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1. Preamble

Copyright 2014-2026 The Khronos Group Inc.

This Specification is protected by copyright laws and contains material proprietary to Khronos. Except as described by these terms, it or any components may not be reproduced, republished, distributed, transmitted, displayed, broadcast or otherwise exploited in any manner without the express prior written permission of Khronos.

Khronos grants a conditional copyright license to use and reproduce the unmodified Specification for any purpose, without fee or royalty, EXCEPT no licenses to any patent, trademark or other intellectual property rights are granted under these terms.

Khronos makes no, and expressly disclaims any, representations or warranties, express or implied, regarding this Specification, including, without limitation: merchantability, fitness for a particular purpose, non-infringement of any intellectual property, correctness, accuracy, completeness, timeliness, and reliability. Under no circumstances will Khronos, or any of its Promoters, Contributors or Members, or their respective partners, officers, directors, employees, agents or representatives be liable for any damages, whether direct, indirect, special or consequential damages for lost revenues, lost profits, or otherwise, arising from or in connection with these materials.

This document contains extensions which are not ratified by Khronos, and as such is not a ratified Specification, though it contains text from (and is a superset of) the ratified Specification.

The ratified version of the Vulkan Specification can be found at https://registry.khronos.org/vulkan/specs/latest-ratified/pdf/vkspec.pdf (core with all ratified extensions).

This Specification contains substantially unmodified functionality from, and is a successor to, Khronos specifications including OpenGL, OpenGL ES and OpenCL.

The Khronos Intellectual Property Rights Policy defines the terms 'Scope', 'Compliant Portion', and 'Necessary Patent Claims'.

Some parts of this Specification are purely informative and so are EXCLUDED the Scope of this Specification. The Document Conventions section of the Introduction defines how these parts of the Specification are identified.

Where this Specification uses technical terminology, defined in the Glossary or otherwise, that refer to enabling technologies that are not expressly set forth in this Specification, those enabling technologies are EXCLUDED from the Scope of this Specification. For clarity, enabling technologies not disclosed with particularity in this Specification (e.g. semiconductor manufacturing technology, hardware architecture, processor architecture or microarchitecture, memory architecture, compiler technology, object oriented technology, basic operating system technology, compression technology, algorithms, and so on) are NOT to be considered expressly set forth; only those application program interfaces and data structures disclosed with particularity are included in the Scope of this Specification.

For purposes of the Khronos Intellectual Property Rights Policy as it relates to the definition of Necessary Patent Claims, all recommended or optional features, behaviors and functionality set forth in this Specification, if implemented, are considered to be included as Compliant Portions.

Where this Specification identifies specific sections of external references, only those specifically identified sections define normative functionality. The Khronos Intellectual Property Rights Policy excludes external references to materials and associated enabling technology not created by Khronos from the Scope of this Specification, and any licenses that may be required to implement such referenced materials and associated technologies must be obtained separately and may involve royalty payments.

Khronos and Vulkan are registered trademarks, and SPIR-V is a trademark of The Khronos Group Inc. OpenCL is a trademark of Apple Inc., used under license by Khronos. OpenGL is a registered trademark and the OpenGL ES logo is a trademark of Hewlett Packard Enterprise, used under license by Khronos. ASTC is a trademark of ARM Holdings PLC. All other product names, trademarks, and/or company names are used solely for identification and belong to their respective owners.

2. Introduction

This document, referred to as the “Vulkan Specification” or just the “Specification” hereafter, describes the Vulkan Application Programming Interface (API). Vulkan is a C99 API designed for explicit control of low-level graphics and compute functionality.

The canonical version of the Specification is available in the official Vulkan Registry (https://registry.khronos.org/vulkan/). The source files used to generate the Vulkan specification are stored in the Vulkan Documentation Repository (https://github.com/KhronosGroup/Vulkan-Docs).

The source repository additionally has a public issue tracker and allows the submission of pull requests that improve the specification.

2.1. Document Conventions

The Vulkan specification is intended for use by both implementors of the API and application developers seeking to make use of the API, forming a contract between these parties. Specification text may address either party; typically the intended audience can be inferred from context, though some sections are defined to address only one of these parties. (For example, Valid Usage sections only address application developers). Any requirements, prohibitions, recommendations, or options defined in specification text are imposed only on the audience of that text.

2.1.1. Normative Requirements

The Vulkan Specification uses a combination of normative terminology and normative descriptions to express the requirements that it imposes on applications and implementations. An application which complies with all normative requirements imposed on applications is said to make valid use of the API; failing to comply with such requirements results in undefined behavior, as discussed in the Valid Usage section below. In the context of this document, an implementation which complies with all normative requirements imposed on implementations is said to be conformant.

Note

The Khronos Group imposes additional requirements on implementors who wish to make public statements describing their Vulkan implementations as conformant. These include signing the Vulkan Adopter’s Agreement, paying the associated fee, and making a successful conformance test submission to the Khronos Conformance Process. For details see the Khronos Trademark Guidelines (https://www.khronos.org/legal/khronos-trademark-guidelines).

Normative Terminology

Within this specification, the key words must, required, should, may, and optional are to be interpreted as described in RFC 2119 - Key words for use in RFCs to Indicate Requirement Levels (https://www.ietf.org/rfc/rfc2119.txt). The additional key word optionally is an alternate form of optional, for use where grammatically appropriate. These key words are highlighted in the specification to indicate that they are being used in a specific technical sense.

The additional key words can and cannot are to be interpreted as describing the capabilities of an application, as follows:

can

This word means that the application is able to perform the action described.

cannot

This word means that the API and/or the execution environment provide no mechanism through which the application can express or accomplish the action described.

These key words are never used in text addressing implementors.

Note

There is an important distinction between cannot and must not, as used in this Specification. Cannot refers to something the API provides no way for the application to express or accomplish. Must not describes something that the application is able to express, but that is not valid use of the API, and will have undefined and potentially unrecoverable consequences.

Normative Descriptions

In the Vulkan Specification, the normative term must is primarily used to describe application behavior, and in particular to constrain what inputs or commands issued by the application to the implementation are considered valid.

To constrain implementation behavior, the specification sometimes uses must, but more often simply describes the behavior of the implementation in response to specified commands and inputs. Unless explicitly stated otherwise, such references to implementation behavior describe the behavior of conformant implementations, and express normative requirements which an implementation must satisfy in order to conform to the specification. For example, if the specification says “Under specified condition, the error code VK_ERROR_FEATURE_NOT_PRESENT is returned”, that behavior is a requirement of the specification, and an implementation which does not return that error code under that condition is not conformant.

When the normative terms may, should, or optional are used to describe implementation behavior, they define alternative or optional behaviors which a conformant implementation may or may not exhibit. Such statements are also normative. For example, if the specification says “Under specified condition, the implementation should return A but may instead return B”, then an implementation that returns either A or B under that condition is conformant (assuming it does not violate other normative requirements), while an implementation that returns anything else is not.

2.1.2. Normative References

References to external documents are considered normative references if the Specification uses normative terminology or normative descriptions to refer to them or their requirements, either as a whole or in part.

The following documents are referenced by normative sections of the specification:

IEEE. August, 2008. IEEE Standard for Floating-Point Arithmetic. IEEE Std 754-2008. https://dx.doi.org/10.1109/IEEESTD.2008.4610935 .

Andrew Garrard. Khronos Data Format Specification, version 1.3. https://registry.khronos.org/DataFormat/specs/1.3/dataformat.1.3.html .

John Kessenich. SPIR-V Extended Instructions for GLSL, Version 1.00 (February 10, 2016). https://registry.khronos.org/spir-v/ .

John Kessenich, Boaz Ouriel, Raun Krisch, and Diego Novillo. SPIR-V Specification, Version 1.6.7, Revision 1, Unified (March, 2026). https://registry.khronos.org/spir-v/ .

ITU-T. H.264 Advanced Video Coding for Generic Audiovisual Services (August, 2021). https://www.itu.int/rec/T-REC-H.264-202108-I/ .

ITU-T. H.265 High Efficiency Video Coding (August, 2021). https://www.itu.int/rec/T-REC-H.265-202108-S/ .

Google. VP9 Bitstream & Decoding Process Specification (February 22, 2017). https://storage.googleapis.com/downloads.webmproject.org/docs/vp9/vp9-bitstream-specification-v0.7-20170222-draft.pdf .

Alliance for Open Media. AV1 Bitstream & Decoding Process Specification (January 8, 2019). https://aomediacodec.github.io/av1-spec/av1-spec.pdf .

Jon Leech. The Khronos Vulkan API Registry (February 26, 2023). https://registry.khronos.org/vulkan/specs/latest/registry.html .

Jon Leech and Tobias Hector. Vulkan Documentation and Extensions: Procedures and Conventions (February 26, 2023). https://registry.khronos.org/vulkan/specs/latest/styleguide.html .

Architecture of the Vulkan Loader Interfaces (October, 2021). https://github.com/KhronosGroup/Vulkan-Loader/blob/main/docs/LoaderInterfaceArchitecture.md .

2.1.3. Informative Language

Some language in the specification is purely informative, intended to provide background information or make suggestions to implementors or developers. Such language does not impose normative requirements on implementations or applications.

All NOTEs are implicitly informative.

If an entire chapter, section, or appendix contains only informative language, its title will be suffixed with “(Informative)”. Unless so noted in the title, all chapters, sections, and appendices in this document are normative.

2.1.4. Technical Terminology

The Vulkan Specification makes use of common engineering and graphics terms such as Pipeline, Shader, and Host to identify and describe Vulkan API constructs and their attributes, states, and behaviors. The Glossary defines the basic meanings of these terms in the context of the Specification. The Specification text provides fuller definitions of the terms and may elaborate, extend, or clarify the Glossary definitions. When a term defined in the Glossary is used in normative language within the Specification, the definitions within the Specification govern and supersede any meanings the terms may have in other technical contexts (i.e. outside the Specification).

2.1.5. Ratification

Ratification of a Vulkan core version or extension is a status conferred by vote of the Khronos Board of Promoters, bringing that core version or extension under the umbrella of the Khronos IP Rights Policy.

All Vulkan core versions and KHR extensions (including provisional specifications) are ratified, as are some multi-vendor EXT extensions. Ratification status of extensions is described in the Layers & Extensions (Informative) appendix.

Note

Ratification status is primarily of interest to IHVs developing GPU hardware and Vulkan implementations. For developers, ratification does not necessarily mean that an extension is “better”, has a more stable API, or is more widely supported than alternative ways of achieving that functionality.

Interactions between ratified and non-ratified extensions are not themselves ratified.

3. Fundamentals

This chapter introduces fundamental concepts including the Vulkan architecture and execution model, API syntax, queues, pipeline configurations, numeric representation, state and state queries, and the different types of objects and shaders. It provides a framework for interpreting more specific descriptions of commands and behavior in the remainder of the Specification.

3.1. Host and Device Environment

The Vulkan Specification assumes and requires: the following properties of the host environment with respect to Vulkan implementations:

  • The host must have runtime support for 8-, 16-, 32-, and 64-bit signed and unsigned twos-complement integers, all addressable at the granularity of their size in bytes.

  • The host must have runtime support for 32- and 64-bit floating-point types satisfying the range and precision constraints in the Floating-Point Computation section.

  • The representation and endianness of these types on the host must match the representation and endianness of the same types on every physical device supported.

Note

Since a variety of data types and structures in Vulkan may be accessible by both host and physical device operations, the implementation should be able to access such data efficiently in both paths in order to facilitate writing portable and performant applications.

3.2. Execution Model

This section outlines the execution model of a Vulkan system.

Vulkan exposes one or more devices, each of which exposes one or more queues which may process work asynchronously to one another. The set of queues supported by a device is partitioned into families. Each family supports one or more types of functionality and may contain multiple queues with similar characteristics. Queues within a single family are considered compatible with one another, and work produced for a family of queues can be executed on any queue within that family. This specification defines the following types of functionality that queues may support: graphics, compute, video decode, video encode, protected memory management, sparse memory management, and transfer.

Note

A single device may report multiple similar queue families rather than, or as well as, reporting multiple members of one or more of those families. This indicates that while members of those families have similar capabilities, they are not directly compatible with one another.

Device memory is explicitly managed by the application. Each device may advertise one or more heaps, representing different areas of memory. Memory heaps are either device-local or host-local, but are always visible to the device. Further detail about memory heaps is exposed via memory types available on that heap. Examples of memory areas that may be available on an implementation include:

  • device-local is memory that is physically connected to the device.

  • device-local, host visible is device-local memory that is visible to the host.

  • host-local, host visible is memory that is local to the host and visible to the device and host.

On other architectures, there may only be a single heap that can be used for any purpose.

3.2.1. Queue Operation

Each device supports a number of queues, which provide an interface for submitting work for execution on the device.

Queue submission commands are used to submit work, along with a set of synchronization primitives used to constrain the order of submitted operations. Queues are intended for asynchronous execution of submitted workloads, and queue submission commands should return as soon as the work has been submitted, without waiting for the work to complete. Once submitted to a queue, work will begin and complete execution without further application intervention.

There are no implicit ordering constraints between queue operations on different queues, or between queues and the host, so these may operate in any order with respect to each other. Explicit ordering constraints between different queues or with the host can be expressed with semaphores and fences.

Many commands for queues are recorded into command buffers first, before the command buffers are then submitted to a queue for execution. Command buffer submissions to a single queue respect submission order and other implicit ordering guarantees, but otherwise may overlap or execute out of order. Other types of batches and queue submissions against a single queue (e.g. sparse memory binding) have no implicit ordering constraints with any other queue submission or batch. Additional explicit ordering constraints between queue submissions and individual batches can be expressed with semaphores and fences.

Before a fence or semaphore is signaled, it is guaranteed that any previously submitted queue operations have completed execution, and that memory writes from those queue operations are available to future queue operations. Waiting on a signaled semaphore or fence guarantees that previous writes that are available are also visible to subsequent commands.

Command buffer boundaries, both between primary command buffers of the same or different batches or submissions as well as between primary and secondary command buffers, do not introduce any additional ordering constraints. In other words, submitting the set of command buffers (which can include executing secondary command buffers) between any semaphore or fence operations execute the recorded commands as if they had all been recorded into a single primary command buffer, except that the current state is reset on each boundary. Explicit ordering constraints can be expressed with explicit synchronization primitives.

There are a few implicit ordering guarantees between commands within a command buffer, but only covering a subset of execution. Additional explicit ordering constraints can be expressed with the various explicit synchronization primitives.

Note

Implementations have significant freedom to overlap execution of work submitted to a queue, and this is common due to deep pipelining and parallelism in Vulkan devices.

Commands recorded in command buffers can perform actions, set state that persists across commands, synchronize other commands, or indirectly launch other commands, with some commands fulfilling several of these roles. The “Command Properties” section for each such command lists which of these roles the command takes:

Action

Action commands perform operations that can update values in memory. E.g. draw commands, dispatch commands.

State

State setting commands update the current state of a command buffer, affecting the operation of future action commands.

Synchronization

Synchronization commands impose ordering constraints on action commands, by introducing explicit execution and memory dependencies.

Indirection

Indirection commands execute other commands which were not directly recorded in the same command buffer.

Note

In the absence of explicit synchronization or implicit ordering guarantees, action commands may overlap execution or execute out of order, potentially leading to data races. However, such reordering does not affect the current state observed by any action command. Each action command uses the state in effect at the point where the command occurs in the command buffer, regardless of when it is executed.

3.3. Object Model

The devices, queues, and other entities in Vulkan are represented by Vulkan objects. At the API level, all objects are referred to by handles. There are two classes of handles: dispatchable and non-dispatchable. Dispatchable handle types are a pointer to an opaque type. This pointer may be used by layers as part of intercepting API commands, and thus each API command takes a dispatchable type as its first parameter. Each object of a dispatchable type must have a unique handle value during its lifetime.

Non-dispatchable handle types are a 64-bit integer type whose meaning is implementation-dependent. If the privateData feature is enabled for a VkDevice, each object of a non-dispatchable type created on that device must have a handle value that is unique among objects created on that device, for the duration of the object’s lifetime. Otherwise, non-dispatchable handles may encode object information directly in the handle rather than acting as a reference to an underlying object, and thus may not have unique handle values. If handle values are not unique, then destroying one such handle must not cause identical handles of other types to become invalid, and must not cause identical handles of the same type to become invalid if that handle value has been created more times than it has been destroyed.

All objects created or allocated from a VkDevice (i.e. with a VkDevice as the first parameter) are private to that device, and must not be used on other devices.

3.3.1. Object Lifetime

Objects are created or allocated by vkCreate* and vkAllocate* commands, respectively. Once an object is created or allocated, its “structure” is considered to be immutable, though the content of certain object types is still free to change. When an object is passed to another command, it may be accessed by the implementation, which may include both read and write access unless explicitly stated otherwise. Objects are destroyed or freed by vkDestroy* and vkFree* commands, respectively.

Objects that are allocated (rather than created) take resources from an existing pool object or memory heap, and when freed return resources to that pool or heap. While object creation and destruction are generally expected to be low-frequency occurrences during runtime, allocating and freeing objects can occur at high frequency. Pool objects help accommodate improved performance of the allocations and frees.

Applications are responsible for managing the lifetimes of Vulkan objects and memory passed into the Vulkan API. The access semantics of different functions in the API follow a typical pattern as laid out below, with any exceptions listed with the commands or objects that have them.

Application-owned memory and Vulkan objects may be accessed at any time during the execution of a command they are passed to. Vulkan objects that device addresses are retrieved from may be accessed by the implementation any time that memory backing the device address is accessed. Device addresses and Vulkan objects passed in during the creation or allocation of another object may be accessed by the implementation any time that the created/allocated object is accessed unless explicitly stated otherwise. Device addresses and Vulkan objects passed to a recording command (vkCmd*) may be accessed at any time during the execution of the command, when the command buffer is subsequently recorded into another command buffer, during any subsequent command that is recorded to either the command buffer or one it is recorded into, or while the command buffer is in the pending state, unless explicitly stated otherwise. If an application is using deferred host operations in a command, and that operation is successfully deferred, objects and memory passed to that command may be accessed at any time until the deferred operation is complete. Some additional operations hold references to other objects or application-owned memory beyond the duration of the command; in which case the access semantics and lifetime of those references are described by that command.

When destroying or freeing an object, implementations must not access any memory or other objects that may otherwise be accessed when the object is accessed. Applications can free or destroy objects in any order, except that parent objects must be freed only after all child objects are freed. An object is the parent of another child object if the parent was used as the first object parameter in the creation of the child. Once an object is freed or destroyed it must not be accessed again, either directly or via access through another object. Applications must not free or destroy any object while it is being accessed.

3.3.2. External Object Handles

As defined above, the scope of object handles created or allocated from a VkDevice is limited to that logical device. Objects which are not in scope are said to be external. To bring an external object into scope, an external handle must be exported from the object in the source scope and imported into the destination scope.

Note

The scope of external handles and their associated resources may vary according to their type, but they can generally be shared across process and API boundaries.

3.4. Application Binary Interface

The mechanism by which Vulkan is made available to applications is platform- or implementation- defined. On many platforms the C interface described in this Specification is provided by a shared library. Since shared libraries can be changed independently of the applications that use them, they present particular compatibility challenges, and this Specification places some requirements on them.

Shared library implementations must use the default Application Binary Interface (ABI) of the standard C compiler for the platform, or provide customized API headers that cause application code to use the implementation’s non-default ABI. An ABI in this context means the size, alignment, and layout of C data types; the procedure calling convention; and the naming convention for shared library symbols corresponding to C functions. Customizing the calling convention for a platform is usually accomplished by defining calling convention macros appropriately in vk_platform.h.

On platforms where Vulkan is provided as a shared library, library symbols beginning with “vk” and followed by a digit or uppercase letter are reserved for use by the implementation. Applications which use Vulkan must not provide definitions of these symbols. This allows the Vulkan shared library to be updated with additional symbols for new API versions or extensions without causing symbol conflicts with existing applications.

Shared library implementations should provide library symbols for commands in the highest version of this Specification they support, and for Window System Integration extensions relevant to the platform. They may also provide library symbols for commands defined by additional extensions.

Note

These requirements and recommendations are intended to allow implementors to take advantage of platform-specific conventions for SDKs, ABIs, library versioning mechanisms, etc. while still minimizing the code changes necessary to port applications or libraries between platforms. Platform vendors, or providers of the de facto standard Vulkan shared library for a platform, are encouraged to document what symbols the shared library provides and how it will be versioned when new symbols are added.

Applications should only rely on shared library symbols for commands in the minimum core version required by the application. vkGetInstanceProcAddr and vkGetDeviceProcAddr should be used to obtain function pointers for commands in core versions beyond the application’s minimum required version.

3.5. Command Syntax and Duration

The Specification describes Vulkan commands as functions or procedures using C99 syntax. Language bindings for other languages such as C++ and JavaScript may allow for stricter parameter passing, or object-oriented interfaces.

Vulkan uses the standard C types for the base type of scalar parameters (e.g. types from <stdint.h>), with exceptions described below, or elsewhere in the text when appropriate:

VkBool32 represents boolean True and False values, since C does not have a sufficiently portable built-in boolean type:

// Provided by VK_VERSION_1_0
typedef uint32_t VkBool32;

VK_TRUE represents a boolean True (unsigned integer 1) value, and VK_FALSE a boolean False (unsigned integer 0) value.

All values returned from a Vulkan implementation in a VkBool32 will be either VK_TRUE or VK_FALSE.

Applications must not pass any other values than VK_TRUE or VK_FALSE into a Vulkan implementation where a VkBool32 is expected.

VK_TRUE is a constant representing a VkBool32 True value.

#define VK_TRUE                           1U

VK_FALSE is a constant representing a VkBool32 False value.

#define VK_FALSE                          0U

VkDeviceSize represents device memory size and offset values:

// Provided by VK_VERSION_1_0
typedef uint64_t VkDeviceSize;

VkDeviceAddress represents device buffer address values:

// Provided by VK_VERSION_1_0
typedef uint64_t VkDeviceAddress;
Valid Usage
  • VUID-VkDeviceAddress-size-11364
    A valid VkDeviceAddress must be equal to the sum of an address retrieved from a VkBuffer via vkGetBufferDeviceAddress, and any offset in the range [0, size), where size is the value of VkBufferCreateInfo::size used to create that VkBuffer

  • VUID-VkDeviceAddress-None-10894
    If a VkDeviceAddress was retrieved from a non-sparse buffer, that buffer must be bound completely and contiguously to a single VkDeviceMemory object

Commands that create Vulkan objects are of the form vkCreate* and take Vk*CreateInfo structures with the parameters needed to create the object. These Vulkan objects are destroyed with commands of the form vkDestroy*.

The last in-parameter to each command that creates or destroys a Vulkan object is pAllocator. The pAllocator parameter can be a non-NULL value, in which case allocations for the given object are delegated to an application provided callback. Refer to the Memory Allocation chapter for further details.

Commands that allocate Vulkan objects owned by pool objects are of the form vkAllocate*, and take Vk*AllocateInfo structures. These Vulkan objects are freed with commands of the form vkFree*. These objects do not take allocators; if host memory is needed, they will use the allocator that was specified when their parent pool was created.

Commands are recorded into a command buffer by calling API commands of the form vkCmd*. Each such command may have different restrictions on where it can be used: in a primary and/or secondary command buffer, inside and/or outside a render pass, and in one or more of the supported queue types. These restrictions are documented together with the definition of each such command.

The duration of a Vulkan command refers to the interval between calling the command and its return to the caller.

3.5.1. Lifetime of Retrieved Results

Information is retrieved from the implementation with commands of the form vkGet* and vkEnumerate*.

Unless otherwise specified for an individual command, the results are invariant; that is, they will remain unchanged when retrieved again by calling the same command with the same parameters, so long as those parameters themselves all remain valid.

3.5.2. Array Results

Some query commands of the form vkGet* and vkEnumerate* enable retrieving multiple results in the form of a return array. Such commands typically have two pointer arguments as follows:

  • An element count pointer pointing to an integer variable, conventionally named as p*Count where * is the capitalized singular form of the name of the retrieved values.

  • A pointer to an array where the result array is retrieved, conventionally named as p* where * is the capitalized plural form of the name of the retrieved values.

If such commands are called with the array pointer set to NULL, then the number of retrievable elements is returned in the variable pointed to by the element count pointer. Otherwise, the element count pointer must point to a variable set by the application to the number of elements in the return array, and on return the variable is overwritten with the number of elements actually written to the return array. If the input element count is less than the number of retrievable array elements, the query will write only as many elements to the return array as specified by the element count variable set by the application, and the command will return VK_INCOMPLETE instead of VK_SUCCESS, to indicate that not all retrievable array elements were returned.

Note

In practice, this means that applications will typically call such query commands twice:

  • First, with the array pointer set to NULL, to retrieve the number of retrievable elements.

  • Second, with the array pointer pointing to an application allocated storage for at least as many elements as indicated by the variable pointed to by the element count pointer, to retrieve at most as many of the retrievable elements.

Query commands that return one or more structures, regardless of whether they return a single or an array of structures with or without a pNext chain, may also contain arrays within those structures. Such return arrays are typically defined in the form of two members as follows:

  • An integer value specifying the element count, conventionally named as *Count where * is the singular form of the name of the retrieved values.

  • A pointer to an array where the result array is retrieved, conventionally named as p* where * is the capitalized plural form of the name of the retrieved values.

Analogously to query commands that return multiple results, if the command is called with the array pointer member of the output structure in question set to NULL, then the number of retrievable elements is returned in the element count member of that output structure. Otherwise, the element count must specify the number of elements in the return array, and on return the element count member is overwritten with the number of elements actually written to the return array. If the input element count is less than the number of retrievable array elements, the query will write only as many elements to the return array as specified by the input element count, and the command will return VK_INCOMPLETE instead of VK_SUCCESS, if the query command has a VkResult return type, to indicate that not all retrievable array elements were returned.

Note

Applications need to separately track the value they provided as the input element count member for such arrays and compare those with the returned element counts in order to determine whether the actually returned element count is smaller than the size of the return array. Another side effect of this is that it is impossible for the application to determine if the number of retrievable elements has increased beyond the provided input element count so using return arrays in output structures should be limited to invariant array results. In practice, this means that applications will typically call such query commands multiple times:

  • First, with the array pointer member(s) set to NULL, to retrieve the number(s) of retrievable elements.

  • Second, with the array pointer(s) pointing to an application allocated storage for at least as many elements as indicated by the element count member(s), to retrieve at most as many of the retrievable elements.

  • Then the process may need to be repeated for all other newly introduced return arrays in any nested output structures indirectly specified through the previously retrieved result arrays.

Regardless of the type of query command, any array pointer member of an output structure must either be NULL, or point to an application-allocated array. Query commands must not return a pointer to implementation allocated storage in any output structure.

3.5.3. Opaque Binary Data Results

Some query commands of the form vkGet* retrieve opaque binary data in the form of a byte array and have a possible result code of VK_ERROR_NOT_ENOUGH_SPACE_KHR. Such commands always have two pointer arguments as follows:

  • A binary data size pointer pointing to a size_t variable, conventionally named as p*Size where * is the capitalized form of the name of the retrieved binary data.

  • A pointer to a byte array where the binary data is retrieved, conventionally named as p* where * is the capitalized form of the name of the retrieved binary data.

If such commands are called with the binary pointer not set to NULL, the binary size pointer must point to a variable set by the application to the allocated size of the binary pointer. These arguments may also be placed in an extensible structure, in which case the binary data size argument is not a pointer.

If the input binary size is less than the total retrievable binary size, the query will not write any data to the location pointed to the binary pointer, and the command will return VK_ERROR_NOT_ENOUGH_SPACE_KHR instead of VK_SUCCESS.

If the return code is VK_SUCCESS or VK_ERROR_NOT_ENOUGH_SPACE_KHR, the total size of the binary data that can be retrieved is returned in the variable pointed to by the binary size pointer.

If multiple binaries are being retrieved, VK_ERROR_NOT_ENOUGH_SPACE_KHR will be returned if any input binary sizes are less than their respective total retrievable binary sizes. Unless otherwise specified, this command will determine writing data to each binary individually based on if their input binary sizes are sufficiently sized, following the behavior for single binary retrieval.

For all other error codes, the contents of the return structures are undefined.

Note

If VK_ERROR_NOT_ENOUGH_SPACE_KHR is returned with a command that returns multiple binaries, the application can determine which binaries are undersized by comparing the total binary size that is returned for each binary against the allocated size that was provided to the command.

Note

Some binary queries do not behave consistently with this pattern for historical reasons, primarily that the VK_ERROR_NOT_ENOUGH_SPACE_KHR error code was not defined until after those queries were written.

A NOTE is added to each such query, describing such inconsistent behavior.

3.6. Threading Behavior

Vulkan is intended to provide scalable performance when used on multiple host threads. All commands support being called concurrently from multiple threads, but certain parameters, or components of parameters are defined to be externally synchronized. This means that the caller must guarantee that no more than one thread is using such a parameter at a given time.

More precisely, Vulkan commands use simple stores to update the state of Vulkan objects. The implementation may not synchronize accesses to memory parameters or object parameters declared as externally synchronized with other accesses. If two commands access the same object or memory and at least one of the commands declares the object to be externally synchronized, then the caller must guarantee not only that the commands do not execute simultaneously, but also that the two commands are separated by an appropriate memory barrier (if needed). Similarly, if a Vulkan command accesses a non-const memory parameter and the application also accesses that memory, or if the application writes to that memory and the command accesses it as a const memory parameter, the application must ensure the accesses are properly synchronized with a memory barrier if needed.

Note

Memory barriers are particularly relevant for hosts based on the ARM CPU architecture, which is more weakly ordered than many developers are accustomed to from x86/x64 programming. Fortunately, most higher-level synchronization primitives (like the pthread library) perform memory barriers as a part of mutual exclusion, so mutexing Vulkan objects via these primitives will have the desired effect.

Any object parameters that are not labeled as externally synchronized are either not mutated by the command or are internally synchronized. Additionally, certain objects related to a command’s parameters (e.g. command pools and descriptor pools) may be affected by a command, and must also be externally synchronized. These implicit parameters are documented as described below.

Parameters of commands that are externally synchronized are listed below.

Externally Synchronized Parameters and Members

1 See Valid Usage language for this token for details.

There are also a few instances where a command can take in an application-allocated list whose contents are externally synchronized parameters. In these cases, the caller must guarantee that at most one thread is using a given element within the list at a given time. These parameters are listed below.

Externally Synchronized Parameter and Member Lists

1 See Valid Usage language for this token for details.

In addition, there are some implicit parameters that need to be externally synchronized. For example, when a commandBuffer parameter needs to be externally synchronized, it implies that the commandPool from which that command buffer was allocated also needs to be externally synchronized. The implicit parameters and their associated object are listed below.

Implicit Externally Synchronized Parameters

3.7. Valid Usage

Valid usage defines a set of conditions which must be met in order to achieve well-defined runtime behavior in an application. These conditions depend only on Vulkan state, and the parameters or objects whose usage is constrained by the condition.

The core layer assumes applications are using the API correctly. Except as documented elsewhere in the Specification, the behavior of the core layer to an application using the API incorrectly is undefined, and may include program termination. However, implementations must ensure that incorrect usage by an application does not affect the integrity of the operating system, the Vulkan implementation, or other applications in the system using Vulkan. In particular, any guarantees made by an operating system about whether memory from one process can be visible to another process or not must not be violated by a Vulkan implementation for any memory allocation. Vulkan implementations are not required to make additional security or integrity guarantees beyond those provided by the OS unless explicitly directed by the application’s use of a particular feature or extension.

Note

For instance, if an operating system guarantees that data in all its memory allocations are set to zero when newly allocated, the Vulkan implementation must make the same guarantees for any allocations it controls (e.g. VkDeviceMemory).

Similarly, if an operating system guarantees that use-after-free of host allocations will not result in values written by another process becoming visible, the same guarantees must be made by the Vulkan implementation for device memory.

If the protectedMemory feature is supported, the implementation provides additional guarantees when invalid usage occurs to prevent values in protected memory from being accessed or inferred outside of protected operations, as described in Protected Memory Access Rules.

Some valid usage conditions have dependencies on runtime limits or feature availability. It is possible to validate these conditions against Vulkan’s minimum supported values for these limits and features, or some subset of other known values.

Valid usage conditions do not cover conditions where well-defined behavior (including returning an error code) exists.

Valid usage conditions should apply to the command or structure where complete information about the condition would be known during execution of an application. This is such that a validation layer or linter can be written directly against these statements at the point they are specified.

Note

This does lead to some non-obvious places for valid usage statements. For instance, the valid values for a structure might depend on a separate value in the calling command. In this case, the structure itself will not reference this valid usage as it is impossible to determine validity from the structure that it is invalid - instead this valid usage would be attached to the calling command.

Another example is draw state - the state setters are independent, and can cause a legitimately invalid state configuration between draw calls; so the valid usage statements are attached to the place where all state needs to be valid - at the drawing command.

Valid usage conditions are described in a block labeled “Valid Usage” following each command or structure they apply to.

3.7.1. Usage Validation

Vulkan is a layered API. The lowest layer is the core Vulkan layer, as defined by this Specification. The application can use additional layers above the core for debugging, validation, and other purposes.

One of the core principles of Vulkan is that building and submitting command buffers should be highly efficient. Thus error checking and validation of state in the core layer is minimal, although more rigorous validation can be enabled through the use of layers.

Validation of correct API usage is left to validation layers. Applications should be developed with validation layers enabled, to help catch and eliminate errors. Once validated, released applications should not enable validation layers by default.

3.7.2. Implicit Valid Usage

Some valid usage conditions apply to all commands and structures in the API, unless explicitly denoted otherwise for a specific command or structure. These conditions are considered implicit, and are described in a block labeled “Valid Usage (Implicit)” following each command or structure they apply to. Implicit valid usage conditions are described in detail below.

Valid Usage for Object Handles

Any input parameter to a command that is an object handle must be a valid object handle, unless otherwise specified. An object handle is valid if:

  • It has been created or allocated by a previous, successful call to the API. Such calls are noted in the Specification.

  • It has not been deleted or freed by a previous call to the API. Such calls are noted in the Specification.

  • Any objects used by that object, either as part of creation or execution, must also be valid.

The reserved values VK_NULL_HANDLE and NULL can be used in place of valid non-dispatchable handles and dispatchable handles, respectively, when explicitly called out in the Specification. Any command that creates an object successfully must not return these values. It is valid to pass these values to vkDestroy* or vkFree* commands, which will silently ignore these values.

Valid Usage for Pointers

Any parameter that is a pointer must be a valid pointer only if it is explicitly called out by a Valid Usage statement.

A pointer is “valid” if it points at memory containing values of the number and type(s) expected by the command, and all fundamental types accessed through the pointer (e.g. as elements of an array or as members of a structure) satisfy the alignment requirements of the host processor.

Valid Usage for Strings

Any parameter that is a pointer to char must be a finite sequence of values terminated by a null character, or if explicitly called out in the Specification, can be NULL.

Strings specified as UTF-8 encoded must not contain invalid UTF-8 sequences. See String Representation for additional information about strings.

Valid Usage for Enumerated Types

Any parameter of an enumerated type must be a valid enumerant for that type. Use of an enumerant is valid if the following conditions are true:

  • The enumerant is defined as part of the enumerated type.

  • The enumerant is not a value suffixed with _MAX_ENUM.

    • This value exists only to ensure that C enum types are 32 bits in size and must not be used by applications.

  • If the enumerant is used in a function that has a VkInstance as its first parameter and either:

  • If the enumerant is used in a function that has a VkPhysicalDevice object as its first parameter and either:

  • If the enumerant is used in a function that has any other dispatchable object as its first parameter and either:

Additionally, if the maintenance5 feature is supported, any integer value representable in the range valid for the defined type is valid when used in a function that has a VkPhysicalDevice object as its first parameter. Physical device queries will either return results indicating lack of support, or ignore unsupported values when used as a bit flag in a Vk*Flags* parameter.

Any enumerated type returned from a query command or otherwise output from Vulkan to the application must not have a reserved value. Reserved values are values not defined by any extension for that enumerated type.

Note

In some special cases, an enumerant is only meaningful if a feature defined by an extension is also enabled, as well as the extension itself. The global “valid enumerant” rule described here does not address such cases.

Note

This language is intended to accommodate cases such as “hidden” extensions known only to driver internals, or layers enabling extensions without knowledge of the application, without allowing return of values not defined by any extension.

Note

Application developers are encouraged to be careful when using switch statements with Vulkan API enums. This is because new extensions can add new values to existing enums. Using a default: statement within a switch may avoid future compilation issues.

This is particularly true for enums such as VkDriverId, which may have values added that do not belong to a corresponding new extension.

Valid Usage for Flags

A collection of flags is represented by a bitmask using the type VkFlags:

// Provided by VK_VERSION_1_0
typedef uint32_t VkFlags;

Bitmasks are passed to many commands and structures to compactly represent options, but VkFlags is not used directly in the API. Instead, a Vk*Flags type which is an alias of VkFlags, and whose name matches the corresponding Vk*FlagBits that are valid for that type, is used.

Any Vk*Flags member or parameter used in the API as an input must be a valid combination of bit flags. A valid combination is either zero or the bitwise OR of valid bit flags.

An individual bit flag is valid for a Vk*Flags type if it would be a valid enumerant when used with the equivalent Vk*FlagBits type, where the bits type is obtained by taking the flag type and replacing the trailing Flags with FlagBits. For example, a flag value of type VkColorComponentFlags must contain only bit flags defined by VkColorComponentFlagBits.

Any Vk*Flags member or parameter returned from a query command or otherwise output from Vulkan to the application may contain bit flags undefined in its corresponding Vk*FlagBits type. An application cannot rely on the state of these unspecified bits.

Only the low-order 31 bits (bit positions zero through 30) are available for use as flag bits.

Note

This restriction is due to poorly defined behavior by C compilers given a C enumerant value of 0x80000000. In some cases adding this enumerant value may increase the size of the underlying Vk*FlagBits type, breaking the ABI.

A collection of 64-bit flags is represented by a bitmask using the type VkFlags64:

// Provided by VK_VERSION_1_3, VK_KHR_synchronization2
typedef uint64_t VkFlags64;

When the 31 bits available in VkFlags are insufficient, the VkFlags64 type can be passed to commands and structures to represent up to 64 options. VkFlags64 is not used directly in the API. Instead, a Vk*Flags2 type which is an alias of VkFlags64, and whose name matches the corresponding Vk*FlagBits2 that are valid for that type, is used.

Any Vk*Flags2 member or parameter used in the API as an input must be a valid combination of bit flags. A valid combination is either zero or the bitwise OR of valid bit flags.

An individual bit flag is valid for a Vk*Flags2 type if it would be a valid enumerant when used with the equivalent Vk*FlagBits2 type, where the bits type is obtained by taking the flag type and replacing the trailing Flags2 with FlagBits2. For example, a flag value of type VkAccessFlags2 must contain only bit flags defined by VkAccessFlagBits2.

Any Vk*Flags2 member or parameter returned from a query command or otherwise output from Vulkan to the application may contain bit flags undefined in its corresponding Vk*FlagBits2 type. An application cannot rely on the state of these unspecified bits.

Note

Both the Vk*FlagBits2 type, and the individual bits defined for that type, are defined as uint64_t integers in the C API. This is in contrast to the 32-bit types, where the Vk*FlagBits type is defined as a C enum and the individual bits as enumerants belonging to that enum. As a result, there is less compile time type checking possible for the 64-bit types. This is unavoidable since there is no sufficiently portable way to define a 64-bit enum type in C99.

Effective Flags

When the effective value of a bitmask command parameter or structure member is determined by an extending structure providing a 64-bit version of the bitflags, that effective value is used in all specification language, including valid usage statements, referring to the original parameter.

Examples of such extending structures include (this list is not complete):

Note

When a 64-bit version of a flags type is defined, the implementation must always represent those flags internally as 64 bits, whether they are specified through the 32-bit or 64-bit APIs.

Valid Usage for Structure Types

Any parameter that is a structure containing a sType member must have a value of sType which is a valid VkStructureType value matching the type of the structure.

Valid Usage for Structure Pointer Chains

Any parameter that is a structure containing a void* pNext member must have a value of pNext that is either NULL, or is a pointer to a valid extending structure, containing sType and pNext members as described in the Vulkan Documentation and Extensions document in the section “Extending Structures”. The set of structures connected by pNext pointers is referred to as a pNext chain.

Each structure included in the pNext chain must be defined at runtime by either:

  • a core version which is supported

  • an extension which is enabled

  • a supported device extension in the case of physical-device-level functionality added by the device extension

Each type of extending structure must not appear more than once in a pNext chain, including any aliases. This general rule may be explicitly overridden for specific structures.

Any component of the implementation (the loader, any enabled layers, and drivers) must skip over, without processing (other than reading the sType and pNext members) any extending structures in the chain not defined by core versions or extensions supported by that component.

As a convenience to implementations and layers needing to iterate through a structure pointer chain, the Vulkan API provides two base structures. These structures allow for some type safety, and can be used by Vulkan API functions that operate on generic inputs and outputs.

The VkBaseInStructure structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkBaseInStructure {
    VkStructureType                    sType;
    const struct VkBaseInStructure*    pNext;
} VkBaseInStructure;
  • sType is the structure type of the structure being iterated through.

  • pNext is NULL or a pointer to the next structure in a structure chain.

VkBaseInStructure can be used to facilitate iterating through a read-only structure pointer chain.

The VkBaseOutStructure structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkBaseOutStructure {
    VkStructureType               sType;
    struct VkBaseOutStructure*    pNext;
} VkBaseOutStructure;
  • sType is the structure type of the structure being iterated through.

  • pNext is NULL or a pointer to the next structure in a structure chain.

VkBaseOutStructure can be used to facilitate iterating through a structure pointer chain that returns data back to the application.

Valid Usage for Nested Structures

The above conditions also apply recursively to members of structures provided as input to a command, either as a direct argument to the command, or themselves a member of another structure.

Specifics on valid usage of each command are covered in their individual sections.

Valid Usage for Extensions

Instance-level functionality or behavior added by an instance extension to the API must not be used unless that extension is supported by the instance as determined by vkEnumerateInstanceExtensionProperties, and that extension is enabled in VkInstanceCreateInfo.

Physical-device-level functionality or behavior added by an instance extension to the API must not be used unless that extension is supported by the instance as determined by vkEnumerateInstanceExtensionProperties, and that extension is enabled in VkInstanceCreateInfo.

Physical-device-level functionality or behavior added by a device extension to the API must not be used unless the conditions described in Extending Physical Device From Device Extensions are met.

Device-level functionality added by a device extension that is dispatched from a VkDevice, or from a child object of a VkDevice must not be used unless that extension is supported by the device as determined by vkEnumerateDeviceExtensionProperties, and that extension is enabled in VkDeviceCreateInfo.

Valid Usage for Newer Core Versions

Instance-level functionality or behavior added by a new core version of the API must not be used unless it is supported by the instance as determined by vkEnumerateInstanceVersion and the specified version of VkApplicationInfo::apiVersion.

Physical-device-level functionality or behavior added by a new core version of the API must not be used unless it is supported by the physical device as determined by VkPhysicalDeviceProperties::apiVersion and the specified version of VkApplicationInfo::apiVersion.

Device-level functionality or behavior added by a new core version of the API must not be used unless it is supported by the device as determined by VkPhysicalDeviceProperties::apiVersion and the specified version of VkApplicationInfo::apiVersion.

3.8. VkResult Return Codes

While the core Vulkan API is not designed to capture incorrect usage, some circumstances still require return codes. Commands in Vulkan return their status via return codes that are in one of two categories:

  • Successful completion codes are returned when a command needs to communicate success or status information. All successful completion codes are non-negative values.

  • Runtime error codes are returned when a command needs to communicate a failure that could only be detected at runtime. All runtime error codes are negative values.

All return codes in Vulkan are reported via VkResult return values. The possible codes are:

// Provided by VK_VERSION_1_0
typedef enum VkResult {
    VK_SUCCESS = 0,
    VK_NOT_READY = 1,
    VK_TIMEOUT = 2,
    VK_EVENT_SET = 3,
    VK_EVENT_RESET = 4,
    VK_INCOMPLETE = 5,
    VK_ERROR_OUT_OF_HOST_MEMORY = -1,
    VK_ERROR_OUT_OF_DEVICE_MEMORY = -2,
    VK_ERROR_INITIALIZATION_FAILED = -3,
    VK_ERROR_DEVICE_LOST = -4,
    VK_ERROR_MEMORY_MAP_FAILED = -5,
    VK_ERROR_LAYER_NOT_PRESENT = -6,
    VK_ERROR_EXTENSION_NOT_PRESENT = -7,
    VK_ERROR_FEATURE_NOT_PRESENT = -8,
    VK_ERROR_INCOMPATIBLE_DRIVER = -9,
    VK_ERROR_TOO_MANY_OBJECTS = -10,
    VK_ERROR_FORMAT_NOT_SUPPORTED = -11,
    VK_ERROR_FRAGMENTED_POOL = -12,
    VK_ERROR_UNKNOWN = -13,
  // Provided by VK_VERSION_1_0
    VK_ERROR_VALIDATION_FAILED = -1000011001,
  // Provided by VK_VERSION_1_1
    VK_ERROR_OUT_OF_POOL_MEMORY = -1000069000,
  // Provided by VK_VERSION_1_1
    VK_ERROR_INVALID_EXTERNAL_HANDLE = -1000072003,
  // Provided by VK_VERSION_1_2
    VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS = -1000257000,
  // Provided by VK_VERSION_1_2
    VK_ERROR_FRAGMENTATION = -1000161000,
  // Provided by VK_VERSION_1_3
    VK_PIPELINE_COMPILE_REQUIRED = 1000297000,
  // Provided by VK_VERSION_1_4
    VK_ERROR_NOT_PERMITTED = -1000174001,
  // Provided by VK_KHR_surface
    VK_ERROR_SURFACE_LOST_KHR = -1000000000,
  // Provided by VK_KHR_surface
    VK_ERROR_NATIVE_WINDOW_IN_USE_KHR = -1000000001,
  // Provided by VK_KHR_swapchain
    VK_SUBOPTIMAL_KHR = 1000001003,
  // Provided by VK_KHR_swapchain
    VK_ERROR_OUT_OF_DATE_KHR = -1000001004,
  // Provided by VK_KHR_display_swapchain
    VK_ERROR_INCOMPATIBLE_DISPLAY_KHR = -1000003001,
  // Provided by VK_NV_glsl_shader
    VK_ERROR_INVALID_SHADER_NV = -1000012000,
  // Provided by VK_KHR_video_queue
    VK_ERROR_IMAGE_USAGE_NOT_SUPPORTED_KHR = -1000023000,
  // Provided by VK_KHR_video_queue
    VK_ERROR_VIDEO_PICTURE_LAYOUT_NOT_SUPPORTED_KHR = -1000023001,
  // Provided by VK_KHR_video_queue
    VK_ERROR_VIDEO_PROFILE_OPERATION_NOT_SUPPORTED_KHR = -1000023002,
  // Provided by VK_KHR_video_queue
    VK_ERROR_VIDEO_PROFILE_FORMAT_NOT_SUPPORTED_KHR = -1000023003,
  // Provided by VK_KHR_video_queue
    VK_ERROR_VIDEO_PROFILE_CODEC_NOT_SUPPORTED_KHR = -1000023004,
  // Provided by VK_KHR_video_queue
    VK_ERROR_VIDEO_STD_VERSION_NOT_SUPPORTED_KHR = -1000023005,
  // Provided by VK_EXT_image_drm_format_modifier
    VK_ERROR_INVALID_DRM_FORMAT_MODIFIER_PLANE_LAYOUT_EXT = -1000158000,
  // Provided by VK_EXT_present_timing
    VK_ERROR_PRESENT_TIMING_QUEUE_FULL_EXT = -1000208000,
  // Provided by VK_EXT_full_screen_exclusive
    VK_ERROR_FULL_SCREEN_EXCLUSIVE_MODE_LOST_EXT = -1000255000,
  // Provided by VK_KHR_deferred_host_operations
    VK_THREAD_IDLE_KHR = 1000268000,
  // Provided by VK_KHR_deferred_host_operations
    VK_THREAD_DONE_KHR = 1000268001,
  // Provided by VK_KHR_deferred_host_operations
    VK_OPERATION_DEFERRED_KHR = 1000268002,
  // Provided by VK_KHR_deferred_host_operations
    VK_OPERATION_NOT_DEFERRED_KHR = 1000268003,
  // Provided by VK_KHR_video_encode_queue
    VK_ERROR_INVALID_VIDEO_STD_PARAMETERS_KHR = -1000299000,
  // Provided by VK_EXT_image_compression_control
    VK_ERROR_COMPRESSION_EXHAUSTED_EXT = -1000338000,
  // Provided by VK_EXT_shader_object
    VK_INCOMPATIBLE_SHADER_BINARY_EXT = 1000482000,
  // Provided by VK_KHR_pipeline_binary
    VK_PIPELINE_BINARY_MISSING_KHR = 1000483000,
  // Provided by VK_KHR_pipeline_binary
    VK_ERROR_NOT_ENOUGH_SPACE_KHR = -1000483000,
  // Provided by VK_EXT_debug_report
    VK_ERROR_VALIDATION_FAILED_EXT = VK_ERROR_VALIDATION_FAILED,
  // Provided by VK_KHR_maintenance1
    VK_ERROR_OUT_OF_POOL_MEMORY_KHR = VK_ERROR_OUT_OF_POOL_MEMORY,
  // Provided by VK_KHR_external_memory
    VK_ERROR_INVALID_EXTERNAL_HANDLE_KHR = VK_ERROR_INVALID_EXTERNAL_HANDLE,
  // Provided by VK_EXT_descriptor_indexing
    VK_ERROR_FRAGMENTATION_EXT = VK_ERROR_FRAGMENTATION,
  // Provided by VK_EXT_global_priority
    VK_ERROR_NOT_PERMITTED_EXT = VK_ERROR_NOT_PERMITTED,
  // Provided by VK_KHR_global_priority
    VK_ERROR_NOT_PERMITTED_KHR = VK_ERROR_NOT_PERMITTED,
  // Provided by VK_EXT_buffer_device_address
    VK_ERROR_INVALID_DEVICE_ADDRESS_EXT = VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS,
  // Provided by VK_KHR_buffer_device_address
    VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS_KHR = VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS,
  // Provided by VK_EXT_pipeline_creation_cache_control
    VK_PIPELINE_COMPILE_REQUIRED_EXT = VK_PIPELINE_COMPILE_REQUIRED,
  // Provided by VK_EXT_pipeline_creation_cache_control
    VK_ERROR_PIPELINE_COMPILE_REQUIRED_EXT = VK_PIPELINE_COMPILE_REQUIRED,
  // Provided by VK_EXT_shader_object
  // VK_ERROR_INCOMPATIBLE_SHADER_BINARY_EXT is a legacy alias
    VK_ERROR_INCOMPATIBLE_SHADER_BINARY_EXT = VK_INCOMPATIBLE_SHADER_BINARY_EXT,
} VkResult;

Success Codes

Error Codes

If a command returns a runtime error, unless otherwise specified any output parameters will have undefined contents, except that if the output parameter is a structure with sType and pNext fields, those fields will be unmodified. Any structures chained from pNext will also have undefined contents, except that sType and pNext will be unmodified.

VK_ERROR_OUT_OF_*_MEMORY errors do not modify any currently existing Vulkan objects. Objects that have already been successfully created can still be used by the application.

Note

As a general rule, Free, Release, and Reset commands do not return VK_ERROR_OUT_OF_HOST_MEMORY, while any other command with a return code may return it. Any exceptions from this rule are described for those commands.

VK_ERROR_UNKNOWN will be returned by an implementation when an unexpected error occurs that cannot be attributed to valid behavior of the application and implementation. Under these conditions, it may be returned from any command returning a VkResult.

Note

VK_ERROR_UNKNOWN is not expected to ever be returned if the application behavior is valid, and if the implementation is bug-free. If VK_ERROR_UNKNOWN is returned, the application should be checked against the latest validation layers to verify correct behavior as much as possible. If no issues are identified it could be an implementation issue, and the implementor should be contacted for support.

Any command returning a VkResult may return VK_ERROR_VALIDATION_FAILED if a violation of valid usage is detected.

Performance-critical commands generally do not have return codes. If a runtime error occurs in such commands, the implementation will defer reporting the error until a specified point. For commands that record into command buffers (vkCmd*) runtime errors are reported by vkEndCommandBuffer.

3.9. Numeric Representation and Computation

Implementations normally perform computations in floating-point, and must meet the range and precision requirements defined under “Floating-Point Computation” below.

These requirements only apply to computations performed in Vulkan operations outside of shader execution, such as texture image specification and sampling, and per-fragment operations. Range and precision requirements during shader execution differ, and are specified by the Precision and Operation of SPIR-V Instructions section.

In some cases, the representation and/or precision of operations is implicitly limited by the specified format of vertex or texel data consumed by Vulkan. Specific floating-point formats are described later in this section.

3.9.1. Floating-Point Computation

Most floating-point computation is performed in SPIR-V shader modules. The properties of computation within shaders are constrained as defined by the Precision and Operation of SPIR-V Instructions section.

Some floating-point computation is performed outside of shaders, such as viewport and depth range calculations. For these computations, we do not specify how floating-point numbers are to be represented, or the details of how operations on them are performed, but only place minimal requirements on representation and precision as described in the remainder of this section.

We require simply that numbers' floating-point parts contain enough bits and that their exponent fields are large enough so that individual results of floating-point operations are accurate to about 1 part in 105. The maximum representable magnitude for all floating-point values must be at least 232.

x × 0 = 0 × x = 0 for any non-infinite and non-NaN x.

1 × x = x × 1 = x.

x + 0 = 0 + x = x.

00 = 1.

Occasionally, further requirements will be specified. Most single-precision floating-point formats meet these requirements.

The special values Inf and -Inf encode values with magnitudes too large to be represented; the special value NaN encodes “Not A Number” values resulting from undefined arithmetic operations such as 0 / 0. Implementations may support Inf and NaN in their floating-point computations. Any computation which does not support either Inf or NaN, for which that value is an input or output will yield an undefined value.

3.9.2. Floating-Point Format Conversions

When a value is converted to a defined floating-point representation, finite values falling between two representable finite values are rounded to one or the other. The rounding mode is not defined. Finite values whose magnitude is larger than that of any representable finite value may be rounded either to the closest representable finite value or to the appropriately signed infinity. For unsigned destination formats any negative values are converted to zero. Positive infinity is converted to positive infinity; negative infinity is converted to negative infinity in signed formats and to zero in unsigned formats; and any NaN is converted to a NaN.

3.9.3. 16-Bit Floating-Point Numbers

16-bit floating-point numbers are defined in the “16-bit floating-point numbers” section of the Khronos Data Format Specification.

3.9.4. Unsigned 11-Bit Floating-Point Numbers

Unsigned 11-bit floating-point numbers are defined in the “Unsigned 11-bit floating-point numbers” section of the Khronos Data Format Specification.

3.9.5. Unsigned 10-Bit Floating-Point Numbers

Unsigned 10-bit floating-point numbers are defined in the “Unsigned 10-bit floating-point numbers” section of the Khronos Data Format Specification.

3.9.6. 8-bit booleans

An 8-bit boolean uses the following representation for true and false:

  • Zero to represent false

  • Any non-zero value to represent true

3.9.7. General Requirements

Any representable floating-point value in the appropriate format is legal as input to a Vulkan command that requires floating-point data. The result of providing a value that is not a floating-point number to such a command is unspecified, but must not lead to Vulkan interruption or termination. For example, providing a negative zero (where applicable) or a denormalized number to a Vulkan command must yield deterministic results, while providing a NaN or Inf yields unspecified results.

Some calculations require division. In such cases (including implied divisions performed by vector normalization), division by zero produces an unspecified result but must not lead to Vulkan interruption or termination.

3.10. Fixed-Point Data Conversions

When generic vertex attributes and pixel color or depth components are represented as integers, they are often (but not always) considered to be normalized. Normalized integer values are treated specially when being converted to and from floating-point values, and are usually referred to as normalized fixed-point.

In the remainder of this section, b denotes the bit width of the fixed-point integer representation. When the integer is one of the types defined by the API, b is the bit width of that type. When the integer comes from an image containing color or depth component texels, b is the number of bits allocated to that component in its specified image format.

The signed and unsigned fixed-point representations are assumed to be b-bit binary two’s-complement integers and binary unsigned integers, respectively.

3.10.1. Conversion From Normalized Fixed-Point to Floating-Point

Unsigned normalized fixed-point integers represent numbers in the range [0,1]. The conversion from an unsigned normalized fixed-point value c to the corresponding floating-point value f is defined as

Signed normalized fixed-point integers represent numbers in the range [-1,1]. The conversion from a signed normalized fixed-point value c to the corresponding floating-point value f is performed using

Only the range [-2b-1 + 1, 2b-1 - 1] is used to represent signed fixed-point values in the range [-1,1]. For example, if b = 8, then the integer value -127 corresponds to -1.0 and the value 127 corresponds to 1.0. This equation is used everywhere that signed normalized fixed-point values are converted to floating-point.

Note that while zero is exactly expressible in this representation, one value (-128 in the example) is outside the representable range, and implementations must clamp it to -1.0. Where the value is subject to further processing by the implementation, e.g. during texture filtering, values less than -1.0 may be used but the result must be clamped before the value is returned to shaders.

3.10.2. Conversion From Floating-Point to Normalized Fixed-Point

The conversion from a floating-point value f to the corresponding unsigned normalized fixed-point value c is defined by first clamping f to the range [0,1], then computing

c = convertFloatToUint(f × (2b - 1), b)

where convertFloatToUint(r,b) returns one of the two unsigned binary integer values with exactly b bits which are closest to the floating-point value r. Implementations should round to nearest. If r is equal to an integer, then that integer value must be returned. In particular, if f is equal to 0.0 or 1.0, then c must be assigned 0 or 2b - 1, respectively.

The conversion from a floating-point value f to the corresponding signed normalized fixed-point value c is performed by clamping f to the range [-1,1], then computing

c = convertFloatToInt(f × (2b-1 - 1), b)

where convertFloatToInt(r,b) returns one of the two signed two’s-complement binary integer values with exactly b bits which are closest to the floating-point value r. Implementations should round to nearest. If r is equal to an integer, then that integer value must be returned. In particular, if f is equal to -1.0, 0.0, or 1.0, then c must be assigned -(2b-1 - 1), 0, or 2b-1 - 1, respectively.

This equation is used everywhere that floating-point values are converted to signed normalized fixed-point.

3.11. String Representation

Strings passed into and returned from Vulkan API commands are usually defined to be null-terminated and UTF-8 encoded.

Note

Exceptions to this rule exist only when strings are defined or used by operating system APIs where that OS has a different convention. For example, VkExportMemoryWin32HandleInfoKHR::name is a null-terminated UTF-16 encoded string used in conjunction with Windows handles.

When a UTF-8 string is returned from a Vulkan API query, it is returned in a fixed-length buffer of C char. For example, a string returned in VkPhysicalDeviceProperties::deviceName has maximum length VK_MAX_PHYSICAL_DEVICE_NAME_SIZE, and a string returned in VkExtensionProperties::extensionName has maximum length VK_MAX_EXTENSION_NAME_SIZE. The string, including its null terminator, will always fit completely within this buffer. If the string is shorter than the buffer size, the contents of char in the buffer following the null terminator are undefined.

When a UTF-8 string is passed into a Vulkan API, such as VkDeviceCreateInfo::ppEnabledExtensionNames, there is no explicit limit on the length of that string. However, the string must contain a valid UTF-8 encoded string and must be null-terminated.

3.12. Common Object Types

Some types of Vulkan objects are used in many different structures and command parameters, and are described here. These types include offsets, extents, and rectangles.

3.12.1. Offsets

Offsets are used to describe a pixel location within an image or framebuffer, as an (x,y) location for two-dimensional images, or an (x,y,z) location for three-dimensional images.

A two-dimensional offset is defined by the structure:

// Provided by VK_VERSION_1_0
typedef struct VkOffset2D {
    int32_t    x;
    int32_t    y;
} VkOffset2D;
  • x is the x offset.

  • y is the y offset.

A three-dimensional offset is defined by the structure:

// Provided by VK_VERSION_1_0
typedef struct VkOffset3D {
    int32_t    x;
    int32_t    y;
    int32_t    z;
} VkOffset3D;
  • x is the x offset.

  • y is the y offset.

  • z is the z offset.

3.12.2. Extents

Extents are used to describe the size of a rectangular region of pixels within an image or framebuffer, as (width,height) for two-dimensional images, or as (width,height,depth) for three-dimensional images.

A two-dimensional extent is defined by the structure:

// Provided by VK_VERSION_1_0
typedef struct VkExtent2D {
    uint32_t    width;
    uint32_t    height;
} VkExtent2D;
  • width is the width of the extent.

  • height is the height of the extent.

A three-dimensional extent is defined by the structure:

// Provided by VK_VERSION_1_0
typedef struct VkExtent3D {
    uint32_t    width;
    uint32_t    height;
    uint32_t    depth;
} VkExtent3D;
  • width is the width of the extent.

  • height is the height of the extent.

  • depth is the depth of the extent.

3.12.3. Rectangles

Rectangles are used to describe a specified rectangular region of pixels within an image or framebuffer. Rectangles include both an offset and an extent of the same dimensionality, as described above. Two-dimensional rectangles are defined by the structure

// Provided by VK_VERSION_1_0
typedef struct VkRect2D {
    VkOffset2D    offset;
    VkExtent2D    extent;
} VkRect2D;
  • offset is a VkOffset2D specifying the rectangle offset.

  • extent is a VkExtent2D specifying the rectangle extent.

3.12.4. Host Address Ranges

A host address range indicates a range of host memory.

// Provided by VK_EXT_descriptor_heap
typedef struct VkHostAddressRangeEXT {
    void*     address;
    size_t    size;
} VkHostAddressRangeEXT;
  • address is a host memory address.

  • size is the size of the range.

Valid Usage (Implicit)
  • VUID-VkHostAddressRangeEXT-address-parameter
    address must be a valid pointer to an array of size bytes

  • VUID-VkHostAddressRangeEXT-size-arraylength
    size must be greater than 0

A constant host address range indicates a range of host memory that cannot be altered.

// Provided by VK_EXT_descriptor_heap
typedef struct VkHostAddressRangeConstEXT {
    const void*    address;
    size_t         size;
} VkHostAddressRangeConstEXT;
  • address is a read-only host memory address.

  • size is the size of the range.

Valid Usage (Implicit)
  • VUID-VkHostAddressRangeConstEXT-address-parameter
    address must be a valid pointer to an array of size bytes

  • VUID-VkHostAddressRangeConstEXT-size-arraylength
    size must be greater than 0

3.12.5. Device Address Ranges

A device address range indicates a sized range of device memory.

// Provided by VK_KHR_device_address_commands
typedef struct VkDeviceAddressRangeKHR {
    VkDeviceAddress    address;
    VkDeviceSize       size;
} VkDeviceAddressRangeKHR;
// Provided by VK_EXT_descriptor_heap
// Equivalent to VkDeviceAddressRangeKHR
typedef VkDeviceAddressRangeKHR VkDeviceAddressRangeEXT;
Valid Usage
  • VUID-VkDeviceAddressRangeKHR-size-11411
    If size is not 0, address must not be 0

  • VUID-VkDeviceAddressRangeKHR-address-11365
    The sum of address and size must be less than or equal to the sum of an address retrieved from a VkBuffer and the value of VkBufferCreateInfo::size used to create that VkBuffer

Valid Usage (Implicit)
  • VUID-VkDeviceAddressRangeKHR-address-parameter
    If address is not 0, address must be a valid VkDeviceAddress value

A strided device address range is defined by the structure:

// Provided by VK_KHR_copy_memory_indirect, VK_KHR_device_address_commands
typedef struct VkStridedDeviceAddressRangeKHR {
    VkDeviceAddress    address;
    VkDeviceSize       size;
    VkDeviceSize       stride;
} VkStridedDeviceAddressRangeKHR;
  • address is a VkDeviceAddress specifying the start of the range.

  • size is a VkDeviceSize specifying the size of the range.

  • stride is a VkDeviceSize specifying the stride of elements over the range.

Valid Usage
  • VUID-VkStridedDeviceAddressRangeKHR-size-11411
    If size is not 0, address must not be 0

  • VUID-VkStridedDeviceAddressRangeKHR-address-11365
    The sum of address and size must be less than or equal to the sum of an address retrieved from a VkBuffer and the value of VkBufferCreateInfo::size used to create that VkBuffer

  • VUID-VkStridedDeviceAddressRangeKHR-stride-10957
    stride must be less than or equal to size

Valid Usage (Implicit)
  • VUID-VkStridedDeviceAddressRangeKHR-address-parameter
    If address is not 0, address must be a valid VkDeviceAddress value

Many Vulkan commands need additional information about an address range; this may be provided by the following flags.

Bits which can be set in a VkAddressCommandFlagsKHR mask are:

// Provided by VK_KHR_device_address_commands
typedef enum VkAddressCommandFlagBitsKHR {
    VK_ADDRESS_COMMAND_PROTECTED_BIT_KHR = 0x00000001,
    VK_ADDRESS_COMMAND_FULLY_BOUND_BIT_KHR = 0x00000002,
    VK_ADDRESS_COMMAND_STORAGE_BUFFER_USAGE_BIT_KHR = 0x00000004,
    VK_ADDRESS_COMMAND_UNKNOWN_STORAGE_BUFFER_USAGE_BIT_KHR = 0x00000008,
  // Provided by VK_KHR_device_address_commands with VK_EXT_transform_feedback
    VK_ADDRESS_COMMAND_TRANSFORM_FEEDBACK_BUFFER_USAGE_BIT_KHR = 0x00000010,
  // Provided by VK_KHR_device_address_commands with VK_EXT_transform_feedback
    VK_ADDRESS_COMMAND_UNKNOWN_TRANSFORM_FEEDBACK_BUFFER_USAGE_BIT_KHR = 0x00000020,
} VkAddressCommandFlagBitsKHR;

If neither VK_ADDRESS_COMMAND_STORAGE_BUFFER_USAGE_BIT_KHR nor VK_ADDRESS_COMMAND_UNKNOWN_STORAGE_BUFFER_USAGE_BIT_KHR are specified, the address range must not be aliased with any buffer allocated with the VK_BUFFER_USAGE_STORAGE_BUFFER_BIT. If neither VK_ADDRESS_COMMAND_TRANSFORM_FEEDBACK_BUFFER_USAGE_BIT_KHR nor VK_ADDRESS_COMMAND_UNKNOWN_TRANSFORM_FEEDBACK_BUFFER_USAGE_BIT_KHR are specified, the address range must not be aliased with any buffer allocated with the VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_BUFFER_BIT_EXT.

Note

Buffers can return overlapping address ranges if they are bound to overlapping ranges of a VkDeviceMemory object. Applications should ensure that if they do this kind of aliasing, that they consistently either include or do not include VK_BUFFER_USAGE_STORAGE_BUFFER_BIT and VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_BUFFER_BIT_EXT on aliased buffers when considering these flags.

// Provided by VK_KHR_device_address_commands
typedef VkFlags VkAddressCommandFlagsKHR;

VkAddressCommandFlagsKHR is a bitmask type for setting a mask of zero or more VkAddressCommandFlagBitsKHR.

3.12.6. Structure Types

Each value corresponds to a particular structure with a sType member with a matching name. As a general rule, the name of each VkStructureType value is obtained by taking the name of the structure, stripping the leading Vk, prefixing each capital letter except the first with _, converting the entire resulting string to upper case, and prefixing it with VK_STRUCTURE_TYPE_. For example, structures of type VkImageCreateInfo correspond to a VkStructureType value of VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, and thus a structure of this type must have its sType member set to this value before it is passed to the API.

The values VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO and VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO are reserved for internal use by the loader, and do not have corresponding Vulkan structures in this Specification.

Structure types supported by the Vulkan API include:

