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Janet Gilbert Game Developer

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Dealing with old LFS bloat filling up your Git cloud storage

For anyone who has made a large game with Adventure Game Studio using Git as the source control, the problem of the sprite file is surely the bane of your life. For older versions of AGS, all sprites were stored together in one immense inseparable blob of a sprite file (acsprset.spr), which can easily end [ ] The post Dealing with old LFS bloat filling up your Git cloud storage appeared first on…

Can an LLM playtest a game?

I have a friend who is developing a very big visual novel/RPG hybrid with a mindboggling amount of paths, companions, origins etc, all with unique dialog and situations. So I ve been helping out with testing and a little light bug fixing. But I started to wonder, could I automate the testing for this? There s a [ ] The post Can an LLM playtest a game? appeared first on Janet Gilbert Game Developer…

Vibe Coding the Brazen Head

Since I m used to coding the traditional way, I haven t used LLMs for much more than code snippets. Since I ve been reading all the hype about how coding is over, and LLMs can vibe code anything for you, I wanted to try a vibe coded project. An abandoned prototype I made at Praxis labs was [ ] The post Vibe Coding the Brazen Head appeared first on Janet Gilbert Game Developer .

Currently playing Warhammer 40k: Rogue Trader.

A game where you can play as an unapologetic bad guy. There s a good guy path (Iconoclast) but why would you, when being bad is so much fun in this universe? You can choose between Dogmatic and Heretic. Heretic is unsubtle, you are a demon-worshipping serial killer. Basically the Dark Urge. Dogmatic is what I m [ ] The post Currently playing Warhammer 40k: Rogue Trader. appeared first on Janet…