Here are the final two playable species:
Sarkesh were identical to human at some point but have been modified to endure life in the megastructure with organic modifications instead of cybernetics. They are generally protected by hard bone-like plates. Sarkesh come in a variety of shapes and sizes depending on their environment; their fast evolution capabilities allows them to adapt fast to their particular environment.
They are influenced by the God Machine of Life (more info coming soon!).
This species is totally original and has no actual analog in other stories. We thought having an organic counterpart to cyborgs would also be an interesting way to survive within the Hypercomplex.
The Entari are a species of humanoid insects. They were also created using humans as the genetic base but were mixed with several insect species that had useful traits and capabilities.
They are influenced by the Absent God Machine (more info coming soon!).
Another original species with no actual analog in other stories. Insects are fascinating and far stranger than any fiction so we thought including them would produce very interesting possibilities for unique stories.
We were thinking of other possible playable species, but considering the possible combinations with classes and backgrounds we think 4 is a perfect starting point. Besides this way the scope of the game does not goes out of control.
Coming up next… The God Machines of the Hypercomplex!

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