// Provided by VK_VERSION_1_0
typedef enum VkStructureType {
    VK_STRUCTURE_TYPE_APPLICATION_INFO = 0,
    VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO = 1,
    VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO = 2,
    VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO = 3,
    VK_STRUCTURE_TYPE_SUBMIT_INFO = 4,
    VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO = 5,
    VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE = 6,
    VK_STRUCTURE_TYPE_BIND_SPARSE_INFO = 7,
    VK_STRUCTURE_TYPE_FENCE_CREATE_INFO = 8,
    VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO = 9,
    VK_STRUCTURE_TYPE_EVENT_CREATE_INFO = 10,
    VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO = 11,
    VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO = 12,
    VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO = 13,
    VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO = 14,
    VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO = 15,
    VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO = 16,
    VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO = 17,
    VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO = 18,
    VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO = 19,
    VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO = 20,
    VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO = 21,
    VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO = 22,
    VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO = 23,
    VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO = 24,
    VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO = 25,
    VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO = 26,
    VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO = 27,
    VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO = 28,
    VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO = 29,
    VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO = 30,
    VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO = 31,
    VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO = 32,
    VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO = 33,
    VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO = 34,
    VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET = 35,
    VK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SET = 36,
    VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO = 37,
    VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO = 38,
    VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO = 39,
    VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO = 40,
    VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO = 41,
    VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO = 42,
    VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO = 43,
    VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER = 44,
    VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER = 45,
    VK_STRUCTURE_TYPE_MEMORY_BARRIER = 46,
    VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO = 47,
    VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO = 48,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO = 1000157000,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO = 1000157001,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS = 1000127000,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO = 1000127001,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO = 1000060000,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_DEVICE_GROUP_COMMAND_BUFFER_BEGIN_INFO = 1000060004,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_DEVICE_GROUP_SUBMIT_INFO = 1000060005,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_DEVICE_GROUP_BIND_SPARSE_INFO = 1000060006,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_DEVICE_GROUP_INFO = 1000060013,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_DEVICE_GROUP_INFO = 1000060014,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GROUP_PROPERTIES = 1000070000,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_DEVICE_GROUP_DEVICE_CREATE_INFO = 1000070001,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2 = 1000146000,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2 = 1000146001,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_IMAGE_SPARSE_MEMORY_REQUIREMENTS_INFO_2 = 1000146002,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2 = 1000146003,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_SPARSE_IMAGE_MEMORY_REQUIREMENTS_2 = 1000146004,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2 = 1000059000,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2 = 1000059001,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2 = 1000059002,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_IMAGE_FORMAT_PROPERTIES_2 = 1000059003,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2 = 1000059004,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2 = 1000059005,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2 = 1000059006,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_SPARSE_IMAGE_FORMAT_PROPERTIES_2 = 1000059007,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SPARSE_IMAGE_FORMAT_INFO_2 = 1000059008,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO = 1000117002,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_PROTECTED_SUBMIT_INFO = 1000145000,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_FEATURES = 1000145001,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_PROPERTIES = 1000145002,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_DEVICE_QUEUE_INFO_2 = 1000145003,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_IMAGE_FORMAT_INFO = 1000071000,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_EXTERNAL_IMAGE_FORMAT_PROPERTIES = 1000071001,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_BUFFER_INFO = 1000071002,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_EXTERNAL_BUFFER_PROPERTIES = 1000071003,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES = 1000071004,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO = 1000072000,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO = 1000072001,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO = 1000072002,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_FENCE_INFO = 1000112000,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_EXTERNAL_FENCE_PROPERTIES = 1000112001,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_EXPORT_FENCE_CREATE_INFO = 1000113000,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_CREATE_INFO = 1000077000,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SEMAPHORE_INFO = 1000076000,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_EXTERNAL_SEMAPHORE_PROPERTIES = 1000076001,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_PROPERTIES = 1000094000,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES = 1000083000,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTERS_FEATURES = 1000120000,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO = 1000085000,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_3_PROPERTIES = 1000168000,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_SUPPORT = 1000168001,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_CREATE_INFO = 1000156000,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO = 1000156001,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_BIND_IMAGE_PLANE_MEMORY_INFO = 1000156002,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_IMAGE_PLANE_MEMORY_REQUIREMENTS_INFO = 1000156003,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_YCBCR_CONVERSION_FEATURES = 1000156004,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_IMAGE_FORMAT_PROPERTIES = 1000156005,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_DEVICE_GROUP_RENDER_PASS_BEGIN_INFO = 1000060003,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_POINT_CLIPPING_PROPERTIES = 1000117000,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_RENDER_PASS_INPUT_ATTACHMENT_ASPECT_CREATE_INFO = 1000117001,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO = 1000117003,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO = 1000053000,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES = 1000053001,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES = 1000053002,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETERS_FEATURES = 1000063000,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES = 1000196000,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES = 49,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_PROPERTIES = 50,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES = 51,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_PROPERTIES = 52,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO = 1000147000,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_MEMORY_MODEL_FEATURES = 1000211000,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_QUERY_RESET_FEATURES = 1000261000,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_FEATURES = 1000207000,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_PROPERTIES = 1000207001,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_SEMAPHORE_TYPE_CREATE_INFO = 1000207002,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_TIMELINE_SEMAPHORE_SUBMIT_INFO = 1000207003,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_SEMAPHORE_WAIT_INFO = 1000207004,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_SEMAPHORE_SIGNAL_INFO = 1000207005,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES = 1000257000,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO = 1000244001,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_BUFFER_OPAQUE_CAPTURE_ADDRESS_CREATE_INFO = 1000257002,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_MEMORY_OPAQUE_CAPTURE_ADDRESS_ALLOCATE_INFO = 1000257003,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_DEVICE_MEMORY_OPAQUE_CAPTURE_ADDRESS_INFO = 1000257004,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_8BIT_STORAGE_FEATURES = 1000177000,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_INT64_FEATURES = 1000180000,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES = 1000082000,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES = 1000197000,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO = 1000161000,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES = 1000161001,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_PROPERTIES = 1000161002,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO = 1000161003,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_LAYOUT_SUPPORT = 1000161004,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SCALAR_BLOCK_LAYOUT_FEATURES = 1000221000,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_FILTER_MINMAX_PROPERTIES = 1000130000,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_SAMPLER_REDUCTION_MODE_CREATE_INFO = 1000130001,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_UNIFORM_BUFFER_STANDARD_LAYOUT_FEATURES = 1000253000,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_EXTENDED_TYPES_FEATURES = 1000175000,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2 = 1000109000,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2 = 1000109001,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2 = 1000109002,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2 = 1000109003,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2 = 1000109004,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_SUBPASS_BEGIN_INFO = 1000109005,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_SUBPASS_END_INFO = 1000109006,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_STENCIL_RESOLVE_PROPERTIES = 1000199000,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE = 1000199001,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_IMAGE_STENCIL_USAGE_CREATE_INFO = 1000246000,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGELESS_FRAMEBUFFER_FEATURES = 1000108000,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENTS_CREATE_INFO = 1000108001,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENT_IMAGE_INFO = 1000108002,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_RENDER_PASS_ATTACHMENT_BEGIN_INFO = 1000108003,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SEPARATE_DEPTH_STENCIL_LAYOUTS_FEATURES = 1000241000,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_STENCIL_LAYOUT = 1000241001,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_STENCIL_LAYOUT = 1000241002,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_FEATURES = 53,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_PROPERTIES = 54,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TOOL_PROPERTIES = 1000245000,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRIVATE_DATA_FEATURES = 1000295000,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_DEVICE_PRIVATE_DATA_CREATE_INFO = 1000295001,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_PRIVATE_DATA_SLOT_CREATE_INFO = 1000295002,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_MEMORY_BARRIER_2 = 1000314000,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER_2 = 1000314001,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2 = 1000314002,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_DEPENDENCY_INFO = 1000314003,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_SUBMIT_INFO_2 = 1000314004,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_SEMAPHORE_SUBMIT_INFO = 1000314005,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_COMMAND_BUFFER_SUBMIT_INFO = 1000314006,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SYNCHRONIZATION_2_FEATURES = 1000314007,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_COPY_BUFFER_INFO_2 = 1000337000,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_COPY_IMAGE_INFO_2 = 1000337001,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_COPY_BUFFER_TO_IMAGE_INFO_2 = 1000337002,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_COPY_IMAGE_TO_BUFFER_INFO_2 = 1000337003,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_BUFFER_COPY_2 = 1000337006,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_IMAGE_COPY_2 = 1000337007,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_BUFFER_IMAGE_COPY_2 = 1000337009,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXTURE_COMPRESSION_ASTC_HDR_FEATURES = 1000066000,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_3 = 1000360000,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_4_FEATURES = 1000413000,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_4_PROPERTIES = 1000413001,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_DEVICE_BUFFER_MEMORY_REQUIREMENTS = 1000413002,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_DEVICE_IMAGE_MEMORY_REQUIREMENTS = 1000413003,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_PIPELINE_CREATION_FEEDBACK_CREATE_INFO = 1000192000,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_TERMINATE_INVOCATION_FEATURES = 1000215000,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DEMOTE_TO_HELPER_INVOCATION_FEATURES = 1000276000,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_CREATION_CACHE_CONTROL_FEATURES = 1000297000,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ZERO_INITIALIZE_WORKGROUP_MEMORY_FEATURES = 1000325000,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_ROBUSTNESS_FEATURES = 1000335000,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_PROPERTIES = 1000225000,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_REQUIRED_SUBGROUP_SIZE_CREATE_INFO = 1000225001,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_FEATURES = 1000225002,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_FEATURES = 1000138000,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_PROPERTIES = 1000138001,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_INLINE_UNIFORM_BLOCK = 1000138002,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_INLINE_UNIFORM_BLOCK_CREATE_INFO = 1000138003,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_DOT_PRODUCT_FEATURES = 1000280000,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_DOT_PRODUCT_PROPERTIES = 1000280001,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXEL_BUFFER_ALIGNMENT_PROPERTIES = 1000281001,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_BLIT_IMAGE_INFO_2 = 1000337004,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_RESOLVE_IMAGE_INFO_2 = 1000337005,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_IMAGE_BLIT_2 = 1000337008,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_IMAGE_RESOLVE_2 = 1000337010,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_RENDERING_INFO = 1000044000,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO = 1000044001,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO = 1000044002,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DYNAMIC_RENDERING_FEATURES = 1000044003,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_RENDERING_INFO = 1000044004,
  // Provided by VK_VERSION_1_4
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_4_FEATURES = 55,
  // Provided by VK_VERSION_1_4
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_4_PROPERTIES = 56,
  // Provided by VK_VERSION_1_4
    VK_STRUCTURE_TYPE_DEVICE_QUEUE_GLOBAL_PRIORITY_CREATE_INFO = 1000174000,
  // Provided by VK_VERSION_1_4
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GLOBAL_PRIORITY_QUERY_FEATURES = 1000388000,
  // Provided by VK_VERSION_1_4
    VK_STRUCTURE_TYPE_QUEUE_FAMILY_GLOBAL_PRIORITY_PROPERTIES = 1000388001,
  // Provided by VK_VERSION_1_4
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INDEX_TYPE_UINT8_FEATURES = 1000265000,
  // Provided by VK_VERSION_1_4
    VK_STRUCTURE_TYPE_MEMORY_MAP_INFO = 1000271000,
  // Provided by VK_VERSION_1_4
    VK_STRUCTURE_TYPE_MEMORY_UNMAP_INFO = 1000271001,
  // Provided by VK_VERSION_1_4
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_5_FEATURES = 1000470000,
  // Provided by VK_VERSION_1_4
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_5_PROPERTIES = 1000470001,
  // Provided by VK_VERSION_1_4
    VK_STRUCTURE_TYPE_DEVICE_IMAGE_SUBRESOURCE_INFO = 1000470004,
  // Provided by VK_VERSION_1_4
    VK_STRUCTURE_TYPE_SUBRESOURCE_LAYOUT_2 = 1000338002,
  // Provided by VK_VERSION_1_4
    VK_STRUCTURE_TYPE_IMAGE_SUBRESOURCE_2 = 1000338003,
  // Provided by VK_VERSION_1_4
    VK_STRUCTURE_TYPE_BUFFER_USAGE_FLAGS_2_CREATE_INFO = 1000470006,
  // Provided by VK_VERSION_1_4
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_6_FEATURES = 1000545000,
  // Provided by VK_VERSION_1_4
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_6_PROPERTIES = 1000545001,
  // Provided by VK_VERSION_1_4
    VK_STRUCTURE_TYPE_BIND_MEMORY_STATUS = 1000545002,
  // Provided by VK_VERSION_1_4
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_IMAGE_COPY_FEATURES = 1000270000,
  // Provided by VK_VERSION_1_4
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_IMAGE_COPY_PROPERTIES = 1000270001,
  // Provided by VK_VERSION_1_4
    VK_STRUCTURE_TYPE_MEMORY_TO_IMAGE_COPY = 1000270002,
  // Provided by VK_VERSION_1_4
    VK_STRUCTURE_TYPE_IMAGE_TO_MEMORY_COPY = 1000270003,
  // Provided by VK_VERSION_1_4
    VK_STRUCTURE_TYPE_COPY_IMAGE_TO_MEMORY_INFO = 1000270004,
  // Provided by VK_VERSION_1_4
    VK_STRUCTURE_TYPE_COPY_MEMORY_TO_IMAGE_INFO = 1000270005,
  // Provided by VK_VERSION_1_4
    VK_STRUCTURE_TYPE_HOST_IMAGE_LAYOUT_TRANSITION_INFO = 1000270006,
  // Provided by VK_VERSION_1_4
    VK_STRUCTURE_TYPE_COPY_IMAGE_TO_IMAGE_INFO = 1000270007,
  // Provided by VK_VERSION_1_4
    VK_STRUCTURE_TYPE_SUBRESOURCE_HOST_MEMCPY_SIZE = 1000270008,
  // Provided by VK_VERSION_1_4
    VK_STRUCTURE_TYPE_HOST_IMAGE_COPY_DEVICE_PERFORMANCE_QUERY = 1000270009,
  // Provided by VK_VERSION_1_4
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_ROTATE_FEATURES = 1000416000,
  // Provided by VK_VERSION_1_4
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT_CONTROLS_2_FEATURES = 1000528000,
  // Provided by VK_VERSION_1_4
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_EXPECT_ASSUME_FEATURES = 1000544000,
  // Provided by VK_VERSION_1_4
    VK_STRUCTURE_TYPE_PIPELINE_CREATE_FLAGS_2_CREATE_INFO = 1000470005,
  // Provided by VK_VERSION_1_4
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PUSH_DESCRIPTOR_PROPERTIES = 1000080000,
  // Provided by VK_VERSION_1_4
    VK_STRUCTURE_TYPE_BIND_DESCRIPTOR_SETS_INFO = 1000545003,
  // Provided by VK_VERSION_1_4
    VK_STRUCTURE_TYPE_PUSH_CONSTANTS_INFO = 1000545004,
  // Provided by VK_VERSION_1_4
    VK_STRUCTURE_TYPE_PUSH_DESCRIPTOR_SET_INFO = 1000545005,
  // Provided by VK_VERSION_1_4
    VK_STRUCTURE_TYPE_PUSH_DESCRIPTOR_SET_WITH_TEMPLATE_INFO = 1000545006,
  // Provided by VK_VERSION_1_4
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_PROTECTED_ACCESS_FEATURES = 1000466000,
  // Provided by VK_VERSION_1_4
    VK_STRUCTURE_TYPE_PIPELINE_ROBUSTNESS_CREATE_INFO = 1000068000,
  // Provided by VK_VERSION_1_4
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_ROBUSTNESS_FEATURES = 1000068001,
  // Provided by VK_VERSION_1_4
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_ROBUSTNESS_PROPERTIES = 1000068002,
  // Provided by VK_VERSION_1_4
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINE_RASTERIZATION_FEATURES = 1000259000,
  // Provided by VK_VERSION_1_4
    VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_LINE_STATE_CREATE_INFO = 1000259001,
  // Provided by VK_VERSION_1_4
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINE_RASTERIZATION_PROPERTIES = 1000259002,
  // Provided by VK_VERSION_1_4
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_PROPERTIES = 1000525000,
  // Provided by VK_VERSION_1_4
    VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO = 1000190001,
  // Provided by VK_VERSION_1_4
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_FEATURES = 1000190002,
  // Provided by VK_VERSION_1_4
    VK_STRUCTURE_TYPE_RENDERING_AREA_INFO = 1000470003,
  // Provided by VK_VERSION_1_4
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DYNAMIC_RENDERING_LOCAL_READ_FEATURES = 1000232000,
  // Provided by VK_VERSION_1_4
    VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_LOCATION_INFO = 1000232001,
  // Provided by VK_VERSION_1_4
    VK_STRUCTURE_TYPE_RENDERING_INPUT_ATTACHMENT_INDEX_INFO = 1000232002,
  // Provided by VK_KHR_swapchain
    VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR = 1000001000,
  // Provided by VK_KHR_swapchain
    VK_STRUCTURE_TYPE_PRESENT_INFO_KHR = 1000001001,
  // Provided by VK_VERSION_1_1 with VK_KHR_swapchain, VK_KHR_device_group with VK_KHR_surface
    VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_CAPABILITIES_KHR = 1000060007,
  // Provided by VK_VERSION_1_1 with VK_KHR_swapchain, VK_KHR_device_group with VK_KHR_swapchain
    VK_STRUCTURE_TYPE_IMAGE_SWAPCHAIN_CREATE_INFO_KHR = 1000060008,
  // Provided by VK_VERSION_1_1 with VK_KHR_swapchain, VK_KHR_device_group with VK_KHR_swapchain
    VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_SWAPCHAIN_INFO_KHR = 1000060009,
  // Provided by VK_VERSION_1_1 with VK_KHR_swapchain, VK_KHR_device_group with VK_KHR_swapchain
    VK_STRUCTURE_TYPE_ACQUIRE_NEXT_IMAGE_INFO_KHR = 1000060010,
  // Provided by VK_VERSION_1_1 with VK_KHR_swapchain, VK_KHR_device_group with VK_KHR_swapchain
    VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_INFO_KHR = 1000060011,
  // Provided by VK_VERSION_1_1 with VK_KHR_swapchain, VK_KHR_device_group with VK_KHR_swapchain
    VK_STRUCTURE_TYPE_DEVICE_GROUP_SWAPCHAIN_CREATE_INFO_KHR = 1000060012,
  // Provided by VK_KHR_display
    VK_STRUCTURE_TYPE_DISPLAY_MODE_CREATE_INFO_KHR = 1000002000,
  // Provided by VK_KHR_display
    VK_STRUCTURE_TYPE_DISPLAY_SURFACE_CREATE_INFO_KHR = 1000002001,
  // Provided by VK_KHR_display_swapchain
    VK_STRUCTURE_TYPE_DISPLAY_PRESENT_INFO_KHR = 1000003000,
  // Provided by VK_KHR_xlib_surface
    VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR = 1000004000,
  // Provided by VK_KHR_xcb_surface
    VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR = 1000005000,
  // Provided by VK_KHR_wayland_surface
    VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR = 1000006000,
  // Provided by VK_KHR_android_surface
    VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR = 1000008000,
  // Provided by VK_KHR_win32_surface
    VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR = 1000009000,
  // Provided by VK_EXT_debug_report
    VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT = 1000011000,
  // Provided by VK_AMD_rasterization_order
    VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_RASTERIZATION_ORDER_AMD = 1000018000,
  // Provided by VK_EXT_debug_marker
    VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_NAME_INFO_EXT = 1000022000,
  // Provided by VK_EXT_debug_marker
    VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_TAG_INFO_EXT = 1000022001,
  // Provided by VK_EXT_debug_marker
    VK_STRUCTURE_TYPE_DEBUG_MARKER_MARKER_INFO_EXT = 1000022002,
  // Provided by VK_KHR_video_queue
    VK_STRUCTURE_TYPE_VIDEO_PROFILE_INFO_KHR = 1000023000,
  // Provided by VK_KHR_video_queue
    VK_STRUCTURE_TYPE_VIDEO_CAPABILITIES_KHR = 1000023001,
  // Provided by VK_KHR_video_queue
    VK_STRUCTURE_TYPE_VIDEO_PICTURE_RESOURCE_INFO_KHR = 1000023002,
  // Provided by VK_KHR_video_queue
    VK_STRUCTURE_TYPE_VIDEO_SESSION_MEMORY_REQUIREMENTS_KHR = 1000023003,
  // Provided by VK_KHR_video_queue
    VK_STRUCTURE_TYPE_BIND_VIDEO_SESSION_MEMORY_INFO_KHR = 1000023004,
  // Provided by VK_KHR_video_queue
    VK_STRUCTURE_TYPE_VIDEO_SESSION_CREATE_INFO_KHR = 1000023005,
  // Provided by VK_KHR_video_queue
    VK_STRUCTURE_TYPE_VIDEO_SESSION_PARAMETERS_CREATE_INFO_KHR = 1000023006,
  // Provided by VK_KHR_video_queue
    VK_STRUCTURE_TYPE_VIDEO_SESSION_PARAMETERS_UPDATE_INFO_KHR = 1000023007,
  // Provided by VK_KHR_video_queue
    VK_STRUCTURE_TYPE_VIDEO_BEGIN_CODING_INFO_KHR = 1000023008,
  // Provided by VK_KHR_video_queue
    VK_STRUCTURE_TYPE_VIDEO_END_CODING_INFO_KHR = 1000023009,
  // Provided by VK_KHR_video_queue
    VK_STRUCTURE_TYPE_VIDEO_CODING_CONTROL_INFO_KHR = 1000023010,
  // Provided by VK_KHR_video_queue
    VK_STRUCTURE_TYPE_VIDEO_REFERENCE_SLOT_INFO_KHR = 1000023011,
  // Provided by VK_KHR_video_queue
    VK_STRUCTURE_TYPE_QUEUE_FAMILY_VIDEO_PROPERTIES_KHR = 1000023012,
  // Provided by VK_KHR_video_queue
    VK_STRUCTURE_TYPE_VIDEO_PROFILE_LIST_INFO_KHR = 1000023013,
  // Provided by VK_KHR_video_queue
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VIDEO_FORMAT_INFO_KHR = 1000023014,
  // Provided by VK_KHR_video_queue
    VK_STRUCTURE_TYPE_VIDEO_FORMAT_PROPERTIES_KHR = 1000023015,
  // Provided by VK_KHR_video_queue
    VK_STRUCTURE_TYPE_QUEUE_FAMILY_QUERY_RESULT_STATUS_PROPERTIES_KHR = 1000023016,
  // Provided by VK_KHR_video_decode_queue
    VK_STRUCTURE_TYPE_VIDEO_DECODE_INFO_KHR = 1000024000,
  // Provided by VK_KHR_video_decode_queue
    VK_STRUCTURE_TYPE_VIDEO_DECODE_CAPABILITIES_KHR = 1000024001,
  // Provided by VK_KHR_video_decode_queue
    VK_STRUCTURE_TYPE_VIDEO_DECODE_USAGE_INFO_KHR = 1000024002,
  // Provided by VK_NV_dedicated_allocation
    VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_IMAGE_CREATE_INFO_NV = 1000026000,
  // Provided by VK_NV_dedicated_allocation
    VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_BUFFER_CREATE_INFO_NV = 1000026001,
  // Provided by VK_NV_dedicated_allocation
    VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_MEMORY_ALLOCATE_INFO_NV = 1000026002,
  // Provided by VK_EXT_transform_feedback
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_FEATURES_EXT = 1000028000,
  // Provided by VK_EXT_transform_feedback
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_PROPERTIES_EXT = 1000028001,
  // Provided by VK_EXT_transform_feedback
    VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_STREAM_CREATE_INFO_EXT = 1000028002,
  // Provided by VK_NVX_binary_import
    VK_STRUCTURE_TYPE_CU_MODULE_CREATE_INFO_NVX = 1000029000,
  // Provided by VK_NVX_binary_import
    VK_STRUCTURE_TYPE_CU_FUNCTION_CREATE_INFO_NVX = 1000029001,
  // Provided by VK_NVX_binary_import
    VK_STRUCTURE_TYPE_CU_LAUNCH_INFO_NVX = 1000029002,
  // Provided by VK_NVX_binary_import
    VK_STRUCTURE_TYPE_CU_MODULE_TEXTURING_MODE_CREATE_INFO_NVX = 1000029004,
  // Provided by VK_NVX_image_view_handle
    VK_STRUCTURE_TYPE_IMAGE_VIEW_HANDLE_INFO_NVX = 1000030000,
  // Provided by VK_NVX_image_view_handle
    VK_STRUCTURE_TYPE_IMAGE_VIEW_ADDRESS_PROPERTIES_NVX = 1000030001,
  // Provided by VK_KHR_video_encode_h264
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_CAPABILITIES_KHR = 1000038000,
  // Provided by VK_KHR_video_encode_h264
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_SESSION_PARAMETERS_CREATE_INFO_KHR = 1000038001,
  // Provided by VK_KHR_video_encode_h264
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_SESSION_PARAMETERS_ADD_INFO_KHR = 1000038002,
  // Provided by VK_KHR_video_encode_h264
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_PICTURE_INFO_KHR = 1000038003,
  // Provided by VK_KHR_video_encode_h264
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_DPB_SLOT_INFO_KHR = 1000038004,
  // Provided by VK_KHR_video_encode_h264
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_NALU_SLICE_INFO_KHR = 1000038005,
  // Provided by VK_KHR_video_encode_h264
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_GOP_REMAINING_FRAME_INFO_KHR = 1000038006,
  // Provided by VK_KHR_video_encode_h264
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_PROFILE_INFO_KHR = 1000038007,
  // Provided by VK_KHR_video_encode_h264
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_RATE_CONTROL_INFO_KHR = 1000038008,
  // Provided by VK_KHR_video_encode_h264
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_RATE_CONTROL_LAYER_INFO_KHR = 1000038009,
  // Provided by VK_KHR_video_encode_h264
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_SESSION_CREATE_INFO_KHR = 1000038010,
  // Provided by VK_KHR_video_encode_h264
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_QUALITY_LEVEL_PROPERTIES_KHR = 1000038011,
  // Provided by VK_KHR_video_encode_h264
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_SESSION_PARAMETERS_GET_INFO_KHR = 1000038012,
  // Provided by VK_KHR_video_encode_h264
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_SESSION_PARAMETERS_FEEDBACK_INFO_KHR = 1000038013,
  // Provided by VK_KHR_video_encode_h265
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_CAPABILITIES_KHR = 1000039000,
  // Provided by VK_KHR_video_encode_h265
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_SESSION_PARAMETERS_CREATE_INFO_KHR = 1000039001,
  // Provided by VK_KHR_video_encode_h265
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_SESSION_PARAMETERS_ADD_INFO_KHR = 1000039002,
  // Provided by VK_KHR_video_encode_h265
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_PICTURE_INFO_KHR = 1000039003,
  // Provided by VK_KHR_video_encode_h265
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_DPB_SLOT_INFO_KHR = 1000039004,
  // Provided by VK_KHR_video_encode_h265
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_NALU_SLICE_SEGMENT_INFO_KHR = 1000039005,
  // Provided by VK_KHR_video_encode_h265
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_GOP_REMAINING_FRAME_INFO_KHR = 1000039006,
  // Provided by VK_KHR_video_encode_h265
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_PROFILE_INFO_KHR = 1000039007,
  // Provided by VK_KHR_video_encode_h265
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_RATE_CONTROL_INFO_KHR = 1000039009,
  // Provided by VK_KHR_video_encode_h265
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_RATE_CONTROL_LAYER_INFO_KHR = 1000039010,
  // Provided by VK_KHR_video_encode_h265
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_SESSION_CREATE_INFO_KHR = 1000039011,
  // Provided by VK_KHR_video_encode_h265
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_QUALITY_LEVEL_PROPERTIES_KHR = 1000039012,
  // Provided by VK_KHR_video_encode_h265
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_SESSION_PARAMETERS_GET_INFO_KHR = 1000039013,
  // Provided by VK_KHR_video_encode_h265
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_SESSION_PARAMETERS_FEEDBACK_INFO_KHR = 1000039014,
  // Provided by VK_KHR_video_decode_h264
    VK_STRUCTURE_TYPE_VIDEO_DECODE_H264_CAPABILITIES_KHR = 1000040000,
  // Provided by VK_KHR_video_decode_h264
    VK_STRUCTURE_TYPE_VIDEO_DECODE_H264_PICTURE_INFO_KHR = 1000040001,
  // Provided by VK_KHR_video_decode_h264
    VK_STRUCTURE_TYPE_VIDEO_DECODE_H264_PROFILE_INFO_KHR = 1000040003,
  // Provided by VK_KHR_video_decode_h264
    VK_STRUCTURE_TYPE_VIDEO_DECODE_H264_SESSION_PARAMETERS_CREATE_INFO_KHR = 1000040004,
  // Provided by VK_KHR_video_decode_h264
    VK_STRUCTURE_TYPE_VIDEO_DECODE_H264_SESSION_PARAMETERS_ADD_INFO_KHR = 1000040005,
  // Provided by VK_KHR_video_decode_h264
    VK_STRUCTURE_TYPE_VIDEO_DECODE_H264_DPB_SLOT_INFO_KHR = 1000040006,
  // Provided by VK_AMD_texture_gather_bias_lod
    VK_STRUCTURE_TYPE_TEXTURE_LOD_GATHER_FORMAT_PROPERTIES_AMD = 1000041000,
  // Provided by VK_GGP_stream_descriptor_surface
    VK_STRUCTURE_TYPE_STREAM_DESCRIPTOR_SURFACE_CREATE_INFO_GGP = 1000049000,
  // Provided by VK_NV_corner_sampled_image
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CORNER_SAMPLED_IMAGE_FEATURES_NV = 1000050000,
  // Provided by VK_NV_external_memory
    VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO_NV = 1000056000,
  // Provided by VK_NV_external_memory
    VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_NV = 1000056001,
  // Provided by VK_NV_external_memory_win32
    VK_STRUCTURE_TYPE_IMPORT_MEMORY_WIN32_HANDLE_INFO_NV = 1000057000,
  // Provided by VK_NV_external_memory_win32
    VK_STRUCTURE_TYPE_EXPORT_MEMORY_WIN32_HANDLE_INFO_NV = 1000057001,
  // Provided by VK_NV_win32_keyed_mutex
    VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_NV = 1000058000,
  // Provided by VK_EXT_validation_flags
    VK_STRUCTURE_TYPE_VALIDATION_FLAGS_EXT = 1000061000,
  // Provided by VK_NN_vi_surface
    VK_STRUCTURE_TYPE_VI_SURFACE_CREATE_INFO_NN = 1000062000,
  // Provided by VK_EXT_astc_decode_mode
    VK_STRUCTURE_TYPE_IMAGE_VIEW_ASTC_DECODE_MODE_EXT = 1000067000,
  // Provided by VK_EXT_astc_decode_mode
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ASTC_DECODE_FEATURES_EXT = 1000067001,
  // Provided by VK_KHR_external_memory_win32
    VK_STRUCTURE_TYPE_IMPORT_MEMORY_WIN32_HANDLE_INFO_KHR = 1000073000,
  // Provided by VK_KHR_external_memory_win32
    VK_STRUCTURE_TYPE_EXPORT_MEMORY_WIN32_HANDLE_INFO_KHR = 1000073001,
  // Provided by VK_KHR_external_memory_win32
    VK_STRUCTURE_TYPE_MEMORY_WIN32_HANDLE_PROPERTIES_KHR = 1000073002,
  // Provided by VK_KHR_external_memory_win32
    VK_STRUCTURE_TYPE_MEMORY_GET_WIN32_HANDLE_INFO_KHR = 1000073003,
  // Provided by VK_KHR_external_memory_fd
    VK_STRUCTURE_TYPE_IMPORT_MEMORY_FD_INFO_KHR = 1000074000,
  // Provided by VK_KHR_external_memory_fd
    VK_STRUCTURE_TYPE_MEMORY_FD_PROPERTIES_KHR = 1000074001,
  // Provided by VK_KHR_external_memory_fd
    VK_STRUCTURE_TYPE_MEMORY_GET_FD_INFO_KHR = 1000074002,
  // Provided by VK_KHR_win32_keyed_mutex
    VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_KHR = 1000075000,
  // Provided by VK_KHR_external_semaphore_win32
    VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_WIN32_HANDLE_INFO_KHR = 1000078000,
  // Provided by VK_KHR_external_semaphore_win32
    VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_WIN32_HANDLE_INFO_KHR = 1000078001,
  // Provided by VK_KHR_external_semaphore_win32
    VK_STRUCTURE_TYPE_D3D12_FENCE_SUBMIT_INFO_KHR = 1000078002,
  // Provided by VK_KHR_external_semaphore_win32
    VK_STRUCTURE_TYPE_SEMAPHORE_GET_WIN32_HANDLE_INFO_KHR = 1000078003,
  // Provided by VK_KHR_external_semaphore_fd
    VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_FD_INFO_KHR = 1000079000,
  // Provided by VK_KHR_external_semaphore_fd
    VK_STRUCTURE_TYPE_SEMAPHORE_GET_FD_INFO_KHR = 1000079001,
  // Provided by VK_EXT_conditional_rendering
    VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_CONDITIONAL_RENDERING_INFO_EXT = 1000081000,
  // Provided by VK_EXT_conditional_rendering
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CONDITIONAL_RENDERING_FEATURES_EXT = 1000081001,
  // Provided by VK_EXT_conditional_rendering
    VK_STRUCTURE_TYPE_CONDITIONAL_RENDERING_BEGIN_INFO_EXT = 1000081002,
  // Provided by VK_KHR_incremental_present
    VK_STRUCTURE_TYPE_PRESENT_REGIONS_KHR = 1000084000,
  // Provided by VK_NV_clip_space_w_scaling
    VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_W_SCALING_STATE_CREATE_INFO_NV = 1000087000,
  // Provided by VK_EXT_display_surface_counter
    VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_EXT = 1000090000,
  // Provided by VK_EXT_display_control
    VK_STRUCTURE_TYPE_DISPLAY_POWER_INFO_EXT = 1000091000,
  // Provided by VK_EXT_display_control
    VK_STRUCTURE_TYPE_DEVICE_EVENT_INFO_EXT = 1000091001,
  // Provided by VK_EXT_display_control
    VK_STRUCTURE_TYPE_DISPLAY_EVENT_INFO_EXT = 1000091002,
  // Provided by VK_EXT_display_control
    VK_STRUCTURE_TYPE_SWAPCHAIN_COUNTER_CREATE_INFO_EXT = 1000091003,
  // Provided by VK_GOOGLE_display_timing
    VK_STRUCTURE_TYPE_PRESENT_TIMES_INFO_GOOGLE = 1000092000,
  // Provided by VK_NVX_multiview_per_view_attributes
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PER_VIEW_ATTRIBUTES_PROPERTIES_NVX = 1000097000,
  // Provided by VK_NVX_multiview_per_view_attributes with VK_VERSION_1_3 or VK_KHR_dynamic_rendering
    VK_STRUCTURE_TYPE_MULTIVIEW_PER_VIEW_ATTRIBUTES_INFO_NVX = 1000044009,
  // Provided by VK_NV_viewport_swizzle
    VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_SWIZZLE_STATE_CREATE_INFO_NV = 1000098000,
  // Provided by VK_EXT_discard_rectangles
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DISCARD_RECTANGLE_PROPERTIES_EXT = 1000099000,
  // Provided by VK_EXT_discard_rectangles
    VK_STRUCTURE_TYPE_PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT = 1000099001,
  // Provided by VK_EXT_conservative_rasterization
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CONSERVATIVE_RASTERIZATION_PROPERTIES_EXT = 1000101000,
  // Provided by VK_EXT_conservative_rasterization
    VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_CONSERVATIVE_STATE_CREATE_INFO_EXT = 1000101001,
  // Provided by VK_EXT_depth_clip_enable
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_CLIP_ENABLE_FEATURES_EXT = 1000102000,
  // Provided by VK_EXT_depth_clip_enable
    VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_DEPTH_CLIP_STATE_CREATE_INFO_EXT = 1000102001,
  // Provided by VK_EXT_hdr_metadata
    VK_STRUCTURE_TYPE_HDR_METADATA_EXT = 1000105000,
  // Provided by VK_IMG_relaxed_line_rasterization
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RELAXED_LINE_RASTERIZATION_FEATURES_IMG = 1000110000,
  // Provided by VK_KHR_shared_presentable_image
    VK_STRUCTURE_TYPE_SHARED_PRESENT_SURFACE_CAPABILITIES_KHR = 1000111000,
  // Provided by VK_KHR_external_fence_win32
    VK_STRUCTURE_TYPE_IMPORT_FENCE_WIN32_HANDLE_INFO_KHR = 1000114000,
  // Provided by VK_KHR_external_fence_win32
    VK_STRUCTURE_TYPE_EXPORT_FENCE_WIN32_HANDLE_INFO_KHR = 1000114001,
  // Provided by VK_KHR_external_fence_win32
    VK_STRUCTURE_TYPE_FENCE_GET_WIN32_HANDLE_INFO_KHR = 1000114002,
  // Provided by VK_KHR_external_fence_fd
    VK_STRUCTURE_TYPE_IMPORT_FENCE_FD_INFO_KHR = 1000115000,
  // Provided by VK_KHR_external_fence_fd
    VK_STRUCTURE_TYPE_FENCE_GET_FD_INFO_KHR = 1000115001,
  // Provided by VK_KHR_performance_query
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PERFORMANCE_QUERY_FEATURES_KHR = 1000116000,
  // Provided by VK_KHR_performance_query
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PERFORMANCE_QUERY_PROPERTIES_KHR = 1000116001,
  // Provided by VK_KHR_performance_query
    VK_STRUCTURE_TYPE_QUERY_POOL_PERFORMANCE_CREATE_INFO_KHR = 1000116002,
  // Provided by VK_KHR_performance_query
    VK_STRUCTURE_TYPE_PERFORMANCE_QUERY_SUBMIT_INFO_KHR = 1000116003,
  // Provided by VK_KHR_performance_query
    VK_STRUCTURE_TYPE_ACQUIRE_PROFILING_LOCK_INFO_KHR = 1000116004,
  // Provided by VK_KHR_performance_query
    VK_STRUCTURE_TYPE_PERFORMANCE_COUNTER_KHR = 1000116005,
  // Provided by VK_KHR_performance_query
    VK_STRUCTURE_TYPE_PERFORMANCE_COUNTER_DESCRIPTION_KHR = 1000116006,
  // Provided by VK_KHR_get_surface_capabilities2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SURFACE_INFO_2_KHR = 1000119000,
  // Provided by VK_KHR_get_surface_capabilities2
    VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_KHR = 1000119001,
  // Provided by VK_KHR_get_surface_capabilities2
    VK_STRUCTURE_TYPE_SURFACE_FORMAT_2_KHR = 1000119002,
  // Provided by VK_KHR_get_display_properties2
    VK_STRUCTURE_TYPE_DISPLAY_PROPERTIES_2_KHR = 1000121000,
  // Provided by VK_KHR_get_display_properties2
    VK_STRUCTURE_TYPE_DISPLAY_PLANE_PROPERTIES_2_KHR = 1000121001,
  // Provided by VK_KHR_get_display_properties2
    VK_STRUCTURE_TYPE_DISPLAY_MODE_PROPERTIES_2_KHR = 1000121002,
  // Provided by VK_KHR_get_display_properties2
    VK_STRUCTURE_TYPE_DISPLAY_PLANE_INFO_2_KHR = 1000121003,
  // Provided by VK_KHR_get_display_properties2
    VK_STRUCTURE_TYPE_DISPLAY_PLANE_CAPABILITIES_2_KHR = 1000121004,
  // Provided by VK_MVK_ios_surface
    VK_STRUCTURE_TYPE_IOS_SURFACE_CREATE_INFO_MVK = 1000122000,
  // Provided by VK_MVK_macos_surface
    VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK = 1000123000,
  // Provided by VK_EXT_debug_utils
    VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT = 1000128000,
  // Provided by VK_EXT_debug_utils
    VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_TAG_INFO_EXT = 1000128001,
  // Provided by VK_EXT_debug_utils
    VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT = 1000128002,
  // Provided by VK_EXT_debug_utils
    VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CALLBACK_DATA_EXT = 1000128003,
  // Provided by VK_EXT_debug_utils
    VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT = 1000128004,
  // Provided by VK_ANDROID_external_memory_android_hardware_buffer
    VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_USAGE_ANDROID = 1000129000,
  // Provided by VK_ANDROID_external_memory_android_hardware_buffer
    VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_PROPERTIES_ANDROID = 1000129001,
  // Provided by VK_ANDROID_external_memory_android_hardware_buffer
    VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_FORMAT_PROPERTIES_ANDROID = 1000129002,
  // Provided by VK_ANDROID_external_memory_android_hardware_buffer
    VK_STRUCTURE_TYPE_IMPORT_ANDROID_HARDWARE_BUFFER_INFO_ANDROID = 1000129003,
  // Provided by VK_ANDROID_external_memory_android_hardware_buffer
    VK_STRUCTURE_TYPE_MEMORY_GET_ANDROID_HARDWARE_BUFFER_INFO_ANDROID = 1000129004,
  // Provided by VK_ANDROID_external_memory_android_hardware_buffer
    VK_STRUCTURE_TYPE_EXTERNAL_FORMAT_ANDROID = 1000129005,
  // Provided by VK_ANDROID_external_memory_android_hardware_buffer with VK_KHR_format_feature_flags2 or VK_VERSION_1_3
    VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_FORMAT_PROPERTIES_2_ANDROID = 1000129006,
  // Provided by VK_AMD_gpa_interface
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GPA_FEATURES_AMD = 1000133000,
  // Provided by VK_AMD_gpa_interface
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GPA_PROPERTIES_AMD = 1000133001,
  // Provided by VK_AMD_gpa_interface
    VK_STRUCTURE_TYPE_GPA_SAMPLE_BEGIN_INFO_AMD = 1000133002,
  // Provided by VK_AMD_gpa_interface
    VK_STRUCTURE_TYPE_GPA_SESSION_CREATE_INFO_AMD = 1000133003,
  // Provided by VK_AMD_gpa_interface
    VK_STRUCTURE_TYPE_GPA_DEVICE_CLOCK_MODE_INFO_AMD = 1000133004,
  // Provided by VK_AMD_gpa_interface
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GPA_PROPERTIES_2_AMD = 1000133005,
  // Provided by VK_AMD_gpa_interface
    VK_STRUCTURE_TYPE_GPA_DEVICE_GET_CLOCK_INFO_AMD = 1000133006,
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_AMDX_shader_enqueue
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ENQUEUE_FEATURES_AMDX = 1000134000,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_AMDX_shader_enqueue
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ENQUEUE_PROPERTIES_AMDX = 1000134001,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_AMDX_shader_enqueue
    VK_STRUCTURE_TYPE_EXECUTION_GRAPH_PIPELINE_SCRATCH_SIZE_AMDX = 1000134002,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_AMDX_shader_enqueue
    VK_STRUCTURE_TYPE_EXECUTION_GRAPH_PIPELINE_CREATE_INFO_AMDX = 1000134003,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_AMDX_shader_enqueue
    VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_NODE_CREATE_INFO_AMDX = 1000134004,
#endif
  // Provided by VK_EXT_descriptor_heap
    VK_STRUCTURE_TYPE_TEXEL_BUFFER_DESCRIPTOR_INFO_EXT = 1000135000,
  // Provided by VK_EXT_descriptor_heap
    VK_STRUCTURE_TYPE_IMAGE_DESCRIPTOR_INFO_EXT = 1000135001,
  // Provided by VK_EXT_descriptor_heap
    VK_STRUCTURE_TYPE_RESOURCE_DESCRIPTOR_INFO_EXT = 1000135002,
  // Provided by VK_EXT_descriptor_heap
    VK_STRUCTURE_TYPE_BIND_HEAP_INFO_EXT = 1000135003,
  // Provided by VK_EXT_descriptor_heap
    VK_STRUCTURE_TYPE_PUSH_DATA_INFO_EXT = 1000135004,
  // Provided by VK_EXT_descriptor_heap
    VK_STRUCTURE_TYPE_DESCRIPTOR_SET_AND_BINDING_MAPPING_EXT = 1000135005,
  // Provided by VK_EXT_descriptor_heap
    VK_STRUCTURE_TYPE_SHADER_DESCRIPTOR_SET_AND_BINDING_MAPPING_INFO_EXT = 1000135006,
  // Provided by VK_EXT_descriptor_heap
    VK_STRUCTURE_TYPE_OPAQUE_CAPTURE_DATA_CREATE_INFO_EXT = 1000135007,
  // Provided by VK_EXT_descriptor_heap
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_HEAP_PROPERTIES_EXT = 1000135008,
  // Provided by VK_EXT_descriptor_heap
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_HEAP_FEATURES_EXT = 1000135009,
  // Provided by VK_EXT_descriptor_heap
    VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_DESCRIPTOR_HEAP_INFO_EXT = 1000135010,
  // Provided by VK_EXT_custom_border_color with VK_EXT_descriptor_heap
    VK_STRUCTURE_TYPE_SAMPLER_CUSTOM_BORDER_COLOR_INDEX_CREATE_INFO_EXT = 1000135011,
  // Provided by VK_EXT_descriptor_heap with VK_NV_device_generated_commands
    VK_STRUCTURE_TYPE_INDIRECT_COMMANDS_LAYOUT_PUSH_DATA_TOKEN_NV = 1000135012,
  // Provided by VK_EXT_descriptor_heap with VK_EXT_fragment_density_map
    VK_STRUCTURE_TYPE_SUBSAMPLED_IMAGE_FORMAT_PROPERTIES_EXT = 1000135013,
  // Provided by VK_EXT_descriptor_heap with VK_ARM_tensors
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_HEAP_TENSOR_PROPERTIES_ARM = 1000135014,
  // Provided by VK_AMD_mixed_attachment_samples with VK_VERSION_1_3 or VK_KHR_dynamic_rendering
    VK_STRUCTURE_TYPE_ATTACHMENT_SAMPLE_COUNT_INFO_AMD = 1000044008,
  // Provided by VK_KHR_shader_bfloat16
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_BFLOAT16_FEATURES_KHR = 1000141000,
  // Provided by VK_EXT_sample_locations
    VK_STRUCTURE_TYPE_SAMPLE_LOCATIONS_INFO_EXT = 1000143000,
  // Provided by VK_EXT_sample_locations
    VK_STRUCTURE_TYPE_RENDER_PASS_SAMPLE_LOCATIONS_BEGIN_INFO_EXT = 1000143001,
  // Provided by VK_EXT_sample_locations
    VK_STRUCTURE_TYPE_PIPELINE_SAMPLE_LOCATIONS_STATE_CREATE_INFO_EXT = 1000143002,
  // Provided by VK_EXT_sample_locations
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLE_LOCATIONS_PROPERTIES_EXT = 1000143003,
  // Provided by VK_EXT_sample_locations
    VK_STRUCTURE_TYPE_MULTISAMPLE_PROPERTIES_EXT = 1000143004,
  // Provided by VK_EXT_blend_operation_advanced
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BLEND_OPERATION_ADVANCED_FEATURES_EXT = 1000148000,
  // Provided by VK_EXT_blend_operation_advanced
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BLEND_OPERATION_ADVANCED_PROPERTIES_EXT = 1000148001,
  // Provided by VK_EXT_blend_operation_advanced
    VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_ADVANCED_STATE_CREATE_INFO_EXT = 1000148002,
  // Provided by VK_NV_fragment_coverage_to_color
    VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_TO_COLOR_STATE_CREATE_INFO_NV = 1000149000,
  // Provided by VK_KHR_acceleration_structure
    VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_KHR = 1000150007,
  // Provided by VK_KHR_acceleration_structure
    VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR = 1000150000,
  // Provided by VK_KHR_acceleration_structure
    VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_DEVICE_ADDRESS_INFO_KHR = 1000150002,
  // Provided by VK_KHR_acceleration_structure
    VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_AABBS_DATA_KHR = 1000150003,
  // Provided by VK_KHR_acceleration_structure
    VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_INSTANCES_DATA_KHR = 1000150004,
  // Provided by VK_KHR_acceleration_structure
    VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR = 1000150005,
  // Provided by VK_KHR_acceleration_structure
    VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR = 1000150006,
  // Provided by VK_KHR_acceleration_structure
    VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_VERSION_INFO_KHR = 1000150009,
  // Provided by VK_KHR_acceleration_structure
    VK_STRUCTURE_TYPE_COPY_ACCELERATION_STRUCTURE_INFO_KHR = 1000150010,
  // Provided by VK_KHR_acceleration_structure
    VK_STRUCTURE_TYPE_COPY_ACCELERATION_STRUCTURE_TO_MEMORY_INFO_KHR = 1000150011,
  // Provided by VK_KHR_acceleration_structure
    VK_STRUCTURE_TYPE_COPY_MEMORY_TO_ACCELERATION_STRUCTURE_INFO_KHR = 1000150012,
  // Provided by VK_KHR_acceleration_structure
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ACCELERATION_STRUCTURE_FEATURES_KHR = 1000150013,
  // Provided by VK_KHR_acceleration_structure
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ACCELERATION_STRUCTURE_PROPERTIES_KHR = 1000150014,
  // Provided by VK_KHR_acceleration_structure
    VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR = 1000150017,
  // Provided by VK_KHR_acceleration_structure
    VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR = 1000150020,
  // Provided by VK_KHR_ray_tracing_pipeline
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_FEATURES_KHR = 1000347000,
  // Provided by VK_KHR_ray_tracing_pipeline
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_PROPERTIES_KHR = 1000347001,
  // Provided by VK_KHR_ray_tracing_pipeline
    VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CREATE_INFO_KHR = 1000150015,
  // Provided by VK_KHR_ray_tracing_pipeline
    VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR = 1000150016,
  // Provided by VK_KHR_ray_tracing_pipeline
    VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_INTERFACE_CREATE_INFO_KHR = 1000150018,
  // Provided by VK_KHR_ray_query
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_QUERY_FEATURES_KHR = 1000348013,
  // Provided by VK_NV_framebuffer_mixed_samples
    VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_MODULATION_STATE_CREATE_INFO_NV = 1000152000,
  // Provided by VK_NV_shader_sm_builtins
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SM_BUILTINS_FEATURES_NV = 1000154000,
  // Provided by VK_NV_shader_sm_builtins
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SM_BUILTINS_PROPERTIES_NV = 1000154001,
  // Provided by VK_EXT_image_drm_format_modifier
    VK_STRUCTURE_TYPE_DRM_FORMAT_MODIFIER_PROPERTIES_LIST_EXT = 1000158000,
  // Provided by VK_EXT_image_drm_format_modifier
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_DRM_FORMAT_MODIFIER_INFO_EXT = 1000158002,
  // Provided by VK_EXT_image_drm_format_modifier
    VK_STRUCTURE_TYPE_IMAGE_DRM_FORMAT_MODIFIER_LIST_CREATE_INFO_EXT = 1000158003,
  // Provided by VK_EXT_image_drm_format_modifier
    VK_STRUCTURE_TYPE_IMAGE_DRM_FORMAT_MODIFIER_EXPLICIT_CREATE_INFO_EXT = 1000158004,
  // Provided by VK_EXT_image_drm_format_modifier
    VK_STRUCTURE_TYPE_IMAGE_DRM_FORMAT_MODIFIER_PROPERTIES_EXT = 1000158005,
  // Provided by VK_EXT_image_drm_format_modifier with VK_KHR_format_feature_flags2 or VK_VERSION_1_3
    VK_STRUCTURE_TYPE_DRM_FORMAT_MODIFIER_PROPERTIES_LIST_2_EXT = 1000158006,
  // Provided by VK_EXT_validation_cache
    VK_STRUCTURE_TYPE_VALIDATION_CACHE_CREATE_INFO_EXT = 1000160000,
  // Provided by VK_EXT_validation_cache
    VK_STRUCTURE_TYPE_SHADER_MODULE_VALIDATION_CACHE_CREATE_INFO_EXT = 1000160001,
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_KHR_portability_subset
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PORTABILITY_SUBSET_FEATURES_KHR = 1000163000,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_KHR_portability_subset
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PORTABILITY_SUBSET_PROPERTIES_KHR = 1000163001,
#endif
  // Provided by VK_NV_shading_rate_image
    VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_SHADING_RATE_IMAGE_STATE_CREATE_INFO_NV = 1000164000,
  // Provided by VK_NV_shading_rate_image
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADING_RATE_IMAGE_FEATURES_NV = 1000164001,
  // Provided by VK_NV_shading_rate_image
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADING_RATE_IMAGE_PROPERTIES_NV = 1000164002,
  // Provided by VK_NV_shading_rate_image
    VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_COARSE_SAMPLE_ORDER_STATE_CREATE_INFO_NV = 1000164005,
  // Provided by VK_NV_ray_tracing
    VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CREATE_INFO_NV = 1000165000,
  // Provided by VK_NV_ray_tracing
    VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_NV = 1000165001,
  // Provided by VK_NV_ray_tracing
    VK_STRUCTURE_TYPE_GEOMETRY_NV = 1000165003,
  // Provided by VK_NV_ray_tracing
    VK_STRUCTURE_TYPE_GEOMETRY_TRIANGLES_NV = 1000165004,
  // Provided by VK_NV_ray_tracing
    VK_STRUCTURE_TYPE_GEOMETRY_AABB_NV = 1000165005,
  // Provided by VK_NV_ray_tracing
    VK_STRUCTURE_TYPE_BIND_ACCELERATION_STRUCTURE_MEMORY_INFO_NV = 1000165006,
  // Provided by VK_NV_ray_tracing
    VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_NV = 1000165007,
  // Provided by VK_NV_ray_tracing
    VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_INFO_NV = 1000165008,
  // Provided by VK_NV_ray_tracing
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PROPERTIES_NV = 1000165009,
  // Provided by VK_NV_ray_tracing
    VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_NV = 1000165011,
  // Provided by VK_NV_ray_tracing
    VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_INFO_NV = 1000165012,
  // Provided by VK_NV_representative_fragment_test
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_REPRESENTATIVE_FRAGMENT_TEST_FEATURES_NV = 1000166000,
  // Provided by VK_NV_representative_fragment_test
    VK_STRUCTURE_TYPE_PIPELINE_REPRESENTATIVE_FRAGMENT_TEST_STATE_CREATE_INFO_NV = 1000166001,
  // Provided by VK_EXT_filter_cubic
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_VIEW_IMAGE_FORMAT_INFO_EXT = 1000170000,
  // Provided by VK_EXT_filter_cubic
    VK_STRUCTURE_TYPE_FILTER_CUBIC_IMAGE_VIEW_IMAGE_FORMAT_PROPERTIES_EXT = 1000170001,
  // Provided by VK_QCOM_cooperative_matrix_conversion
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COOPERATIVE_MATRIX_CONVERSION_FEATURES_QCOM = 1000172000,
  // Provided by VK_QCOM_elapsed_timer_query
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ELAPSED_TIMER_QUERY_FEATURES_QCOM = 1000173000,
  // Provided by VK_EXT_external_memory_host
    VK_STRUCTURE_TYPE_IMPORT_MEMORY_HOST_POINTER_INFO_EXT = 1000178000,
  // Provided by VK_EXT_external_memory_host
    VK_STRUCTURE_TYPE_MEMORY_HOST_POINTER_PROPERTIES_EXT = 1000178001,
  // Provided by VK_EXT_external_memory_host
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_MEMORY_HOST_PROPERTIES_EXT = 1000178002,
  // Provided by VK_KHR_shader_clock
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CLOCK_FEATURES_KHR = 1000181000,
  // Provided by VK_AMD_pipeline_compiler_control
    VK_STRUCTURE_TYPE_PIPELINE_COMPILER_CONTROL_CREATE_INFO_AMD = 1000183000,
  // Provided by VK_AMD_shader_core_properties
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_PROPERTIES_AMD = 1000185000,
  // Provided by VK_KHR_video_decode_h265
    VK_STRUCTURE_TYPE_VIDEO_DECODE_H265_CAPABILITIES_KHR = 1000187000,
  // Provided by VK_KHR_video_decode_h265
    VK_STRUCTURE_TYPE_VIDEO_DECODE_H265_SESSION_PARAMETERS_CREATE_INFO_KHR = 1000187001,
  // Provided by VK_KHR_video_decode_h265
    VK_STRUCTURE_TYPE_VIDEO_DECODE_H265_SESSION_PARAMETERS_ADD_INFO_KHR = 1000187002,
  // Provided by VK_KHR_video_decode_h265
    VK_STRUCTURE_TYPE_VIDEO_DECODE_H265_PROFILE_INFO_KHR = 1000187003,
  // Provided by VK_KHR_video_decode_h265
    VK_STRUCTURE_TYPE_VIDEO_DECODE_H265_PICTURE_INFO_KHR = 1000187004,
  // Provided by VK_KHR_video_decode_h265
    VK_STRUCTURE_TYPE_VIDEO_DECODE_H265_DPB_SLOT_INFO_KHR = 1000187005,
  // Provided by VK_AMD_memory_overallocation_behavior
    VK_STRUCTURE_TYPE_DEVICE_MEMORY_OVERALLOCATION_CREATE_INFO_AMD = 1000189000,
  // Provided by VK_EXT_vertex_attribute_divisor
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_PROPERTIES_EXT = 1000190000,
  // Provided by VK_GGP_frame_token
    VK_STRUCTURE_TYPE_PRESENT_FRAME_TOKEN_GGP = 1000191000,
  // Provided by VK_NV_mesh_shader
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_FEATURES_NV = 1000202000,
  // Provided by VK_NV_mesh_shader
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_PROPERTIES_NV = 1000202001,
  // Provided by VK_NV_shader_image_footprint
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_IMAGE_FOOTPRINT_FEATURES_NV = 1000204000,
  // Provided by VK_NV_scissor_exclusive
    VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_EXCLUSIVE_SCISSOR_STATE_CREATE_INFO_NV = 1000205000,
  // Provided by VK_NV_scissor_exclusive
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXCLUSIVE_SCISSOR_FEATURES_NV = 1000205002,
  // Provided by VK_NV_device_diagnostic_checkpoints
    VK_STRUCTURE_TYPE_CHECKPOINT_DATA_NV = 1000206000,
  // Provided by VK_NV_device_diagnostic_checkpoints
    VK_STRUCTURE_TYPE_QUEUE_FAMILY_CHECKPOINT_PROPERTIES_NV = 1000206001,
  // Provided by VK_NV_device_diagnostic_checkpoints with VK_VERSION_1_3 or VK_KHR_synchronization2
    VK_STRUCTURE_TYPE_QUEUE_FAMILY_CHECKPOINT_PROPERTIES_2_NV = 1000314008,
  // Provided by VK_NV_device_diagnostic_checkpoints with VK_VERSION_1_3 or VK_KHR_synchronization2
    VK_STRUCTURE_TYPE_CHECKPOINT_DATA_2_NV = 1000314009,
  // Provided by VK_EXT_present_timing
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRESENT_TIMING_FEATURES_EXT = 1000208000,
  // Provided by VK_EXT_present_timing
    VK_STRUCTURE_TYPE_SWAPCHAIN_TIMING_PROPERTIES_EXT = 1000208001,
  // Provided by VK_EXT_present_timing
    VK_STRUCTURE_TYPE_SWAPCHAIN_TIME_DOMAIN_PROPERTIES_EXT = 1000208002,
  // Provided by VK_EXT_present_timing
    VK_STRUCTURE_TYPE_PRESENT_TIMINGS_INFO_EXT = 1000208003,
  // Provided by VK_EXT_present_timing
    VK_STRUCTURE_TYPE_PRESENT_TIMING_INFO_EXT = 1000208004,
  // Provided by VK_EXT_present_timing
    VK_STRUCTURE_TYPE_PAST_PRESENTATION_TIMING_INFO_EXT = 1000208005,
  // Provided by VK_EXT_present_timing
    VK_STRUCTURE_TYPE_PAST_PRESENTATION_TIMING_PROPERTIES_EXT = 1000208006,
  // Provided by VK_EXT_present_timing
    VK_STRUCTURE_TYPE_PAST_PRESENTATION_TIMING_EXT = 1000208007,
  // Provided by VK_EXT_present_timing
    VK_STRUCTURE_TYPE_PRESENT_TIMING_SURFACE_CAPABILITIES_EXT = 1000208008,
  // Provided by VK_EXT_present_timing
    VK_STRUCTURE_TYPE_SWAPCHAIN_CALIBRATED_TIMESTAMP_INFO_EXT = 1000208009,
  // Provided by VK_INTEL_shader_integer_functions2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_FUNCTIONS_2_FEATURES_INTEL = 1000209000,
  // Provided by VK_INTEL_performance_query
    VK_STRUCTURE_TYPE_QUERY_POOL_PERFORMANCE_QUERY_CREATE_INFO_INTEL = 1000210000,
  // Provided by VK_INTEL_performance_query
    VK_STRUCTURE_TYPE_INITIALIZE_PERFORMANCE_API_INFO_INTEL = 1000210001,
  // Provided by VK_INTEL_performance_query
    VK_STRUCTURE_TYPE_PERFORMANCE_MARKER_INFO_INTEL = 1000210002,
  // Provided by VK_INTEL_performance_query
    VK_STRUCTURE_TYPE_PERFORMANCE_STREAM_MARKER_INFO_INTEL = 1000210003,
  // Provided by VK_INTEL_performance_query
    VK_STRUCTURE_TYPE_PERFORMANCE_OVERRIDE_INFO_INTEL = 1000210004,
  // Provided by VK_INTEL_performance_query
    VK_STRUCTURE_TYPE_PERFORMANCE_CONFIGURATION_ACQUIRE_INFO_INTEL = 1000210005,
  // Provided by VK_EXT_pci_bus_info
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PCI_BUS_INFO_PROPERTIES_EXT = 1000212000,
  // Provided by VK_AMD_display_native_hdr
    VK_STRUCTURE_TYPE_DISPLAY_NATIVE_HDR_SURFACE_CAPABILITIES_AMD = 1000213000,
  // Provided by VK_AMD_display_native_hdr
    VK_STRUCTURE_TYPE_SWAPCHAIN_DISPLAY_NATIVE_HDR_CREATE_INFO_AMD = 1000213001,
  // Provided by VK_FUCHSIA_imagepipe_surface
    VK_STRUCTURE_TYPE_IMAGEPIPE_SURFACE_CREATE_INFO_FUCHSIA = 1000214000,
  // Provided by VK_EXT_metal_surface
    VK_STRUCTURE_TYPE_METAL_SURFACE_CREATE_INFO_EXT = 1000217000,
  // Provided by VK_EXT_fragment_density_map
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_FEATURES_EXT = 1000218000,
  // Provided by VK_EXT_fragment_density_map
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_PROPERTIES_EXT = 1000218001,
  // Provided by VK_EXT_fragment_density_map
    VK_STRUCTURE_TYPE_RENDER_PASS_FRAGMENT_DENSITY_MAP_CREATE_INFO_EXT = 1000218002,
  // Provided by VK_EXT_fragment_density_map with VK_VERSION_1_3 or VK_KHR_dynamic_rendering
    VK_STRUCTURE_TYPE_RENDERING_FRAGMENT_DENSITY_MAP_ATTACHMENT_INFO_EXT = 1000044007,
  // Provided by VK_KHR_fragment_shading_rate
    VK_STRUCTURE_TYPE_FRAGMENT_SHADING_RATE_ATTACHMENT_INFO_KHR = 1000226000,
  // Provided by VK_KHR_fragment_shading_rate
    VK_STRUCTURE_TYPE_PIPELINE_FRAGMENT_SHADING_RATE_STATE_CREATE_INFO_KHR = 1000226001,
  // Provided by VK_KHR_fragment_shading_rate
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_PROPERTIES_KHR = 1000226002,
  // Provided by VK_KHR_fragment_shading_rate
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_FEATURES_KHR = 1000226003,
  // Provided by VK_KHR_fragment_shading_rate
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_KHR = 1000226004,
  // Provided by VK_KHR_fragment_shading_rate with VK_VERSION_1_3 or VK_KHR_dynamic_rendering
    VK_STRUCTURE_TYPE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_INFO_KHR = 1000044006,
  // Provided by VK_AMD_shader_core_properties2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_PROPERTIES_2_AMD = 1000227000,
  // Provided by VK_AMD_device_coherent_memory
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COHERENT_MEMORY_FEATURES_AMD = 1000229000,
  // Provided by VK_KHR_shader_constant_data
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CONSTANT_DATA_FEATURES_KHR = 1000231000,
  // Provided by VK_KHR_shader_abort
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ABORT_FEATURES_KHR = 1000233000,
  // Provided by VK_KHR_shader_abort
    VK_STRUCTURE_TYPE_DEVICE_FAULT_SHADER_ABORT_MESSAGE_INFO_KHR = 1000233001,
  // Provided by VK_KHR_shader_abort
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ABORT_PROPERTIES_KHR = 1000233002,
  // Provided by VK_EXT_shader_image_atomic_int64
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_IMAGE_ATOMIC_INT64_FEATURES_EXT = 1000234000,
  // Provided by VK_KHR_shader_quad_control
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_QUAD_CONTROL_FEATURES_KHR = 1000235000,
  // Provided by VK_EXT_memory_budget
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_BUDGET_PROPERTIES_EXT = 1000237000,
  // Provided by VK_EXT_memory_priority
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PRIORITY_FEATURES_EXT = 1000238000,
  // Provided by VK_EXT_memory_priority
    VK_STRUCTURE_TYPE_MEMORY_PRIORITY_ALLOCATE_INFO_EXT = 1000238001,
  // Provided by VK_KHR_surface_protected_capabilities
    VK_STRUCTURE_TYPE_SURFACE_PROTECTED_CAPABILITIES_KHR = 1000239000,
  // Provided by VK_NV_dedicated_allocation_image_aliasing
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEDICATED_ALLOCATION_IMAGE_ALIASING_FEATURES_NV = 1000240000,
  // Provided by VK_EXT_buffer_device_address
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES_EXT = 1000244000,
  // Provided by VK_EXT_buffer_device_address
    VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_CREATE_INFO_EXT = 1000244002,
  // Provided by VK_EXT_validation_features
    VK_STRUCTURE_TYPE_VALIDATION_FEATURES_EXT = 1000247000,
  // Provided by VK_KHR_present_wait
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRESENT_WAIT_FEATURES_KHR = 1000248000,
  // Provided by VK_NV_cooperative_matrix
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COOPERATIVE_MATRIX_FEATURES_NV = 1000249000,
  // Provided by VK_NV_cooperative_matrix
    VK_STRUCTURE_TYPE_COOPERATIVE_MATRIX_PROPERTIES_NV = 1000249001,
  // Provided by VK_NV_cooperative_matrix
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COOPERATIVE_MATRIX_PROPERTIES_NV = 1000249002,
  // Provided by VK_NV_coverage_reduction_mode
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COVERAGE_REDUCTION_MODE_FEATURES_NV = 1000250000,
  // Provided by VK_NV_coverage_reduction_mode
    VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_REDUCTION_STATE_CREATE_INFO_NV = 1000250001,
  // Provided by VK_NV_coverage_reduction_mode
    VK_STRUCTURE_TYPE_FRAMEBUFFER_MIXED_SAMPLES_COMBINATION_NV = 1000250002,
  // Provided by VK_EXT_fragment_shader_interlock
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_INTERLOCK_FEATURES_EXT = 1000251000,
  // Provided by VK_EXT_ycbcr_image_arrays
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_YCBCR_IMAGE_ARRAYS_FEATURES_EXT = 1000252000,
  // Provided by VK_EXT_provoking_vertex
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROVOKING_VERTEX_FEATURES_EXT = 1000254000,
  // Provided by VK_EXT_provoking_vertex
    VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_PROVOKING_VERTEX_STATE_CREATE_INFO_EXT = 1000254001,
  // Provided by VK_EXT_provoking_vertex
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROVOKING_VERTEX_PROPERTIES_EXT = 1000254002,
  // Provided by VK_EXT_full_screen_exclusive
    VK_STRUCTURE_TYPE_SURFACE_FULL_SCREEN_EXCLUSIVE_INFO_EXT = 1000255000,
  // Provided by VK_EXT_full_screen_exclusive
    VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_FULL_SCREEN_EXCLUSIVE_EXT = 1000255002,
  // Provided by VK_KHR_win32_surface with VK_EXT_full_screen_exclusive
    VK_STRUCTURE_TYPE_SURFACE_FULL_SCREEN_EXCLUSIVE_WIN32_INFO_EXT = 1000255001,
  // Provided by VK_EXT_headless_surface
    VK_STRUCTURE_TYPE_HEADLESS_SURFACE_CREATE_INFO_EXT = 1000256000,
  // Provided by VK_EXT_shader_atomic_float
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT_FEATURES_EXT = 1000260000,
  // Provided by VK_EXT_extended_dynamic_state
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_FEATURES_EXT = 1000267000,
  // Provided by VK_KHR_pipeline_executable_properties
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_EXECUTABLE_PROPERTIES_FEATURES_KHR = 1000269000,
  // Provided by VK_KHR_pipeline_executable_properties
    VK_STRUCTURE_TYPE_PIPELINE_INFO_KHR = 1000269001,
  // Provided by VK_KHR_pipeline_executable_properties
    VK_STRUCTURE_TYPE_PIPELINE_EXECUTABLE_PROPERTIES_KHR = 1000269002,
  // Provided by VK_KHR_pipeline_executable_properties
    VK_STRUCTURE_TYPE_PIPELINE_EXECUTABLE_INFO_KHR = 1000269003,
  // Provided by VK_KHR_pipeline_executable_properties
    VK_STRUCTURE_TYPE_PIPELINE_EXECUTABLE_STATISTIC_KHR = 1000269004,
  // Provided by VK_KHR_pipeline_executable_properties
    VK_STRUCTURE_TYPE_PIPELINE_EXECUTABLE_INTERNAL_REPRESENTATION_KHR = 1000269005,
  // Provided by VK_EXT_map_memory_placed
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAP_MEMORY_PLACED_FEATURES_EXT = 1000272000,
  // Provided by VK_EXT_map_memory_placed
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAP_MEMORY_PLACED_PROPERTIES_EXT = 1000272001,
  // Provided by VK_EXT_map_memory_placed
    VK_STRUCTURE_TYPE_MEMORY_MAP_PLACED_INFO_EXT = 1000272002,
  // Provided by VK_EXT_shader_atomic_float2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT_2_FEATURES_EXT = 1000273000,
  // Provided by VK_NV_device_generated_commands
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEVICE_GENERATED_COMMANDS_PROPERTIES_NV = 1000277000,
  // Provided by VK_NV_device_generated_commands
    VK_STRUCTURE_TYPE_GRAPHICS_SHADER_GROUP_CREATE_INFO_NV = 1000277001,
  // Provided by VK_NV_device_generated_commands
    VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_SHADER_GROUPS_CREATE_INFO_NV = 1000277002,
  // Provided by VK_NV_device_generated_commands
    VK_STRUCTURE_TYPE_INDIRECT_COMMANDS_LAYOUT_TOKEN_NV = 1000277003,
  // Provided by VK_NV_device_generated_commands
    VK_STRUCTURE_TYPE_INDIRECT_COMMANDS_LAYOUT_CREATE_INFO_NV = 1000277004,
  // Provided by VK_NV_device_generated_commands
    VK_STRUCTURE_TYPE_GENERATED_COMMANDS_INFO_NV = 1000277005,
  // Provided by VK_NV_device_generated_commands
    VK_STRUCTURE_TYPE_GENERATED_COMMANDS_MEMORY_REQUIREMENTS_INFO_NV = 1000277006,
  // Provided by VK_NV_device_generated_commands
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEVICE_GENERATED_COMMANDS_FEATURES_NV = 1000277007,
  // Provided by VK_NV_inherited_viewport_scissor
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INHERITED_VIEWPORT_SCISSOR_FEATURES_NV = 1000278000,
  // Provided by VK_NV_inherited_viewport_scissor
    VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_VIEWPORT_SCISSOR_INFO_NV = 1000278001,
  // Provided by VK_EXT_texel_buffer_alignment
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXEL_BUFFER_ALIGNMENT_FEATURES_EXT = 1000281000,
  // Provided by VK_QCOM_render_pass_transform
    VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_RENDER_PASS_TRANSFORM_INFO_QCOM = 1000282000,
  // Provided by VK_QCOM_render_pass_transform
    VK_STRUCTURE_TYPE_RENDER_PASS_TRANSFORM_BEGIN_INFO_QCOM = 1000282001,
  // Provided by VK_EXT_depth_bias_control
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_BIAS_CONTROL_FEATURES_EXT = 1000283000,
  // Provided by VK_EXT_depth_bias_control
    VK_STRUCTURE_TYPE_DEPTH_BIAS_INFO_EXT = 1000283001,
  // Provided by VK_EXT_depth_bias_control
    VK_STRUCTURE_TYPE_DEPTH_BIAS_REPRESENTATION_INFO_EXT = 1000283002,
  // Provided by VK_EXT_device_memory_report
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEVICE_MEMORY_REPORT_FEATURES_EXT = 1000284000,
  // Provided by VK_EXT_device_memory_report
    VK_STRUCTURE_TYPE_DEVICE_DEVICE_MEMORY_REPORT_CREATE_INFO_EXT = 1000284001,
  // Provided by VK_EXT_device_memory_report
    VK_STRUCTURE_TYPE_DEVICE_MEMORY_REPORT_CALLBACK_DATA_EXT = 1000284002,
  // Provided by VK_EXT_custom_border_color
    VK_STRUCTURE_TYPE_SAMPLER_CUSTOM_BORDER_COLOR_CREATE_INFO_EXT = 1000287000,
  // Provided by VK_EXT_custom_border_color
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CUSTOM_BORDER_COLOR_PROPERTIES_EXT = 1000287001,
  // Provided by VK_EXT_custom_border_color
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CUSTOM_BORDER_COLOR_FEATURES_EXT = 1000287002,
  // Provided by VK_EXT_texture_compression_astc_3d
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXTURE_COMPRESSION_ASTC_3D_FEATURES_EXT = 1000288000,
  // Provided by VK_KHR_pipeline_library
    VK_STRUCTURE_TYPE_PIPELINE_LIBRARY_CREATE_INFO_KHR = 1000290000,
  // Provided by VK_NV_present_barrier
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRESENT_BARRIER_FEATURES_NV = 1000292000,
  // Provided by VK_NV_present_barrier
    VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_PRESENT_BARRIER_NV = 1000292001,
  // Provided by VK_NV_present_barrier
    VK_STRUCTURE_TYPE_SWAPCHAIN_PRESENT_BARRIER_CREATE_INFO_NV = 1000292002,
  // Provided by VK_KHR_present_id
    VK_STRUCTURE_TYPE_PRESENT_ID_KHR = 1000294000,
  // Provided by VK_KHR_present_id
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRESENT_ID_FEATURES_KHR = 1000294001,
  // Provided by VK_KHR_video_encode_queue
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_INFO_KHR = 1000299000,
  // Provided by VK_KHR_video_encode_queue
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_RATE_CONTROL_INFO_KHR = 1000299001,
  // Provided by VK_KHR_video_encode_queue
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_RATE_CONTROL_LAYER_INFO_KHR = 1000299002,
  // Provided by VK_KHR_video_encode_queue
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_CAPABILITIES_KHR = 1000299003,
  // Provided by VK_KHR_video_encode_queue
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_USAGE_INFO_KHR = 1000299004,
  // Provided by VK_KHR_video_encode_queue
    VK_STRUCTURE_TYPE_QUERY_POOL_VIDEO_ENCODE_FEEDBACK_CREATE_INFO_KHR = 1000299005,
  // Provided by VK_KHR_video_encode_queue
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VIDEO_ENCODE_QUALITY_LEVEL_INFO_KHR = 1000299006,
  // Provided by VK_KHR_video_encode_queue
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_QUALITY_LEVEL_PROPERTIES_KHR = 1000299007,
  // Provided by VK_KHR_video_encode_queue
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_QUALITY_LEVEL_INFO_KHR = 1000299008,
  // Provided by VK_KHR_video_encode_queue
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_SESSION_PARAMETERS_GET_INFO_KHR = 1000299009,
  // Provided by VK_KHR_video_encode_queue
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_SESSION_PARAMETERS_FEEDBACK_INFO_KHR = 1000299010,
  // Provided by VK_NV_device_diagnostics_config
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DIAGNOSTICS_CONFIG_FEATURES_NV = 1000300000,
  // Provided by VK_NV_device_diagnostics_config
    VK_STRUCTURE_TYPE_DEVICE_DIAGNOSTICS_CONFIG_CREATE_INFO_NV = 1000300001,
  // Provided by VK_QCOM_queue_perf_hint
    VK_STRUCTURE_TYPE_PERF_HINT_INFO_QCOM = 1000302000,
  // Provided by VK_QCOM_queue_perf_hint
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_QUEUE_PERF_HINT_FEATURES_QCOM = 1000302001,
  // Provided by VK_QCOM_queue_perf_hint
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_QUEUE_PERF_HINT_PROPERTIES_QCOM = 1000302002,
  // Provided by VK_QCOM_image_processing3
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_PROCESSING_3_FEATURES_QCOM = 1000303000,
  // Provided by VK_QCOM_shader_multiple_wait_queues
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_MULTIPLE_WAIT_QUEUES_FEATURES_QCOM = 1000304000,
  // Provided by VK_QCOM_shader_multiple_wait_queues
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_MULTIPLE_WAIT_QUEUES_PROPERTIES_QCOM = 1000304001,
  // Provided by VK_EXT_shader_split_barrier
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SPLIT_BARRIER_FEATURES_EXT = 1000305000,
  // Provided by VK_EXT_shader_split_barrier
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SPLIT_BARRIER_PROPERTIES_EXT = 1000305001,
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_NV_cuda_kernel_launch
    VK_STRUCTURE_TYPE_CUDA_MODULE_CREATE_INFO_NV = 1000307000,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_NV_cuda_kernel_launch
    VK_STRUCTURE_TYPE_CUDA_FUNCTION_CREATE_INFO_NV = 1000307001,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_NV_cuda_kernel_launch
    VK_STRUCTURE_TYPE_CUDA_LAUNCH_INFO_NV = 1000307002,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_NV_cuda_kernel_launch
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CUDA_KERNEL_LAUNCH_FEATURES_NV = 1000307003,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_NV_cuda_kernel_launch
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CUDA_KERNEL_LAUNCH_PROPERTIES_NV = 1000307004,
#endif
  // Provided by VK_QCOM_tile_shading
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TILE_SHADING_FEATURES_QCOM = 1000309000,
  // Provided by VK_QCOM_tile_shading
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TILE_SHADING_PROPERTIES_QCOM = 1000309001,
  // Provided by VK_QCOM_tile_shading
    VK_STRUCTURE_TYPE_RENDER_PASS_TILE_SHADING_CREATE_INFO_QCOM = 1000309002,
  // Provided by VK_QCOM_tile_shading
    VK_STRUCTURE_TYPE_PER_TILE_BEGIN_INFO_QCOM = 1000309003,
  // Provided by VK_QCOM_tile_shading
    VK_STRUCTURE_TYPE_PER_TILE_END_INFO_QCOM = 1000309004,
  // Provided by VK_QCOM_tile_shading
    VK_STRUCTURE_TYPE_DISPATCH_TILE_INFO_QCOM = 1000309005,
  // Provided by VK_NV_low_latency
    VK_STRUCTURE_TYPE_QUERY_LOW_LATENCY_SUPPORT_NV = 1000310000,
  // Provided by VK_EXT_metal_objects
    VK_STRUCTURE_TYPE_EXPORT_METAL_OBJECT_CREATE_INFO_EXT = 1000311000,
  // Provided by VK_EXT_metal_objects
    VK_STRUCTURE_TYPE_EXPORT_METAL_OBJECTS_INFO_EXT = 1000311001,
  // Provided by VK_EXT_metal_objects
    VK_STRUCTURE_TYPE_EXPORT_METAL_DEVICE_INFO_EXT = 1000311002,
  // Provided by VK_EXT_metal_objects
    VK_STRUCTURE_TYPE_EXPORT_METAL_COMMAND_QUEUE_INFO_EXT = 1000311003,
  // Provided by VK_EXT_metal_objects
    VK_STRUCTURE_TYPE_EXPORT_METAL_BUFFER_INFO_EXT = 1000311004,
  // Provided by VK_EXT_metal_objects
    VK_STRUCTURE_TYPE_IMPORT_METAL_BUFFER_INFO_EXT = 1000311005,
  // Provided by VK_EXT_metal_objects
    VK_STRUCTURE_TYPE_EXPORT_METAL_TEXTURE_INFO_EXT = 1000311006,
  // Provided by VK_EXT_metal_objects
    VK_STRUCTURE_TYPE_IMPORT_METAL_TEXTURE_INFO_EXT = 1000311007,
  // Provided by VK_EXT_metal_objects
    VK_STRUCTURE_TYPE_EXPORT_METAL_IO_SURFACE_INFO_EXT = 1000311008,
  // Provided by VK_EXT_metal_objects
    VK_STRUCTURE_TYPE_IMPORT_METAL_IO_SURFACE_INFO_EXT = 1000311009,
  // Provided by VK_EXT_metal_objects
    VK_STRUCTURE_TYPE_EXPORT_METAL_SHARED_EVENT_INFO_EXT = 1000311010,
  // Provided by VK_EXT_metal_objects
    VK_STRUCTURE_TYPE_IMPORT_METAL_SHARED_EVENT_INFO_EXT = 1000311011,
  // Provided by VK_EXT_descriptor_buffer
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_BUFFER_PROPERTIES_EXT = 1000316000,
  // Provided by VK_EXT_descriptor_buffer
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_BUFFER_DENSITY_MAP_PROPERTIES_EXT = 1000316001,
  // Provided by VK_EXT_descriptor_buffer
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_BUFFER_FEATURES_EXT = 1000316002,
  // Provided by VK_EXT_descriptor_buffer
    VK_STRUCTURE_TYPE_DESCRIPTOR_ADDRESS_INFO_EXT = 1000316003,
  // Provided by VK_EXT_descriptor_buffer
    VK_STRUCTURE_TYPE_DESCRIPTOR_GET_INFO_EXT = 1000316004,
  // Provided by VK_EXT_descriptor_buffer
    VK_STRUCTURE_TYPE_BUFFER_CAPTURE_DESCRIPTOR_DATA_INFO_EXT = 1000316005,
  // Provided by VK_EXT_descriptor_buffer
    VK_STRUCTURE_TYPE_IMAGE_CAPTURE_DESCRIPTOR_DATA_INFO_EXT = 1000316006,
  // Provided by VK_EXT_descriptor_buffer
    VK_STRUCTURE_TYPE_IMAGE_VIEW_CAPTURE_DESCRIPTOR_DATA_INFO_EXT = 1000316007,
  // Provided by VK_EXT_descriptor_buffer
    VK_STRUCTURE_TYPE_SAMPLER_CAPTURE_DESCRIPTOR_DATA_INFO_EXT = 1000316008,
  // Provided by VK_EXT_descriptor_buffer
    VK_STRUCTURE_TYPE_OPAQUE_CAPTURE_DESCRIPTOR_DATA_CREATE_INFO_EXT = 1000316010,
  // Provided by VK_EXT_descriptor_buffer
    VK_STRUCTURE_TYPE_DESCRIPTOR_BUFFER_BINDING_INFO_EXT = 1000316011,
  // Provided by VK_EXT_descriptor_buffer
    VK_STRUCTURE_TYPE_DESCRIPTOR_BUFFER_BINDING_PUSH_DESCRIPTOR_BUFFER_HANDLE_EXT = 1000316012,
  // Provided by VK_EXT_descriptor_buffer with VK_KHR_acceleration_structure or VK_NV_ray_tracing
    VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CAPTURE_DESCRIPTOR_DATA_INFO_EXT = 1000316009,
  // Provided by VK_KHR_device_address_commands
    VK_STRUCTURE_TYPE_DEVICE_MEMORY_COPY_KHR = 1000318000,
  // Provided by VK_KHR_device_address_commands
    VK_STRUCTURE_TYPE_COPY_DEVICE_MEMORY_INFO_KHR = 1000318001,
  // Provided by VK_KHR_device_address_commands
    VK_STRUCTURE_TYPE_DEVICE_MEMORY_IMAGE_COPY_KHR = 1000318002,
  // Provided by VK_KHR_device_address_commands
    VK_STRUCTURE_TYPE_COPY_DEVICE_MEMORY_IMAGE_INFO_KHR = 1000318003,
  // Provided by VK_KHR_device_address_commands
    VK_STRUCTURE_TYPE_MEMORY_RANGE_BARRIERS_INFO_KHR = 1000318004,
  // Provided by VK_KHR_device_address_commands
    VK_STRUCTURE_TYPE_MEMORY_RANGE_BARRIER_KHR = 1000318005,
  // Provided by VK_KHR_device_address_commands
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEVICE_ADDRESS_COMMANDS_FEATURES_KHR = 1000318006,
  // Provided by VK_KHR_device_address_commands
    VK_STRUCTURE_TYPE_BIND_INDEX_BUFFER_3_INFO_KHR = 1000318007,
  // Provided by VK_KHR_device_address_commands
    VK_STRUCTURE_TYPE_BIND_VERTEX_BUFFER_3_INFO_KHR = 1000318008,
  // Provided by VK_KHR_device_address_commands
    VK_STRUCTURE_TYPE_DRAW_INDIRECT_2_INFO_KHR = 1000318009,
  // Provided by VK_KHR_device_address_commands
    VK_STRUCTURE_TYPE_DRAW_INDIRECT_COUNT_2_INFO_KHR = 1000318010,
  // Provided by VK_KHR_device_address_commands
    VK_STRUCTURE_TYPE_DISPATCH_INDIRECT_2_INFO_KHR = 1000318011,
  // Provided by VK_KHR_device_address_commands with VK_EXT_conditional_rendering
    VK_STRUCTURE_TYPE_CONDITIONAL_RENDERING_BEGIN_INFO_2_EXT = 1000318012,
  // Provided by VK_KHR_device_address_commands with VK_EXT_transform_feedback
    VK_STRUCTURE_TYPE_BIND_TRANSFORM_FEEDBACK_BUFFER_2_INFO_EXT = 1000318013,
  // Provided by VK_KHR_device_address_commands with VK_AMD_buffer_marker
    VK_STRUCTURE_TYPE_MEMORY_MARKER_INFO_AMD = 1000318014,
  // Provided by VK_KHR_acceleration_structure with VK_KHR_device_address_commands
    VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_2_KHR = 1000318015,
  // Provided by VK_EXT_graphics_pipeline_library
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GRAPHICS_PIPELINE_LIBRARY_FEATURES_EXT = 1000320000,
  // Provided by VK_EXT_graphics_pipeline_library
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GRAPHICS_PIPELINE_LIBRARY_PROPERTIES_EXT = 1000320001,
  // Provided by VK_EXT_graphics_pipeline_library
    VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_LIBRARY_CREATE_INFO_EXT = 1000320002,
  // Provided by VK_AMD_shader_early_and_late_fragment_tests
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_EARLY_AND_LATE_FRAGMENT_TESTS_FEATURES_AMD = 1000321000,
  // Provided by VK_KHR_fragment_shader_barycentric
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_FEATURES_KHR = 1000203000,
  // Provided by VK_KHR_fragment_shader_barycentric with VK_EXT_provoking_vertex
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_PROPERTIES_KHR = 1000322000,
  // Provided by VK_KHR_shader_subgroup_uniform_control_flow
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_FEATURES_KHR = 1000323000,
  // Provided by VK_NV_fragment_shading_rate_enums
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_ENUMS_PROPERTIES_NV = 1000326000,
  // Provided by VK_NV_fragment_shading_rate_enums
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_ENUMS_FEATURES_NV = 1000326001,
  // Provided by VK_NV_fragment_shading_rate_enums
    VK_STRUCTURE_TYPE_PIPELINE_FRAGMENT_SHADING_RATE_ENUM_STATE_CREATE_INFO_NV = 1000326002,
  // Provided by VK_NV_ray_tracing_motion_blur
    VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_MOTION_TRIANGLES_DATA_NV = 1000327000,
  // Provided by VK_NV_ray_tracing_motion_blur
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_MOTION_BLUR_FEATURES_NV = 1000327001,
  // Provided by VK_NV_ray_tracing_motion_blur
    VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_MOTION_INFO_NV = 1000327002,
  // Provided by VK_EXT_mesh_shader
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_FEATURES_EXT = 1000328000,
  // Provided by VK_EXT_mesh_shader
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_PROPERTIES_EXT = 1000328001,
  // Provided by VK_EXT_ycbcr_2plane_444_formats
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_YCBCR_2_PLANE_444_FORMATS_FEATURES_EXT = 1000330000,
  // Provided by VK_EXT_fragment_density_map2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_2_FEATURES_EXT = 1000332000,
  // Provided by VK_EXT_fragment_density_map2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_2_PROPERTIES_EXT = 1000332001,
  // Provided by VK_QCOM_rotated_copy_commands
    VK_STRUCTURE_TYPE_COPY_COMMAND_TRANSFORM_INFO_QCOM = 1000333000,
  // Provided by VK_KHR_workgroup_memory_explicit_layout
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_WORKGROUP_MEMORY_EXPLICIT_LAYOUT_FEATURES_KHR = 1000336000,
  // Provided by VK_EXT_image_compression_control
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_COMPRESSION_CONTROL_FEATURES_EXT = 1000338000,
  // Provided by VK_EXT_image_compression_control
    VK_STRUCTURE_TYPE_IMAGE_COMPRESSION_CONTROL_EXT = 1000338001,
  // Provided by VK_EXT_image_compression_control
    VK_STRUCTURE_TYPE_IMAGE_COMPRESSION_PROPERTIES_EXT = 1000338004,
  // Provided by VK_EXT_attachment_feedback_loop_layout
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ATTACHMENT_FEEDBACK_LOOP_LAYOUT_FEATURES_EXT = 1000339000,
  // Provided by VK_EXT_4444_formats
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_4444_FORMATS_FEATURES_EXT = 1000340000,
  // Provided by VK_EXT_device_fault
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FAULT_FEATURES_EXT = 1000341000,
  // Provided by VK_EXT_device_fault
    VK_STRUCTURE_TYPE_DEVICE_FAULT_COUNTS_EXT = 1000341001,
  // Provided by VK_EXT_device_fault
    VK_STRUCTURE_TYPE_DEVICE_FAULT_INFO_EXT = 1000341002,
  // Provided by VK_EXT_rgba10x6_formats
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RGBA10X6_FORMATS_FEATURES_EXT = 1000344000,
  // Provided by VK_EXT_directfb_surface
    VK_STRUCTURE_TYPE_DIRECTFB_SURFACE_CREATE_INFO_EXT = 1000346000,
  // Provided by VK_EXT_vertex_input_dynamic_state
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_INPUT_DYNAMIC_STATE_FEATURES_EXT = 1000352000,
  // Provided by VK_EXT_shader_object, VK_EXT_vertex_input_dynamic_state
    VK_STRUCTURE_TYPE_VERTEX_INPUT_BINDING_DESCRIPTION_2_EXT = 1000352001,
  // Provided by VK_EXT_shader_object, VK_EXT_vertex_input_dynamic_state
    VK_STRUCTURE_TYPE_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION_2_EXT = 1000352002,
  // Provided by VK_EXT_physical_device_drm
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRM_PROPERTIES_EXT = 1000353000,
  // Provided by VK_EXT_device_address_binding_report
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ADDRESS_BINDING_REPORT_FEATURES_EXT = 1000354000,
  // Provided by VK_EXT_device_address_binding_report
    VK_STRUCTURE_TYPE_DEVICE_ADDRESS_BINDING_CALLBACK_DATA_EXT = 1000354001,
  // Provided by VK_EXT_depth_clip_control
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_CLIP_CONTROL_FEATURES_EXT = 1000355000,
  // Provided by VK_EXT_depth_clip_control
    VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_DEPTH_CLIP_CONTROL_CREATE_INFO_EXT = 1000355001,
  // Provided by VK_EXT_primitive_topology_list_restart
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRIMITIVE_TOPOLOGY_LIST_RESTART_FEATURES_EXT = 1000356000,
  // Provided by VK_FUCHSIA_external_memory
    VK_STRUCTURE_TYPE_IMPORT_MEMORY_ZIRCON_HANDLE_INFO_FUCHSIA = 1000364000,
  // Provided by VK_FUCHSIA_external_memory
    VK_STRUCTURE_TYPE_MEMORY_ZIRCON_HANDLE_PROPERTIES_FUCHSIA = 1000364001,
  // Provided by VK_FUCHSIA_external_memory
    VK_STRUCTURE_TYPE_MEMORY_GET_ZIRCON_HANDLE_INFO_FUCHSIA = 1000364002,
  // Provided by VK_FUCHSIA_external_semaphore
    VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_ZIRCON_HANDLE_INFO_FUCHSIA = 1000365000,
  // Provided by VK_FUCHSIA_external_semaphore
    VK_STRUCTURE_TYPE_SEMAPHORE_GET_ZIRCON_HANDLE_INFO_FUCHSIA = 1000365001,
  // Provided by VK_FUCHSIA_buffer_collection
    VK_STRUCTURE_TYPE_BUFFER_COLLECTION_CREATE_INFO_FUCHSIA = 1000366000,
  // Provided by VK_FUCHSIA_buffer_collection
    VK_STRUCTURE_TYPE_IMPORT_MEMORY_BUFFER_COLLECTION_FUCHSIA = 1000366001,
  // Provided by VK_FUCHSIA_buffer_collection
    VK_STRUCTURE_TYPE_BUFFER_COLLECTION_IMAGE_CREATE_INFO_FUCHSIA = 1000366002,
  // Provided by VK_FUCHSIA_buffer_collection
    VK_STRUCTURE_TYPE_BUFFER_COLLECTION_PROPERTIES_FUCHSIA = 1000366003,
  // Provided by VK_FUCHSIA_buffer_collection
    VK_STRUCTURE_TYPE_BUFFER_CONSTRAINTS_INFO_FUCHSIA = 1000366004,
  // Provided by VK_FUCHSIA_buffer_collection
    VK_STRUCTURE_TYPE_BUFFER_COLLECTION_BUFFER_CREATE_INFO_FUCHSIA = 1000366005,
  // Provided by VK_FUCHSIA_buffer_collection
    VK_STRUCTURE_TYPE_IMAGE_CONSTRAINTS_INFO_FUCHSIA = 1000366006,
  // Provided by VK_FUCHSIA_buffer_collection
    VK_STRUCTURE_TYPE_IMAGE_FORMAT_CONSTRAINTS_INFO_FUCHSIA = 1000366007,
  // Provided by VK_FUCHSIA_buffer_collection
    VK_STRUCTURE_TYPE_SYSMEM_COLOR_SPACE_FUCHSIA = 1000366008,
  // Provided by VK_FUCHSIA_buffer_collection
    VK_STRUCTURE_TYPE_BUFFER_COLLECTION_CONSTRAINTS_INFO_FUCHSIA = 1000366009,
  // Provided by VK_HUAWEI_subpass_shading
    VK_STRUCTURE_TYPE_SUBPASS_SHADING_PIPELINE_CREATE_INFO_HUAWEI = 1000369000,
  // Provided by VK_HUAWEI_subpass_shading
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBPASS_SHADING_FEATURES_HUAWEI = 1000369001,
  // Provided by VK_HUAWEI_subpass_shading
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBPASS_SHADING_PROPERTIES_HUAWEI = 1000369002,
  // Provided by VK_HUAWEI_invocation_mask
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INVOCATION_MASK_FEATURES_HUAWEI = 1000370000,
  // Provided by VK_NV_external_memory_rdma
    VK_STRUCTURE_TYPE_MEMORY_GET_REMOTE_ADDRESS_INFO_NV = 1000371000,
  // Provided by VK_NV_external_memory_rdma
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_MEMORY_RDMA_FEATURES_NV = 1000371001,
  // Provided by VK_EXT_pipeline_properties
    VK_STRUCTURE_TYPE_PIPELINE_PROPERTIES_IDENTIFIER_EXT = 1000372000,
  // Provided by VK_EXT_pipeline_properties
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_PROPERTIES_FEATURES_EXT = 1000372001,
  // Provided by VK_EXT_frame_boundary
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAME_BOUNDARY_FEATURES_EXT = 1000375000,
  // Provided by VK_EXT_frame_boundary
    VK_STRUCTURE_TYPE_FRAME_BOUNDARY_EXT = 1000375001,
  // Provided by VK_EXT_multisampled_render_to_single_sampled
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTISAMPLED_RENDER_TO_SINGLE_SAMPLED_FEATURES_EXT = 1000376000,
  // Provided by VK_EXT_multisampled_render_to_single_sampled
    VK_STRUCTURE_TYPE_SUBPASS_RESOLVE_PERFORMANCE_QUERY_EXT = 1000376001,
  // Provided by VK_EXT_multisampled_render_to_single_sampled
    VK_STRUCTURE_TYPE_MULTISAMPLED_RENDER_TO_SINGLE_SAMPLED_INFO_EXT = 1000376002,
  // Provided by VK_EXT_extended_dynamic_state2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_2_FEATURES_EXT = 1000377000,
  // Provided by VK_QNX_screen_surface
    VK_STRUCTURE_TYPE_SCREEN_SURFACE_CREATE_INFO_QNX = 1000378000,
  // Provided by VK_EXT_color_write_enable
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COLOR_WRITE_ENABLE_FEATURES_EXT = 1000381000,
  // Provided by VK_EXT_color_write_enable
    VK_STRUCTURE_TYPE_PIPELINE_COLOR_WRITE_CREATE_INFO_EXT = 1000381001,
  // Provided by VK_EXT_primitives_generated_query
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRIMITIVES_GENERATED_QUERY_FEATURES_EXT = 1000382000,
  // Provided by VK_KHR_ray_tracing_maintenance1
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_MAINTENANCE_1_FEATURES_KHR = 1000386000,
  // Provided by VK_KHR_shader_untyped_pointers
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_UNTYPED_POINTERS_FEATURES_KHR = 1000387000,
  // Provided by VK_VALVE_video_encode_rgb_conversion
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VIDEO_ENCODE_RGB_CONVERSION_FEATURES_VALVE = 1000390000,
  // Provided by VK_VALVE_video_encode_rgb_conversion
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_RGB_CONVERSION_CAPABILITIES_VALVE = 1000390001,
  // Provided by VK_VALVE_video_encode_rgb_conversion
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_PROFILE_RGB_CONVERSION_INFO_VALVE = 1000390002,
  // Provided by VK_VALVE_video_encode_rgb_conversion
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_SESSION_RGB_CONVERSION_CREATE_INFO_VALVE = 1000390003,
  // Provided by VK_EXT_image_view_min_lod
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_VIEW_MIN_LOD_FEATURES_EXT = 1000391000,
  // Provided by VK_EXT_image_view_min_lod
    VK_STRUCTURE_TYPE_IMAGE_VIEW_MIN_LOD_CREATE_INFO_EXT = 1000391001,
  // Provided by VK_EXT_multi_draw
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTI_DRAW_FEATURES_EXT = 1000392000,
  // Provided by VK_EXT_multi_draw
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTI_DRAW_PROPERTIES_EXT = 1000392001,
  // Provided by VK_EXT_image_2d_view_of_3d
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_2D_VIEW_OF_3D_FEATURES_EXT = 1000393000,
  // Provided by VK_EXT_shader_tile_image
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_TILE_IMAGE_FEATURES_EXT = 1000395000,
  // Provided by VK_EXT_shader_tile_image
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_TILE_IMAGE_PROPERTIES_EXT = 1000395001,
  // Provided by VK_EXT_opacity_micromap
    VK_STRUCTURE_TYPE_MICROMAP_BUILD_INFO_EXT = 1000396000,
  // Provided by VK_EXT_opacity_micromap
    VK_STRUCTURE_TYPE_MICROMAP_VERSION_INFO_EXT = 1000396001,
  // Provided by VK_EXT_opacity_micromap
    VK_STRUCTURE_TYPE_COPY_MICROMAP_INFO_EXT = 1000396002,
  // Provided by VK_EXT_opacity_micromap
    VK_STRUCTURE_TYPE_COPY_MICROMAP_TO_MEMORY_INFO_EXT = 1000396003,
  // Provided by VK_EXT_opacity_micromap
    VK_STRUCTURE_TYPE_COPY_MEMORY_TO_MICROMAP_INFO_EXT = 1000396004,
  // Provided by VK_EXT_opacity_micromap
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_OPACITY_MICROMAP_FEATURES_EXT = 1000396005,
  // Provided by VK_EXT_opacity_micromap
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_OPACITY_MICROMAP_PROPERTIES_EXT = 1000396006,
  // Provided by VK_EXT_opacity_micromap
    VK_STRUCTURE_TYPE_MICROMAP_CREATE_INFO_EXT = 1000396007,
  // Provided by VK_EXT_opacity_micromap
    VK_STRUCTURE_TYPE_MICROMAP_BUILD_SIZES_INFO_EXT = 1000396008,
  // Provided by VK_EXT_opacity_micromap
    VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_TRIANGLES_OPACITY_MICROMAP_EXT = 1000396009,
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_NV_displacement_micromap
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DISPLACEMENT_MICROMAP_FEATURES_NV = 1000397000,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_NV_displacement_micromap
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DISPLACEMENT_MICROMAP_PROPERTIES_NV = 1000397001,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_NV_displacement_micromap
    VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_TRIANGLES_DISPLACEMENT_MICROMAP_NV = 1000397002,
#endif
  // Provided by VK_HUAWEI_cluster_culling_shader
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CLUSTER_CULLING_SHADER_FEATURES_HUAWEI = 1000404000,
  // Provided by VK_HUAWEI_cluster_culling_shader
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CLUSTER_CULLING_SHADER_PROPERTIES_HUAWEI = 1000404001,
  // Provided by VK_HUAWEI_cluster_culling_shader
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CLUSTER_CULLING_SHADER_VRS_FEATURES_HUAWEI = 1000404002,
  // Provided by VK_EXT_border_color_swizzle
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BORDER_COLOR_SWIZZLE_FEATURES_EXT = 1000411000,
  // Provided by VK_EXT_border_color_swizzle
    VK_STRUCTURE_TYPE_SAMPLER_BORDER_COLOR_COMPONENT_MAPPING_CREATE_INFO_EXT = 1000411001,
  // Provided by VK_EXT_pageable_device_local_memory
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PAGEABLE_DEVICE_LOCAL_MEMORY_FEATURES_EXT = 1000412000,
  // Provided by VK_ARM_shader_core_properties
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_PROPERTIES_ARM = 1000415000,
  // Provided by VK_ARM_scheduling_controls
    VK_STRUCTURE_TYPE_DEVICE_QUEUE_SHADER_CORE_CONTROL_CREATE_INFO_ARM = 1000417000,
  // Provided by VK_ARM_scheduling_controls
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SCHEDULING_CONTROLS_FEATURES_ARM = 1000417001,
  // Provided by VK_ARM_scheduling_controls
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SCHEDULING_CONTROLS_PROPERTIES_ARM = 1000417002,
