Metagame and replayability with new Ships
To prepare for EA release I started working on adding more replayability through metagame unlocks. Having different ships sounds like a reasonable first thing to have in a game named "Ship" Miner.
A website dedicated to Ariel Coppes's work, projects and development blog.
To prepare for EA release I started working on adding more replayability through metagame unlocks. Having different ships sounds like a reasonable first thing to have in a game named "Ship" Miner.
Early access release date for Ship Miner has been announced but what is the current state? and what about the plan to get into it?
Big news! I just announced that Ship Miner will be released in Early Access in November through the Latin American Games Showcase (LAGS)! In this blogpost I share some details of why and some stats too.
This is just the second part to the "Design decisions when building games using ECS" since I have new patterns that I want to share.
The end of the year is approaching and I have made a summary of what happened during 2025 and what to expect for 2026.
I've just released the Demo of Ship Miner but does that means the game is done? In this blogpost I will explain what the Demo means to the game, what is the current state and roadmap and what's next.
After a year of working on how to market my game Ship Miner I want to share part of my experience and learning about it.
In this blogpost I want to write of what I think is the current state of Ship Miner and a possible roadmap for having a Demo in Steam.
In this blog post I will share what happened in 2024 and my plan for 2025.
The Uruguay Cinema and Audiovisual Agency (ACAU) organized a competitive grant for videogames development as part of the Uruguay Audiovisual Program (PUA) and I was invited to be part of the evaluation committee. Here are my personal notes.