Some weeks the news is all new games and trailers. This was not that week. This week was corporate speak. Acquisitions, deadlines, crunch, ad boss interviews, streaming deals. We got a little sprinkle of actual video game talk, but mostly we were back to watching the business side of this industry do what it does.
So let’s talk about the money.
Electronic Arts is no longer a publicly traded company. The acquisition by PIF, Silver Lake, and Affinity Partners, the group EA keeps calling the Consortium, officially closed. PIF is the public investment fund of Saudi Arabia. Silver Lake is a multi-billion dollar tech investment firm. Affinity Partners is the Miami firm run by Jared Kushner, son-in-law of President Trump. Together they bought EA for fifty-five billion dollars, the largest all-cash take-private deal in history. Shareholders got $210 per share, and the stock has been delisted from Nasdaq.
Andrew Wilson came out with all the buzzwords. Accelerate creativity. Invest boldly. Build the next generation of games and experiences. You know what that actually means. More microtransactions, more invasive, and then more on top of that.
Here’s the part nobody’s putting in a headline. Employees are already bracing for mass layoffs, because that’s what happens when someone spends fifty-five billion dollars on a company. They want a return, and the fastest way to get a return is to cut staff. Microsoft bought Activision for sixty-nine billion and we watched what came after. The Battlefield team already lost around 150 people. When you get acquired, you run into redundancies. Two people doing the same job in HR becomes one. I would not be shocked if we’re talking about EA layoffs on this show within the month.
But the thing that really got my attention was an interview Christopher Dring did over at The Game Business with EA’s ad boss, Alexander Dao. It’s about in-game advertising, and if you’ve listened to me for five minutes you know how I feel about that. EA has been pushing ads in sports and racing games for years. The question Dring asked was what this looks like outside of sports. Dao’s answer was the Coach activation in The Sims:
The Sims is not a sports game, but we understood that the Sims community wanted it. We did some surveys to understand what type of brands they actually want to see in the game. With Coach, we democratized access to their products. Coach didn’t want it to be a paid product in the game. They wanted to drop their entire product line, put it in front of the community, and surprise and delight them. When we did that, the socials blew up.
Now here’s the uncomfortable truth. That worked. A Coach bag runs you somewhere north of two hundred dollars in real life. Drop the whole line into The Sims for free, and every time somebody boots up the game their Sim is styling in Coach. That’s touchpoint after touchpoint with an audience that would probably never buy Coach otherwise, and all Coach had to do was hand over some digital assets. People love The Sims. People love free stuff. That is a mountain of goodwill for pennies on the dollar.
So this is where we’re headed. Brands are going to pay out the wazoo. Fortnite already gets paid every single time a movie character or a game crossover shows up, because that is advertising. Soon it won’t just be Taco Bell Live playing in the corner of a sports game. It’ll be “this replay is brought to you by Dr Pepper.” And I promise you, the day I fire up the next Star Wars Jedi game and see a Star Destroyer sponsored by Spirit Airlines, I will burn EA to the ground myself.
There is a right way and a wrong way to do this. The right way is the Coach move, where players get something and it feels like a gift. The wrong way is what EA already pulled with Battlefront II loot boxes, and the even dumber wrong way is Ubisoft’s inevitable “buy the ultimate edition to remove the ads.” This is a video game, not YouTube Premium. Do I want any of this? No. I want video games to be video games. Call me a communist for it. I’ve been called worse this week.
According to a report from Halo insider Rebs Gaming, whose reporting other journalists have corroborated, Halo: Campaign Evolved went through a rough development. A studio called Abstraction was brought in around 2023 to help move the original game onto Unreal Engine 5 and make new features like sprinting and four-player co-op feel organic. The catch is the original Halo ran on an ancient engine called Blam!, and you can’t just copy and paste a game from one engine into another.
Abstraction was reportedly kicked off the project early after Halo Studios set unrealistic deadlines on a technically complex job. Their work got thrown out and redone in a hurry, which is believed to have caused bugs and AI problems. The team was told they could port assets straight into Unreal. Instead, 100 percent of those assets had to be rebuilt. A multiplayer Halo project got cancelled so the Campaign Evolved team could pull staff and resources. The final year was crunch, and the real-time cutscenes that would have let you see your custom armor got scrapped because the outside cinematics team barely made it in time for release.