  // Provided by VK_ARM_scheduling_controls
    VK_STRUCTURE_TYPE_DISPATCH_PARAMETERS_ARM = 1000417003,
  // Provided by VK_ARM_scheduling_controls
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SCHEDULING_CONTROLS_DISPATCH_PARAMETERS_PROPERTIES_ARM = 1000417004,
  // Provided by VK_EXT_image_sliced_view_of_3d
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_SLICED_VIEW_OF_3D_FEATURES_EXT = 1000418000,
  // Provided by VK_EXT_image_sliced_view_of_3d
    VK_STRUCTURE_TYPE_IMAGE_VIEW_SLICED_CREATE_INFO_EXT = 1000418001,
  // Provided by VK_VALVE_descriptor_set_host_mapping
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_SET_HOST_MAPPING_FEATURES_VALVE = 1000420000,
  // Provided by VK_VALVE_descriptor_set_host_mapping
    VK_STRUCTURE_TYPE_DESCRIPTOR_SET_BINDING_REFERENCE_VALVE = 1000420001,
  // Provided by VK_VALVE_descriptor_set_host_mapping
    VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_HOST_MAPPING_INFO_VALVE = 1000420002,
  // Provided by VK_EXT_non_seamless_cube_map
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_NON_SEAMLESS_CUBE_MAP_FEATURES_EXT = 1000422000,
  // Provided by VK_ARM_render_pass_striped
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RENDER_PASS_STRIPED_FEATURES_ARM = 1000424000,
  // Provided by VK_ARM_render_pass_striped
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RENDER_PASS_STRIPED_PROPERTIES_ARM = 1000424001,
  // Provided by VK_ARM_render_pass_striped
    VK_STRUCTURE_TYPE_RENDER_PASS_STRIPE_BEGIN_INFO_ARM = 1000424002,
  // Provided by VK_ARM_render_pass_striped
    VK_STRUCTURE_TYPE_RENDER_PASS_STRIPE_INFO_ARM = 1000424003,
  // Provided by VK_ARM_render_pass_striped
    VK_STRUCTURE_TYPE_RENDER_PASS_STRIPE_SUBMIT_INFO_ARM = 1000424004,
  // Provided by VK_NV_copy_memory_indirect
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COPY_MEMORY_INDIRECT_FEATURES_NV = 1000426000,
  // Provided by VK_NV_device_generated_commands_compute
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEVICE_GENERATED_COMMANDS_COMPUTE_FEATURES_NV = 1000428000,
  // Provided by VK_NV_device_generated_commands_compute
    VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_INDIRECT_BUFFER_INFO_NV = 1000428001,
  // Provided by VK_NV_device_generated_commands_compute
    VK_STRUCTURE_TYPE_PIPELINE_INDIRECT_DEVICE_ADDRESS_INFO_NV = 1000428002,
  // Provided by VK_NV_ray_tracing_linear_swept_spheres
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_LINEAR_SWEPT_SPHERES_FEATURES_NV = 1000429008,
  // Provided by VK_NV_ray_tracing_linear_swept_spheres
    VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_LINEAR_SWEPT_SPHERES_DATA_NV = 1000429009,
  // Provided by VK_NV_ray_tracing_linear_swept_spheres
    VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_SPHERES_DATA_NV = 1000429010,
  // Provided by VK_NV_linear_color_attachment
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINEAR_COLOR_ATTACHMENT_FEATURES_NV = 1000430000,
  // Provided by VK_KHR_shader_maximal_reconvergence
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_MAXIMAL_RECONVERGENCE_FEATURES_KHR = 1000434000,
  // Provided by VK_EXT_image_compression_control_swapchain
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_COMPRESSION_CONTROL_SWAPCHAIN_FEATURES_EXT = 1000437000,
  // Provided by VK_QCOM_image_processing
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_PROCESSING_FEATURES_QCOM = 1000440000,
  // Provided by VK_QCOM_image_processing
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_PROCESSING_PROPERTIES_QCOM = 1000440001,
  // Provided by VK_QCOM_image_processing
    VK_STRUCTURE_TYPE_IMAGE_VIEW_SAMPLE_WEIGHT_CREATE_INFO_QCOM = 1000440002,
  // Provided by VK_EXT_nested_command_buffer
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_NESTED_COMMAND_BUFFER_FEATURES_EXT = 1000451000,
  // Provided by VK_EXT_nested_command_buffer
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_NESTED_COMMAND_BUFFER_PROPERTIES_EXT = 1000451001,
  // Provided by VK_OHOS_external_memory
    VK_STRUCTURE_TYPE_NATIVE_BUFFER_USAGE_OHOS = 1000452000,
  // Provided by VK_OHOS_external_memory
    VK_STRUCTURE_TYPE_NATIVE_BUFFER_PROPERTIES_OHOS = 1000452001,
  // Provided by VK_OHOS_external_memory
    VK_STRUCTURE_TYPE_NATIVE_BUFFER_FORMAT_PROPERTIES_OHOS = 1000452002,
  // Provided by VK_OHOS_external_memory
    VK_STRUCTURE_TYPE_IMPORT_NATIVE_BUFFER_INFO_OHOS = 1000452003,
  // Provided by VK_OHOS_external_memory
    VK_STRUCTURE_TYPE_MEMORY_GET_NATIVE_BUFFER_INFO_OHOS = 1000452004,
  // Provided by VK_OHOS_external_memory
    VK_STRUCTURE_TYPE_EXTERNAL_FORMAT_OHOS = 1000452005,
  // Provided by VK_EXT_external_memory_acquire_unmodified
    VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_ACQUIRE_UNMODIFIED_EXT = 1000453000,
  // Provided by VK_EXT_extended_dynamic_state3
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_3_FEATURES_EXT = 1000455000,
  // Provided by VK_EXT_extended_dynamic_state3
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_3_PROPERTIES_EXT = 1000455001,
  // Provided by VK_EXT_subpass_merge_feedback
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBPASS_MERGE_FEEDBACK_FEATURES_EXT = 1000458000,
  // Provided by VK_EXT_subpass_merge_feedback
    VK_STRUCTURE_TYPE_RENDER_PASS_CREATION_CONTROL_EXT = 1000458001,
  // Provided by VK_EXT_subpass_merge_feedback
    VK_STRUCTURE_TYPE_RENDER_PASS_CREATION_FEEDBACK_CREATE_INFO_EXT = 1000458002,
  // Provided by VK_EXT_subpass_merge_feedback
    VK_STRUCTURE_TYPE_RENDER_PASS_SUBPASS_FEEDBACK_CREATE_INFO_EXT = 1000458003,
  // Provided by VK_LUNARG_direct_driver_loading
    VK_STRUCTURE_TYPE_DIRECT_DRIVER_LOADING_INFO_LUNARG = 1000459000,
  // Provided by VK_LUNARG_direct_driver_loading
    VK_STRUCTURE_TYPE_DIRECT_DRIVER_LOADING_LIST_LUNARG = 1000459001,
  // Provided by VK_ARM_tensors
    VK_STRUCTURE_TYPE_TENSOR_CREATE_INFO_ARM = 1000460000,
  // Provided by VK_ARM_tensors
    VK_STRUCTURE_TYPE_TENSOR_VIEW_CREATE_INFO_ARM = 1000460001,
  // Provided by VK_ARM_tensors
    VK_STRUCTURE_TYPE_BIND_TENSOR_MEMORY_INFO_ARM = 1000460002,
  // Provided by VK_ARM_tensors
    VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_TENSOR_ARM = 1000460003,
  // Provided by VK_ARM_tensors
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TENSOR_PROPERTIES_ARM = 1000460004,
  // Provided by VK_ARM_tensors
    VK_STRUCTURE_TYPE_TENSOR_FORMAT_PROPERTIES_ARM = 1000460005,
  // Provided by VK_ARM_tensors
    VK_STRUCTURE_TYPE_TENSOR_DESCRIPTION_ARM = 1000460006,
  // Provided by VK_ARM_tensors
    VK_STRUCTURE_TYPE_TENSOR_MEMORY_REQUIREMENTS_INFO_ARM = 1000460007,
  // Provided by VK_ARM_tensors
    VK_STRUCTURE_TYPE_TENSOR_MEMORY_BARRIER_ARM = 1000460008,
  // Provided by VK_ARM_tensors
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TENSOR_FEATURES_ARM = 1000460009,
  // Provided by VK_ARM_tensors
    VK_STRUCTURE_TYPE_DEVICE_TENSOR_MEMORY_REQUIREMENTS_ARM = 1000460010,
  // Provided by VK_ARM_tensors
    VK_STRUCTURE_TYPE_COPY_TENSOR_INFO_ARM = 1000460011,
  // Provided by VK_ARM_tensors
    VK_STRUCTURE_TYPE_TENSOR_COPY_ARM = 1000460012,
  // Provided by VK_ARM_tensors
    VK_STRUCTURE_TYPE_TENSOR_DEPENDENCY_INFO_ARM = 1000460013,
  // Provided by VK_ARM_tensors
    VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO_TENSOR_ARM = 1000460014,
  // Provided by VK_ARM_tensors
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_TENSOR_INFO_ARM = 1000460015,
  // Provided by VK_ARM_tensors
    VK_STRUCTURE_TYPE_EXTERNAL_TENSOR_PROPERTIES_ARM = 1000460016,
  // Provided by VK_ARM_tensors
    VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_TENSOR_CREATE_INFO_ARM = 1000460017,
  // Provided by VK_EXT_descriptor_buffer with VK_ARM_tensors
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_BUFFER_TENSOR_FEATURES_ARM = 1000460018,
  // Provided by VK_EXT_descriptor_buffer with VK_ARM_tensors
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_BUFFER_TENSOR_PROPERTIES_ARM = 1000460019,
  // Provided by VK_EXT_descriptor_buffer with VK_ARM_tensors
    VK_STRUCTURE_TYPE_DESCRIPTOR_GET_TENSOR_INFO_ARM = 1000460020,
  // Provided by VK_EXT_descriptor_buffer with VK_ARM_tensors
    VK_STRUCTURE_TYPE_TENSOR_CAPTURE_DESCRIPTOR_DATA_INFO_ARM = 1000460021,
  // Provided by VK_EXT_descriptor_buffer with VK_ARM_tensors
    VK_STRUCTURE_TYPE_TENSOR_VIEW_CAPTURE_DESCRIPTOR_DATA_INFO_ARM = 1000460022,
  // Provided by VK_EXT_frame_boundary with VK_ARM_tensors
    VK_STRUCTURE_TYPE_FRAME_BOUNDARY_TENSORS_ARM = 1000460023,
  // Provided by VK_EXT_shader_module_identifier
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_MODULE_IDENTIFIER_FEATURES_EXT = 1000462000,
  // Provided by VK_EXT_shader_module_identifier
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_MODULE_IDENTIFIER_PROPERTIES_EXT = 1000462001,
  // Provided by VK_EXT_shader_module_identifier
    VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_MODULE_IDENTIFIER_CREATE_INFO_EXT = 1000462002,
  // Provided by VK_EXT_shader_module_identifier
    VK_STRUCTURE_TYPE_SHADER_MODULE_IDENTIFIER_EXT = 1000462003,
  // Provided by VK_EXT_rasterization_order_attachment_access
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RASTERIZATION_ORDER_ATTACHMENT_ACCESS_FEATURES_EXT = 1000342000,
  // Provided by VK_NV_optical_flow
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_OPTICAL_FLOW_FEATURES_NV = 1000464000,
  // Provided by VK_NV_optical_flow
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_OPTICAL_FLOW_PROPERTIES_NV = 1000464001,
  // Provided by VK_NV_optical_flow
    VK_STRUCTURE_TYPE_OPTICAL_FLOW_IMAGE_FORMAT_INFO_NV = 1000464002,
  // Provided by VK_NV_optical_flow
    VK_STRUCTURE_TYPE_OPTICAL_FLOW_IMAGE_FORMAT_PROPERTIES_NV = 1000464003,
  // Provided by VK_NV_optical_flow
    VK_STRUCTURE_TYPE_OPTICAL_FLOW_SESSION_CREATE_INFO_NV = 1000464004,
  // Provided by VK_NV_optical_flow
    VK_STRUCTURE_TYPE_OPTICAL_FLOW_EXECUTE_INFO_NV = 1000464005,
  // Provided by VK_NV_optical_flow
    VK_STRUCTURE_TYPE_OPTICAL_FLOW_SESSION_CREATE_PRIVATE_DATA_INFO_NV = 1000464010,
  // Provided by VK_EXT_legacy_dithering
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LEGACY_DITHERING_FEATURES_EXT = 1000465000,
  // Provided by VK_ANDROID_external_format_resolve
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_FORMAT_RESOLVE_FEATURES_ANDROID = 1000468000,
  // Provided by VK_ANDROID_external_format_resolve
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_FORMAT_RESOLVE_PROPERTIES_ANDROID = 1000468001,
  // Provided by VK_ANDROID_external_format_resolve
    VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_FORMAT_RESOLVE_PROPERTIES_ANDROID = 1000468002,
  // Provided by VK_AMD_anti_lag
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ANTI_LAG_FEATURES_AMD = 1000476000,
  // Provided by VK_AMD_anti_lag
    VK_STRUCTURE_TYPE_ANTI_LAG_DATA_AMD = 1000476001,
  // Provided by VK_AMD_anti_lag
    VK_STRUCTURE_TYPE_ANTI_LAG_PRESENTATION_INFO_AMD = 1000476002,
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_AMDX_dense_geometry_format
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DENSE_GEOMETRY_FORMAT_FEATURES_AMDX = 1000478000,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_AMDX_dense_geometry_format
    VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_DENSE_GEOMETRY_FORMAT_TRIANGLES_DATA_AMDX = 1000478001,
#endif
  // Provided by VK_KHR_present_id2
    VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_PRESENT_ID_2_KHR = 1000479000,
  // Provided by VK_KHR_present_id2
    VK_STRUCTURE_TYPE_PRESENT_ID_2_KHR = 1000479001,
  // Provided by VK_KHR_present_id2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRESENT_ID_2_FEATURES_KHR = 1000479002,
  // Provided by VK_KHR_present_wait2
    VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_PRESENT_WAIT_2_KHR = 1000480000,
  // Provided by VK_KHR_present_wait2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRESENT_WAIT_2_FEATURES_KHR = 1000480001,
  // Provided by VK_KHR_present_wait2
    VK_STRUCTURE_TYPE_PRESENT_WAIT_2_INFO_KHR = 1000480002,
  // Provided by VK_KHR_ray_tracing_position_fetch
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_POSITION_FETCH_FEATURES_KHR = 1000481000,
  // Provided by VK_EXT_shader_object
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_OBJECT_FEATURES_EXT = 1000482000,
  // Provided by VK_EXT_shader_object
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_OBJECT_PROPERTIES_EXT = 1000482001,
  // Provided by VK_EXT_shader_object
    VK_STRUCTURE_TYPE_SHADER_CREATE_INFO_EXT = 1000482002,
  // Provided by VK_KHR_pipeline_binary
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_BINARY_FEATURES_KHR = 1000483000,
  // Provided by VK_KHR_pipeline_binary
    VK_STRUCTURE_TYPE_PIPELINE_BINARY_CREATE_INFO_KHR = 1000483001,
  // Provided by VK_KHR_pipeline_binary
    VK_STRUCTURE_TYPE_PIPELINE_BINARY_INFO_KHR = 1000483002,
  // Provided by VK_KHR_pipeline_binary
    VK_STRUCTURE_TYPE_PIPELINE_BINARY_KEY_KHR = 1000483003,
  // Provided by VK_KHR_pipeline_binary
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_BINARY_PROPERTIES_KHR = 1000483004,
  // Provided by VK_KHR_pipeline_binary
    VK_STRUCTURE_TYPE_RELEASE_CAPTURED_PIPELINE_DATA_INFO_KHR = 1000483005,
  // Provided by VK_KHR_pipeline_binary
    VK_STRUCTURE_TYPE_PIPELINE_BINARY_DATA_INFO_KHR = 1000483006,
  // Provided by VK_KHR_pipeline_binary
    VK_STRUCTURE_TYPE_PIPELINE_CREATE_INFO_KHR = 1000483007,
  // Provided by VK_KHR_pipeline_binary
    VK_STRUCTURE_TYPE_DEVICE_PIPELINE_BINARY_INTERNAL_CACHE_CONTROL_KHR = 1000483008,
  // Provided by VK_KHR_pipeline_binary
    VK_STRUCTURE_TYPE_PIPELINE_BINARY_HANDLES_INFO_KHR = 1000483009,
  // Provided by VK_QCOM_tile_properties
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TILE_PROPERTIES_FEATURES_QCOM = 1000484000,
  // Provided by VK_QCOM_tile_properties
    VK_STRUCTURE_TYPE_TILE_PROPERTIES_QCOM = 1000484001,
  // Provided by VK_SEC_amigo_profiling
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_AMIGO_PROFILING_FEATURES_SEC = 1000485000,
  // Provided by VK_SEC_amigo_profiling
    VK_STRUCTURE_TYPE_AMIGO_PROFILING_SUBMIT_INFO_SEC = 1000485001,
  // Provided by VK_KHR_surface_maintenance1
    VK_STRUCTURE_TYPE_SURFACE_PRESENT_MODE_KHR = 1000274000,
  // Provided by VK_KHR_surface_maintenance1
    VK_STRUCTURE_TYPE_SURFACE_PRESENT_SCALING_CAPABILITIES_KHR = 1000274001,
  // Provided by VK_KHR_surface_maintenance1
    VK_STRUCTURE_TYPE_SURFACE_PRESENT_MODE_COMPATIBILITY_KHR = 1000274002,
  // Provided by VK_KHR_swapchain_maintenance1
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SWAPCHAIN_MAINTENANCE_1_FEATURES_KHR = 1000275000,
  // Provided by VK_KHR_swapchain_maintenance1
    VK_STRUCTURE_TYPE_SWAPCHAIN_PRESENT_FENCE_INFO_KHR = 1000275001,
  // Provided by VK_KHR_swapchain_maintenance1
    VK_STRUCTURE_TYPE_SWAPCHAIN_PRESENT_MODES_CREATE_INFO_KHR = 1000275002,
  // Provided by VK_KHR_swapchain_maintenance1
    VK_STRUCTURE_TYPE_SWAPCHAIN_PRESENT_MODE_INFO_KHR = 1000275003,
  // Provided by VK_KHR_swapchain_maintenance1
    VK_STRUCTURE_TYPE_SWAPCHAIN_PRESENT_SCALING_CREATE_INFO_KHR = 1000275004,
  // Provided by VK_KHR_swapchain_maintenance1
    VK_STRUCTURE_TYPE_RELEASE_SWAPCHAIN_IMAGES_INFO_KHR = 1000275005,
  // Provided by VK_QCOM_multiview_per_view_viewports
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PER_VIEW_VIEWPORTS_FEATURES_QCOM = 1000488000,
  // Provided by VK_NV_ray_tracing_invocation_reorder
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_INVOCATION_REORDER_FEATURES_NV = 1000490000,
  // Provided by VK_NV_ray_tracing_invocation_reorder
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_INVOCATION_REORDER_PROPERTIES_NV = 1000490001,
  // Provided by VK_NV_cooperative_vector
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COOPERATIVE_VECTOR_FEATURES_NV = 1000491000,
  // Provided by VK_NV_cooperative_vector
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COOPERATIVE_VECTOR_PROPERTIES_NV = 1000491001,
  // Provided by VK_NV_cooperative_vector
    VK_STRUCTURE_TYPE_COOPERATIVE_VECTOR_PROPERTIES_NV = 1000491002,
  // Provided by VK_NV_cooperative_vector
    VK_STRUCTURE_TYPE_CONVERT_COOPERATIVE_VECTOR_MATRIX_INFO_NV = 1000491004,
  // Provided by VK_NV_extended_sparse_address_space
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_SPARSE_ADDRESS_SPACE_FEATURES_NV = 1000492000,
  // Provided by VK_NV_extended_sparse_address_space
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_SPARSE_ADDRESS_SPACE_PROPERTIES_NV = 1000492001,
  // Provided by VK_EXT_mutable_descriptor_type
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MUTABLE_DESCRIPTOR_TYPE_FEATURES_EXT = 1000351000,
  // Provided by VK_EXT_mutable_descriptor_type
    VK_STRUCTURE_TYPE_MUTABLE_DESCRIPTOR_TYPE_CREATE_INFO_EXT = 1000351002,
  // Provided by VK_EXT_legacy_vertex_attributes
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LEGACY_VERTEX_ATTRIBUTES_FEATURES_EXT = 1000495000,
  // Provided by VK_EXT_legacy_vertex_attributes
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LEGACY_VERTEX_ATTRIBUTES_PROPERTIES_EXT = 1000495001,
  // Provided by VK_EXT_layer_settings
    VK_STRUCTURE_TYPE_LAYER_SETTINGS_CREATE_INFO_EXT = 1000496000,
  // Provided by VK_ARM_shader_core_builtins
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_BUILTINS_FEATURES_ARM = 1000497000,
  // Provided by VK_ARM_shader_core_builtins
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_BUILTINS_PROPERTIES_ARM = 1000497001,
  // Provided by VK_EXT_pipeline_library_group_handles
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_LIBRARY_GROUP_HANDLES_FEATURES_EXT = 1000498000,
  // Provided by VK_EXT_dynamic_rendering_unused_attachments
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DYNAMIC_RENDERING_UNUSED_ATTACHMENTS_FEATURES_EXT = 1000499000,
  // Provided by VK_KHR_internally_synchronized_queues
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INTERNALLY_SYNCHRONIZED_QUEUES_FEATURES_KHR = 1000504000,
  // Provided by VK_NV_low_latency2
    VK_STRUCTURE_TYPE_LATENCY_SLEEP_MODE_INFO_NV = 1000505000,
  // Provided by VK_NV_low_latency2
    VK_STRUCTURE_TYPE_LATENCY_SLEEP_INFO_NV = 1000505001,
  // Provided by VK_NV_low_latency2
    VK_STRUCTURE_TYPE_SET_LATENCY_MARKER_INFO_NV = 1000505002,
  // Provided by VK_NV_low_latency2
    VK_STRUCTURE_TYPE_GET_LATENCY_MARKER_INFO_NV = 1000505003,
  // Provided by VK_NV_low_latency2
    VK_STRUCTURE_TYPE_LATENCY_TIMINGS_FRAME_REPORT_NV = 1000505004,
  // Provided by VK_NV_low_latency2
    VK_STRUCTURE_TYPE_LATENCY_SUBMISSION_PRESENT_ID_NV = 1000505005,
  // Provided by VK_NV_low_latency2
    VK_STRUCTURE_TYPE_OUT_OF_BAND_QUEUE_TYPE_INFO_NV = 1000505006,
  // Provided by VK_NV_low_latency2
    VK_STRUCTURE_TYPE_SWAPCHAIN_LATENCY_CREATE_INFO_NV = 1000505007,
  // Provided by VK_NV_low_latency2
    VK_STRUCTURE_TYPE_LATENCY_SURFACE_CAPABILITIES_NV = 1000505008,
  // Provided by VK_KHR_cooperative_matrix
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COOPERATIVE_MATRIX_FEATURES_KHR = 1000506000,
  // Provided by VK_KHR_cooperative_matrix
    VK_STRUCTURE_TYPE_COOPERATIVE_MATRIX_PROPERTIES_KHR = 1000506001,
  // Provided by VK_KHR_cooperative_matrix
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COOPERATIVE_MATRIX_PROPERTIES_KHR = 1000506002,
  // Provided by VK_ARM_data_graph
    VK_STRUCTURE_TYPE_DATA_GRAPH_PIPELINE_CREATE_INFO_ARM = 1000507000,
  // Provided by VK_ARM_data_graph
    VK_STRUCTURE_TYPE_DATA_GRAPH_PIPELINE_SESSION_CREATE_INFO_ARM = 1000507001,
  // Provided by VK_ARM_data_graph
    VK_STRUCTURE_TYPE_DATA_GRAPH_PIPELINE_RESOURCE_INFO_ARM = 1000507002,
  // Provided by VK_ARM_data_graph
    VK_STRUCTURE_TYPE_DATA_GRAPH_PIPELINE_CONSTANT_ARM = 1000507003,
  // Provided by VK_ARM_data_graph
    VK_STRUCTURE_TYPE_DATA_GRAPH_PIPELINE_SESSION_MEMORY_REQUIREMENTS_INFO_ARM = 1000507004,
  // Provided by VK_ARM_data_graph
    VK_STRUCTURE_TYPE_BIND_DATA_GRAPH_PIPELINE_SESSION_MEMORY_INFO_ARM = 1000507005,
  // Provided by VK_ARM_data_graph
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DATA_GRAPH_FEATURES_ARM = 1000507006,
  // Provided by VK_ARM_data_graph
    VK_STRUCTURE_TYPE_DATA_GRAPH_PIPELINE_SHADER_MODULE_CREATE_INFO_ARM = 1000507007,
  // Provided by VK_ARM_data_graph
    VK_STRUCTURE_TYPE_DATA_GRAPH_PIPELINE_PROPERTY_QUERY_RESULT_ARM = 1000507008,
  // Provided by VK_ARM_data_graph
    VK_STRUCTURE_TYPE_DATA_GRAPH_PIPELINE_INFO_ARM = 1000507009,
  // Provided by VK_ARM_data_graph
    VK_STRUCTURE_TYPE_DATA_GRAPH_PIPELINE_COMPILER_CONTROL_CREATE_INFO_ARM = 1000507010,
  // Provided by VK_ARM_data_graph
    VK_STRUCTURE_TYPE_DATA_GRAPH_PIPELINE_SESSION_BIND_POINT_REQUIREMENTS_INFO_ARM = 1000507011,
  // Provided by VK_ARM_data_graph
    VK_STRUCTURE_TYPE_DATA_GRAPH_PIPELINE_SESSION_BIND_POINT_REQUIREMENT_ARM = 1000507012,
  // Provided by VK_ARM_data_graph
    VK_STRUCTURE_TYPE_DATA_GRAPH_PIPELINE_IDENTIFIER_CREATE_INFO_ARM = 1000507013,
  // Provided by VK_ARM_data_graph
    VK_STRUCTURE_TYPE_DATA_GRAPH_PIPELINE_DISPATCH_INFO_ARM = 1000507014,
  // Provided by VK_ARM_data_graph
    VK_STRUCTURE_TYPE_DATA_GRAPH_PROCESSING_ENGINE_CREATE_INFO_ARM = 1000507016,
  // Provided by VK_ARM_data_graph
    VK_STRUCTURE_TYPE_QUEUE_FAMILY_DATA_GRAPH_PROCESSING_ENGINE_PROPERTIES_ARM = 1000507017,
  // Provided by VK_ARM_data_graph
    VK_STRUCTURE_TYPE_QUEUE_FAMILY_DATA_GRAPH_PROPERTIES_ARM = 1000507018,
  // Provided by VK_ARM_data_graph
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_QUEUE_FAMILY_DATA_GRAPH_PROCESSING_ENGINE_INFO_ARM = 1000507019,
  // Provided by VK_ARM_data_graph with VK_ARM_tensors
    VK_STRUCTURE_TYPE_DATA_GRAPH_PIPELINE_CONSTANT_TENSOR_SEMI_STRUCTURED_SPARSITY_INFO_ARM = 1000507015,
  // Provided by VK_ARM_data_graph_instruction_set_tosa
    VK_STRUCTURE_TYPE_QUEUE_FAMILY_DATA_GRAPH_TOSA_PROPERTIES_ARM = 1000508000,
  // Provided by VK_QCOM_multiview_per_view_render_areas
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PER_VIEW_RENDER_AREAS_FEATURES_QCOM = 1000510000,
  // Provided by VK_QCOM_multiview_per_view_render_areas
    VK_STRUCTURE_TYPE_MULTIVIEW_PER_VIEW_RENDER_AREAS_RENDER_PASS_BEGIN_INFO_QCOM = 1000510001,
  // Provided by VK_KHR_compute_shader_derivatives
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COMPUTE_SHADER_DERIVATIVES_FEATURES_KHR = 1000201000,
  // Provided by VK_KHR_compute_shader_derivatives
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COMPUTE_SHADER_DERIVATIVES_PROPERTIES_KHR = 1000511000,
  // Provided by VK_KHR_video_decode_av1
    VK_STRUCTURE_TYPE_VIDEO_DECODE_AV1_CAPABILITIES_KHR = 1000512000,
  // Provided by VK_KHR_video_decode_av1
    VK_STRUCTURE_TYPE_VIDEO_DECODE_AV1_PICTURE_INFO_KHR = 1000512001,
  // Provided by VK_KHR_video_decode_av1
    VK_STRUCTURE_TYPE_VIDEO_DECODE_AV1_PROFILE_INFO_KHR = 1000512003,
  // Provided by VK_KHR_video_decode_av1
    VK_STRUCTURE_TYPE_VIDEO_DECODE_AV1_SESSION_PARAMETERS_CREATE_INFO_KHR = 1000512004,
  // Provided by VK_KHR_video_decode_av1
    VK_STRUCTURE_TYPE_VIDEO_DECODE_AV1_DPB_SLOT_INFO_KHR = 1000512005,
  // Provided by VK_KHR_video_encode_av1
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_AV1_CAPABILITIES_KHR = 1000513000,
  // Provided by VK_KHR_video_encode_av1
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_AV1_SESSION_PARAMETERS_CREATE_INFO_KHR = 1000513001,
  // Provided by VK_KHR_video_encode_av1
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_AV1_PICTURE_INFO_KHR = 1000513002,
  // Provided by VK_KHR_video_encode_av1
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_AV1_DPB_SLOT_INFO_KHR = 1000513003,
  // Provided by VK_KHR_video_encode_av1
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VIDEO_ENCODE_AV1_FEATURES_KHR = 1000513004,
  // Provided by VK_KHR_video_encode_av1
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_AV1_PROFILE_INFO_KHR = 1000513005,
  // Provided by VK_KHR_video_encode_av1
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_AV1_RATE_CONTROL_INFO_KHR = 1000513006,
  // Provided by VK_KHR_video_encode_av1
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_AV1_RATE_CONTROL_LAYER_INFO_KHR = 1000513007,
  // Provided by VK_KHR_video_encode_av1
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_AV1_QUALITY_LEVEL_PROPERTIES_KHR = 1000513008,
  // Provided by VK_KHR_video_encode_av1
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_AV1_SESSION_CREATE_INFO_KHR = 1000513009,
  // Provided by VK_KHR_video_encode_av1
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_AV1_GOP_REMAINING_FRAME_INFO_KHR = 1000513010,
  // Provided by VK_KHR_video_decode_vp9
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VIDEO_DECODE_VP9_FEATURES_KHR = 1000514000,
  // Provided by VK_KHR_video_decode_vp9
    VK_STRUCTURE_TYPE_VIDEO_DECODE_VP9_CAPABILITIES_KHR = 1000514001,
  // Provided by VK_KHR_video_decode_vp9
    VK_STRUCTURE_TYPE_VIDEO_DECODE_VP9_PICTURE_INFO_KHR = 1000514002,
  // Provided by VK_KHR_video_decode_vp9
    VK_STRUCTURE_TYPE_VIDEO_DECODE_VP9_PROFILE_INFO_KHR = 1000514003,
  // Provided by VK_KHR_video_maintenance1
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VIDEO_MAINTENANCE_1_FEATURES_KHR = 1000515000,
  // Provided by VK_KHR_video_maintenance1
    VK_STRUCTURE_TYPE_VIDEO_INLINE_QUERY_INFO_KHR = 1000515001,
  // Provided by VK_NV_per_stage_descriptor_set
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PER_STAGE_DESCRIPTOR_SET_FEATURES_NV = 1000516000,
  // Provided by VK_QCOM_image_processing2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_PROCESSING_2_FEATURES_QCOM = 1000518000,
  // Provided by VK_QCOM_image_processing2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_PROCESSING_2_PROPERTIES_QCOM = 1000518001,
  // Provided by VK_QCOM_image_processing2
    VK_STRUCTURE_TYPE_SAMPLER_BLOCK_MATCH_WINDOW_CREATE_INFO_QCOM = 1000518002,
  // Provided by VK_QCOM_filter_cubic_weights
    VK_STRUCTURE_TYPE_SAMPLER_CUBIC_WEIGHTS_CREATE_INFO_QCOM = 1000519000,
  // Provided by VK_QCOM_filter_cubic_weights
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CUBIC_WEIGHTS_FEATURES_QCOM = 1000519001,
  // Provided by VK_QCOM_filter_cubic_weights
    VK_STRUCTURE_TYPE_BLIT_IMAGE_CUBIC_WEIGHTS_INFO_QCOM = 1000519002,
  // Provided by VK_QCOM_ycbcr_degamma
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_YCBCR_DEGAMMA_FEATURES_QCOM = 1000520000,
  // Provided by VK_QCOM_ycbcr_degamma
    VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_YCBCR_DEGAMMA_CREATE_INFO_QCOM = 1000520001,
  // Provided by VK_QCOM_filter_cubic_clamp
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CUBIC_CLAMP_FEATURES_QCOM = 1000521000,
  // Provided by VK_EXT_attachment_feedback_loop_dynamic_state
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ATTACHMENT_FEEDBACK_LOOP_DYNAMIC_STATE_FEATURES_EXT = 1000524000,
  // Provided by VK_KHR_unified_image_layouts
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_UNIFIED_IMAGE_LAYOUTS_FEATURES_KHR = 1000527000,
  // Provided by VK_KHR_unified_image_layouts with VK_EXT_attachment_feedback_loop_layout and (VK_VERSION_1_3 or VK_KHR_dynamic_rendering)
    VK_STRUCTURE_TYPE_ATTACHMENT_FEEDBACK_LOOP_INFO_EXT = 1000527001,
  // Provided by VK_QNX_external_memory_screen_buffer
    VK_STRUCTURE_TYPE_SCREEN_BUFFER_PROPERTIES_QNX = 1000529000,
  // Provided by VK_QNX_external_memory_screen_buffer
    VK_STRUCTURE_TYPE_SCREEN_BUFFER_FORMAT_PROPERTIES_QNX = 1000529001,
  // Provided by VK_QNX_external_memory_screen_buffer
    VK_STRUCTURE_TYPE_IMPORT_SCREEN_BUFFER_INFO_QNX = 1000529002,
  // Provided by VK_QNX_external_memory_screen_buffer
    VK_STRUCTURE_TYPE_EXTERNAL_FORMAT_QNX = 1000529003,
  // Provided by VK_QNX_external_memory_screen_buffer
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_MEMORY_SCREEN_BUFFER_FEATURES_QNX = 1000529004,
  // Provided by VK_MSFT_layered_driver
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LAYERED_DRIVER_PROPERTIES_MSFT = 1000530000,
  // Provided by VK_KHR_calibrated_timestamps
    VK_STRUCTURE_TYPE_CALIBRATED_TIMESTAMP_INFO_KHR = 1000184000,
  // Provided by VK_KHR_maintenance6 with VK_EXT_descriptor_buffer
    VK_STRUCTURE_TYPE_SET_DESCRIPTOR_BUFFER_OFFSETS_INFO_EXT = 1000545007,
  // Provided by VK_KHR_maintenance6 with VK_EXT_descriptor_buffer
    VK_STRUCTURE_TYPE_BIND_DESCRIPTOR_BUFFER_EMBEDDED_SAMPLERS_INFO_EXT = 1000545008,
  // Provided by VK_NV_descriptor_pool_overallocation
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_POOL_OVERALLOCATION_FEATURES_NV = 1000546000,
  // Provided by VK_QCOM_tile_memory_heap
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TILE_MEMORY_HEAP_FEATURES_QCOM = 1000547000,
  // Provided by VK_QCOM_tile_memory_heap
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TILE_MEMORY_HEAP_PROPERTIES_QCOM = 1000547001,
  // Provided by VK_QCOM_tile_memory_heap
    VK_STRUCTURE_TYPE_TILE_MEMORY_REQUIREMENTS_QCOM = 1000547002,
  // Provided by VK_QCOM_tile_memory_heap
    VK_STRUCTURE_TYPE_TILE_MEMORY_BIND_INFO_QCOM = 1000547003,
  // Provided by VK_QCOM_tile_memory_heap with VK_QCOM_tile_properties
    VK_STRUCTURE_TYPE_TILE_MEMORY_SIZE_INFO_QCOM = 1000547004,
  // Provided by VK_KHR_copy_memory_indirect
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COPY_MEMORY_INDIRECT_FEATURES_KHR = 1000549000,
  // Provided by VK_KHR_copy_memory_indirect
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COPY_MEMORY_INDIRECT_PROPERTIES_KHR = 1000426001,
  // Provided by VK_KHR_copy_memory_indirect
    VK_STRUCTURE_TYPE_COPY_MEMORY_INDIRECT_INFO_KHR = 1000549002,
  // Provided by VK_KHR_copy_memory_indirect
    VK_STRUCTURE_TYPE_COPY_MEMORY_TO_IMAGE_INDIRECT_INFO_KHR = 1000549003,
  // Provided by VK_EXT_memory_decompression
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_DECOMPRESSION_FEATURES_EXT = 1000427000,
  // Provided by VK_EXT_memory_decompression
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_DECOMPRESSION_PROPERTIES_EXT = 1000427001,
  // Provided by VK_EXT_memory_decompression
    VK_STRUCTURE_TYPE_DECOMPRESS_MEMORY_INFO_EXT = 1000550002,
  // Provided by VK_NV_display_stereo
    VK_STRUCTURE_TYPE_DISPLAY_SURFACE_STEREO_CREATE_INFO_NV = 1000551000,
  // Provided by VK_NV_display_stereo
    VK_STRUCTURE_TYPE_DISPLAY_MODE_STEREO_PROPERTIES_NV = 1000551001,
  // Provided by VK_KHR_video_encode_intra_refresh
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_INTRA_REFRESH_CAPABILITIES_KHR = 1000552000,
  // Provided by VK_KHR_video_encode_intra_refresh
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_SESSION_INTRA_REFRESH_CREATE_INFO_KHR = 1000552001,
  // Provided by VK_KHR_video_encode_intra_refresh
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_INTRA_REFRESH_INFO_KHR = 1000552002,
  // Provided by VK_KHR_video_encode_intra_refresh
    VK_STRUCTURE_TYPE_VIDEO_REFERENCE_INTRA_REFRESH_INFO_KHR = 1000552003,
  // Provided by VK_KHR_video_encode_intra_refresh
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VIDEO_ENCODE_INTRA_REFRESH_FEATURES_KHR = 1000552004,
  // Provided by VK_KHR_video_encode_quantization_map
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_QUANTIZATION_MAP_CAPABILITIES_KHR = 1000553000,
  // Provided by VK_KHR_video_encode_quantization_map
    VK_STRUCTURE_TYPE_VIDEO_FORMAT_QUANTIZATION_MAP_PROPERTIES_KHR = 1000553001,
  // Provided by VK_KHR_video_encode_quantization_map
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_QUANTIZATION_MAP_INFO_KHR = 1000553002,
  // Provided by VK_KHR_video_encode_quantization_map
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_QUANTIZATION_MAP_SESSION_PARAMETERS_CREATE_INFO_KHR = 1000553005,
  // Provided by VK_KHR_video_encode_quantization_map
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VIDEO_ENCODE_QUANTIZATION_MAP_FEATURES_KHR = 1000553009,
  // Provided by VK_KHR_video_encode_h264 with VK_KHR_video_encode_quantization_map
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_QUANTIZATION_MAP_CAPABILITIES_KHR = 1000553003,
  // Provided by VK_KHR_video_encode_h265 with VK_KHR_video_encode_quantization_map
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_QUANTIZATION_MAP_CAPABILITIES_KHR = 1000553004,
  // Provided by VK_KHR_video_encode_h265 with VK_KHR_video_encode_quantization_map
    VK_STRUCTURE_TYPE_VIDEO_FORMAT_H265_QUANTIZATION_MAP_PROPERTIES_KHR = 1000553006,
  // Provided by VK_KHR_video_encode_av1 with VK_KHR_video_encode_quantization_map
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_AV1_QUANTIZATION_MAP_CAPABILITIES_KHR = 1000553007,
  // Provided by VK_KHR_video_encode_av1 with VK_KHR_video_encode_quantization_map
    VK_STRUCTURE_TYPE_VIDEO_FORMAT_AV1_QUANTIZATION_MAP_PROPERTIES_KHR = 1000553008,
  // Provided by VK_NV_raw_access_chains
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAW_ACCESS_CHAINS_FEATURES_NV = 1000555000,
  // Provided by VK_NV_external_compute_queue
    VK_STRUCTURE_TYPE_EXTERNAL_COMPUTE_QUEUE_DEVICE_CREATE_INFO_NV = 1000556000,
  // Provided by VK_NV_external_compute_queue
    VK_STRUCTURE_TYPE_EXTERNAL_COMPUTE_QUEUE_CREATE_INFO_NV = 1000556001,
  // Provided by VK_NV_external_compute_queue
    VK_STRUCTURE_TYPE_EXTERNAL_COMPUTE_QUEUE_DATA_PARAMS_NV = 1000556002,
  // Provided by VK_NV_external_compute_queue
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_COMPUTE_QUEUE_PROPERTIES_NV = 1000556003,
  // Provided by VK_KHR_shader_relaxed_extended_instruction
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_RELAXED_EXTENDED_INSTRUCTION_FEATURES_KHR = 1000558000,
  // Provided by VK_NV_command_buffer_inheritance
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COMMAND_BUFFER_INHERITANCE_FEATURES_NV = 1000559000,
  // Provided by VK_KHR_maintenance7
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_7_FEATURES_KHR = 1000562000,
  // Provided by VK_KHR_maintenance7
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_7_PROPERTIES_KHR = 1000562001,
  // Provided by VK_KHR_maintenance7
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LAYERED_API_PROPERTIES_LIST_KHR = 1000562002,
  // Provided by VK_KHR_maintenance7
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LAYERED_API_PROPERTIES_KHR = 1000562003,
  // Provided by VK_KHR_maintenance7
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LAYERED_API_VULKAN_PROPERTIES_KHR = 1000562004,
  // Provided by VK_NV_shader_atomic_float16_vector
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT16_VECTOR_FEATURES_NV = 1000563000,
  // Provided by VK_EXT_shader_replicated_composites
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_REPLICATED_COMPOSITES_FEATURES_EXT = 1000564000,
  // Provided by VK_ARM_tensor_controls
    VK_STRUCTURE_TYPE_TENSOR_EXPLICIT_TILING_FORMAT_PROPERTIES_ARM = 1000565000,
  // Provided by VK_ARM_tensor_controls
    VK_STRUCTURE_TYPE_TENSOR_ROLLING_BACKING_CREATE_INFO_ARM = 1000565001,
  // Provided by VK_EXT_shader_float8
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT8_FEATURES_EXT = 1000567000,
  // Provided by VK_NV_ray_tracing_validation
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_VALIDATION_FEATURES_NV = 1000568000,
  // Provided by VK_NV_cluster_acceleration_structure
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CLUSTER_ACCELERATION_STRUCTURE_FEATURES_NV = 1000569000,
  // Provided by VK_NV_cluster_acceleration_structure
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CLUSTER_ACCELERATION_STRUCTURE_PROPERTIES_NV = 1000569001,
  // Provided by VK_NV_cluster_acceleration_structure
    VK_STRUCTURE_TYPE_CLUSTER_ACCELERATION_STRUCTURE_CLUSTERS_BOTTOM_LEVEL_INPUT_NV = 1000569002,
  // Provided by VK_NV_cluster_acceleration_structure
    VK_STRUCTURE_TYPE_CLUSTER_ACCELERATION_STRUCTURE_TRIANGLE_CLUSTER_INPUT_NV = 1000569003,
  // Provided by VK_NV_cluster_acceleration_structure
    VK_STRUCTURE_TYPE_CLUSTER_ACCELERATION_STRUCTURE_MOVE_OBJECTS_INPUT_NV = 1000569004,
  // Provided by VK_NV_cluster_acceleration_structure
    VK_STRUCTURE_TYPE_CLUSTER_ACCELERATION_STRUCTURE_INPUT_INFO_NV = 1000569005,
  // Provided by VK_NV_cluster_acceleration_structure
    VK_STRUCTURE_TYPE_CLUSTER_ACCELERATION_STRUCTURE_COMMANDS_INFO_NV = 1000569006,
  // Provided by VK_NV_cluster_acceleration_structure
    VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CLUSTER_ACCELERATION_STRUCTURE_CREATE_INFO_NV = 1000569007,
  // Provided by VK_NV_partitioned_acceleration_structure
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PARTITIONED_ACCELERATION_STRUCTURE_FEATURES_NV = 1000570000,
  // Provided by VK_NV_partitioned_acceleration_structure
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PARTITIONED_ACCELERATION_STRUCTURE_PROPERTIES_NV = 1000570001,
  // Provided by VK_NV_partitioned_acceleration_structure
    VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_PARTITIONED_ACCELERATION_STRUCTURE_NV = 1000570002,
  // Provided by VK_NV_partitioned_acceleration_structure
    VK_STRUCTURE_TYPE_PARTITIONED_ACCELERATION_STRUCTURE_INSTANCES_INPUT_NV = 1000570003,
  // Provided by VK_NV_partitioned_acceleration_structure
    VK_STRUCTURE_TYPE_BUILD_PARTITIONED_ACCELERATION_STRUCTURE_INFO_NV = 1000570004,
  // Provided by VK_NV_partitioned_acceleration_structure
    VK_STRUCTURE_TYPE_PARTITIONED_ACCELERATION_STRUCTURE_FLAGS_NV = 1000570005,
  // Provided by VK_EXT_device_generated_commands
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEVICE_GENERATED_COMMANDS_FEATURES_EXT = 1000572000,
  // Provided by VK_EXT_device_generated_commands
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEVICE_GENERATED_COMMANDS_PROPERTIES_EXT = 1000572001,
  // Provided by VK_EXT_device_generated_commands
    VK_STRUCTURE_TYPE_GENERATED_COMMANDS_MEMORY_REQUIREMENTS_INFO_EXT = 1000572002,
  // Provided by VK_EXT_device_generated_commands
    VK_STRUCTURE_TYPE_INDIRECT_EXECUTION_SET_CREATE_INFO_EXT = 1000572003,
  // Provided by VK_EXT_device_generated_commands
    VK_STRUCTURE_TYPE_GENERATED_COMMANDS_INFO_EXT = 1000572004,
  // Provided by VK_EXT_device_generated_commands
    VK_STRUCTURE_TYPE_INDIRECT_COMMANDS_LAYOUT_CREATE_INFO_EXT = 1000572006,
  // Provided by VK_EXT_device_generated_commands
    VK_STRUCTURE_TYPE_INDIRECT_COMMANDS_LAYOUT_TOKEN_EXT = 1000572007,
  // Provided by VK_EXT_device_generated_commands
    VK_STRUCTURE_TYPE_WRITE_INDIRECT_EXECUTION_SET_PIPELINE_EXT = 1000572008,
  // Provided by VK_EXT_device_generated_commands
    VK_STRUCTURE_TYPE_WRITE_INDIRECT_EXECUTION_SET_SHADER_EXT = 1000572009,
  // Provided by VK_EXT_device_generated_commands
    VK_STRUCTURE_TYPE_INDIRECT_EXECUTION_SET_PIPELINE_INFO_EXT = 1000572010,
  // Provided by VK_EXT_device_generated_commands
    VK_STRUCTURE_TYPE_INDIRECT_EXECUTION_SET_SHADER_INFO_EXT = 1000572011,
  // Provided by VK_EXT_device_generated_commands
    VK_STRUCTURE_TYPE_INDIRECT_EXECUTION_SET_SHADER_LAYOUT_INFO_EXT = 1000572012,
  // Provided by VK_EXT_device_generated_commands
    VK_STRUCTURE_TYPE_GENERATED_COMMANDS_PIPELINE_INFO_EXT = 1000572013,
  // Provided by VK_EXT_device_generated_commands
    VK_STRUCTURE_TYPE_GENERATED_COMMANDS_SHADER_INFO_EXT = 1000572014,
  // Provided by VK_KHR_device_fault
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FAULT_FEATURES_KHR = 1000573000,
  // Provided by VK_KHR_device_fault
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FAULT_PROPERTIES_KHR = 1000573001,
  // Provided by VK_KHR_device_fault
    VK_STRUCTURE_TYPE_DEVICE_FAULT_INFO_KHR = 1000573002,
  // Provided by VK_KHR_device_fault
    VK_STRUCTURE_TYPE_DEVICE_FAULT_DEBUG_INFO_KHR = 1000573003,
  // Provided by VK_KHR_maintenance8
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_8_FEATURES_KHR = 1000574000,
  // Provided by VK_KHR_maintenance8
    VK_STRUCTURE_TYPE_MEMORY_BARRIER_ACCESS_FLAGS_3_KHR = 1000574002,
  // Provided by VK_MESA_image_alignment_control
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_ALIGNMENT_CONTROL_FEATURES_MESA = 1000575000,
  // Provided by VK_MESA_image_alignment_control
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_ALIGNMENT_CONTROL_PROPERTIES_MESA = 1000575001,
  // Provided by VK_MESA_image_alignment_control
    VK_STRUCTURE_TYPE_IMAGE_ALIGNMENT_CONTROL_CREATE_INFO_MESA = 1000575002,
  // Provided by VK_KHR_shader_fma
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FMA_FEATURES_KHR = 1000579000,
  // Provided by VK_NV_push_constant_bank
    VK_STRUCTURE_TYPE_PUSH_CONSTANT_BANK_INFO_NV = 1000580000,
  // Provided by VK_NV_push_constant_bank
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PUSH_CONSTANT_BANK_FEATURES_NV = 1000580001,
  // Provided by VK_NV_push_constant_bank
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PUSH_CONSTANT_BANK_PROPERTIES_NV = 1000580002,
  // Provided by VK_EXT_ray_tracing_invocation_reorder
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_INVOCATION_REORDER_FEATURES_EXT = 1000581000,
  // Provided by VK_EXT_ray_tracing_invocation_reorder
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_INVOCATION_REORDER_PROPERTIES_EXT = 1000581001,
  // Provided by VK_EXT_depth_clamp_control
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_CLAMP_CONTROL_FEATURES_EXT = 1000582000,
  // Provided by VK_EXT_depth_clamp_control
    VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_DEPTH_CLAMP_CONTROL_CREATE_INFO_EXT = 1000582001,
  // Provided by VK_KHR_maintenance9
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_9_FEATURES_KHR = 1000584000,
  // Provided by VK_KHR_maintenance9
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_9_PROPERTIES_KHR = 1000584001,
  // Provided by VK_KHR_maintenance9
    VK_STRUCTURE_TYPE_QUEUE_FAMILY_OWNERSHIP_TRANSFER_PROPERTIES_KHR = 1000584002,
  // Provided by VK_KHR_video_maintenance2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VIDEO_MAINTENANCE_2_FEATURES_KHR = 1000586000,
  // Provided by VK_KHR_video_decode_h264 with VK_KHR_video_maintenance2
    VK_STRUCTURE_TYPE_VIDEO_DECODE_H264_INLINE_SESSION_PARAMETERS_INFO_KHR = 1000586001,
  // Provided by VK_KHR_video_decode_h265 with VK_KHR_video_maintenance2
    VK_STRUCTURE_TYPE_VIDEO_DECODE_H265_INLINE_SESSION_PARAMETERS_INFO_KHR = 1000586002,
  // Provided by VK_KHR_video_decode_av1 with VK_KHR_video_maintenance2
    VK_STRUCTURE_TYPE_VIDEO_DECODE_AV1_INLINE_SESSION_PARAMETERS_INFO_KHR = 1000586003,
  // Provided by VK_OHOS_surface
    VK_STRUCTURE_TYPE_SURFACE_CREATE_INFO_OHOS = 1000685000,
  // Provided by VK_HUAWEI_hdr_vivid
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HDR_VIVID_FEATURES_HUAWEI = 1000590000,
  // Provided by VK_HUAWEI_hdr_vivid
    VK_STRUCTURE_TYPE_HDR_VIVID_DYNAMIC_METADATA_HUAWEI = 1000590001,
  // Provided by VK_NV_cooperative_matrix2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COOPERATIVE_MATRIX_2_FEATURES_NV = 1000593000,
  // Provided by VK_NV_cooperative_matrix2
    VK_STRUCTURE_TYPE_COOPERATIVE_MATRIX_FLEXIBLE_DIMENSIONS_PROPERTIES_NV = 1000593001,
  // Provided by VK_NV_cooperative_matrix2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COOPERATIVE_MATRIX_2_PROPERTIES_NV = 1000593002,
  // Provided by VK_ARM_pipeline_opacity_micromap
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_OPACITY_MICROMAP_FEATURES_ARM = 1000596000,
  // Provided by VK_KHR_video_encode_feedback2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VIDEO_ENCODE_FEEDBACK_2_FEATURES_KHR = 1000598000,
  // Provided by VK_KHR_video_encode_feedback2
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_FEEDBACK_2_CAPABILITIES_KHR = 1000598001,
  // Provided by VK_KHR_video_encode_feedback2
    VK_STRUCTURE_TYPE_QUERY_POOL_VIDEO_ENCODE_PER_PARTITION_FEEDBACK_CREATE_INFO_KHR = 1000598002,
  // Provided by VK_EXT_external_memory_metal
    VK_STRUCTURE_TYPE_IMPORT_MEMORY_METAL_HANDLE_INFO_EXT = 1000602000,
  // Provided by VK_EXT_external_memory_metal
    VK_STRUCTURE_TYPE_MEMORY_METAL_HANDLE_PROPERTIES_EXT = 1000602001,
  // Provided by VK_EXT_external_memory_metal
    VK_STRUCTURE_TYPE_MEMORY_GET_METAL_HANDLE_INFO_EXT = 1000602002,
  // Provided by VK_KHR_depth_clamp_zero_one
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_CLAMP_ZERO_ONE_FEATURES_KHR = 1000421000,
  // Provided by VK_ARM_performance_counters_by_region
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PERFORMANCE_COUNTERS_BY_REGION_FEATURES_ARM = 1000605000,
  // Provided by VK_ARM_performance_counters_by_region
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PERFORMANCE_COUNTERS_BY_REGION_PROPERTIES_ARM = 1000605001,
  // Provided by VK_ARM_performance_counters_by_region
    VK_STRUCTURE_TYPE_PERFORMANCE_COUNTER_ARM = 1000605002,
  // Provided by VK_ARM_performance_counters_by_region
    VK_STRUCTURE_TYPE_PERFORMANCE_COUNTER_DESCRIPTION_ARM = 1000605003,
  // Provided by VK_ARM_performance_counters_by_region
    VK_STRUCTURE_TYPE_RENDER_PASS_PERFORMANCE_COUNTERS_BY_REGION_BEGIN_INFO_ARM = 1000605004,
  // Provided by VK_ARM_shader_instrumentation
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INSTRUMENTATION_FEATURES_ARM = 1000607000,
  // Provided by VK_ARM_shader_instrumentation
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INSTRUMENTATION_PROPERTIES_ARM = 1000607001,
  // Provided by VK_ARM_shader_instrumentation
    VK_STRUCTURE_TYPE_SHADER_INSTRUMENTATION_CREATE_INFO_ARM = 1000607002,
  // Provided by VK_ARM_shader_instrumentation
    VK_STRUCTURE_TYPE_SHADER_INSTRUMENTATION_METRIC_DESCRIPTION_ARM = 1000607003,
  // Provided by VK_EXT_vertex_attribute_robustness
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_ROBUSTNESS_FEATURES_EXT = 1000608000,
  // Provided by VK_ARM_format_pack
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FORMAT_PACK_FEATURES_ARM = 1000609000,
  // Provided by VK_VALVE_fragment_density_map_layered
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_LAYERED_FEATURES_VALVE = 1000611000,
  // Provided by VK_VALVE_fragment_density_map_layered
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_LAYERED_PROPERTIES_VALVE = 1000611001,
  // Provided by VK_VALVE_fragment_density_map_layered
    VK_STRUCTURE_TYPE_PIPELINE_FRAGMENT_DENSITY_MAP_LAYERED_CREATE_INFO_VALVE = 1000611002,
  // Provided by VK_KHR_robustness2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_FEATURES_KHR = 1000286000,
  // Provided by VK_KHR_robustness2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_PROPERTIES_KHR = 1000286001,
  // Provided by VK_NV_present_metering
    VK_STRUCTURE_TYPE_SET_PRESENT_CONFIG_NV = 1000613000,
  // Provided by VK_NV_present_metering
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRESENT_METERING_FEATURES_NV = 1000613001,
  // Provided by VK_EXT_multisampled_render_to_swapchain
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTISAMPLED_RENDER_TO_SWAPCHAIN_FEATURES_EXT = 1000616000,
  // Provided by VK_EXT_multisampled_render_to_swapchain
    VK_STRUCTURE_TYPE_SWAPCHAIN_FLAGS_SURFACE_CAPABILITIES_EXT = 1000616001,
  // Provided by VK_EXT_fragment_density_map_offset
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_OFFSET_FEATURES_EXT = 1000425000,
  // Provided by VK_EXT_fragment_density_map_offset
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_OFFSET_PROPERTIES_EXT = 1000425001,
  // Provided by VK_EXT_fragment_density_map_offset
    VK_STRUCTURE_TYPE_RENDER_PASS_FRAGMENT_DENSITY_MAP_OFFSET_END_INFO_EXT = 1000425002,
  // Provided by VK_EXT_zero_initialize_device_memory
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ZERO_INITIALIZE_DEVICE_MEMORY_FEATURES_EXT = 1000620000,
  // Provided by VK_KHR_present_mode_fifo_latest_ready
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRESENT_MODE_FIFO_LATEST_READY_FEATURES_KHR = 1000361000,
  // Provided by VK_KHR_opacity_micromap
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_OPACITY_MICROMAP_FEATURES_KHR = 1000623000,
  // Provided by VK_KHR_opacity_micromap
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_OPACITY_MICROMAP_PROPERTIES_KHR = 1000623001,
  // Provided by VK_KHR_opacity_micromap
    VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_MICROMAP_DATA_KHR = 1000623002,
  // Provided by VK_KHR_opacity_micromap
    VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_TRIANGLES_OPACITY_MICROMAP_KHR = 1000623003,
  // Provided by VK_EXT_shader_64bit_indexing
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_64_BIT_INDEXING_FEATURES_EXT = 1000627000,
  // Provided by VK_EXT_custom_resolve
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CUSTOM_RESOLVE_FEATURES_EXT = 1000628000,
  // Provided by VK_EXT_custom_resolve with VK_KHR_dynamic_rendering or VK_VERSION_1_3
    VK_STRUCTURE_TYPE_BEGIN_CUSTOM_RESOLVE_INFO_EXT = 1000628001,
  // Provided by VK_EXT_custom_resolve with VK_KHR_dynamic_rendering or VK_VERSION_1_3
    VK_STRUCTURE_TYPE_CUSTOM_RESOLVE_CREATE_INFO_EXT = 1000628002,
  // Provided by VK_QCOM_data_graph_model
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DATA_GRAPH_MODEL_FEATURES_QCOM = 1000629000,
  // Provided by VK_QCOM_data_graph_model
    VK_STRUCTURE_TYPE_DATA_GRAPH_PIPELINE_BUILTIN_MODEL_CREATE_INFO_QCOM = 1000629001,
  // Provided by VK_KHR_maintenance10
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_10_FEATURES_KHR = 1000630000,
  // Provided by VK_KHR_maintenance10
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_10_PROPERTIES_KHR = 1000630001,
  // Provided by VK_KHR_maintenance10
    VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_FLAGS_INFO_KHR = 1000630002,
  // Provided by VK_KHR_maintenance10
    VK_STRUCTURE_TYPE_RENDERING_END_INFO_KHR = 1000619003,
  // Provided by VK_KHR_maintenance10
    VK_STRUCTURE_TYPE_RESOLVE_IMAGE_MODE_INFO_KHR = 1000630004,
  // Provided by VK_ARM_data_graph_optical_flow
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DATA_GRAPH_OPTICAL_FLOW_FEATURES_ARM = 1000631000,
  // Provided by VK_ARM_data_graph_optical_flow
    VK_STRUCTURE_TYPE_QUEUE_FAMILY_DATA_GRAPH_OPTICAL_FLOW_PROPERTIES_ARM = 1000631001,
  // Provided by VK_ARM_data_graph_optical_flow
    VK_STRUCTURE_TYPE_DATA_GRAPH_OPTICAL_FLOW_IMAGE_FORMAT_INFO_ARM = 1000631003,
  // Provided by VK_ARM_data_graph_optical_flow
    VK_STRUCTURE_TYPE_DATA_GRAPH_OPTICAL_FLOW_IMAGE_FORMAT_PROPERTIES_ARM = 1000631004,
  // Provided by VK_ARM_data_graph_optical_flow
    VK_STRUCTURE_TYPE_DATA_GRAPH_PIPELINE_OPTICAL_FLOW_DISPATCH_INFO_ARM = 1000631005,
  // Provided by VK_ARM_data_graph_optical_flow
    VK_STRUCTURE_TYPE_DATA_GRAPH_PIPELINE_OPTICAL_FLOW_CREATE_INFO_ARM = 1000631002,
  // Provided by VK_ARM_data_graph_optical_flow
    VK_STRUCTURE_TYPE_DATA_GRAPH_PIPELINE_RESOURCE_INFO_IMAGE_LAYOUT_ARM = 1000631006,
  // Provided by VK_ARM_data_graph_optical_flow
    VK_STRUCTURE_TYPE_DATA_GRAPH_PIPELINE_SINGLE_NODE_CREATE_INFO_ARM = 1000631007,
  // Provided by VK_ARM_data_graph_optical_flow
    VK_STRUCTURE_TYPE_DATA_GRAPH_PIPELINE_SINGLE_NODE_CONNECTION_ARM = 1000631008,
  // Provided by VK_EXT_shader_long_vector
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_LONG_VECTOR_FEATURES_EXT = 1000635000,
  // Provided by VK_EXT_shader_long_vector
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_LONG_VECTOR_PROPERTIES_EXT = 1000635001,
  // Provided by VK_SEC_pipeline_cache_incremental_mode
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_CACHE_INCREMENTAL_MODE_FEATURES_SEC = 1000637000,
  // Provided by VK_EXT_shader_uniform_buffer_unsized_array
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_UNIFORM_BUFFER_UNSIZED_ARRAY_FEATURES_EXT = 1000642000,
  // Provided by VK_NV_compute_occupancy_priority
    VK_STRUCTURE_TYPE_COMPUTE_OCCUPANCY_PRIORITY_PARAMETERS_NV = 1000645000,
  // Provided by VK_NV_compute_occupancy_priority
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COMPUTE_OCCUPANCY_PRIORITY_FEATURES_NV = 1000645001,
  // Provided by VK_KHR_maintenance11
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_11_FEATURES_KHR = 1000657000,
  // Provided by VK_KHR_maintenance11
    VK_STRUCTURE_TYPE_QUEUE_FAMILY_OPTIMAL_IMAGE_TRANSFER_GRANULARITY_PROPERTIES_KHR = 1000657001,
  // Provided by VK_EXT_cooperative_matrix_maintenance1
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COOPERATIVE_MATRIX_MAINTENANCE_1_FEATURES_EXT = 1000659000,
  // Provided by VK_EXT_cooperative_matrix_maintenance1
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COOPERATIVE_MATRIX_INFO_2_EXT = 1000659001,
  // Provided by VK_EXT_cooperative_matrix_maintenance1
    VK_STRUCTURE_TYPE_COOPERATIVE_MATRIX_PROPERTIES_2_EXT = 1000659002,
  // Provided by VK_EXT_shader_subgroup_partitioned
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_PARTITIONED_FEATURES_EXT = 1000662000,
  // Provided by VK_SEC_ubm_surface
    VK_STRUCTURE_TYPE_UBM_SURFACE_CREATE_INFO_SEC = 1000664000,
  // Provided by VK_KHR_extended_flags
    VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_4_KHR = 1000668000,
  // Provided by VK_KHR_extended_flags
    VK_STRUCTURE_TYPE_IMAGE_CREATE_FLAGS_2_CREATE_INFO_KHR = 1000668001,
  // Provided by VK_KHR_extended_flags
    VK_STRUCTURE_TYPE_IMAGE_USAGE_FLAGS_2_CREATE_INFO_KHR = 1000668002,
  // Provided by VK_KHR_extended_flags
    VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_2_CREATE_INFO_KHR = 1000668003,
  // Provided by VK_KHR_extended_flags
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_FLAGS_FEATURES_KHR = 1000668004,
  // Provided by VK_KHR_extended_flags with VK_VERSION_1_2 or VK_EXT_separate_stencil_usage
    VK_STRUCTURE_TYPE_IMAGE_STENCIL_USAGE_2_CREATE_INFO_KHR = 1000668005,
  // Provided by VK_KHR_extended_flags with VK_KHR_shared_presentable_image
    VK_STRUCTURE_TYPE_SHARED_PRESENT_SURFACE_CAPABILITIES_2_KHR = 1000668006,
  // Provided by VK_EXT_shader_ocp_microscaling_types
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_OCP_MICROSCALING_TYPES_FEATURES_EXT = 1000672000,
  // Provided by VK_VALVE_shader_mixed_float_dot_product
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_MIXED_FLOAT_DOT_PRODUCT_FEATURES_VALVE = 1000673000,
  // Provided by VK_SEC_throttle_hint
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_THROTTLE_HINT_FEATURES_SEC = 1000674000,
  // Provided by VK_SEC_throttle_hint
    VK_STRUCTURE_TYPE_THROTTLE_HINT_SUBMIT_INFO_SEC = 1000674001,
  // Provided by VK_ARM_data_graph_neural_accelerator_statistics
    VK_STRUCTURE_TYPE_DATA_GRAPH_PIPELINE_NEURAL_STATISTICS_CREATE_INFO_ARM = 1000676000,
  // Provided by VK_ARM_data_graph_neural_accelerator_statistics
    VK_STRUCTURE_TYPE_DATA_GRAPH_PIPELINE_SESSION_NEURAL_STATISTICS_CREATE_INFO_ARM = 1000676001,
  // Provided by VK_ARM_data_graph_neural_accelerator_statistics
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DATA_GRAPH_NEURAL_ACCELERATOR_STATISTICS_FEATURES_ARM = 1000676002,
  // Provided by VK_EXT_primitive_restart_index
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRIMITIVE_RESTART_INDEX_FEATURES_EXT = 1000678000,
  // Provided by VK_EXT_image_tiling_control
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_TILING_CONTROL_FEATURES_EXT = 1000687000,
  // Provided by VK_EXT_image_tiling_control
    VK_STRUCTURE_TYPE_IMAGE_TILING_CONTROL_CREATE_INFO_EXT = 1000687001,
  // Provided by VK_NV_cooperative_matrix_decode_vector
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COOPERATIVE_MATRIX_DECODE_VECTOR_FEATURES_NV = 1000689000,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTER_FEATURES = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTERS_FEATURES,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETER_FEATURES = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETERS_FEATURES,
  // Provided by VK_EXT_debug_report
  // VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT is a legacy alias
    VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT,
  // Provided by VK_KHR_dynamic_rendering
    VK_STRUCTURE_TYPE_RENDERING_INFO_KHR = VK_STRUCTURE_TYPE_RENDERING_INFO,
  // Provided by VK_KHR_dynamic_rendering
    VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO_KHR = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO,
  // Provided by VK_KHR_dynamic_rendering
    VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO,
  // Provided by VK_KHR_dynamic_rendering
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DYNAMIC_RENDERING_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DYNAMIC_RENDERING_FEATURES,
  // Provided by VK_KHR_dynamic_rendering
    VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_RENDERING_INFO_KHR = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_RENDERING_INFO,
  // Provided by VK_KHR_multiview
    VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO,
  // Provided by VK_KHR_multiview
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES,
  // Provided by VK_KHR_multiview
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES,
  // Provided by VK_KHR_get_physical_device_properties2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2,
  // Provided by VK_KHR_get_physical_device_properties2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2,
  // Provided by VK_KHR_get_physical_device_properties2
    VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2,
  // Provided by VK_KHR_get_physical_device_properties2
    VK_STRUCTURE_TYPE_IMAGE_FORMAT_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_IMAGE_FORMAT_PROPERTIES_2,
  // Provided by VK_KHR_get_physical_device_properties2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2,
  // Provided by VK_KHR_get_physical_device_properties2
    VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2,
  // Provided by VK_KHR_get_physical_device_properties2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2,
  // Provided by VK_KHR_get_physical_device_properties2
    VK_STRUCTURE_TYPE_SPARSE_IMAGE_FORMAT_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_SPARSE_IMAGE_FORMAT_PROPERTIES_2,
  // Provided by VK_KHR_get_physical_device_properties2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SPARSE_IMAGE_FORMAT_INFO_2_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SPARSE_IMAGE_FORMAT_INFO_2,
  // Provided by VK_KHR_device_group
    VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO_KHR = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO,
  // Provided by VK_KHR_device_group
    VK_STRUCTURE_TYPE_DEVICE_GROUP_RENDER_PASS_BEGIN_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_RENDER_PASS_BEGIN_INFO,
  // Provided by VK_KHR_device_group
    VK_STRUCTURE_TYPE_DEVICE_GROUP_COMMAND_BUFFER_BEGIN_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_COMMAND_BUFFER_BEGIN_INFO,
  // Provided by VK_KHR_device_group
    VK_STRUCTURE_TYPE_DEVICE_GROUP_SUBMIT_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_SUBMIT_INFO,
  // Provided by VK_KHR_device_group
    VK_STRUCTURE_TYPE_DEVICE_GROUP_BIND_SPARSE_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_BIND_SPARSE_INFO,
  // Provided by VK_KHR_bind_memory2 with VK_KHR_device_group
    VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_DEVICE_GROUP_INFO_KHR = VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_DEVICE_GROUP_INFO,
  // Provided by VK_KHR_bind_memory2 with VK_KHR_device_group
    VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_DEVICE_GROUP_INFO_KHR = VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_DEVICE_GROUP_INFO,
  // Provided by VK_EXT_texture_compression_astc_hdr
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXTURE_COMPRESSION_ASTC_HDR_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXTURE_COMPRESSION_ASTC_HDR_FEATURES,
  // Provided by VK_EXT_pipeline_robustness
    VK_STRUCTURE_TYPE_PIPELINE_ROBUSTNESS_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_PIPELINE_ROBUSTNESS_CREATE_INFO,
  // Provided by VK_EXT_pipeline_robustness
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_ROBUSTNESS_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_ROBUSTNESS_FEATURES,
  // Provided by VK_EXT_pipeline_robustness
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_ROBUSTNESS_PROPERTIES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_ROBUSTNESS_PROPERTIES,
  // Provided by VK_KHR_device_group_creation
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GROUP_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GROUP_PROPERTIES,
  // Provided by VK_KHR_device_group_creation
    VK_STRUCTURE_TYPE_DEVICE_GROUP_DEVICE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_DEVICE_CREATE_INFO,
  // Provided by VK_KHR_external_memory_capabilities
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_IMAGE_FORMAT_INFO_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_IMAGE_FORMAT_INFO,
  // Provided by VK_KHR_external_memory_capabilities
    VK_STRUCTURE_TYPE_EXTERNAL_IMAGE_FORMAT_PROPERTIES_KHR = VK_STRUCTURE_TYPE_EXTERNAL_IMAGE_FORMAT_PROPERTIES,
  // Provided by VK_KHR_external_memory_capabilities
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_BUFFER_INFO_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_BUFFER_INFO,
  // Provided by VK_KHR_external_memory_capabilities
    VK_STRUCTURE_TYPE_EXTERNAL_BUFFER_PROPERTIES_KHR = VK_STRUCTURE_TYPE_EXTERNAL_BUFFER_PROPERTIES,
  // Provided by VK_KHR_external_fence_capabilities, VK_KHR_external_memory_capabilities, VK_KHR_external_semaphore_capabilities
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES,
  // Provided by VK_KHR_external_memory
    VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO,
  // Provided by VK_KHR_external_memory
    VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO,
  // Provided by VK_KHR_external_memory
    VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_KHR = VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO,
  // Provided by VK_KHR_external_semaphore_capabilities
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SEMAPHORE_INFO_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SEMAPHORE_INFO,
  // Provided by VK_KHR_external_semaphore_capabilities
    VK_STRUCTURE_TYPE_EXTERNAL_SEMAPHORE_PROPERTIES_KHR = VK_STRUCTURE_TYPE_EXTERNAL_SEMAPHORE_PROPERTIES,
  // Provided by VK_KHR_external_semaphore
    VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_CREATE_INFO,
  // Provided by VK_KHR_push_descriptor
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PUSH_DESCRIPTOR_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PUSH_DESCRIPTOR_PROPERTIES,
  // Provided by VK_KHR_shader_float16_int8
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES,
  // Provided by VK_KHR_shader_float16_int8
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT16_INT8_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES,
  // Provided by VK_KHR_16bit_storage
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES,
  // Provided by VK_KHR_descriptor_update_template
    VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO,
  // Provided by VK_EXT_display_surface_counter
  // VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES2_EXT is a legacy alias
    VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES2_EXT = VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_EXT,
  // Provided by VK_KHR_imageless_framebuffer
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGELESS_FRAMEBUFFER_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGELESS_FRAMEBUFFER_FEATURES,
  // Provided by VK_KHR_imageless_framebuffer
    VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENTS_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENTS_CREATE_INFO,
  // Provided by VK_KHR_imageless_framebuffer
    VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENT_IMAGE_INFO_KHR = VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENT_IMAGE_INFO,
  // Provided by VK_KHR_imageless_framebuffer
    VK_STRUCTURE_TYPE_RENDER_PASS_ATTACHMENT_BEGIN_INFO_KHR = VK_STRUCTURE_TYPE_RENDER_PASS_ATTACHMENT_BEGIN_INFO,
  // Provided by VK_KHR_create_renderpass2
    VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2_KHR = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2,
  // Provided by VK_KHR_create_renderpass2
    VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2,
  // Provided by VK_KHR_create_renderpass2
    VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2_KHR = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2,
  // Provided by VK_KHR_create_renderpass2
    VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2_KHR = VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2,
  // Provided by VK_KHR_create_renderpass2
    VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2_KHR = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2,
  // Provided by VK_KHR_create_renderpass2
    VK_STRUCTURE_TYPE_SUBPASS_BEGIN_INFO_KHR = VK_STRUCTURE_TYPE_SUBPASS_BEGIN_INFO,
  // Provided by VK_KHR_create_renderpass2
    VK_STRUCTURE_TYPE_SUBPASS_END_INFO_KHR = VK_STRUCTURE_TYPE_SUBPASS_END_INFO,
  // Provided by VK_KHR_external_fence_capabilities
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_FENCE_INFO_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_FENCE_INFO,
  // Provided by VK_KHR_external_fence_capabilities
    VK_STRUCTURE_TYPE_EXTERNAL_FENCE_PROPERTIES_KHR = VK_STRUCTURE_TYPE_EXTERNAL_FENCE_PROPERTIES,
  // Provided by VK_KHR_external_fence
    VK_STRUCTURE_TYPE_EXPORT_FENCE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_EXPORT_FENCE_CREATE_INFO,
  // Provided by VK_KHR_maintenance2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_POINT_CLIPPING_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_POINT_CLIPPING_PROPERTIES,
  // Provided by VK_KHR_maintenance2
    VK_STRUCTURE_TYPE_RENDER_PASS_INPUT_ATTACHMENT_ASPECT_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_RENDER_PASS_INPUT_ATTACHMENT_ASPECT_CREATE_INFO,
  // Provided by VK_KHR_maintenance2
    VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO,
  // Provided by VK_KHR_maintenance2
    VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO,
  // Provided by VK_KHR_variable_pointers
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTERS_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTERS_FEATURES,
  // Provided by VK_KHR_variable_pointers
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTER_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTERS_FEATURES_KHR,
  // Provided by VK_KHR_dedicated_allocation
    VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS_KHR = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS,
  // Provided by VK_KHR_dedicated_allocation
    VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO_KHR = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO,
  // Provided by VK_EXT_sampler_filter_minmax
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_FILTER_MINMAX_PROPERTIES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_FILTER_MINMAX_PROPERTIES,
  // Provided by VK_EXT_sampler_filter_minmax
    VK_STRUCTURE_TYPE_SAMPLER_REDUCTION_MODE_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_SAMPLER_REDUCTION_MODE_CREATE_INFO,
  // Provided by VK_EXT_inline_uniform_block
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_FEATURES,
  // Provided by VK_EXT_inline_uniform_block
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_PROPERTIES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_PROPERTIES,
  // Provided by VK_EXT_inline_uniform_block
    VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_INLINE_UNIFORM_BLOCK_EXT = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_INLINE_UNIFORM_BLOCK,
  // Provided by VK_EXT_inline_uniform_block
    VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_INLINE_UNIFORM_BLOCK_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_INLINE_UNIFORM_BLOCK_CREATE_INFO,
  // Provided by VK_KHR_get_memory_requirements2
    VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2_KHR = VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2,
  // Provided by VK_KHR_get_memory_requirements2
    VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2_KHR = VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2,
  // Provided by VK_KHR_get_memory_requirements2
    VK_STRUCTURE_TYPE_IMAGE_SPARSE_MEMORY_REQUIREMENTS_INFO_2_KHR = VK_STRUCTURE_TYPE_IMAGE_SPARSE_MEMORY_REQUIREMENTS_INFO_2,
  // Provided by VK_KHR_get_memory_requirements2
    VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2_KHR = VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2,
  // Provided by VK_KHR_get_memory_requirements2
    VK_STRUCTURE_TYPE_SPARSE_IMAGE_MEMORY_REQUIREMENTS_2_KHR = VK_STRUCTURE_TYPE_SPARSE_IMAGE_MEMORY_REQUIREMENTS_2,
  // Provided by VK_KHR_image_format_list
    VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO,
  // Provided by VK_NV_framebuffer_mixed_samples with VK_VERSION_1_3 or VK_KHR_dynamic_rendering
    VK_STRUCTURE_TYPE_ATTACHMENT_SAMPLE_COUNT_INFO_NV = VK_STRUCTURE_TYPE_ATTACHMENT_SAMPLE_COUNT_INFO_AMD,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_CREATE_INFO,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO_KHR = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_STRUCTURE_TYPE_BIND_IMAGE_PLANE_MEMORY_INFO_KHR = VK_STRUCTURE_TYPE_BIND_IMAGE_PLANE_MEMORY_INFO,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_STRUCTURE_TYPE_IMAGE_PLANE_MEMORY_REQUIREMENTS_INFO_KHR = VK_STRUCTURE_TYPE_IMAGE_PLANE_MEMORY_REQUIREMENTS_INFO,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_YCBCR_CONVERSION_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_YCBCR_CONVERSION_FEATURES,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_IMAGE_FORMAT_PROPERTIES_KHR = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_IMAGE_FORMAT_PROPERTIES,
  // Provided by VK_KHR_bind_memory2
    VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO_KHR = VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO,
  // Provided by VK_KHR_bind_memory2
    VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO_KHR = VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO,
  // Provided by VK_EXT_descriptor_indexing
    VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO,
  // Provided by VK_EXT_descriptor_indexing
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES,
  // Provided by VK_EXT_descriptor_indexing
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_PROPERTIES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_PROPERTIES,
  // Provided by VK_EXT_descriptor_indexing
    VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO_EXT = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO,
  // Provided by VK_EXT_descriptor_indexing
    VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_LAYOUT_SUPPORT_EXT = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_LAYOUT_SUPPORT,
  // Provided by VK_KHR_maintenance3
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_3_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_3_PROPERTIES,
  // Provided by VK_KHR_maintenance3
    VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_SUPPORT_KHR = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_SUPPORT,
  // Provided by VK_EXT_global_priority
    VK_STRUCTURE_TYPE_DEVICE_QUEUE_GLOBAL_PRIORITY_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_DEVICE_QUEUE_GLOBAL_PRIORITY_CREATE_INFO,
  // Provided by VK_KHR_shader_subgroup_extended_types
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_EXTENDED_TYPES_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_EXTENDED_TYPES_FEATURES,
  // Provided by VK_KHR_8bit_storage
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_8BIT_STORAGE_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_8BIT_STORAGE_FEATURES,
  // Provided by VK_KHR_shader_atomic_int64
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_INT64_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_INT64_FEATURES,
  // Provided by VK_EXT_calibrated_timestamps
    VK_STRUCTURE_TYPE_CALIBRATED_TIMESTAMP_INFO_EXT = VK_STRUCTURE_TYPE_CALIBRATED_TIMESTAMP_INFO_KHR,
  // Provided by VK_KHR_global_priority
    VK_STRUCTURE_TYPE_DEVICE_QUEUE_GLOBAL_PRIORITY_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_QUEUE_GLOBAL_PRIORITY_CREATE_INFO,
  // Provided by VK_KHR_global_priority
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GLOBAL_PRIORITY_QUERY_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GLOBAL_PRIORITY_QUERY_FEATURES,
  // Provided by VK_KHR_global_priority
    VK_STRUCTURE_TYPE_QUEUE_FAMILY_GLOBAL_PRIORITY_PROPERTIES_KHR = VK_STRUCTURE_TYPE_QUEUE_FAMILY_GLOBAL_PRIORITY_PROPERTIES,
  // Provided by VK_EXT_vertex_attribute_divisor
    VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO,
  // Provided by VK_EXT_vertex_attribute_divisor
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_FEATURES,
  // Provided by VK_EXT_pipeline_creation_feedback
    VK_STRUCTURE_TYPE_PIPELINE_CREATION_FEEDBACK_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_PIPELINE_CREATION_FEEDBACK_CREATE_INFO,
  // Provided by VK_KHR_driver_properties
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES,
  // Provided by VK_KHR_shader_float_controls
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES,
  // Provided by VK_KHR_depth_stencil_resolve
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_STENCIL_RESOLVE_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_STENCIL_RESOLVE_PROPERTIES,
  // Provided by VK_KHR_depth_stencil_resolve
    VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE_KHR = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE,
  // Provided by VK_NV_compute_shader_derivatives
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COMPUTE_SHADER_DERIVATIVES_FEATURES_NV = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COMPUTE_SHADER_DERIVATIVES_FEATURES_KHR,
  // Provided by VK_NV_fragment_shader_barycentric
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_FEATURES_NV = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_FEATURES_KHR,
  // Provided by VK_KHR_timeline_semaphore
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_FEATURES,
  // Provided by VK_KHR_timeline_semaphore
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_PROPERTIES,
  // Provided by VK_KHR_timeline_semaphore
    VK_STRUCTURE_TYPE_SEMAPHORE_TYPE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_SEMAPHORE_TYPE_CREATE_INFO,
  // Provided by VK_KHR_timeline_semaphore
    VK_STRUCTURE_TYPE_TIMELINE_SEMAPHORE_SUBMIT_INFO_KHR = VK_STRUCTURE_TYPE_TIMELINE_SEMAPHORE_SUBMIT_INFO,
  // Provided by VK_KHR_timeline_semaphore
    VK_STRUCTURE_TYPE_SEMAPHORE_WAIT_INFO_KHR = VK_STRUCTURE_TYPE_SEMAPHORE_WAIT_INFO,
  // Provided by VK_KHR_timeline_semaphore
    VK_STRUCTURE_TYPE_SEMAPHORE_SIGNAL_INFO_KHR = VK_STRUCTURE_TYPE_SEMAPHORE_SIGNAL_INFO,
  // Provided by VK_INTEL_performance_query
  // VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO_INTEL is a legacy alias
    VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO_INTEL = VK_STRUCTURE_TYPE_QUERY_POOL_PERFORMANCE_QUERY_CREATE_INFO_INTEL,
  // Provided by VK_KHR_vulkan_memory_model
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_MEMORY_MODEL_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_MEMORY_MODEL_FEATURES,
  // Provided by VK_KHR_shader_terminate_invocation
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_TERMINATE_INVOCATION_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_TERMINATE_INVOCATION_FEATURES,
  // Provided by VK_EXT_scalar_block_layout
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SCALAR_BLOCK_LAYOUT_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SCALAR_BLOCK_LAYOUT_FEATURES,
  // Provided by VK_EXT_subgroup_size_control
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_PROPERTIES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_PROPERTIES,
  // Provided by VK_EXT_subgroup_size_control
    VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_REQUIRED_SUBGROUP_SIZE_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_REQUIRED_SUBGROUP_SIZE_CREATE_INFO,
  // Provided by VK_EXT_subgroup_size_control
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_FEATURES,
  // Provided by VK_KHR_dynamic_rendering_local_read
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DYNAMIC_RENDERING_LOCAL_READ_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DYNAMIC_RENDERING_LOCAL_READ_FEATURES,
  // Provided by VK_KHR_dynamic_rendering_local_read
    VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_LOCATION_INFO_KHR = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_LOCATION_INFO,
  // Provided by VK_KHR_dynamic_rendering_local_read
    VK_STRUCTURE_TYPE_RENDERING_INPUT_ATTACHMENT_INDEX_INFO_KHR = VK_STRUCTURE_TYPE_RENDERING_INPUT_ATTACHMENT_INDEX_INFO,
  // Provided by VK_KHR_separate_depth_stencil_layouts
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SEPARATE_DEPTH_STENCIL_LAYOUTS_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SEPARATE_DEPTH_STENCIL_LAYOUTS_FEATURES,
  // Provided by VK_KHR_separate_depth_stencil_layouts
    VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_STENCIL_LAYOUT_KHR = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_STENCIL_LAYOUT,
  // Provided by VK_KHR_separate_depth_stencil_layouts
    VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_STENCIL_LAYOUT_KHR = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_STENCIL_LAYOUT,
  // Provided by VK_EXT_buffer_device_address
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_ADDRESS_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES_EXT,
  // Provided by VK_EXT_buffer_device_address
    VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO_EXT = VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO,
  // Provided by VK_EXT_tooling_info
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TOOL_PROPERTIES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TOOL_PROPERTIES,
  // Provided by VK_EXT_separate_stencil_usage
    VK_STRUCTURE_TYPE_IMAGE_STENCIL_USAGE_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_IMAGE_STENCIL_USAGE_CREATE_INFO,
  // Provided by VK_KHR_uniform_buffer_standard_layout
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_UNIFORM_BUFFER_STANDARD_LAYOUT_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_UNIFORM_BUFFER_STANDARD_LAYOUT_FEATURES,
  // Provided by VK_KHR_buffer_device_address
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES,
  // Provided by VK_KHR_buffer_device_address
    VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO_KHR = VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO,
  // Provided by VK_KHR_buffer_device_address
    VK_STRUCTURE_TYPE_BUFFER_OPAQUE_CAPTURE_ADDRESS_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_BUFFER_OPAQUE_CAPTURE_ADDRESS_CREATE_INFO,
  // Provided by VK_KHR_buffer_device_address
    VK_STRUCTURE_TYPE_MEMORY_OPAQUE_CAPTURE_ADDRESS_ALLOCATE_INFO_KHR = VK_STRUCTURE_TYPE_MEMORY_OPAQUE_CAPTURE_ADDRESS_ALLOCATE_INFO,
  // Provided by VK_KHR_buffer_device_address
    VK_STRUCTURE_TYPE_DEVICE_MEMORY_OPAQUE_CAPTURE_ADDRESS_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_MEMORY_OPAQUE_CAPTURE_ADDRESS_INFO,
  // Provided by VK_EXT_line_rasterization
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINE_RASTERIZATION_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINE_RASTERIZATION_FEATURES,
  // Provided by VK_EXT_line_rasterization
    VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_LINE_STATE_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_LINE_STATE_CREATE_INFO,
  // Provided by VK_EXT_line_rasterization
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINE_RASTERIZATION_PROPERTIES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINE_RASTERIZATION_PROPERTIES,
  // Provided by VK_EXT_host_query_reset
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_QUERY_RESET_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_QUERY_RESET_FEATURES,
  // Provided by VK_EXT_index_type_uint8
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INDEX_TYPE_UINT8_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INDEX_TYPE_UINT8_FEATURES,
  // Provided by VK_EXT_host_image_copy
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_IMAGE_COPY_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_IMAGE_COPY_FEATURES,
  // Provided by VK_EXT_host_image_copy
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_IMAGE_COPY_PROPERTIES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_IMAGE_COPY_PROPERTIES,
  // Provided by VK_EXT_host_image_copy
    VK_STRUCTURE_TYPE_MEMORY_TO_IMAGE_COPY_EXT = VK_STRUCTURE_TYPE_MEMORY_TO_IMAGE_COPY,
  // Provided by VK_EXT_host_image_copy
    VK_STRUCTURE_TYPE_IMAGE_TO_MEMORY_COPY_EXT = VK_STRUCTURE_TYPE_IMAGE_TO_MEMORY_COPY,
  // Provided by VK_EXT_host_image_copy
    VK_STRUCTURE_TYPE_COPY_IMAGE_TO_MEMORY_INFO_EXT = VK_STRUCTURE_TYPE_COPY_IMAGE_TO_MEMORY_INFO,
  // Provided by VK_EXT_host_image_copy
    VK_STRUCTURE_TYPE_COPY_MEMORY_TO_IMAGE_INFO_EXT = VK_STRUCTURE_TYPE_COPY_MEMORY_TO_IMAGE_INFO,
  // Provided by VK_EXT_host_image_copy
    VK_STRUCTURE_TYPE_HOST_IMAGE_LAYOUT_TRANSITION_INFO_EXT = VK_STRUCTURE_TYPE_HOST_IMAGE_LAYOUT_TRANSITION_INFO,
  // Provided by VK_EXT_host_image_copy
    VK_STRUCTURE_TYPE_COPY_IMAGE_TO_IMAGE_INFO_EXT = VK_STRUCTURE_TYPE_COPY_IMAGE_TO_IMAGE_INFO,
  // Provided by VK_EXT_host_image_copy
    VK_STRUCTURE_TYPE_SUBRESOURCE_HOST_MEMCPY_SIZE_EXT = VK_STRUCTURE_TYPE_SUBRESOURCE_HOST_MEMCPY_SIZE,
  // Provided by VK_EXT_host_image_copy
    VK_STRUCTURE_TYPE_HOST_IMAGE_COPY_DEVICE_PERFORMANCE_QUERY_EXT = VK_STRUCTURE_TYPE_HOST_IMAGE_COPY_DEVICE_PERFORMANCE_QUERY,
  // Provided by VK_KHR_map_memory2
    VK_STRUCTURE_TYPE_MEMORY_MAP_INFO_KHR = VK_STRUCTURE_TYPE_MEMORY_MAP_INFO,
  // Provided by VK_KHR_map_memory2
    VK_STRUCTURE_TYPE_MEMORY_UNMAP_INFO_KHR = VK_STRUCTURE_TYPE_MEMORY_UNMAP_INFO,
  // Provided by VK_EXT_surface_maintenance1
    VK_STRUCTURE_TYPE_SURFACE_PRESENT_MODE_EXT = VK_STRUCTURE_TYPE_SURFACE_PRESENT_MODE_KHR,
  // Provided by VK_EXT_surface_maintenance1
    VK_STRUCTURE_TYPE_SURFACE_PRESENT_SCALING_CAPABILITIES_EXT = VK_STRUCTURE_TYPE_SURFACE_PRESENT_SCALING_CAPABILITIES_KHR,
  // Provided by VK_EXT_surface_maintenance1
    VK_STRUCTURE_TYPE_SURFACE_PRESENT_MODE_COMPATIBILITY_EXT = VK_STRUCTURE_TYPE_SURFACE_PRESENT_MODE_COMPATIBILITY_KHR,
  // Provided by VK_EXT_swapchain_maintenance1
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SWAPCHAIN_MAINTENANCE_1_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SWAPCHAIN_MAINTENANCE_1_FEATURES_KHR,
  // Provided by VK_EXT_swapchain_maintenance1
    VK_STRUCTURE_TYPE_SWAPCHAIN_PRESENT_FENCE_INFO_EXT = VK_STRUCTURE_TYPE_SWAPCHAIN_PRESENT_FENCE_INFO_KHR,
  // Provided by VK_EXT_swapchain_maintenance1
    VK_STRUCTURE_TYPE_SWAPCHAIN_PRESENT_MODES_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_SWAPCHAIN_PRESENT_MODES_CREATE_INFO_KHR,
  // Provided by VK_EXT_swapchain_maintenance1
    VK_STRUCTURE_TYPE_SWAPCHAIN_PRESENT_MODE_INFO_EXT = VK_STRUCTURE_TYPE_SWAPCHAIN_PRESENT_MODE_INFO_KHR,
  // Provided by VK_EXT_swapchain_maintenance1
    VK_STRUCTURE_TYPE_SWAPCHAIN_PRESENT_SCALING_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_SWAPCHAIN_PRESENT_SCALING_CREATE_INFO_KHR,
  // Provided by VK_EXT_swapchain_maintenance1
    VK_STRUCTURE_TYPE_RELEASE_SWAPCHAIN_IMAGES_INFO_EXT = VK_STRUCTURE_TYPE_RELEASE_SWAPCHAIN_IMAGES_INFO_KHR,
  // Provided by VK_EXT_shader_demote_to_helper_invocation
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DEMOTE_TO_HELPER_INVOCATION_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DEMOTE_TO_HELPER_INVOCATION_FEATURES,
  // Provided by VK_KHR_shader_integer_dot_product
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_DOT_PRODUCT_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_DOT_PRODUCT_FEATURES,
  // Provided by VK_KHR_shader_integer_dot_product
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_DOT_PRODUCT_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_DOT_PRODUCT_PROPERTIES,
  // Provided by VK_EXT_texel_buffer_alignment
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXEL_BUFFER_ALIGNMENT_PROPERTIES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXEL_BUFFER_ALIGNMENT_PROPERTIES,
  // Provided by VK_EXT_robustness2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_FEATURES_KHR,
  // Provided by VK_EXT_robustness2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_PROPERTIES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_PROPERTIES_KHR,
  // Provided by VK_EXT_private_data
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRIVATE_DATA_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRIVATE_DATA_FEATURES,
  // Provided by VK_EXT_private_data
    VK_STRUCTURE_TYPE_DEVICE_PRIVATE_DATA_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_DEVICE_PRIVATE_DATA_CREATE_INFO,
  // Provided by VK_EXT_private_data
    VK_STRUCTURE_TYPE_PRIVATE_DATA_SLOT_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_PRIVATE_DATA_SLOT_CREATE_INFO,
  // Provided by VK_EXT_pipeline_creation_cache_control
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_CREATION_CACHE_CONTROL_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_CREATION_CACHE_CONTROL_FEATURES,
  // Provided by VK_KHR_synchronization2
    VK_STRUCTURE_TYPE_MEMORY_BARRIER_2_KHR = VK_STRUCTURE_TYPE_MEMORY_BARRIER_2,
  // Provided by VK_KHR_synchronization2
    VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER_2_KHR = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER_2,
  // Provided by VK_KHR_synchronization2
    VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2_KHR = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
  // Provided by VK_KHR_synchronization2
    VK_STRUCTURE_TYPE_DEPENDENCY_INFO_KHR = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
  // Provided by VK_KHR_synchronization2
    VK_STRUCTURE_TYPE_SUBMIT_INFO_2_KHR = VK_STRUCTURE_TYPE_SUBMIT_INFO_2,
  // Provided by VK_KHR_synchronization2
    VK_STRUCTURE_TYPE_SEMAPHORE_SUBMIT_INFO_KHR = VK_STRUCTURE_TYPE_SEMAPHORE_SUBMIT_INFO,
  // Provided by VK_KHR_synchronization2
    VK_STRUCTURE_TYPE_COMMAND_BUFFER_SUBMIT_INFO_KHR = VK_STRUCTURE_TYPE_COMMAND_BUFFER_SUBMIT_INFO,
  // Provided by VK_KHR_synchronization2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SYNCHRONIZATION_2_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SYNCHRONIZATION_2_FEATURES,
  // Provided by VK_KHR_zero_initialize_workgroup_memory
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ZERO_INITIALIZE_WORKGROUP_MEMORY_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ZERO_INITIALIZE_WORKGROUP_MEMORY_FEATURES,
  // Provided by VK_EXT_image_robustness
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_ROBUSTNESS_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_ROBUSTNESS_FEATURES,
  // Provided by VK_KHR_copy_commands2
    VK_STRUCTURE_TYPE_COPY_BUFFER_INFO_2_KHR = VK_STRUCTURE_TYPE_COPY_BUFFER_INFO_2,
  // Provided by VK_KHR_copy_commands2
    VK_STRUCTURE_TYPE_COPY_IMAGE_INFO_2_KHR = VK_STRUCTURE_TYPE_COPY_IMAGE_INFO_2,
  // Provided by VK_KHR_copy_commands2
    VK_STRUCTURE_TYPE_COPY_BUFFER_TO_IMAGE_INFO_2_KHR = VK_STRUCTURE_TYPE_COPY_BUFFER_TO_IMAGE_INFO_2,
  // Provided by VK_KHR_copy_commands2
    VK_STRUCTURE_TYPE_COPY_IMAGE_TO_BUFFER_INFO_2_KHR = VK_STRUCTURE_TYPE_COPY_IMAGE_TO_BUFFER_INFO_2,
  // Provided by VK_KHR_copy_commands2
    VK_STRUCTURE_TYPE_BLIT_IMAGE_INFO_2_KHR = VK_STRUCTURE_TYPE_BLIT_IMAGE_INFO_2,
  // Provided by VK_KHR_copy_commands2
    VK_STRUCTURE_TYPE_RESOLVE_IMAGE_INFO_2_KHR = VK_STRUCTURE_TYPE_RESOLVE_IMAGE_INFO_2,
  // Provided by VK_KHR_copy_commands2
    VK_STRUCTURE_TYPE_BUFFER_COPY_2_KHR = VK_STRUCTURE_TYPE_BUFFER_COPY_2,
  // Provided by VK_KHR_copy_commands2
    VK_STRUCTURE_TYPE_IMAGE_COPY_2_KHR = VK_STRUCTURE_TYPE_IMAGE_COPY_2,
  // Provided by VK_KHR_copy_commands2
    VK_STRUCTURE_TYPE_IMAGE_BLIT_2_KHR = VK_STRUCTURE_TYPE_IMAGE_BLIT_2,
  // Provided by VK_KHR_copy_commands2
    VK_STRUCTURE_TYPE_BUFFER_IMAGE_COPY_2_KHR = VK_STRUCTURE_TYPE_BUFFER_IMAGE_COPY_2,
  // Provided by VK_KHR_copy_commands2
    VK_STRUCTURE_TYPE_IMAGE_RESOLVE_2_KHR = VK_STRUCTURE_TYPE_IMAGE_RESOLVE_2,
  // Provided by VK_EXT_image_compression_control
    VK_STRUCTURE_TYPE_SUBRESOURCE_LAYOUT_2_EXT = VK_STRUCTURE_TYPE_SUBRESOURCE_LAYOUT_2,
  // Provided by VK_EXT_image_compression_control
    VK_STRUCTURE_TYPE_IMAGE_SUBRESOURCE_2_EXT = VK_STRUCTURE_TYPE_IMAGE_SUBRESOURCE_2,
  // Provided by VK_ARM_rasterization_order_attachment_access
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RASTERIZATION_ORDER_ATTACHMENT_ACCESS_FEATURES_ARM = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RASTERIZATION_ORDER_ATTACHMENT_ACCESS_FEATURES_EXT,
  // Provided by VK_VALVE_mutable_descriptor_type
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MUTABLE_DESCRIPTOR_TYPE_FEATURES_VALVE = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MUTABLE_DESCRIPTOR_TYPE_FEATURES_EXT,
  // Provided by VK_VALVE_mutable_descriptor_type
    VK_STRUCTURE_TYPE_MUTABLE_DESCRIPTOR_TYPE_CREATE_INFO_VALVE = VK_STRUCTURE_TYPE_MUTABLE_DESCRIPTOR_TYPE_CREATE_INFO_EXT,
  // Provided by VK_KHR_format_feature_flags2
    VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_3_KHR = VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_3,
  // Provided by VK_EXT_present_mode_fifo_latest_ready
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRESENT_MODE_FIFO_LATEST_READY_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRESENT_MODE_FIFO_LATEST_READY_FEATURES_KHR,
  // Provided by VK_EXT_pipeline_properties
    VK_STRUCTURE_TYPE_PIPELINE_INFO_EXT = VK_STRUCTURE_TYPE_PIPELINE_INFO_KHR,
  // Provided by VK_EXT_global_priority_query
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GLOBAL_PRIORITY_QUERY_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GLOBAL_PRIORITY_QUERY_FEATURES,
  // Provided by VK_EXT_global_priority_query
    VK_STRUCTURE_TYPE_QUEUE_FAMILY_GLOBAL_PRIORITY_PROPERTIES_EXT = VK_STRUCTURE_TYPE_QUEUE_FAMILY_GLOBAL_PRIORITY_PROPERTIES,
  // Provided by VK_KHR_maintenance4
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_4_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_4_FEATURES,
  // Provided by VK_KHR_maintenance4
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_4_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_4_PROPERTIES,
  // Provided by VK_KHR_maintenance4
    VK_STRUCTURE_TYPE_DEVICE_BUFFER_MEMORY_REQUIREMENTS_KHR = VK_STRUCTURE_TYPE_DEVICE_BUFFER_MEMORY_REQUIREMENTS,
  // Provided by VK_KHR_maintenance4
    VK_STRUCTURE_TYPE_DEVICE_IMAGE_MEMORY_REQUIREMENTS_KHR = VK_STRUCTURE_TYPE_DEVICE_IMAGE_MEMORY_REQUIREMENTS,
  // Provided by VK_KHR_shader_subgroup_rotate
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_ROTATE_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_ROTATE_FEATURES,
  // Provided by VK_EXT_depth_clamp_zero_one
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_CLAMP_ZERO_ONE_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_CLAMP_ZERO_ONE_FEATURES_KHR,
  // Provided by VK_QCOM_fragment_density_map_offset
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_OFFSET_FEATURES_QCOM = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_OFFSET_FEATURES_EXT,
  // Provided by VK_QCOM_fragment_density_map_offset
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_OFFSET_PROPERTIES_QCOM = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_OFFSET_PROPERTIES_EXT,
  // Provided by VK_QCOM_fragment_density_map_offset
    VK_STRUCTURE_TYPE_SUBPASS_FRAGMENT_DENSITY_MAP_OFFSET_END_INFO_QCOM = VK_STRUCTURE_TYPE_RENDER_PASS_FRAGMENT_DENSITY_MAP_OFFSET_END_INFO_EXT,
  // Provided by VK_NV_copy_memory_indirect
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COPY_MEMORY_INDIRECT_PROPERTIES_NV = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COPY_MEMORY_INDIRECT_PROPERTIES_KHR,
  // Provided by VK_NV_memory_decompression
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_DECOMPRESSION_FEATURES_NV = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_DECOMPRESSION_FEATURES_EXT,
  // Provided by VK_NV_memory_decompression
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_DECOMPRESSION_PROPERTIES_NV = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_DECOMPRESSION_PROPERTIES_EXT,
  // Provided by VK_EXT_pipeline_protected_access
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_PROTECTED_ACCESS_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_PROTECTED_ACCESS_FEATURES,
  // Provided by VK_KHR_maintenance5
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_5_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_5_FEATURES,
  // Provided by VK_KHR_maintenance5
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_5_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_5_PROPERTIES,
  // Provided by VK_KHR_maintenance5
    VK_STRUCTURE_TYPE_RENDERING_AREA_INFO_KHR = VK_STRUCTURE_TYPE_RENDERING_AREA_INFO,
  // Provided by VK_KHR_maintenance5
    VK_STRUCTURE_TYPE_DEVICE_IMAGE_SUBRESOURCE_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_IMAGE_SUBRESOURCE_INFO,
  // Provided by VK_KHR_maintenance5
    VK_STRUCTURE_TYPE_SUBRESOURCE_LAYOUT_2_KHR = VK_STRUCTURE_TYPE_SUBRESOURCE_LAYOUT_2,
  // Provided by VK_KHR_maintenance5
    VK_STRUCTURE_TYPE_IMAGE_SUBRESOURCE_2_KHR = VK_STRUCTURE_TYPE_IMAGE_SUBRESOURCE_2,
  // Provided by VK_KHR_extended_flags, VK_KHR_maintenance5
    VK_STRUCTURE_TYPE_PIPELINE_CREATE_FLAGS_2_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_PIPELINE_CREATE_FLAGS_2_CREATE_INFO,
  // Provided by VK_KHR_extended_flags, VK_KHR_maintenance5
    VK_STRUCTURE_TYPE_BUFFER_USAGE_FLAGS_2_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_BUFFER_USAGE_FLAGS_2_CREATE_INFO,
  // Provided by VK_EXT_shader_object
    VK_STRUCTURE_TYPE_SHADER_REQUIRED_SUBGROUP_SIZE_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_REQUIRED_SUBGROUP_SIZE_CREATE_INFO,
  // Provided by VK_KHR_vertex_attribute_divisor
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_PROPERTIES,
  // Provided by VK_KHR_vertex_attribute_divisor
    VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO,
  // Provided by VK_KHR_vertex_attribute_divisor
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_FEATURES,
  // Provided by VK_KHR_shader_float_controls2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT_CONTROLS_2_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT_CONTROLS_2_FEATURES,
  // Provided by VK_KHR_index_type_uint8
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INDEX_TYPE_UINT8_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INDEX_TYPE_UINT8_FEATURES,
  // Provided by VK_KHR_line_rasterization
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINE_RASTERIZATION_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINE_RASTERIZATION_FEATURES,
  // Provided by VK_KHR_line_rasterization
    VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_LINE_STATE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_LINE_STATE_CREATE_INFO,
  // Provided by VK_KHR_line_rasterization
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINE_RASTERIZATION_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINE_RASTERIZATION_PROPERTIES,
  // Provided by VK_KHR_shader_expect_assume
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_EXPECT_ASSUME_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_EXPECT_ASSUME_FEATURES,
  // Provided by VK_KHR_maintenance6
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_6_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_6_FEATURES,
  // Provided by VK_KHR_maintenance6
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_6_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_6_PROPERTIES,
  // Provided by VK_KHR_maintenance6
    VK_STRUCTURE_TYPE_BIND_MEMORY_STATUS_KHR = VK_STRUCTURE_TYPE_BIND_MEMORY_STATUS,
  // Provided by VK_KHR_maintenance6
    VK_STRUCTURE_TYPE_BIND_DESCRIPTOR_SETS_INFO_KHR = VK_STRUCTURE_TYPE_BIND_DESCRIPTOR_SETS_INFO,
  // Provided by VK_KHR_maintenance6
    VK_STRUCTURE_TYPE_PUSH_CONSTANTS_INFO_KHR = VK_STRUCTURE_TYPE_PUSH_CONSTANTS_INFO,
  // Provided by VK_KHR_maintenance6 with VK_KHR_push_descriptor
    VK_STRUCTURE_TYPE_PUSH_DESCRIPTOR_SET_INFO_KHR = VK_STRUCTURE_TYPE_PUSH_DESCRIPTOR_SET_INFO,
  // Provided by VK_KHR_maintenance6 with VK_KHR_push_descriptor
    VK_STRUCTURE_TYPE_PUSH_DESCRIPTOR_SET_WITH_TEMPLATE_INFO_KHR = VK_STRUCTURE_TYPE_PUSH_DESCRIPTOR_SET_WITH_TEMPLATE_INFO,
  // Provided by VK_EXT_fragment_density_map_offset
    VK_STRUCTURE_TYPE_RENDERING_END_INFO_EXT = VK_STRUCTURE_TYPE_RENDERING_END_INFO_KHR,
} VkStructureType;

