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Sage's Sanctum

The home of Revolver, the wild west fantasy TTRPG, and my inane ramblings.

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Latest posts

The Empress' New Spellbook

My take on spells of the evil king, for Galugust 2026!

Mysteries: It's ok if the Players Get Stuck

I’ve played a couple of mystery-solving games recently, and read a bunch more. A trend I keep seeing in discussions about them is the argument that mysteries are really hard to run. I don’t quite agree. I do find dedicated mystery games take a little more prep, but not drastically more. I think most of the problems people have when running mysteries come from one core problem: The GM does not…

The Western Kingdom and The Chrysanth Knight Class

The land of eternal Autumn coated in Chrysanthemums.

10 Pieces of Cyberpunk Gear/Tech

Glue bombs, burrowing charges, tiny drones, and dart guns.

5 Cyberpunk Enemies

Replacing humans with guns with creatures/monsters/messed up dudes and robots.

Mapping My Lunar Colony

Mapping and keying the key locations in a horrible terrible no good lunar colony.

Cyberpunk NPC, Job, Corporation, and Weird Tech Tables

Tables for generating cyberpunk jobs, NPCs, corporations and weird, semi-functional technology.

Reboot Core Rules

The core rules for my Cyberpunk game, Reboot. Put a chip in your brain and try to make it on the Moon!

Kidnapping for a Cause

A Cy_Borg adventure about kidnapping a researcher from a weapons labs so a cult can put their skills to better use.

8 Cyberpunk Fixers

8 dirtbags to give your dirtbags other dirtbags to go after. For money!