Good morning!
A Fool’s Errand is a tarot-fueled science fantasy game set in a post-calamity world of Androids, Humans, and those in between.
Players build their Fools, and as they explore realms both waking and subconscious, the Major Arcana gods take notice, their love and anger manifesting as boons and calamities. The more power the Fools get, the more calamities are visited upon the planet, the closer the world gets to the next Big Oops.
The game is for 3-5 players with a GM, and is structured for campaign play. The rules include a lot of guidance and support for GMs to run the game, including a collaborative Session 0 focused on robust worldbuilding that details everything from the previous apocalypse to the world the Fools will explore.
Yesterday, we published a short video on how to play! Check it out - it’s a basic primer on the core mechanics and vibe of the game.
That’s it! Help us make this game! Early pre-saves help us out a lot, so if you’re able to pledge today, we really appreciate it!
Yours, denying these jealous gods,
J
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