3.13. API Name Aliases

A small number of APIs did not follow the naming conventions when initially defined. For consistency, when we discover an API name that violates the naming conventions, we rename it in the Specification, XML, and header files. For backwards compatibility, the original (incorrect) name is retained as a “typo alias”. The alias is legacy and should not be used, but will be retained indefinitely.

Note

VK_STENCIL_FRONT_AND_BACK is an example of a typo alias. It was initially defined as part of VkStencilFaceFlagBits. Once the naming inconsistency was noticed, it was renamed to VK_STENCIL_FACE_FRONT_AND_BACK, and the old name was aliased to the correct name.

4. Initialization

Before using Vulkan, an application must initialize it by loading the Vulkan commands, and creating a VkInstance object.

4.1. Command Function Pointers

Vulkan commands are not necessarily exposed by static linking on a platform. Commands to query function pointers for Vulkan commands are described below.

Note

When extensions are promoted or otherwise incorporated into another extension or Vulkan core version, command aliases may be included. Whilst the behavior of each command alias is identical, the behavior of retrieving each alias’s function pointer is not. A function pointer for a given alias can only be retrieved if the extension or version that introduced that alias is supported and enabled, irrespective of whether any other alias is available.

Function pointers for all Vulkan commands can be obtained by calling:

// Provided by VK_VERSION_1_0
PFN_vkVoidFunction vkGetInstanceProcAddr(
    VkInstance                                  instance,
    const char*                                 pName);
  • instance is the instance that the function pointer will be compatible with, or NULL for commands not dependent on any instance.

  • pName is the name of the command to obtain.

vkGetInstanceProcAddr itself is obtained in a platform- and loader- specific manner. Typically, the loader library will export this command as a function symbol, so applications can link against the loader library, or load it dynamically and look up the symbol using platform-specific APIs.

The table below defines the various use cases for vkGetInstanceProcAddr and expected return value (“fp” is “function pointer”) for each case. A valid returned function pointer (“fp”) must not be NULL.

The returned function pointer is of type PFN_vkVoidFunction, and must be cast to the type of the command being queried before use.

Table 1. vkGetInstanceProcAddr behavior
instance pName return value

*1

NULL

undefined

invalid non-NULL instance

*1

undefined

NULL

global command2

fp

NULL

vkGetInstanceProcAddr

fp5

instance

vkGetInstanceProcAddr

fp

instance

core dispatchable command

fp3

instance

enabled instance extension dispatchable command for instance

fp3

instance

available device extension4 dispatchable command for instance

fp3

any other case, not covered above

NULL

1

"*" means any representable value for the parameter (including valid values, invalid values, and NULL).

2

The global commands are: vkEnumerateInstanceVersion, vkEnumerateInstanceExtensionProperties, vkEnumerateInstanceLayerProperties, and vkCreateInstance. Dispatchable commands are all other commands which are not global.

3

The returned function pointer must only be called with a dispatchable object (the first parameter) that is instance or a child of instance, e.g. VkInstance, VkPhysicalDevice, VkDevice, VkQueue, or VkCommandBuffer.

4

An “available device extension” is a device extension supported by any physical device enumerated by instance.

5

Starting with Vulkan 1.2, vkGetInstanceProcAddr can resolve itself with a NULL instance pointer.

Valid Usage (Implicit)
  • VUID-vkGetInstanceProcAddr-instance-parameter
    If instance is not NULL, instance must be a valid VkInstance handle

  • VUID-vkGetInstanceProcAddr-pName-parameter
    pName must be a null-terminated UTF-8 string

In order to support systems with multiple Vulkan implementations, the function pointers returned by vkGetInstanceProcAddr may point to dispatch code that calls a different real implementation for different VkDevice objects or their child objects. The overhead of the internal dispatch for VkDevice objects can be avoided by obtaining device-specific function pointers for any commands that use a device or device-child object as their dispatchable object. Such function pointers can be obtained by calling:

// Provided by VK_VERSION_1_0
PFN_vkVoidFunction vkGetDeviceProcAddr(
    VkDevice                                    device,
    const char*                                 pName);

The table below defines the various use cases for vkGetDeviceProcAddr and expected return value (“fp” is “function pointer”) for each case. A valid returned function pointer (“fp”) must not be NULL.

The returned function pointer is of type PFN_vkVoidFunction, and must be cast to the type of the command being queried before use. The function pointer must only be called with a dispatchable object (the first parameter) that is device or a child of device.

Table 2. vkGetDeviceProcAddr behavior
device pName return value

NULL

*1

undefined

invalid device

*1

undefined

device

NULL

undefined

device

requested core version2 device-level dispatchable command3

fp4

device

enabled extension device-level dispatchable command3

fp4

any other case, not covered above

NULL

1

"*" means any representable value for the parameter (including valid values, invalid values, and NULL).

2

Device-level commands which are part of the core version specified by VkApplicationInfo::apiVersion when creating the instance will always return a valid function pointer. If the maintenance5 feature is enabled, core commands beyond that version which are supported by the implementation will return NULL, otherwise the implementation may either return NULL or a function pointer. If a function pointer is returned, it must not be called.

3

In this function, device-level excludes all physical-device-level commands.

4

The returned function pointer must only be called with a dispatchable object (the first parameter) that is device or a child of device e.g. VkDevice, VkQueue, or VkCommandBuffer.

Valid Usage (Implicit)
  • VUID-vkGetDeviceProcAddr-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetDeviceProcAddr-pName-parameter
    pName must be a null-terminated UTF-8 string

The definition of PFN_vkVoidFunction is:

// Provided by VK_VERSION_1_0
typedef void (*PFN_vkVoidFunction)(void);

This type is returned from command function pointer queries, and must be cast to an actual command function pointer before use.

4.1.1. Extending Physical Device Core Functionality

New core physical-device-level functionality can be used when both VkPhysicalDeviceProperties::apiVersion and VkApplicationInfo::apiVersion are greater than or equal to the version of Vulkan that added the new functionality. The Vulkan version supported by a physical device can be obtained by calling vkGetPhysicalDeviceProperties.

4.1.2. Extending Physical Device From Device Extensions

When the VK_KHR_get_physical_device_properties2 extension is enabled, or when both the instance and the physical-device versions are at least 1.1, physical-device-level functionality of a device extension can be used with a physical device if the corresponding extension is enumerated by vkEnumerateDeviceExtensionProperties for that physical device, even before a logical device has been created.

To obtain a function pointer for a physical-device-level command from a device extension, an application can use vkGetInstanceProcAddr. This function pointer may point to dispatch code, which calls a different real implementation for different VkPhysicalDevice objects. Applications must not use a VkPhysicalDevice in any command added by an extension or core version that is not supported by that physical device.

Device extensions may define structures that can be added to the pNext chain of physical-device-level commands.

4.2. Instances

There is no global state in Vulkan and all per-application state is stored in a VkInstance object. Creating a VkInstance object initializes the Vulkan library and allows the application to pass information about itself to the implementation.

Instances are represented by VkInstance handles:

// Provided by VK_VERSION_1_0
VK_DEFINE_HANDLE(VkInstance)

To query the version of instance-level functionality supported by the implementation, call:

// Provided by VK_VERSION_1_1
VkResult vkEnumerateInstanceVersion(
    uint32_t*                                   pApiVersion);
  • pApiVersion is a pointer to a uint32_t, which is the version of Vulkan supported by instance-level functionality, encoded as described in Version Numbers.

Note

The intended behavior of vkEnumerateInstanceVersion is that an implementation should not need to perform memory allocations and should unconditionally return VK_SUCCESS. The loader, and any enabled layers, may return VK_ERROR_OUT_OF_HOST_MEMORY in the case of a failed memory allocation.

Valid Usage (Implicit)
  • VUID-vkEnumerateInstanceVersion-pApiVersion-parameter
    pApiVersion must be a valid pointer to a uint32_t value

To create an instance object, call:

// Provided by VK_VERSION_1_0
VkResult vkCreateInstance(
    const VkInstanceCreateInfo*                 pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkInstance*                                 pInstance);
  • pCreateInfo is a pointer to a VkInstanceCreateInfo structure controlling creation of the instance.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

  • pInstance points a VkInstance handle in which the resulting instance is returned.

vkCreateInstance verifies that the requested layers exist. If not, vkCreateInstance will return VK_ERROR_LAYER_NOT_PRESENT. Next vkCreateInstance verifies that the requested extensions are supported (e.g. in the implementation or in any enabled instance layer) and if any requested extension is not supported, vkCreateInstance must return VK_ERROR_EXTENSION_NOT_PRESENT. After verifying and enabling the instance layers and extensions the VkInstance object is created and returned to the application. If a requested extension is only supported by a layer, both the layer and the extension need to be specified at vkCreateInstance time for the creation to succeed.

Valid Usage
Valid Usage (Implicit)
  • VUID-vkCreateInstance-pCreateInfo-parameter
    pCreateInfo must be a valid pointer to a valid VkInstanceCreateInfo structure

  • VUID-vkCreateInstance-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreateInstance-pInstance-parameter
    pInstance must be a valid pointer to a VkInstance handle

The VkInstanceCreateInfo structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkInstanceCreateInfo {
    VkStructureType             sType;
    const void*                 pNext;
    VkInstanceCreateFlags       flags;
    const VkApplicationInfo*    pApplicationInfo;
    uint32_t                    enabledLayerCount;
    const char* const*          ppEnabledLayerNames;
    uint32_t                    enabledExtensionCount;
    const char* const*          ppEnabledExtensionNames;
} VkInstanceCreateInfo;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is a bitmask of VkInstanceCreateFlagBits indicating the behavior of the instance.

  • pApplicationInfo is NULL or a pointer to a VkApplicationInfo structure. If not NULL, this information helps implementations recognize behavior inherent to classes of applications. VkApplicationInfo is defined in detail below.

  • enabledLayerCount is the number of global layers to enable.

  • ppEnabledLayerNames is a pointer to an array of enabledLayerCount null-terminated UTF-8 strings containing the names of layers to enable for the created instance. The layers are loaded in the order they are listed in this array, with the first array element being the closest to the application, and the last array element being the closest to the driver. See the Layers section for further details.

  • enabledExtensionCount is the number of global extensions to enable.

  • ppEnabledExtensionNames is a pointer to an array of enabledExtensionCount null-terminated UTF-8 strings containing the names of extensions to enable.

To capture events that occur while creating or destroying an instance, an application can link a VkDebugReportCallbackCreateInfoEXT structure or a VkDebugUtilsMessengerCreateInfoEXT structure to the pNext chain of the VkInstanceCreateInfo structure passed to vkCreateInstance. This callback is only valid for the duration of the vkCreateInstance and the vkDestroyInstance call. Use vkCreateDebugReportCallbackEXT or vkCreateDebugUtilsMessengerEXT to create persistent callback objects.

An application can add additional drivers by including the VkDirectDriverLoadingListLUNARG structure in the pNext chain of the VkInstanceCreateInfo structure passed to vkCreateInstance.

Note

VkDirectDriverLoadingListLUNARG allows applications to ship drivers with themselves. Only drivers that are designed to work with it should be used, such as drivers that implement Vulkan in software or that implement Vulkan by translating it to a different API. Any driver that requires installation should not be used, such as hardware drivers.

Valid Usage
Valid Usage (Implicit)
// Provided by VK_VERSION_1_0
typedef enum VkInstanceCreateFlagBits {
  // Provided by VK_KHR_portability_enumeration
    VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR = 0x00000001,
} VkInstanceCreateFlagBits;
  • VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR specifies that the instance will enumerate available Vulkan Portability-compliant physical devices and groups in addition to the Vulkan physical devices and groups that are enumerated by default.

// Provided by VK_VERSION_1_0
typedef VkFlags VkInstanceCreateFlags;

VkInstanceCreateFlags is a bitmask type for setting a mask of zero or more VkInstanceCreateFlagBits.

When creating a Vulkan instance for which you wish to disable validation checks, add a VkValidationFlagsEXT structure to the pNext chain of the VkInstanceCreateInfo structure, specifying the checks to be disabled.

// Provided by VK_EXT_validation_flags
typedef struct VkValidationFlagsEXT {
    VkStructureType                sType;
    const void*                    pNext;
    uint32_t                       disabledValidationCheckCount;
    const VkValidationCheckEXT*    pDisabledValidationChecks;
} VkValidationFlagsEXT;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • disabledValidationCheckCount is the number of checks to disable.

  • pDisabledValidationChecks is a pointer to an array of VkValidationCheckEXT values specifying the validation checks to be disabled.

Valid Usage (Implicit)
  • VUID-VkValidationFlagsEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_VALIDATION_FLAGS_EXT

  • VUID-VkValidationFlagsEXT-pDisabledValidationChecks-parameter
    pDisabledValidationChecks must be a valid pointer to an array of disabledValidationCheckCount valid VkValidationCheckEXT values

  • VUID-VkValidationFlagsEXT-disabledValidationCheckCount-arraylength
    disabledValidationCheckCount must be greater than 0

Possible values of elements of the VkValidationFlagsEXT::pDisabledValidationChecks array, specifying validation checks to be disabled, are:

// Provided by VK_EXT_validation_flags
typedef enum VkValidationCheckEXT {
    VK_VALIDATION_CHECK_ALL_EXT = 0,
    VK_VALIDATION_CHECK_SHADERS_EXT = 1,
} VkValidationCheckEXT;

When creating a Vulkan instance for which you wish to enable or disable specific validation features, add a VkValidationFeaturesEXT structure to the pNext chain of the VkInstanceCreateInfo structure, specifying the features to be enabled or disabled.

// Provided by VK_EXT_validation_features
typedef struct VkValidationFeaturesEXT {
    VkStructureType                         sType;
    const void*                             pNext;
    uint32_t                                enabledValidationFeatureCount;
    const VkValidationFeatureEnableEXT*     pEnabledValidationFeatures;
    uint32_t                                disabledValidationFeatureCount;
    const VkValidationFeatureDisableEXT*    pDisabledValidationFeatures;
} VkValidationFeaturesEXT;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • enabledValidationFeatureCount is the number of features to enable.

  • pEnabledValidationFeatures is a pointer to an array of VkValidationFeatureEnableEXT values specifying the validation features to be enabled.

  • disabledValidationFeatureCount is the number of features to disable.

  • pDisabledValidationFeatures is a pointer to an array of VkValidationFeatureDisableEXT values specifying the validation features to be disabled.

Valid Usage
Valid Usage (Implicit)
  • VUID-VkValidationFeaturesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_VALIDATION_FEATURES_EXT

  • VUID-VkValidationFeaturesEXT-pEnabledValidationFeatures-parameter
    If enabledValidationFeatureCount is not 0, pEnabledValidationFeatures must be a valid pointer to an array of enabledValidationFeatureCount valid VkValidationFeatureEnableEXT values

  • VUID-VkValidationFeaturesEXT-pDisabledValidationFeatures-parameter
    If disabledValidationFeatureCount is not 0, pDisabledValidationFeatures must be a valid pointer to an array of disabledValidationFeatureCount valid VkValidationFeatureDisableEXT values

Possible values of elements of the VkValidationFeaturesEXT::pEnabledValidationFeatures array, specifying validation features to be enabled, are:

// Provided by VK_EXT_validation_features
typedef enum VkValidationFeatureEnableEXT {
    VK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_EXT = 0,
    VK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_RESERVE_BINDING_SLOT_EXT = 1,
    VK_VALIDATION_FEATURE_ENABLE_BEST_PRACTICES_EXT = 2,
    VK_VALIDATION_FEATURE_ENABLE_DEBUG_PRINTF_EXT = 3,
    VK_VALIDATION_FEATURE_ENABLE_SYNCHRONIZATION_VALIDATION_EXT = 4,
} VkValidationFeatureEnableEXT;
  • VK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_EXT specifies that GPU-assisted validation is enabled. Activating this feature instruments shader programs to generate additional diagnostic data. This feature is disabled by default.

  • VK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_RESERVE_BINDING_SLOT_EXT specifies that the validation layers reserve a descriptor set binding slot for their own use. The layer reports a value for VkPhysicalDeviceLimits::maxBoundDescriptorSets that is one less than the value reported by the device. If the device supports the binding of only one descriptor set, the validation layer does not perform GPU-assisted validation. This feature is disabled by default.

  • VK_VALIDATION_FEATURE_ENABLE_BEST_PRACTICES_EXT specifies that Vulkan best-practices validation is enabled. Activating this feature enables the output of warnings related to common misuse of the API, but which are not explicitly prohibited by the specification. This feature is disabled by default.

  • VK_VALIDATION_FEATURE_ENABLE_DEBUG_PRINTF_EXT specifies that the layers will process debugPrintfEXT operations in shaders and send the resulting output to the debug callback. This feature is disabled by default.

  • VK_VALIDATION_FEATURE_ENABLE_SYNCHRONIZATION_VALIDATION_EXT specifies that Vulkan synchronization validation is enabled. This feature reports resource access conflicts due to missing or incorrect synchronization operations between actions (Draw, Copy, Dispatch, Blit) reading or writing the same regions of memory. This feature is disabled by default.

Possible values of elements of the VkValidationFeaturesEXT::pDisabledValidationFeatures array, specifying validation features to be disabled, are:

// Provided by VK_EXT_validation_features
typedef enum VkValidationFeatureDisableEXT {
    VK_VALIDATION_FEATURE_DISABLE_ALL_EXT = 0,
    VK_VALIDATION_FEATURE_DISABLE_SHADERS_EXT = 1,
    VK_VALIDATION_FEATURE_DISABLE_THREAD_SAFETY_EXT = 2,
    VK_VALIDATION_FEATURE_DISABLE_API_PARAMETERS_EXT = 3,
    VK_VALIDATION_FEATURE_DISABLE_OBJECT_LIFETIMES_EXT = 4,
    VK_VALIDATION_FEATURE_DISABLE_CORE_CHECKS_EXT = 5,
    VK_VALIDATION_FEATURE_DISABLE_UNIQUE_HANDLES_EXT = 6,
    VK_VALIDATION_FEATURE_DISABLE_SHADER_VALIDATION_CACHE_EXT = 7,
} VkValidationFeatureDisableEXT;
Note

Disabling checks such as parameter validation and object lifetime validation prevents the reporting of error conditions that can cause other validation checks to behave incorrectly or crash. Some validation checks assume that their inputs are already valid and do not always revalidate them.

Note

The VK_EXT_validation_features extension subsumes all the functionality provided in the VK_EXT_validation_flags extension.

To create a Vulkan instance with a specific configuration of layer settings, add VkLayerSettingsCreateInfoEXT structures to the pNext chain of the VkInstanceCreateInfo structure, specifying the settings to be configured.

// Provided by VK_EXT_layer_settings
typedef struct VkLayerSettingsCreateInfoEXT {
    VkStructureType             sType;
    const void*                 pNext;
    uint32_t                    settingCount;
    const VkLayerSettingEXT*    pSettings;
} VkLayerSettingsCreateInfoEXT;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • settingCount is the number of settings to configure.

  • pSettings is a pointer to an array of settingCount VkLayerSettingEXT values specifying the settings to be configured.

Valid Usage (Implicit)

The values of elements of the VkLayerSettingsCreateInfoEXT::pSettings array, specifying layer settings to be configured, are:

// Provided by VK_EXT_layer_settings
typedef struct VkLayerSettingEXT {
    const char*              pLayerName;
    const char*              pSettingName;
    VkLayerSettingTypeEXT    type;
    uint32_t                 valueCount;
    const void*              pValues;
} VkLayerSettingEXT;
  • pLayerName is a pointer to a null-terminated UTF-8 string naming the layer to configure the setting from.

  • pSettingName is a pointer to a null-terminated UTF-8 string naming the setting to configure. Values of pSettingName that are unknown to the layer are ignored.

  • type is a VkLayerSettingTypeEXT value specifying the type of the pValues values.

  • valueCount is the number of values used to configure the layer setting.

  • pValues is a pointer to an array of valueCount values of the type indicated by type to configure the layer setting.

When multiple VkLayerSettingsCreateInfoEXT structures are chained and the same pSettingName is referenced for the same pLayerName, the value of the first reference of the layer setting is used.

Valid Usage
  • VUID-VkLayerSettingEXT-valueCount-10070
    If valueCount is not 0, pValues must be a valid pointer to an array of valueCount values of the type indicated by type

Valid Usage (Implicit)
  • VUID-VkLayerSettingEXT-pLayerName-parameter
    pLayerName must be a null-terminated UTF-8 string

  • VUID-VkLayerSettingEXT-pSettingName-parameter
    pSettingName must be a null-terminated UTF-8 string

  • VUID-VkLayerSettingEXT-type-parameter
    type must be a valid VkLayerSettingTypeEXT value

Possible values of VkLayerSettingEXT::type, specifying the type of the data returned in VkLayerSettingEXT::pValues, are:

// Provided by VK_EXT_layer_settings
typedef enum VkLayerSettingTypeEXT {
    VK_LAYER_SETTING_TYPE_BOOL32_EXT = 0,
    VK_LAYER_SETTING_TYPE_INT32_EXT = 1,
    VK_LAYER_SETTING_TYPE_INT64_EXT = 2,
    VK_LAYER_SETTING_TYPE_UINT32_EXT = 3,
    VK_LAYER_SETTING_TYPE_UINT64_EXT = 4,
    VK_LAYER_SETTING_TYPE_FLOAT32_EXT = 5,
    VK_LAYER_SETTING_TYPE_FLOAT64_EXT = 6,
    VK_LAYER_SETTING_TYPE_STRING_EXT = 7,
} VkLayerSettingTypeEXT;

The VkDirectDriverLoadingListLUNARG structure is defined as:

// Provided by VK_LUNARG_direct_driver_loading
typedef struct VkDirectDriverLoadingListLUNARG {
    VkStructureType                           sType;
    const void*                               pNext;
    VkDirectDriverLoadingModeLUNARG           mode;
    uint32_t                                  driverCount;
    const VkDirectDriverLoadingInfoLUNARG*    pDrivers;
} VkDirectDriverLoadingListLUNARG;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • mode controls the mode in which to load the provided drivers.

  • driverCount is the number of driver manifest paths.

  • pDrivers is a pointer to an array of driverCount VkDirectDriverLoadingInfoLUNARG structures.

When creating a Vulkan instance for which additional drivers are to be included, add a VkDirectDriverLoadingListLUNARG structure to the pNext chain of the VkInstanceCreateInfo structure, and include in it the list of VkDirectDriverLoadingInfoLUNARG structures which contain the information necessary to load additional drivers.

Valid Usage (Implicit)

The VkDirectDriverLoadingInfoLUNARG structure is defined as:

// Provided by VK_LUNARG_direct_driver_loading
typedef struct VkDirectDriverLoadingInfoLUNARG {
    VkStructureType                     sType;
    void*                               pNext;
    VkDirectDriverLoadingFlagsLUNARG    flags;
    PFN_vkGetInstanceProcAddrLUNARG     pfnGetInstanceProcAddr;
} VkDirectDriverLoadingInfoLUNARG;
Valid Usage (Implicit)

Possible values of VkDirectDriverLoadingListLUNARG::mode, specifying the mode in which drivers are used, are:

// Provided by VK_LUNARG_direct_driver_loading
typedef enum VkDirectDriverLoadingModeLUNARG {
    VK_DIRECT_DRIVER_LOADING_MODE_EXCLUSIVE_LUNARG = 0,
    VK_DIRECT_DRIVER_LOADING_MODE_INCLUSIVE_LUNARG = 1,
} VkDirectDriverLoadingModeLUNARG;
// Provided by VK_LUNARG_direct_driver_loading
typedef VkFlags VkDirectDriverLoadingFlagsLUNARG;

VkDirectDriverLoadingFlagsLUNARG is a bitmask type for setting a mask, but is currently reserved for future use.

// Provided by VK_LUNARG_direct_driver_loading
typedef PFN_vkVoidFunction (*PFN_vkGetInstanceProcAddrLUNARG)(
    VkInstance                                  instance,
    const char*                                 pName);
  • instance is a VkInstance handle.

  • pName is the name of a Vulkan command.

This type is compatible with the type of a pointer to the vkGetInstanceProcAddr command, but is used only to specify device driver addresses in VkDirectDriverLoadingInfoLUNARG::pfnGetInstanceProcAddr.

Note

This type exists only because of limitations in the XML schema and processing scripts, and its name may change in the future. Ideally we would use the PFN_vkGetInstanceProcAddr type generated in the vulkan_core.h header.

The VkApplicationInfo structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkApplicationInfo {
    VkStructureType    sType;
    const void*        pNext;
    const char*        pApplicationName;
    uint32_t           applicationVersion;
    const char*        pEngineName;
    uint32_t           engineVersion;
    uint32_t           apiVersion;
} VkApplicationInfo;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • pApplicationName is NULL or is a pointer to a null-terminated UTF-8 string containing the name of the application.

  • applicationVersion is an unsigned integer variable containing the developer-supplied version number of the application.

  • pEngineName is NULL or is a pointer to a null-terminated UTF-8 string containing the name of the engine (if any) used to create the application.

  • engineVersion is an unsigned integer variable containing the developer-supplied version number of the engine used to create the application.

  • apiVersion must be the highest version of Vulkan that the application is designed to use, encoded as described in Version Numbers. The patch version number specified in apiVersion is ignored when creating an instance object. The variant version of the instance must match that requested in apiVersion.

Vulkan 1.0 implementations were required to return VK_ERROR_INCOMPATIBLE_DRIVER if apiVersion was larger than 1.0. Implementations that support Vulkan 1.1 or later must not return VK_ERROR_INCOMPATIBLE_DRIVER for any value of apiVersion .

Note

Because Vulkan 1.0 implementations may fail with VK_ERROR_INCOMPATIBLE_DRIVER, applications should determine the version of Vulkan available before calling vkCreateInstance. If the vkGetInstanceProcAddr returns NULL for vkEnumerateInstanceVersion, it is a Vulkan 1.0 implementation. Otherwise, the application can call vkEnumerateInstanceVersion to determine the version of Vulkan.

As long as the instance supports at least Vulkan 1.1, an application can use different versions of Vulkan with an instance than it does with a device or physical device.

Note

The Khronos validation layers will treat apiVersion as the highest API version the application targets, and will validate API usage against the minimum of that version and the implementation version (instance or device, depending on context). If an application tries to use functionality from a greater version than this, a validation error will be triggered.

For example, if the instance supports Vulkan 1.1 and three physical devices support Vulkan 1.0, Vulkan 1.1, and Vulkan 1.2, respectively, and if the application sets apiVersion to 1.2, the application can use the following versions of Vulkan:

  • Vulkan 1.0 can be used with the instance and with all physical devices.

  • Vulkan 1.1 can be used with the instance and with the physical devices that support Vulkan 1.1 and Vulkan 1.2.

  • Vulkan 1.2 can be used with the physical device that supports Vulkan 1.2.

If we modify the above example so that the application sets apiVersion to 1.1, then the application must not use Vulkan 1.2 functionality on the physical device that supports Vulkan 1.2.

Note

Providing a NULL VkInstanceCreateInfo::pApplicationInfo or providing an apiVersion of 0 is equivalent to providing an apiVersion of VK_MAKE_API_VERSION(0,1,0,0).

Valid Usage
  • VUID-VkApplicationInfo-apiVersion-04010
    If apiVersion is not 0, then it must be greater than or equal to VK_API_VERSION_1_0

Valid Usage (Implicit)
  • VUID-VkApplicationInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_APPLICATION_INFO

  • VUID-VkApplicationInfo-pNext-pNext
    pNext must be NULL

  • VUID-VkApplicationInfo-pApplicationName-parameter
    If pApplicationName is not NULL, pApplicationName must be a null-terminated UTF-8 string

  • VUID-VkApplicationInfo-pEngineName-parameter
    If pEngineName is not NULL, pEngineName must be a null-terminated UTF-8 string

To destroy an instance, call:

// Provided by VK_VERSION_1_0
void vkDestroyInstance(
    VkInstance                                  instance,
    const VkAllocationCallbacks*                pAllocator);
  • instance is the handle of the instance to destroy.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

Prior to destroying an instance, an application is responsible for destroying/freeing any Vulkan objects with explicit vkDestroy* or vkFree* commands that were created using that instance, or any VkPhysicalDevice object retrieved from it, as the first parameter of the corresponding vkCreate* or vkAllocate* command.

Valid Usage
  • VUID-vkDestroyInstance-instance-00629
    All child objects that were created with instance or with a VkPhysicalDevice retrieved from it, and that can be destroyed or freed, must have been destroyed or freed prior to destroying instance

  • VUID-vkDestroyInstance-instance-00630
    If VkAllocationCallbacks were provided when instance was created, a compatible set of callbacks must be provided here

  • VUID-vkDestroyInstance-instance-00631
    If no VkAllocationCallbacks were provided when instance was created, pAllocator must be NULL

Valid Usage (Implicit)
  • VUID-vkDestroyInstance-instance-parameter
    If instance is not NULL, instance must be a valid VkInstance handle

  • VUID-vkDestroyInstance-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

Host Synchronization
  • Host access to instance must be externally synchronized

  • Host access to all VkPhysicalDevice objects enumerated from instance must be externally synchronized

5. Devices and Queues

Once Vulkan is initialized, devices and queues are the primary objects used to interact with a Vulkan implementation.

Vulkan separates the concept of physical and logical devices. A physical device usually represents a single complete implementation of Vulkan (excluding instance-level functionality) available to the host, of which there are a finite number. A logical device represents an instance of that implementation with its own state and resources independent of other logical devices.

Physical devices cannot be independently destroyed, and are instead destroyed with the VkInstance that they were retrieved from.

Physical devices are represented by VkPhysicalDevice handles:

// Provided by VK_VERSION_1_0
VK_DEFINE_HANDLE(VkPhysicalDevice)

5.1. Physical Devices

To retrieve a list of physical device objects representing the physical devices installed in the system, call:

// Provided by VK_VERSION_1_0
VkResult vkEnumeratePhysicalDevices(
    VkInstance                                  instance,
    uint32_t*                                   pPhysicalDeviceCount,
    VkPhysicalDevice*                           pPhysicalDevices);
  • instance is a handle to a Vulkan instance previously created with vkCreateInstance.

  • pPhysicalDeviceCount is a pointer to an integer related to the number of physical devices available or queried, as described below.

  • pPhysicalDevices is either NULL or a pointer to an array of VkPhysicalDevice handles.

If pPhysicalDevices is NULL, then the number of physical devices available is returned in pPhysicalDeviceCount. Otherwise, pPhysicalDeviceCount must point to a variable set by the application to the number of elements in the pPhysicalDevices array, and on return the variable is overwritten with the number of handles actually written to pPhysicalDevices. If pPhysicalDeviceCount is less than the number of physical devices available, at most pPhysicalDeviceCount structures will be written, and VK_INCOMPLETE will be returned instead of VK_SUCCESS, to indicate that not all the available physical devices were returned.

Valid Usage (Implicit)
  • VUID-vkEnumeratePhysicalDevices-instance-parameter
    instance must be a valid VkInstance handle

  • VUID-vkEnumeratePhysicalDevices-pPhysicalDeviceCount-parameter
    pPhysicalDeviceCount must be a valid pointer to a uint32_t value

  • VUID-vkEnumeratePhysicalDevices-pPhysicalDevices-parameter
    If the value referenced by pPhysicalDeviceCount is not 0, and pPhysicalDevices is not NULL, pPhysicalDevices must be a valid pointer to an array of pPhysicalDeviceCount VkPhysicalDevice handles

To query general properties of physical devices once enumerated, call:

Warning
This functionality is superseded by vkGetPhysicalDeviceProperties2. See Legacy Functionality for more information.
// Provided by VK_VERSION_1_0
void vkGetPhysicalDeviceProperties(
    VkPhysicalDevice                            physicalDevice,
    VkPhysicalDeviceProperties*                 pProperties);
  • physicalDevice is the handle to the physical device whose properties will be queried.

  • pProperties is a pointer to a VkPhysicalDeviceProperties structure in which properties are returned.

Valid Usage (Implicit)
  • VUID-vkGetPhysicalDeviceProperties-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkGetPhysicalDeviceProperties-pProperties-parameter
    pProperties must be a valid pointer to a VkPhysicalDeviceProperties structure

The VkPhysicalDeviceProperties structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkPhysicalDeviceProperties {
    uint32_t                            apiVersion;
    uint32_t                            driverVersion;
    uint32_t                            vendorID;
    uint32_t                            deviceID;
    VkPhysicalDeviceType                deviceType;
    char                                deviceName[VK_MAX_PHYSICAL_DEVICE_NAME_SIZE];
    uint8_t                             pipelineCacheUUID[VK_UUID_SIZE];
    VkPhysicalDeviceLimits              limits;
    VkPhysicalDeviceSparseProperties    sparseProperties;
} VkPhysicalDeviceProperties;
  • apiVersion is the version of Vulkan supported by the device, encoded as described in Version Numbers.

  • driverVersion is the vendor-specified version of the driver.

  • vendorID is a unique identifier for the vendor (see below) of the physical device.

  • deviceID is a unique identifier for the physical device among devices available from the vendor.

  • deviceType is a VkPhysicalDeviceType specifying the type of device.

  • deviceName is an array of VK_MAX_PHYSICAL_DEVICE_NAME_SIZE char containing a null-terminated UTF-8 string which is the name of the device.

  • pipelineCacheUUID is an array of VK_UUID_SIZE uint8_t values representing a universally unique identifier for the device.

  • limits is the VkPhysicalDeviceLimits structure specifying device-specific limits of the physical device. See Limits for details.

  • sparseProperties is the VkPhysicalDeviceSparseProperties structure specifying various sparse related properties of the physical device. See Sparse Properties for details.

Note

The value of apiVersion may be different than the version returned by vkEnumerateInstanceVersion; either higher or lower. In such cases, the application must not use functionality that exceeds the version of Vulkan associated with a given object. The pApiVersion parameter returned by vkEnumerateInstanceVersion is the version associated with a VkInstance and its children, except for a VkPhysicalDevice and its children. VkPhysicalDeviceProperties::apiVersion is the version associated with a VkPhysicalDevice and its children.

Note

The encoding of driverVersion is implementation-defined. It may not use the same encoding as apiVersion. Applications should follow information from the vendor on how to extract the version information from driverVersion.

On implementations that claim support for the Roadmap 2022 profile, the major and minor version expressed by apiVersion must be at least Vulkan 1.3.

The vendorID and deviceID fields are provided to allow applications to adapt to device characteristics that are not adequately exposed by other Vulkan queries.

Note

These may include performance profiles, hardware errata, or other characteristics.

The vendor identified by vendorID is the entity responsible for the most salient characteristics of the underlying implementation of the VkPhysicalDevice being queried.

Note

For example, in the case of a discrete GPU implementation, this should be the GPU chipset vendor. In the case of a hardware accelerator integrated into a system-on-chip (SoC), this should be the supplier of the silicon IP used to create the accelerator.

If the vendor has a PCI vendor ID, the low 16 bits of vendorID must contain that PCI vendor ID, and the remaining bits must be zero. Otherwise, the value returned must be a valid Khronos vendor ID, obtained as described in the Vulkan Documentation and Extensions: Procedures and Conventions document in the section “Registering a Vendor ID with Khronos”. Khronos vendor IDs are allocated starting at 0x10000, to distinguish them from the PCI vendor ID namespace. Khronos vendor IDs are symbolically defined in the VkVendorId type.

The vendor is also responsible for the value returned in deviceID. If the implementation is driven primarily by a PCI device with a PCI device ID, the low 16 bits of deviceID must contain that PCI device ID, and the remaining bits must be zero. Otherwise, the choice of what values to return may be dictated by operating system or platform policies - but should uniquely identify both the device version and any major configuration options (for example, core count in the case of multicore devices).

Note

The same device ID should be used for all physical implementations of that device version and configuration. For example, all uses of a specific silicon IP GPU version and configuration should use the same device ID, even if those uses occur in different SoCs.

Khronos vendor IDs which may be returned in VkPhysicalDeviceProperties::vendorID are:

// Provided by VK_VERSION_1_0
typedef enum VkVendorId {
    VK_VENDOR_ID_KHRONOS = 0x10000,
    VK_VENDOR_ID_VIV = 0x10001,
    VK_VENDOR_ID_VSI = 0x10002,
    VK_VENDOR_ID_KAZAN = 0x10003,
    VK_VENDOR_ID_CODEPLAY = 0x10004,
    VK_VENDOR_ID_MESA = 0x10005,
    VK_VENDOR_ID_POCL = 0x10006,
    VK_VENDOR_ID_MOBILEYE = 0x10007,
    VK_VENDOR_ID_APE = 0x10008,
} VkVendorId;
Note

Khronos vendor IDs may be allocated by vendors at any time. Only the latest canonical versions of this Specification, of the corresponding vk.xml API Registry, and of the corresponding vulkan_core.h header file must contain all reserved Khronos vendor IDs.

Only Khronos vendor IDs are given symbolic names at present. PCI vendor IDs returned by the implementation can be looked up in the PCI-SIG database.

VK_MAX_PHYSICAL_DEVICE_NAME_SIZE is the length in char values of an array containing a physical device name string, as returned in VkPhysicalDeviceProperties::deviceName.

#define VK_MAX_PHYSICAL_DEVICE_NAME_SIZE  256U

The physical device types which may be returned in VkPhysicalDeviceProperties::deviceType are:

// Provided by VK_VERSION_1_0
typedef enum VkPhysicalDeviceType {
    VK_PHYSICAL_DEVICE_TYPE_OTHER = 0,
    VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU = 1,
    VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU = 2,
    VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU = 3,
    VK_PHYSICAL_DEVICE_TYPE_CPU = 4,
} VkPhysicalDeviceType;

The physical device type is advertised for informational purposes only, and does not directly affect the operation of the system. However, the device type may correlate with other advertised properties or capabilities of the system, such as how many memory heaps there are.

To query general properties of physical devices once enumerated, call:

// Provided by VK_VERSION_1_1
void vkGetPhysicalDeviceProperties2(
    VkPhysicalDevice                            physicalDevice,
    VkPhysicalDeviceProperties2*                pProperties);
// Provided by VK_KHR_get_physical_device_properties2
// Equivalent to vkGetPhysicalDeviceProperties2
void vkGetPhysicalDeviceProperties2KHR(
    VkPhysicalDevice                            physicalDevice,
    VkPhysicalDeviceProperties2*                pProperties);
  • physicalDevice is the handle to the physical device whose properties will be queried.

  • pProperties is a pointer to a VkPhysicalDeviceProperties2 structure in which properties are returned.

Each structure in pProperties and its pNext chain contains members corresponding to implementation-dependent properties, behaviors, or limits. vkGetPhysicalDeviceProperties2 fills in each member to specify the corresponding value for the implementation.

Valid Usage (Implicit)
  • VUID-vkGetPhysicalDeviceProperties2-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkGetPhysicalDeviceProperties2-pProperties-parameter
    pProperties must be a valid pointer to a VkPhysicalDeviceProperties2 structure

The VkPhysicalDeviceProperties2 structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceProperties2 {
    VkStructureType               sType;
    void*                         pNext;
    VkPhysicalDeviceProperties    properties;
} VkPhysicalDeviceProperties2;
// Provided by VK_KHR_get_physical_device_properties2
// Equivalent to VkPhysicalDeviceProperties2
typedef VkPhysicalDeviceProperties2 VkPhysicalDeviceProperties2KHR;

The pNext chain of this structure is used to extend the structure with properties defined by extensions.

Valid Usage (Implicit)

The VkPhysicalDeviceVulkan11Properties structure is defined as:

// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceVulkan11Properties {
    VkStructureType            sType;
    void*                      pNext;
    uint8_t                    deviceUUID[VK_UUID_SIZE];
    uint8_t                    driverUUID[VK_UUID_SIZE];
    uint8_t                    deviceLUID[VK_LUID_SIZE];
    uint32_t                   deviceNodeMask;
    VkBool32                   deviceLUIDValid;
    uint32_t                   subgroupSize;
    VkShaderStageFlags         subgroupSupportedStages;
    VkSubgroupFeatureFlags     subgroupSupportedOperations;
    VkBool32                   subgroupQuadOperationsInAllStages;
    VkPointClippingBehavior    pointClippingBehavior;
    uint32_t                   maxMultiviewViewCount;
    uint32_t                   maxMultiviewInstanceIndex;
    VkBool32                   protectedNoFault;
    uint32_t                   maxPerSetDescriptors;
    VkDeviceSize               maxMemoryAllocationSize;
} VkPhysicalDeviceVulkan11Properties;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • deviceUUID is an array of VK_UUID_SIZE uint8_t values representing a universally unique identifier for the device.

  • driverUUID is an array of VK_UUID_SIZE uint8_t values representing a universally unique identifier for the driver build in use by the device.

  • deviceLUID is an array of VK_LUID_SIZE uint8_t values representing a locally unique identifier for the device.

  • deviceNodeMask is a uint32_t bitfield identifying the node within a linked device adapter corresponding to the device.

  • deviceLUIDValid is a boolean value that will be VK_TRUE if deviceLUID contains a valid LUID and deviceNodeMask contains a valid node mask, and VK_FALSE if they do not.

  • subgroupSize is the default number of invocations in each subgroup. subgroupSize is at least 1 if any of the physical device’s queues support VK_QUEUE_GRAPHICS_BIT or VK_QUEUE_COMPUTE_BIT. subgroupSize is a power-of-two.

  • subgroupSupportedStages is a bitfield of VkShaderStageFlagBits describing the shader stages that group operations with subgroup scope are supported in. subgroupSupportedStages will have the VK_SHADER_STAGE_COMPUTE_BIT bit set if any of the physical device’s queues support VK_QUEUE_COMPUTE_BIT.

  • subgroupSupportedOperations is a bitmask of VkSubgroupFeatureFlagBits specifying the sets of group operations with subgroup scope supported on this device. subgroupSupportedOperations will have the VK_SUBGROUP_FEATURE_BASIC_BIT bit set if any of the physical device’s queues support VK_QUEUE_GRAPHICS_BIT or VK_QUEUE_COMPUTE_BIT.

  • subgroupQuadOperationsInAllStages is a boolean specifying whether quad group operations are available in all stages, or are restricted to fragment and compute stages.

  • pointClippingBehavior is a VkPointClippingBehavior value specifying the point clipping behavior supported by the implementation.

  • maxMultiviewViewCount is one greater than the maximum view index that can be used in a subpass.

  • maxMultiviewInstanceIndex is the maximum valid value of instance index allowed to be generated by a drawing command recorded within a subpass of a multiview render pass instance.

  • protectedNoFault specifies how an implementation behaves when an application attempts to write to unprotected memory in a protected queue operation, read from protected memory in an unprotected queue operation, or perform a query in a protected queue operation. If this limit is VK_TRUE, such writes will be discarded or have undefined values written; reads and queries will return poison. If this limit is VK_FALSE, applications must not perform these operations. See Protected Memory Access Rules for more information.

  • maxPerSetDescriptors is a maximum number of descriptors (summed over all descriptor types) in a single descriptor set that is guaranteed to satisfy any implementation-dependent constraints on the size of a descriptor set itself. Applications can query whether a descriptor set that goes beyond this limit is supported using vkGetDescriptorSetLayoutSupport.

  • maxMemoryAllocationSize is the maximum size of a memory allocation that can be created, even if there is more space available in the heap. If VkMemoryAllocateInfo::allocationSize is larger the error VK_ERROR_OUT_OF_DEVICE_MEMORY may be returned.

If the VkPhysicalDeviceVulkan11Properties structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

These properties correspond to Vulkan 1.1 functionality.

Note

The subgroupSupportedStages, subgroupSupportedOperations, and subgroupQuadOperationsInAllStages members of this structure correspond respectively to the VkPhysicalDeviceSubgroupProperties::supportedStages, VkPhysicalDeviceSubgroupProperties::supportedOperations, and VkPhysicalDeviceSubgroupProperties::quadOperationsInAllStages members, but add the subgroup prefix to the member name.

