RSS Amplifier

Endless Clouds Updates · Dec 31, 2025

Monthly Treeverse Update #49

0
Sign in to vote or save

Endless Clouds Updates · Endless Clouds Updates

An update on Treeverse. A look at our development and art team progress. We will be posting monthly for you to follow along the development of Treeverse, so make sure you subscribe!

2025 was an incredibly important year for us at Endless Clouds! We’ve made the most progress on our game by far including a big Season release with official launches on stores. Stress tested the game with thousands of users, got to a frequent development schedule and added so many features; content within the game.

We are excited to bring Season 2 to you all at the start of next year, stay tuned by subscribing to our Substack for what you can expect.

Design team had been focusing on adding the final bits of content for beta release. We’ve had to cut down the scope so we can test and balance things as much as possible before release.

  • Change talent tree to use generic points

  • Balance the dungeons for players

  • Setup all dungeon gates for Lorwick and Kenryos

  • Various dialogue fixes

  • Adjust Kenryos to simplify the pathways and improve navigation

  • Setup data for timeless integration

  • Various quest tweaking

  • Performance improvements in VFX

Engineering has been focusing on migrating our UI from Nova UI to UGUI, final touches on our dungeon flow implementation and wrapping up the final set of features we want for our beta release.

Quests (& Dungeons)

  • Implement dungeon flow across all the dungeons in Lorwick and Kenryos

UI

  • Remove Nova UI from the project completely

  • Character selection, creation implemented in UGUI

Timeless

  • Keep integrating timeless into the project

  • Add dynamic camera to take screenshot of characters for avatar

Polish & Bugs

  • Various gathering fixes

  • Optimisations

  • Various UI improvements

  • Navmesh fixes

  • Death improvements

  • Screen edge glow

  • Build fixes

  • Dialogue animation fixes

  • Update threat and targeting behaviour of AI

  • Fix rotation in combat

  • VFX footsteps based on ground type

  • Combat audio improvements

Going Forward

We are working hard to polish the game as much as possible before release of beta and planning on doing an initial release to stress test our servers and fix any major issues before our bigger release.

The S2 rollout will happen in a much more controlled way, with incremental updates. This lets us get the game out faster as there are still various features we wanted in beta that aren’t completed yet. We plan to add those in future updates. Once everything is in place, we’ll announce our official S2 release, until then it’s going to be something we release just so players can get an early feel of all the changes we’ve made to the game.

Disclaimer: Please note that anything written in this document should not be taken as financial advice. Endless Clouds is dedicated to producing a fun, enjoyable game that integrates NFTs. NFTs are a new and highly experimental technology and should not be bought for investment purposes.

No posts

Read the original on endlessclouds.substack.com

Comments

Nothing yet. Say the first thing.

    Sign in to join the conversation.