
A Week in the Life of a Board Game Designer, Developer, Editor, and so on and so on
I’d like to thank Jason Tagmire over at the Button Shy Games Substack for directly inspiring this post.
Whether you're working on your first board game idea or you're deep into playtesting for the 100th time, you belong here. I write about board game design: the craft, the journey, and the business side of things. Let's make some fun.
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I’d like to thank Jason Tagmire over at the Button Shy Games Substack for directly inspiring this post.

Well, this ended up being a rabbit hole...! It's nowhere near complete, but plenty to think about.

Know what to look for to make your rulebook communicate clearly.

Why prepping for a convention isn't just about pitches

Dice rolling, area controlling, rose planting, print-and-playing

I've just shot 10 pitch videos over the course of 2 days. I have notes.

What's next after Empathy, Creativity and Curiosity, and Respect?

If you’re passionate about creating board games, you know that a great idea is just the beginning.

A tour of the ruts designers fall into, and one concrete change for each.

Making a great prototype that doesn't get in the way doesn't have to cost an arm or a leg.