Valid Usage (Implicit)

The VkPhysicalDeviceVulkan12Properties structure is defined as:

// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceVulkan12Properties {
    VkStructureType                      sType;
    void*                                pNext;
    VkDriverId                           driverID;
    char                                 driverName[VK_MAX_DRIVER_NAME_SIZE];
    char                                 driverInfo[VK_MAX_DRIVER_INFO_SIZE];
    VkConformanceVersion                 conformanceVersion;
    VkShaderFloatControlsIndependence    denormBehaviorIndependence;
    VkShaderFloatControlsIndependence    roundingModeIndependence;
    VkBool32                             shaderSignedZeroInfNanPreserveFloat16;
    VkBool32                             shaderSignedZeroInfNanPreserveFloat32;
    VkBool32                             shaderSignedZeroInfNanPreserveFloat64;
    VkBool32                             shaderDenormPreserveFloat16;
    VkBool32                             shaderDenormPreserveFloat32;
    VkBool32                             shaderDenormPreserveFloat64;
    VkBool32                             shaderDenormFlushToZeroFloat16;
    VkBool32                             shaderDenormFlushToZeroFloat32;
    VkBool32                             shaderDenormFlushToZeroFloat64;
    VkBool32                             shaderRoundingModeRTEFloat16;
    VkBool32                             shaderRoundingModeRTEFloat32;
    VkBool32                             shaderRoundingModeRTEFloat64;
    VkBool32                             shaderRoundingModeRTZFloat16;
    VkBool32                             shaderRoundingModeRTZFloat32;
    VkBool32                             shaderRoundingModeRTZFloat64;
    uint32_t                             maxUpdateAfterBindDescriptorsInAllPools;
    VkBool32                             shaderUniformBufferArrayNonUniformIndexingNative;
    VkBool32                             shaderSampledImageArrayNonUniformIndexingNative;
    VkBool32                             shaderStorageBufferArrayNonUniformIndexingNative;
    VkBool32                             shaderStorageImageArrayNonUniformIndexingNative;
    VkBool32                             shaderInputAttachmentArrayNonUniformIndexingNative;
    VkBool32                             robustBufferAccessUpdateAfterBind;
    VkBool32                             quadDivergentImplicitLod;
    uint32_t                             maxPerStageDescriptorUpdateAfterBindSamplers;
    uint32_t                             maxPerStageDescriptorUpdateAfterBindUniformBuffers;
    uint32_t                             maxPerStageDescriptorUpdateAfterBindStorageBuffers;
    uint32_t                             maxPerStageDescriptorUpdateAfterBindSampledImages;
    uint32_t                             maxPerStageDescriptorUpdateAfterBindStorageImages;
    uint32_t                             maxPerStageDescriptorUpdateAfterBindInputAttachments;
    uint32_t                             maxPerStageUpdateAfterBindResources;
    uint32_t                             maxDescriptorSetUpdateAfterBindSamplers;
    uint32_t                             maxDescriptorSetUpdateAfterBindUniformBuffers;
    uint32_t                             maxDescriptorSetUpdateAfterBindUniformBuffersDynamic;
    uint32_t                             maxDescriptorSetUpdateAfterBindStorageBuffers;
    uint32_t                             maxDescriptorSetUpdateAfterBindStorageBuffersDynamic;
    uint32_t                             maxDescriptorSetUpdateAfterBindSampledImages;
    uint32_t                             maxDescriptorSetUpdateAfterBindStorageImages;
    uint32_t                             maxDescriptorSetUpdateAfterBindInputAttachments;
    VkResolveModeFlags                   supportedDepthResolveModes;
    VkResolveModeFlags                   supportedStencilResolveModes;
    VkBool32                             independentResolveNone;
    VkBool32                             independentResolve;
    VkBool32                             filterMinmaxSingleComponentFormats;
    VkBool32                             filterMinmaxImageComponentMapping;
    uint64_t                             maxTimelineSemaphoreValueDifference;
    VkSampleCountFlags                   framebufferIntegerColorSampleCounts;
} VkPhysicalDeviceVulkan12Properties;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • driverID is a unique identifier for the driver of the physical device.

  • driverName is an array of VK_MAX_DRIVER_NAME_SIZE char containing a null-terminated UTF-8 string which is the name of the driver.

  • driverInfo is an array of VK_MAX_DRIVER_INFO_SIZE char containing a null-terminated UTF-8 string with additional information about the driver.

  • conformanceVersion is the latest version of the Vulkan conformance test that the implementor has successfully tested this driver against prior to release (see VkConformanceVersion).

  • denormBehaviorIndependence is a VkShaderFloatControlsIndependence value indicating whether, and how, denorm behavior can be set independently for different bit widths.

  • roundingModeIndependence is a VkShaderFloatControlsIndependence value indicating whether, and how, rounding modes can be set independently for different bit widths.

  • shaderSignedZeroInfNanPreserveFloat16 is a boolean value indicating whether sign of a zero, Nans and can be preserved in 16-bit floating-point computations. It also indicates whether the SignedZeroInfNanPreserve execution mode can be used for 16-bit floating-point types.

  • shaderSignedZeroInfNanPreserveFloat32 is a boolean value indicating whether sign of a zero, Nans and can be preserved in 32-bit floating-point computations. It also indicates whether the SignedZeroInfNanPreserve execution mode can be used for 32-bit floating-point types.

  • shaderSignedZeroInfNanPreserveFloat64 is a boolean value indicating whether sign of a zero, Nans and can be preserved in 64-bit floating-point computations. It also indicates whether the SignedZeroInfNanPreserve execution mode can be used for 64-bit floating-point types.

  • shaderDenormPreserveFloat16 is a boolean value indicating whether denormals can be preserved in 16-bit floating-point computations. It also indicates whether the DenormPreserve execution mode can be used for 16-bit floating-point types.

  • shaderDenormPreserveFloat32 is a boolean value indicating whether denormals can be preserved in 32-bit floating-point computations. It also indicates whether the DenormPreserve execution mode can be used for 32-bit floating-point types.

  • shaderDenormPreserveFloat64 is a boolean value indicating whether denormals can be preserved in 64-bit floating-point computations. It also indicates whether the DenormPreserve execution mode can be used for 64-bit floating-point types.

  • shaderDenormFlushToZeroFloat16 is a boolean value indicating whether denormals can be flushed to zero in 16-bit floating-point computations. It also indicates whether the DenormFlushToZero execution mode can be used for 16-bit floating-point types.

  • shaderDenormFlushToZeroFloat32 is a boolean value indicating whether denormals can be flushed to zero in 32-bit floating-point computations. It also indicates whether the DenormFlushToZero execution mode can be used for 32-bit floating-point types.

  • shaderDenormFlushToZeroFloat64 is a boolean value indicating whether denormals can be flushed to zero in 64-bit floating-point computations. It also indicates whether the DenormFlushToZero execution mode can be used for 64-bit floating-point types.

  • shaderRoundingModeRTEFloat16 is a boolean value indicating whether an implementation supports the round-to-nearest-even rounding mode for 16-bit floating-point arithmetic and conversion instructions. It also indicates whether the RoundingModeRTE execution mode can be used for 16-bit floating-point types.

  • shaderRoundingModeRTEFloat32 is a boolean value indicating whether an implementation supports the round-to-nearest-even rounding mode for 32-bit floating-point arithmetic and conversion instructions. It also indicates whether the RoundingModeRTE execution mode can be used for 32-bit floating-point types.

  • shaderRoundingModeRTEFloat64 is a boolean value indicating whether an implementation supports the round-to-nearest-even rounding mode for 64-bit floating-point arithmetic and conversion instructions. It also indicates whether the RoundingModeRTE execution mode can be used for 64-bit floating-point types.

  • shaderRoundingModeRTZFloat16 is a boolean value indicating whether an implementation supports the round-towards-zero rounding mode for 16-bit floating-point arithmetic and conversion instructions. It also indicates whether the RoundingModeRTZ execution mode can be used for 16-bit floating-point types.

  • shaderRoundingModeRTZFloat32 is a boolean value indicating whether an implementation supports the round-towards-zero rounding mode for 32-bit floating-point arithmetic and conversion instructions. It also indicates whether the RoundingModeRTZ execution mode can be used for 32-bit floating-point types.

  • shaderRoundingModeRTZFloat64 is a boolean value indicating whether an implementation supports the round-towards-zero rounding mode for 64-bit floating-point arithmetic and conversion instructions. It also indicates whether the RoundingModeRTZ execution mode can be used for 64-bit floating-point types.

  • maxUpdateAfterBindDescriptorsInAllPools is the maximum number of descriptors (summed over all descriptor types) that can be created across all pools that are created with the VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT bit set. Pool creation may fail when this limit is exceeded, or when the space this limit represents is unable to satisfy a pool creation due to fragmentation.

  • shaderUniformBufferArrayNonUniformIndexingNative is a boolean value indicating whether uniform buffer descriptors natively support non-uniform indexing. If this is VK_FALSE, then a single dynamic instance of an instruction that non-uniformly indexes an array of uniform buffers may execute multiple times in order to access all the descriptors.

  • shaderSampledImageArrayNonUniformIndexingNative is a boolean value indicating whether sampler and image descriptors natively support non-uniform indexing. If this is VK_FALSE, then a single dynamic instance of an instruction that non-uniformly indexes an array of samplers or images may execute multiple times in order to access all the descriptors.

  • shaderStorageBufferArrayNonUniformIndexingNative is a boolean value indicating whether storage buffer descriptors natively support non-uniform indexing. If this is VK_FALSE, then a single dynamic instance of an instruction that non-uniformly indexes an array of storage buffers may execute multiple times in order to access all the descriptors.

  • shaderStorageImageArrayNonUniformIndexingNative is a boolean value indicating whether storage image descriptors natively support non-uniform indexing. If this is VK_FALSE, then a single dynamic instance of an instruction that non-uniformly indexes an array of storage images may execute multiple times in order to access all the descriptors.

  • shaderInputAttachmentArrayNonUniformIndexingNative is a boolean value indicating whether input attachment descriptors natively support non-uniform indexing. If this is VK_FALSE, then a single dynamic instance of an instruction that non-uniformly indexes an array of input attachments may execute multiple times in order to access all the descriptors.

  • robustBufferAccessUpdateAfterBind is a boolean value indicating whether robustBufferAccess can be enabled on a device simultaneously with descriptorBindingUniformBufferUpdateAfterBind, descriptorBindingStorageBufferUpdateAfterBind, descriptorBindingUniformTexelBufferUpdateAfterBind, and/or descriptorBindingStorageTexelBufferUpdateAfterBind. If this is VK_FALSE, then either robustBufferAccess must be disabled or all of these update-after-bind features must be disabled. Similarly, if this property is VK_FALSE, robustness must not be enabled through the VkPipelineRobustnessCreateInfo mechanism.

  • quadDivergentImplicitLod is a boolean value indicating whether implicit LOD calculations for image operations have well-defined results when the image and/or sampler objects used for the instruction are not uniform within a quad. See Derivative Image Operations.

  • maxPerStageDescriptorUpdateAfterBindSamplers is similar to maxPerStageDescriptorSamplers but counts descriptors from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set.

  • maxPerStageDescriptorUpdateAfterBindUniformBuffers is similar to maxPerStageDescriptorUniformBuffers but counts descriptors from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set.

  • maxPerStageDescriptorUpdateAfterBindStorageBuffers is similar to maxPerStageDescriptorStorageBuffers but counts descriptors from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set.

  • maxPerStageDescriptorUpdateAfterBindSampledImages is similar to maxPerStageDescriptorSampledImages but counts descriptors from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set.

  • maxPerStageDescriptorUpdateAfterBindStorageImages is similar to maxPerStageDescriptorStorageImages but counts descriptors from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set.

  • maxPerStageDescriptorUpdateAfterBindInputAttachments is similar to maxPerStageDescriptorInputAttachments but counts descriptors from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set.

  • maxPerStageUpdateAfterBindResources is similar to maxPerStageResources but counts descriptors from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set.

  • maxDescriptorSetUpdateAfterBindSamplers is similar to maxDescriptorSetSamplers but counts descriptors from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set.

  • maxDescriptorSetUpdateAfterBindUniformBuffers is similar to maxDescriptorSetUniformBuffers but counts descriptors from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set.

  • maxDescriptorSetUpdateAfterBindUniformBuffersDynamic is similar to maxDescriptorSetUniformBuffersDynamic but counts descriptors from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set. While an application can allocate dynamic uniform buffer descriptors from a pool created with VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT, and can include dynamic uniform buffer descriptors in descriptor set layouts created with VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT, bindings for these descriptors must not be present in any descriptor set layout that includes bindings created with VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT. Therefore this limit has no practical effect and may be zero.

  • maxDescriptorSetUpdateAfterBindStorageBuffers is similar to maxDescriptorSetStorageBuffers but counts descriptors from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set.

  • maxDescriptorSetUpdateAfterBindStorageBuffersDynamic is similar to maxDescriptorSetStorageBuffersDynamic but counts descriptors from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set. While an application can allocate dynamic storage buffer descriptors from a pool created with VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT, and can include dynamic storage buffer descriptors in descriptor set layouts created with VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT, bindings for these descriptors must not be present in any descriptor set layout that includes bindings created with VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT. Therefore this limit has no practical effect and may be zero.

  • maxDescriptorSetUpdateAfterBindSampledImages is similar to maxDescriptorSetSampledImages but counts descriptors from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set.

  • maxDescriptorSetUpdateAfterBindStorageImages is similar to maxDescriptorSetStorageImages but counts descriptors from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set.

  • maxDescriptorSetUpdateAfterBindInputAttachments is similar to maxDescriptorSetInputAttachments but counts descriptors from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set. While an application can allocate input attachment descriptors from a pool created with VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT, and can include dynamic uniform buffer descriptors in descriptor set layouts created with VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT, bindings for these descriptors must not be created with VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT. Therefore this limit only exists to allow implementations exposing a higher limit for input attachment descriptors in a pipeline layout including any descriptor set layouts created with VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT than in a pipeline layout not including any descriptor set layouts created with VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT and may be zero to indicate that only the maxDescriptorSetInputAttachments applies.

  • supportedDepthResolveModes is a bitmask of VkResolveModeFlagBits indicating the set of supported depth resolve modes. VK_RESOLVE_MODE_SAMPLE_ZERO_BIT must be included in the set but implementations may support additional modes.

  • supportedStencilResolveModes is a bitmask of VkResolveModeFlagBits indicating the set of supported stencil resolve modes. VK_RESOLVE_MODE_SAMPLE_ZERO_BIT must be included in the set but implementations may support additional modes. VK_RESOLVE_MODE_AVERAGE_BIT must not be included in the set.

  • independentResolveNone is VK_TRUE if the implementation supports setting the depth and stencil resolve modes to different values when one of those modes is VK_RESOLVE_MODE_NONE. Otherwise the implementation only supports setting both modes to the same value.

  • independentResolve is VK_TRUE if the implementation supports all combinations of the supported depth and stencil resolve modes, including setting either depth or stencil resolve mode to VK_RESOLVE_MODE_NONE. An implementation that supports independentResolve must also support independentResolveNone.

  • filterMinmaxSingleComponentFormats is a boolean value indicating whether a minimum set of required formats support min/max filtering.

  • filterMinmaxImageComponentMapping is a boolean value indicating whether the implementation supports non-identity component mapping of the image when doing min/max filtering.

  • maxTimelineSemaphoreValueDifference indicates the maximum difference allowed by the implementation between the current value of a timeline semaphore and any pending signal or wait operations.

  • framebufferIntegerColorSampleCounts is a bitmask of VkSampleCountFlagBits indicating the color sample counts that are supported for all framebuffer color attachments with integer formats.

If the VkPhysicalDeviceVulkan12Properties structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

These properties correspond to Vulkan 1.2 functionality.

Valid Usage (Implicit)

The VkPhysicalDeviceVulkan13Properties structure is defined as:

// Provided by VK_VERSION_1_3
typedef struct VkPhysicalDeviceVulkan13Properties {
    VkStructureType       sType;
    void*                 pNext;
    uint32_t              minSubgroupSize;
    uint32_t              maxSubgroupSize;
    uint32_t              maxComputeWorkgroupSubgroups;
    VkShaderStageFlags    requiredSubgroupSizeStages;
    uint32_t              maxInlineUniformBlockSize;
    uint32_t              maxPerStageDescriptorInlineUniformBlocks;
    uint32_t              maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks;
    uint32_t              maxDescriptorSetInlineUniformBlocks;
    uint32_t              maxDescriptorSetUpdateAfterBindInlineUniformBlocks;
    uint32_t              maxInlineUniformTotalSize;
    VkBool32              integerDotProduct8BitUnsignedAccelerated;
    VkBool32              integerDotProduct8BitSignedAccelerated;
    VkBool32              integerDotProduct8BitMixedSignednessAccelerated;
    VkBool32              integerDotProduct4x8BitPackedUnsignedAccelerated;
    VkBool32              integerDotProduct4x8BitPackedSignedAccelerated;
    VkBool32              integerDotProduct4x8BitPackedMixedSignednessAccelerated;
    VkBool32              integerDotProduct16BitUnsignedAccelerated;
    VkBool32              integerDotProduct16BitSignedAccelerated;
    VkBool32              integerDotProduct16BitMixedSignednessAccelerated;
    VkBool32              integerDotProduct32BitUnsignedAccelerated;
    VkBool32              integerDotProduct32BitSignedAccelerated;
    VkBool32              integerDotProduct32BitMixedSignednessAccelerated;
    VkBool32              integerDotProduct64BitUnsignedAccelerated;
    VkBool32              integerDotProduct64BitSignedAccelerated;
    VkBool32              integerDotProduct64BitMixedSignednessAccelerated;
    VkBool32              integerDotProductAccumulatingSaturating8BitUnsignedAccelerated;
    VkBool32              integerDotProductAccumulatingSaturating8BitSignedAccelerated;
    VkBool32              integerDotProductAccumulatingSaturating8BitMixedSignednessAccelerated;
    VkBool32              integerDotProductAccumulatingSaturating4x8BitPackedUnsignedAccelerated;
    VkBool32              integerDotProductAccumulatingSaturating4x8BitPackedSignedAccelerated;
    VkBool32              integerDotProductAccumulatingSaturating4x8BitPackedMixedSignednessAccelerated;
    VkBool32              integerDotProductAccumulatingSaturating16BitUnsignedAccelerated;
    VkBool32              integerDotProductAccumulatingSaturating16BitSignedAccelerated;
    VkBool32              integerDotProductAccumulatingSaturating16BitMixedSignednessAccelerated;
    VkBool32              integerDotProductAccumulatingSaturating32BitUnsignedAccelerated;
    VkBool32              integerDotProductAccumulatingSaturating32BitSignedAccelerated;
    VkBool32              integerDotProductAccumulatingSaturating32BitMixedSignednessAccelerated;
    VkBool32              integerDotProductAccumulatingSaturating64BitUnsignedAccelerated;
    VkBool32              integerDotProductAccumulatingSaturating64BitSignedAccelerated;
    VkBool32              integerDotProductAccumulatingSaturating64BitMixedSignednessAccelerated;
    VkDeviceSize          storageTexelBufferOffsetAlignmentBytes;
    VkBool32              storageTexelBufferOffsetSingleTexelAlignment;
    VkDeviceSize          uniformTexelBufferOffsetAlignmentBytes;
    VkBool32              uniformTexelBufferOffsetSingleTexelAlignment;
    VkDeviceSize          maxBufferSize;
} VkPhysicalDeviceVulkan13Properties;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • minSubgroupSize is the minimum subgroup size supported by this device. minSubgroupSize is at least one if any of the physical device’s queues support VK_QUEUE_GRAPHICS_BIT or VK_QUEUE_COMPUTE_BIT. minSubgroupSize is a power-of-two. minSubgroupSize is less than or equal to maxSubgroupSize. minSubgroupSize is less than or equal to subgroupSize.

  • maxSubgroupSize is the maximum subgroup size supported by this device. maxSubgroupSize is at least one if any of the physical device’s queues support VK_QUEUE_GRAPHICS_BIT or VK_QUEUE_COMPUTE_BIT. maxSubgroupSize is a power-of-two. maxSubgroupSize is greater than or equal to minSubgroupSize. maxSubgroupSize is greater than or equal to subgroupSize.

  • maxComputeWorkgroupSubgroups is the maximum number of subgroups supported by the implementation within a workgroup.

  • requiredSubgroupSizeStages is a bitfield of what shader stages support having a required subgroup size specified.

  • maxInlineUniformBlockSize is the maximum size in bytes of an inline uniform block binding.

  • maxPerStageDescriptorInlineUniformBlocks is the maximum number of inline uniform block bindings that can be accessible to a single shader stage in a pipeline layout. Descriptor bindings with a descriptor type of VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK count against this limit. Only descriptor bindings in descriptor set layouts created without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set count against this limit.

  • maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks is similar to maxPerStageDescriptorInlineUniformBlocks but counts descriptor bindings from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set.

  • maxDescriptorSetInlineUniformBlocks is the maximum number of inline uniform block bindings that can be included in descriptor bindings in a pipeline layout across all pipeline shader stages and descriptor set numbers. Descriptor bindings with a descriptor type of VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK count against this limit. Only descriptor bindings in descriptor set layouts created without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set count against this limit.

  • maxDescriptorSetUpdateAfterBindInlineUniformBlocks is similar to maxDescriptorSetInlineUniformBlocks but counts descriptor bindings from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set.

  • maxInlineUniformTotalSize is the maximum total size in bytes of all inline uniform block bindings, across all pipeline shader stages and descriptor set numbers, that can be included in a pipeline layout. Descriptor bindings with a descriptor type of VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK count against this limit.

  • integerDotProduct8BitUnsignedAccelerated is a boolean that will be VK_TRUE if the support for 8-bit unsigned dot product operations using the OpUDotKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProduct8BitSignedAccelerated is a boolean that will be VK_TRUE if the support for 8-bit signed dot product operations using the OpSDotKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProduct8BitMixedSignednessAccelerated is a boolean that will be VK_TRUE if the support for 8-bit mixed signedness dot product operations using the OpSUDotKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProduct4x8BitPackedUnsignedAccelerated is a boolean that will be VK_TRUE if the support for 8-bit unsigned dot product operations from operands packed into 32-bit integers using the OpUDotKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProduct4x8BitPackedSignedAccelerated is a boolean that will be VK_TRUE if the support for 8-bit signed dot product operations from operands packed into 32-bit integers using the OpSDotKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProduct4x8BitPackedMixedSignednessAccelerated is a boolean that will be VK_TRUE if the support for 8-bit mixed signedness dot product operations from operands packed into 32-bit integers using the OpSUDotKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProduct16BitUnsignedAccelerated is a boolean that will be VK_TRUE if the support for 16-bit unsigned dot product operations using the OpUDotKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProduct16BitSignedAccelerated is a boolean that will be VK_TRUE if the support for 16-bit signed dot product operations using the OpSDotKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProduct16BitMixedSignednessAccelerated is a boolean that will be VK_TRUE if the support for 16-bit mixed signedness dot product operations using the OpSUDotKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProduct32BitUnsignedAccelerated is a boolean that will be VK_TRUE if the support for 32-bit unsigned dot product operations using the OpUDotKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProduct32BitSignedAccelerated is a boolean that will be VK_TRUE if the support for 32-bit signed dot product operations using the OpSDotKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProduct32BitMixedSignednessAccelerated is a boolean that will be VK_TRUE if the support for 32-bit mixed signedness dot product operations using the OpSUDotKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProduct64BitUnsignedAccelerated is a boolean that will be VK_TRUE if the support for 64-bit unsigned dot product operations using the OpUDotKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProduct64BitSignedAccelerated is a boolean that will be VK_TRUE if the support for 64-bit signed dot product operations using the OpSDotKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProduct64BitMixedSignednessAccelerated is a boolean that will be VK_TRUE if the support for 64-bit mixed signedness dot product operations using the OpSUDotKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProductAccumulatingSaturating8BitUnsignedAccelerated is a boolean that will be VK_TRUE if the support for 8-bit unsigned accumulating saturating dot product operations using the OpUDotAccSatKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProductAccumulatingSaturating8BitSignedAccelerated is a boolean that will be VK_TRUE if the support for 8-bit signed accumulating saturating dot product operations using the OpSDotAccSatKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProductAccumulatingSaturating8BitMixedSignednessAccelerated is a boolean that will be VK_TRUE if the support for 8-bit mixed signedness accumulating saturating dot product operations using the OpSUDotAccSatKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProductAccumulatingSaturating4x8BitPackedUnsignedAccelerated is a boolean that will be VK_TRUE if the support for 8-bit unsigned accumulating saturating dot product operations from operands packed into 32-bit integers using the OpUDotAccSatKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProductAccumulatingSaturating4x8BitPackedSignedAccelerated is a boolean that will be VK_TRUE if the support for 8-bit signed accumulating saturating dot product operations from operands packed into 32-bit integers using the OpSDotAccSatKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProductAccumulatingSaturating4x8BitPackedMixedSignednessAccelerated is a boolean that will be VK_TRUE if the support for 8-bit mixed signedness accumulating saturating dot product operations from operands packed into 32-bit integers using the OpSUDotAccSatKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProductAccumulatingSaturating16BitUnsignedAccelerated is a boolean that will be VK_TRUE if the support for 16-bit unsigned accumulating saturating dot product operations using the OpUDotAccSatKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProductAccumulatingSaturating16BitSignedAccelerated is a boolean that will be VK_TRUE if the support for 16-bit signed accumulating saturating dot product operations using the OpSDotAccSatKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProductAccumulatingSaturating16BitMixedSignednessAccelerated is a boolean that will be VK_TRUE if the support for 16-bit mixed signedness accumulating saturating dot product operations using the OpSUDotAccSatKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProductAccumulatingSaturating32BitUnsignedAccelerated is a boolean that will be VK_TRUE if the support for 32-bit unsigned accumulating saturating dot product operations using the OpUDotAccSatKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProductAccumulatingSaturating32BitSignedAccelerated is a boolean that will be VK_TRUE if the support for 32-bit signed accumulating saturating dot product operations using the OpSDotAccSatKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProductAccumulatingSaturating32BitMixedSignednessAccelerated is a boolean that will be VK_TRUE if the support for 32-bit mixed signedness accumulating saturating dot product operations using the OpSUDotAccSatKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProductAccumulatingSaturating64BitUnsignedAccelerated is a boolean that will be VK_TRUE if the support for 64-bit unsigned accumulating saturating dot product operations using the OpUDotAccSatKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProductAccumulatingSaturating64BitSignedAccelerated is a boolean that will be VK_TRUE if the support for 64-bit signed accumulating saturating dot product operations using the OpSDotAccSatKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProductAccumulatingSaturating64BitMixedSignednessAccelerated is a boolean that will be VK_TRUE if the support for 64-bit mixed signedness accumulating saturating dot product operations using the OpSUDotAccSatKHR SPIR-V instruction is accelerated as defined below.

  • storageTexelBufferOffsetAlignmentBytes is a byte alignment that is sufficient for a storage texel buffer of any format. The value must be a power of two.

  • storageTexelBufferOffsetSingleTexelAlignment indicates whether single texel alignment is sufficient for a storage texel buffer of any format.

  • uniformTexelBufferOffsetAlignmentBytes is a byte alignment that is sufficient for a uniform texel buffer of any format. The value must be a power of two.

  • uniformTexelBufferOffsetSingleTexelAlignment indicates whether single texel alignment is sufficient for a uniform texel buffer of any format.

  • maxBufferSize is the maximum size VkBuffer that can be created.

If the VkPhysicalDeviceVulkan13Properties structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

These properties correspond to Vulkan 1.3 functionality.

The members of VkPhysicalDeviceVulkan13Properties must have the same values as the corresponding members of VkPhysicalDeviceInlineUniformBlockProperties and VkPhysicalDeviceSubgroupSizeControlProperties.

Valid Usage (Implicit)

The VkPhysicalDeviceVulkan14Properties structure is defined as:

// Provided by VK_VERSION_1_4
typedef struct VkPhysicalDeviceVulkan14Properties {
    VkStructureType                       sType;
    void*                                 pNext;
    uint32_t                              lineSubPixelPrecisionBits;
    uint32_t                              maxVertexAttribDivisor;
    VkBool32                              supportsNonZeroFirstInstance;
    uint32_t                              maxPushDescriptors;
    VkBool32                              dynamicRenderingLocalReadDepthStencilAttachments;
    VkBool32                              dynamicRenderingLocalReadMultisampledAttachments;
    VkBool32                              earlyFragmentMultisampleCoverageAfterSampleCounting;
    VkBool32                              earlyFragmentSampleMaskTestBeforeSampleCounting;
    VkBool32                              depthStencilSwizzleOneSupport;
    VkBool32                              polygonModePointSize;
    VkBool32                              nonStrictSinglePixelWideLinesUseParallelogram;
    VkBool32                              nonStrictWideLinesUseParallelogram;
    VkBool32                              blockTexelViewCompatibleMultipleLayers;
    uint32_t                              maxCombinedImageSamplerDescriptorCount;
    VkBool32                              fragmentShadingRateClampCombinerInputs;
    VkPipelineRobustnessBufferBehavior    defaultRobustnessStorageBuffers;
    VkPipelineRobustnessBufferBehavior    defaultRobustnessUniformBuffers;
    VkPipelineRobustnessBufferBehavior    defaultRobustnessVertexInputs;
    VkPipelineRobustnessImageBehavior     defaultRobustnessImages;
    uint32_t                              copySrcLayoutCount;
    VkImageLayout*                        pCopySrcLayouts;
    uint32_t                              copyDstLayoutCount;
    VkImageLayout*                        pCopyDstLayouts;
    uint8_t                               optimalTilingLayoutUUID[VK_UUID_SIZE];
    VkBool32                              identicalMemoryTypeRequirements;
} VkPhysicalDeviceVulkan14Properties;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • lineSubPixelPrecisionBits is the number of bits of subpixel precision in framebuffer coordinates xf and yf when rasterizing line segments.

  • maxVertexAttribDivisor is the maximum value of the number of instances that will repeat the value of vertex attribute data when instanced rendering is enabled.

  • supportsNonZeroFirstInstance specifies whether a non-zero value for the firstInstance parameter of drawing commands is supported when VkVertexInputBindingDivisorDescription::divisor is not 1.

  • maxPushDescriptors is the maximum number of descriptors that can be used in a descriptor set layout created with VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT set.

  • dynamicRenderingLocalReadDepthStencilAttachments is VK_TRUE if the implementation supports local reads of depth/stencil attachments, VK_FALSE otherwise.

  • dynamicRenderingLocalReadMultisampledAttachments is VK_TRUE if the implementation supports local reads of multisampled attachments, VK_FALSE otherwise.

  • earlyFragmentMultisampleCoverageAfterSampleCounting is a boolean value indicating whether the fragment shading and multisample coverage operations are performed after sample counting for fragment shaders with EarlyFragmentTests execution mode.

  • earlyFragmentSampleMaskTestBeforeSampleCounting is a boolean value indicating whether the sample mask test operation is performed before sample counting for fragment shaders using the EarlyFragmentTests execution mode.

  • depthStencilSwizzleOneSupport is a boolean indicating that depth/stencil texturing operations with VK_COMPONENT_SWIZZLE_ONE have defined behavior.

  • polygonModePointSize is a boolean value indicating whether the point size of the final rasterization of polygons with VK_POLYGON_MODE_POINT is controlled by PointSize.

  • nonStrictSinglePixelWideLinesUseParallelogram is a boolean value indicating whether non-strict lines with a width of 1.0 are rasterized as parallelograms or using Bresenham’s algorithm.

  • nonStrictWideLinesUseParallelogram is a boolean value indicating whether non-strict lines with a width greater than 1.0 are rasterized as parallelograms or using Bresenham’s algorithm.

  • blockTexelViewCompatibleMultipleLayers is a boolean value indicating that an implementation supports creating image views with VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT where the layerCount member of subresourceRange is greater than 1.

  • maxCombinedImageSamplerDescriptorCount is the maximum number of combined image sampler descriptors that the implementation uses to access any of the formats that require a sampler Y′CBCR conversion supported by the implementation.

  • fragmentShadingRateClampCombinerInputs is a boolean value indicating that an implementation clamps the inputs to combiner operations.

  • defaultRobustnessStorageBuffers describes the behavior of out of bounds accesses made to storage buffers when no robustness features are enabled

  • defaultRobustnessUniformBuffers describes the behavior of out of bounds accesses made to uniform buffers when no robustness features are enabled

  • defaultRobustnessVertexInputs describes the behavior of out of bounds accesses made to vertex input attributes when no robustness features are enabled

  • defaultRobustnessImages describes the behavior of out of bounds accesses made to images when no robustness features are enabled

  • copySrcLayoutCount is an integer related to the number of image layouts for host copies from images available or queried, as described below.

  • pCopySrcLayouts is a pointer to an array of VkImageLayout in which supported image layouts for use with host copy operations from images are returned.

  • copyDstLayoutCount is an integer related to the number of image layouts for host copies to images available or queried, as described below.

  • pCopyDstLayouts is a pointer to an array of VkImageLayout in which supported image layouts for use with host copy operations to images are returned.

  • optimalTilingLayoutUUID is an array of VK_UUID_SIZE uint8_t values representing a universally unique identifier for the implementation’s swizzling layout of images created with VK_IMAGE_TILING_OPTIMAL.

  • identicalMemoryTypeRequirements indicates that specifying the VK_IMAGE_USAGE_HOST_TRANSFER_BIT flag in VkImageCreateInfo::usage does not affect the memory type requirements of the image.

If the VkPhysicalDeviceVulkan14Properties structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

These properties correspond to Vulkan 1.4 functionality.

Valid Usage (Implicit)

The VkPhysicalDeviceIDProperties structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceIDProperties {
    VkStructureType    sType;
    void*              pNext;
    uint8_t            deviceUUID[VK_UUID_SIZE];
    uint8_t            driverUUID[VK_UUID_SIZE];
    uint8_t            deviceLUID[VK_LUID_SIZE];
    uint32_t           deviceNodeMask;
    VkBool32           deviceLUIDValid;
} VkPhysicalDeviceIDProperties;
// Provided by VK_KHR_external_fence_capabilities, VK_KHR_external_memory_capabilities, VK_KHR_external_semaphore_capabilities
// Equivalent to VkPhysicalDeviceIDProperties
typedef VkPhysicalDeviceIDProperties VkPhysicalDeviceIDPropertiesKHR;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • deviceUUID is an array of VK_UUID_SIZE uint8_t values representing a universally unique identifier for the device.

  • driverUUID is an array of VK_UUID_SIZE uint8_t values representing a universally unique identifier for the driver build in use by the device.

  • deviceLUID is an array of VK_LUID_SIZE uint8_t values representing a locally unique identifier for the device.

  • deviceNodeMask is a uint32_t bitfield identifying the node within a linked device adapter corresponding to the device.

  • deviceLUIDValid is a boolean value that will be VK_TRUE if deviceLUID contains a valid LUID and deviceNodeMask contains a valid node mask, and VK_FALSE if they do not.

If the VkPhysicalDeviceIDProperties structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

deviceUUID must be immutable for a given device across instances, processes, driver APIs, driver versions, and system reboots.

Applications can compare the driverUUID value across instance and process boundaries, and can make similar queries in external APIs to determine whether they are capable of sharing memory objects and resources using them with the device.

deviceUUID and/or driverUUID must be used to determine whether a particular external object can be shared between driver components, where such a restriction exists as defined in the compatibility table for the particular object type:

If deviceLUIDValid is VK_FALSE, the values of deviceLUID and deviceNodeMask are undefined. If deviceLUIDValid is VK_TRUE and Vulkan is running on the Windows operating system, the contents of deviceLUID can be cast to an LUID object and must be equal to the locally unique identifier of a IDXGIAdapter1 object that corresponds to physicalDevice. If deviceLUIDValid is VK_TRUE, deviceNodeMask must contain exactly one bit. If Vulkan is running on an operating system that supports the Direct3D 12 API and physicalDevice corresponds to an individual device in a linked device adapter, deviceNodeMask identifies the Direct3D 12 node corresponding to physicalDevice. Otherwise, deviceNodeMask must be 1.

Note

Although they have identical descriptions, VkPhysicalDeviceIDProperties::deviceUUID may differ from VkPhysicalDeviceProperties2::properties.pipelineCacheUUID. The former is intended to identify and correlate devices across API and driver boundaries, while the latter is used to identify a compatible device and driver combination to use when serializing and de-serializing pipeline state.

Implementations should return deviceUUID values which are likely to be unique even in the presence of multiple Vulkan implementations (such as a GPU driver and a software renderer; two drivers for different GPUs; or the same Vulkan driver running on two logically different devices).

Khronos' conformance testing is unable to guarantee that deviceUUID values are actually unique, so implementors should make their own best efforts to ensure this. In particular, hard-coded deviceUUID values, especially all-0 bits, should never be used.

A combination of values unique to the vendor, the driver, and the hardware environment can be used to provide a deviceUUID which is unique to a high degree of certainty. Some possible inputs to such a computation are:

  • Information reported by vkGetPhysicalDeviceProperties

  • PCI device ID (if defined)

  • PCI bus ID, or similar system configuration information.

  • Driver binary checksums.

Note

While VkPhysicalDeviceIDProperties::deviceUUID is specified to remain consistent across driver versions and system reboots, it is not intended to be usable as a serializable persistent identifier for a device. It may change when a device is physically added to, removed from, or moved to a different connector in a system while that system is powered down. Further, there is no reasonable way to verify with conformance testing that a given device retains the same UUID in a given system across all driver versions supported in that system. While implementations should make every effort to report consistent device UUIDs across driver versions, applications should avoid relying on the persistence of this value for uses other than identifying compatible devices for external object sharing purposes.

Valid Usage (Implicit)

VK_UUID_SIZE is the length in uint8_t values of an array containing a universally unique device or driver build identifier, as returned in VkPhysicalDeviceIDProperties::deviceUUID and VkPhysicalDeviceIDProperties::driverUUID.

#define VK_UUID_SIZE                      16U

VK_LUID_SIZE is the length in uint8_t values of an array containing a locally unique device identifier, as returned in VkPhysicalDeviceIDProperties::deviceLUID.

#define VK_LUID_SIZE                      8U
#define VK_LUID_SIZE_KHR                  VK_LUID_SIZE

The VkPhysicalDeviceDriverProperties structure is defined as:

// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceDriverProperties {
    VkStructureType         sType;
    void*                   pNext;
    VkDriverId              driverID;
    char                    driverName[VK_MAX_DRIVER_NAME_SIZE];
    char                    driverInfo[VK_MAX_DRIVER_INFO_SIZE];
    VkConformanceVersion    conformanceVersion;
} VkPhysicalDeviceDriverProperties;
// Provided by VK_KHR_driver_properties
// Equivalent to VkPhysicalDeviceDriverProperties
typedef VkPhysicalDeviceDriverProperties VkPhysicalDeviceDriverPropertiesKHR;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • driverID is a unique identifier for the driver of the physical device.

  • driverName is an array of VK_MAX_DRIVER_NAME_SIZE char containing a null-terminated UTF-8 string which is the name of the driver.

  • driverInfo is an array of VK_MAX_DRIVER_INFO_SIZE char containing a null-terminated UTF-8 string with additional information about the driver.

  • conformanceVersion is the latest version of the Vulkan conformance test that the implementor has successfully tested this driver against prior to release (see VkConformanceVersion).

If the VkPhysicalDeviceDriverProperties structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

These are properties of the driver corresponding to a physical device.

driverID must be immutable for a given driver across instances, processes, driver versions, and system reboots.

Valid Usage (Implicit)

Khronos driver IDs which may be returned in VkPhysicalDeviceDriverProperties::driverID are:

// Provided by VK_VERSION_1_2
typedef enum VkDriverId {
    VK_DRIVER_ID_AMD_PROPRIETARY = 1,
    VK_DRIVER_ID_AMD_OPEN_SOURCE = 2,
    VK_DRIVER_ID_MESA_RADV = 3,
    VK_DRIVER_ID_NVIDIA_PROPRIETARY = 4,
    VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS = 5,
    VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA = 6,
    VK_DRIVER_ID_IMAGINATION_PROPRIETARY = 7,
    VK_DRIVER_ID_QUALCOMM_PROPRIETARY = 8,
    VK_DRIVER_ID_ARM_PROPRIETARY = 9,
    VK_DRIVER_ID_GOOGLE_SWIFTSHADER = 10,
    VK_DRIVER_ID_GGP_PROPRIETARY = 11,
    VK_DRIVER_ID_BROADCOM_PROPRIETARY = 12,
    VK_DRIVER_ID_MESA_LLVMPIPE = 13,
    VK_DRIVER_ID_MOLTENVK = 14,
    VK_DRIVER_ID_COREAVI_PROPRIETARY = 15,
    VK_DRIVER_ID_JUICE_PROPRIETARY = 16,
    VK_DRIVER_ID_VERISILICON_PROPRIETARY = 17,
    VK_DRIVER_ID_MESA_TURNIP = 18,
    VK_DRIVER_ID_MESA_V3DV = 19,
    VK_DRIVER_ID_MESA_PANVK = 20,
    VK_DRIVER_ID_SAMSUNG_PROPRIETARY = 21,
    VK_DRIVER_ID_MESA_VENUS = 22,
    VK_DRIVER_ID_MESA_DOZEN = 23,
    VK_DRIVER_ID_MESA_NVK = 24,
    VK_DRIVER_ID_IMAGINATION_OPEN_SOURCE_MESA = 25,
    VK_DRIVER_ID_MESA_HONEYKRISP = 26,
    VK_DRIVER_ID_VULKAN_SC_EMULATION_ON_VULKAN = 27,
    VK_DRIVER_ID_MESA_KOSMICKRISP = 28,
    VK_DRIVER_ID_MESA_GFXSTREAM = 29,
    VK_DRIVER_ID_APE_SOFT = 30,
    VK_DRIVER_ID_RESERVED_31 = 31,
  // Provided by VK_KHR_driver_properties
    VK_DRIVER_ID_AMD_PROPRIETARY_KHR = VK_DRIVER_ID_AMD_PROPRIETARY,
  // Provided by VK_KHR_driver_properties
    VK_DRIVER_ID_AMD_OPEN_SOURCE_KHR = VK_DRIVER_ID_AMD_OPEN_SOURCE,
  // Provided by VK_KHR_driver_properties
    VK_DRIVER_ID_MESA_RADV_KHR = VK_DRIVER_ID_MESA_RADV,
  // Provided by VK_KHR_driver_properties
    VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR = VK_DRIVER_ID_NVIDIA_PROPRIETARY,
  // Provided by VK_KHR_driver_properties
    VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS_KHR = VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS,
  // Provided by VK_KHR_driver_properties
    VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA_KHR = VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA,
  // Provided by VK_KHR_driver_properties
    VK_DRIVER_ID_IMAGINATION_PROPRIETARY_KHR = VK_DRIVER_ID_IMAGINATION_PROPRIETARY,
  // Provided by VK_KHR_driver_properties
    VK_DRIVER_ID_QUALCOMM_PROPRIETARY_KHR = VK_DRIVER_ID_QUALCOMM_PROPRIETARY,
  // Provided by VK_KHR_driver_properties
    VK_DRIVER_ID_ARM_PROPRIETARY_KHR = VK_DRIVER_ID_ARM_PROPRIETARY,
  // Provided by VK_KHR_driver_properties
    VK_DRIVER_ID_GOOGLE_SWIFTSHADER_KHR = VK_DRIVER_ID_GOOGLE_SWIFTSHADER,
  // Provided by VK_KHR_driver_properties
    VK_DRIVER_ID_GGP_PROPRIETARY_KHR = VK_DRIVER_ID_GGP_PROPRIETARY,
  // Provided by VK_KHR_driver_properties
    VK_DRIVER_ID_BROADCOM_PROPRIETARY_KHR = VK_DRIVER_ID_BROADCOM_PROPRIETARY,
} VkDriverId;
// Provided by VK_KHR_driver_properties
// Equivalent to VkDriverId
typedef VkDriverId VkDriverIdKHR;
Note

Khronos driver IDs may be allocated by vendors at any time. There may be multiple driver IDs for the same vendor, representing different drivers (for e.g. different platforms, proprietary or open source, etc.). Only the latest canonical versions of this Specification, of the corresponding vk.xml API Registry, and of the corresponding vulkan_core.h header file must contain all reserved Khronos driver IDs.

Only driver IDs registered with Khronos are given symbolic names. There may be unregistered driver IDs returned.

VK_MAX_DRIVER_NAME_SIZE is the length in char values of an array containing a driver name string, as returned in VkPhysicalDeviceDriverProperties::driverName.

#define VK_MAX_DRIVER_NAME_SIZE           256U
#define VK_MAX_DRIVER_NAME_SIZE_KHR       VK_MAX_DRIVER_NAME_SIZE

VK_MAX_DRIVER_INFO_SIZE is the length in char values of an array containing a driver information string, as returned in VkPhysicalDeviceDriverProperties::driverInfo.

#define VK_MAX_DRIVER_INFO_SIZE           256U
#define VK_MAX_DRIVER_INFO_SIZE_KHR       VK_MAX_DRIVER_INFO_SIZE

The conformance test suite version an implementation is compliant with is described with the VkConformanceVersion structure:

// Provided by VK_VERSION_1_2
typedef struct VkConformanceVersion {
    uint8_t    major;
    uint8_t    minor;
    uint8_t    subminor;
    uint8_t    patch;
} VkConformanceVersion;
// Provided by VK_KHR_driver_properties
// Equivalent to VkConformanceVersion
typedef VkConformanceVersion VkConformanceVersionKHR;
  • major is the major version number of the conformance test suite.

  • minor is the minor version number of the conformance test suite.

  • subminor is the subminor version number of the conformance test suite.

  • patch is the patch version number of the conformance test suite.

The VkPhysicalDevicePCIBusInfoPropertiesEXT structure is defined as:

// Provided by VK_EXT_pci_bus_info
typedef struct VkPhysicalDevicePCIBusInfoPropertiesEXT {
    VkStructureType    sType;
    void*              pNext;
    uint32_t           pciDomain;
    uint32_t           pciBus;
    uint32_t           pciDevice;
    uint32_t           pciFunction;
} VkPhysicalDevicePCIBusInfoPropertiesEXT;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • pciDomain is the PCI bus domain.

  • pciBus is the PCI bus identifier.

  • pciDevice is the PCI device identifier.

  • pciFunction is the PCI device function identifier.

If the VkPhysicalDevicePCIBusInfoPropertiesEXT structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

These are properties of the PCI bus information of a physical device.

Valid Usage (Implicit)

The VkPhysicalDeviceDrmPropertiesEXT structure is defined as:

// Provided by VK_EXT_physical_device_drm
typedef struct VkPhysicalDeviceDrmPropertiesEXT {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           hasPrimary;
    VkBool32           hasRender;
    int64_t            primaryMajor;
    int64_t            primaryMinor;
    int64_t            renderMajor;
    int64_t            renderMinor;
} VkPhysicalDeviceDrmPropertiesEXT;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • hasPrimary is a boolean indicating whether the physical device has a DRM primary node.

  • hasRender is a boolean indicating whether the physical device has a DRM render node.

  • primaryMajor is the DRM primary node major number, if any.

  • primaryMinor is the DRM primary node minor number, if any.

  • renderMajor is the DRM render node major number, if any.

  • renderMinor is the DRM render node minor number, if any.

If the VkPhysicalDeviceDrmPropertiesEXT structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

These are properties of the DRM information of a physical device.

Valid Usage (Implicit)

The VkPhysicalDeviceShaderIntegerDotProductProperties structure is defined as:

// Provided by VK_VERSION_1_3
typedef struct VkPhysicalDeviceShaderIntegerDotProductProperties {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           integerDotProduct8BitUnsignedAccelerated;
    VkBool32           integerDotProduct8BitSignedAccelerated;
    VkBool32           integerDotProduct8BitMixedSignednessAccelerated;
    VkBool32           integerDotProduct4x8BitPackedUnsignedAccelerated;
    VkBool32           integerDotProduct4x8BitPackedSignedAccelerated;
    VkBool32           integerDotProduct4x8BitPackedMixedSignednessAccelerated;
    VkBool32           integerDotProduct16BitUnsignedAccelerated;
    VkBool32           integerDotProduct16BitSignedAccelerated;
    VkBool32           integerDotProduct16BitMixedSignednessAccelerated;
    VkBool32           integerDotProduct32BitUnsignedAccelerated;
    VkBool32           integerDotProduct32BitSignedAccelerated;
    VkBool32           integerDotProduct32BitMixedSignednessAccelerated;
    VkBool32           integerDotProduct64BitUnsignedAccelerated;
    VkBool32           integerDotProduct64BitSignedAccelerated;
    VkBool32           integerDotProduct64BitMixedSignednessAccelerated;
    VkBool32           integerDotProductAccumulatingSaturating8BitUnsignedAccelerated;
    VkBool32           integerDotProductAccumulatingSaturating8BitSignedAccelerated;
    VkBool32           integerDotProductAccumulatingSaturating8BitMixedSignednessAccelerated;
    VkBool32           integerDotProductAccumulatingSaturating4x8BitPackedUnsignedAccelerated;
    VkBool32           integerDotProductAccumulatingSaturating4x8BitPackedSignedAccelerated;
    VkBool32           integerDotProductAccumulatingSaturating4x8BitPackedMixedSignednessAccelerated;
    VkBool32           integerDotProductAccumulatingSaturating16BitUnsignedAccelerated;
    VkBool32           integerDotProductAccumulatingSaturating16BitSignedAccelerated;
    VkBool32           integerDotProductAccumulatingSaturating16BitMixedSignednessAccelerated;
    VkBool32           integerDotProductAccumulatingSaturating32BitUnsignedAccelerated;
    VkBool32           integerDotProductAccumulatingSaturating32BitSignedAccelerated;
    VkBool32           integerDotProductAccumulatingSaturating32BitMixedSignednessAccelerated;
    VkBool32           integerDotProductAccumulatingSaturating64BitUnsignedAccelerated;
    VkBool32           integerDotProductAccumulatingSaturating64BitSignedAccelerated;
    VkBool32           integerDotProductAccumulatingSaturating64BitMixedSignednessAccelerated;
} VkPhysicalDeviceShaderIntegerDotProductProperties;
// Provided by VK_KHR_shader_integer_dot_product
// Equivalent to VkPhysicalDeviceShaderIntegerDotProductProperties
typedef VkPhysicalDeviceShaderIntegerDotProductProperties VkPhysicalDeviceShaderIntegerDotProductPropertiesKHR;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • integerDotProduct8BitUnsignedAccelerated is a boolean that will be VK_TRUE if the support for 8-bit unsigned dot product operations using the OpUDotKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProduct8BitSignedAccelerated is a boolean that will be VK_TRUE if the support for 8-bit signed dot product operations using the OpSDotKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProduct8BitMixedSignednessAccelerated is a boolean that will be VK_TRUE if the support for 8-bit mixed signedness dot product operations using the OpSUDotKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProduct4x8BitPackedUnsignedAccelerated is a boolean that will be VK_TRUE if the support for 8-bit unsigned dot product operations from operands packed into 32-bit integers using the OpUDotKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProduct4x8BitPackedSignedAccelerated is a boolean that will be VK_TRUE if the support for 8-bit signed dot product operations from operands packed into 32-bit integers using the OpSDotKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProduct4x8BitPackedMixedSignednessAccelerated is a boolean that will be VK_TRUE if the support for 8-bit mixed signedness dot product operations from operands packed into 32-bit integers using the OpSUDotKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProduct16BitUnsignedAccelerated is a boolean that will be VK_TRUE if the support for 16-bit unsigned dot product operations using the OpUDotKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProduct16BitSignedAccelerated is a boolean that will be VK_TRUE if the support for 16-bit signed dot product operations using the OpSDotKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProduct16BitMixedSignednessAccelerated is a boolean that will be VK_TRUE if the support for 16-bit mixed signedness dot product operations using the OpSUDotKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProduct32BitUnsignedAccelerated is a boolean that will be VK_TRUE if the support for 32-bit unsigned dot product operations using the OpUDotKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProduct32BitSignedAccelerated is a boolean that will be VK_TRUE if the support for 32-bit signed dot product operations using the OpSDotKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProduct32BitMixedSignednessAccelerated is a boolean that will be VK_TRUE if the support for 32-bit mixed signedness dot product operations using the OpSUDotKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProduct64BitUnsignedAccelerated is a boolean that will be VK_TRUE if the support for 64-bit unsigned dot product operations using the OpUDotKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProduct64BitSignedAccelerated is a boolean that will be VK_TRUE if the support for 64-bit signed dot product operations using the OpSDotKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProduct64BitMixedSignednessAccelerated is a boolean that will be VK_TRUE if the support for 64-bit mixed signedness dot product operations using the OpSUDotKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProductAccumulatingSaturating8BitUnsignedAccelerated is a boolean that will be VK_TRUE if the support for 8-bit unsigned accumulating saturating dot product operations using the OpUDotAccSatKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProductAccumulatingSaturating8BitSignedAccelerated is a boolean that will be VK_TRUE if the support for 8-bit signed accumulating saturating dot product operations using the OpSDotAccSatKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProductAccumulatingSaturating8BitMixedSignednessAccelerated is a boolean that will be VK_TRUE if the support for 8-bit mixed signedness accumulating saturating dot product operations using the OpSUDotAccSatKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProductAccumulatingSaturating4x8BitPackedUnsignedAccelerated is a boolean that will be VK_TRUE if the support for 8-bit unsigned accumulating saturating dot product operations from operands packed into 32-bit integers using the OpUDotAccSatKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProductAccumulatingSaturating4x8BitPackedSignedAccelerated is a boolean that will be VK_TRUE if the support for 8-bit signed accumulating saturating dot product operations from operands packed into 32-bit integers using the OpSDotAccSatKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProductAccumulatingSaturating4x8BitPackedMixedSignednessAccelerated is a boolean that will be VK_TRUE if the support for 8-bit mixed signedness accumulating saturating dot product operations from operands packed into 32-bit integers using the OpSUDotAccSatKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProductAccumulatingSaturating16BitUnsignedAccelerated is a boolean that will be VK_TRUE if the support for 16-bit unsigned accumulating saturating dot product operations using the OpUDotAccSatKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProductAccumulatingSaturating16BitSignedAccelerated is a boolean that will be VK_TRUE if the support for 16-bit signed accumulating saturating dot product operations using the OpSDotAccSatKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProductAccumulatingSaturating16BitMixedSignednessAccelerated is a boolean that will be VK_TRUE if the support for 16-bit mixed signedness accumulating saturating dot product operations using the OpSUDotAccSatKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProductAccumulatingSaturating32BitUnsignedAccelerated is a boolean that will be VK_TRUE if the support for 32-bit unsigned accumulating saturating dot product operations using the OpUDotAccSatKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProductAccumulatingSaturating32BitSignedAccelerated is a boolean that will be VK_TRUE if the support for 32-bit signed accumulating saturating dot product operations using the OpSDotAccSatKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProductAccumulatingSaturating32BitMixedSignednessAccelerated is a boolean that will be VK_TRUE if the support for 32-bit mixed signedness accumulating saturating dot product operations using the OpSUDotAccSatKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProductAccumulatingSaturating64BitUnsignedAccelerated is a boolean that will be VK_TRUE if the support for 64-bit unsigned accumulating saturating dot product operations using the OpUDotAccSatKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProductAccumulatingSaturating64BitSignedAccelerated is a boolean that will be VK_TRUE if the support for 64-bit signed accumulating saturating dot product operations using the OpSDotAccSatKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProductAccumulatingSaturating64BitMixedSignednessAccelerated is a boolean that will be VK_TRUE if the support for 64-bit mixed signedness accumulating saturating dot product operations using the OpSUDotAccSatKHR SPIR-V instruction is accelerated as defined below.

If the VkPhysicalDeviceShaderIntegerDotProductProperties structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

These are properties of the integer dot product acceleration information of a physical device.

Note

A dot product operation is deemed accelerated if its implementation provides a performance advantage over application-provided code composed from elementary instructions and/or other dot product instructions, either because the implementation uses optimized machine code sequences whose generation from application-provided code cannot be guaranteed or because it uses hardware features that cannot otherwise be targeted from application-provided code.

Valid Usage (Implicit)

The VkPhysicalDeviceImageProcessingPropertiesQCOM structure is defined as:

// Provided by VK_QCOM_image_processing
typedef struct VkPhysicalDeviceImageProcessingPropertiesQCOM {
    VkStructureType    sType;
    void*              pNext;
    uint32_t           maxWeightFilterPhases;
    VkExtent2D         maxWeightFilterDimension;
    VkExtent2D         maxBlockMatchRegion;
    VkExtent2D         maxBoxFilterBlockSize;
} VkPhysicalDeviceImageProcessingPropertiesQCOM;

If the VkPhysicalDeviceImageProcessingPropertiesQCOM structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

These are properties of the image processing information of a physical device.

Valid Usage (Implicit)

The VkPhysicalDeviceShaderTileImagePropertiesEXT structure is defined as:

// Provided by VK_EXT_shader_tile_image
typedef struct VkPhysicalDeviceShaderTileImagePropertiesEXT {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           shaderTileImageCoherentReadAccelerated;
    VkBool32           shaderTileImageReadSampleFromPixelRateInvocation;
    VkBool32           shaderTileImageReadFromHelperInvocation;
} VkPhysicalDeviceShaderTileImagePropertiesEXT;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • shaderTileImageCoherentReadAccelerated is a boolean that will be VK_TRUE if coherent reads of tile image data is accelerated.

  • shaderTileImageReadSampleFromPixelRateInvocation is a boolean that will be VK_TRUE if reading from samples from a pixel rate fragment invocation is supported when VkPipelineMultisampleStateCreateInfo::rasterizationSamples > 1.

  • shaderTileImageReadFromHelperInvocation is a boolean that will be VK_TRUE if reads of tile image data from helper fragment invocations result in valid values.

If the VkPhysicalDeviceShaderTileImagePropertiesEXT structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

These are properties of the tile image information of a physical device.

Valid Usage (Implicit)

The VkPhysicalDeviceImageProcessing2PropertiesQCOM structure is defined as:

// Provided by VK_QCOM_image_processing2
typedef struct VkPhysicalDeviceImageProcessing2PropertiesQCOM {
    VkStructureType    sType;
    void*              pNext;
    VkExtent2D         maxBlockMatchWindow;
} VkPhysicalDeviceImageProcessing2PropertiesQCOM;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • maxBlockMatchWindow is a VkExtent2D describing the largest dimensions (width and height) that can be specified for the block match window.

If the VkPhysicalDeviceImageProcessing2PropertiesQCOM structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

These are properties of the image processing2 information of a physical device.

Valid Usage (Implicit)

The VkPhysicalDeviceLayeredDriverPropertiesMSFT structure is defined as:

// Provided by VK_MSFT_layered_driver
typedef struct VkPhysicalDeviceLayeredDriverPropertiesMSFT {
    VkStructureType                     sType;
    void*                               pNext;
    VkLayeredDriverUnderlyingApiMSFT    underlyingAPI;
} VkPhysicalDeviceLayeredDriverPropertiesMSFT;

These are properties of the driver layering information of a physical device.

Valid Usage (Implicit)

Underlying APIs which may be returned in VkPhysicalDeviceLayeredDriverPropertiesMSFT::underlyingAPI are:

// Provided by VK_MSFT_layered_driver
typedef enum VkLayeredDriverUnderlyingApiMSFT {
    VK_LAYERED_DRIVER_UNDERLYING_API_NONE_MSFT = 0,
    VK_LAYERED_DRIVER_UNDERLYING_API_D3D12_MSFT = 1,
} VkLayeredDriverUnderlyingApiMSFT;

The VkPhysicalDeviceSchedulingControlsPropertiesARM structure is defined as:

// Provided by VK_ARM_scheduling_controls
typedef struct VkPhysicalDeviceSchedulingControlsPropertiesARM {
    VkStructureType                               sType;
    void*                                         pNext;
    VkPhysicalDeviceSchedulingControlsFlagsARM    schedulingControlsFlags;
} VkPhysicalDeviceSchedulingControlsPropertiesARM;
  • schedulingControlsFlags specifies the specific scheduling controls that a physical device supports.

If the VkPhysicalDeviceSchedulingControlsPropertiesARM structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)

Bits which can be set in VkPhysicalDeviceSchedulingControlsPropertiesARM::schedulingControlsFlags, specifying supported scheduling controls, are:

// Provided by VK_ARM_scheduling_controls
// Flag bits for VkPhysicalDeviceSchedulingControlsFlagBitsARM
typedef VkFlags64 VkPhysicalDeviceSchedulingControlsFlagBitsARM;
static const VkPhysicalDeviceSchedulingControlsFlagBitsARM VK_PHYSICAL_DEVICE_SCHEDULING_CONTROLS_SHADER_CORE_COUNT_ARM = 0x00000001ULL;
static const VkPhysicalDeviceSchedulingControlsFlagBitsARM VK_PHYSICAL_DEVICE_SCHEDULING_CONTROLS_DISPATCH_PARAMETERS_ARM = 0x00000002ULL;
// Provided by VK_ARM_scheduling_controls
typedef VkFlags64 VkPhysicalDeviceSchedulingControlsFlagsARM;

VkPhysicalDeviceSchedulingControlsFlagsARM is a bitmask type for setting a mask of zero or more VkPhysicalDeviceSchedulingControlsFlagBitsARM.

The VkPhysicalDeviceSchedulingControlsDispatchParametersPropertiesARM structure is defined as:

// Provided by VK_ARM_scheduling_controls
typedef struct VkPhysicalDeviceSchedulingControlsDispatchParametersPropertiesARM {
    VkStructureType    sType;
    void*              pNext;
    uint32_t           schedulingControlsMaxWarpsCount;
    uint32_t           schedulingControlsMaxQueuedBatchesCount;
    uint32_t           schedulingControlsMaxWorkGroupBatchSize;
} VkPhysicalDeviceSchedulingControlsDispatchParametersPropertiesARM;
  • schedulingControlsMaxWarpsCount specifies the maximum number of warps that a shader core can run concurrently.

  • schedulingControlsMaxQueuedWorkgroupBatchesCount specifies the maximum number of workgroup batches that a shader core can queue.

  • schedulingControlsMaxWorkGroupBatchSize specifies the maximum size of workgroup batches that can be requested using VkDispatchParametersARM::workGroupBatchSize.

If the VkPhysicalDeviceSchedulingControlsDispatchParametersPropertiesARM structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

If VkPhysicalDeviceSchedulingControlsPropertiesARM::schedulingControlsFlags does not contain VK_PHYSICAL_DEVICE_SCHEDULING_CONTROLS_DISPATCH_PARAMETERS_ARM then schedulingControlsMaxWarpCount and schedulingControlsMaxQueuedBatchesCount are undefined.

Valid Usage (Implicit)

To query properties of queues available on a physical device, call:

Warning
This functionality is superseded by vkGetPhysicalDeviceQueueFamilyProperties2. See Legacy Functionality for more information.
// Provided by VK_VERSION_1_0
void vkGetPhysicalDeviceQueueFamilyProperties(
    VkPhysicalDevice                            physicalDevice,
    uint32_t*                                   pQueueFamilyPropertyCount,
    VkQueueFamilyProperties*                    pQueueFamilyProperties);
  • physicalDevice is the handle to the physical device whose properties will be queried.

  • pQueueFamilyPropertyCount is a pointer to an integer related to the number of queue families available or queried, as described below.

  • pQueueFamilyProperties is either NULL or a pointer to an array of VkQueueFamilyProperties structures.

If pQueueFamilyProperties is NULL, then the number of queue families available is returned in pQueueFamilyPropertyCount. Implementations must support at least one queue family. Otherwise, pQueueFamilyPropertyCount must point to a variable set by the application to the number of elements in the pQueueFamilyProperties array, and on return the variable is overwritten with the number of structures actually written to pQueueFamilyProperties. If pQueueFamilyPropertyCount is less than the number of queue families available, at most pQueueFamilyPropertyCount structures will be written.

Valid Usage (Implicit)
  • VUID-vkGetPhysicalDeviceQueueFamilyProperties-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkGetPhysicalDeviceQueueFamilyProperties-pQueueFamilyPropertyCount-parameter
    pQueueFamilyPropertyCount must be a valid pointer to a uint32_t value

  • VUID-vkGetPhysicalDeviceQueueFamilyProperties-pQueueFamilyProperties-parameter
    If the value referenced by pQueueFamilyPropertyCount is not 0, and pQueueFamilyProperties is not NULL, pQueueFamilyProperties must be a valid pointer to an array of pQueueFamilyPropertyCount VkQueueFamilyProperties structures

The VkQueueFamilyProperties structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkQueueFamilyProperties {
    VkQueueFlags    queueFlags;
    uint32_t        queueCount;
    uint32_t        timestampValidBits;
    VkExtent3D      minImageTransferGranularity;
} VkQueueFamilyProperties;
  • queueFlags is a bitmask of VkQueueFlagBits indicating capabilities of the queues in this queue family.

  • queueCount is the unsigned integer count of queues in this queue family. Each queue family must support at least one queue.

  • timestampValidBits is the unsigned integer count of meaningful bits in the timestamps written via vkCmdWriteTimestamp2 or vkCmdWriteTimestamp. The valid range for the count is 36 to 64 bits, or a value of 0, indicating no support for timestamps. Bits outside the valid range are guaranteed to be zeros.

  • minImageTransferGranularity is the minimum granularity supported for image transfer operations on the queues in this queue family.

The value returned in minImageTransferGranularity has a unit of compressed texel blocks for images having a block-compressed format, and a unit of texels otherwise.

Possible values of minImageTransferGranularity are:

  • (0,0,0) specifies that only whole mip levels must be transferred using the image transfer operations on the corresponding queues. In this case, the following restrictions apply to all offset and extent parameters of image transfer operations:

    • The x, y, and z members of a VkOffset3D parameter must always be zero.

    • The width, height, and depth members of a VkExtent3D parameter must always match the width, height, and depth of the image subresource corresponding to the parameter, respectively.

  • (Ax, Ay, Az) where Ax, Ay, and Az are all integer powers of two. In this case the following restrictions apply to all image transfer operations:

    • x, y, and z of a VkOffset3D parameter must be integer multiples of Ax, Ay, and Az, respectively.

    • width of a VkExtent3D parameter must be an integer multiple of Ax, or else x + width must equal the width of the image subresource corresponding to the parameter.

    • height of a VkExtent3D parameter must be an integer multiple of Ay, or else y + height must equal the height of the image subresource corresponding to the parameter.

    • depth of a VkExtent3D parameter must be an integer multiple of Az, or else z + depth must equal the depth of the image subresource corresponding to the parameter.

    • If the format of the image corresponding to the parameters is one of the block-compressed formats then for the purposes of the above calculations the granularity must be scaled up by the compressed texel block dimensions.

Queues supporting graphics and/or compute and/or, if the maintenance11 feature is supported, transfer operations, must report (1,1,1) in minImageTransferGranularity, meaning that there are no additional restrictions on the granularity of image transfer operations for these queues. Other queues supporting image transfer operations are only required to support whole mip level transfers, thus minImageTransferGranularity for queues belonging to such queue families may be (0,0,0).

If the maintenance11 feature is supported, VkQueueFamilyOptimalImageTransferGranularityPropertiesKHR::optimalImageTransferGranularity can be used to determine the optimal image transfer granularity for a particular queue family.

The Device Memory section describes memory properties queried from the physical device.

For physical device feature queries see the Features chapter.

Bits which may be set in VkQueueFamilyProperties::queueFlags, indicating capabilities of queues in a queue family are:

// Provided by VK_VERSION_1_0
typedef enum VkQueueFlagBits {
    VK_QUEUE_GRAPHICS_BIT = 0x00000001,
    VK_QUEUE_COMPUTE_BIT = 0x00000002,
    VK_QUEUE_TRANSFER_BIT = 0x00000004,
    VK_QUEUE_SPARSE_BINDING_BIT = 0x00000008,
  // Provided by VK_VERSION_1_1
    VK_QUEUE_PROTECTED_BIT = 0x00000010,
  // Provided by VK_KHR_video_decode_queue
    VK_QUEUE_VIDEO_DECODE_BIT_KHR = 0x00000020,
  // Provided by VK_KHR_video_encode_queue
    VK_QUEUE_VIDEO_ENCODE_BIT_KHR = 0x00000040,
  // Provided by VK_NV_optical_flow
    VK_QUEUE_OPTICAL_FLOW_BIT_NV = 0x00000100,
  // Provided by VK_ARM_data_graph
    VK_QUEUE_DATA_GRAPH_BIT_ARM = 0x00000400,
} VkQueueFlagBits;

At least one queue family of at least one physical device exposed by the implementation must support at least one of the following sets of operations:

  • graphics operations

  • compute operations

  • video encode operations

  • video decode operations

If an implementation exposes any queue family that supports graphics operations, at least one queue family of at least one physical device exposed by the implementation must support both graphics and compute operations.

Furthermore, if the protectedMemory physical device feature is supported, then at least one queue family of at least one physical device exposed by the implementation must support graphics operations, compute operations, and protected memory operations.

Note

All commands that are allowed on a queue that supports transfer operations are also allowed on a queue that supports either graphics or compute operations. Thus, if the capabilities of a queue family include VK_QUEUE_GRAPHICS_BIT or VK_QUEUE_COMPUTE_BIT, then reporting the VK_QUEUE_TRANSFER_BIT capability separately for that queue family is optional.

For further details see Queues.

// Provided by VK_VERSION_1_0
typedef VkFlags VkQueueFlags;

VkQueueFlags is a bitmask type for setting a mask of zero or more VkQueueFlagBits.

To query properties of queues available on a physical device, call:

// Provided by VK_VERSION_1_1
void vkGetPhysicalDeviceQueueFamilyProperties2(
    VkPhysicalDevice                            physicalDevice,
    uint32_t*                                   pQueueFamilyPropertyCount,
    VkQueueFamilyProperties2*                   pQueueFamilyProperties);
// Provided by VK_KHR_get_physical_device_properties2
// Equivalent to vkGetPhysicalDeviceQueueFamilyProperties2
void vkGetPhysicalDeviceQueueFamilyProperties2KHR(
    VkPhysicalDevice                            physicalDevice,
    uint32_t*                                   pQueueFamilyPropertyCount,
    VkQueueFamilyProperties2*                   pQueueFamilyProperties);
  • physicalDevice is the handle to the physical device whose properties will be queried.

  • pQueueFamilyPropertyCount is a pointer to an integer related to the number of queue families available or queried, as described in vkGetPhysicalDeviceQueueFamilyProperties.

  • pQueueFamilyProperties is either NULL or a pointer to an array of VkQueueFamilyProperties2 structures.

vkGetPhysicalDeviceQueueFamilyProperties2 behaves similarly to vkGetPhysicalDeviceQueueFamilyProperties, with the ability to return extended information in a pNext chain of output structures.

Valid Usage (Implicit)
  • VUID-vkGetPhysicalDeviceQueueFamilyProperties2-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkGetPhysicalDeviceQueueFamilyProperties2-pQueueFamilyPropertyCount-parameter
    pQueueFamilyPropertyCount must be a valid pointer to a uint32_t value

  • VUID-vkGetPhysicalDeviceQueueFamilyProperties2-pQueueFamilyProperties-parameter
    If the value referenced by pQueueFamilyPropertyCount is not 0, and pQueueFamilyProperties is not NULL, pQueueFamilyProperties must be a valid pointer to an array of pQueueFamilyPropertyCount VkQueueFamilyProperties2 structures

The VkQueueFamilyProperties2 structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkQueueFamilyProperties2 {
    VkStructureType            sType;
    void*                      pNext;
    VkQueueFamilyProperties    queueFamilyProperties;
} VkQueueFamilyProperties2;
// Provided by VK_KHR_get_physical_device_properties2
// Equivalent to VkQueueFamilyProperties2
typedef VkQueueFamilyProperties2 VkQueueFamilyProperties2KHR;
Valid Usage (Implicit)

The VkQueueFamilyGlobalPriorityProperties structure is defined as:

// Provided by VK_VERSION_1_4
typedef struct VkQueueFamilyGlobalPriorityProperties {
    VkStructureType          sType;
    void*                    pNext;
    uint32_t                 priorityCount;
    VkQueueGlobalPriority    priorities[VK_MAX_GLOBAL_PRIORITY_SIZE];
} VkQueueFamilyGlobalPriorityProperties;
// Provided by VK_KHR_global_priority
// Equivalent to VkQueueFamilyGlobalPriorityProperties
typedef VkQueueFamilyGlobalPriorityProperties VkQueueFamilyGlobalPriorityPropertiesKHR;
// Provided by VK_EXT_global_priority_query
// Equivalent to VkQueueFamilyGlobalPriorityProperties
typedef VkQueueFamilyGlobalPriorityProperties VkQueueFamilyGlobalPriorityPropertiesEXT;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • priorityCount is the number of supported global queue priorities in this queue family, and it must be greater than 0.

  • priorities is an array of VK_MAX_GLOBAL_PRIORITY_SIZE VkQueueGlobalPriority enums representing all supported global queue priorities in this queue family. The first priorityCount elements of the array will be valid.

If the VkQueueFamilyGlobalPriorityProperties structure is included in the pNext chain of the VkQueueFamilyProperties2 structure passed to vkGetPhysicalDeviceQueueFamilyProperties2, it is filled in with the list of supported global queue priorities for the indicated family.

The valid elements of priorities must not contain any duplicate values.

The valid elements of priorities must be a continuous sequence of VkQueueGlobalPriority enums in ascending order.

Note

For example, returning priorityCount as 3 with supported priorities as VK_QUEUE_GLOBAL_PRIORITY_LOW, VK_QUEUE_GLOBAL_PRIORITY_MEDIUM and VK_QUEUE_GLOBAL_PRIORITY_REALTIME is not allowed.

Valid Usage (Implicit)

VK_MAX_GLOBAL_PRIORITY_SIZE is the length of an array of VkQueueGlobalPriority enumerants representing supported queue priorities, as returned in VkQueueFamilyGlobalPriorityProperties::priorities.

#define VK_MAX_GLOBAL_PRIORITY_SIZE       16U
#define VK_MAX_GLOBAL_PRIORITY_SIZE_KHR   VK_MAX_GLOBAL_PRIORITY_SIZE
#define VK_MAX_GLOBAL_PRIORITY_SIZE_EXT   VK_MAX_GLOBAL_PRIORITY_SIZE

The VkQueueFamilyCheckpointProperties2NV structure is defined as:

// Provided by VK_NV_device_diagnostic_checkpoints with VK_VERSION_1_3 or VK_KHR_synchronization2
typedef struct VkQueueFamilyCheckpointProperties2NV {
    VkStructureType          sType;
    void*                    pNext;
    VkPipelineStageFlags2    checkpointExecutionStageMask;
} VkQueueFamilyCheckpointProperties2NV;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • checkpointExecutionStageMask is a mask indicating which pipeline stages the implementation can execute checkpoint markers in.

Additional queue family information can be queried by setting VkQueueFamilyProperties2::pNext to point to a VkQueueFamilyCheckpointProperties2NV structure.

Valid Usage (Implicit)

The VkQueueFamilyCheckpointPropertiesNV structure is defined as:

// Provided by VK_NV_device_diagnostic_checkpoints
typedef struct VkQueueFamilyCheckpointPropertiesNV {
    VkStructureType         sType;
    void*                   pNext;
    VkPipelineStageFlags    checkpointExecutionStageMask;
} VkQueueFamilyCheckpointPropertiesNV;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • checkpointExecutionStageMask is a mask indicating which pipeline stages the implementation can execute checkpoint markers in.

Additional queue family information can be queried by setting VkQueueFamilyProperties2::pNext to point to a VkQueueFamilyCheckpointPropertiesNV structure.

Valid Usage (Implicit)

The VkQueueFamilyVideoPropertiesKHR structure is defined as:

// Provided by VK_KHR_video_queue
typedef struct VkQueueFamilyVideoPropertiesKHR {
    VkStructureType                  sType;
    void*                            pNext;
    VkVideoCodecOperationFlagsKHR    videoCodecOperations;
} VkQueueFamilyVideoPropertiesKHR;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • videoCodecOperations is a bitmask of VkVideoCodecOperationFlagBitsKHR that indicates the set of video codec operations supported by the queue family.

If this structure is included in the pNext chain of the VkQueueFamilyProperties2 structure passed to vkGetPhysicalDeviceQueueFamilyProperties2, then it is filled with the set of video codec operations supported by the specified queue family.

Valid Usage (Implicit)

The VkQueueFamilyQueryResultStatusPropertiesKHR structure is defined as:

// Provided by VK_KHR_video_queue
typedef struct VkQueueFamilyQueryResultStatusPropertiesKHR {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           queryResultStatusSupport;
} VkQueueFamilyQueryResultStatusPropertiesKHR;

If this structure is included in the pNext chain of the VkQueueFamilyProperties2 structure passed to vkGetPhysicalDeviceQueueFamilyProperties2, then it is filled with information about whether result status queries are supported by the specified queue family.

Valid Usage (Implicit)

To enumerate the performance query counters available on a queue family of a physical device, call:

// Provided by VK_KHR_performance_query
VkResult vkEnumeratePhysicalDeviceQueueFamilyPerformanceQueryCountersKHR(
    VkPhysicalDevice                            physicalDevice,
    uint32_t                                    queueFamilyIndex,
    uint32_t*                                   pCounterCount,
    VkPerformanceCounterKHR*                    pCounters,
    VkPerformanceCounterDescriptionKHR*         pCounterDescriptions);
  • physicalDevice is the handle to the physical device whose queue family performance query counter properties will be queried.

  • queueFamilyIndex is the index into the queue family of the physical device we want to get properties for.

  • pCounterCount is a pointer to an integer related to the number of counters available or queried, as described below.

  • pCounters is either NULL or a pointer to an array of VkPerformanceCounterKHR structures.

  • pCounterDescriptions is either NULL or a pointer to an array of VkPerformanceCounterDescriptionKHR structures.

If pCounters is NULL and pCounterDescriptions is NULL, then the number of counters available is returned in pCounterCount. Otherwise, pCounterCount must point to a variable set by the application to the number of elements in the pCounters, pCounterDescriptions, or both arrays and on return the variable is overwritten with the number of structures actually written out. If pCounterCount is less than the number of counters available, at most pCounterCount structures will be written, and VK_INCOMPLETE will be returned instead of VK_SUCCESS, to indicate that not all the available counters were returned.

Valid Usage (Implicit)
  • VUID-vkEnumeratePhysicalDeviceQueueFamilyPerformanceQueryCountersKHR-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkEnumeratePhysicalDeviceQueueFamilyPerformanceQueryCountersKHR-pCounterCount-parameter
    pCounterCount must be a valid pointer to a uint32_t value

  • VUID-vkEnumeratePhysicalDeviceQueueFamilyPerformanceQueryCountersKHR-pCounters-parameter
    If the value referenced by pCounterCount is not 0, and pCounters is not NULL, pCounters must be a valid pointer to an array of pCounterCount VkPerformanceCounterKHR structures

  • VUID-vkEnumeratePhysicalDeviceQueueFamilyPerformanceQueryCountersKHR-pCounterDescriptions-parameter
    If the value referenced by pCounterCount is not 0, and pCounterDescriptions is not NULL, pCounterDescriptions must be a valid pointer to an array of pCounterCount VkPerformanceCounterDescriptionKHR structures

The VkPerformanceCounterKHR structure is defined as:

// Provided by VK_KHR_performance_query
typedef struct VkPerformanceCounterKHR {
    VkStructureType                   sType;
    void*                             pNext;
    VkPerformanceCounterUnitKHR       unit;
    VkPerformanceCounterScopeKHR      scope;
    VkPerformanceCounterStorageKHR    storage;
    uint8_t                           uuid[VK_UUID_SIZE];
} VkPerformanceCounterKHR;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • unit is a VkPerformanceCounterUnitKHR specifying the unit that the counter data will record.

  • scope is a VkPerformanceCounterScopeKHR specifying the scope that the counter belongs to.

  • storage is a VkPerformanceCounterStorageKHR specifying the storage type that the counter’s data uses.

  • uuid is an array of size VK_UUID_SIZE, containing 8-bit values that represent a universally unique identifier for the counter of the physical device.

Valid Usage (Implicit)

Performance counters have an associated unit. This unit describes how to interpret the performance counter result.

The performance counter unit types which may be returned in VkPerformanceCounterKHR::unit are:

// Provided by VK_KHR_performance_query
typedef enum VkPerformanceCounterUnitKHR {
    VK_PERFORMANCE_COUNTER_UNIT_GENERIC_KHR = 0,
    VK_PERFORMANCE_COUNTER_UNIT_PERCENTAGE_KHR = 1,
    VK_PERFORMANCE_COUNTER_UNIT_NANOSECONDS_KHR = 2,
    VK_PERFORMANCE_COUNTER_UNIT_BYTES_KHR = 3,
    VK_PERFORMANCE_COUNTER_UNIT_BYTES_PER_SECOND_KHR = 4,
    VK_PERFORMANCE_COUNTER_UNIT_KELVIN_KHR = 5,
    VK_PERFORMANCE_COUNTER_UNIT_WATTS_KHR = 6,
    VK_PERFORMANCE_COUNTER_UNIT_VOLTS_KHR = 7,
    VK_PERFORMANCE_COUNTER_UNIT_AMPS_KHR = 8,
    VK_PERFORMANCE_COUNTER_UNIT_HERTZ_KHR = 9,
    VK_PERFORMANCE_COUNTER_UNIT_CYCLES_KHR = 10,
} VkPerformanceCounterUnitKHR;

Performance counters have an associated scope. This scope describes the granularity of a performance counter.

The performance counter scope types which may be returned in VkPerformanceCounterKHR::scope are:

// Provided by VK_KHR_performance_query
typedef enum VkPerformanceCounterScopeKHR {
    VK_PERFORMANCE_COUNTER_SCOPE_COMMAND_BUFFER_KHR = 0,
    VK_PERFORMANCE_COUNTER_SCOPE_RENDER_PASS_KHR = 1,
    VK_PERFORMANCE_COUNTER_SCOPE_COMMAND_KHR = 2,
  // VK_QUERY_SCOPE_COMMAND_BUFFER_KHR is a legacy alias
    VK_QUERY_SCOPE_COMMAND_BUFFER_KHR = VK_PERFORMANCE_COUNTER_SCOPE_COMMAND_BUFFER_KHR,
  // VK_QUERY_SCOPE_RENDER_PASS_KHR is a legacy alias
    VK_QUERY_SCOPE_RENDER_PASS_KHR = VK_PERFORMANCE_COUNTER_SCOPE_RENDER_PASS_KHR,
  // VK_QUERY_SCOPE_COMMAND_KHR is a legacy alias
    VK_QUERY_SCOPE_COMMAND_KHR = VK_PERFORMANCE_COUNTER_SCOPE_COMMAND_KHR,
} VkPerformanceCounterScopeKHR;

Performance counters have an associated storage. This storage describes the payload of a counter result.

