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Aster Fialla

Aster Fialla's portfolio, blog, and miscellaneous other things.

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Latest posts

Bluebeard’s Bride Groundskeeper Advice

Based on another post asking for recommendations for horror oneshots, I started thinking about Bluebeard’s Bride again, which is a fantastic little horror game and one of my favorites. I’ve run it three times. The first and third runs were awesome, but I unfortunately feel like I totally bungled the second one. And I think I know why.

Avatarverse: a cultural conversation across three decades

I just saw Avatar Aang in theaters yesterday (I know, I’m very lucky). I can’t help but notice how the movie is doing its best to fit in the middle of the in-universe timeline of the Avatar world–after A:tLA and before TLoK, while simultaneously in conversation with the reality of the mid-2020s, over a decade after Korra ended. The Last Airbender aired from 2005-2008, Korra from 2012-2014, and…

Fairish tales

Decided to make a game in a day or so (well, two days, but today was all graphic design) for the One Page RPG Jam. I love a good fractured fairy tale! Plus, I wanted to practice iterating on game concepts quickly. I even playtested it (it takes like 10 minutes to play)! Play it on itch.io or here on my website. Enjoy!

Tower of Babble

(Originally posted on tumblr which is why I’m speaking somewhat immaturely in this post. Updated some quotes and sources.) I decided to amass the actual quotes of all the philosophers in the first song in Godspell. This is taken from the 2012 revival version. The quotes are bolded and the rest is for context. I couldn’t easily find anything other than vaguely-related-to-the-lyrics quips from…

“Upward, beyond the onstreaming, it mooned” and things lost in translation

(Originally posted on cohost, RIP) I love translations, and I love translations of translations, and I love translations of translations of nonsense. That makes “Upward, behind the onstreaming, it mooned” from Tlön, Uqbar, Orbis Tertius one of my favorite little lines in Borges’ work. The relevant excerpt explaining it is here – English translation by James Irby (I think) and Spanish is of course…

After the Mind, the World Again version 2

After more playtesting, I have a far more streamlined version of the game! HOWEVER, I don’t think I can paywall on a static site, so I’m going to direct you to itchio for buying the new $10 PDF (I know, not ideal, but not sure how to avoid that!) I’ve labeled the version on this site an ashcan. Listing on itch.io!

Scheduling posts?

I moved my website to a local Forgejo instance I made to get code off of GitHub Pages (because of Microsoft’s *gestures at everything*). This was kind of a whole ordeal for the past week, but I think it’s working now. I’m using statichost.eu as my new hosting site, and it’s really neat! The stack for this was kind of intense (for me at least) and I am really grateful to these resources especially:…

Road of Darkness - Specification

Pursuant to a thread in the Interactive Fiction forum about there being no real good choice-based IF equivalent to the Cloak of Darkness demo game, I decided to just make one. Road of Darkness is a tiny adventure designed to be easy to port to a given authoring system. Unlike Cloak of Darkness, Road of Darkness is specifically designed to showcase the features of choice-based IF. Choice-based IF…

Opening commissions again!

I’m opening up art commissions again due to unfortunate circumstances in my life right now. Check out my commissions page here!

Masonry of the Body fanart

Drew fan art for the awesome horror comic, Masonry of the Body (it’s scarier than my drawing, I assure you).