Testing Postgres with Go
Different ways of setting up a Postgres database.
Recent content on Egon Elbre
Different ways of setting up a Postgres database.
How to find leaked files or connections.
How to write concurrent code in Go.
A Tool For Viewing Assembly
How to find leaked goroutines in tests.
Trying to pin down technical debt.
Go Dependency Analysis Toolkit
About Me
Example on how to develop software with little effort.
How to use value as primary driver for developing.
Understanding what is valuable.
A package for benchmarking and visualizing results.
My reading recommendations for software developers.
Examination on common ways to organize code and their tradeoffs.
Analysis on how programmers perceive code.
Different ways to handle JSON.
Different ways to write a Server and a Database.
How could we automatically detect layer mixing.
Tips for developing your code writing skills.
Compressing a permutation as small as possible.
A deceptively simple exercise.
Optimizing a breadth first search by making it parallel.
Optimizing a breadth first search
About the initial concepts of OOP.
How to write a low-effort composable DSL for serialization.
Examples on how useful multi-cursors can be.
A tool to watch your files and run commands.
Clarifying the concept of a paradigm.
Custom Locks for better debugging.
Ideas and perspectives that have helped me.
Design Patterns and what they were meant to be.
Compressing floating points by using C macros.
Physics simulation with an elastic band. Press Ctrl+R after centered on the screen.
A proof of concept implementation of DCI.
A visualization of a DBSCAN algorithm .
A visualization of a K-means clustering .
A visualization of a K-medoids clustering .
A visualization of a Self-Organizing Map .
Experimenting with Linden Meyer Systems.
an experiment with parsing
An experiment with moving gravitational points.
Block building in 1K of javascript.
A simple drum set implemented with jsfx
Experimenting with IK resolvers.
Simple finite state machine used to implement a drawing tool.
An experiment with 3D rendering on a 2D Canvas.
Compressing floating points by using C macros.
A tool for generating sound effects.