RSSAmplifier

Blog

dan's blog

Hi I'm Dan. A programmer from the UK. This place is mainly somewhere for me to post devlogs for any projects or games that I'm working on. Most recent po...

danb.shRSS feed ↗9 posts

Latest posts

devtober 2025 - post-mortem

Devtober 2025 is now over and so, as is the final step of the jam, I'm going to carry out a post-mortem of my experience with the event, starting with the negatives. The game I made can be found at https://danbsh.itch.io/enkindle , and the code can be found at https://codeberg.org/danbsh/Enkindle . what didn't go well The main issue that I noticed was that even though one of the aims of the jam…

devtober 2025 - day 29

I've made decent progress on the game over the past couple of weeks, even if I haven't been working on it as much as I should have or wanted to. Most of the systems I wanted to implement are there and I'm now at the stage of just cleaning everything up and adding things like additional screens (title, game over etc.), as well as music and SFX. I'm probably going to use pre-made assets for those,…

devtober 2025 - day 13?

For whatever reason, I just didn't work on my game over the last few days. I think I kind of just lost motivation for a bit (although my goal for Devtober is to build discipline so I can keep working even when I don't feel like it), but I think I'm back and ready to get on with things. Today I mainly made some additions to the UI. I added timers for the resources so that's a bit more obvious that…

devtober 2025 - day 7 & 8

Days 7 and 8 I expanded on the basic systems of the game. Chopping logs from the tree now runs on a set timer so, instead of every update cycle, it now gets a log every 3 seconds. I'm planning on adding upgrades to the game eventually, so the amount of time it takes to get a log will be able to be lowered. I also added a really simple UI to show how many logs the player has in their inventory. I…

devtober 2025 - day 5 & 6

Day 5 & 6 I spent a little bit of time adding some more mechanics to the game. I managed to implement parts of the bonfire, like sprites for when it is lit and when it is unlit, as well as allowing the player to light the bonfire if they have one set of logs in their inventory. To get those logs, they will need to be chopped from a tree so I added a sprite and that functionality as well.…

devtober 2025 - day 4

Day 3 I had to deal with some real life commitments, so I never got a chance to site down and work on the game. Day 4 I set up the framework of the game such as: loading and using the sprite sheet, simple player movement (including a sprint feature), defining and loading a tile map, and some collision detection for the player and walls. Initially, I set up the collision between the player and…

devtober 2025 - day 2

Day 2 felt a lot more productive than day 1. I spent some time figuring out what mechanics I want the game to include, and which ones are required for an MVP so I can get something playable as soon as. I looked for assets to use while building the game, as well, and found a nice collection of 1-bit style assets created by Kenney which I really like the look of. I'm still tempted to create my own…

devtober 2025 - day 1

Day one consisted of very little actual work towards my finished game, with most of my time being spent completing the MonoGame tutorial and planning what I would like to work on over the next month. Other than that, I spent some of my time doing "research" (playing video games 😉) to try and get some inspiration on what the core of the game should be. One game I spend a lot of my time with is Old…

devtober 2025 - day 0

the jam Just over a year ago, I joined my first game jam - GBA Jam 2024 . Since then I've tried to take part in other game jams, but life events and work have gotten in the way. However, I was recently made redundant and so have a lot of time on my hands, when not looking for work, where I can learn skills I want to learn and take part in things I want to participate in. While looking through game…