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Chichi Munga

Solo indie game dev blogging about creating their first game. It's going to be a turn-based inventory management roguelite built in Godot. Fellow game devs, let's connect!

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Latest posts

A Little Refactoring and Tidying Up

Since last week, I've updated the tiles to something less distracting and closer to the art style I can create. I can't wait to learn pixel art, by the way — I already bought Aseprite but have managed to hold off using it for now. I added icons for strength and magic weapons. Right now each weapon is a 16x16 sprite, but I want them to span multiple tiles — a sword in the player's inventory would…

WASD Dwarf

I'm surprised to find myself so engaged in this Godot game project. I didn't think my gaming time would ever be less than my game dev'ing time but here I am. Since you've last heard from me, I created a grid layout for the player and enemy to traverse. So now I have two grids I'm working with: the player inventory and the level map. Throughout the codebase I have them named inventory_tile and…

Prototyping the Inventory Management Mechanic

If I'm able to build the game I'm envisioning in my head, it will be a turn-based inventory management roguelite dungeon crawler. I've started building the inventory part of the game and I'm happy with the results so far. I'm using Claude as a mentor. It helps point me to the right documentation, provides best practice solutions so I'm creating good Godot habits from the start, and most…

Day One

I’m a master of excuses and I’ve made plenty in the past two years to avoid writing this blog post. My excuses? I didn’t know what to write about, and nothing excited me enough to write about it. That ends today. I am going to write about developing my first indie game. Before I get into that, a quick summary of me. I’m a front-end software engineer working full-time from home. I’ve built websites…