
Spectacle, Simulation & Myth: Three Modes of Playable History
Historical videogames do not make the past meaningful in the same way.
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Historical videogames do not make the past meaningful in the same way.

reposted from Joseph Gelfer @ Savage Minds

A new Co-Editor, and a stronger historical-games strand.

by Joakim Achren @ elitegamedevelopers.substack.com

from GenAI.works

Published in History, the journal of the Historical Association of the UK

This essay explores whether generative AI would be better understood as a cognitive and technical prosthesis.

Skillsets shift... but the core requirement is still creativity and flexibility

Spotify says its developers have not written code since December

The Historiographical Value of Video Game Ephemera