This is part 7 in a series of posts on writing concurrent network servers. In this part, we discuss how the challenges described in earlier parts are tackled in the Rust programming language. All posts in the series: Part 1 - Introduction Part 2 - Threads Part 3 - Event-driven Part 4 - libuv …
In Physics simulations or game engines it’s sometimes useful to determine the speed with which two objects are approaching each other. This post will discuss the concept of closing speed , which is the normal component of the relative velocity of two objects. Relative velocity and its components Suppose we …
The Fourier series is a great tool for analyzing periodic functions. But what about functions that don’t repeat? We’ve seen that we can compute Fourier series for a non-periodic function defined on a finite interval, as long as we don’t care about its behavior beyond that interval …
The goal of this post is to answer a simple question: why are the following two definitions of the vector dot product in Euclidean space [1] equivalent for vectors \vec{a} and \vec{b} : Component definition: \vec{a}\cdot\vec{b}=\sum_{i=1}^{n}a_i b_i Geometric definition: \vec …
"The Nuremberg Trial" by John Tusa and Ann Tusa - a detailed, meticulously researched account of the Nuremberg Trials. There's not a whole lot of side questing in this book - it's all focused on the trials themselves. Interesting read overall, though somewhat dry and academic. "Things Become Other Things: A Walking …