JOGL support in Kitware s VTK has been improved with JogAmp v2.6.0 and merged on the VTK master branch. Initialization of the OpenGL function pointer is ensured as well as utilizing JOGL s OpenGL function pointer lookup of used OpenGL context. Used JOGL/JogAmp version: JogAmp v2.6.0 Downloading and Installing (VTK uses the Maven deployment) Additionally, a backport Continue reading Improved JOGL…
Besides deploying on your own maven mirror repository, one usually also likes to deploy on Maven Central for stability and acceptance http://search.maven.org . Jogamp lacked this feature since version 2.4.0, so I had to dive back into this matter especially since Sonatype changed their procedures due to End-of-Life Sunset Date for OSSRH coinciding with Continue reading Publishing on Sonatype s…
After the release of JogAmp 2.6.0 and the launch of Gamp earlier with its initial Graph code, I need to recapitulate the existing Graph and GraphUI code base within Jogl to evaluate our next steps including its Gamp implementation. JogAmp s Jogl contains the Java code-base of GraphUI and Gamp shall evolve into its native C++ Continue reading Next Steps for GraphUI in JogAmp Gamp (I)
It is time for a the JogAmp 2.6.0 release within next days, you may like to visit our forum in this regard. Notable new features are enhancements of our Graph Type Rendering and UI, updated Android- and FreeBSD support and much more. 2025-08-31 Update: 2.6.0 has been released v2.6.0 (final) Release 2.6.0 info Continue reading JogAmp 2.6.0 Release Coming Up
Officials across EU countries kicked off the narrative that peace shall not be taken for granted and we might enter the war. Then France s Macron officially stated French troops may go into Ukraine to fight Russia. Then a leaked conference by German military officers appeared discussing an attack on Russia s Crimea bridge with German cruise Continue reading NATO War Escalation Palestinian Genocide
Reading through the latest inhuman wars and totalitarian government directions in Germany and around the so called western value hemisphere, I can t eat as much as I have to puke. And that is an understatement and trivialization, my apologies. Changes are noted at the bottom. Never Again All I desire is an end of Continue reading Mission Unthinkable?
After rendering our GraphUI MediaPlayer feature complete, also capable to use Chinese/CJK fallback fonts it was time for another round to fix our outstanding Graph Delaunay tessellation issues. Minimum goal was to at least have the Chinese/CJK fonts being readable but gladly more has been achieved in the resolution for Bug 1501 as shown Continue reading Fixing JogAmp s Graph Delaunay Tessellation…
After showing our GLMediaPlayer GraphUI MediaPlayer progress, I can now conclude this demonstration being feature complete with text/ASS bitmap subtitles including international fallback-font (Asia etc), mouse-over time-code still-images on the progress-slider, proper aspect-ratio cropping, chapter visibility hopping as well as displaying full stream information. Another milestone in our Graph…
Demonstrating new audio and subtitle selection and rendering as well as a performance demo w/ 348 GLMediaPlayer instance running in a GraphUI RangedGroup, having 16 and 36 instances being visible and displaying new decoded images. A little teaser for our Graph Type Rendering and UI saga. This screenshot used 348 GLMediaPlayer instances wrapped in a Continue reading Full-Feature High-Performance…
Resolving Bug 1487 in our Graph Type Rendering and UI saga, we can map GraphUI s Group s AABBox to a 8-point Cube, on which we perform the Modelview (Mv) transformation and then produce the 6-plane Frustum. The Group fully culls outside shapes and performs fragment clipping with same Frustum planes in the shader in case clipping Continue reading GraphUI Frustum Culling Clipping in Modelview Space…