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Making Games by Chris Backe

Whether you're working on your first board game idea or you're deep into playtesting for the 100th time, you belong here. I write about board game design: the craft, the journey, and the business side of things. Let's make some fun.

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A Week in the Life of a Board Game Designer, Developer, Editor, and so on and so on

I’d like to thank Jason Tagmire over at the Button Shy Games Substack for directly inspiring this post.

48 Different Ways to Gain a Power or Action

Well, this ended up being a rabbit hole...! It's nowhere near complete, but plenty to think about.

Stop Doing These 12 Things in Your Rulebook

Know what to look for to make your rulebook communicate clearly.

My secret weapon at conventions: a few pieces of paper

Why prepping for a convention isn't just about pitches

Designer Diary: Rooftop Roses

Dice rolling, area controlling, rose planting, print-and-playing

My exact process to make pitch videos

I've just shot 10 pitch videos over the course of 2 days. I have notes.

The 7 Habits of Highly Effective Game Designers (part 2)

What's next after Empathy, Creativity and Curiosity, and Respect?

The 7 Habits of Highly Effective Game Designers (part 1)

If you’re passionate about creating board games, you know that a great idea is just the beginning.

How to break out of a design rut

A tour of the ruts designers fall into, and one concrete change for each.

The 4 phases of physical prototypes

Making a great prototype that doesn't get in the way doesn't have to cost an arm or a leg.