Technology enables discovery, but only under specific circumstances. By applying its own filters on the very process of inquiry, technology effectively distorts truth and manufactures new realities that are made to measure for whichever brand, politician, or technobroligarch owns this technology. Meanwhile the more we immerse ourselves within this technological sub-universe, the less curious we become about ourselves. This is not only a consequence of the size of our monstrously huge societies, but of how these societies now operate. We are entering the Big Unconsciousness: a time when humans are inhabitants of a colossal video game where they no longer live as characters within a story, but as pixels within an algorithmic grid.
We’ve created a world where those who have their senses still intact feel the most alienated. They know “something’s off” but are unable to analyse it, as it is the result of events that took place long before they were born. This very strange sensation is typical of inter-generational trauma: leftover injuries from successive technological viruses experienced by our ancestors that over time became compounded and integrated in the bodies of all subsequent generations living within “advanced” necrocapitalist societies. The trauma exists unconsciously, and is only felt through its implications: strange feelings of existential alienation and dread for “modern life”.
As we hurried frantically from one technological revolution to the next, some of our parts never made it to the finish line. We arrived into the present already mutilated, dismembered, only to seek salvation in yet more technologies that would hopefully reassemble us. Of course, they miserably failed to do so.

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