The performance counter storage types which may be returned in VkPerformanceCounterKHR::storage are:

// Provided by VK_KHR_performance_query
typedef enum VkPerformanceCounterStorageKHR {
    VK_PERFORMANCE_COUNTER_STORAGE_INT32_KHR = 0,
    VK_PERFORMANCE_COUNTER_STORAGE_INT64_KHR = 1,
    VK_PERFORMANCE_COUNTER_STORAGE_UINT32_KHR = 2,
    VK_PERFORMANCE_COUNTER_STORAGE_UINT64_KHR = 3,
    VK_PERFORMANCE_COUNTER_STORAGE_FLOAT32_KHR = 4,
    VK_PERFORMANCE_COUNTER_STORAGE_FLOAT64_KHR = 5,
} VkPerformanceCounterStorageKHR;

The VkPerformanceCounterDescriptionKHR structure is defined as:

// Provided by VK_KHR_performance_query
typedef struct VkPerformanceCounterDescriptionKHR {
    VkStructureType                            sType;
    void*                                      pNext;
    VkPerformanceCounterDescriptionFlagsKHR    flags;
    char                                       name[VK_MAX_DESCRIPTION_SIZE];
    char                                       category[VK_MAX_DESCRIPTION_SIZE];
    char                                       description[VK_MAX_DESCRIPTION_SIZE];
} VkPerformanceCounterDescriptionKHR;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is a bitmask of VkPerformanceCounterDescriptionFlagBitsKHR indicating the usage behavior for the counter.

  • name is an array of size VK_MAX_DESCRIPTION_SIZE, containing a null-terminated UTF-8 string specifying the name of the counter.

  • category is an array of size VK_MAX_DESCRIPTION_SIZE, containing a null-terminated UTF-8 string specifying the category of the counter.

  • description is an array of size VK_MAX_DESCRIPTION_SIZE, containing a null-terminated UTF-8 string specifying the description of the counter.

Valid Usage (Implicit)

Bits which can be set in VkPerformanceCounterDescriptionKHR::flags, specifying usage behavior of a performance counter, are:

// Provided by VK_KHR_performance_query
typedef enum VkPerformanceCounterDescriptionFlagBitsKHR {
    VK_PERFORMANCE_COUNTER_DESCRIPTION_PERFORMANCE_IMPACTING_BIT_KHR = 0x00000001,
    VK_PERFORMANCE_COUNTER_DESCRIPTION_CONCURRENTLY_IMPACTED_BIT_KHR = 0x00000002,
  // VK_PERFORMANCE_COUNTER_DESCRIPTION_PERFORMANCE_IMPACTING_KHR is a legacy alias
    VK_PERFORMANCE_COUNTER_DESCRIPTION_PERFORMANCE_IMPACTING_KHR = VK_PERFORMANCE_COUNTER_DESCRIPTION_PERFORMANCE_IMPACTING_BIT_KHR,
  // VK_PERFORMANCE_COUNTER_DESCRIPTION_CONCURRENTLY_IMPACTED_KHR is a legacy alias
    VK_PERFORMANCE_COUNTER_DESCRIPTION_CONCURRENTLY_IMPACTED_KHR = VK_PERFORMANCE_COUNTER_DESCRIPTION_CONCURRENTLY_IMPACTED_BIT_KHR,
} VkPerformanceCounterDescriptionFlagBitsKHR;
// Provided by VK_KHR_performance_query
typedef VkFlags VkPerformanceCounterDescriptionFlagsKHR;

VkPerformanceCounterDescriptionFlagsKHR is a bitmask type for setting a mask of zero or more VkPerformanceCounterDescriptionFlagBitsKHR.

The VkQueueFamilyOwnershipTransferPropertiesKHR structure is defined as:

// Provided by VK_KHR_maintenance9
typedef struct VkQueueFamilyOwnershipTransferPropertiesKHR {
    VkStructureType    sType;
    void*              pNext;
    uint32_t           optimalImageTransferToQueueFamilies;
} VkQueueFamilyOwnershipTransferPropertiesKHR;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • optimalImageTransferToQueueFamilies is a bitmask of queue family indices that indicates which queue families belonging to the same logical device support implicitly acquiring optimal image resources owned by this queue family, without the resources' contents becoming undefined.

If this structure is included in the pNext chain of the VkQueueFamilyProperties2 structure passed to vkGetPhysicalDeviceQueueFamilyProperties2, then it is filled with the queue family ownership properties for the specified queue family.

Valid Usage (Implicit)
// Provided by VK_KHR_maintenance11
typedef struct VkQueueFamilyOptimalImageTransferGranularityPropertiesKHR {
    VkStructureType    sType;
    void*              pNext;
    VkExtent3D         optimalImageTransferGranularity;
} VkQueueFamilyOptimalImageTransferGranularityPropertiesKHR;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • optimalImageTransferGranularity is the optimal granularity for image copy operations in this queue family.

If this structure is included in the pNext chain of the VkQueueFamilyProperties2 structure passed to vkGetPhysicalDeviceQueueFamilyProperties2, then it is filled with the optimal image transfer granularity for the specified queue family.

The value returned in optimalImageTransferGranularity has a unit of compressed texel blocks for images having a block-compressed format, and a unit of texels otherwise.

Possible values of optimalImageTransferGranularity are:

  • (0,0,0) specifies that an image copy operation is optimal only when copying whole mip levels, i.e. all of the following conditions are met:

    • The x, y, and z members of a VkOffset3D are zero.

    • The width, height, and depth members of a VkExtent3D parameter match the width, height, and depth of the image subresource corresponding to the parameter, respectively.

  • (Ax, Ay, Az) where Ax, Ay, and Az are all integer powers of two. An image copy operation is optimal when all of the following conditions are met:

    • width of a VkExtent3D parameter is an integer multiple of Ax, or else x + width equals the width of the image subresource corresponding to the parameter.

    • height of a VkExtent3D parameter is an integer multiple of Ay, or else y + height equals the height of the image subresource corresponding to the parameter.

    • depth of a VkExtent3D parameter is an integer multiple of Az, or else z + depth equals the depth of the image subresource corresponding to the parameter.

    • If the format of the image corresponding to the parameters is one of the block-compressed formats then for the purposes of the above calculations the granularity must be scaled up by the compressed texel block dimensions.

Note

While it is not required that copies are optimal, there may be a performance cost for copies not aligned to optimalImageTransferGranularity.

Valid Usage (Implicit)

To enumerate the by region performance counters available on a queue family of a physical device, call:

// Provided by VK_ARM_performance_counters_by_region
VkResult vkEnumeratePhysicalDeviceQueueFamilyPerformanceCountersByRegionARM(
    VkPhysicalDevice                            physicalDevice,
    uint32_t                                    queueFamilyIndex,
    uint32_t*                                   pCounterCount,
    VkPerformanceCounterARM*                    pCounters,
    VkPerformanceCounterDescriptionARM*         pCounterDescriptions);
  • physicalDevice is the handle to the physical device whose queue family by region performance counter properties will be queried.

  • queueFamilyIndex is the index into the queue family of the physical device we want to get properties for.

  • pCounterCount is a pointer to an integer related to the number of counters available or queried, as described below.

  • pCounters is either NULL or a pointer to an array of VkPerformanceCounterARM structures.

  • pCounterDescriptions is either NULL or a pointer to an array of VkPerformanceCounterDescriptionARM structures.

If pCounters is NULL and pCounterDescriptions is NULL, then the number of counters available is returned in pCounterCount. Otherwise, pCounterCount must point to a variable set by the application to the number of elements in the pCounters, pCounterDescriptions, or both arrays and on return the variable is overwritten with the number of structures actually written out. If pCounterCount is less than the number of counters available, at most pCounterCount structures will be written, and VK_INCOMPLETE will be returned instead of VK_SUCCESS, to indicate that not all the available counters were returned.

Valid Usage (Implicit)
  • VUID-vkEnumeratePhysicalDeviceQueueFamilyPerformanceCountersByRegionARM-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkEnumeratePhysicalDeviceQueueFamilyPerformanceCountersByRegionARM-pCounterCount-parameter
    pCounterCount must be a valid pointer to a uint32_t value

  • VUID-vkEnumeratePhysicalDeviceQueueFamilyPerformanceCountersByRegionARM-pCounters-parameter
    If the value referenced by pCounterCount is not 0, and pCounters is not NULL, pCounters must be a valid pointer to an array of pCounterCount VkPerformanceCounterARM structures

  • VUID-vkEnumeratePhysicalDeviceQueueFamilyPerformanceCountersByRegionARM-pCounterDescriptions-parameter
    If the value referenced by pCounterCount is not 0, and pCounterDescriptions is not NULL, pCounterDescriptions must be a valid pointer to an array of pCounterCount VkPerformanceCounterDescriptionARM structures

The VkPerformanceCounterARM structure is defined as:

// Provided by VK_ARM_performance_counters_by_region
typedef struct VkPerformanceCounterARM {
    VkStructureType    sType;
    void*              pNext;
    uint32_t           counterID;
} VkPerformanceCounterARM;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • counterID is an identifier for the counter of the physical device.

Valid Usage (Implicit)

The VkPerformanceCounterDescriptionARM structure is defined as:

// Provided by VK_ARM_performance_counters_by_region
typedef struct VkPerformanceCounterDescriptionARM {
    VkStructureType                            sType;
    void*                                      pNext;
    VkPerformanceCounterDescriptionFlagsARM    flags;
    char                                       name[VK_MAX_DESCRIPTION_SIZE];
} VkPerformanceCounterDescriptionARM;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is reserved for future use.

  • name is an array of size VK_MAX_DESCRIPTION_SIZE, containing a null-terminated UTF-8 string specifying the name of the counter.

Valid Usage (Implicit)
// Provided by VK_ARM_performance_counters_by_region
typedef VkFlags VkPerformanceCounterDescriptionFlagsARM;

VkPerformanceCounterDescriptionFlagsARM is a bitmask type for setting a mask, but is currently reserved for future use.

5.2. Devices

Device objects represent logical connections to physical devices. Each device exposes a number of queue families each having one or more queues. All queues in a queue family support the same operations.

As described in Physical Devices, a Vulkan application will first query for all physical devices in a system. Each physical device can then be queried for its capabilities, including its queue and queue family properties. Once an acceptable physical device is identified, an application will create a corresponding logical device. The created logical device is then the primary interface to the physical device.

How to enumerate the physical devices in a system and query those physical devices for their queue family properties is described in the Physical Device Enumeration section above.

A single logical device can be created from multiple physical devices, if those physical devices belong to the same device group. A device group is a set of physical devices that support accessing each other’s memory and recording a single command buffer that can be executed on all the physical devices. Device groups are enumerated by calling vkEnumeratePhysicalDeviceGroups, and a logical device is created from a subset of the physical devices in a device group by passing the physical devices through VkDeviceGroupDeviceCreateInfo. For two physical devices to be in the same device group, they must support identical extensions, features, and properties.

Note

Physical devices in the same device group must be so similar because there are no rules for how different features/properties would interact. They must return the same values for nearly every invariant vkGetPhysicalDevice* feature, property, capability, etc., but could potentially differ for certain queries based on things like having a different display connected, or a different compositor. The specification does not attempt to enumerate which state is in each category, because such a list would quickly become out of date.

To retrieve a list of the device groups present in the system, call:

// Provided by VK_VERSION_1_1
VkResult vkEnumeratePhysicalDeviceGroups(
    VkInstance                                  instance,
    uint32_t*                                   pPhysicalDeviceGroupCount,
    VkPhysicalDeviceGroupProperties*            pPhysicalDeviceGroupProperties);
// Provided by VK_KHR_device_group_creation
// Equivalent to vkEnumeratePhysicalDeviceGroups
VkResult vkEnumeratePhysicalDeviceGroupsKHR(
    VkInstance                                  instance,
    uint32_t*                                   pPhysicalDeviceGroupCount,
    VkPhysicalDeviceGroupProperties*            pPhysicalDeviceGroupProperties);
  • instance is a handle to a Vulkan instance previously created with vkCreateInstance.

  • pPhysicalDeviceGroupCount is a pointer to an integer related to the number of device groups available or queried, as described below.

  • pPhysicalDeviceGroupProperties is either NULL or a pointer to an array of VkPhysicalDeviceGroupProperties structures.

If pPhysicalDeviceGroupProperties is NULL, then the number of device groups available is returned in pPhysicalDeviceGroupCount. Otherwise, pPhysicalDeviceGroupCount must point to a variable set by the application to the number of elements in the pPhysicalDeviceGroupProperties array, and on return the variable is overwritten with the number of structures actually written to pPhysicalDeviceGroupProperties. If pPhysicalDeviceGroupCount is less than the number of device groups available, at most pPhysicalDeviceGroupCount structures will be written, and VK_INCOMPLETE will be returned instead of VK_SUCCESS, to indicate that not all the available device groups were returned.

Every physical device must be in exactly one device group.

Valid Usage (Implicit)
  • VUID-vkEnumeratePhysicalDeviceGroups-instance-parameter
    instance must be a valid VkInstance handle

  • VUID-vkEnumeratePhysicalDeviceGroups-pPhysicalDeviceGroupCount-parameter
    pPhysicalDeviceGroupCount must be a valid pointer to a uint32_t value

  • VUID-vkEnumeratePhysicalDeviceGroups-pPhysicalDeviceGroupProperties-parameter
    If the value referenced by pPhysicalDeviceGroupCount is not 0, and pPhysicalDeviceGroupProperties is not NULL, pPhysicalDeviceGroupProperties must be a valid pointer to an array of pPhysicalDeviceGroupCount VkPhysicalDeviceGroupProperties structures

The VkPhysicalDeviceGroupProperties structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceGroupProperties {
    VkStructureType     sType;
    void*               pNext;
    uint32_t            physicalDeviceCount;
    VkPhysicalDevice    physicalDevices[VK_MAX_DEVICE_GROUP_SIZE];
    VkBool32            subsetAllocation;
} VkPhysicalDeviceGroupProperties;
// Provided by VK_KHR_device_group_creation
// Equivalent to VkPhysicalDeviceGroupProperties
typedef VkPhysicalDeviceGroupProperties VkPhysicalDeviceGroupPropertiesKHR;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • physicalDeviceCount is the number of physical devices in the group.

  • physicalDevices is an array of VK_MAX_DEVICE_GROUP_SIZE VkPhysicalDevice handles representing all physical devices in the group. The first physicalDeviceCount elements of the array will be valid.

  • subsetAllocation specifies whether logical devices created from the group support allocating device memory on a subset of devices, via the deviceMask member of the VkMemoryAllocateFlagsInfo. If this is VK_FALSE, then all device memory allocations are made across all physical devices in the group. If physicalDeviceCount is 1, then subsetAllocation must be VK_FALSE.

Valid Usage (Implicit)

VK_MAX_DEVICE_GROUP_SIZE is the length of an array containing VkPhysicalDevice handle values representing all physical devices in a group, as returned in VkPhysicalDeviceGroupProperties::physicalDevices.

#define VK_MAX_DEVICE_GROUP_SIZE          32U
#define VK_MAX_DEVICE_GROUP_SIZE_KHR      VK_MAX_DEVICE_GROUP_SIZE

5.2.1. Device Creation

Logical devices are represented by VkDevice handles:

// Provided by VK_VERSION_1_0
VK_DEFINE_HANDLE(VkDevice)

A logical device is created as a connection to a physical device. To create a logical device, call:

// Provided by VK_VERSION_1_0
VkResult vkCreateDevice(
    VkPhysicalDevice                            physicalDevice,
    const VkDeviceCreateInfo*                   pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkDevice*                                   pDevice);
  • physicalDevice must be one of the device handles returned from a call to vkEnumeratePhysicalDevices (see Physical Device Enumeration).

  • pCreateInfo is a pointer to a VkDeviceCreateInfo structure containing information about how to create the device.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

  • pDevice is a pointer to a handle in which the created VkDevice is returned.

vkCreateDevice verifies that extensions and features requested in the ppEnabledExtensionNames and pEnabledFeatures members of pCreateInfo, respectively, are supported by the implementation. If any requested extension is not supported, vkCreateDevice must return VK_ERROR_EXTENSION_NOT_PRESENT. If any requested feature is not supported, vkCreateDevice must return VK_ERROR_FEATURE_NOT_PRESENT. Support for extensions can be checked before creating a device by querying vkEnumerateDeviceExtensionProperties. Support for features can similarly be checked by querying vkGetPhysicalDeviceFeatures.

After verifying and enabling the extensions the VkDevice object is created and returned to the application.

Multiple logical devices can be created from the same physical device. Logical device creation may fail due to lack of device-specific resources (in addition to other errors). If that occurs, vkCreateDevice will return VK_ERROR_TOO_MANY_OBJECTS.

Valid Usage
Valid Usage (Implicit)
  • VUID-vkCreateDevice-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkCreateDevice-pCreateInfo-parameter
    pCreateInfo must be a valid pointer to a valid VkDeviceCreateInfo structure

  • VUID-vkCreateDevice-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreateDevice-pDevice-parameter
    pDevice must be a valid pointer to a VkDevice handle

The VkDeviceCreateInfo structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkDeviceCreateInfo {
    VkStructureType                    sType;
    const void*                        pNext;
    VkDeviceCreateFlags                flags;
    uint32_t                           queueCreateInfoCount;
    const VkDeviceQueueCreateInfo*     pQueueCreateInfos;
    // enabledLayerCount is legacy and not used
    uint32_t                           enabledLayerCount;
    // ppEnabledLayerNames is legacy and not used
    const char* const*                 ppEnabledLayerNames;
    uint32_t                           enabledExtensionCount;
    const char* const*                 ppEnabledExtensionNames;
    const VkPhysicalDeviceFeatures*    pEnabledFeatures;
} VkDeviceCreateInfo;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is reserved for future use.

  • queueCreateInfoCount is the unsigned integer size of the pQueueCreateInfos array. Refer to the Queue Creation section below for further details.

  • pQueueCreateInfos is a pointer to an array of VkDeviceQueueCreateInfo structures describing the queues that are requested to be created along with the logical device. Refer to the Queue Creation section below for further details.

  • enabledLayerCount is legacy and not used. Implementations must not access this parameter. It must be 0. See Device Layers: Superseded via instance layers.

  • ppEnabledLayerNames is legacy and not used. Implementations must not access this parameter. It must be NULL. See Device Layers: Superseded via instance layers.

  • enabledExtensionCount is the number of device extensions to enable.

  • ppEnabledExtensionNames is a pointer to an array of enabledExtensionCount null-terminated UTF-8 strings containing the names of extensions to enable for the created device. See the Extensions section for further details.

  • pEnabledFeatures is NULL or a pointer to a VkPhysicalDeviceFeatures structure containing boolean indicators of all the features to be enabled. Refer to the Features section for further details. This field is legacy. See Physical Device Queries: Superseded via version 2.

Valid Usage
Valid Usage (Implicit)
// Provided by VK_VERSION_1_0
typedef VkFlags VkDeviceCreateFlags;

VkDeviceCreateFlags is a bitmask type for setting a mask, but is currently reserved for future use.

A logical device can be created that connects to one or more physical devices by adding a VkDeviceGroupDeviceCreateInfo structure to the pNext chain of VkDeviceCreateInfo. The VkDeviceGroupDeviceCreateInfo structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkDeviceGroupDeviceCreateInfo {
    VkStructureType            sType;
    const void*                pNext;
    uint32_t                   physicalDeviceCount;
    const VkPhysicalDevice*    pPhysicalDevices;
} VkDeviceGroupDeviceCreateInfo;
// Provided by VK_KHR_device_group_creation
// Equivalent to VkDeviceGroupDeviceCreateInfo
typedef VkDeviceGroupDeviceCreateInfo VkDeviceGroupDeviceCreateInfoKHR;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • physicalDeviceCount is the number of elements in the pPhysicalDevices array.

  • pPhysicalDevices is a pointer to an array of physical device handles belonging to the same device group.

The elements of the pPhysicalDevices array are an ordered list of the physical devices that the logical device represents. These must be a subset of a single device group, and need not be in the same order as they were enumerated. The order of the physical devices in the pPhysicalDevices array determines the device index of each physical device, with element i being assigned a device index of i. Certain commands and structures refer to one or more physical devices by using device indices or device masks formed using device indices.

A logical device created without using VkDeviceGroupDeviceCreateInfo, or with physicalDeviceCount equal to zero, is equivalent to a physicalDeviceCount of one and pPhysicalDevices pointing to the physicalDevice parameter to vkCreateDevice. In particular, the device index of that physical device is zero.

Valid Usage
  • VUID-VkDeviceGroupDeviceCreateInfo-pPhysicalDevices-00375
    Each element of pPhysicalDevices must be unique

  • VUID-VkDeviceGroupDeviceCreateInfo-pPhysicalDevices-00376
    All elements of pPhysicalDevices must be in the same device group as enumerated by vkEnumeratePhysicalDeviceGroups

  • VUID-VkDeviceGroupDeviceCreateInfo-physicalDeviceCount-00377
    If physicalDeviceCount is not 0, the physicalDevice parameter of vkCreateDevice must be an element of pPhysicalDevices

Valid Usage (Implicit)

To specify whether device memory allocation is allowed beyond the size reported by VkPhysicalDeviceMemoryProperties, add a VkDeviceMemoryOverallocationCreateInfoAMD structure to the pNext chain of the VkDeviceCreateInfo structure. If this structure is not specified, it is as if the VK_MEMORY_OVERALLOCATION_BEHAVIOR_DEFAULT_AMD value is used.

// Provided by VK_AMD_memory_overallocation_behavior
typedef struct VkDeviceMemoryOverallocationCreateInfoAMD {
    VkStructureType                      sType;
    const void*                          pNext;
    VkMemoryOverallocationBehaviorAMD    overallocationBehavior;
} VkDeviceMemoryOverallocationCreateInfoAMD;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • overallocationBehavior is the desired overallocation behavior.

Valid Usage (Implicit)

Possible values for VkDeviceMemoryOverallocationCreateInfoAMD::overallocationBehavior include:

// Provided by VK_AMD_memory_overallocation_behavior
typedef enum VkMemoryOverallocationBehaviorAMD {
    VK_MEMORY_OVERALLOCATION_BEHAVIOR_DEFAULT_AMD = 0,
    VK_MEMORY_OVERALLOCATION_BEHAVIOR_ALLOWED_AMD = 1,
    VK_MEMORY_OVERALLOCATION_BEHAVIOR_DISALLOWED_AMD = 2,
} VkMemoryOverallocationBehaviorAMD;

When using the Nsight Aftermath SDK, to configure how device crash dumps are created, add a VkDeviceDiagnosticsConfigCreateInfoNV structure to the pNext chain of the VkDeviceCreateInfo structure.

// Provided by VK_NV_device_diagnostics_config
typedef struct VkDeviceDiagnosticsConfigCreateInfoNV {
    VkStructureType                     sType;
    const void*                         pNext;
    VkDeviceDiagnosticsConfigFlagsNV    flags;
} VkDeviceDiagnosticsConfigCreateInfoNV;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is a bitmask of VkDeviceDiagnosticsConfigFlagBitsNV specifying additional parameters for configuring diagnostic tools.

Valid Usage (Implicit)

Bits which can be set in VkDeviceDiagnosticsConfigCreateInfoNV::flags include:

// Provided by VK_NV_device_diagnostics_config
typedef enum VkDeviceDiagnosticsConfigFlagBitsNV {
    VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_SHADER_DEBUG_INFO_BIT_NV = 0x00000001,
    VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_RESOURCE_TRACKING_BIT_NV = 0x00000002,
    VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_AUTOMATIC_CHECKPOINTS_BIT_NV = 0x00000004,
    VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_SHADER_ERROR_REPORTING_BIT_NV = 0x00000008,
} VkDeviceDiagnosticsConfigFlagBitsNV;
// Provided by VK_NV_device_diagnostics_config
typedef VkFlags VkDeviceDiagnosticsConfigFlagsNV;

VkDeviceDiagnosticsConfigFlagsNV is a bitmask type for setting a mask of zero or more VkDeviceDiagnosticsConfigFlagBitsNV.

To register callbacks for underlying device memory events of type VkDeviceMemoryReportEventTypeEXT, add one or multiple VkDeviceDeviceMemoryReportCreateInfoEXT structures to the pNext chain of the VkDeviceCreateInfo structure.

// Provided by VK_EXT_device_memory_report
typedef struct VkDeviceDeviceMemoryReportCreateInfoEXT {
    VkStructureType                        sType;
    const void*                            pNext;
    VkDeviceMemoryReportFlagsEXT           flags;
    PFN_vkDeviceMemoryReportCallbackEXT    pfnUserCallback;
    void*                                  pUserData;
} VkDeviceDeviceMemoryReportCreateInfoEXT;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is 0 and reserved for future use.

  • pfnUserCallback is the application callback function to call.

  • pUserData is NULL or an application-defined user data pointer to be passed to the callback.

The callback may be called from multiple threads simultaneously.

The callback must be called only once by the implementation when a VkDeviceMemoryReportEventTypeEXT event occurs.

Note

The callback could be called from a background thread other than the thread calling the Vulkan commands.

Valid Usage (Implicit)

The prototype for the VkDeviceDeviceMemoryReportCreateInfoEXT::pfnUserCallback function implemented by the application is:

// Provided by VK_EXT_device_memory_report
typedef void (*PFN_vkDeviceMemoryReportCallbackEXT)(
    const VkDeviceMemoryReportCallbackDataEXT*  pCallbackData,
    void*                                       pUserData);

The callback must not make calls to any Vulkan commands.

The definition of VkDeviceMemoryReportCallbackDataEXT is:

// Provided by VK_EXT_device_memory_report
typedef struct VkDeviceMemoryReportCallbackDataEXT {
    VkStructureType                     sType;
    void*                               pNext;
    VkDeviceMemoryReportFlagsEXT        flags;
    VkDeviceMemoryReportEventTypeEXT    type;
    uint64_t                            memoryObjectId;
    VkDeviceSize                        size;
    VkObjectType                        objectType;
    uint64_t                            objectHandle;
    uint32_t                            heapIndex;
} VkDeviceMemoryReportCallbackDataEXT;

memoryObjectId is used to avoid double-counting on the same memory object.

If an internally-allocated device memory object or a VkDeviceMemory cannot be exported, memoryObjectId must be unique in the VkDevice.

If an internally-allocated device memory object or a VkDeviceMemory supports being exported via VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID, memoryObjectId must be unique system wide.

If an internal device memory object or a VkDeviceMemory is backed by an external memory object imported via VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID, memoryObjectId must be unique system wide.

Implementor’s Note

If the heap backing an internally-allocated device memory cannot be used to back VkDeviceMemory, implementations can advertise that heap with no types.

Note

This structure should only be considered valid during the lifetime of the triggered callback.

For VK_DEVICE_MEMORY_REPORT_EVENT_TYPE_ALLOCATE_EXT and VK_DEVICE_MEMORY_REPORT_EVENT_TYPE_IMPORT_EXT events, objectHandle usually will not yet exist when the application or tool receives the callback. objectHandle will only exist when the create or allocate call that triggered the event returns, and if the allocation or import ends up failing objectHandle will not ever exist.

Valid Usage (Implicit)
// Provided by VK_EXT_device_memory_report
typedef VkFlags VkDeviceMemoryReportFlagsEXT;

VkDeviceMemoryReportFlagsEXT is a bitmask type for setting a mask, but is currently reserved for future use.

Possible values of VkDeviceMemoryReportCallbackDataEXT::type, specifying event types which cause the device driver to call the callback, are:

// Provided by VK_EXT_device_memory_report
typedef enum VkDeviceMemoryReportEventTypeEXT {
    VK_DEVICE_MEMORY_REPORT_EVENT_TYPE_ALLOCATE_EXT = 0,
    VK_DEVICE_MEMORY_REPORT_EVENT_TYPE_FREE_EXT = 1,
    VK_DEVICE_MEMORY_REPORT_EVENT_TYPE_IMPORT_EXT = 2,
    VK_DEVICE_MEMORY_REPORT_EVENT_TYPE_UNIMPORT_EXT = 3,
    VK_DEVICE_MEMORY_REPORT_EVENT_TYPE_ALLOCATION_FAILED_EXT = 4,
} VkDeviceMemoryReportEventTypeEXT;

To reserve private data storage slots, add a VkDevicePrivateDataCreateInfo structure to the pNext chain of the VkDeviceCreateInfo structure. Reserving slots in this manner is not strictly necessary, but doing so may improve performance.

// Provided by VK_VERSION_1_3
typedef struct VkDevicePrivateDataCreateInfo {
    VkStructureType    sType;
    const void*        pNext;
    uint32_t           privateDataSlotRequestCount;
} VkDevicePrivateDataCreateInfo;
// Provided by VK_EXT_private_data
// Equivalent to VkDevicePrivateDataCreateInfo
typedef VkDevicePrivateDataCreateInfo VkDevicePrivateDataCreateInfoEXT;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • privateDataSlotRequestCount is the amount of slots to reserve.

Valid Usage (Implicit)

To disable the implementation’s internal pipeline cache, add a VkDevicePipelineBinaryInternalCacheControlKHR structure to the pNext chain of the VkDeviceCreateInfo structure.

// Provided by VK_KHR_pipeline_binary
typedef struct VkDevicePipelineBinaryInternalCacheControlKHR {
    VkStructureType    sType;
    const void*        pNext;
    VkBool32           disableInternalCache;
} VkDevicePipelineBinaryInternalCacheControlKHR;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • disableInternalCache specifies whether or not to disable the implementation’s internal pipeline cache.

If the VkDeviceCreateInfo::pNext chain does not include this structure, then disableInternalCache defaults to VK_FALSE.

Valid Usage
Valid Usage (Implicit)

The number of shader cores used by all the queues of a device can be controlled by adding a VkDeviceQueueShaderCoreControlCreateInfoARM structure to the pNext chain of the VkDeviceCreateInfo structure.

5.2.2. Device Use

The following is a high-level list of VkDevice uses along with references on where to find more information:

5.2.3. Lost Device

A logical device may become lost for a number of implementation-specific reasons, indicating that pending and future command execution may fail and cause resources and backing memory to become undefined.

Note

Typical reasons for device loss will include things like execution timing out (to prevent denial of service), power management events, platform resource management, implementation errors.

Applications not adhering to valid usage may also result in device loss being reported, however this is not guaranteed. Even if device loss is reported, the system may be in an unrecoverable state, and further usage of the API is still considered invalid.

When this happens, certain commands will return VK_ERROR_DEVICE_LOST. After any such event, the logical device is considered lost. It is not possible to reset the logical device to a non-lost state, however the lost state is specific to a logical device (VkDevice), and the corresponding physical device (VkPhysicalDevice) may be otherwise unaffected.

In some cases, the physical device may also be lost, and attempting to create a new logical device will fail, returning VK_ERROR_DEVICE_LOST. This is usually indicative of a problem with the underlying implementation, or its connection to the host. If the physical device has not been lost, and a new logical device is successfully created from that physical device, it must be in the non-lost state.

Note

Whilst logical device loss may be recoverable, in the case of physical device loss, it is unlikely that an application will be able to recover unless additional, unaffected physical devices exist on the system. The error is largely informational and intended only to inform the application that a platform issue has occurred, and should be investigated further. For example, underlying hardware may have developed a fault or become physically disconnected from the rest of the system. In many cases, physical device loss may cause other more serious issues such as the operating system crashing; in which case it may not be reported via the Vulkan API.

When a device is lost, its child objects are not implicitly destroyed and their handles are still valid. Those objects must still be destroyed before their parents or the device can be destroyed (see the Object Lifetime section). The host address space corresponding to device memory mapped using vkMapMemory is still valid, and host memory accesses to these mapped regions are still valid, but the contents are undefined. It is still legal to call any API command on the device and child objects.

Once a device is lost, command execution may fail, and certain commands that return a VkResult may return VK_ERROR_DEVICE_LOST. These commands can be identified by the inclusion of VK_ERROR_DEVICE_LOST in the Return Codes section for each command. Commands that do not allow runtime errors must still operate correctly for valid usage and, if applicable, return valid data.

Commands that wait indefinitely for device execution (namely vkDeviceWaitIdle, vkQueueWaitIdle, vkWaitForFences or vkAcquireNextImageKHR with a maximum timeout, and vkGetQueryPoolResults with the VK_QUERY_RESULT_WAIT_BIT bit set in flags) must return in finite time even in the case of a lost device, and return either VK_SUCCESS or VK_ERROR_DEVICE_LOST. For any command that may return VK_ERROR_DEVICE_LOST, for the purpose of determining whether a command buffer is in the pending state, or whether resources are considered in-use by the device, a return value of VK_ERROR_DEVICE_LOST is equivalent to VK_SUCCESS.

If a device was created with the maintenance5 feature enabled, and any device command returns VK_ERROR_DEVICE_LOST, then all device commands for which VK_ERROR_DEVICE_LOST is a valid return value and which happen-after it on the same host thread must return VK_ERROR_DEVICE_LOST.

Device commands executing on other threads must begin returning VK_ERROR_DEVICE_LOST within finite time.

The content of any external memory objects that have been exported from or imported to a lost device become undefined. Objects on other logical devices or in other APIs which are associated with the same underlying memory resource as the external memory objects on the lost device are unaffected other than their content becoming undefined. The layout of subresources of images on other logical devices that are bound to VkDeviceMemory objects associated with the same underlying memory resources as external memory objects on the lost device becomes VK_IMAGE_LAYOUT_UNDEFINED.

The state of VkSemaphore objects on other logical devices created by importing a semaphore payload with temporary permanence which was exported from the lost device is undefined. The state of VkSemaphore objects on other logical devices that permanently share a semaphore payload with a VkSemaphore object on the lost device is undefined, and remains undefined following any subsequent signal operations. Implementations must ensure pending and subsequently submitted wait operations on such semaphores behave as defined in Semaphore State Requirements For Wait Operations for external semaphores not in a valid state for a wait operation.

5.2.4. Device Destruction

To destroy a device, call:

// Provided by VK_VERSION_1_0
void vkDestroyDevice(
    VkDevice                                    device,
    const VkAllocationCallbacks*                pAllocator);
  • device is the logical device to destroy.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

To ensure that no work is active on the device, vkDeviceWaitIdle can be used to gate the destruction of the device. Prior to destroying a device, an application is responsible for destroying/freeing any Vulkan objects with explicit vkDestroy* or vkFree* commands that were created using that device as the first parameter of the corresponding vkCreate* or vkAllocate* command.

Note

The lifetime of each of these objects is bound by the lifetime of the VkDevice object. Therefore, to avoid resource leaks, it is critical that an application explicitly free all of these resources prior to calling vkDestroyDevice.

Valid Usage
  • VUID-vkDestroyDevice-device-05137
    All child objects created on device that can be destroyed or freed must have been destroyed or freed prior to destroying device

  • VUID-vkDestroyDevice-device-00379
    If VkAllocationCallbacks were provided when device was created, a compatible set of callbacks must be provided here

  • VUID-vkDestroyDevice-device-00380
    If no VkAllocationCallbacks were provided when device was created, pAllocator must be NULL

Valid Usage (Implicit)
  • VUID-vkDestroyDevice-device-parameter
    If device is not NULL, device must be a valid VkDevice handle

  • VUID-vkDestroyDevice-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

Host Synchronization
  • Host access to device must be externally synchronized

  • Host access to all VkQueue objects created from device must be externally synchronized

5.3. Queues

5.3.1. Queue Family Properties

As discussed in the Physical Device Enumeration section above, the vkGetPhysicalDeviceQueueFamilyProperties command is used to retrieve details about the queue families and queues supported by a device.

Each index in the pQueueFamilyProperties array returned by vkGetPhysicalDeviceQueueFamilyProperties describes a unique queue family on that physical device. These indices are used when creating queues, and they correspond directly with the queueFamilyIndex that is passed to the vkCreateDevice command via the VkDeviceQueueCreateInfo structure as described in the Queue Creation section below.

Grouping of queue families within a physical device is implementation-dependent.

Note

The general expectation is that a physical device groups all queues of matching capabilities into a single family. However, while implementations should do this, it is possible that a physical device may return two separate queue families with the same capabilities.

Once an application has identified a physical device with the queue(s) that it desires to use, it will create those queues in conjunction with a logical device. This is described in the following section.

5.3.2. Queue Creation

Creating a logical device also creates the queues associated with that device. The queues to create are described by a set of VkDeviceQueueCreateInfo structures that are passed to vkCreateDevice in pQueueCreateInfos. Queues cannot be independently destroyed, and are instead destroyed with the VkDevice that they were created from.

Queues are represented by VkQueue handles:

// Provided by VK_VERSION_1_0
VK_DEFINE_HANDLE(VkQueue)

The VkDeviceQueueCreateInfo structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkDeviceQueueCreateInfo {
    VkStructureType             sType;
    const void*                 pNext;
    VkDeviceQueueCreateFlags    flags;
    uint32_t                    queueFamilyIndex;
    uint32_t                    queueCount;
    const float*                pQueuePriorities;
} VkDeviceQueueCreateInfo;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is a bitmask indicating behavior of the queues.

  • queueFamilyIndex is an unsigned integer indicating the index of the queue family in which to create the queues on this device. This index corresponds to the index of an element of the pQueueFamilyProperties array that was returned by vkGetPhysicalDeviceQueueFamilyProperties.

  • queueCount is an unsigned integer specifying the number of queues to create in the queue family indicated by queueFamilyIndex, and with the behavior specified by flags.

  • pQueuePriorities is a pointer to an array of queueCount normalized floating-point values, specifying priorities of work that will be submitted to each created queue. See Queue Priority for more information.

Some queue families support functionality which requires a device feature or extension to be enabled, as indicated by the VkQueueFamilyProperties::queueFlags member. Applications may create such queues and submit queue submission commands to them without enabling the corresponding feature or extension, but must not utilize the specific functionality that they did not enable.

For example, sparse memory management operations can be performed on queues from queue families exposing the VK_QUEUE_SPARSE_BINDING_BIT bit, provided the sparseBinding feature is enabled. If a queue family supports both the VK_QUEUE_SPARSE_BINDING_BIT and VK_QUEUE_TRANSFER_BIT bits, applications may create a queue from this family and issue transfer operations without enabling the sparseBinding feature.

Valid Usage
Valid Usage (Implicit)
  • VUID-VkDeviceQueueCreateInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO

  • VUID-VkDeviceQueueCreateInfo-pNext-pNext
    Each pNext member of any structure (including this one) in the pNext chain must be either NULL or a pointer to a valid instance of VkDeviceQueueGlobalPriorityCreateInfo or VkDeviceQueueShaderCoreControlCreateInfoARM

  • VUID-VkDeviceQueueCreateInfo-sType-unique
    The sType value of each structure in the pNext chain must be unique

  • VUID-VkDeviceQueueCreateInfo-flags-parameter
    flags must be a valid combination of VkDeviceQueueCreateFlagBits values

  • VUID-VkDeviceQueueCreateInfo-pQueuePriorities-parameter
    pQueuePriorities must be a valid pointer to an array of queueCount float values

  • VUID-VkDeviceQueueCreateInfo-queueCount-arraylength
    queueCount must be greater than 0

Bits which can be set in VkDeviceQueueCreateInfo::flags, specifying usage behavior of a queue, are:

// Provided by VK_VERSION_1_1
typedef enum VkDeviceQueueCreateFlagBits {
  // Provided by VK_VERSION_1_1
    VK_DEVICE_QUEUE_CREATE_PROTECTED_BIT = 0x00000001,
  // Provided by VK_KHR_internally_synchronized_queues
    VK_DEVICE_QUEUE_CREATE_INTERNALLY_SYNCHRONIZED_BIT_KHR = 0x00000004,
} VkDeviceQueueCreateFlagBits;
// Provided by VK_VERSION_1_0
typedef VkFlags VkDeviceQueueCreateFlags;

VkDeviceQueueCreateFlags is a bitmask type for setting a mask of zero or more VkDeviceQueueCreateFlagBits.

Queues can be created with a system-wide priority by adding a VkDeviceQueueGlobalPriorityCreateInfo structure to the pNext chain of VkDeviceQueueCreateInfo.

The VkDeviceQueueGlobalPriorityCreateInfo structure is defined as:

// Provided by VK_VERSION_1_4
typedef struct VkDeviceQueueGlobalPriorityCreateInfo {
    VkStructureType          sType;
    const void*              pNext;
    VkQueueGlobalPriority    globalPriority;
} VkDeviceQueueGlobalPriorityCreateInfo;
// Provided by VK_KHR_global_priority
// Equivalent to VkDeviceQueueGlobalPriorityCreateInfo
typedef VkDeviceQueueGlobalPriorityCreateInfo VkDeviceQueueGlobalPriorityCreateInfoKHR;
// Provided by VK_EXT_global_priority
// Equivalent to VkDeviceQueueGlobalPriorityCreateInfo
typedef VkDeviceQueueGlobalPriorityCreateInfo VkDeviceQueueGlobalPriorityCreateInfoEXT;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • globalPriority is the system-wide priority associated to these queues as specified by VkQueueGlobalPriority

Queues created without specifying VkDeviceQueueGlobalPriorityCreateInfo will default to VK_QUEUE_GLOBAL_PRIORITY_MEDIUM.

Valid Usage (Implicit)

Possible values of VkDeviceQueueGlobalPriorityCreateInfo::globalPriority, specifying a system-wide priority level are:

// Provided by VK_VERSION_1_4
typedef enum VkQueueGlobalPriority {
    VK_QUEUE_GLOBAL_PRIORITY_LOW = 128,
    VK_QUEUE_GLOBAL_PRIORITY_MEDIUM = 256,
    VK_QUEUE_GLOBAL_PRIORITY_HIGH = 512,
    VK_QUEUE_GLOBAL_PRIORITY_REALTIME = 1024,
  // Provided by VK_EXT_global_priority
    VK_QUEUE_GLOBAL_PRIORITY_LOW_EXT = VK_QUEUE_GLOBAL_PRIORITY_LOW,
  // Provided by VK_EXT_global_priority
    VK_QUEUE_GLOBAL_PRIORITY_MEDIUM_EXT = VK_QUEUE_GLOBAL_PRIORITY_MEDIUM,
  // Provided by VK_EXT_global_priority
    VK_QUEUE_GLOBAL_PRIORITY_HIGH_EXT = VK_QUEUE_GLOBAL_PRIORITY_HIGH,
  // Provided by VK_EXT_global_priority
    VK_QUEUE_GLOBAL_PRIORITY_REALTIME_EXT = VK_QUEUE_GLOBAL_PRIORITY_REALTIME,
  // Provided by VK_KHR_global_priority
    VK_QUEUE_GLOBAL_PRIORITY_LOW_KHR = VK_QUEUE_GLOBAL_PRIORITY_LOW,
  // Provided by VK_KHR_global_priority
    VK_QUEUE_GLOBAL_PRIORITY_MEDIUM_KHR = VK_QUEUE_GLOBAL_PRIORITY_MEDIUM,
  // Provided by VK_KHR_global_priority
    VK_QUEUE_GLOBAL_PRIORITY_HIGH_KHR = VK_QUEUE_GLOBAL_PRIORITY_HIGH,
  // Provided by VK_KHR_global_priority
    VK_QUEUE_GLOBAL_PRIORITY_REALTIME_KHR = VK_QUEUE_GLOBAL_PRIORITY_REALTIME,
} VkQueueGlobalPriority;
// Provided by VK_KHR_global_priority
// Equivalent to VkQueueGlobalPriority
typedef VkQueueGlobalPriority VkQueueGlobalPriorityKHR;
// Provided by VK_EXT_global_priority
// Equivalent to VkQueueGlobalPriority
typedef VkQueueGlobalPriority VkQueueGlobalPriorityEXT;

Priority values are sorted in ascending order. A comparison operation on the enum values can be used to determine the priority order.

Queues with higher system priority may be allotted more processing time than queues with lower priority. An implementation may allow a higher-priority queue to starve a lower-priority queue until the higher-priority queue has no further commands to execute.

Priorities imply no ordering or scheduling constraints.

No specific guarantees are made about higher priority queues receiving more processing time or better quality of service than lower priority queues.

The global priority level of a queue takes precedence over the per-process queue priority (VkDeviceQueueCreateInfo::pQueuePriorities).

Abuse of this feature may result in starving the rest of the system of implementation resources. Therefore, the driver implementation may deny requests to acquire a priority above the default priority (VK_QUEUE_GLOBAL_PRIORITY_MEDIUM) if the caller does not have sufficient privileges. In this scenario VK_ERROR_NOT_PERMITTED is returned.

The driver implementation may fail the queue allocation request if resources required to complete the operation have been exhausted (either by the same process or a different process). In this scenario VK_ERROR_INITIALIZATION_FAILED is returned.

If the globalPriorityQuery feature is enabled and the requested global priority is not reported via VkQueueFamilyGlobalPriorityProperties, the driver implementation must fail the queue creation. In this scenario, VK_ERROR_INITIALIZATION_FAILED is returned.

The number of shader cores used by a queue can be controlled by adding a VkDeviceQueueShaderCoreControlCreateInfoARM structure to the pNext chain of VkDeviceQueueCreateInfo structures.

The VkDeviceQueueShaderCoreControlCreateInfoARM structure is defined as:

// Provided by VK_ARM_scheduling_controls
typedef struct VkDeviceQueueShaderCoreControlCreateInfoARM {
    VkStructureType    sType;
    void*              pNext;
    uint32_t           shaderCoreCount;
} VkDeviceQueueShaderCoreControlCreateInfoARM;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • shaderCoreCount is the number of shader cores this queue uses.

Queues created without specifying VkDeviceQueueShaderCoreControlCreateInfoARM will default to using all the shader cores available.

Valid Usage
  • VUID-VkDeviceQueueShaderCoreControlCreateInfoARM-shaderCoreCount-09399
    shaderCoreCount must be greater than 0 and less than or equal to the total number of shader cores as reported via VkPhysicalDeviceShaderCoreBuiltinsPropertiesARM::shaderCoreCount

Valid Usage (Implicit)

To retrieve a handle to a VkQueue object, call:

// Provided by VK_VERSION_1_0
void vkGetDeviceQueue(
    VkDevice                                    device,
    uint32_t                                    queueFamilyIndex,
    uint32_t                                    queueIndex,
    VkQueue*                                    pQueue);
  • device is the logical device that owns the queue.

  • queueFamilyIndex is the index of the queue family to which the queue belongs.

  • queueIndex is the index within this queue family of the queue to retrieve.

  • pQueue is a pointer to a VkQueue object that will be filled with the handle for the requested queue.

vkGetDeviceQueue must only be used to get queues that were created with the flags parameter of VkDeviceQueueCreateInfo set to zero. To get queues that were created with a non-zero flags parameter use vkGetDeviceQueue2.

Valid Usage
  • VUID-vkGetDeviceQueue-queueFamilyIndex-00384
    queueFamilyIndex must be one of the queue family indices specified when device was created, via the VkDeviceQueueCreateInfo structure

  • VUID-vkGetDeviceQueue-queueIndex-00385
    queueIndex must be less than the value of VkDeviceQueueCreateInfo::queueCount for the queue family indicated by queueFamilyIndex when device was created

  • VUID-vkGetDeviceQueue-flags-01841
    VkDeviceQueueCreateInfo::flags must have been zero when device was created

Valid Usage (Implicit)
  • VUID-vkGetDeviceQueue-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetDeviceQueue-pQueue-parameter
    pQueue must be a valid pointer to a VkQueue handle

To retrieve a handle to a VkQueue object with specific VkDeviceQueueCreateFlags creation flags, call:

// Provided by VK_VERSION_1_1
void vkGetDeviceQueue2(
    VkDevice                                    device,
    const VkDeviceQueueInfo2*                   pQueueInfo,
    VkQueue*                                    pQueue);
  • device is the logical device that owns the queue.

  • pQueueInfo is a pointer to a VkDeviceQueueInfo2 structure, describing parameters of the device queue to be retrieved.

  • pQueue is a pointer to a VkQueue object that will be filled with the handle for the requested queue.

Valid Usage (Implicit)
  • VUID-vkGetDeviceQueue2-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetDeviceQueue2-pQueueInfo-parameter
    pQueueInfo must be a valid pointer to a valid VkDeviceQueueInfo2 structure

  • VUID-vkGetDeviceQueue2-pQueue-parameter
    pQueue must be a valid pointer to a VkQueue handle

The VkDeviceQueueInfo2 structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkDeviceQueueInfo2 {
    VkStructureType             sType;
    const void*                 pNext;
    VkDeviceQueueCreateFlags    flags;
    uint32_t                    queueFamilyIndex;
    uint32_t                    queueIndex;
} VkDeviceQueueInfo2;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure. The pNext chain of VkDeviceQueueInfo2 can be used to provide additional device queue parameters to vkGetDeviceQueue2.

  • flags is a VkDeviceQueueCreateFlags value indicating the flags used to create the device queue.

  • queueFamilyIndex is the index of the queue family to which the queue belongs.

  • queueIndex is the index of the queue to retrieve from within the set of queues that share both the queue family and flags specified.

The queue returned by vkGetDeviceQueue2 must have the same flags value from this structure as that used at device creation time in a VkDeviceQueueCreateInfo structure.

Note

Normally, if you create both protected-capable and non-protected-capable queues with the same family, they are treated as separate lists of queues and queueIndex is relative to the start of the list of queues specified by both queueFamilyIndex and flags. However, for historical reasons, some implementations may exhibit different behavior. These divergent implementations instead concatenate the lists of queues and treat queueIndex as relative to the start of the first list of queues with the given queueFamilyIndex. This only matters in cases where an application has created both protected-capable and non-protected-capable queues from the same queue family.

For such divergent implementations, the maximum value of queueIndex is equal to the sum of VkDeviceQueueCreateInfo::queueCount minus one, for all VkDeviceQueueCreateInfo structures that share a common queueFamilyIndex.

Such implementations will return NULL for either the protected or unprotected queues when calling vkGetDeviceQueue2 with queueIndex in the range zero to VkDeviceQueueCreateInfo::queueCount minus one. In cases where these implementations returned NULL, the corresponding queues are instead located in the extended range described in the preceding two paragraphs.

This behavior will not be observed on any driver that has passed Vulkan conformance test suite version 1.3.3.0, or any subsequent version. This information can be found by querying VkPhysicalDeviceDriverProperties::conformanceVersion.

Valid Usage
  • VUID-VkDeviceQueueInfo2-queueFamilyIndex-01842
    queueFamilyIndex must be one of the queue family indices specified when device was created, via the VkDeviceQueueCreateInfo structure

  • VUID-VkDeviceQueueInfo2-flags-06225
    flags must be equal to VkDeviceQueueCreateInfo::flags for a VkDeviceQueueCreateInfo structure for the queue family indicated by queueFamilyIndex when device was created

  • VUID-VkDeviceQueueInfo2-queueIndex-01843
    queueIndex must be less than VkDeviceQueueCreateInfo::queueCount for the corresponding queue family and flags indicated by queueFamilyIndex and flags when device was created

Valid Usage (Implicit)

5.3.3. Queue Family Index

The queue family index is used in multiple places in Vulkan in order to tie operations to a specific family of queues.

When retrieving a handle to the queue via vkGetDeviceQueue, the queue family index is used to select which queue family to retrieve the VkQueue handle from as described in the previous section.

When creating a VkCommandPool object (see Command Pools), a queue family index is specified in the VkCommandPoolCreateInfo structure. Command buffers from this pool can only be submitted on queues corresponding to this queue family.

When creating VkImage (see Images) and VkBuffer (see Buffers) resources, a set of queue families is included in the VkImageCreateInfo and VkBufferCreateInfo structures to specify the queue families that can access the resource.

When inserting a VkBufferMemoryBarrier or VkImageMemoryBarrier (see Pipeline Barriers), a source and destination queue family index is specified to allow the ownership of a buffer or image to be transferred from one queue family to another. See the Resource Sharing section for details.

5.3.4. Queue Priority

Each queue is assigned a priority, as set in the VkDeviceQueueCreateInfo structures when creating the device. The priority of each queue is a normalized floating-point value between 0.0 and 1.0, which is then translated to a discrete priority level by the implementation. Higher values indicate a higher priority, with 0.0 being the lowest priority and 1.0 being the highest.

Within the same device, queues with higher priority may be allotted more processing time than queues with lower priority. The implementation makes no guarantees with regards to ordering or scheduling among queues with the same priority, other than the constraints defined by any explicit synchronization primitives. The implementation makes no guarantees with regards to queues across different devices.

An implementation may allow a higher-priority queue to starve a lower-priority queue on the same VkDevice until the higher-priority queue has no further commands to execute. The relationship of queue priorities must not cause queues on one VkDevice to starve queues on another VkDevice.

No specific guarantees are made about higher priority queues receiving more processing time or better quality of service than lower priority queues.

Queue Performance Hints

Each queue has performance hint state, which defaults to VK_PERF_HINT_TYPE_DEFAULT_QCOM when creating them with device.

Applications can set a performance hint on the queue to influence the power and performance settings for the operation of the device while the queue is active. This state persists for the lifetime of the queue object and resets when the queue is destroyed or replaced when another performance hint is set on queue.

Determination of whether or not a queue is active is implementation-dependent. Submitting commands to an inactive queue reapplies the queue’s current performance hint state to device.

To set a performance hint on a VkQueue object, call:

// Provided by VK_QCOM_queue_perf_hint
VkResult                   vkQueueSetPerfHintQCOM(
    VkQueue                                     queue,
    const VkPerfHintInfoQCOM*                   pPerfHintInfo);
  • queue is the queue to set the performance hint on.

  • pPerfHintInfo is a pointer to a VkPerfHintInfoQCOM structure, describing the performance hint to set.

Valid Usage
Valid Usage (Implicit)
  • VUID-vkQueueSetPerfHintQCOM-queue-parameter
    queue must be a valid VkQueue handle

  • VUID-vkQueueSetPerfHintQCOM-pPerfHintInfo-parameter
    pPerfHintInfo must be a valid pointer to a valid VkPerfHintInfoQCOM structure

Host Synchronization

The VkPerfHintInfoQCOM structure is defined as:

// Provided by VK_QCOM_queue_perf_hint
typedef struct VkPerfHintInfoQCOM {
    VkStructureType       sType;
    void*                 pNext;
    VkPerfHintTypeQCOM    type;
    uint32_t              scale;
} VkPerfHintInfoQCOM;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • type is a VkPerfHintTypeQCOM value indicating the type of performance hint to apply.

  • scale is a normalized fixed-point scale factor.

The device has two global frequency constraints, fmin and fmax, that can be influenced by the VK_PERF_HINT_TYPE_FREQUENCY_MIN_QCOM, VK_PERF_HINT_TYPE_FREQUENCY_MAX_QCOM, and VK_PERF_HINT_TYPE_FREQUENCY_SCALED_QCOM performance hints. These constraints determine the range of clock frequencies that the platform performance algorithms may select from. If no constraints are set, fmin and fmax are set to the minimum and maximum frequencies the device can support, Fmin and Fmax respectively.

The fmin constraint applied by VK_PERF_HINT_TYPE_FREQUENCY_SCALED_QCOM is calculated with the following:

The implementation rounds fmin down to the next available lower frequency the device supports, clamped to Fmin.

The global frequency constraints are determined by combining the performance hints from all of the device’s active queues of all processes on the host. Performance hints that influence device frequency are ranked, where a higher ranked hint supersedes all lower ranked hints. These are listed in order of highest rank to lowest:

Note

This means that VK_PERF_HINT_TYPE_FREQUENCY_MIN_QCOM only takes effect if all of the device’s other active queues running on the host also have the VK_PERF_HINT_TYPE_FREQUENCY_MIN_QCOM hint applied.

If any queue is active that never had a performance hint applied and therefore is in the VK_PERF_HINT_TYPE_DEFAULT_QCOM state, it will supersede in setting the constraints over VK_PERF_HINT_TYPE_FREQUENCY_MIN_QCOM. This is necessary to avoid negatively impacting performance for normal queues while a low power queue is active.

Valid Usage
Valid Usage (Implicit)

Possible values of VkPerfHintInfoQCOM::type, specifying the type of performance hint to apply, are:

// Provided by VK_QCOM_queue_perf_hint
typedef enum VkPerfHintTypeQCOM {
    VK_PERF_HINT_TYPE_DEFAULT_QCOM = 0,
    VK_PERF_HINT_TYPE_FREQUENCY_MIN_QCOM = 1,
    VK_PERF_HINT_TYPE_FREQUENCY_MAX_QCOM = 2,
    VK_PERF_HINT_TYPE_FREQUENCY_SCALED_QCOM = 3,
} VkPerfHintTypeQCOM;

5.3.5. Queue Submission

Work is submitted to a queue via queue submission commands such as vkQueueSubmit2 or vkQueuePresentKHR or vkQueueSubmit. Queue submission commands define a set of queue operations to be executed by the underlying physical device, including synchronization with semaphores and fences.

Submission commands take as parameters a target queue, zero or more batches of work, and an optional fence to signal upon completion. Each batch consists of three distinct parts:

  1. Zero or more semaphores to wait on before execution of the rest of the batch.

  2. Zero or more work items to execute.

    • If present, these describe a queue operation matching the work described.

  3. Zero or more semaphores to signal upon completion of the work items.

If a fence is present in a queue submission, it describes a fence signal operation.

All work described by a queue submission command must be submitted to the queue before the command returns.

Sparse Memory Binding

In Vulkan it is possible to sparsely bind memory to buffers and images as described in the Sparse Resource chapter. Sparse memory binding is a queue operation. A queue whose flags include the VK_QUEUE_SPARSE_BINDING_BIT must be able to support the mapping of a virtual address to a physical address on the device. This causes an update to the page table mappings on the device. This update must be synchronized on a queue to avoid corrupting page table mappings during execution of graphics commands. By binding the sparse memory resources on queues, all commands that are dependent on the updated bindings are synchronized to only execute after the binding is updated. See the Synchronization and Cache Control chapter for how this synchronization is accomplished.

5.3.6. Queue Destruction

Queues are created along with a logical device during vkCreateDevice. All queues associated with a logical device are destroyed when vkDestroyDevice is called on that device.

6. Command Buffers

Command buffers are objects used to record commands which can be subsequently submitted to a device queue for execution. There are two levels of command buffers - primary command buffers, which can execute secondary command buffers, and which are submitted to queues, and secondary command buffers, which can be executed by primary command buffers, and which are not directly submitted to queues.

Command buffers are represented by VkCommandBuffer handles:

// Provided by VK_VERSION_1_0
VK_DEFINE_HANDLE(VkCommandBuffer)

Recorded commands include commands to bind pipelines and descriptor sets to the command buffer, commands to modify dynamic state, commands to draw (for graphics rendering), commands to dispatch (for compute), commands to execute secondary command buffers (for primary command buffers only), commands to copy buffers and images, and other commands.

Each command buffer manages state independently of other command buffers. There is no inheritance of state across primary and secondary command buffers, or between secondary command buffers. When a command buffer begins recording, all state in that command buffer is undefined. When secondary command buffer(s) are recorded to execute on a primary command buffer, the secondary command buffer inherits no state from the primary command buffer, and all state of the primary command buffer is undefined after an execute secondary command buffer command is recorded, with the following exception(s):

  • If the primary command buffer is inside a render pass instance, then the render pass and subpass state is not disturbed by executing secondary command buffers.

  • If the primary command buffer has a descriptor heap bound, and the address of that descriptor heap is specified in VkCommandBufferInheritanceDescriptorHeapInfoEXT for every secondary command buffer, that heap binding is not disturbed by executing secondary command buffers.

For state dependent commands (such as draws and dispatches), any state consumed by those commands must not be undefined.

VkCommandBufferInheritanceViewportScissorInfoNV defines an exception allowing limited inheritance of dynamic viewport and scissor state.

Unless otherwise specified, and without explicit synchronization, the various commands submitted to a queue via command buffers may execute in arbitrary order relative to each other, and/or concurrently. Also, the memory side effects of those commands may not be directly visible to other commands without explicit memory dependencies. This is true within a command buffer, and across command buffers submitted to a given queue. See the synchronization chapter for information on implicit and explicit synchronization between commands.

6.1. Command Buffer Lifecycle

Each command buffer is always in one of the following states:

Initial

Command buffers in the initial state can only be transitioned to the recording state, or freed. When a command buffer is allocated, it is in the initial state. Command buffers in any state other than the pending state can be transitioned to the initial state by calling vkResetCommandPool on the pool they were allocated from. Command buffers allocated from a command pool created with VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT and in any state other than the pending state can also be transitioned to the initial state by calling vkResetCommandBuffer.

Recording

Command buffers in the recording state can be used to record commands via vkCmd* commands, be reset, or be freed. Command buffers in the initial state can be transitioned to the recording state by vkBeginCommandBuffer. Command buffers allocated from a command pool created with VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT in the invalid, recording, or executable state can also be transitioned to the recording state by vkBeginCommandBuffer.

Executable

A command buffer in the executable state can be submitted for execution, reset, freed, or recorded to another command buffer. Command buffers in the recording state are transitioned to the executable state by vkEndCommandBuffer. Command buffers in the pending state that were recorded without the VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT flag immediately return to the executable state as the final command in the command buffer completes all execution, which can be observed via synchronization commands.

Pending

A command buffer in the pending state must not be modified by the application, as it may be executing on the device. Command buffers in the pending state that were recorded without the VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT flag, or with the VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT flag, must not be submitted to the device for execution. Command buffers in the executable state can be transitioned to the pending state by queue submission commands. Once commands in the command buffer have completed all execution, the command buffer is immediately in either the executable state, or in the invalid state if it was recorded with the VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT flag. A synchronization command can be used to detect when command execution is complete.

Invalid

A command buffer in the invalid state can be reset or freed. Command buffers in any state other than the pending state will transition to the invalid state if any memory or object, other than VkCommandPool, that may be accessed when the command buffer is accessed (e.g. an object bound to the command buffer) is destroyed or freed. Command buffers in any state other than the pending state will transition to the invalid state if any command buffer executed within it via vkCmdExecuteCommands transitions to any state other than the pending or executable state. Command buffers in the pending state that were recorded with the VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT flag are immediately invalid as the final command in the command buffer completes all execution, which can be observed via synchronization commands.

image/svg+xml Initial Recording Pending Executable Invalid Allocate Begin End Submission Completion Completion withOne Time Submit Reset Reset Invalidate
Figure 1. Lifecycle of a command buffer
Note

The pending state is tied entirely to the status of execution of a command buffer’s commands; once all commands are finished executing, the command buffer is in the subsequent state (executable or invalid) with no further intervention.

Detection of the final command in a command buffer completing all stages of execution (i.e. VK_PIPELINE_STAGE_ALL_COMMANDS_BIT) with a synchronization command is sufficient to ensure the command buffer is in the expected state.

Secondary command buffers can be recorded to a primary command buffer via vkCmdExecuteCommands. This partially ties the lifecycle of the two command buffers together - if the primary is submitted to a queue, both the primary and any secondaries recorded to it move to the pending state. Similarly, once execution of the primary completes, it completes for any command buffer recorded within it.

Note

Resetting or freeing a primary command buffer removes the lifecycle linkage to all secondary command buffers that were recorded into it.

6.2. Command Pools

Command pools are opaque objects that command buffer memory is allocated from, and which allow the implementation to amortize the cost of resource creation across multiple command buffers. Command pools are externally synchronized, meaning that a command pool must not be used concurrently in multiple threads. That includes use via recording commands on any command buffers allocated from the pool, as well as operations that allocate, free, and reset command buffers or the pool itself.

Command pools are represented by VkCommandPool handles:

// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkCommandPool)

To create a command pool, call:

// Provided by VK_VERSION_1_0
VkResult vkCreateCommandPool(
    VkDevice                                    device,
    const VkCommandPoolCreateInfo*              pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkCommandPool*                              pCommandPool);
  • device is the logical device that creates the command pool.

  • pCreateInfo is a pointer to a VkCommandPoolCreateInfo structure specifying the state of the command pool object.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

  • pCommandPool is a pointer to a VkCommandPool handle in which the created pool is returned.

Valid Usage
  • VUID-vkCreateCommandPool-queueFamilyIndex-01937
    pCreateInfo->queueFamilyIndex must be the index of a queue family available in the logical device device

Valid Usage (Implicit)
  • VUID-vkCreateCommandPool-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkCreateCommandPool-pCreateInfo-parameter
    pCreateInfo must be a valid pointer to a valid VkCommandPoolCreateInfo structure

  • VUID-vkCreateCommandPool-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreateCommandPool-pCommandPool-parameter
    pCommandPool must be a valid pointer to a VkCommandPool handle

  • VUID-vkCreateCommandPool-device-queuecount
    The device must have been created with at least 1 queue

The VkCommandPoolCreateInfo structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkCommandPoolCreateInfo {
    VkStructureType             sType;
    const void*                 pNext;
    VkCommandPoolCreateFlags    flags;
    uint32_t                    queueFamilyIndex;
} VkCommandPoolCreateInfo;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is a bitmask of VkCommandPoolCreateFlagBits indicating usage behavior for the pool and command buffers allocated from it.

  • queueFamilyIndex designates a queue family as described in section Queue Family Properties. All command buffers allocated from this command pool must be submitted on queues from the same queue family.

Valid Usage
Valid Usage (Implicit)

Bits which can be set in VkCommandPoolCreateInfo::flags, specifying usage behavior for a command pool, are:

// Provided by VK_VERSION_1_0
typedef enum VkCommandPoolCreateFlagBits {
    VK_COMMAND_POOL_CREATE_TRANSIENT_BIT = 0x00000001,
    VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT = 0x00000002,
  // Provided by VK_VERSION_1_1
    VK_COMMAND_POOL_CREATE_PROTECTED_BIT = 0x00000004,
} VkCommandPoolCreateFlagBits;
// Provided by VK_VERSION_1_0
typedef VkFlags VkCommandPoolCreateFlags;

VkCommandPoolCreateFlags is a bitmask type for setting a mask of zero or more VkCommandPoolCreateFlagBits.

To trim a command pool, call:

// Provided by VK_VERSION_1_1
void vkTrimCommandPool(
    VkDevice                                    device,
    VkCommandPool                               commandPool,
    VkCommandPoolTrimFlags                      flags);
// Provided by VK_KHR_maintenance1
// Equivalent to vkTrimCommandPool
void vkTrimCommandPoolKHR(
    VkDevice                                    device,
    VkCommandPool                               commandPool,
    VkCommandPoolTrimFlags                      flags);
  • device is the logical device that owns the command pool.

  • commandPool is the command pool to trim.

  • flags is reserved for future use.

Trimming a command pool recycles unused memory from the command pool back to the system. Command buffers allocated from the pool are not affected by the command.

Note

This command provides applications with some control over the internal memory allocations used by command pools.

Unused memory normally arises from command buffers that have been recorded and later reset, such that they are no longer using the memory. On reset, a command buffer can return memory to its command pool, but the only way to release memory from a command pool to the system requires calling vkResetCommandPool, which cannot be executed while any command buffers from that pool are still in use. Subsequent recording operations into command buffers will reuse this memory but since total memory requirements fluctuate over time, unused memory can accumulate.

In this situation, trimming a command pool may be useful to return unused memory back to the system, returning the total outstanding memory allocated by the pool back to a more “average” value.

Implementations utilize many internal allocation strategies that make it impossible to guarantee that all unused memory is released back to the system. For instance, an implementation of a command pool may involve allocating memory in bulk from the system and sub-allocating from that memory. In such an implementation any live command buffer that holds a reference to a bulk allocation would prevent that allocation from being freed, even if only a small proportion of the bulk allocation is in use.

In most cases trimming will result in a reduction in allocated but unused memory, but it does not guarantee the “ideal” behavior.

Trimming may be an expensive operation, and should not be called frequently. Trimming should be treated as a way to relieve memory pressure after application-known points when there exists enough unused memory that the cost of trimming is “worth” it.

Valid Usage (Implicit)
  • VUID-vkTrimCommandPool-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkTrimCommandPool-commandPool-parameter
    commandPool must be a valid VkCommandPool handle

  • VUID-vkTrimCommandPool-flags-zerobitmask
    flags must be 0

  • VUID-vkTrimCommandPool-commandPool-parent
    commandPool must have been created, allocated, or retrieved from device

Host Synchronization
  • Host access to commandPool must be externally synchronized

// Provided by VK_VERSION_1_1
typedef VkFlags VkCommandPoolTrimFlags;
// Provided by VK_KHR_maintenance1
// Equivalent to VkCommandPoolTrimFlags
typedef VkCommandPoolTrimFlags VkCommandPoolTrimFlagsKHR;

VkCommandPoolTrimFlags is a bitmask type for setting a mask, but is currently reserved for future use.

To reset a command pool, call:

// Provided by VK_VERSION_1_0
VkResult vkResetCommandPool(
    VkDevice                                    device,
    VkCommandPool                               commandPool,
    VkCommandPoolResetFlags                     flags);
  • device is the logical device that owns the command pool.

  • commandPool is the command pool to reset.

  • flags is a bitmask of VkCommandPoolResetFlagBits controlling the reset operation.

Resetting a command pool recycles all of the resources from all of the command buffers allocated from the command pool back to the command pool. All command buffers that have been allocated from the command pool are put in the initial state.

Any primary command buffer allocated from another VkCommandPool that is in the recording or executable state and has a secondary command buffer allocated from commandPool recorded into it, becomes invalid.

Valid Usage
  • VUID-vkResetCommandPool-commandPool-00040
    All VkCommandBuffer objects allocated from commandPool must not be in the pending state

Valid Usage (Implicit)
  • VUID-vkResetCommandPool-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkResetCommandPool-commandPool-parameter
    commandPool must be a valid VkCommandPool handle

  • VUID-vkResetCommandPool-flags-parameter
    flags must be a valid combination of VkCommandPoolResetFlagBits values

  • VUID-vkResetCommandPool-commandPool-parent
    commandPool must have been created, allocated, or retrieved from device

Host Synchronization
  • Host access to commandPool must be externally synchronized

Bits which can be set in vkResetCommandPool::flags, controlling the reset operation, are:

// Provided by VK_VERSION_1_0
typedef enum VkCommandPoolResetFlagBits {
    VK_COMMAND_POOL_RESET_RELEASE_RESOURCES_BIT = 0x00000001,
} VkCommandPoolResetFlagBits;
// Provided by VK_VERSION_1_0
typedef VkFlags VkCommandPoolResetFlags;

VkCommandPoolResetFlags is a bitmask type for setting a mask of zero or more VkCommandPoolResetFlagBits.

To destroy a command pool, call:

// Provided by VK_VERSION_1_0
void vkDestroyCommandPool(
    VkDevice                                    device,
    VkCommandPool                               commandPool,
    const VkAllocationCallbacks*                pAllocator);
  • device is the logical device that destroys the command pool.

  • commandPool is the handle of the command pool to destroy.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

When a pool is destroyed, all command buffers allocated from the pool are freed.

Any primary command buffer allocated from another VkCommandPool that is in the recording or executable state and has a secondary command buffer allocated from commandPool recorded into it, becomes invalid.

Valid Usage
  • VUID-vkDestroyCommandPool-commandPool-00041
    All VkCommandBuffer objects allocated from commandPool must not be in the pending state

  • VUID-vkDestroyCommandPool-commandPool-00042
    If VkAllocationCallbacks were provided when commandPool was created, a compatible set of callbacks must be provided here

  • VUID-vkDestroyCommandPool-commandPool-00043
    If no VkAllocationCallbacks were provided when commandPool was created, pAllocator must be NULL

Valid Usage (Implicit)
  • VUID-vkDestroyCommandPool-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkDestroyCommandPool-commandPool-parameter
    If commandPool is not VK_NULL_HANDLE, commandPool must be a valid VkCommandPool handle

  • VUID-vkDestroyCommandPool-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkDestroyCommandPool-commandPool-parent
    If commandPool is a valid handle, it must have been created, allocated, or retrieved from device

Host Synchronization
  • Host access to commandPool must be externally synchronized

6.3. Command Buffer Allocation and Management

To allocate command buffers, call:

// Provided by VK_VERSION_1_0
VkResult vkAllocateCommandBuffers(
    VkDevice                                    device,
    const VkCommandBufferAllocateInfo*          pAllocateInfo,
    VkCommandBuffer*                            pCommandBuffers);
  • device is the logical device that owns the command pool.

  • pAllocateInfo is a pointer to a VkCommandBufferAllocateInfo structure describing parameters of the allocation. commandPool may be accessed any time one of the resulting command buffers is accessed.

  • pCommandBuffers is a pointer to an array of VkCommandBuffer handles in which the resulting command buffer objects are returned. The array must be at least the length specified by the commandBufferCount member of pAllocateInfo. Each allocated command buffer begins in the initial state.

vkAllocateCommandBuffers can be used to allocate multiple command buffers. If the allocation of any of those command buffers fails, the implementation must free all successfully allocated command buffer objects from this command, set all entries of the pCommandBuffers array to NULL and return the error.

Note

Filling pCommandBuffers with NULL values on failure is an exception to the default error behavior that output parameters will have undefined contents.

When command buffers are first allocated, they are in the initial state.

Valid Usage (Implicit)
  • VUID-vkAllocateCommandBuffers-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkAllocateCommandBuffers-pAllocateInfo-parameter
    pAllocateInfo must be a valid pointer to a valid VkCommandBufferAllocateInfo structure

  • VUID-vkAllocateCommandBuffers-pCommandBuffers-parameter
    pCommandBuffers must be a valid pointer to an array of pAllocateInfo->commandBufferCount VkCommandBuffer handles

  • VUID-vkAllocateCommandBuffers-device-queuecount
    The device must have been created with at least 1 queue

  • VUID-vkAllocateCommandBuffers-pAllocateInfo::commandBufferCount-arraylength
    pAllocateInfo->commandBufferCount must be greater than 0

The VkCommandBufferAllocateInfo structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkCommandBufferAllocateInfo {
    VkStructureType         sType;
    const void*             pNext;
    VkCommandPool           commandPool;
    VkCommandBufferLevel    level;
    uint32_t                commandBufferCount;
} VkCommandBufferAllocateInfo;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • commandPool is the command pool from which the command buffers are allocated.

  • level is a VkCommandBufferLevel value specifying the command buffer level.

  • commandBufferCount is the number of command buffers to allocate from the pool.

Valid Usage (Implicit)
Host Synchronization
  • Host access to commandPool must be externally synchronized

Possible values of VkCommandBufferAllocateInfo::level, specifying the command buffer level, are:

// Provided by VK_VERSION_1_0
typedef enum VkCommandBufferLevel {
    VK_COMMAND_BUFFER_LEVEL_PRIMARY = 0,
    VK_COMMAND_BUFFER_LEVEL_SECONDARY = 1,
} VkCommandBufferLevel;

To reset a command buffer, call:

// Provided by VK_VERSION_1_0
VkResult vkResetCommandBuffer(
    VkCommandBuffer                             commandBuffer,
    VkCommandBufferResetFlags                   flags);

Any primary command buffer that is in the recording or executable state and has commandBuffer recorded into it, becomes invalid.

After a command buffer is reset, any objects or memory specified by commands recorded into the command buffer must no longer be accessed when the command buffer is accessed by the implementation.

Valid Usage
Valid Usage (Implicit)
  • VUID-vkResetCommandBuffer-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkResetCommandBuffer-flags-parameter
    flags must be a valid combination of VkCommandBufferResetFlagBits values

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Bits which can be set in vkResetCommandBuffer::flags, controlling the reset operation, are:

// Provided by VK_VERSION_1_0
typedef enum VkCommandBufferResetFlagBits {
    VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT = 0x00000001,
} VkCommandBufferResetFlagBits;
  • VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT specifies that most or all memory resources currently owned by the command buffer should be returned to the parent command pool. If this flag is not set, then the command buffer may hold onto memory resources and reuse them when recording commands. commandBuffer is moved to the initial state.

// Provided by VK_VERSION_1_0
typedef VkFlags VkCommandBufferResetFlags;

VkCommandBufferResetFlags is a bitmask type for setting a mask of zero or more VkCommandBufferResetFlagBits.

To free command buffers, call:

// Provided by VK_VERSION_1_0
void vkFreeCommandBuffers(
    VkDevice                                    device,
    VkCommandPool                               commandPool,
    uint32_t                                    commandBufferCount,
    const VkCommandBuffer*                      pCommandBuffers);
  • device is the logical device that owns the command pool.

  • commandPool is the command pool from which the command buffers were allocated.

  • commandBufferCount is the length of the pCommandBuffers array.

  • pCommandBuffers is a pointer to an array of handles of command buffers to free.

Any primary command buffer that is in the recording or executable state and has any element of pCommandBuffers recorded into it, becomes invalid.

Valid Usage
  • VUID-vkFreeCommandBuffers-pCommandBuffers-00047
    All elements of pCommandBuffers must not be in the pending state

  • VUID-vkFreeCommandBuffers-pCommandBuffers-00048
    pCommandBuffers must be a valid pointer to an array of commandBufferCount VkCommandBuffer handles, each element of which must either be a valid handle or NULL

Valid Usage (Implicit)
  • VUID-vkFreeCommandBuffers-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkFreeCommandBuffers-commandPool-parameter
    commandPool must be a valid VkCommandPool handle

  • VUID-vkFreeCommandBuffers-commandBufferCount-arraylength
    commandBufferCount must be greater than 0

  • VUID-vkFreeCommandBuffers-commandPool-parent
    commandPool must have been created, allocated, or retrieved from device

  • VUID-vkFreeCommandBuffers-pCommandBuffers-parent
    Each element of pCommandBuffers that is a valid handle must have been created, allocated, or retrieved from commandPool

Host Synchronization
  • Host access to commandPool must be externally synchronized

  • Host access to each member of pCommandBuffers must be externally synchronized

6.4. Command Buffer Recording

To begin recording a command buffer, call:

// Provided by VK_VERSION_1_0
VkResult vkBeginCommandBuffer(
    VkCommandBuffer                             commandBuffer,
    const VkCommandBufferBeginInfo*             pBeginInfo);
  • commandBuffer is the handle of the command buffer which is to be put in the recording state.

  • pBeginInfo is a pointer to a VkCommandBufferBeginInfo structure defining additional information about how the command buffer begins recording.

Valid Usage
Valid Usage (Implicit)
  • VUID-vkBeginCommandBuffer-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkBeginCommandBuffer-pBeginInfo-parameter
    pBeginInfo must be a valid pointer to a valid VkCommandBufferBeginInfo structure

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

The VkCommandBufferBeginInfo structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkCommandBufferBeginInfo {
    VkStructureType                          sType;
    const void*                              pNext;
    VkCommandBufferUsageFlags                flags;
    const VkCommandBufferInheritanceInfo*    pInheritanceInfo;
} VkCommandBufferBeginInfo;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is a bitmask of VkCommandBufferUsageFlagBits specifying usage behavior for the command buffer.

  • pInheritanceInfo is a pointer to a VkCommandBufferInheritanceInfo structure, used if commandBuffer is a secondary command buffer. If this is a primary command buffer, then this value is ignored.

Valid Usage
Valid Usage (Implicit)

Bits which can be set in VkCommandBufferBeginInfo::flags, specifying usage behavior for a command buffer, are:

// Provided by VK_VERSION_1_0
typedef enum VkCommandBufferUsageFlagBits {
    VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT = 0x00000001,
    VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT = 0x00000002,
    VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT = 0x00000004,
} VkCommandBufferUsageFlagBits;
// Provided by VK_VERSION_1_0
typedef VkFlags VkCommandBufferUsageFlags;

VkCommandBufferUsageFlags is a bitmask type for setting a mask of zero or more VkCommandBufferUsageFlagBits.

If the command buffer is a secondary command buffer, then the VkCommandBufferInheritanceInfo structure defines any state that will be inherited from the primary command buffer:

// Provided by VK_VERSION_1_0
typedef struct VkCommandBufferInheritanceInfo {
    VkStructureType                  sType;
    const void*                      pNext;
    VkRenderPass                     renderPass;
    uint32_t                         subpass;
    VkFramebuffer                    framebuffer;
    VkBool32                         occlusionQueryEnable;
    VkQueryControlFlags              queryFlags;
    VkQueryPipelineStatisticFlags    pipelineStatistics;
} VkCommandBufferInheritanceInfo;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • renderPass is a VkRenderPass object defining which render passes the VkCommandBuffer will be compatible with and can be executed within.

  • subpass is the index of the subpass within the render pass instance that the VkCommandBuffer will be executed within.

  • framebuffer can refer to the VkFramebuffer object that the VkCommandBuffer will be rendering to if it is executed within a render pass instance. It can be VK_NULL_HANDLE if the framebuffer is not known.

    Note

    Specifying the exact framebuffer that the secondary command buffer will be executed with may result in better performance at command buffer execution time.

  • occlusionQueryEnable specifies whether the command buffer can be executed while an occlusion query is active in the primary command buffer. If this is VK_TRUE, then this command buffer can be executed whether the primary command buffer has an occlusion query active or not. If this is VK_FALSE, then the primary command buffer must not have an occlusion query active.

