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Endless Clouds Updates · Dec 1, 2025

Monthly Treeverse Update #48

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Endless Clouds Updates · Endless Clouds Updates

An update on Treeverse. A look at our development and art team progress. We will be posting monthly for you to follow along the development of Treeverse, so make sure you subscribe!

It’s officially been 4 years of Treeverse Monthly Updates. For this intro to our update, we want to go over a brief overview of what’s happened since we started this big project excluding development of the game:

  • Feb 2021: Nftrees

  • Aug 2021: Treeverse Plots

  • Aug 2021: Treeverse Pixel Launch

  • Nov 2021: Timeless

  • Dec 2021: Treeverse Monthly

  • July 2022: Treeverse Trailer

  • Jan 2023: Treeverse Pre-Alpha

  • July 2023: Capsule Heroes Introduction

  • Jan 2024: Treeverse Care Package

  • Jan 2024: Immutable Partnership

  • Jan 2025: Treeverse S1 (Holder Build)

  • March 2025: Epic Games, App Store & Play Store

  • April 2025: Treeverse S1 Launch

  • July 2025: $END Launch

You can check out a more detailed list of these things including extra information via an interactive slideshow on our official OpenSea page.

This started as a simple plan to give users ownership over an NFT that actually *did something* in-game from a pixel MMO to a massive studio spending years crafting a beautiful unique universe.

On another note, we think it’s finally time to start sharing some more lore. Follow our X, this month we began posting daily from internal art showcases to Treeverse lore. And this includes bigger threads talking about the major changes you can expect in Season 2.

Expect more of these in the month of December!

Design team had been focusing on implementing planned contents in the game, and refine those content base on frequent internal play-tests

  • Major revision on player progression design

  • Major updates on every interaction nodes in the game, such as resources, crafting stations, shops, quest boards, and portals

  • Major updates and refinement on talent node contents , requirement, and distribution for player progression

  • Updating Wolf and Horn Owl dungeon’s content and level design

  • Refining combat experience for all weapons in the game (Sword & Shield, Bow, Great Sword)

  • Refining monsters abilities and AI

  • Updating new system for extra game experience

    • Player Profile

    • Dungeon now is upgrading with their own challenge rules

    • Dungeon bosses now will drop new kinds of loots with different visuals

    • Hot bar on HUD for easier operation

    • Optimize Quest tracking visuals and rules

    • Introducing Player Wardrobe for changing appearance

    • Checking how Timeless NFTs be interpreted in our Wardrobe system

    • Map update, both world and mini map

  • Mockup testing for unannounced new area

  • Building up Kenryos desert region

  • Give Slimy Swamp region a new safe camp for player to replenish

  • Adding more pets and mounts in the game, over 25 of them in total!

  • Data Updates

    • Player Stats

    • Recipe for Cooking

    • Items

    • Resources

  • Lots and lots of internal play-tests

Most engineering is focused on 3 main areas at the moment. Quests, UI and Polish.

Quests (& Dungeons)

  • Dungeon doors implementation was just merged in Wolf 1 so we can finally test dungeon flow

  • Reward chest added

  • Over 30 tasks of bugs related to quests were fixed and merged

UI

  • Continuing implementing the new UI while replacing the existing Nova implementation

  • UI Audio

  • Support for having custom UI for PC vs mobile

  • The following panels had major updates, but there were also many changes, visual improvements and bug fixes applied to many other panels

    • Shop, Party, Dungeon complete, Gathering, Crafting, Skills, Statistics panels

Polish & Bugs

  • Remains is an important focus as we approach beta. The closer we get the more important this becomes. Too many to list but a couple to note,

  • Interactions in particular got a lot of focus last month, with updates to positioning, mount behavior, moving, and multiple interaction behavior

  • Immutable is finally working again on android

  • New Visual effect rework which hopefully fixes the last remaining client loading lag

Going Forward

The main focus of the team is Season 2 as we grow closer. We are still working on content implementation and a few additional features before launch.

We will keep everyone updated on socials once we have a date set in place and how exactly the launch will work.

As mentioned previously, there will likely be one more progress reset after this Season before an official longer launch, however this time around you will have the opportunity to contribute for exclusive items that will carry on post-S2.

Disclaimer: Please note that anything written in this document should not be taken as financial advice. Endless Clouds is dedicated to producing a fun, enjoyable game that integrates NFTs. NFTs are a new and highly experimental technology and should not be bought for investment purposes.

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