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Multiplier

A column about the conversation happening in games, Australia and Australian game development.

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Latest posts

Why didn't Masquerada make its mark on the CRPG crowd?

How many songs, shadows, and star power does an indie RPG need to succeed?

Is this indie game more about racing or finding the rhythm?

Low poly. High speed. Flow state.

Grim Dawn: Fangs of Asterkarn (2026) review

A land of contrasts and a bitter end.

How H.P. Lovecraft and Dark Souls inspired a game about penguins

My guest for this issue of Multiplier is Tali Faulkner, the Maori game developer behind 2020's Umurangi Generation. Six years on, Faulkner is hard at work on their next release: a narrative adventure game that reimagines the work of H.P. Lovecraft through the perspective of a penguin.

Is there a magic word when it comes to gaming funding?

What does opera have to do with video games?

Should you read the Legend of Drizzt books?

After The Horus Heresy, there’s nowhere to go but down (into the Underdark)

Will Warhammer 40,000 fans ever move past Dawn of War?

Twenty years later, Relic's RTS remains iconic

33 Immortals (2026) review

An alright Hades-like with higher headcount.

Why has Multiplier returned to Substack?

....And We're Back

Why is this Jane Austen-inspired RPG getting a second printing?

Is romance and regency more welcome at the tabletop these ever before?

Should you read the Warhammer: Horus Heresy books?

Is this 65-part prequel worth the squeeze?