  • queryFlags specifies the query flags that can be used by an active occlusion query in the primary command buffer when this secondary command buffer is executed. If this value includes the VK_QUERY_CONTROL_PRECISE_BIT bit, then the active query can return boolean results or actual sample counts. If this bit is not set, then the active query must not use the VK_QUERY_CONTROL_PRECISE_BIT bit.

  • pipelineStatistics is a bitmask of VkQueryPipelineStatisticFlagBits specifying the set of pipeline statistics that can be counted by an active query in the primary command buffer when this secondary command buffer is executed. If this value includes a given bit, then this command buffer can be executed whether the primary command buffer has a pipeline statistics query active that includes this bit or not. If this value excludes a given bit, then the active pipeline statistics query must not be from a query pool that counts that statistic.

If the VkCommandBuffer will not be executed within a render pass instance, or if the render pass instance was begun with vkCmdBeginRendering, renderPass, subpass, and framebuffer are ignored.

Valid Usage
  • VUID-VkCommandBufferInheritanceInfo-occlusionQueryEnable-00056
    If the inheritedQueries feature is not enabled, occlusionQueryEnable must be VK_FALSE

  • VUID-VkCommandBufferInheritanceInfo-queryFlags-00057
    If the inheritedQueries feature is enabled, queryFlags must be a valid combination of VkQueryControlFlagBits values

  • VUID-VkCommandBufferInheritanceInfo-queryFlags-02788
    If the inheritedQueries feature is not enabled, queryFlags must be 0

  • VUID-VkCommandBufferInheritanceInfo-pipelineStatistics-02789
    If the pipelineStatisticsQuery feature is enabled, pipelineStatistics must be a valid combination of VkQueryPipelineStatisticFlagBits values

  • VUID-VkCommandBufferInheritanceInfo-pipelineStatistics-00058
    If the pipelineStatisticsQuery feature is not enabled, pipelineStatistics must be 0

Valid Usage (Implicit)
Note

On some implementations, not using the VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT bit enables command buffers to be patched in-place if needed, rather than creating a copy of the command buffer.

If a command buffer is in the invalid, or executable state, and the command buffer was allocated from a command pool with the VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT flag set, then vkBeginCommandBuffer implicitly resets the command buffer, behaving as if vkResetCommandBuffer had been called with VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT not set. After the implicit reset, commandBuffer is moved to the recording state.

If the commandBufferInheritance feature is enabled, all graphics and compute state including bound pipeline state, bound shader objects, bound vertex and index buffers, bound descriptor sets and push constants, descriptor heaps and push data, and all previously set dynamic state is inherited by the secondary command buffer from the primary or secondary command buffer that executes it. Furthermore, all of the state set by this secondary command buffer is inherited back to the primary or secondard command buffer that executes it. If the commandBufferInheritance feature is not enabled there is a limited amount of inheritance of state into the secondary command buffer as specified below.

If the pNext chain of VkCommandBufferInheritanceInfo includes a VkCommandBufferInheritanceConditionalRenderingInfoEXT structure, then that structure controls whether a command buffer can be executed while conditional rendering is active in the primary command buffer.

The VkCommandBufferInheritanceConditionalRenderingInfoEXT structure is defined as:

// Provided by VK_EXT_conditional_rendering
typedef struct VkCommandBufferInheritanceConditionalRenderingInfoEXT {
    VkStructureType    sType;
    const void*        pNext;
    VkBool32           conditionalRenderingEnable;
} VkCommandBufferInheritanceConditionalRenderingInfoEXT;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • conditionalRenderingEnable specifies whether the command buffer can be executed while conditional rendering is active in the primary command buffer. If this is VK_TRUE, then this command buffer can be executed whether the primary command buffer has active conditional rendering or not. If this is VK_FALSE, then the primary command buffer must not have conditional rendering active.

If this structure is not present, the behavior is as if conditionalRenderingEnable is VK_FALSE.

Valid Usage
  • VUID-VkCommandBufferInheritanceConditionalRenderingInfoEXT-conditionalRenderingEnable-01977
    If the inheritedConditionalRendering feature is not enabled, conditionalRenderingEnable must be VK_FALSE

Valid Usage (Implicit)

To begin recording a secondary command buffer compatible with execution inside a render pass using render pass transform, add the VkCommandBufferInheritanceRenderPassTransformInfoQCOM to the pNext chain of VkCommandBufferInheritanceInfo structure passed to the vkBeginCommandBuffer command specifying the parameters for transformed rasterization.

The VkCommandBufferInheritanceRenderPassTransformInfoQCOM structure is defined as:

// Provided by VK_QCOM_render_pass_transform
typedef struct VkCommandBufferInheritanceRenderPassTransformInfoQCOM {
    VkStructureType                  sType;
    const void*                      pNext;
    VkSurfaceTransformFlagBitsKHR    transform;
    VkRect2D                         renderArea;
} VkCommandBufferInheritanceRenderPassTransformInfoQCOM;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • transform is a VkSurfaceTransformFlagBitsKHR value describing the transform to be applied to the render pass.

  • renderArea is the render area that is affected by the command buffer.

When the secondary is recorded to execute within a render pass instance using vkCmdExecuteCommands, the render pass transform parameters of the secondary command buffer must be consistent with the render pass transform parameters specified for the render pass instance. In particular, the transform and renderArea for command buffer must be identical to the transform and renderArea of the render pass instance.

Valid Usage
Valid Usage (Implicit)

The VkCommandBufferInheritanceViewportScissorInfoNV structure is defined as:

// Provided by VK_NV_inherited_viewport_scissor
typedef struct VkCommandBufferInheritanceViewportScissorInfoNV {
    VkStructureType      sType;
    const void*          pNext;
    VkBool32             viewportScissor2D;
    uint32_t             viewportDepthCount;
    const VkViewport*    pViewportDepths;
} VkCommandBufferInheritanceViewportScissorInfoNV;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • viewportScissor2D specifies whether the listed dynamic state is inherited.

  • viewportDepthCount specifies the maximum number of viewports to inherit. When viewportScissor2D is VK_FALSE, the behavior is as if this value is zero.

  • pViewportDepths is a pointer to a VkViewport structure specifying the expected depth range for each inherited viewport.

If the pNext chain of VkCommandBufferInheritanceInfo includes a VkCommandBufferInheritanceViewportScissorInfoNV structure, then that structure controls whether a command buffer can inherit the following state from other command buffers:

as well as the following state, with restrictions on inherited depth values and viewport count:

If viewportScissor2D is VK_FALSE, then the command buffer does not inherit the listed dynamic state, and should set this state itself. If this structure is not present, the behavior is as if viewportScissor2D is VK_FALSE.

If viewportScissor2D is VK_TRUE, then the listed dynamic state is inherited, and the command buffer must not set this state, except that the viewport and scissor count may be set by binding a graphics pipeline that does not specify this state as dynamic.

Note

Due to this restriction, applications should ensure either all or none of the graphics pipelines bound in this secondary command buffer use dynamic viewport/scissor counts.

When the command buffer is executed as part of a the execution of a vkCmdExecuteCommands command, the inherited state (if enabled) is determined by the following procedure, performed separately for each dynamic state, and separately for each value for dynamic state that consists of multiple values (e.g. multiple viewports).

  • With i being the index of the executed command buffer in the pCommandBuffers array of vkCmdExecuteCommands, if i > 0 and any secondary command buffer from index 0 to i-1 modifies the state, the inherited state is provisionally set to the final value set by the last such secondary command buffer. Binding a graphics pipeline defining the state statically is equivalent to setting the state to an undefined value.

  • Otherwise, the tentatative inherited state is that of the primary command buffer at the point the vkCmdExecuteCommands command was recorded; if the state is undefined, then so is the provisional inherited state.

  • If the provisional inherited state is an undefined value, then the state is not inherited.

  • If the provisional inherited state is a viewport, with n being its viewport index, then if n ≥ viewportDepthCount, or if either VkViewport::minDepth or VkViewport::maxDepth are not equal to the respective values of the nth element of pViewportDepths, then the state is not inherited.

  • If the provisional inherited state passes both checks, then it becomes the actual inherited state.

Note

There is no support for inheriting dynamic state from a secondary command buffer executed as part of a different vkCmdExecuteCommands command.

Valid Usage
  • VUID-VkCommandBufferInheritanceViewportScissorInfoNV-viewportScissor2D-04782
    If the inheritedViewportScissor2D feature is not enabled, viewportScissor2D must be VK_FALSE

  • VUID-VkCommandBufferInheritanceViewportScissorInfoNV-viewportScissor2D-04783
    If the multiViewport feature is not enabled and viewportScissor2D is VK_TRUE, then viewportDepthCount must be 1

  • VUID-VkCommandBufferInheritanceViewportScissorInfoNV-viewportScissor2D-04784
    If viewportScissor2D is VK_TRUE, then viewportDepthCount must be greater than 0

  • VUID-VkCommandBufferInheritanceViewportScissorInfoNV-viewportScissor2D-04785
    If viewportScissor2D is VK_TRUE, then pViewportDepths must be a valid pointer to an array of viewportDepthCount valid VkViewport structures, except any requirements on x, y, width, and height do not apply

  • VUID-VkCommandBufferInheritanceViewportScissorInfoNV-viewportScissor2D-04786
    If viewportScissor2D is VK_TRUE, then the command buffer must be recorded with the VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT

Valid Usage (Implicit)

The VkCommandBufferInheritanceRenderingInfo structure is defined as:

// Provided by VK_VERSION_1_3
typedef struct VkCommandBufferInheritanceRenderingInfo {
    VkStructureType          sType;
    const void*              pNext;
    VkRenderingFlags         flags;
    uint32_t                 viewMask;
    uint32_t                 colorAttachmentCount;
    const VkFormat*          pColorAttachmentFormats;
    VkFormat                 depthAttachmentFormat;
    VkFormat                 stencilAttachmentFormat;
    VkSampleCountFlagBits    rasterizationSamples;
} VkCommandBufferInheritanceRenderingInfo;
// Provided by VK_KHR_dynamic_rendering
// Equivalent to VkCommandBufferInheritanceRenderingInfo
typedef VkCommandBufferInheritanceRenderingInfo VkCommandBufferInheritanceRenderingInfoKHR;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure

  • flags is a bitmask of VkRenderingFlagBits used by the render pass instance.

  • viewMask is the view mask used for rendering.

  • colorAttachmentCount is the number of color attachments specified in the render pass instance.

  • pColorAttachmentFormats is a pointer to an array of VkFormat values defining the format of color attachments.

  • depthAttachmentFormat is a VkFormat value defining the format of the depth attachment.

  • stencilAttachmentFormat is a VkFormat value defining the format of the stencil attachment.

  • rasterizationSamples is a VkSampleCountFlagBits specifying the number of samples used in rasterization.

If the pNext chain of VkCommandBufferInheritanceInfo includes a VkCommandBufferInheritanceRenderingInfo structure, then that structure controls parameters of dynamic render pass instances that the VkCommandBuffer can be executed within. If VkCommandBufferInheritanceInfo::renderPass is not VK_NULL_HANDLE, or VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT is not specified in VkCommandBufferBeginInfo::flags, parameters of this structure are ignored.

If colorAttachmentCount is 0 and the variableMultisampleRate feature is enabled, rasterizationSamples is ignored.

If depthAttachmentFormat, stencilAttachmentFormat, or any element of pColorAttachmentFormats is VK_FORMAT_UNDEFINED, it indicates that the corresponding attachment is unused within the render pass and writes to those attachments are discarded.

Valid Usage
Valid Usage (Implicit)
  • VUID-VkCommandBufferInheritanceRenderingInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_RENDERING_INFO

  • VUID-VkCommandBufferInheritanceRenderingInfo-flags-parameter
    flags must be a valid combination of VkRenderingFlagBits values

  • VUID-VkCommandBufferInheritanceRenderingInfo-pColorAttachmentFormats-parameter
    If colorAttachmentCount is not 0, pColorAttachmentFormats must be a valid pointer to an array of colorAttachmentCount valid VkFormat values

  • VUID-VkCommandBufferInheritanceRenderingInfo-depthAttachmentFormat-parameter
    depthAttachmentFormat must be a valid VkFormat value

  • VUID-VkCommandBufferInheritanceRenderingInfo-stencilAttachmentFormat-parameter
    stencilAttachmentFormat must be a valid VkFormat value

  • VUID-VkCommandBufferInheritanceRenderingInfo-rasterizationSamples-parameter
    If rasterizationSamples is not 0, rasterizationSamples must be a valid VkSampleCountFlagBits value

The VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure is defined as:

// Provided by VK_AMD_mixed_attachment_samples with VK_VERSION_1_3 or VK_KHR_dynamic_rendering
typedef struct VkAttachmentSampleCountInfoAMD {
    VkStructureType                 sType;
    const void*                     pNext;
    uint32_t                        colorAttachmentCount;
    const VkSampleCountFlagBits*    pColorAttachmentSamples;
    VkSampleCountFlagBits           depthStencilAttachmentSamples;
} VkAttachmentSampleCountInfoAMD;
// Provided by VK_NV_framebuffer_mixed_samples with VK_VERSION_1_3 or VK_KHR_dynamic_rendering
// Equivalent to VkAttachmentSampleCountInfoAMD
typedef VkAttachmentSampleCountInfoAMD VkAttachmentSampleCountInfoNV;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure

  • colorAttachmentCount is the number of color attachments specified in a render pass instance.

  • pColorAttachmentSamples is a pointer to an array of VkSampleCountFlagBits values defining the sample count of color attachments.

  • depthStencilAttachmentSamples is a VkSampleCountFlagBits value defining the sample count of a depth/stencil attachment.

If VkCommandBufferInheritanceInfo::renderPass is VK_NULL_HANDLE, VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT is specified in VkCommandBufferBeginInfo::flags, and the pNext chain of VkCommandBufferInheritanceInfo includes VkAttachmentSampleCountInfoAMD, then this structure defines the sample counts of each attachment within the render pass instance. If VkAttachmentSampleCountInfoAMD is not included, the value of VkCommandBufferInheritanceRenderingInfo::rasterizationSamples is used as the sample count for each attachment. If VkCommandBufferInheritanceInfo::renderPass is not VK_NULL_HANDLE, or VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT is not specified in VkCommandBufferBeginInfo::flags, parameters of this structure are ignored.

VkAttachmentSampleCountInfoAMD can also be included in the pNext chain of VkGraphicsPipelineCreateInfo. When a graphics pipeline is created without a VkRenderPass, if this structure is included in the pNext chain of VkGraphicsPipelineCreateInfo, it specifies the sample count of attachments used for rendering. If this structure is not specified, and the pipeline does not include a VkRenderPass, the value of VkPipelineMultisampleStateCreateInfo::rasterizationSamples is used as the sample count for each attachment. If a graphics pipeline is created with a valid VkRenderPass, parameters of this structure are ignored.

Valid Usage (Implicit)

If the pNext chain of VkCommandBufferInheritanceInfo includes a VkCommandBufferInheritanceDescriptorHeapInfoEXT structure, then that structure indicates that the secondary will use the same descriptor heaps as the primary command buffer.

The VkCommandBufferInheritanceDescriptorHeapInfoEXT structure is defined as:

// Provided by VK_EXT_descriptor_heap
typedef struct VkCommandBufferInheritanceDescriptorHeapInfoEXT {
    VkStructureType             sType;
    const void*                 pNext;
    const VkBindHeapInfoEXT*    pSamplerHeapBindInfo;
    const VkBindHeapInfoEXT*    pResourceHeapBindInfo;
} VkCommandBufferInheritanceDescriptorHeapInfoEXT;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • pSamplerHeapBindInfo specifies the VkBindHeapInfoEXT of the sampler heap bound using vkCmdBindSamplerHeapEXT in the primary. If this is NULL, it indicates that no sampler heap is bound.

  • pResourceHeapBindInfo specifies the VkBindHeapInfoEXT of the resource heap bound using vkCmdBindResourceHeapEXT in the primary. If this is NULL, it indicates that no resource heap is bound.

If this structure is not present, the behavior is as if pSamplerHeapBindInfo and pResourceHeapBindInfo were both NULL.

Valid Usage
  • VUID-VkCommandBufferInheritanceDescriptorHeapInfoEXT-descriptorHeap-11200
    If the descriptorHeap feature is not enabled, pSamplerHeapBindInfo must be NULL

  • VUID-VkCommandBufferInheritanceDescriptorHeapInfoEXT-descriptorHeap-11201
    If the descriptorHeap feature is not enabled, pResourceHeapBindInfo must be NULL

  • VUID-VkCommandBufferInheritanceDescriptorHeapInfoEXT-pSamplerHeapBindInfo-11470
    If pSamplerHeapBindInfo is not NULL, pSamplerHeapBindInfo->heapRange must be a device address range allocated to the application from a buffer created with the VK_BUFFER_USAGE_DESCRIPTOR_HEAP_BIT_EXT usage flag set

  • VUID-VkCommandBufferInheritanceDescriptorHeapInfoEXT-pResourceHeapBindInfo-11471
    If pResourceHeapBindInfo is not NULL, pResourceHeapBindInfo->heapRange must be a device address range allocated to the application from a buffer created with the VK_BUFFER_USAGE_DESCRIPTOR_HEAP_BIT_EXT usage flag set

Valid Usage (Implicit)
  • VUID-VkCommandBufferInheritanceDescriptorHeapInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_DESCRIPTOR_HEAP_INFO_EXT

  • VUID-VkCommandBufferInheritanceDescriptorHeapInfoEXT-pSamplerHeapBindInfo-parameter
    If pSamplerHeapBindInfo is not NULL, pSamplerHeapBindInfo must be a valid pointer to a valid VkBindHeapInfoEXT structure

  • VUID-VkCommandBufferInheritanceDescriptorHeapInfoEXT-pResourceHeapBindInfo-parameter
    If pResourceHeapBindInfo is not NULL, pResourceHeapBindInfo must be a valid pointer to a valid VkBindHeapInfoEXT structure

Once recording starts, an application records a sequence of commands (vkCmd*) to set state in the command buffer, draw, dispatch, and other commands.

Several commands can also be recorded indirectly from VkBuffer content, see Device-Generated Commands.

To complete recording of a command buffer, call:

// Provided by VK_VERSION_1_0
VkResult vkEndCommandBuffer(
    VkCommandBuffer                             commandBuffer);
  • commandBuffer is the command buffer to complete recording.

The command buffer must have been in the recording state, and, if successful, is moved to the executable state.

If there was an error during recording, the application will be notified by an unsuccessful return code returned by vkEndCommandBuffer, and the command buffer will be moved to the invalid state.

In case the application recorded one or more video encode operations into the command buffer, implementations may return the VK_ERROR_INVALID_VIDEO_STD_PARAMETERS_KHR error if any of the specified Video Std parameters do not adhere to the syntactic or semantic requirements of the used video compression standard, or if values derived from parameters according to the rules defined by the used video compression standard do not adhere to the capabilities of the video compression standard or the implementation.

Note

Applications should not rely on the VK_ERROR_INVALID_VIDEO_STD_PARAMETERS_KHR error being returned by any command as a means to verify Video Std parameters, as implementations are not required to report the error in any specific set of cases.

Valid Usage
  • VUID-vkEndCommandBuffer-commandBuffer-00059
    commandBuffer must be in the recording state

  • VUID-vkEndCommandBuffer-commandBuffer-00060
    If commandBuffer is a primary command buffer, there must not be an active render pass instance

  • VUID-vkEndCommandBuffer-commandBuffer-00061
    All queries made active during the recording of commandBuffer must have been made inactive

  • VUID-vkEndCommandBuffer-None-01978
    Conditional rendering must not be active

  • VUID-vkEndCommandBuffer-None-06991
    There must be no video session object bound

  • VUID-vkEndCommandBuffer-commandBuffer-01815
    If commandBuffer is a secondary command buffer, there must not be an outstanding vkCmdBeginDebugUtilsLabelEXT command recorded to commandBuffer that has not previously been ended by a call to vkCmdEndDebugUtilsLabelEXT

  • VUID-vkEndCommandBuffer-commandBuffer-00062
    If commandBuffer is a secondary command buffer, there must not be an outstanding vkCmdDebugMarkerBeginEXT command recorded to commandBuffer that has not previously been ended by a call to vkCmdDebugMarkerEndEXT

  • VUID-vkEndCommandBuffer-commandBuffer-12372
    commandBuffer must not have any shader instrumentation active

Valid Usage (Implicit)
  • VUID-vkEndCommandBuffer-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

When a command buffer is in the executable state, it can be submitted to a queue for execution.

6.5. Command Buffer Submission

Note

Submission can be a high overhead operation, and applications should attempt to batch work together into as few calls to vkQueueSubmit or vkQueueSubmit2 as possible.

To submit command buffers to a queue, call:

// Provided by VK_VERSION_1_3
VkResult vkQueueSubmit2(
    VkQueue                                     queue,
    uint32_t                                    submitCount,
    const VkSubmitInfo2*                        pSubmits,
    VkFence                                     fence);
// Provided by VK_KHR_synchronization2
// Equivalent to vkQueueSubmit2
VkResult vkQueueSubmit2KHR(
    VkQueue                                     queue,
    uint32_t                                    submitCount,
    const VkSubmitInfo2*                        pSubmits,
    VkFence                                     fence);
  • queue is the queue that the command buffers will be submitted to.

  • submitCount is the number of elements in the pSubmits array.

  • pSubmits is a pointer to an array of VkSubmitInfo2 structures, each specifying a command buffer submission batch. Command buffers and semaphores specified in this array may be accessed at any point until the queue operations they define complete execution on the device.

  • fence is an optional handle to a fence to be signaled once all submitted command buffers have completed execution. If fence is not VK_NULL_HANDLE, it defines a fence signal operation. If it is not VK_NULL_HANDLE, fence may be accessed at any point until this command completes on the device.

vkQueueSubmit2 is a queue submission command, with each batch defined by an element of pSubmits.

The first synchronization scope of each semaphore signal operation defined by this command includes every command in the same batch that the signal operation is defined in, and all commands that occur earlier in submission order. The scope is limited by the stageMask member of the VkSemaphoreSubmitInfo used to define each such operation.

The second synchronization scope of each semaphore wait operation defined by this command includes every command in the same batch that the wait operation is defined in, and all commands that occur later in submission order. The scope is limited by the stageMask member of the VkSemaphoreSubmitInfo used to define each such operation.

If any command buffer submitted to this queue is in the executable state, it is moved to the pending state. Once execution of all submissions of a command buffer complete, it moves from the pending state, back to the executable state. If a command buffer was recorded with the VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT flag, it instead moves back to the invalid state.

If vkQueueSubmit2 fails, it may return VK_ERROR_OUT_OF_HOST_MEMORY or VK_ERROR_OUT_OF_DEVICE_MEMORY. If it does, the implementation must ensure that the state and contents of any resources or synchronization primitives referenced by the submitted command buffers and any semaphores referenced by pSubmits is unaffected by the call or its failure. If vkQueueSubmit2 fails in such a way that the implementation is unable to make that guarantee, the implementation must return VK_ERROR_DEVICE_LOST. See Lost Device.

Valid Usage
  • VUID-vkQueueSubmit2-fence-04894
    If fence is not VK_NULL_HANDLE, fence must be unsignaled

  • VUID-vkQueueSubmit2-fence-04895
    If fence is not VK_NULL_HANDLE, fence must not be associated with any other queue command that has not yet completed execution on that queue

  • VUID-vkQueueSubmit2-synchronization2-03866
    The synchronization2 feature must be enabled

  • VUID-vkQueueSubmit2-commandBuffer-03867
    If a command recorded into the commandBuffer member of any element of the pCommandBufferInfos member of any element of pSubmits referenced a VkEvent, that event must not be referenced by a command that has been submitted to another queue and is still in the pending state

  • VUID-vkQueueSubmit2-semaphore-03868
    The semaphore member of any binary semaphore element of the pSignalSemaphoreInfos member of any element of pSubmits must be unsignaled when the semaphore signal operation it defines is executed on the device

  • VUID-vkQueueSubmit2-stageMask-03869
    The stageMask member of any element of the pSignalSemaphoreInfos member of any element of pSubmits must only include pipeline stages that are supported by the queue family which queue belongs to

  • VUID-vkQueueSubmit2-stageMask-03870
    The stageMask member of any element of the pWaitSemaphoreInfos member of any element of pSubmits must only include pipeline stages that are supported by the queue family which queue belongs to

  • VUID-vkQueueSubmit2-semaphore-03871
    When a semaphore wait operation for a binary semaphore is executed, as defined by the semaphore member of any element of the pWaitSemaphoreInfos member of any element of pSubmits, there must be no other queues waiting on the same semaphore

  • VUID-vkQueueSubmit2-semaphore-03873
    The semaphore member of any element of the pWaitSemaphoreInfos member of any element of pSubmits that was created with a VkSemaphoreType of VK_SEMAPHORE_TYPE_BINARY must reference a semaphore signal operation that has been submitted for execution and any semaphore signal operations on which it depends must have also been submitted for execution

  • VUID-vkQueueSubmit2-commandBuffer-03874
    The commandBuffer member of any element of the pCommandBufferInfos member of any element of pSubmits must be in the pending or executable state

  • VUID-vkQueueSubmit2-commandBuffer-03875
    If a command recorded into the commandBuffer member of any element of the pCommandBufferInfos member of any element of pSubmits was not recorded with the VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT, it must not be in the pending state

  • VUID-vkQueueSubmit2-commandBuffer-03876
    Any secondary command buffers recorded into the commandBuffer member of any element of the pCommandBufferInfos member of any element of pSubmits must be in the pending or executable state

  • VUID-vkQueueSubmit2-commandBuffer-03877
    If any secondary command buffers recorded into the commandBuffer member of any element of the pCommandBufferInfos member of any element of pSubmits was not recorded with the VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT, it must not be in the pending state

  • VUID-vkQueueSubmit2-commandBuffer-03878
    The commandBuffer member of any element of the pCommandBufferInfos member of any element of pSubmits must have been allocated from a VkCommandPool that was created for the same queue family queue belongs to

  • VUID-vkQueueSubmit2-commandBuffer-03879
    If a command recorded into the commandBuffer member of any element of the pCommandBufferInfos member of any element of pSubmits includes a Queue Family Ownership Transfer Acquire Operation, there must exist a previously submitted Queue Family Ownership Transfer Release Operation on a queue in the queue family identified by the acquire operation, with parameters matching the acquire operation as defined in the definition of such acquire operations, and which happens before the acquire operation

  • VUID-vkQueueSubmit2-commandBuffer-10910
    If a command recorded into the commandBuffer member of any element of the pCommandBufferInfos member of any element of pSubmits includes a Queue Family Ownership Transfer Acquire Operation, the affected resource must not be modified in any way between the last matching release operation and the acquire operation

  • VUID-vkQueueSubmit2-commandBuffer-03880
    If a command recorded into the commandBuffer member of any element of the pCommandBufferInfos member of any element of pSubmits was a vkCmdBeginQuery whose queryPool was created with a queryType of VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR, the profiling lock must have been held continuously on the VkDevice that queue was retrieved from, throughout recording of those command buffers

  • VUID-vkQueueSubmit2-queue-06447
    If queue was not created with VK_DEVICE_QUEUE_CREATE_PROTECTED_BIT, the flags member of any element of pSubmits must not include VK_SUBMIT_PROTECTED_BIT_KHR

Valid Usage (Implicit)
  • VUID-vkQueueSubmit2-queue-parameter
    queue must be a valid VkQueue handle

  • VUID-vkQueueSubmit2-pSubmits-parameter
    If submitCount is not 0, pSubmits must be a valid pointer to an array of submitCount valid VkSubmitInfo2 structures

  • VUID-vkQueueSubmit2-fence-parameter
    If fence is not VK_NULL_HANDLE, fence must be a valid VkFence handle

  • VUID-vkQueueSubmit2-commonparent
    Both of fence, and queue that are valid handles of non-ignored parameters must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization

The VkSubmitInfo2 structure is defined as:

// Provided by VK_VERSION_1_3
typedef struct VkSubmitInfo2 {
    VkStructureType                     sType;
    const void*                         pNext;
    VkSubmitFlags                       flags;
    uint32_t                            waitSemaphoreInfoCount;
    const VkSemaphoreSubmitInfo*        pWaitSemaphoreInfos;
    uint32_t                            commandBufferInfoCount;
    const VkCommandBufferSubmitInfo*    pCommandBufferInfos;
    uint32_t                            signalSemaphoreInfoCount;
    const VkSemaphoreSubmitInfo*        pSignalSemaphoreInfos;
} VkSubmitInfo2;
// Provided by VK_KHR_synchronization2
// Equivalent to VkSubmitInfo2
typedef VkSubmitInfo2 VkSubmitInfo2KHR;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is a bitmask of VkSubmitFlagBits.

  • waitSemaphoreInfoCount is the number of elements in pWaitSemaphoreInfos.

  • pWaitSemaphoreInfos is a pointer to an array of VkSemaphoreSubmitInfo structures defining semaphore wait operations.

  • commandBufferInfoCount is the number of elements in pCommandBufferInfos and the number of command buffers to execute in the batch.

  • pCommandBufferInfos is a pointer to an array of VkCommandBufferSubmitInfo structures describing command buffers to execute in the batch.

  • signalSemaphoreInfoCount is the number of elements in pSignalSemaphoreInfos.

  • pSignalSemaphoreInfos is a pointer to an array of VkSemaphoreSubmitInfo describing semaphore signal operations.

Valid Usage
  • VUID-VkSubmitInfo2-semaphore-03881
    If the same semaphore is used as the semaphore member of both an element of pSignalSemaphoreInfos and pWaitSemaphoreInfos, and that semaphore is a timeline semaphore, the value member of the pSignalSemaphoreInfos element must be greater than the value member of the pWaitSemaphoreInfos element

  • VUID-VkSubmitInfo2-semaphore-03882
    If the semaphore member of any element of pSignalSemaphoreInfos is a timeline semaphore, the value member of that element must have a value greater than the current value of the semaphore when the semaphore signal operation is executed

  • VUID-VkSubmitInfo2-semaphore-03883
    If the semaphore member of any element of pSignalSemaphoreInfos is a timeline semaphore, the value member of that element must have a value which does not differ from the current value of the semaphore or the value of any outstanding semaphore wait or signal operation on that semaphore by more than maxTimelineSemaphoreValueDifference

  • VUID-VkSubmitInfo2-semaphore-03884
    If the semaphore member of any element of pWaitSemaphoreInfos is a timeline semaphore, the value member of that element must have a value which does not differ from the current value of the semaphore or the value of any outstanding semaphore wait or signal operation on that semaphore by more than maxTimelineSemaphoreValueDifference

  • VUID-VkSubmitInfo2-flags-03886
    If flags includes VK_SUBMIT_PROTECTED_BIT, all elements of pCommandBuffers must be protected command buffers

  • VUID-VkSubmitInfo2-flags-03887
    If flags does not include VK_SUBMIT_PROTECTED_BIT, each element of pCommandBuffers must not be a protected command buffer

  • VUID-VkSubmitInfo2-commandBuffer-06192
    If any commandBuffer member of an element of pCommandBufferInfos contains any resumed render pass instances, they must be suspended by a render pass instance earlier in submission order within pCommandBufferInfos

  • VUID-VkSubmitInfo2-commandBuffer-06010
    If any commandBuffer member of an element of pCommandBufferInfos contains any suspended render pass instances, they must be resumed by a render pass instance later in submission order within pCommandBufferInfos

  • VUID-VkSubmitInfo2-commandBuffer-06011
    If any commandBuffer member of an element of pCommandBufferInfos contains any suspended render pass instances, there must be no action or synchronization commands between that render pass instance and the render pass instance that resumes it

  • VUID-VkSubmitInfo2-commandBuffer-06012
    If any commandBuffer member of an element of pCommandBufferInfos contains any suspended render pass instances, there must be no render pass instances between that render pass instance and the render pass instance that resumes it

  • VUID-VkSubmitInfo2-variableSampleLocations-06013
    If the variableSampleLocations limit is not supported, and any commandBuffer member of an element of pCommandBufferInfos contains any suspended render pass instances, where a graphics pipeline has been bound, any pipelines bound in the render pass instance that resumes it, or any subsequent render pass instances that resume from that one and so on, must use the same sample locations

  • VUID-VkSubmitInfo2-pNext-09682
    If the pNext chain of this structure includes a VkFrameBoundaryTensorsARM structure then it must also include a VkFrameBoundaryEXT structure

  • VUID-VkSubmitInfo2-pCommandBufferInfos-09933
    If at least one VkCommandBufferSubmitInfo structure in pCommandBufferInfos references a commandBuffer allocated from a pool that was created with a VkDataGraphProcessingEngineCreateInfoARM structure in the pNext chain of VkCommandPoolCreateInfo that included a foreign data graph processing engine in its pProcessingEngines member, then pWaitSemaphoreInfos and pSignalSemaphoreInfos must only reference semaphore objects that were created from external handle types reported as supported in a VkQueueFamilyDataGraphProcessingEnginePropertiesARM::foreignSemaphoreHandleTypes structure via vkGetPhysicalDeviceQueueFamilyDataGraphProcessingEnginePropertiesARM with a queueFamilyIndex matching the one the command pool was created for, for all the foreign data graph processing engines that were part of the VkDataGraphProcessingEngineCreateInfoARM used to create the command pool

Valid Usage (Implicit)

Bits which can be set in VkSubmitInfo2::flags, specifying submission behavior, are:

// Provided by VK_VERSION_1_3
typedef enum VkSubmitFlagBits {
    VK_SUBMIT_PROTECTED_BIT = 0x00000001,
  // Provided by VK_KHR_synchronization2
    VK_SUBMIT_PROTECTED_BIT_KHR = VK_SUBMIT_PROTECTED_BIT,
} VkSubmitFlagBits;
// Provided by VK_KHR_synchronization2
// Equivalent to VkSubmitFlagBits
typedef VkSubmitFlagBits VkSubmitFlagBitsKHR;
// Provided by VK_VERSION_1_3
typedef VkFlags VkSubmitFlags;
// Provided by VK_KHR_synchronization2
// Equivalent to VkSubmitFlags
typedef VkSubmitFlags VkSubmitFlagsKHR;

VkSubmitFlags is a bitmask type for setting a mask of zero or more VkSubmitFlagBits.

The VkSemaphoreSubmitInfo structure is defined as:

// Provided by VK_VERSION_1_3
typedef struct VkSemaphoreSubmitInfo {
    VkStructureType          sType;
    const void*              pNext;
    VkSemaphore              semaphore;
    uint64_t                 value;
    VkPipelineStageFlags2    stageMask;
    uint32_t                 deviceIndex;
} VkSemaphoreSubmitInfo;
// Provided by VK_KHR_synchronization2
// Equivalent to VkSemaphoreSubmitInfo
typedef VkSemaphoreSubmitInfo VkSemaphoreSubmitInfoKHR;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • semaphore is a VkSemaphore affected by this operation.

  • value is either the value used to signal semaphore or the value waited on by semaphore, if semaphore is a timeline semaphore. Otherwise it is ignored.

  • stageMask is a VkPipelineStageFlags2 mask of pipeline stages which limit the first synchronization scope of a semaphore signal operation, or second synchronization scope of a semaphore wait operation as described in the semaphore wait operation and semaphore signal operation sections of the synchronization chapter.

  • deviceIndex is the index of the device within a device group that executes the semaphore wait or signal operation.

Whether this structure defines a semaphore wait or signal operation is defined by how it is used. The first synchronization scope of a semaphore signal operation or the second synchronization scope of a semaphore wait operation defined by this structure are limited to operations in stages indicated by stageMask.

Valid Usage
Valid Usage (Implicit)

The VkCommandBufferSubmitInfo structure is defined as:

// Provided by VK_VERSION_1_3
typedef struct VkCommandBufferSubmitInfo {
    VkStructureType    sType;
    const void*        pNext;
    VkCommandBuffer    commandBuffer;
    uint32_t           deviceMask;
} VkCommandBufferSubmitInfo;
// Provided by VK_KHR_synchronization2
// Equivalent to VkCommandBufferSubmitInfo
typedef VkCommandBufferSubmitInfo VkCommandBufferSubmitInfoKHR;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • commandBuffer is a VkCommandBuffer to be submitted for execution.

  • deviceMask is a bitmask indicating which devices in a device group execute the command buffer. A deviceMask of 0 is equivalent to setting all bits corresponding to valid devices in the group to 1.

Valid Usage
Valid Usage (Implicit)
  • VUID-VkCommandBufferSubmitInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_COMMAND_BUFFER_SUBMIT_INFO

  • VUID-VkCommandBufferSubmitInfo-pNext-pNext
    pNext must be NULL or a pointer to a valid instance of VkRenderPassStripeSubmitInfoARM

  • VUID-VkCommandBufferSubmitInfo-sType-unique
    The sType value of each structure in the pNext chain must be unique

  • VUID-VkCommandBufferSubmitInfo-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

The VkRenderPassStripeSubmitInfoARM structure is defined as:

// Provided by VK_ARM_render_pass_striped
typedef struct VkRenderPassStripeSubmitInfoARM {
    VkStructureType                 sType;
    const void*                     pNext;
    uint32_t                        stripeSemaphoreInfoCount;
    const VkSemaphoreSubmitInfo*    pStripeSemaphoreInfos;
} VkRenderPassStripeSubmitInfoARM;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • stripeSemaphoreInfoCount is the number of semaphores used to signal stripe completion in the render pass instances in the submitted command buffer.

  • pStripeSemaphoreInfos is a pointer to an array of stripeSemaphoreInfoCount VkSemaphoreSubmitInfo structures describing the semaphores used to signal stripe completion.

This structure can be included in the pNext chain of VkCommandBufferSubmitInfo to provide a set of semaphores to be signaled for each striped render pass instance.

The elements of pStripeSemaphoreInfos are mapped to render pass instances in VkCommandBufferSubmitInfo::commandBuffer in submission order and in stripe order within each render pass instance. Each semaphore in pStripeSemaphoreInfos is signaled when the implementation has completed execution of the associated stripe. In a render pass instance that has multiview enabled, the stripe includes all views in the view mask. In a render pass instance with layerCount greater than 1, the stripe includes all layers.

Render pass instances that specify the VK_RENDERING_RESUMING_BIT will not have any elements of pStripeSemaphoreInfos mapped to them. Instead, for suspending and resuming render pass instances, this mapping is done for the first suspending render pass instance, and the per-stripe semaphores are only signaled for the last resuming render pass instance.

Valid Usage
Valid Usage (Implicit)
  • VUID-VkRenderPassStripeSubmitInfoARM-sType-sType
    sType must be VK_STRUCTURE_TYPE_RENDER_PASS_STRIPE_SUBMIT_INFO_ARM

  • VUID-VkRenderPassStripeSubmitInfoARM-pStripeSemaphoreInfos-parameter
    pStripeSemaphoreInfos must be a valid pointer to an array of stripeSemaphoreInfoCount valid VkSemaphoreSubmitInfo structures

  • VUID-VkRenderPassStripeSubmitInfoARM-stripeSemaphoreInfoCount-arraylength
    stripeSemaphoreInfoCount must be greater than 0

To submit command buffers to a queue, call:

Warning
This functionality is superseded by vkQueueSubmit2. See Legacy Functionality for more information.
// Provided by VK_VERSION_1_0
VkResult vkQueueSubmit(
    VkQueue                                     queue,
    uint32_t                                    submitCount,
    const VkSubmitInfo*                         pSubmits,
    VkFence                                     fence);
  • queue is the queue that the command buffers will be submitted to.

  • submitCount is the number of elements in the pSubmits array.

  • pSubmits is a pointer to an array of VkSubmitInfo structures, each specifying a command buffer submission batch. Command buffers and semaphores specified in this array may be accessed at any point until the queue operations they define complete execution on the device.

  • fence is an optional handle to a fence to be signaled once all submitted command buffers have completed execution. If fence is not VK_NULL_HANDLE, it defines a fence signal operation. If it is not VK_NULL_HANDLE, fence may be accessed at any point until this command completes on the device.

vkQueueSubmit is a queue submission command, with each batch defined by an element of pSubmits. Batches begin execution in the order they appear in pSubmits, but may complete out of order.

The order that batches appear in pSubmits is used to determine submission order, and thus all the implicit ordering guarantees that respect it. Other than these implicit ordering guarantees and any explicit synchronization primitives, these batches may overlap or otherwise execute out of order.

Fence operations submitted with vkQueueSubmit have additional ordering constraints compared to other submission commands, with dependencies involving previous and subsequent queue operations. Information about these additional constraints can be found in the fence sections of the synchronization chapter.

The first synchronization scope of each semaphore signal operation defined by this command includes every command in the same batch that the signal operation is defined in, and all commands that occur earlier in submission order.

The second synchronization scope of each semaphore wait operation defined by this command includes every command in the same batch that the wait operation is defined in, and all commands that occur later in submission order. The scope is limited by the pWaitDstStageMask for each batch, as described in VkSubmitInfo.

If any command buffer submitted to this queue is in the executable state, it is moved to the pending state. Once execution of all submissions of a command buffer complete, it moves from the pending state, back to the executable state. If a command buffer was recorded with the VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT flag, it instead moves to the invalid state.

If vkQueueSubmit fails, it may return VK_ERROR_OUT_OF_HOST_MEMORY or VK_ERROR_OUT_OF_DEVICE_MEMORY. If it does, the implementation must ensure that the state and contents of any resources or synchronization primitives referenced by the submitted command buffers and any semaphores referenced by pSubmits is unaffected by the call or its failure. If vkQueueSubmit fails in such a way that the implementation is unable to make that guarantee, the implementation must return VK_ERROR_DEVICE_LOST. See Lost Device.

Valid Usage
  • VUID-vkQueueSubmit-fence-00063
    If fence is not VK_NULL_HANDLE, fence must be unsignaled

  • VUID-vkQueueSubmit-fence-00064
    If fence is not VK_NULL_HANDLE, fence must not be associated with any other queue command that has not yet completed execution on that queue

  • VUID-vkQueueSubmit-pCommandBuffers-00065
    Any calls to vkCmdSetEvent, vkCmdResetEvent or vkCmdWaitEvents that have been recorded into any of the command buffer elements of the pCommandBuffers member of any element of pSubmits, must not reference any VkEvent that is referenced by any of those commands in a command buffer that has been submitted to another queue and is still in the pending state

  • VUID-vkQueueSubmit-pWaitDstStageMask-00066
    Any stage flag included in any element of the pWaitDstStageMask member of any element of pSubmits must be a pipeline stage supported by one of the capabilities of queue, as specified in the table of supported pipeline stages

  • VUID-vkQueueSubmit-pSignalSemaphores-00067
    Each binary semaphore element of the pSignalSemaphores member of any element of pSubmits must be unsignaled when the semaphore signal operation it defines is executed on the device

  • VUID-vkQueueSubmit-pWaitSemaphores-00068
    When a semaphore wait operation referring to a binary semaphore defined by any element of the pWaitSemaphores member of any element of pSubmits executes on queue, there must be no other queues waiting on the same semaphore

  • VUID-vkQueueSubmit-pWaitSemaphores-03238
    All elements of the pWaitSemaphores member of all elements of pSubmits created with a VkSemaphoreType of VK_SEMAPHORE_TYPE_BINARY must reference a semaphore signal operation that has been submitted for execution and any semaphore signal operations on which it depends must have also been submitted for execution

  • VUID-vkQueueSubmit-pCommandBuffers-00070
    Each element of the pCommandBuffers member of each element of pSubmits must be in the pending or executable state

  • VUID-vkQueueSubmit-pCommandBuffers-00071
    If any element of the pCommandBuffers member of any element of pSubmits was not recorded with the VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT, it must not be in the pending state

  • VUID-vkQueueSubmit-pCommandBuffers-00072
    Any secondary command buffers recorded into any element of the pCommandBuffers member of any element of pSubmits must be in the pending or executable state

  • VUID-vkQueueSubmit-pCommandBuffers-00073
    If any secondary command buffers recorded into any element of the pCommandBuffers member of any element of pSubmits was not recorded with the VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT, it must not be in the pending state

  • VUID-vkQueueSubmit-pCommandBuffers-00074
    Each element of the pCommandBuffers member of each element of pSubmits must have been allocated from a VkCommandPool that was created for the same queue family queue belongs to

  • VUID-vkQueueSubmit-pSubmits-02207
    If any element of pSubmits->pCommandBuffers includes a Queue Family Ownership Transfer Acquire Operation, there must exist a previously submitted Queue Family Ownership Transfer Release Operation on a queue in the queue family identified by the acquire operation, with parameters matching the acquire operation as defined in the definition of such acquire operations, and which happens-before the acquire operation

  • VUID-vkQueueSubmit-pSubmits-10911
    If any element of pSubmits->pCommandBuffers includes a Queue Family Ownership Transfer Acquire Operation, the affected resource must not be modified in any way between the last matching release operation and the acquire operation

  • VUID-vkQueueSubmit-pCommandBuffers-03220
    If a command recorded into any element of pCommandBuffers was a vkCmdBeginQuery whose queryPool was created with a queryType of VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR, the profiling lock must have been held continuously on the VkDevice that queue was retrieved from, throughout recording of those command buffers

  • VUID-vkQueueSubmit-pSubmits-02808
    Any resource created with VK_SHARING_MODE_EXCLUSIVE that is read by an operation specified by pSubmits must not be owned by any queue family other than the one which queue belongs to, at the time it is executed

  • VUID-vkQueueSubmit-pSubmits-04626
    Any resource created with VK_SHARING_MODE_CONCURRENT that is accessed by an operation specified by pSubmits must have included the queue family of queue at resource creation time

  • VUID-vkQueueSubmit-queue-06448
    If queue was not created with VK_DEVICE_QUEUE_CREATE_PROTECTED_BIT, there must be no element of pSubmits that includes a VkProtectedSubmitInfo structure in its pNext chain with protectedSubmit equal to VK_TRUE

Valid Usage (Implicit)
  • VUID-vkQueueSubmit-queue-parameter
    queue must be a valid VkQueue handle

  • VUID-vkQueueSubmit-pSubmits-parameter
    If submitCount is not 0, pSubmits must be a valid pointer to an array of submitCount valid VkSubmitInfo structures

  • VUID-vkQueueSubmit-fence-parameter
    If fence is not VK_NULL_HANDLE, fence must be a valid VkFence handle

  • VUID-vkQueueSubmit-commonparent
    Both of fence, and queue that are valid handles of non-ignored parameters must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization

The VkSubmitInfo structure is defined as:

Warning
This functionality is superseded by VkSubmitInfo2. See Legacy Functionality for more information.
// Provided by VK_VERSION_1_0
typedef struct VkSubmitInfo {
    VkStructureType                sType;
    const void*                    pNext;
    uint32_t                       waitSemaphoreCount;
    const VkSemaphore*             pWaitSemaphores;
    const VkPipelineStageFlags*    pWaitDstStageMask;
    uint32_t                       commandBufferCount;
    const VkCommandBuffer*         pCommandBuffers;
    uint32_t                       signalSemaphoreCount;
    const VkSemaphore*             pSignalSemaphores;
} VkSubmitInfo;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • waitSemaphoreCount is the number of semaphores upon which to wait before executing the command buffers for the batch.

  • pWaitSemaphores is a pointer to an array of VkSemaphore handles upon which to wait before the command buffers for this batch begin execution. If semaphores to wait on are provided, they define a semaphore wait operation.

  • pWaitDstStageMask is a pointer to an array of pipeline stages at which each corresponding semaphore wait will occur.

  • commandBufferCount is the number of command buffers to execute in the batch.

  • pCommandBuffers is a pointer to an array of VkCommandBuffer handles to execute in the batch.

  • signalSemaphoreCount is the number of semaphores to be signaled once the commands specified in pCommandBuffers have completed execution.

  • pSignalSemaphores is a pointer to an array of VkSemaphore handles which will be signaled when the command buffers for this batch have completed execution. If semaphores to be signaled are provided, they define a semaphore signal operation.

The order that command buffers appear in pCommandBuffers is used to determine submission order, and thus all the implicit ordering guarantees that respect it. Other than these implicit ordering guarantees and any explicit synchronization primitives, these command buffers may overlap or otherwise execute out of order.

The second synchronization scope of each semaphore wait operation defined by this structure is limited to operations in stages indicated by the corresponding element of pWaitDstStageMask.

Note

A common scenario for using pWaitDstStageMask with values other than VK_PIPELINE_STAGE_ALL_COMMANDS_BIT is when synchronizing a window system presentation operation against subsequent command buffers which render the next frame. In this case, a presentation image must not be overwritten until the presentation operation completes, but other pipeline stages can execute without waiting. A mask of VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT prevents subsequent color attachment writes from executing until the semaphore signals. Some implementations may be able to execute transfer operations and/or pre-rasterization work before the semaphore is signaled.

If an image layout transition needs to be performed on a presentable image before it is used in a framebuffer, that can be performed as the first operation submitted to the queue after acquiring the image, and should not prevent other work from overlapping with the presentation operation. For example, a VkImageMemoryBarrier could use:

Alternatively, oldLayout can be VK_IMAGE_LAYOUT_UNDEFINED, if the image’s contents need not be preserved.

This barrier accomplishes a dependency chain between previous presentation operations and subsequent color attachment output operations, with the layout transition performed in between, and does not introduce a dependency between previous work and any pre-rasterization shader stages. More precisely, the semaphore signals after the presentation operation completes, the semaphore wait stalls the VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT stage, and there is a dependency from that same stage to itself with the layout transition performed in between.

Valid Usage
Valid Usage (Implicit)

To specify the values to use when waiting for and signaling semaphores created with a VkSemaphoreType of VK_SEMAPHORE_TYPE_TIMELINE, add a VkTimelineSemaphoreSubmitInfo structure to the pNext chain of the VkSubmitInfo structure when using vkQueueSubmit or the VkBindSparseInfo structure when using vkQueueBindSparse . The VkTimelineSemaphoreSubmitInfo structure is defined as:

// Provided by VK_VERSION_1_2
typedef struct VkTimelineSemaphoreSubmitInfo {
    VkStructureType    sType;
    const void*        pNext;
    uint32_t           waitSemaphoreValueCount;
    const uint64_t*    pWaitSemaphoreValues;
    uint32_t           signalSemaphoreValueCount;
    const uint64_t*    pSignalSemaphoreValues;
} VkTimelineSemaphoreSubmitInfo;
// Provided by VK_KHR_timeline_semaphore
// Equivalent to VkTimelineSemaphoreSubmitInfo
typedef VkTimelineSemaphoreSubmitInfo VkTimelineSemaphoreSubmitInfoKHR;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • waitSemaphoreValueCount is the number of semaphore wait values specified in pWaitSemaphoreValues.

  • pWaitSemaphoreValues is a pointer to an array of waitSemaphoreValueCount values for the corresponding semaphores in VkSubmitInfo::pWaitSemaphores to wait for.

  • signalSemaphoreValueCount is the number of semaphore signal values specified in pSignalSemaphoreValues.

  • pSignalSemaphoreValues is a pointer to an array signalSemaphoreValueCount values for the corresponding semaphores in VkSubmitInfo::pSignalSemaphores to set when signaled.

If the semaphore in VkSubmitInfo::pWaitSemaphores or VkSubmitInfo::pSignalSemaphores corresponding to an entry in pWaitSemaphoreValues or pSignalSemaphoreValues respectively was not created with a VkSemaphoreType of VK_SEMAPHORE_TYPE_TIMELINE, the implementation must ignore the value in the pWaitSemaphoreValues or pSignalSemaphoreValues entry.

Valid Usage (Implicit)
  • VUID-VkTimelineSemaphoreSubmitInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_TIMELINE_SEMAPHORE_SUBMIT_INFO

  • VUID-VkTimelineSemaphoreSubmitInfo-pWaitSemaphoreValues-parameter
    If waitSemaphoreValueCount is not 0, and pWaitSemaphoreValues is not NULL, pWaitSemaphoreValues must be a valid pointer to an array of waitSemaphoreValueCount uint64_t values

  • VUID-VkTimelineSemaphoreSubmitInfo-pSignalSemaphoreValues-parameter
    If signalSemaphoreValueCount is not 0, and pSignalSemaphoreValues is not NULL, pSignalSemaphoreValues must be a valid pointer to an array of signalSemaphoreValueCount uint64_t values

To specify the values to use when waiting for and signaling semaphores whose current payload refers to a Direct3D 12 fence, add a VkD3D12FenceSubmitInfoKHR structure to the pNext chain of the VkSubmitInfo structure. The VkD3D12FenceSubmitInfoKHR structure is defined as:

// Provided by VK_KHR_external_semaphore_win32
typedef struct VkD3D12FenceSubmitInfoKHR {
    VkStructureType    sType;
    const void*        pNext;
    uint32_t           waitSemaphoreValuesCount;
    const uint64_t*    pWaitSemaphoreValues;
    uint32_t           signalSemaphoreValuesCount;
    const uint64_t*    pSignalSemaphoreValues;
} VkD3D12FenceSubmitInfoKHR;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • waitSemaphoreValuesCount is the number of semaphore wait values specified in pWaitSemaphoreValues.

  • pWaitSemaphoreValues is a pointer to an array of waitSemaphoreValuesCount values for the corresponding semaphores in VkSubmitInfo::pWaitSemaphores to wait for.

  • signalSemaphoreValuesCount is the number of semaphore signal values specified in pSignalSemaphoreValues.

  • pSignalSemaphoreValues is a pointer to an array of signalSemaphoreValuesCount values for the corresponding semaphores in VkSubmitInfo::pSignalSemaphores to set when signaled.

If the semaphore in VkSubmitInfo::pWaitSemaphores or VkSubmitInfo::pSignalSemaphores corresponding to an entry in pWaitSemaphoreValues or pSignalSemaphoreValues respectively does not currently have a payload referring to a Direct3D 12 fence, the implementation must ignore the value in the pWaitSemaphoreValues or pSignalSemaphoreValues entry.

Note

As the introduction of the external semaphore handle type VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT predates that of timeline semaphores, support for importing semaphore payloads from external handles of that type into semaphores created (implicitly or explicitly) with a VkSemaphoreType of VK_SEMAPHORE_TYPE_BINARY is preserved for backwards compatibility. However, applications should prefer importing such handle types into semaphores created with a VkSemaphoreType of VK_SEMAPHORE_TYPE_TIMELINE, and use the VkTimelineSemaphoreSubmitInfo structure instead of the VkD3D12FenceSubmitInfoKHR structure to specify the values to use when waiting for and signaling such semaphores.

Valid Usage
  • VUID-VkD3D12FenceSubmitInfoKHR-waitSemaphoreValuesCount-00079
    waitSemaphoreValuesCount must be the same value as VkSubmitInfo::waitSemaphoreCount, where this structure is in the pNext chain of a VkSubmitInfo structure

  • VUID-VkD3D12FenceSubmitInfoKHR-signalSemaphoreValuesCount-00080
    signalSemaphoreValuesCount must be the same value as VkSubmitInfo::signalSemaphoreCount, where this structure is in the pNext chain of a VkSubmitInfo structure

Valid Usage (Implicit)
  • VUID-VkD3D12FenceSubmitInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_D3D12_FENCE_SUBMIT_INFO_KHR

  • VUID-VkD3D12FenceSubmitInfoKHR-pWaitSemaphoreValues-parameter
    If waitSemaphoreValuesCount is not 0, and pWaitSemaphoreValues is not NULL, pWaitSemaphoreValues must be a valid pointer to an array of waitSemaphoreValuesCount uint64_t values

  • VUID-VkD3D12FenceSubmitInfoKHR-pSignalSemaphoreValues-parameter
    If signalSemaphoreValuesCount is not 0, and pSignalSemaphoreValues is not NULL, pSignalSemaphoreValues must be a valid pointer to an array of signalSemaphoreValuesCount uint64_t values

Structure Chaining

When submitting work that operates on memory imported from a Direct3D 11 resource to a queue, the keyed mutex mechanism may be used in addition to Vulkan semaphores to synchronize the work. Keyed mutexes are a property of a properly created shareable Direct3D 11 resource. They can only be used if the imported resource was created with the D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX flag.

To acquire keyed mutexes before submitted work and/or release them after, add a VkWin32KeyedMutexAcquireReleaseInfoKHR structure to the pNext chain of the VkSubmitInfo structure.

The VkWin32KeyedMutexAcquireReleaseInfoKHR structure is defined as:

// Provided by VK_KHR_win32_keyed_mutex
typedef struct VkWin32KeyedMutexAcquireReleaseInfoKHR {
    VkStructureType          sType;
    const void*              pNext;
    uint32_t                 acquireCount;
    const VkDeviceMemory*    pAcquireSyncs;
    const uint64_t*          pAcquireKeys;
    const uint32_t*          pAcquireTimeouts;
    uint32_t                 releaseCount;
    const VkDeviceMemory*    pReleaseSyncs;
    const uint64_t*          pReleaseKeys;
} VkWin32KeyedMutexAcquireReleaseInfoKHR;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • acquireCount is the number of entries in the pAcquireSyncs, pAcquireKeys, and pAcquireTimeouts arrays.

  • pAcquireSyncs is a pointer to an array of VkDeviceMemory objects which were imported from Direct3D 11 resources.

  • pAcquireKeys is a pointer to an array of mutex key values to wait for prior to beginning the submitted work. Entries refer to the keyed mutex associated with the corresponding entries in pAcquireSyncs.

  • pAcquireTimeouts is a pointer to an array of timeout values, in millisecond units, for each acquire specified in pAcquireKeys.

  • releaseCount is the number of entries in the pReleaseSyncs and pReleaseKeys arrays.

  • pReleaseSyncs is a pointer to an array of VkDeviceMemory objects which were imported from Direct3D 11 resources.

  • pReleaseKeys is a pointer to an array of mutex key values to set when the submitted work has completed. Entries refer to the keyed mutex associated with the corresponding entries in pReleaseSyncs.

Valid Usage
Valid Usage (Implicit)
  • VUID-VkWin32KeyedMutexAcquireReleaseInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_KHR

  • VUID-VkWin32KeyedMutexAcquireReleaseInfoKHR-pAcquireSyncs-parameter
    If acquireCount is not 0, pAcquireSyncs must be a valid pointer to an array of acquireCount valid VkDeviceMemory handles

  • VUID-VkWin32KeyedMutexAcquireReleaseInfoKHR-pAcquireKeys-parameter
    If acquireCount is not 0, pAcquireKeys must be a valid pointer to an array of acquireCount uint64_t values

  • VUID-VkWin32KeyedMutexAcquireReleaseInfoKHR-pAcquireTimeouts-parameter
    If acquireCount is not 0, pAcquireTimeouts must be a valid pointer to an array of acquireCount uint32_t values

  • VUID-VkWin32KeyedMutexAcquireReleaseInfoKHR-pReleaseSyncs-parameter
    If releaseCount is not 0, pReleaseSyncs must be a valid pointer to an array of releaseCount valid VkDeviceMemory handles

  • VUID-VkWin32KeyedMutexAcquireReleaseInfoKHR-pReleaseKeys-parameter
    If releaseCount is not 0, pReleaseKeys must be a valid pointer to an array of releaseCount uint64_t values

  • VUID-VkWin32KeyedMutexAcquireReleaseInfoKHR-commonparent
    Both of the elements of pAcquireSyncs, and the elements of pReleaseSyncs that are valid handles of non-ignored parameters must have been created, allocated, or retrieved from the same VkDevice

When submitting work that operates on memory imported from a Direct3D 11 resource to a queue, the keyed mutex mechanism may be used in addition to Vulkan semaphores to synchronize the work. Keyed mutexes are a property of a properly created shareable Direct3D 11 resource. They can only be used if the imported resource was created with the D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX flag.

To acquire keyed mutexes before submitted work and/or release them after, add a VkWin32KeyedMutexAcquireReleaseInfoNV structure to the pNext chain of the VkSubmitInfo structure.

The VkWin32KeyedMutexAcquireReleaseInfoNV structure is defined as:

// Provided by VK_NV_win32_keyed_mutex
typedef struct VkWin32KeyedMutexAcquireReleaseInfoNV {
    VkStructureType          sType;
    const void*              pNext;
    uint32_t                 acquireCount;
    const VkDeviceMemory*    pAcquireSyncs;
    const uint64_t*          pAcquireKeys;
    const uint32_t*          pAcquireTimeoutMilliseconds;
    uint32_t                 releaseCount;
    const VkDeviceMemory*    pReleaseSyncs;
    const uint64_t*          pReleaseKeys;
} VkWin32KeyedMutexAcquireReleaseInfoNV;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • acquireCount is the number of entries in the pAcquireSyncs, pAcquireKeys, and pAcquireTimeoutMilliseconds arrays.

  • pAcquireSyncs is a pointer to an array of VkDeviceMemory objects which were imported from Direct3D 11 resources.

  • pAcquireKeys is a pointer to an array of mutex key values to wait for prior to beginning the submitted work. Entries refer to the keyed mutex associated with the corresponding entries in pAcquireSyncs.

  • pAcquireTimeoutMilliseconds is a pointer to an array of timeout values, in millisecond units, for each acquire specified in pAcquireKeys.

  • releaseCount is the number of entries in the pReleaseSyncs and pReleaseKeys arrays.

  • pReleaseSyncs is a pointer to an array of VkDeviceMemory objects which were imported from Direct3D 11 resources.

  • pReleaseKeys is a pointer to an array of mutex key values to set when the submitted work has completed. Entries refer to the keyed mutex associated with the corresponding entries in pReleaseSyncs.

Valid Usage (Implicit)
  • VUID-VkWin32KeyedMutexAcquireReleaseInfoNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_NV

  • VUID-VkWin32KeyedMutexAcquireReleaseInfoNV-pAcquireSyncs-parameter
    If acquireCount is not 0, pAcquireSyncs must be a valid pointer to an array of acquireCount valid VkDeviceMemory handles

  • VUID-VkWin32KeyedMutexAcquireReleaseInfoNV-pAcquireKeys-parameter
    If acquireCount is not 0, pAcquireKeys must be a valid pointer to an array of acquireCount uint64_t values

  • VUID-VkWin32KeyedMutexAcquireReleaseInfoNV-pAcquireTimeoutMilliseconds-parameter
    If acquireCount is not 0, pAcquireTimeoutMilliseconds must be a valid pointer to an array of acquireCount uint32_t values

  • VUID-VkWin32KeyedMutexAcquireReleaseInfoNV-pReleaseSyncs-parameter
    If releaseCount is not 0, pReleaseSyncs must be a valid pointer to an array of releaseCount valid VkDeviceMemory handles

  • VUID-VkWin32KeyedMutexAcquireReleaseInfoNV-pReleaseKeys-parameter
    If releaseCount is not 0, pReleaseKeys must be a valid pointer to an array of releaseCount uint64_t values

  • VUID-VkWin32KeyedMutexAcquireReleaseInfoNV-commonparent
    Both of the elements of pAcquireSyncs, and the elements of pReleaseSyncs that are valid handles of non-ignored parameters must have been created, allocated, or retrieved from the same VkDevice

If the pNext chain of VkSubmitInfo includes a VkProtectedSubmitInfo structure, then the structure indicates whether the batch is protected. The VkProtectedSubmitInfo structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkProtectedSubmitInfo {
    VkStructureType    sType;
    const void*        pNext;
    VkBool32           protectedSubmit;
} VkProtectedSubmitInfo;
  • protectedSubmit specifies whether the batch is protected. If protectedSubmit is VK_TRUE, the batch is protected. If protectedSubmit is VK_FALSE, the batch is unprotected. If the VkSubmitInfo::pNext chain does not include this structure, the batch is unprotected.

Valid Usage (Implicit)
Structure Chaining

If the pNext chain of VkSubmitInfo includes a VkDeviceGroupSubmitInfo structure, then that structure includes device indices and masks specifying which physical devices execute semaphore operations and command buffers.

The VkDeviceGroupSubmitInfo structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkDeviceGroupSubmitInfo {
    VkStructureType    sType;
    const void*        pNext;
    uint32_t           waitSemaphoreCount;
    const uint32_t*    pWaitSemaphoreDeviceIndices;
    uint32_t           commandBufferCount;
    const uint32_t*    pCommandBufferDeviceMasks;
    uint32_t           signalSemaphoreCount;
    const uint32_t*    pSignalSemaphoreDeviceIndices;
} VkDeviceGroupSubmitInfo;
// Provided by VK_KHR_device_group
// Equivalent to VkDeviceGroupSubmitInfo
typedef VkDeviceGroupSubmitInfo VkDeviceGroupSubmitInfoKHR;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • waitSemaphoreCount is the number of elements in the pWaitSemaphoreDeviceIndices array.

  • pWaitSemaphoreDeviceIndices is a pointer to an array of waitSemaphoreCount device indices indicating which physical device executes the semaphore wait operation in the corresponding element of VkSubmitInfo::pWaitSemaphores.

  • commandBufferCount is the number of elements in the pCommandBufferDeviceMasks array.

  • pCommandBufferDeviceMasks is a pointer to an array of commandBufferCount device masks indicating which physical devices execute the command buffer in the corresponding element of VkSubmitInfo::pCommandBuffers. A physical device executes the command buffer if the corresponding bit is set in the mask.

  • signalSemaphoreCount is the number of elements in the pSignalSemaphoreDeviceIndices array.

  • pSignalSemaphoreDeviceIndices is a pointer to an array of signalSemaphoreCount device indices indicating which physical device executes the semaphore signal operation in the corresponding element of VkSubmitInfo::pSignalSemaphores.

If this structure is not present, semaphore operations and command buffers execute on device index zero.

Valid Usage
  • VUID-VkDeviceGroupSubmitInfo-waitSemaphoreCount-00082
    waitSemaphoreCount must equal VkSubmitInfo::waitSemaphoreCount

  • VUID-VkDeviceGroupSubmitInfo-commandBufferCount-00083
    commandBufferCount must equal VkSubmitInfo::commandBufferCount

  • VUID-VkDeviceGroupSubmitInfo-signalSemaphoreCount-00084
    signalSemaphoreCount must equal VkSubmitInfo::signalSemaphoreCount

  • VUID-VkDeviceGroupSubmitInfo-pWaitSemaphoreDeviceIndices-00085
    All elements of pWaitSemaphoreDeviceIndices and pSignalSemaphoreDeviceIndices must be valid device indices

  • VUID-VkDeviceGroupSubmitInfo-pCommandBufferDeviceMasks-00086
    All elements of pCommandBufferDeviceMasks must be valid device masks

Valid Usage (Implicit)
  • VUID-VkDeviceGroupSubmitInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_DEVICE_GROUP_SUBMIT_INFO

  • VUID-VkDeviceGroupSubmitInfo-pWaitSemaphoreDeviceIndices-parameter
    If waitSemaphoreCount is not 0, pWaitSemaphoreDeviceIndices must be a valid pointer to an array of waitSemaphoreCount uint32_t values

  • VUID-VkDeviceGroupSubmitInfo-pCommandBufferDeviceMasks-parameter
    If commandBufferCount is not 0, pCommandBufferDeviceMasks must be a valid pointer to an array of commandBufferCount uint32_t values

  • VUID-VkDeviceGroupSubmitInfo-pSignalSemaphoreDeviceIndices-parameter
    If signalSemaphoreCount is not 0, pSignalSemaphoreDeviceIndices must be a valid pointer to an array of signalSemaphoreCount uint32_t values

Structure Chaining

If the pNext chain of VkSubmitInfo includes a VkPerformanceQuerySubmitInfoKHR structure, then the structure indicates which counter pass is active for the batch in that submit.

The VkPerformanceQuerySubmitInfoKHR structure is defined as:

// Provided by VK_KHR_performance_query
typedef struct VkPerformanceQuerySubmitInfoKHR {
    VkStructureType    sType;
    const void*        pNext;
    uint32_t           counterPassIndex;
} VkPerformanceQuerySubmitInfoKHR;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • counterPassIndex specifies which counter pass index is active.

If the VkSubmitInfo::pNext chain does not include this structure, the batch defaults to use counter pass index 0.

Valid Usage
  • VUID-VkPerformanceQuerySubmitInfoKHR-counterPassIndex-03221
    counterPassIndex must be less than the number of counter passes required by any queries within the batch. The required number of counter passes for a performance query is obtained by calling vkGetPhysicalDeviceQueueFamilyPerformanceQueryPassesKHR

Valid Usage (Implicit)

6.6. Queue Forward Progress

When using binary semaphores, the application must ensure that command buffer submissions will be able to complete without any subsequent operations by the application on any queue. After any call to vkQueueSubmit (or other queue operation), for every queued wait on a semaphore created with a VkSemaphoreType of VK_SEMAPHORE_TYPE_BINARY there must be a prior signal of that semaphore that will not be consumed by a different wait on the semaphore.

When using timeline semaphores, wait-before-signal behavior is well-defined and applications can submit work via vkQueueSubmit defining a timeline semaphore wait operation before submitting a corresponding semaphore signal operation. For each timeline semaphore wait operation defined by a call to vkQueueSubmit, the application must ensure that a corresponding semaphore signal operation is executed before forward progress can be made.

If a command buffer submission waits for any events to be signaled, the application must ensure that command buffer submissions will be able to complete without any subsequent operations by the application. Events signaled by the host must be signaled before the command buffer waits on those events.

Note

The ability for commands to wait on the host to set an events was originally added to allow low-latency updates to resources between host and device. However, to ensure quality of service, implementations would necessarily detect extended stalls in execution and timeout after a short period. As this period is not defined in the Vulkan specification, it is impossible to correctly validate any application with any wait period. Since the original users of this functionality were highly limited and platform-specific, this functionality is now considered defunct and should not be used.

6.7. Secondary Command Buffer Execution

Secondary command buffers must not be directly submitted to a queue. To record a secondary command buffer to execute as part of a primary command buffer, call:

// Provided by VK_VERSION_1_0
void vkCmdExecuteCommands(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    commandBufferCount,
    const VkCommandBuffer*                      pCommandBuffers);
  • commandBuffer is a handle to a primary command buffer that the secondary command buffers are executed in.

  • commandBufferCount is the length of the pCommandBuffers array.

  • pCommandBuffers is a pointer to an array of commandBufferCount secondary command buffer handles, which are recorded to execute in the primary command buffer in the order they are listed in the array.

If any element of pCommandBuffers was not recorded with the VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT flag, and it was recorded into any other primary command buffer which is currently in the executable or recording state, that primary command buffer becomes invalid.

If the nestedCommandBuffer feature is enabled it is valid usage for vkCmdExecuteCommands to also be recorded to a secondary command buffer.

Valid Usage
Valid Usage (Implicit)
  • VUID-vkCmdExecuteCommands-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdExecuteCommands-pCommandBuffers-parameter
    pCommandBuffers must be a valid pointer to an array of commandBufferCount valid VkCommandBuffer handles

  • VUID-vkCmdExecuteCommands-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdExecuteCommands-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support VK_QUEUE_COMPUTE_BIT, VK_QUEUE_GRAPHICS_BIT, or VK_QUEUE_TRANSFER_BIT operations

  • VUID-vkCmdExecuteCommands-videocoding
    This command must only be called outside of a video coding scope

  • VUID-vkCmdExecuteCommands-commandBufferCount-arraylength
    commandBufferCount must be greater than 0

  • VUID-vkCmdExecuteCommands-commonparent
    Both of commandBuffer, and the elements of pCommandBuffers must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Video Coding Scope Supported Queue Types Command Type

Primary
Secondary

Both

Outside

VK_QUEUE_COMPUTE_BIT
VK_QUEUE_GRAPHICS_BIT
VK_QUEUE_TRANSFER_BIT

Indirection

Conditional Rendering

vkCmdExecuteCommands is not affected by conditional rendering

6.8. Nested Command Buffers

In addition to secondary command buffer execution from primary command buffers, an implementation may support nested command buffers, which enable secondary command buffers to be executed from other secondary command buffers. If the nestedCommandBuffer feature is enabled, the implementation supports nested command buffers.

Nested command buffer execution works the same as primary-to-secondary execution, except that it is subject to some additional implementation-defined limits.

Each secondary command buffer has a command buffer nesting level, which is determined at vkEndCommandBuffer time and evaluated at vkCmdExecuteCommands time. A secondary command buffer that executes no other secondary command buffers has a command buffer nesting level of zero. Otherwise, the command buffer nesting level of a secondary command buffer is equal to the maximum nesting level of all secondary command buffers executed by that command buffer plus one. Some implementations may have a limit on the maximum nesting level of secondary command buffers that can be recorded. This limit is advertised in maxCommandBufferNestingLevel.

If the nestedCommandBufferRendering feature is enabled, the implementation supports calling vkCmdExecuteCommands inside secondary command buffers recorded with VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT. If the nestedCommandBufferSimultaneousUse feature is enabled, the implementation supports calling vkCmdExecuteCommands with secondary command buffers recorded with VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT.

Whenever vkCmdExecuteCommands is recorded inside a secondary command buffer recorded with VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT, each member of pCommandBuffers must have been recorded with a VkCommandBufferBeginInfo with VkCommandBufferInheritanceInfo compatible with the VkCommandBufferInheritanceInfo of the command buffer into which the vkCmdExecuteCommands call is being recorded. The VkCommandBufferInheritanceRenderingInfo structures are compatible when the VkCommandBufferInheritanceRenderingInfo::renderpass are compatible, or if they are VK_NULL_HANDLE then the VkCommandBufferInheritanceRenderingInfo members match, and all other members of VkCommandBufferInheritanceRenderingInfo match. This requirement applies recursively, down to the most nested command buffer and up to the command buffer where the render pass was originally begun.

6.9. Command Buffer Device Mask

Each command buffer has a piece of state storing the current device mask of the command buffer. This mask controls which physical devices within the logical device all subsequent commands will execute on, including state-setting commands, action commands, and synchronization commands.

Scissor, exclusive scissor, and viewport state (excluding the count of each) can be different values on each physical device (only when set as dynamic state), and each physical device will render using its local copy of the state. Other state is shared between physical devices, such that all physical devices use the most recently set values for the state. However, when recording an action command that uses a piece of state, the most recent command that set that state must have included all physical devices that execute the action command in its current device mask.

The command buffer’s device mask is orthogonal to the pCommandBufferDeviceMasks member of VkDeviceGroupSubmitInfo. Commands only execute on a physical device if the device index is set in both device masks.

If the pNext chain of VkCommandBufferBeginInfo includes a VkDeviceGroupCommandBufferBeginInfo structure, then that structure includes an initial device mask for the command buffer.

The VkDeviceGroupCommandBufferBeginInfo structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkDeviceGroupCommandBufferBeginInfo {
    VkStructureType    sType;
    const void*        pNext;
    uint32_t           deviceMask;
} VkDeviceGroupCommandBufferBeginInfo;
// Provided by VK_KHR_device_group
// Equivalent to VkDeviceGroupCommandBufferBeginInfo
typedef VkDeviceGroupCommandBufferBeginInfo VkDeviceGroupCommandBufferBeginInfoKHR;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • deviceMask is the initial value of the command buffer’s device mask.

The initial device mask also acts as an upper bound on the set of devices that can ever be in the device mask in the command buffer.

If this structure is not present, the initial value of a command buffer’s device mask includes all physical devices in the logical device when the command buffer begins recording.

Valid Usage
  • VUID-VkDeviceGroupCommandBufferBeginInfo-deviceMask-00106
    deviceMask must be a valid device mask value

  • VUID-VkDeviceGroupCommandBufferBeginInfo-deviceMask-00107
    deviceMask must not be zero

Valid Usage (Implicit)

To update the current device mask of a command buffer, call:

// Provided by VK_VERSION_1_1
void vkCmdSetDeviceMask(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    deviceMask);
// Provided by VK_KHR_device_group
// Equivalent to vkCmdSetDeviceMask
void vkCmdSetDeviceMaskKHR(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    deviceMask);
  • commandBuffer is command buffer whose current device mask is modified.

  • deviceMask is the new value of the current device mask.

deviceMask is used to filter out subsequent commands from executing on all physical devices whose bit indices are not set in the mask, except commands beginning a render pass instance, commands transitioning to the next subpass in the render pass instance, and commands ending a render pass instance, which always execute on the set of physical devices whose bit indices are included in the deviceMask member of the VkDeviceGroupRenderPassBeginInfo structure passed to the command beginning the corresponding render pass instance.

Valid Usage
  • VUID-vkCmdSetDeviceMask-deviceMask-00108
    deviceMask must be a valid device mask value

  • VUID-vkCmdSetDeviceMask-deviceMask-00109
    deviceMask must not be zero

  • VUID-vkCmdSetDeviceMask-deviceMask-00110
    deviceMask must not include any set bits that were not in the VkDeviceGroupCommandBufferBeginInfo::deviceMask value when the command buffer began recording

  • VUID-vkCmdSetDeviceMask-deviceMask-00111
    If vkCmdSetDeviceMask is called inside a render pass instance, deviceMask must not include any set bits that were not in the VkDeviceGroupRenderPassBeginInfo::deviceMask value when the render pass instance began recording

Valid Usage (Implicit)
Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Video Coding Scope Supported Queue Types Command Type

Primary
Secondary

Both

Both

VK_QUEUE_COMPUTE_BIT
VK_QUEUE_GRAPHICS_BIT
VK_QUEUE_TRANSFER_BIT

State

Conditional Rendering

vkCmdSetDeviceMask is not affected by conditional rendering

7. Synchronization and Cache Control

Synchronization of access to resources is primarily the responsibility of the application in Vulkan. The order of execution of commands with respect to the host and other commands on the device has few implicit guarantees, and needs to be explicitly specified. Memory caches and other optimizations are also explicitly managed, requiring that the flow of data through the system is largely under application control.

Whilst some implicit guarantees exist between commands, five explicit synchronization mechanisms are exposed by Vulkan:

Fences

Fences can be used to communicate to the host that execution of some task on the device has completed, controlling resource access between host and device.

Semaphores

Semaphores can be used to control resource access across multiple queues.

Events

Events provide a fine-grained synchronization primitive which can be signaled either within a command buffer or by the host, and can be waited upon within a command buffer or queried on the host. Events can be used to control resource access within a single queue.

Pipeline Barriers

Pipeline barriers also provide synchronization control within a command buffer, but at a single point, rather than with separate signal and wait operations. Pipeline barriers can be used to control resource access within a single queue.

Render Pass Objects

Render pass objects provide a synchronization framework for rendering tasks, built upon the concepts in this chapter. Many cases that would otherwise need an application to use other synchronization primitives can be expressed more efficiently as part of a render pass. Render pass objects can be used to control resource access within a single queue.

7.1. Execution and Memory Dependencies

An operation is an arbitrary amount of work to be executed on the host, a device, or an external entity such as a presentation engine. Synchronization commands introduce explicit execution dependencies, and memory dependencies between two sets of operations defined by the command’s two synchronization scopes.

The synchronization scopes define which other operations a synchronization command is able to create execution dependencies with. Any type of operation that is not in a synchronization command’s synchronization scopes will not be included in the resulting dependency. For example, for many synchronization commands, the synchronization scopes can be limited to just operations executing in specific pipeline stages, which allows other pipeline stages to be excluded from a dependency. Other scoping options are possible, depending on the particular command.

An execution dependency is a guarantee that for two sets of operations, the first set must happen-before the second set. If an operation happens-before another operation, then the first operation must complete before the second operation is initiated. More precisely:

  • Let Ops1 and Ops2 be separate sets of operations.

  • Let Sync be a synchronization command.

  • Let Scope1st and Scope2nd be the synchronization scopes of Sync.

  • Let ScopedOps1 be the intersection of sets Ops1 and Scope1st.

  • Let ScopedOps2 be the intersection of sets Ops2 and Scope2nd.

  • Submitting Ops1, Sync and Ops2 for execution, in that order, will result in execution dependency ExeDep between ScopedOps1 and ScopedOps2.

  • Execution dependency ExeDep guarantees that ScopedOps1 happen-before ScopedOps2.

For any pair of execution dependencies, ExeDepA and ExeDepB, an execution dependency chain exists if the intersection of ScopedOps2 in ExeDepA and ScopedOps1 in ExeDepB is not an empty set. The formation of a single execution dependency from an execution dependency chain can be described by substituting the following in the description of execution dependencies:

  • Let Sync be a set of synchronization commands that form an execution dependency chain.

  • Let Scope1st be the first synchronization scope of the first command in Sync.

  • Let Scope2nd be the second synchronization scope of the last command in Sync.

Execution dependencies formed by execution dependency chains recursively form execution dependency chains, building up a total ordering of execution.

Execution dependencies alone are not sufficient to guarantee that values resulting from writes in one set of operations can be read from another set of operations.

Three additional types of operations are used to control memory access. Availability operations cause the values generated by specified memory write accesses to become available to a memory domain for future access. Any available value remains available until a subsequent write to the same memory location occurs (whether it is made available or not) or the memory is freed. Memory domain operations cause writes that are available to a source memory domain to become available to a destination memory domain (an example of this is making writes available to the host domain available to the device domain). Visibility operations cause values available to a memory domain to become visible to specified memory accesses.

Availability, visibility, memory domains, and memory domain operations are formally defined in the Availability and Visibility section of the Memory Model chapter. Which API operations perform each of these operations is defined in Availability, Visibility, and Domain Operations.

A memory dependency is an execution dependency which includes availability and visibility operations such that:

  • The first set of operations happens-before the availability operation.

