Eldiron v0.9 - Now Available
Eldiron v0.9
Eldiron Blog
Eldiron v0.9
Eldiron v0.93.0 Stonefall Dungeon battle with the Ranger and Alden
Eldiron v0.92.0 3D painting in the Gate project
Eldiron v0.91.0 rules gameplay in Hideout2D
Eldiron v0.9.7
Eldiron v0.9.3
Eldiron v0.9.2
Eldiron v0.9.1 is a workflow-focused update that makes projects easier to debug, balance, localize, and polish. The biggest additions are the new global rules, localization, and audio FX systems, along with stronger runtime feedback while iterating on gameplay.
Eldiron v0.8.100
Happy New Year
Eldiron v0.8.90 introduces a completely new UI concept; transitions from CPU‑ to GPU‑based rendering (including PBR and ray tracing); and adds features like an integrated tile editor and 3D painting of tiles via an improved Rect Tool, among many other improvements.
Eldiron v0.8.80 marks a major step forward in 3D editing. You can now view, select, and build geometry directly in 3D — making level design faster, more visual, and more intuitive.
It’s been a while since the last update, so I wanted to share where things are at — and it’s big!
The main new feature of this release is the new grid based node system for coding character and item behavior via drag and drop!
The big feature for the upcoming next release is the new node system for Eldiron. Previously it was only possible to code behavior for entities and items by programming directly in Python. Now, with the upcoming node system you have an easy-to-use mechanism to define behavior via a grid based node system.
This release features some important new mechanics like the new vendor / multiple choice system, a new text formatting and localization system for messages and new inventory screen widgets. Also a major refactoring of the server code to increase performance and make it Web compliant.
Eldiron v0.8.50 Released
🎥 New Video is Live!
Eldiron v0.8.40 Released
As I work on the next release of Eldiron, I’ll post progress screenshots along the way. Here are two shots of the terrain modeling tools in action.