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Egamebook

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Complex game worlds, simple interfaces

UPDATE July 2021: 6 years later, there’s a game and also an updated explainer video . The whole point of egamebook is to allow for complex game worlds that are controlled by a series of simple choices. By simple, I don’t mean “easy” or “without complex consequences”. I just mean they’re not a complicated interface. 1 They’re a list of 2 to 5 options…

48% Americans know what gamebooks are

I recently ran a miniature survey to gauge interest in egamebook and to find out more about the kind of people who might be interested in it. I thought I’d share what I learned because much of it could be interesting to others. The survey ran in Google Consumer Surveys , which is a tool that lets people do market research. These surveys then run on the web as an alternative to internet pay…

Blog started

Building egamebook — the system for writing non-trivial electronic gamebooks — has been a years-long journey already and I have poured lots of energy, time and thinking into it. I have built about 10 prototypes, written thousands lines of code in 3 different programming languages, collaborated with 3 amazing people, and put down more than 200 notes and ideas. I have learnt a great deal…