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ENNIE nominated TTRPG ideas and tools.

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On campaign length

Some reflections on campaign lengths

Abstraction in adventure design

2-axes prep model

Link, Leverage, Language

A social procedure

Desperation as the driving force

Lessons from This War of Mine

Making A Crown Forged of Lightning

My Appendix N submission

Levels of play

Channels of engagement

Let’s talk supplements

And writing what you use

Art I’m eating (July ‘26)

Plus running Play-by-Post

Exploration is the incentive

The journey is the goal

The rulesets that rule

Thoughts on systems that dominate the OSR