Aaaaagghhh! In the manic rush to get a demo build out in time for the Steam SHMUP-Fest and edit a trailer and do various other bits of social media promotion & so forth I totally neglected this blog or let my dear readers know that I’m currently running a playtest & high-score contest for Drift Vector & throwing in a little $50 Steam credit for the winner: Well, it’s not toooo late! By my…
If you’ve run into me in the past month or so, there’s a good chance I may have mentioned that I’ve been working on a new project. That project is… (drumroll)…
Just a quick one today, but if you weren’t already aware, this week is Steam’s “Strategy Fest” & Ozymandias is taking part! To coincide with the fest, we’ve also released the sixth & final season pass update which includes the new “Andes” map, where four ancient Amazonian tribes are pitted in a race to acquire precious food before being cut off by their rivals: It’s hard to believe that the game…
Development on “new features” this month has honestly been a bit slower than I would have liked. It turns out that the maths underlying a lot of orbital mechanics is really quite complicated! However, something that’s really helped has been having those “automated tests” set up which I mentioned last month…
This week it will be technically 3 months since I first officially started working on Rocket & Research! However it’s only really been in the last 4 weeks that I’ve finally been able to dedicate myself full time to the project. In that time, I’ve completed two full “sprints”. While it’s still early days yet, I feel that it’s important to celebrate one’s “wins”, however small, so without any futher…
Hi, I’m Biggles & this is my new homepage & blog. Here you’ll be able to follow my indie game dev journey & read about me or the indie games I’ve worked on, like Ozymandias: Bronze Age Empire Sim and Horror Stories: Harvest Hunt as well as upcoming projects, Drift Vector and Rockets & Research.