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The Dicegeeks Insider · Jun 26, 2026

Why Most Players Ignore Your Plot Hooks (And How to Fix It)

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dicegeeks · The Dicegeeks Insider

We sharpen our GM skills through stories and knowledge.

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Players not seizing on plot hooks DMs or GMs plant is a common problem in TTRPGs. It usually stems from mismatched expectations.

  • The gamemaster gives out dozens of story hooks, and the players are confused.

  • The gamemaster only has one plot or story hook, and the players feel restricted.

These situations are quite normal, and I’ve seen them many times. The most likely cause is that everyone involved is expecting different things from the game.

The gamemaster has an epic story, and the players want to have crazy fun. Or the players want a story fed to them and are confused when the GM gives out tons of hooks.

This can be solved easily. The gamemaster and the players should talk about what they want out of the game before play begins. That solves most problems. It doesn’t have to be a four-hour discussion. Ten minutes or some texts back and forth are probably enough.

The scenario where the gamemaster gives out dozens of hooks and the players are confused usually stems from the players thinking there is a correct one. This mindset comes from video games, books, and movies.

Solution: Before the session begins, the gamemaster explains that there are no correct paths. A story will happen no matter what is chosen.

With the one-plot-hook scenario, players automatically feel like they cannot do anything else. The dreaded railroad lurks in the shadows.

Solution: The gamemaster shouldn’t become attached to a predetermined plot. The magic of TTRPGs happens at the table in the randomness. Throw situations at the players and see what they do, then react, especially if your players are active and looking for adventure.

I go into depth on more issues in my advice books:

In honor of the release of the Second Edition, I’ve cut the the prices on The Great Book of Random Tables: First Edition.

Be sure to check out The Broken Empires. I created some random tables for it!

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Selected RPGs for you to check out.

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Game Masters can draw inspiration from movies to create better, more engaging sessions.

Master of the Universe (1987)

I saw Masters of the Universe in the theater in 1987. I had been a huge fan of the cartoon and the toys, but had grown out of it. I went with one of my friends and he was so embarrassed. He didn’t want to be seen by anyone cool.

He-Man wasn’t cool anymore you understand. I didn’t care. I wanted to see this movie so bad. Plus I loved Canon Films because they made all my favorite movies.

I had fun watching it then and I still have fun watching it. Is it a great movie? No, but it’s fun and that beats great. It is packed with ideas that can be put into D&D and other campaigns.

It’s free on YouTube. And the new movie is still in theaters.

And then YouTube shows me this! I have always loved stop motion animation.

Masters of the Universe - He Man - stopmotion - DadVenture’s - Toymation Garage film.

The Biggest Blunder In Cinema History

The Death of Robin Hood - Movie Review

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Read the original on dicegeeks.substack.com

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