First thing first: have you looked at the Kickstarter campaign for Loop Unlimited?
So I launched my first kickstarter last Wednesday (12/02) at 17:30. It is not my first crowdfunding attempt but it's the first one on KS and the first with a non-French product. We are Sunday 16th when I write these words, 4 days in the campaign, 75% of the time remaining.
According to statistics and existing metrics, here is what we can predict on KS campaign:
The curves of sales are usually U-shape (i.e. people pledge in the first days and the last days of the campaign) or a +90° J-shape (i.e. people massively pledge at the beginning of the campaign)
If you multiply the first 24h by 3 and/or the first 3 hours by 5, you should have a rough estimation of how much money your project could raise (although there are always exceptions, of course).
If I try to apply these predictive statistics to my project, it looks really bad. Like epic proportions failure bad. My sales shape looks like a _-shape more any +90°J or U. In the first 3 hours, I had 3 backers, in the first 24 hours, I had 9 backers, sooooo… Not great for the final numbers if you apply the trends.
BUT! This is not the point. Loop Unlimited is a learning project for me. Good or bad, the outcomes will hold valuable knowledge I can bring to my next project - the Loop ‘n’ Loot Core Rulebook - in order to make it a success. And I already learned a lot. For example,
23 people wanted to be notified of the launch. After 15 hours, I had maybe 5-6 pledgers. I have not mean to know if they were pledging after being notified but the early conversion rate looks pretty weak (about 20%). But maybe it’s a number I should keep in mind for the Core Rulebook kickstarter.
I did not communicate on a specific launch hour, because I was afraid to miss it as I last-minute reviewed the KS text. In a way, I’m glad I did not share my internal 17:00 launch hour as I postponed it by 30 minutes. But, next time, let people know the launch hour so they can maybe plan around it rather than waiting for the notification email.
I messed up my digital pledge: for some reason it was considered “all gone” when the KS started but I only caught and fixed it after 12 hours. Not good, and not sending the right signal for first time pledgers. Oh well, this is how you learn. I don’t know what happened.
I also messed up my physical pledge, which included costs for shipping… Luckily, I only had 8 people to contact and warn them to change their pledge to the correct one. What an embarrassing mistake. But as I said, it’s a learning experience.
So far, 50% of pledgers discovered the project via Kickstarter algorithm. I don’t know what to make of that information yet, especially with only so few pledgers, but I wanted to store it for later.
As of today, 50 people are following the project and I have a 6% conversion rate. How will I use this information? I don’t know yet, but analyzing data is fun.
So far, no one has pledged for a PDF
All in all, it’s a slow start so:
Don’t forget to download the free Quick Start Rules and to give a review!
Don’t forget to download Loop ‘n’ Loot free dungeon and also to give a review!
Don’t forget to share Loop Unlimited and Loop ‘n’ Loot with your friends and players!
Don’t forget to join discord.
Don’t forget to subscribe to this newsletter.

Comments
Nothing yet. Say the first thing.
Sign in to join the conversation.