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Ctrl-Alt-Test

A French Demoscene Group, since 2009

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15 Years of Shader Minification

How do demosceners create complex computer animations in just a few kilobytes? One of our secret weapons is Shader Minifier, a tool that minifies GLSL code. Over the years, it has evolved to pack more data into tiny executables, pushing the boundaries of what s possible. In this blog post, we ll go through its evolution. In [ ] The post 15 Years of Shader Minification appeared first on…

How we made an animated movie in 8kB

In November 2022, we set ourselves a challenge: make a real-time animation that looks like a standard short animated movie, with the constraint that it should fit in 8 kilobytes. The goal was to have decent graphics, animations, direction and camera work, and the matching music… Yes, 8 kilobytes, less than half of this post, [ ] The post How we made an animated movie in 8kB appeared first on…

Procedural 3D mesh generation in a 64kB intro

This article is the sequel to our series on the making of H Immersion (see the demo on YouTube). You can read the first and the second parts here: A dive into the making of Immersion ; Texturing a 64kB intro. In the previous part, we saw how textures are generated in H – [ ] The post Procedural 3D mesh generation in a 64kB intro appeared first on Ctrl-Alt-Test .

Artwork for the Tokyo Demo Fest lightning talks

This is the poster that yogib33r and I (Zavie) made at the end of last year for the upcoming event organized by the Tokyo Demo Fest team. Tokyo Demo Fest is a Japanese demoscene party held in Tokyo. The last edition was a success, with an all time record attendance and a notable article in [ ] The post Artwork for the Tokyo Demo Fest lightning talks appeared first on Ctrl-Alt-Test .

A new e-sport: live coding competitions

Earlier this month, the large demoscene Easter meeting, Revision, took place with all its range of events and competitions, despite a new online format due to the pandemic situation. One of those competitions is the Shader Showdown: a tournament where participants are to write the best possible visual effect within a limited time. Each round [ ] The post A new e-sport: live coding competitions…

New release: I – Probe

We released I – Probe in early November, at Alchimie. We wanted to see if we would be able to make something decent within a just two or three weekends. The post New release: I – Probe appeared first on Ctrl-Alt-Test .

Talk at SIGGRAPH Asia 2018

We are proud to announce that we will be at the computer graphics conference SIGGRAPH Asia 2018 this December, where we will present the techniques used to create our 64K intro, H Immersion. At the conference, the Computer Animation Festival celebrates storytelling and animation in general, and showcases some of the best works of [ ] The post Talk at SIGGRAPH Asia 2018 appeared first on…

Demoscene session at SIGGRAPH 2018

Tomasz Bednarsz has been trying to increase the presence of demoscene at the major graphics community conference, SIGGRAPH, for a few years now, through so called Birds of a Feather sessions. This year I had the unexpected opportunity to attend SIGGRAPH in Vancouver, and I was invited to participate to the session along with a [ ] The post Demoscene session at SIGGRAPH 2018 appeared first on…

Texturing in a 64kB intro

This article is the second part of our series on the making of H – Immersion. You can read the first part here: A dive into the making of Immersion. When making an animation within only 64kB, using images is tricky. We can’t store them in a traditional way, because it is not efficient enough, [ ] The post Texturing in a 64kB intro appeared first on Ctrl-Alt-Test .

A dive into the making of Immersion

This article is also available in Russian, courtesy of Vlad Brown: Погружение в создание Immersion At last. Last December, we finally finished it. This video here is our last production, a 4 minute animation called Immersion . To be more precise, it s a capture of what is usually referred to as a 64k intro. But more [ ] The post A dive into the making of Immersion appeared first on Ctrl-Alt-Test .