JB Oger
Publishes 1 feed
The Arcade Artificer
Receive regular in-depth game design analysis. Discover how the best games entertain their players and learn to do the same.
10 posts · theirs
Lately
Games as Promises
No Scarcity, No Strategy
The Road From Reveal To Selling 100k Units
How I Started An Indie Studio
Intro to Systemic Design
The Tragedy of Skull and Bones
Lessons from a Smart Watermelon
Marvel Avengers First Hour Problem
When Should You Abandon Your Objectives?
‘Follow The Fun’ is a Trap
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