None of this surprises me. We brought up last week how the new prequel missions with Sergeant Johnson and Master Chief felt like they were written by the current crop of MCU writers, and this is why. When you rush, great writing is the first thing you sacrifice. And I hate seeing an outside team treated like this. I get that they’re contractors and you might never work with them again, but you don’t set these expectations on people who are helping remake the franchise that put your entire company on the map twenty-five years ago.
The reviews reflect it. Metacritic sits at 81 with a user score around 5.7. The gameplay just doesn’t feel tight, and you’ve played this story before. For context on why the remake matters, Combat Evolved Anniversary sold 2.43 million copies, the original Combat Evolved moved 5.5 million, the Master Chief Collection is past 8.13 million, Reach hit 9.87 million, and Halo 3 is the king at 14.5 million. You had to finish the fight. But with the whole cloud of layoffs and resets hanging over Xbox right now, I think this is where the remake train stops. I don’t see Halo 2 getting the same treatment unless this thing does gangbusters, and it won’t.
Rockstar announced that a GTA VI extended look will premiere on Netflix on Thursday, August 27th at 3:00 PM Eastern. No Netflix subscription? It’ll be on YouTube six hours later. Netflix called it a first-of-its-kind partnership and leaned hard into the fact that GTA V came out thirteen years ago, the same year Netflix started pushing original programming. Their VP of nonfiction series, Brandon Riegg, called the anticipation around GTA VI unprecedented.
The callback is a little much. Put some ChapStick on, your lips look rough. This whole thing feels like a glorified Netflix documentary, Rockstar sitting down for its extended first look. And I get it. If Netflix walked up to me with a dump truck of money, I’d say less too. More cash to fund GTA Online, cool.
But it makes no sense for anybody watching. They shot themselves in the foot the second they announced YouTube gets it six hours later. In the age of people working nine to five, of course they’ll wait a few hours and watch it free instead of paying for a subscription. And the second it goes live, people are ripping it and reuploading it before that six-hour window is even up. Netflix might make a couple hundred grand off new signups. They paid millions for this. That’s stepping over dollars to pick up pennies. And after they don’t make what they hoped, they’ll raise subscription prices again. Netflix is going to Netflix.
Amazon’s live-action God of War series halted last month after Kratos actor Ryan Hurst tore his bicep filming. He needs months of rehab, so Amazon is recasting, and Variety reports Dave Bautista is in talks for the role. Bautista is best known as Drax, with real roles in Dune, Blade Runner 2049, and Glass Onion, and he’s no stranger to games after playing a Marcus Fenix model swap in Gears 5. Four episodes were reportedly already filmed before the injury. First, prayers to Ryan Hurst for a speedy recovery.
I’m genuinely mixed on Bautista. The physique is not the question. One of the biggest knocks on Hurst was his age, and Bautista has the build and the dad bod that Norse-era Kratos actually calls for. When I made the thumbnail for tonight’s show, he looked pretty boss. What I don’t know is whether he can deliver the emotion. I’ve mostly seen him play the big lovable idiot, and Kratos is the opposite of comedy.
Then again, how many times have we watched a comedic actor get handed a serious role and knock it out of the park? Robin Williams. Jim Carrey. Michael Keaton was doing Mr. Mom stuff before he became Batman and set the template for superhero movies for the next twenty years. So maybe Bautista surprises everyone. What I’d really love is Christopher Judge, who already has the voice and the presence, but Hollywood never does the obvious thing we want.
My real fear is another Halo show situation. That series was trash. Amazon has money to burn and already proved with Fallout that they can nail a game adaptation with unknowns and a Walton Goggins. So do that again. Give me a Last of Us, not an Assassin’s Creed. Only time will tell.
That was the week. Corporate money moves, rushed remakes, streaming deals, and a recast we didn’t see coming. Some of it worries me and some of it might actually be good, and the only way to sort it out is to keep watching it play out in real time. That’s what we’re here for.
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