Monthly Socials
The organizers and volunteers of Boston VR are continuing our monthly socials. Next up, March!
https://www.meetup.com/boston-virtual-reality/events/299064654/
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Blender 3D Mini-Dev-Jam
Hosted by the awesome John Gagan, a long-time member and volunteer with Boston VR, this dev jam is your chance to learn about Blender or sharpen your skills!
https://www.meetup.com/boston-virtual-reality/events/298979036/ (Sat, Feb 24th, 3pm)
Harvard XR Conference!
Busy April 6th? Join several of your fellow Boston VR folks at this event!
HarvardXR 2024 Extended Intelligence focuses on the convergence of AI and XR at Harvard University and beyond. Our goal is to provide a platform for students, researchers, practitioners, and entrepreneurs to discuss how XR shapes the future across different industries. We will delve into the history, present, and future of XR, and how we can leverage emerging technologies and challenges in the future.
XR Book of the Month:
From the Amazon website:
“Immerse yourself in the future of entertainment with the world's first comprehensive book on the subject of hyper-reality design. Written by VOID founder and professional illusion/experience designer Curtis Hickman, this book explores the theory and practice of creating virtual worlds that seem so real - guests often forget they're not.”
Table of Contents:
FORWARD BY BRENT STRONG (Executive Creative Director at Walt Disney Imagineering)
INTRODUCTION
PART I: HYPER-REALITY.
1. CASSANDRA AND THE UNIMAGINED COLOR ..
2. A TRIP TO THE VOID . ...
3. HYPER-REALITY & HYPERREALITY.
4. THE 52 LAWS OF HYPER-REALITY DESIGN.
PART II: LIVING A STORY.
5. MIMETIC STORYBUILDING
6. EXPERIENCE
7. ENGAGEMENT
8. AGENCY IN OBJECTIVE STORY DESIGN
9. MANAGING CHOICE-BASED OBJECTIVE STORY AFFORDANCES
10. SUBJECTIVE STORY AFFORDANCES
11. ACTIVE SUBJECTIVE STORY AFFORDANCES
12. GUESTS LAWS AND EXPERIENTIAL STORYBUILDING
PART III: MAGIC & COVERT ILLUSIONS
13. WHAT IS MAGIC?
14. MAGIC FUNDAMENTALS
15. DISRUPTING THE BELIEF SYSTEM.
16. A HYPER-REALITY MAGIC BOOK
17. THE ILLUSION OF PRESENCE
18. SPACE PART I - EUCLID'S PLAYGROUND
19. SPACE PART II - REDIRECTION
20. SPACE PART III - BEYOND REDIRECTION
21. SPACE PART IV - THE FINAL FRONTIER
22. MOTION PART I - THE ARTIFICE OF VECTION
23. MOTION PART II - PROPRIOPTIC LEGERDEMAIN
24. TIME AND MATTER
25. FORCE
26. LIFE
PART IV: MAGIC & OVERT ILLUSIONS..
27: OVERT ILLUSIONS, EVANISHMENT
28: PRODUCTIONS, TRANSPOSITIONS, TRANSFORMATIONS
29: RESTORATIONS & PENETRATIONS
30. ANIMATION, SYMPATHETIC REACTION, IMPOSSIBLE PROPERTY OR ABILITY
31. TIME MANIPULATION, DUAL REALITY, ESP
PART V: THE FUTURE
32. THE FUTURE OF ENTERTAINMENT
33. THE FUTURE OF HYPER-REALITY
Three questions worth considering while reading this book are:
What key takeaways can we learn from The Void when designing our own VR/XR projects?
What will the future of entertainment look like?
What laws of the 52 laws of hyper-reality design stand out to you and why?
Top News in XR:
Harvard Business Review: How Early-Adopter Companies Are Thinking About Apple Vision Pro by Cathy Hackl
Join the Boston VR Slack
Interested in Volunteering with Boston VR?
Email Casey We need help with marketing, event planning, dev jams, sponsorship, and more!
Thank you to Our Sponsor iQ3Connect!
iQ3Connect is a web-based VR platform specializing in collaborative engineering, training, and learning.
The platform is versatile and compatible with desktop browsers, tablets, and most VR headsets. It's also optimized for high performance, capable of directly accessing the video card to handle large 3D models.
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