Automating My Development Workflow
Trust in AI-generated code doesn't come from better models. It comes from owning a process you can observe and measure.
Figuring out how we can build better products
Trust in AI-generated code doesn't come from better models. It comes from owning a process you can observe and measure.
Can layered specifications, tamper-proof tests, and scoped human review build confidence in AI-generated code?
AI is accelerating code generation faster than we can review the code. I'm wondering whether we're reviewing the wrong thing at the wrong time.
After three incredible years, today is my last day at the Rust Foundation. This post reflects on my time leading the Infrastructure Team of the Rust Project – the projects, the lessons learned, and what comes next.
In every project, setting up CI pipelines in a way that is easy to build, understand, and test locally is a constant struggle. Time to test a tool that promises to solve that: Earthly.
After years of building web applications across various languages and frameworks, one challenge remained constant—writing reliable end-to-end tests was always a pain. But what if we could rethink E2E testing from the ground up? In an ideal world, how would we test our web applications?
Over the past year or so, I have been tinkering with a lot of ideas involving (web) applications. This post explores some of the opinions that I developed during this time and the conclusions that I am taking from the experience.
For years, I've searched for the perfect task management system. But after countless experiments and iterations, I've decided to take matters into my own hands. Introducing my dream app: Otterdone.
It's time to set up a new home server! But before jumping into the work, let's take a moment to consider how to manage the server and what to run on it.
The past few months have made me reconsider my relationship with social media and cloud services. And I think that I'd be happier if I felt more in control over my digital life.
I am trying to improve my focus and rediscovered the Pomodoro Technique. But because I struggle to form new habits, I decided to make it more interesting by building my own productivity tool.
After years of experimenting with automation and developer tools, I am starting DEV x BOTS to create an automation platform for developers. We all have tasks that could just be automated, if that was easier to do.
Version 0.3.0 introduces a new Node SDK to play the game with JavaScript or TypeScript. And a new in-depth tutorial about playing the game with TypeScript is available on the website.
Version 0.2.0 is the first public release of my video game Auto Traffic Control. This post introduces the release and its most important changes, and describes the plans for the game's next release.
Automated builds are a great way to produce consistent results, and to make a developer's life easier. In this post, I show how to use GitHub Actions to first create a release for a game, and then push that release to itch.io.