RSSAmplifier

Blog

withteeth.fun

Recent content on withteeth.fun

saint-angels.github.ioRSS feed ↗22 posts

Latest posts

The Joy of Barely Understanding Foreign Media

I think one of the biggest steps when learning a foreign language is transitioning from “learning” to “using.” And a big part of that switch is moving away from media made for learners. Why would you want that? Partially because content for learners is usually not that good. Those books, shows, and games mostly just try to lump required vocabulary together until it…

Zettelwerk

I’ve created a telegram bot that makes it easy to create Anki German flashcards on the go. If you’re studying German with Anki, check it out!

Escape to Istanbul: Log

Day 5. 10.03.2022 A group of cool students let me stay with them for a week, so I’m leaving my friendly neighborhood hostel. A snow storm ramps up, and miniature snowflakes are instantly melting when they hit the asphalt. To celebrate this, the cafe placed a personal heater under my feet. After figuring out how to say “1 coffee” in turkish, I was eager to whisper these words to…

Allocating (dis)comfort

If getting out of your comfort zone is so damn good for personal growth, why are comfortable jobs in big companies so popular? One reason could be that some people just seek maximum comfort. Another reason is that comfortable environments give space to focus on hard, uncomfortable problems. Why focus on uncomfortable stuff? Discomfort is a sign that whatever you are doing, it’s new,…

Errors in learning Chinese, 2 years in

Mandarin Chinese is the first foreign language I’m learning by myself, and I’m surprised there are so few universal best practices. Resources with hacks and tricks(like http://hackingchinese.com for Chinese) are a great starting point, but they still leave room for delusions. Here are some of mine. You have to master the language before using it When travelling in China in 2019, I…

Tasks and Stories

By thinking about tasks, we automatically create stories about them. When planning to cook, we imagine the components, the efforts, the look and taste of the final dish. A set of events with emotional peaks and valleys. A story. Unconsciously, by default, we feel that the more exciting a story is, the more important its task. This doesn’t cause much trouble, except when we perceive an unimportant…

Gotta light?

Made for “Weekly Game Jam - Week 55”. Theme: “Got a match?”.

Muscle Mass

Small Flickgame about a man who was fond of iron. Created in several evenings of rigorous drawing and redrawing of frames.

Art installation for GAMMA festival

Designed interactions, integrated multiple analog & digital systems, optimized liquid simulation.

Tower Of Nam

Short game set in 1975 Vietnam. All sounds(except rain sample) created with PO-32 synth.

HTC Vive VR game for an escape-room.

A VR game for HTC-Vive, created as part of an escape-room experience in Saint-Petersburg. VR space was precisely mapped to the geometry of a real room, making every virtual object feel tangible. Coded game logic, designed interactions, managed a remote 3D artist.

Monastery Photogrammetry

SpheraVR studio photogrammetry project, that I’ve been involved with. We’ve spent the whole night locked in a local, Saint-Petersburg monastery with several photographers, shooting every inch of the huge, two-storied space. After that, we’ve embarked on a months-long journey of generating hi-poly meshes, cleaning them & assembling into a coherent virtual location, as a GearVR…

Unbelievable Deals Of Loving

Game about trying to attract your forgotten family members to your apartment by buying cool stuff on tv-shops. Created for LD37 Jam in 72 hours. Game design & programming by me. Art by Anastasia Prokofyeva aka Mifmorerak.

Моя улица-2016/My Street 2016

Small WebGL project for Esquire magazine, created with Unity3D.

Roundle

A 2D mobile time killer, created with Unity3D. Coded the whole thing by myself & designed difficulty progression. The game was released on the AppStore and GooglePlay.

Hey

Created with Unity3D from scratch for “MiniLD 65” game jam in 72 hours. Participated in creation as a programmer and a designer.

Outdrive

Endless synth-wave racing game, released on Steam in 2016. Participated as as Unity developer, coding gameplay logic.

Rebel Dancer

Created with Unity3D from scratch for “Ludum Dare 34” game jam in 72 hours. Participated in creation as a programmer and a designer.

The Man Who Fears

Short story game about dreams, failures and online simulations. Whole project created by me with Unity3D.

Shotgun Breeze

Created entirely by me with Unity3D from scratch for “Multijam Ultra” game jam in 48 hours.

Tochka Banking App

Co-programmed iOS bank app, closely collaborating with server-side team, management and remote UI designers. It’s ranked as the best mobile bank for small business in Russia by analytical agency Markswebb Rank & Report in 2015, 2016 & 2017.

(untitled)

About yes. twitter