Conway Polyhedra in Geometry Nodes
Blender 5.2 has a Mesh Bevel Node!!!
elfnor's blog
Blender 5.2 has a Mesh Bevel Node!!!
This is the third part of a series on using Blender Geometry nodes to make some pretty patterns on the Poincare disk .
Last post I covered drawing geodesic lines (they look like circle arcs) on the Poincaré Disk. This time I’m going to cover drawing hyperbolic tilings. See this blend file for the node groups and assets.
I’ve made several serious efforts to really learn the depths of Blender’s Geometry Nodes. I was really into Sverchok for a while, but I’ve found Geometry Nodes harder. Maybe its the moving target as more nodes are added. Maybe without a scripting node I can’t cheat and just wrap code in a node front end. I have a bit more time lately and I think I’m starting to make progress.
This is the third or fourth iteration of a DIY pole desk. Scroll down to see it in action. The base is from an old office chair with cast concrete for the weight. The post really is an old fence post from the pile of farm junk down the back of the paddock.
Spring was coming … then it snowed!
I’ve added a link to my new static photo gallery in the blog header.
I’ve been interested in photogrammetry for a long time but struggled to get good results. This year I invested in Creative Shrimp’s video course and its been well worth putting the time into. I’m now really pleased with the large outdoor and smaller turntable models I’m making. I’m using the open-source Meshroom to do the 3D reconstruction.
This project started with a sketch my partner drew on a ferry trip. (click through for higher resolution on all the images)
Stumbling around on another project I came across a link on the Wikipedia entry on Celtic Knots to MrBenGriffin’s Celtic Knotwork Generator. I was intrigued.