  • The availability operation happens-before the visibility operation.

  • The visibility operation happens-before the second set of operations.

Once written values are made visible to a particular type of memory access, they can be read or written by that type of memory access. Most synchronization commands in Vulkan define a memory dependency.

The specific memory accesses that are made available and visible are defined by the access scopes of a memory dependency. Any type of access that is in a memory dependency’s first access scope and occurs in ScopedOps1 is made available. Any type of access that is in a memory dependency’s second access scope and occurs in ScopedOps2 has any available writes made visible to it. Any type of operation that is not in a synchronization command’s access scopes will not be included in the resulting dependency.

A memory dependency enforces availability and visibility of memory accesses and execution order between two sets of operations. Adding to the description of execution dependency chains:

  • Let MemOps1 be the set of memory accesses performed by ScopedOps1.

  • Let MemOps2 be the set of memory accesses performed by ScopedOps2.

  • Let AccessScope1st be the first access scope of the first command in the Sync chain.

  • Let AccessScope2nd be the second access scope of the last command in the Sync chain.

  • Let ScopedMemOps1 be the intersection of sets MemOps1 and AccessScope1st.

  • Let ScopedMemOps2 be the intersection of sets MemOps2 and AccessScope2nd.

  • Submitting Ops1, Sync, and Ops2 for execution, in that order, will result in a memory dependency MemDep between ScopedOps1 and ScopedOps2.

  • Memory dependency MemDep guarantees that:

    • Memory writes in ScopedMemOps1 are made available.

    • Available memory writes, including those from ScopedMemOps1, are made visible to ScopedMemOps2.

Note

Execution and memory dependencies are used to solve data hazards, i.e. to ensure that read and write operations occur in a well-defined order. Write-after-read hazards can be solved with just an execution dependency, but read-after-write and write-after-write hazards need appropriate memory dependencies to be included between them. If an application does not include dependencies to solve these hazards, it results in a data race.

7.1.1. Image Layout Transitions

Image subresources can be transitioned from one layout to another as part of a memory dependency (e.g. by using an image memory barrier). When a layout transition is specified in a memory dependency, it happens-after the availability operations in the memory dependency, and happens-before the visibility operations. Image layout transitions may perform read and write accesses on all memory bound to the image subresource range, so applications must ensure that all memory writes have been made available before a layout transition is executed. Available memory is automatically made visible to a layout transition, and writes performed by a layout transition are automatically made available.

Layout transitions always apply to a particular image subresource range, and specify both an old layout and new layout. The old layout must either be VK_IMAGE_LAYOUT_UNDEFINED, or match the current layout of the image subresource range. If the old layout matches the current layout of the image subresource range, the transition preserves the contents of that range. If the old layout is VK_IMAGE_LAYOUT_UNDEFINED, the contents of that range may be discarded.

Note

Image layout transitions with VK_IMAGE_LAYOUT_UNDEFINED allow the implementation to discard the image subresource range, which can provide performance or power benefits. Tile-based architectures may be able to avoid flushing tile data to memory, and immediate style renderers may be able to achieve fast metadata clears to reinitialize frame buffer compression state, or similar.

If the contents of an attachment are not needed after a render pass completes, then applications should use VK_ATTACHMENT_STORE_OP_DONT_CARE.

As image layout transitions may perform read and write accesses on the memory bound to the image, if the image subresource affected by the layout transition is bound to peer memory for any device in the current device mask then the memory heap the bound memory comes from must support the VK_PEER_MEMORY_FEATURE_GENERIC_SRC_BIT and VK_PEER_MEMORY_FEATURE_GENERIC_DST_BIT capabilities as returned by vkGetDeviceGroupPeerMemoryFeatures.

Note

Applications must ensure that layout transitions happen-after all operations accessing the image with the old layout, and happen-before any operations that will access the image with the new layout. Layout transitions are potentially read/write operations, so not defining appropriate memory dependencies to guarantee this will result in a data race.

Image layout transitions interact with memory aliasing.

Layout transitions that are performed via image memory barriers execute in their entirety in submission order, relative to other image layout transitions submitted to the same queue, including those performed by render passes. This ordering of image layout transitions only applies if the implementation performs actual read/write operations during the transition. An application must not rely on ordering of image layout transitions to influence ordering of other commands.

The image layout of each image subresource of a depth/stencil image created with VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT is dependent on the last sample locations used to render to the image subresource as a depth/stencil attachment, thus when the image member of an image memory barrier is an image created with this flag the application can chain a VkSampleLocationsInfoEXT structure to the pNext chain of VkImageMemoryBarrier2 or VkImageMemoryBarrier to specify the sample locations to use during any image layout transition.

If the VkSampleLocationsInfoEXT structure does not match the sample location state last used to render to the image subresource range specified by subresourceRange, or if no VkSampleLocationsInfoEXT structure is present, then the contents of the given image subresource range becomes undefined as if oldLayout would equal VK_IMAGE_LAYOUT_UNDEFINED.

7.1.2. Pipeline Stages

The work performed by an action command consists of multiple operations, which are performed as a sequence of logically independent steps known as pipeline stages. The exact pipeline stages executed depend on the particular command that is used, and current command buffer state when the command was recorded.

Note

Operations performed by synchronization commands (e.g. availability and visibility operations) are not executed by a defined pipeline stage. However other commands can still synchronize with them by using the synchronization scopes to create a dependency chain.

Execution of operations across pipeline stages must adhere to implicit ordering guarantees, particularly including pipeline stage order. Otherwise, execution across pipeline stages may overlap or execute out of order with regards to other stages, unless otherwise enforced by an execution dependency.

Several of the synchronization commands include pipeline stage parameters, restricting the synchronization scopes for that command to just those stages. This allows fine grained control over the exact execution dependencies and accesses performed by action commands. Implementations should use these pipeline stages to avoid unnecessary stalls or cache flushing.

Bits which can be set in a VkPipelineStageFlags2 mask, specifying stages of execution, are:

// Provided by VK_VERSION_1_3
// Flag bits for VkPipelineStageFlagBits2
typedef VkFlags64 VkPipelineStageFlagBits2;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_NONE = 0ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TOP_OF_PIPE_BIT = 0x00000001ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_DRAW_INDIRECT_BIT = 0x00000002ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VERTEX_INPUT_BIT = 0x00000004ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT = 0x00000008ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT = 0x00000010ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT = 0x00000020ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT = 0x00000040ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT = 0x00000080ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT = 0x00000100ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT = 0x00000200ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT = 0x00000400ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT = 0x00000800ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ALL_TRANSFER_BIT = 0x00001000ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TRANSFER_BIT = 0x00001000ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_BOTTOM_OF_PIPE_BIT = 0x00002000ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_HOST_BIT = 0x00004000ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT = 0x00008000ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT = 0x00010000ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COPY_BIT = 0x100000000ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_RESOLVE_BIT = 0x200000000ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_BLIT_BIT = 0x400000000ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_CLEAR_BIT = 0x800000000ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_INDEX_INPUT_BIT = 0x1000000000ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VERTEX_ATTRIBUTE_INPUT_BIT = 0x2000000000ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_PRE_RASTERIZATION_SHADERS_BIT = 0x4000000000ULL;
// Provided by VK_KHR_video_decode_queue
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VIDEO_DECODE_BIT_KHR = 0x04000000ULL;
// Provided by VK_KHR_video_encode_queue
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VIDEO_ENCODE_BIT_KHR = 0x08000000ULL;
// Provided by VK_KHR_synchronization2
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_NONE_KHR = 0ULL;
// Provided by VK_KHR_synchronization2
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TOP_OF_PIPE_BIT_KHR = 0x00000001ULL;
// Provided by VK_KHR_synchronization2
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_DRAW_INDIRECT_BIT_KHR = 0x00000002ULL;
// Provided by VK_KHR_synchronization2
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VERTEX_INPUT_BIT_KHR = 0x00000004ULL;
// Provided by VK_KHR_synchronization2
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT_KHR = 0x00000008ULL;
// Provided by VK_KHR_synchronization2
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT_KHR = 0x00000010ULL;
// Provided by VK_KHR_synchronization2
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT_KHR = 0x00000020ULL;
// Provided by VK_KHR_synchronization2
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT_KHR = 0x00000040ULL;
// Provided by VK_KHR_synchronization2
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT_KHR = 0x00000080ULL;
// Provided by VK_KHR_synchronization2
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT_KHR = 0x00000100ULL;
// Provided by VK_KHR_synchronization2
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT_KHR = 0x00000200ULL;
// Provided by VK_KHR_synchronization2
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT_KHR = 0x00000400ULL;
// Provided by VK_KHR_synchronization2
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT_KHR = 0x00000800ULL;
// Provided by VK_KHR_synchronization2
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ALL_TRANSFER_BIT_KHR = 0x00001000ULL;
// Provided by VK_KHR_synchronization2
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TRANSFER_BIT_KHR = 0x00001000ULL;
// Provided by VK_KHR_synchronization2
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_BOTTOM_OF_PIPE_BIT_KHR = 0x00002000ULL;
// Provided by VK_KHR_synchronization2
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_HOST_BIT_KHR = 0x00004000ULL;
// Provided by VK_KHR_synchronization2
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT_KHR = 0x00008000ULL;
// Provided by VK_KHR_synchronization2
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT_KHR = 0x00010000ULL;
// Provided by VK_KHR_synchronization2
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COPY_BIT_KHR = 0x100000000ULL;
// Provided by VK_KHR_synchronization2
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_RESOLVE_BIT_KHR = 0x200000000ULL;
// Provided by VK_KHR_synchronization2
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_BLIT_BIT_KHR = 0x400000000ULL;
// Provided by VK_KHR_synchronization2
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_CLEAR_BIT_KHR = 0x800000000ULL;
// Provided by VK_KHR_synchronization2
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_INDEX_INPUT_BIT_KHR = 0x1000000000ULL;
// Provided by VK_KHR_synchronization2
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VERTEX_ATTRIBUTE_INPUT_BIT_KHR = 0x2000000000ULL;
// Provided by VK_KHR_synchronization2
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_PRE_RASTERIZATION_SHADERS_BIT_KHR = 0x4000000000ULL;
// Provided by VK_KHR_synchronization2 with VK_EXT_transform_feedback
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT = 0x01000000ULL;
// Provided by VK_KHR_synchronization2 with VK_EXT_conditional_rendering
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_CONDITIONAL_RENDERING_BIT_EXT = 0x00040000ULL;
// Provided by VK_KHR_synchronization2 with VK_NV_device_generated_commands
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COMMAND_PREPROCESS_BIT_NV = 0x00020000ULL;
// Provided by VK_KHR_synchronization2 with VK_EXT_device_generated_commands
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COMMAND_PREPROCESS_BIT_EXT = 0x00020000ULL;
// Provided by VK_KHR_fragment_shading_rate with VK_KHR_synchronization2
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR = 0x00400000ULL;
// Provided by VK_KHR_synchronization2 with VK_NV_shading_rate_image
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_SHADING_RATE_IMAGE_BIT_NV = 0x00400000ULL;
// Provided by VK_KHR_acceleration_structure with VK_KHR_synchronization2
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR = 0x02000000ULL;
// Provided by VK_KHR_ray_tracing_pipeline with VK_KHR_synchronization2
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_KHR = 0x00200000ULL;
// Provided by VK_KHR_synchronization2 with VK_NV_ray_tracing
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_NV = 0x00200000ULL;
// Provided by VK_KHR_synchronization2 with VK_NV_ray_tracing
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_NV = 0x02000000ULL;
// Provided by VK_KHR_synchronization2 with VK_EXT_fragment_density_map
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_FRAGMENT_DENSITY_PROCESS_BIT_EXT = 0x00800000ULL;
// Provided by VK_KHR_synchronization2 with VK_NV_mesh_shader
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_NV = 0x00080000ULL;
// Provided by VK_KHR_synchronization2 with VK_NV_mesh_shader
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_NV = 0x00100000ULL;
// Provided by VK_KHR_synchronization2 with VK_EXT_mesh_shader
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_EXT = 0x00080000ULL;
// Provided by VK_KHR_synchronization2 with VK_EXT_mesh_shader
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_EXT = 0x00100000ULL;
// Provided by VK_HUAWEI_subpass_shading
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_SUBPASS_SHADER_BIT_HUAWEI = 0x8000000000ULL;
// Provided by VK_HUAWEI_subpass_shading
// VK_PIPELINE_STAGE_2_SUBPASS_SHADING_BIT_HUAWEI is a legacy alias
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_SUBPASS_SHADING_BIT_HUAWEI = 0x8000000000ULL;
// Provided by VK_HUAWEI_invocation_mask
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_INVOCATION_MASK_BIT_HUAWEI = 0x10000000000ULL;
// Provided by VK_KHR_ray_tracing_maintenance1 with VK_KHR_synchronization2 or VK_VERSION_1_3
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_COPY_BIT_KHR = 0x10000000ULL;
// Provided by VK_EXT_opacity_micromap
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_MICROMAP_BUILD_BIT_EXT = 0x40000000ULL;
// Provided by VK_HUAWEI_cluster_culling_shader
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_CLUSTER_CULLING_SHADER_BIT_HUAWEI = 0x20000000000ULL;
// Provided by VK_NV_optical_flow
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_OPTICAL_FLOW_BIT_NV = 0x20000000ULL;
// Provided by VK_NV_cooperative_vector
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_CONVERT_COOPERATIVE_VECTOR_MATRIX_BIT_NV = 0x100000000000ULL;
// Provided by VK_ARM_data_graph
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_DATA_GRAPH_BIT_ARM = 0x40000000000ULL;
// Provided by VK_KHR_copy_memory_indirect
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COPY_INDIRECT_BIT_KHR = 0x400000000000ULL;
// Provided by VK_EXT_memory_decompression
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_MEMORY_DECOMPRESSION_BIT_EXT = 0x200000000000ULL;
// Provided by VK_KHR_synchronization2
// Equivalent to VkPipelineStageFlagBits2
typedef VkPipelineStageFlagBits2 VkPipelineStageFlagBits2KHR;
Note

The TOP and BOTTOM pipeline stages are legacy, and applications should prefer VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT and VK_PIPELINE_STAGE_2_NONE.

Note

The VkPipelineStageFlags2 bitmask goes beyond the 31 individual bit flags allowable within a C99 enum, which is how VkPipelineStageFlagBits is defined. The first 31 values are common to both, and are interchangeable.

VkPipelineStageFlags2 is a bitmask type for setting a mask of zero or more VkPipelineStageFlagBits2 flags:

// Provided by VK_VERSION_1_3
typedef VkFlags64 VkPipelineStageFlags2;
// Provided by VK_KHR_synchronization2
// Equivalent to VkPipelineStageFlags2
typedef VkPipelineStageFlags2 VkPipelineStageFlags2KHR;

Bits which can be set in a VkPipelineStageFlags mask, specifying stages of execution, are:

Warning
This functionality is superseded by VkPipelineStageFlagBits2. See Legacy Functionality for more information.
// Provided by VK_VERSION_1_0
typedef enum VkPipelineStageFlagBits {
    VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT = 0x00000001,
    VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT = 0x00000002,
    VK_PIPELINE_STAGE_VERTEX_INPUT_BIT = 0x00000004,
    VK_PIPELINE_STAGE_VERTEX_SHADER_BIT = 0x00000008,
    VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT = 0x00000010,
    VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT = 0x00000020,
    VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT = 0x00000040,
    VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT = 0x00000080,
    VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT = 0x00000100,
    VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT = 0x00000200,
    VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT = 0x00000400,
    VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT = 0x00000800,
    VK_PIPELINE_STAGE_TRANSFER_BIT = 0x00001000,
    VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT = 0x00002000,
    VK_PIPELINE_STAGE_HOST_BIT = 0x00004000,
    VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT = 0x00008000,
    VK_PIPELINE_STAGE_ALL_COMMANDS_BIT = 0x00010000,
  // Provided by VK_VERSION_1_3
    VK_PIPELINE_STAGE_NONE = 0,
  // Provided by VK_EXT_transform_feedback
    VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT = 0x01000000,
  // Provided by VK_EXT_conditional_rendering
    VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT = 0x00040000,
  // Provided by VK_KHR_acceleration_structure
    VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR = 0x02000000,
  // Provided by VK_KHR_ray_tracing_pipeline
    VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR = 0x00200000,
  // Provided by VK_EXT_fragment_density_map
    VK_PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS_BIT_EXT = 0x00800000,
  // Provided by VK_KHR_fragment_shading_rate
    VK_PIPELINE_STAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR = 0x00400000,
  // Provided by VK_EXT_mesh_shader
    VK_PIPELINE_STAGE_TASK_SHADER_BIT_EXT = 0x00080000,
  // Provided by VK_EXT_mesh_shader
    VK_PIPELINE_STAGE_MESH_SHADER_BIT_EXT = 0x00100000,
  // Provided by VK_EXT_device_generated_commands
    VK_PIPELINE_STAGE_COMMAND_PREPROCESS_BIT_EXT = 0x00020000,
  // Provided by VK_NV_shading_rate_image
    VK_PIPELINE_STAGE_SHADING_RATE_IMAGE_BIT_NV = VK_PIPELINE_STAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR,
  // Provided by VK_NV_ray_tracing
    VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_NV = VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR,
  // Provided by VK_NV_ray_tracing
    VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_NV = VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR,
  // Provided by VK_NV_mesh_shader
    VK_PIPELINE_STAGE_TASK_SHADER_BIT_NV = VK_PIPELINE_STAGE_TASK_SHADER_BIT_EXT,
  // Provided by VK_NV_mesh_shader
    VK_PIPELINE_STAGE_MESH_SHADER_BIT_NV = VK_PIPELINE_STAGE_MESH_SHADER_BIT_EXT,
  // Provided by VK_NV_device_generated_commands
    VK_PIPELINE_STAGE_COMMAND_PREPROCESS_BIT_NV = VK_PIPELINE_STAGE_COMMAND_PREPROCESS_BIT_EXT,
  // Provided by VK_KHR_synchronization2
    VK_PIPELINE_STAGE_NONE_KHR = VK_PIPELINE_STAGE_NONE,
} VkPipelineStageFlagBits;

These values all have the same meaning as the equivalently named values for VkPipelineStageFlags2.

Warning
This functionality is superseded by VkPipelineStageFlags2. See Legacy Functionality for more information.
// Provided by VK_VERSION_1_0
typedef VkFlags VkPipelineStageFlags;

VkPipelineStageFlags is a bitmask type for setting a mask of zero or more VkPipelineStageFlagBits.

If a synchronization command includes a source stage mask, its first synchronization scope only includes execution of the pipeline stages specified in that mask and any logically earlier stages. Its first access scope only includes memory accesses performed by pipeline stages explicitly specified in the source stage mask.

If a synchronization command includes a destination stage mask, its second synchronization scope only includes execution of the pipeline stages specified in that mask and any logically later stages. Its second access scope only includes memory accesses performed by pipeline stages explicitly specified in the destination stage mask.

Note

Note that access scopes do not interact with the logically earlier or later stages for either scope - only the stages the application specifies are considered part of each access scope.

Certain pipeline stages are only available on queues that support a particular set of operations. The following table lists, for each pipeline stage flag, which queue capability flag must be supported by the queue. When multiple flags are enumerated in the second column of the table, it means that the pipeline stage is supported on the queue if it supports any of the listed capability flags. For further details on queue capabilities see Physical Device Enumeration and Queues.

Table 3. Supported Pipeline Stage Flags
Pipeline stage flag Required queue capability flag

VK_PIPELINE_STAGE_2_NONE

None required

VK_PIPELINE_STAGE_2_TOP_OF_PIPE_BIT

None required

VK_PIPELINE_STAGE_2_DRAW_INDIRECT_BIT

VK_QUEUE_GRAPHICS_BIT or VK_QUEUE_COMPUTE_BIT

VK_PIPELINE_STAGE_2_COPY_INDIRECT_BIT_KHR

VK_QUEUE_GRAPHICS_BIT or VK_QUEUE_COMPUTE_BIT or VK_QUEUE_TRANSFER_BIT

VK_PIPELINE_STAGE_2_VERTEX_INPUT_BIT

VK_QUEUE_GRAPHICS_BIT

VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT

VK_QUEUE_GRAPHICS_BIT

VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT

VK_QUEUE_GRAPHICS_BIT

VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT

VK_QUEUE_GRAPHICS_BIT

VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT

VK_QUEUE_GRAPHICS_BIT

VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT

VK_QUEUE_GRAPHICS_BIT

VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT

VK_QUEUE_GRAPHICS_BIT

VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT

VK_QUEUE_GRAPHICS_BIT

VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT

VK_QUEUE_GRAPHICS_BIT

VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT

VK_QUEUE_COMPUTE_BIT

VK_PIPELINE_STAGE_2_ALL_TRANSFER_BIT

VK_QUEUE_GRAPHICS_BIT or VK_QUEUE_COMPUTE_BIT or VK_QUEUE_TRANSFER_BIT

VK_PIPELINE_STAGE_2_BOTTOM_OF_PIPE_BIT

None required

VK_PIPELINE_STAGE_2_HOST_BIT

None required

VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT

VK_QUEUE_GRAPHICS_BIT

VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

None required

VK_PIPELINE_STAGE_2_COPY_BIT

VK_QUEUE_GRAPHICS_BIT or VK_QUEUE_COMPUTE_BIT or VK_QUEUE_TRANSFER_BIT

VK_PIPELINE_STAGE_2_RESOLVE_BIT

VK_QUEUE_GRAPHICS_BIT or VK_QUEUE_COMPUTE_BIT or VK_QUEUE_TRANSFER_BIT

VK_PIPELINE_STAGE_2_BLIT_BIT

VK_QUEUE_GRAPHICS_BIT or VK_QUEUE_COMPUTE_BIT or VK_QUEUE_TRANSFER_BIT

VK_PIPELINE_STAGE_2_CLEAR_BIT

VK_QUEUE_GRAPHICS_BIT or VK_QUEUE_COMPUTE_BIT or VK_QUEUE_TRANSFER_BIT

VK_PIPELINE_STAGE_2_INDEX_INPUT_BIT

VK_QUEUE_GRAPHICS_BIT

VK_PIPELINE_STAGE_2_VERTEX_ATTRIBUTE_INPUT_BIT

VK_QUEUE_GRAPHICS_BIT

VK_PIPELINE_STAGE_2_PRE_RASTERIZATION_SHADERS_BIT

VK_QUEUE_GRAPHICS_BIT

VK_PIPELINE_STAGE_2_VIDEO_DECODE_BIT_KHR

VK_QUEUE_VIDEO_DECODE_BIT_KHR

VK_PIPELINE_STAGE_2_VIDEO_ENCODE_BIT_KHR

VK_QUEUE_VIDEO_ENCODE_BIT_KHR

VK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT

VK_QUEUE_GRAPHICS_BIT

VK_PIPELINE_STAGE_2_CONDITIONAL_RENDERING_BIT_EXT

VK_QUEUE_GRAPHICS_BIT or VK_QUEUE_COMPUTE_BIT

VK_PIPELINE_STAGE_2_COMMAND_PREPROCESS_BIT_EXT

VK_QUEUE_GRAPHICS_BIT or VK_QUEUE_COMPUTE_BIT

VK_PIPELINE_STAGE_2_MEMORY_DECOMPRESSION_BIT_EXT

VK_QUEUE_GRAPHICS_BIT or VK_QUEUE_COMPUTE_BIT

VK_PIPELINE_STAGE_2_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR

VK_QUEUE_GRAPHICS_BIT

VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR

VK_QUEUE_COMPUTE_BIT

VK_PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_KHR

VK_QUEUE_COMPUTE_BIT

VK_PIPELINE_STAGE_2_FRAGMENT_DENSITY_PROCESS_BIT_EXT

VK_QUEUE_GRAPHICS_BIT

VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_EXT

VK_QUEUE_GRAPHICS_BIT

VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_EXT

VK_QUEUE_GRAPHICS_BIT

VK_PIPELINE_STAGE_2_SUBPASS_SHADER_BIT_HUAWEI

VK_QUEUE_GRAPHICS_BIT

VK_PIPELINE_STAGE_2_INVOCATION_MASK_BIT_HUAWEI

VK_QUEUE_GRAPHICS_BIT

VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_COPY_BIT_KHR

VK_QUEUE_GRAPHICS_BIT or VK_QUEUE_COMPUTE_BIT or VK_QUEUE_TRANSFER_BIT

VK_PIPELINE_STAGE_2_MICROMAP_BUILD_BIT_EXT

VK_QUEUE_COMPUTE_BIT

VK_PIPELINE_STAGE_2_CLUSTER_CULLING_SHADER_BIT_HUAWEI

VK_QUEUE_GRAPHICS_BIT

VK_PIPELINE_STAGE_2_OPTICAL_FLOW_BIT_NV

VK_QUEUE_OPTICAL_FLOW_BIT_NV

VK_PIPELINE_STAGE_2_CONVERT_COOPERATIVE_VECTOR_MATRIX_BIT_NV

VK_QUEUE_GRAPHICS_BIT or VK_QUEUE_COMPUTE_BIT or VK_QUEUE_TRANSFER_BIT

VK_PIPELINE_STAGE_2_DATA_GRAPH_BIT_ARM

VK_QUEUE_DATA_GRAPH_BIT_ARM

Pipeline stages that execute as a result of a command logically complete execution in a specific order, such that completion of a logically later pipeline stage must not happen-before completion of a logically earlier stage. This means that including any stage in the source stage mask for a particular synchronization command also implies that any logically earlier stages are included in Scope1st for that command.

Similarly, initiation of a logically earlier pipeline stage must not happen-after initiation of a logically later pipeline stage. Including any given stage in the destination stage mask for a particular synchronization command also implies that any logically later stages are included in Scope2nd for that command.

Note

Implementations may not support synchronization at every pipeline stage for every synchronization operation. If a pipeline stage that an implementation does not support synchronization for appears in a source stage mask, it may substitute any logically later stage in its place for the first synchronization scope. If a pipeline stage that an implementation does not support synchronization for appears in a destination stage mask, it may substitute any logically earlier stage in its place for the second synchronization scope.

For example, if an implementation is unable to signal an event immediately after vertex shader execution is complete, it may instead signal the event after color attachment output has completed.

If an implementation makes such a substitution, it must not affect the semantics of execution or memory dependencies or image and buffer memory barriers.

Graphics pipelines are executable on queues supporting VK_QUEUE_GRAPHICS_BIT. Stages executed by graphics pipelines can only be specified in commands recorded for queues supporting VK_QUEUE_GRAPHICS_BIT.

The graphics primitive pipeline executes the following stages, with the logical ordering of the stages matching the order specified here:

The graphics mesh pipeline executes the following stages, with the logical ordering of the stages matching the order specified here:

For the compute pipeline, the following stages occur in this order:

For the subpass shading pipeline, the following stages occur in this order:

For graphics pipeline commands executing in a render pass with a fragment density map attachment, the following pipeline stage where the fragment density map read happens has no particular order relative to the other stages, except that it is logically earlier than VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT:

The conditional rendering stage is formally part of both the graphics, and the compute pipeline. The pipeline stage where the predicate read happens has unspecified order relative to other stages of these pipelines:

For the transfer pipeline, the following stages occur in this order:

For host operations, only one pipeline stage occurs, so no order is guaranteed:

For the command preprocessing pipeline, the following stages occur in this order:

For the decompression pipeline, the following stages occur in this order:

For acceleration structure build operations, only one pipeline stage occurs, so no order is guaranteed:

For acceleration structure copy operations, only one pipeline stage occurs, so no order is guaranteed:

For opacity micromap build operations, only one pipeline stage occurs, so no order is guaranteed:

For the ray tracing pipeline, the following stages occur in this order:

For the video decode pipeline, the following stages occur in this order:

For the video encode pipeline, the following stages occur in this order:

For the data graph pipeline, the following stages occur in this order:

7.1.3. Access Types

Memory in Vulkan can be accessed from within shader invocations and via some fixed-function stages of the pipeline. The access type is a function of the descriptor type used, or how a fixed-function stage accesses memory.

Some synchronization commands take sets of access types as parameters to define the access scopes of a memory dependency. If a synchronization command includes a source access mask, its first access scope only includes accesses via the access types specified in that mask. Similarly, if a synchronization command includes a destination access mask, its second access scope only includes accesses via the access types specified in that mask.

Bits which can be set in the srcAccessMask and dstAccessMask members of VkMemoryBarrier2, VkImageMemoryBarrier2, and VkBufferMemoryBarrier2, specifying access behavior, are:

// Provided by VK_VERSION_1_3
// Flag bits for VkAccessFlagBits2
typedef VkFlags64 VkAccessFlagBits2;
static const VkAccessFlagBits2 VK_ACCESS_2_NONE = 0ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_INDIRECT_COMMAND_READ_BIT = 0x00000001ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_INDEX_READ_BIT = 0x00000002ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_VERTEX_ATTRIBUTE_READ_BIT = 0x00000004ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_UNIFORM_READ_BIT = 0x00000008ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_INPUT_ATTACHMENT_READ_BIT = 0x00000010ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_READ_BIT = 0x00000020ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_WRITE_BIT = 0x00000040ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_COLOR_ATTACHMENT_READ_BIT = 0x00000080ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT = 0x00000100ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_READ_BIT = 0x00000200ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT = 0x00000400ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_TRANSFER_READ_BIT = 0x00000800ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_TRANSFER_WRITE_BIT = 0x00001000ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_HOST_READ_BIT = 0x00002000ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_HOST_WRITE_BIT = 0x00004000ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_MEMORY_READ_BIT = 0x00008000ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_MEMORY_WRITE_BIT = 0x00010000ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_SAMPLED_READ_BIT = 0x100000000ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_STORAGE_READ_BIT = 0x200000000ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_STORAGE_WRITE_BIT = 0x400000000ULL;
// Provided by VK_KHR_video_decode_queue
static const VkAccessFlagBits2 VK_ACCESS_2_VIDEO_DECODE_READ_BIT_KHR = 0x800000000ULL;
// Provided by VK_KHR_video_decode_queue
static const VkAccessFlagBits2 VK_ACCESS_2_VIDEO_DECODE_WRITE_BIT_KHR = 0x1000000000ULL;
// Provided by VK_EXT_descriptor_heap
static const VkAccessFlagBits2 VK_ACCESS_2_SAMPLER_HEAP_READ_BIT_EXT = 0x200000000000000ULL;
// Provided by VK_EXT_descriptor_heap
static const VkAccessFlagBits2 VK_ACCESS_2_RESOURCE_HEAP_READ_BIT_EXT = 0x400000000000000ULL;
// Provided by VK_KHR_video_encode_queue
static const VkAccessFlagBits2 VK_ACCESS_2_VIDEO_ENCODE_READ_BIT_KHR = 0x2000000000ULL;
// Provided by VK_KHR_video_encode_queue
static const VkAccessFlagBits2 VK_ACCESS_2_VIDEO_ENCODE_WRITE_BIT_KHR = 0x4000000000ULL;
// Provided by VK_QCOM_tile_shading
static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_TILE_ATTACHMENT_READ_BIT_QCOM = 0x8000000000000ULL;
// Provided by VK_QCOM_tile_shading
static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_TILE_ATTACHMENT_WRITE_BIT_QCOM = 0x10000000000000ULL;
// Provided by VK_KHR_synchronization2
static const VkAccessFlagBits2 VK_ACCESS_2_NONE_KHR = 0ULL;
// Provided by VK_KHR_synchronization2
static const VkAccessFlagBits2 VK_ACCESS_2_INDIRECT_COMMAND_READ_BIT_KHR = 0x00000001ULL;
// Provided by VK_KHR_synchronization2
static const VkAccessFlagBits2 VK_ACCESS_2_INDEX_READ_BIT_KHR = 0x00000002ULL;
// Provided by VK_KHR_synchronization2
static const VkAccessFlagBits2 VK_ACCESS_2_VERTEX_ATTRIBUTE_READ_BIT_KHR = 0x00000004ULL;
// Provided by VK_KHR_synchronization2
static const VkAccessFlagBits2 VK_ACCESS_2_UNIFORM_READ_BIT_KHR = 0x00000008ULL;
// Provided by VK_KHR_synchronization2
static const VkAccessFlagBits2 VK_ACCESS_2_INPUT_ATTACHMENT_READ_BIT_KHR = 0x00000010ULL;
// Provided by VK_KHR_synchronization2
static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_READ_BIT_KHR = 0x00000020ULL;
// Provided by VK_KHR_synchronization2
static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_WRITE_BIT_KHR = 0x00000040ULL;
// Provided by VK_KHR_synchronization2
static const VkAccessFlagBits2 VK_ACCESS_2_COLOR_ATTACHMENT_READ_BIT_KHR = 0x00000080ULL;
// Provided by VK_KHR_synchronization2
static const VkAccessFlagBits2 VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT_KHR = 0x00000100ULL;
// Provided by VK_KHR_synchronization2
static const VkAccessFlagBits2 VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_READ_BIT_KHR = 0x00000200ULL;
// Provided by VK_KHR_synchronization2
static const VkAccessFlagBits2 VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT_KHR = 0x00000400ULL;
// Provided by VK_KHR_synchronization2
static const VkAccessFlagBits2 VK_ACCESS_2_TRANSFER_READ_BIT_KHR = 0x00000800ULL;
// Provided by VK_KHR_synchronization2
static const VkAccessFlagBits2 VK_ACCESS_2_TRANSFER_WRITE_BIT_KHR = 0x00001000ULL;
// Provided by VK_KHR_synchronization2
static const VkAccessFlagBits2 VK_ACCESS_2_HOST_READ_BIT_KHR = 0x00002000ULL;
// Provided by VK_KHR_synchronization2
static const VkAccessFlagBits2 VK_ACCESS_2_HOST_WRITE_BIT_KHR = 0x00004000ULL;
// Provided by VK_KHR_synchronization2
static const VkAccessFlagBits2 VK_ACCESS_2_MEMORY_READ_BIT_KHR = 0x00008000ULL;
// Provided by VK_KHR_synchronization2
static const VkAccessFlagBits2 VK_ACCESS_2_MEMORY_WRITE_BIT_KHR = 0x00010000ULL;
// Provided by VK_KHR_synchronization2
static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_SAMPLED_READ_BIT_KHR = 0x100000000ULL;
// Provided by VK_KHR_synchronization2
static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_STORAGE_READ_BIT_KHR = 0x200000000ULL;
// Provided by VK_KHR_synchronization2
static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_STORAGE_WRITE_BIT_KHR = 0x400000000ULL;
// Provided by VK_KHR_synchronization2 with VK_EXT_transform_feedback
static const VkAccessFlagBits2 VK_ACCESS_2_TRANSFORM_FEEDBACK_WRITE_BIT_EXT = 0x02000000ULL;
// Provided by VK_KHR_synchronization2 with VK_EXT_transform_feedback
static const VkAccessFlagBits2 VK_ACCESS_2_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT = 0x04000000ULL;
// Provided by VK_KHR_synchronization2 with VK_EXT_transform_feedback
static const VkAccessFlagBits2 VK_ACCESS_2_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT = 0x08000000ULL;
// Provided by VK_KHR_synchronization2 with VK_EXT_conditional_rendering
static const VkAccessFlagBits2 VK_ACCESS_2_CONDITIONAL_RENDERING_READ_BIT_EXT = 0x00100000ULL;
// Provided by VK_KHR_synchronization2 with VK_NV_device_generated_commands
static const VkAccessFlagBits2 VK_ACCESS_2_COMMAND_PREPROCESS_READ_BIT_NV = 0x00020000ULL;
// Provided by VK_KHR_synchronization2 with VK_NV_device_generated_commands
static const VkAccessFlagBits2 VK_ACCESS_2_COMMAND_PREPROCESS_WRITE_BIT_NV = 0x00040000ULL;
// Provided by VK_KHR_synchronization2 with VK_EXT_device_generated_commands
static const VkAccessFlagBits2 VK_ACCESS_2_COMMAND_PREPROCESS_READ_BIT_EXT = 0x00020000ULL;
// Provided by VK_KHR_synchronization2 with VK_EXT_device_generated_commands
static const VkAccessFlagBits2 VK_ACCESS_2_COMMAND_PREPROCESS_WRITE_BIT_EXT = 0x00040000ULL;
// Provided by VK_KHR_fragment_shading_rate with VK_KHR_synchronization2
static const VkAccessFlagBits2 VK_ACCESS_2_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHR = 0x00800000ULL;
// Provided by VK_KHR_synchronization2 with VK_NV_shading_rate_image
static const VkAccessFlagBits2 VK_ACCESS_2_SHADING_RATE_IMAGE_READ_BIT_NV = 0x00800000ULL;
// Provided by VK_KHR_acceleration_structure with VK_KHR_synchronization2
static const VkAccessFlagBits2 VK_ACCESS_2_ACCELERATION_STRUCTURE_READ_BIT_KHR = 0x00200000ULL;
// Provided by VK_KHR_acceleration_structure with VK_KHR_synchronization2
static const VkAccessFlagBits2 VK_ACCESS_2_ACCELERATION_STRUCTURE_WRITE_BIT_KHR = 0x00400000ULL;
// Provided by VK_KHR_synchronization2 with VK_NV_ray_tracing
static const VkAccessFlagBits2 VK_ACCESS_2_ACCELERATION_STRUCTURE_READ_BIT_NV = 0x00200000ULL;
// Provided by VK_KHR_synchronization2 with VK_NV_ray_tracing
static const VkAccessFlagBits2 VK_ACCESS_2_ACCELERATION_STRUCTURE_WRITE_BIT_NV = 0x00400000ULL;
// Provided by VK_KHR_synchronization2 with VK_EXT_fragment_density_map
static const VkAccessFlagBits2 VK_ACCESS_2_FRAGMENT_DENSITY_MAP_READ_BIT_EXT = 0x01000000ULL;
// Provided by VK_KHR_synchronization2 with VK_EXT_blend_operation_advanced
static const VkAccessFlagBits2 VK_ACCESS_2_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT = 0x00080000ULL;
// Provided by VK_EXT_descriptor_buffer
static const VkAccessFlagBits2 VK_ACCESS_2_DESCRIPTOR_BUFFER_READ_BIT_EXT = 0x20000000000ULL;
// Provided by VK_HUAWEI_invocation_mask
static const VkAccessFlagBits2 VK_ACCESS_2_INVOCATION_MASK_READ_BIT_HUAWEI = 0x8000000000ULL;
// Provided by VK_KHR_ray_tracing_maintenance1 with (VK_KHR_synchronization2 or VK_VERSION_1_3) and VK_KHR_ray_tracing_pipeline
static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_BINDING_TABLE_READ_BIT_KHR = 0x10000000000ULL;
// Provided by VK_EXT_opacity_micromap
static const VkAccessFlagBits2 VK_ACCESS_2_MICROMAP_READ_BIT_EXT = 0x100000000000ULL;
// Provided by VK_EXT_opacity_micromap
static const VkAccessFlagBits2 VK_ACCESS_2_MICROMAP_WRITE_BIT_EXT = 0x200000000000ULL;
// Provided by VK_NV_optical_flow
static const VkAccessFlagBits2 VK_ACCESS_2_OPTICAL_FLOW_READ_BIT_NV = 0x40000000000ULL;
// Provided by VK_NV_optical_flow
static const VkAccessFlagBits2 VK_ACCESS_2_OPTICAL_FLOW_WRITE_BIT_NV = 0x80000000000ULL;
// Provided by VK_ARM_data_graph
static const VkAccessFlagBits2 VK_ACCESS_2_DATA_GRAPH_READ_BIT_ARM = 0x800000000000ULL;
// Provided by VK_ARM_data_graph
static const VkAccessFlagBits2 VK_ACCESS_2_DATA_GRAPH_WRITE_BIT_ARM = 0x1000000000000ULL;
// Provided by VK_EXT_memory_decompression
static const VkAccessFlagBits2 VK_ACCESS_2_MEMORY_DECOMPRESSION_READ_BIT_EXT = 0x80000000000000ULL;
// Provided by VK_EXT_memory_decompression
static const VkAccessFlagBits2 VK_ACCESS_2_MEMORY_DECOMPRESSION_WRITE_BIT_EXT = 0x100000000000000ULL;
// Provided by VK_KHR_synchronization2
// Equivalent to VkAccessFlagBits2
typedef VkAccessFlagBits2 VkAccessFlagBits2KHR;

Certain access types are only performed by a subset of pipeline stages, as described in more detail for VkAccessFlagBits. The Supported Access Types table lists, for each access flag, which pipeline stages can perform that type of access.

Note

In situations where an application wishes to select all access types for a given set of pipeline stages, VK_ACCESS_2_MEMORY_READ_BIT or VK_ACCESS_2_MEMORY_WRITE_BIT can be used. This is particularly useful when specifying stages that only have a single access type.

Note

The VkAccessFlags2 bitmask goes beyond the 31 individual bit flags allowable within a C99 enum, which is how VkAccessFlagBits is defined. The first 31 values are common to both, and are interchangeable.

VkAccessFlags2 is a bitmask type for setting a mask of zero or more VkAccessFlagBits2:

// Provided by VK_VERSION_1_3
typedef VkFlags64 VkAccessFlags2;
// Provided by VK_KHR_synchronization2
// Equivalent to VkAccessFlags2
typedef VkAccessFlags2 VkAccessFlags2KHR;

An application can link a VkMemoryBarrierAccessFlags3KHR structure in the pNext chain of VkMemoryBarrier2, VkBufferMemoryBarrier2, or VkImageMemoryBarrier2 to provide additional access flags beyond those available in VkAccessFlagBits2.

The VkMemoryBarrierAccessFlags3KHR structure is defined as:

// Provided by VK_KHR_maintenance8
typedef struct VkMemoryBarrierAccessFlags3KHR {
    VkStructureType      sType;
    const void*          pNext;
    VkAccessFlags3KHR    srcAccessMask3;
    VkAccessFlags3KHR    dstAccessMask3;
} VkMemoryBarrierAccessFlags3KHR;
Valid Usage (Implicit)

Bits which can be set in the srcAccessMask3 and dstAccessMask3 members of VkMemoryBarrierAccessFlags3KHR, specifying access behavior, are:

// Provided by VK_KHR_maintenance8
// Flag bits for VkAccessFlagBits3KHR
typedef VkFlags64 VkAccessFlagBits3KHR;
static const VkAccessFlagBits3KHR VK_ACCESS_3_NONE_KHR = 0ULL;

VkAccessFlags3KHR is a bitmask type for setting a mask of zero or more VkAccessFlagBits3KHR:

// Provided by VK_KHR_maintenance8
typedef VkFlags64 VkAccessFlags3KHR;

When a VkMemoryBarrierAccessFlags3KHR structure is linked in the pNext field of VkMemoryBarrier2, VkBufferMemoryBarrier2, or VkImageMemoryBarrier2, the flags specified in the srcAccessMask3 and dstAccessMask3 fields are considered in addition to the flags in the srcAccessMask and dstAccessMask fields, respectively, to allow up to 128 total access types to be specified for the first or second access scope.

Note

When VkAccessFlagBits3KHR and VkAccessFlagBits2 are used together, the two sets of 64 flags bits are combined together into 128 flag bits (effectively OR’ing them together). This is different from VkAccessFlagBits2 and VkAccessFlagBits, where the 64 bit VkAccessFlagBits2 extends and replaces the 32 bit VkAccessFlagBits.

Bits which can be set in the srcAccessMask and dstAccessMask members of VkSubpassDependency, VkSubpassDependency2, VkMemoryBarrier, VkBufferMemoryBarrier, and VkImageMemoryBarrier, specifying access behavior, are:

Warning
This functionality is superseded by VkAccessFlagBits2. See Legacy Functionality for more information.
// Provided by VK_VERSION_1_0
typedef enum VkAccessFlagBits {
    VK_ACCESS_INDIRECT_COMMAND_READ_BIT = 0x00000001,
    VK_ACCESS_INDEX_READ_BIT = 0x00000002,
    VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT = 0x00000004,
    VK_ACCESS_UNIFORM_READ_BIT = 0x00000008,
    VK_ACCESS_INPUT_ATTACHMENT_READ_BIT = 0x00000010,
    VK_ACCESS_SHADER_READ_BIT = 0x00000020,
    VK_ACCESS_SHADER_WRITE_BIT = 0x00000040,
    VK_ACCESS_COLOR_ATTACHMENT_READ_BIT = 0x00000080,
    VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT = 0x00000100,
    VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT = 0x00000200,
    VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT = 0x00000400,
    VK_ACCESS_TRANSFER_READ_BIT = 0x00000800,
    VK_ACCESS_TRANSFER_WRITE_BIT = 0x00001000,
    VK_ACCESS_HOST_READ_BIT = 0x00002000,
    VK_ACCESS_HOST_WRITE_BIT = 0x00004000,
    VK_ACCESS_MEMORY_READ_BIT = 0x00008000,
    VK_ACCESS_MEMORY_WRITE_BIT = 0x00010000,
  // Provided by VK_VERSION_1_3
    VK_ACCESS_NONE = 0,
  // Provided by VK_EXT_transform_feedback
    VK_ACCESS_TRANSFORM_FEEDBACK_WRITE_BIT_EXT = 0x02000000,
  // Provided by VK_EXT_transform_feedback
    VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT = 0x04000000,
  // Provided by VK_EXT_transform_feedback
    VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT = 0x08000000,
  // Provided by VK_EXT_conditional_rendering
    VK_ACCESS_CONDITIONAL_RENDERING_READ_BIT_EXT = 0x00100000,
  // Provided by VK_EXT_blend_operation_advanced
    VK_ACCESS_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT = 0x00080000,
  // Provided by VK_KHR_acceleration_structure
    VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR = 0x00200000,
  // Provided by VK_KHR_acceleration_structure
    VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR = 0x00400000,
  // Provided by VK_EXT_fragment_density_map
    VK_ACCESS_FRAGMENT_DENSITY_MAP_READ_BIT_EXT = 0x01000000,
  // Provided by VK_KHR_fragment_shading_rate
    VK_ACCESS_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHR = 0x00800000,
  // Provided by VK_EXT_device_generated_commands
    VK_ACCESS_COMMAND_PREPROCESS_READ_BIT_EXT = 0x00020000,
  // Provided by VK_EXT_device_generated_commands
    VK_ACCESS_COMMAND_PREPROCESS_WRITE_BIT_EXT = 0x00040000,
  // Provided by VK_NV_shading_rate_image
    VK_ACCESS_SHADING_RATE_IMAGE_READ_BIT_NV = VK_ACCESS_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHR,
  // Provided by VK_NV_ray_tracing
    VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_NV = VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR,
  // Provided by VK_NV_ray_tracing
    VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_NV = VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR,
  // Provided by VK_NV_device_generated_commands
    VK_ACCESS_COMMAND_PREPROCESS_READ_BIT_NV = VK_ACCESS_COMMAND_PREPROCESS_READ_BIT_EXT,
  // Provided by VK_NV_device_generated_commands
    VK_ACCESS_COMMAND_PREPROCESS_WRITE_BIT_NV = VK_ACCESS_COMMAND_PREPROCESS_WRITE_BIT_EXT,
  // Provided by VK_KHR_synchronization2
    VK_ACCESS_NONE_KHR = VK_ACCESS_NONE,
} VkAccessFlagBits;

These values all have the same meaning as the equivalently named values for VkAccessFlags2.

Certain access types are only performed by a subset of pipeline stages. Any synchronization command that takes both stage masks and access masks uses both to define the access scopes - only the specified access types performed by the specified stages are included in the access scope. An application must not specify an access flag in a synchronization command if it does not include a pipeline stage in the corresponding stage mask that is able to perform accesses of that type. The following table lists, for each access flag, which pipeline stages can perform that type of access.

Table 4. Supported Access Types
Access flag Supported pipeline stages

VK_ACCESS_2_NONE,
VK_ACCESS_NONE

Any

VK_ACCESS_2_INDIRECT_COMMAND_READ_BIT,
VK_ACCESS_INDIRECT_COMMAND_READ_BIT

VK_PIPELINE_STAGE_2_DRAW_INDIRECT_BIT, VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, VK_PIPELINE_STAGE_2_COPY_INDIRECT_BIT_KHR

VK_ACCESS_2_INDEX_READ_BIT,
VK_ACCESS_INDEX_READ_BIT

VK_PIPELINE_STAGE_2_VERTEX_INPUT_BIT, VK_PIPELINE_STAGE_2_INDEX_INPUT_BIT

VK_ACCESS_2_VERTEX_ATTRIBUTE_READ_BIT,
VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT

VK_PIPELINE_STAGE_2_VERTEX_INPUT_BIT, VK_PIPELINE_STAGE_2_VERTEX_ATTRIBUTE_INPUT_BIT

VK_ACCESS_2_UNIFORM_READ_BIT,
VK_ACCESS_UNIFORM_READ_BIT

VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT, VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT, VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT, VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT, VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_KHR, VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_EXT, VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_EXT, VK_PIPELINE_STAGE_2_SUBPASS_SHADER_BIT_HUAWEI, VK_PIPELINE_STAGE_2_CLUSTER_CULLING_SHADER_BIT_HUAWEI

VK_ACCESS_2_INPUT_ATTACHMENT_READ_BIT,
VK_ACCESS_INPUT_ATTACHMENT_READ_BIT

VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_2_SUBPASS_SHADER_BIT_HUAWEI

VK_ACCESS_2_SHADER_READ_BIT,
VK_ACCESS_SHADER_READ_BIT

VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, VK_PIPELINE_STAGE_2_MICROMAP_BUILD_BIT_EXT, VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT, VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT, VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT, VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT, VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_KHR, VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_EXT, VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_EXT, VK_PIPELINE_STAGE_2_SUBPASS_SHADER_BIT_HUAWEI, VK_PIPELINE_STAGE_2_CLUSTER_CULLING_SHADER_BIT_HUAWEI

VK_ACCESS_2_SHADER_WRITE_BIT,
VK_ACCESS_SHADER_WRITE_BIT

VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT, VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT, VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT, VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT, VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_KHR, VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_EXT, VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_EXT, VK_PIPELINE_STAGE_2_SUBPASS_SHADER_BIT_HUAWEI, VK_PIPELINE_STAGE_2_CLUSTER_CULLING_SHADER_BIT_HUAWEI

VK_ACCESS_2_COLOR_ATTACHMENT_READ_BIT,
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT

VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT

VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT,
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT

VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT

VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_READ_BIT,
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT

VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT, VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT

VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT

VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT, VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT

VK_ACCESS_2_TRANSFER_READ_BIT,
VK_ACCESS_TRANSFER_READ_BIT

VK_PIPELINE_STAGE_2_ALL_TRANSFER_BIT, VK_PIPELINE_STAGE_2_COPY_BIT, VK_PIPELINE_STAGE_2_RESOLVE_BIT, VK_PIPELINE_STAGE_2_BLIT_BIT, VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_COPY_BIT_KHR, VK_PIPELINE_STAGE_2_MICROMAP_BUILD_BIT_EXT, VK_PIPELINE_STAGE_2_CONVERT_COOPERATIVE_VECTOR_MATRIX_BIT_NV

VK_ACCESS_2_TRANSFER_WRITE_BIT,
VK_ACCESS_TRANSFER_WRITE_BIT

VK_PIPELINE_STAGE_2_ALL_TRANSFER_BIT, VK_PIPELINE_STAGE_2_COPY_BIT, VK_PIPELINE_STAGE_2_RESOLVE_BIT, VK_PIPELINE_STAGE_2_BLIT_BIT, VK_PIPELINE_STAGE_2_CLEAR_BIT, VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_COPY_BIT_KHR, VK_PIPELINE_STAGE_2_MICROMAP_BUILD_BIT_EXT, VK_PIPELINE_STAGE_2_CONVERT_COOPERATIVE_VECTOR_MATRIX_BIT_NV

VK_ACCESS_2_HOST_READ_BIT,
VK_ACCESS_HOST_READ_BIT

VK_PIPELINE_STAGE_2_HOST_BIT

VK_ACCESS_2_HOST_WRITE_BIT,
VK_ACCESS_HOST_WRITE_BIT

VK_PIPELINE_STAGE_2_HOST_BIT

VK_ACCESS_2_MEMORY_READ_BIT,
VK_ACCESS_MEMORY_READ_BIT

Any

VK_ACCESS_2_MEMORY_WRITE_BIT,
VK_ACCESS_MEMORY_WRITE_BIT

Any

VK_ACCESS_2_SHADER_SAMPLED_READ_BIT

VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT, VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT, VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT, VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT, VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_KHR, VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_EXT, VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_EXT, VK_PIPELINE_STAGE_2_SUBPASS_SHADER_BIT_HUAWEI, VK_PIPELINE_STAGE_2_CLUSTER_CULLING_SHADER_BIT_HUAWEI

VK_ACCESS_2_SHADER_STORAGE_READ_BIT

VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT, VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT, VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT, VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT, VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_KHR, VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_EXT, VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_EXT, VK_PIPELINE_STAGE_2_SUBPASS_SHADER_BIT_HUAWEI, VK_PIPELINE_STAGE_2_CLUSTER_CULLING_SHADER_BIT_HUAWEI

VK_ACCESS_2_SHADER_STORAGE_WRITE_BIT

VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT, VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT, VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT, VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT, VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_KHR, VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_EXT, VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_EXT, VK_PIPELINE_STAGE_2_SUBPASS_SHADER_BIT_HUAWEI, VK_PIPELINE_STAGE_2_CLUSTER_CULLING_SHADER_BIT_HUAWEI

VK_ACCESS_2_VIDEO_DECODE_READ_BIT_KHR

VK_PIPELINE_STAGE_2_VIDEO_DECODE_BIT_KHR

VK_ACCESS_2_VIDEO_DECODE_WRITE_BIT_KHR

VK_PIPELINE_STAGE_2_VIDEO_DECODE_BIT_KHR

VK_ACCESS_2_VIDEO_ENCODE_READ_BIT_KHR

VK_PIPELINE_STAGE_2_VIDEO_ENCODE_BIT_KHR

VK_ACCESS_2_VIDEO_ENCODE_WRITE_BIT_KHR

VK_PIPELINE_STAGE_2_VIDEO_ENCODE_BIT_KHR

VK_ACCESS_2_TRANSFORM_FEEDBACK_WRITE_BIT_EXT,
VK_ACCESS_TRANSFORM_FEEDBACK_WRITE_BIT_EXT

VK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT

VK_ACCESS_2_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT,
VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT

VK_PIPELINE_STAGE_2_DRAW_INDIRECT_BIT, VK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT

VK_ACCESS_2_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT,
VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT

VK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT

VK_ACCESS_2_CONDITIONAL_RENDERING_READ_BIT_EXT,
VK_ACCESS_CONDITIONAL_RENDERING_READ_BIT_EXT

VK_PIPELINE_STAGE_2_CONDITIONAL_RENDERING_BIT_EXT

VK_ACCESS_2_COMMAND_PREPROCESS_READ_BIT_EXT,
VK_ACCESS_COMMAND_PREPROCESS_READ_BIT_EXT

VK_PIPELINE_STAGE_2_COMMAND_PREPROCESS_BIT_EXT

VK_ACCESS_2_COMMAND_PREPROCESS_WRITE_BIT_EXT,
VK_ACCESS_COMMAND_PREPROCESS_WRITE_BIT_EXT

VK_PIPELINE_STAGE_2_COMMAND_PREPROCESS_BIT_EXT

VK_ACCESS_2_MEMORY_DECOMPRESSION_READ_BIT_EXT

VK_PIPELINE_STAGE_2_MEMORY_DECOMPRESSION_BIT_EXT

VK_ACCESS_2_MEMORY_DECOMPRESSION_WRITE_BIT_EXT

VK_PIPELINE_STAGE_2_MEMORY_DECOMPRESSION_BIT_EXT

VK_ACCESS_2_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHR,
VK_ACCESS_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHR

VK_PIPELINE_STAGE_2_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR

VK_ACCESS_2_ACCELERATION_STRUCTURE_READ_BIT_KHR,
VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR

VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT, VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT, VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT, VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT, VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_KHR, VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_EXT, VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_EXT, VK_PIPELINE_STAGE_2_CLUSTER_CULLING_SHADER_BIT_HUAWEI, VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_COPY_BIT_KHR, VK_PIPELINE_STAGE_2_SUBPASS_SHADER_BIT_HUAWEI

VK_ACCESS_2_ACCELERATION_STRUCTURE_WRITE_BIT_KHR,
VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR

VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_COPY_BIT_KHR

VK_ACCESS_2_FRAGMENT_DENSITY_MAP_READ_BIT_EXT,
VK_ACCESS_FRAGMENT_DENSITY_MAP_READ_BIT_EXT

VK_PIPELINE_STAGE_2_FRAGMENT_DENSITY_PROCESS_BIT_EXT

VK_ACCESS_2_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT,
VK_ACCESS_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT

VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT

VK_ACCESS_2_DESCRIPTOR_BUFFER_READ_BIT_EXT

VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT, VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT, VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT, VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT, VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_KHR, VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_EXT, VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_EXT, VK_PIPELINE_STAGE_2_SUBPASS_SHADER_BIT_HUAWEI, VK_PIPELINE_STAGE_2_CLUSTER_CULLING_SHADER_BIT_HUAWEI

VK_ACCESS_2_INVOCATION_MASK_READ_BIT_HUAWEI

VK_PIPELINE_STAGE_2_INVOCATION_MASK_BIT_HUAWEI

VK_ACCESS_2_SHADER_BINDING_TABLE_READ_BIT_KHR

VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT, VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT, VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT, VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT, VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_KHR, VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_EXT, VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_EXT, VK_PIPELINE_STAGE_2_SUBPASS_SHADER_BIT_HUAWEI, VK_PIPELINE_STAGE_2_CLUSTER_CULLING_SHADER_BIT_HUAWEI

VK_ACCESS_2_MICROMAP_READ_BIT_EXT

VK_PIPELINE_STAGE_2_MICROMAP_BUILD_BIT_EXT, VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR

VK_ACCESS_2_MICROMAP_WRITE_BIT_EXT

VK_PIPELINE_STAGE_2_MICROMAP_BUILD_BIT_EXT

VK_ACCESS_2_OPTICAL_FLOW_READ_BIT_NV

VK_PIPELINE_STAGE_2_OPTICAL_FLOW_BIT_NV

VK_ACCESS_2_OPTICAL_FLOW_WRITE_BIT_NV

VK_PIPELINE_STAGE_2_OPTICAL_FLOW_BIT_NV

VK_ACCESS_2_SHADER_TILE_ATTACHMENT_READ_BIT_QCOM

VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT

VK_ACCESS_2_SHADER_TILE_ATTACHMENT_WRITE_BIT_QCOM

VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT

VK_ACCESS_2_DATA_GRAPH_READ_BIT_ARM

VK_PIPELINE_STAGE_2_DATA_GRAPH_BIT_ARM

VK_ACCESS_2_DATA_GRAPH_WRITE_BIT_ARM

VK_PIPELINE_STAGE_2_DATA_GRAPH_BIT_ARM

VK_ACCESS_2_SAMPLER_HEAP_READ_BIT_EXT

VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT, VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT, VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT, VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT, VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_KHR, VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_EXT, VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_EXT, VK_PIPELINE_STAGE_2_SUBPASS_SHADER_BIT_HUAWEI, VK_PIPELINE_STAGE_2_CLUSTER_CULLING_SHADER_BIT_HUAWEI

VK_ACCESS_2_RESOURCE_HEAP_READ_BIT_EXT

VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT, VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT, VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT, VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT, VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_KHR, VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_EXT, VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_EXT, VK_PIPELINE_STAGE_2_SUBPASS_SHADER_BIT_HUAWEI, VK_PIPELINE_STAGE_2_CLUSTER_CULLING_SHADER_BIT_HUAWEI

Warning
This functionality is superseded by VkAccessFlags2. See Legacy Functionality for more information.
// Provided by VK_VERSION_1_0
typedef VkFlags VkAccessFlags;

VkAccessFlags is a bitmask type for setting a mask of zero or more VkAccessFlagBits.

If a memory object does not have the VK_MEMORY_PROPERTY_HOST_COHERENT_BIT property, then vkFlushMappedMemoryRanges must be called in order to guarantee that writes to the memory object from the host are made available to the host domain, where they can be further made available to the device domain via a domain operation. Similarly, vkInvalidateMappedMemoryRanges must be called to guarantee that writes which are available to the host domain are made visible to host operations.

If the memory object does have the VK_MEMORY_PROPERTY_HOST_COHERENT_BIT property flag, writes to the memory object from the host are automatically made available to the host domain. Similarly, writes made available to the host domain are automatically made visible to the host.

Note

Queue submission commands automatically perform a domain operation from host to device for all writes performed before the command executes, so in most cases an explicit memory barrier is not needed for this case. In the few circumstances where a submit does not occur between the host write and the device read access, writes can be made available by using an explicit memory barrier.

7.1.4. Framebuffer Region Dependencies

Pipeline stages that operate on, or with respect to, the framebuffer are collectively the framebuffer-space pipeline stages. These stages are:

For commands recorded where the per-tile execution model is enabled, the VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT and VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT are included as framebuffer-space pipeline stages.

For these pipeline stages, an execution or memory dependency from the first set of operations to the second set can either be a single framebuffer-global dependency, or split into multiple framebuffer-local dependencies. A dependency with non-framebuffer-space pipeline stages is neither framebuffer-global nor framebuffer-local.

Framebuffer-global dependencies require synchronization from all framebuffer operations in the first synchronization scope to all framebuffer operations in the second synchronization scope.

Framebuffer-local dependencies instead partition the framebuffer operations into framebuffer regions, and dependencies are only formed between framebuffer regions with overlapping (x, y, layer, view, sample) coordinates. How a framebuffer-local dependency is partitioned depends on the nature of the dependency and what is being synchronized, as outlined below.

If none of the above conditions partitions the regions across one of the x, y, layer, view, or sample dimensions, all coordinates for that dimension are included in each region. If this is true for all of those dimensions, the dependency is framebuffer-global.

Note

Framebuffer-local dependencies are more efficient for most architectures; particularly tile-based architectures - which can keep framebuffer-regions entirely in on-chip registers and thus avoid external bandwidth across such a dependency. Including a framebuffer-global dependency in your rendering will usually force all implementations to flush data to memory, or to a higher level cache, breaking any potential locality optimizations.

Note

It does not matter whether a framebuffer local dependency is within a single render pass or between two different render passes - the dependencies are always between regions with overlapping framebuffer coordinates.

7.1.5. Device-Local Dependencies

Dependencies can be either device-local or non-device-local. A device-local dependency acts as multiple separate dependencies, one for each physical device that executes the synchronization command, where each dependency only includes operations from that physical device in both synchronization scopes. A non-device-local dependency is a single dependency where both synchronization scopes include operations from all physical devices that participate in the synchronization command. For subpass dependencies, all physical devices in the VkDeviceGroupRenderPassBeginInfo::deviceMask participate in the dependency, and for pipeline barriers all physical devices that are set in the command buffer’s current device mask participate in the dependency.

If a synchronization command includes a dependencyFlags parameter and specifies the VK_DEPENDENCY_DEVICE_GROUP_BIT flag, then it defines a non-device-local dependency for that synchronization command. If no dependencyFlags parameter is included or the VK_DEPENDENCY_DEVICE_GROUP_BIT flag is not specified, then it defines device-local dependencies for that synchronization command, for all participating physical devices.

Semaphore and event dependencies are device-local and only execute on the one physical device that performs the dependency.

7.2. Implicit Synchronization Guarantees

A small number of implicit ordering guarantees are provided by Vulkan, ensuring that the order in which commands are submitted is meaningful, and avoiding unnecessary complexity in common operations.

Submission order is a fundamental ordering in Vulkan, giving meaning to the order in which action and synchronization commands are recorded and submitted to a single queue. Explicit and implicit ordering guarantees between commands in Vulkan all work on the premise that this ordering is meaningful. This order does not itself define any execution or memory dependencies; synchronization commands and other orderings within the API use this ordering to define their scopes.

Submission order for any given set of commands is based on the order in which they were recorded to command buffers and then submitted. This order is determined as follows:

  1. The initial order is determined by the order in which vkQueueSubmit and vkQueueSubmit2 commands are executed on the host, for a single queue, from first to last.

  2. The order in which VkSubmitInfo structures are specified in the pSubmits parameter of vkQueueSubmit, or in which VkSubmitInfo2 structures are specified in the pSubmits parameter of vkQueueSubmit2, from lowest index to highest.

  3. The order in which command buffers are specified in the pCommandBuffers member of VkSubmitInfo or VkSubmitInfo2 from lowest index to highest.

  4. The order in which commands outside of a render pass were recorded to a command buffer on the host, from first to last.

  5. The order in which commands inside a single subpass were recorded to a command buffer on the host, from first to last.

Note

When using a render pass object with multiple subpasses, commands in different subpasses have no defined submission order relative to each other, regardless of the order in which the subpasses were recorded. Commands within a subpass are still ordered relative to other commands in the same subpass, and those outside of the render pass.

State commands do not execute any operations on the device, instead they set the state of the command buffer when they execute on the host, in the order that they are recorded. Action commands consume the current state of the command buffer when they are recorded, and will execute state changes on the device as required to match the recorded state.

Execution of pipeline stages within a given command also has a loose ordering, dependent only on a single command.

Signal operation order is a fundamental ordering in Vulkan, giving meaning to the order in which semaphore and fence signal operations occur when submitted to a single queue. The signal operation order for queue operations is determined as follows:

  1. The initial order is determined by the order in which vkQueueSubmit and vkQueueSubmit2 commands are executed on the host, for a single queue, from first to last.

  2. The order in which VkSubmitInfo structures are specified in the pSubmits parameter of vkQueueSubmit, or in which VkSubmitInfo2 structures are specified in the pSubmits parameter of vkQueueSubmit2, from lowest index to highest.

  3. The fence signal operation defined by the fence parameter of the following commands and the VkAcquireNextImageInfoKHR::fence member of the variable referred to by the pAcquireInfo parameter of vkAcquireNextImage2KHR is ordered after all semaphore signal operations defined by that command:

Semaphore signal operations defined by a single VkSubmitInfo or VkSubmitInfo2 or VkBindSparseInfo structure are unordered with respect to other semaphore signal operations defined within the same structure.

The vkSignalSemaphore command does not execute on a queue but instead performs the signal operation from the host. The semaphore signal operation defined by executing a vkSignalSemaphore command happens-after the vkSignalSemaphore command is invoked and happens-before the command returns.

Note

When signaling timeline semaphores, it is the responsibility of the application to ensure that they are ordered such that the semaphore value is strictly increasing. Because the first synchronization scope for a semaphore signal operation contains all semaphore signal operations which occur earlier in submission order, all semaphore signal operations contained in any given batch are guaranteed to happen-after all semaphore signal operations contained in any previous batches. However, no ordering guarantee is provided between the semaphore signal operations defined within a single batch. This, combined with the requirement that timeline semaphore values strictly increase, means that it is invalid to signal the same timeline semaphore twice within a single batch.

If an application wishes to ensure that some semaphore signal operation happens-after some other semaphore signal operation, it can submit a separate batch containing only semaphore signal operations, which will happen-after the semaphore signal operations in any earlier batches.

When signaling a semaphore from the host, the only ordering guarantee is that the signal operation happens-after when vkSignalSemaphore is called and happens-before it returns. Therefore, it is invalid to call vkSignalSemaphore while there are any outstanding signal operations on that semaphore from any queue submissions unless those queue submissions have some dependency which ensures that they happen-after the host signal operation. One example of this would be if the pending signal operation is, itself, waiting on the same semaphore at a lower value and the call to vkSignalSemaphore signals that lower value. Furthermore, if there are two or more processes or threads signaling the same timeline semaphore from the host, the application must ensure that the vkSignalSemaphore with the lower semaphore value returns before vkSignalSemaphore is called with the higher value.

7.3. Fences

Fences are a synchronization primitive that can be used to insert a dependency from a queue to the host. Fences have two states - signaled and unsignaled. A fence can be signaled as part of the execution of a queue submission command. Fences can be unsignaled on the host with vkResetFences. Fences can be waited on by the host with the vkWaitForFences command, and the current state can be queried with vkGetFenceStatus.

The internal data of a fence may include a reference to any resources and pending work associated with signal or unsignal operations performed on that fence object, collectively referred to as the fence’s payload. Mechanisms to import and export that internal data to and from fences are provided below. These mechanisms indirectly enable applications to share fence state between two or more fences and other synchronization primitives across process and API boundaries.

Fences are represented by VkFence handles:

// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkFence)

To create a fence, call:

// Provided by VK_VERSION_1_0
VkResult vkCreateFence(
    VkDevice                                    device,
    const VkFenceCreateInfo*                    pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkFence*                                    pFence);
  • device is the logical device that creates the fence.

  • pCreateInfo is a pointer to a VkFenceCreateInfo structure containing information about how the fence is to be created.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

  • pFence is a pointer to a handle in which the resulting fence object is returned.

Valid Usage (Implicit)
  • VUID-vkCreateFence-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkCreateFence-pCreateInfo-parameter
    pCreateInfo must be a valid pointer to a valid VkFenceCreateInfo structure

  • VUID-vkCreateFence-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreateFence-pFence-parameter
    pFence must be a valid pointer to a VkFence handle

  • VUID-vkCreateFence-device-queuecount
    The device must have been created with at least 1 queue

The VkFenceCreateInfo structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkFenceCreateInfo {
    VkStructureType       sType;
    const void*           pNext;
    VkFenceCreateFlags    flags;
} VkFenceCreateInfo;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is a bitmask of VkFenceCreateFlagBits specifying the initial state and behavior of the fence.

Valid Usage (Implicit)
// Provided by VK_VERSION_1_0
typedef enum VkFenceCreateFlagBits {
    VK_FENCE_CREATE_SIGNALED_BIT = 0x00000001,
} VkFenceCreateFlagBits;
  • VK_FENCE_CREATE_SIGNALED_BIT specifies that the fence object is created in the signaled state. Otherwise, it is created in the unsignaled state.

// Provided by VK_VERSION_1_0
typedef VkFlags VkFenceCreateFlags;

VkFenceCreateFlags is a bitmask type for setting a mask of zero or more VkFenceCreateFlagBits.

To create a fence whose payload can be exported to external handles, add a VkExportFenceCreateInfo structure to the pNext chain of the VkFenceCreateInfo structure. The VkExportFenceCreateInfo structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkExportFenceCreateInfo {
    VkStructureType                   sType;
    const void*                       pNext;
    VkExternalFenceHandleTypeFlags    handleTypes;
} VkExportFenceCreateInfo;
// Provided by VK_KHR_external_fence
// Equivalent to VkExportFenceCreateInfo
typedef VkExportFenceCreateInfo VkExportFenceCreateInfoKHR;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • handleTypes is a bitmask of VkExternalFenceHandleTypeFlagBits specifying one or more fence handle types the application can export from the resulting fence. The application can request multiple handle types for the same fence.

Valid Usage
  • VUID-VkExportFenceCreateInfo-handleTypes-01446
    The bits in handleTypes must be supported and compatible, as reported by VkExternalFenceProperties

Valid Usage (Implicit)

To specify additional attributes of NT handles exported from a fence, add a VkExportFenceWin32HandleInfoKHR structure to the pNext chain of the VkFenceCreateInfo structure. The VkExportFenceWin32HandleInfoKHR structure is defined as:

// Provided by VK_KHR_external_fence_win32
typedef struct VkExportFenceWin32HandleInfoKHR {
    VkStructureType               sType;
    const void*                   pNext;
    const SECURITY_ATTRIBUTES*    pAttributes;
    DWORD                         dwAccess;
    LPCWSTR                       name;
} VkExportFenceWin32HandleInfoKHR;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • pAttributes is a pointer to a Windows SECURITY_ATTRIBUTES structure specifying security attributes of the handle.

  • dwAccess is a DWORD specifying access rights of the handle.

  • name is a null-terminated UTF-16 string to associate with the underlying synchronization primitive referenced by NT handles exported from the created fence.

If VkExportFenceCreateInfo is not included in the same pNext chain, this structure is ignored.

If VkExportFenceCreateInfo is included in the pNext chain of VkFenceCreateInfo with a Windows handleType, but either VkExportFenceWin32HandleInfoKHR is not included in the pNext chain, or it is included but pAttributes is NULL, default security descriptor values will be used, and child processes created by the application will not inherit the handle, as described in the MSDN documentation for “Synchronization Object Security and Access Rights”1. Further, if the structure is not present, the access rights will be

DXGI_SHARED_RESOURCE_READ | DXGI_SHARED_RESOURCE_WRITE

for handles of the following types:

Valid Usage
Valid Usage (Implicit)
  • VUID-VkExportFenceWin32HandleInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_EXPORT_FENCE_WIN32_HANDLE_INFO_KHR

  • VUID-VkExportFenceWin32HandleInfoKHR-pAttributes-parameter
    If pAttributes is not NULL, pAttributes must be a valid pointer to a valid SECURITY_ATTRIBUTES value

To export a Windows handle representing the state of a fence, call:

// Provided by VK_KHR_external_fence_win32
VkResult vkGetFenceWin32HandleKHR(
    VkDevice                                    device,
    const VkFenceGetWin32HandleInfoKHR*         pGetWin32HandleInfo,
    HANDLE*                                     pHandle);
  • device is the logical device that created the fence being exported.

  • pGetWin32HandleInfo is a pointer to a VkFenceGetWin32HandleInfoKHR structure containing parameters of the export operation.

  • pHandle will return the Windows handle representing the fence state.

For handle types defined as NT handles, the handles returned by vkGetFenceWin32HandleKHR are owned by the application. To avoid leaking resources, the application must release ownership of them using the CloseHandle system call when they are no longer needed.

Exporting a Windows handle from a fence may have side effects depending on the transference of the specified handle type, as described in Importing Fence Payloads.

Valid Usage (Implicit)
  • VUID-vkGetFenceWin32HandleKHR-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetFenceWin32HandleKHR-pGetWin32HandleInfo-parameter
    pGetWin32HandleInfo must be a valid pointer to a valid VkFenceGetWin32HandleInfoKHR structure

  • VUID-vkGetFenceWin32HandleKHR-pHandle-parameter
    pHandle must be a valid pointer to a HANDLE value

The VkFenceGetWin32HandleInfoKHR structure is defined as:

// Provided by VK_KHR_external_fence_win32
typedef struct VkFenceGetWin32HandleInfoKHR {
    VkStructureType                      sType;
    const void*                          pNext;
    VkFence                              fence;
    VkExternalFenceHandleTypeFlagBits    handleType;
} VkFenceGetWin32HandleInfoKHR;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • fence is the fence from which state will be exported.

  • handleType is a VkExternalFenceHandleTypeFlagBits value specifying the type of handle requested.

The properties of the handle returned depend on the value of handleType. See VkExternalFenceHandleTypeFlagBits for a description of the properties of the defined external fence handle types.

Valid Usage
  • VUID-VkFenceGetWin32HandleInfoKHR-handleType-01448
    handleType must have been included in VkExportFenceCreateInfo::handleTypes when the fence’s current payload was created

  • VUID-VkFenceGetWin32HandleInfoKHR-handleType-01449
    If handleType is defined as an NT handle, vkGetFenceWin32HandleKHR must be called no more than once for each valid unique combination of fence and handleType

  • VUID-VkFenceGetWin32HandleInfoKHR-fence-01450
    fence must not currently have its payload replaced by an imported payload as described below in Importing Fence Payloads unless that imported payload’s handle type was included in VkExternalFenceProperties::exportFromImportedHandleTypes for handleType

  • VUID-VkFenceGetWin32HandleInfoKHR-handleType-01451
    If handleType refers to a handle type with copy payload transference semantics, fence must be signaled, or have an associated fence signal operation pending execution

  • VUID-VkFenceGetWin32HandleInfoKHR-handleType-01452
    handleType must be defined as an NT handle or a global share handle

Valid Usage (Implicit)

To export a POSIX file descriptor representing the payload of a fence, call:

// Provided by VK_KHR_external_fence_fd
VkResult vkGetFenceFdKHR(
    VkDevice                                    device,
    const VkFenceGetFdInfoKHR*                  pGetFdInfo,
    int*                                        pFd);
  • device is the logical device that created the fence being exported.

  • pGetFdInfo is a pointer to a VkFenceGetFdInfoKHR structure containing parameters of the export operation.

  • pFd will return the file descriptor representing the fence payload.

Each call to vkGetFenceFdKHR must create a new file descriptor and transfer ownership of it to the application. To avoid leaking resources, the application must release ownership of the file descriptor when it is no longer needed.

Note

Ownership can be released in many ways. For example, the application can call close() on the file descriptor, or transfer ownership back to Vulkan by using the file descriptor to import a fence payload.

If pGetFdInfo->handleType is VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT and the fence is signaled at the time vkGetFenceFdKHR is called, pFd may return the value -1 instead of a valid file descriptor.

Where supported by the operating system, the implementation must set the file descriptor to be closed automatically when an execve system call is made.

Exporting a file descriptor from a fence may have side effects depending on the transference of the specified handle type, as described in Importing Fence State.

Valid Usage (Implicit)
  • VUID-vkGetFenceFdKHR-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetFenceFdKHR-pGetFdInfo-parameter
    pGetFdInfo must be a valid pointer to a valid VkFenceGetFdInfoKHR structure

  • VUID-vkGetFenceFdKHR-pFd-parameter
    pFd must be a valid pointer to an int value

The VkFenceGetFdInfoKHR structure is defined as:

// Provided by VK_KHR_external_fence_fd
typedef struct VkFenceGetFdInfoKHR {
    VkStructureType                      sType;
    const void*                          pNext;
    VkFence                              fence;
    VkExternalFenceHandleTypeFlagBits    handleType;
} VkFenceGetFdInfoKHR;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • fence is the fence from which state will be exported.

  • handleType is a VkExternalFenceHandleTypeFlagBits value specifying the type of handle requested.

The properties of the file descriptor returned depend on the value of handleType. See VkExternalFenceHandleTypeFlagBits for a description of the properties of the defined external fence handle types.

Valid Usage
  • VUID-VkFenceGetFdInfoKHR-handleType-01453
    handleType must have been included in VkExportFenceCreateInfo::handleTypes when fence’s current payload was created

  • VUID-VkFenceGetFdInfoKHR-handleType-01454
    If handleType refers to a handle type with copy payload transference semantics, fence must be signaled, or have an associated fence signal operation pending execution

  • VUID-VkFenceGetFdInfoKHR-fence-01455
    fence must not currently have its payload replaced by an imported payload as described below in Importing Fence Payloads unless that imported payload’s handle type was included in VkExternalFenceProperties::exportFromImportedHandleTypes for handleType

  • VUID-VkFenceGetFdInfoKHR-handleType-01456
    handleType must be defined as a POSIX file descriptor handle

Valid Usage (Implicit)

To destroy a fence, call:

// Provided by VK_VERSION_1_0
void vkDestroyFence(
    VkDevice                                    device,
    VkFence                                     fence,
    const VkAllocationCallbacks*                pAllocator);
  • device is the logical device that destroys the fence.

  • fence is the handle of the fence to destroy.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

Valid Usage
  • VUID-vkDestroyFence-fence-01120
    All queue submission commands that refer to fence must have completed execution

  • VUID-vkDestroyFence-fence-01121
    If VkAllocationCallbacks were provided when fence was created, a compatible set of callbacks must be provided here

  • VUID-vkDestroyFence-fence-01122
    If no VkAllocationCallbacks were provided when fence was created, pAllocator must be NULL

Valid Usage (Implicit)
  • VUID-vkDestroyFence-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkDestroyFence-fence-parameter
    If fence is not VK_NULL_HANDLE, fence must be a valid VkFence handle

  • VUID-vkDestroyFence-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkDestroyFence-fence-parent
    If fence is a valid handle, it must have been created, allocated, or retrieved from device

Host Synchronization
  • Host access to fence must be externally synchronized

To query the status of a fence from the host, call:

// Provided by VK_VERSION_1_0
VkResult vkGetFenceStatus(
    VkDevice                                    device,
    VkFence                                     fence);
  • device is the logical device that owns the fence.

  • fence is the handle of the fence to query.

Upon success, vkGetFenceStatus returns the status of the fence object, with the following return codes:

Table 5. Fence Object Status Codes
Status Meaning

VK_SUCCESS

The fence specified by fence is signaled.

VK_NOT_READY

The fence specified by fence is unsignaled.

VK_ERROR_DEVICE_LOST

The device has been lost. See Lost Device.

If a queue submission command is pending execution, then the value returned by this command may immediately be out of date.

If the device has been lost (see Lost Device), vkGetFenceStatus may return any of the above status codes. If the device has been lost and vkGetFenceStatus is called repeatedly, it will eventually return either VK_SUCCESS or VK_ERROR_DEVICE_LOST.

Valid Usage (Implicit)
  • VUID-vkGetFenceStatus-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetFenceStatus-fence-parameter
    fence must be a valid VkFence handle

  • VUID-vkGetFenceStatus-fence-parent
    fence must have been created, allocated, or retrieved from device

To set the state of fences to unsignaled from the host, call:

// Provided by VK_VERSION_1_0
VkResult vkResetFences(
    VkDevice                                    device,
    uint32_t                                    fenceCount,
    const VkFence*                              pFences);
  • device is the logical device that owns the fences.

  • fenceCount is the number of fences to reset.

  • pFences is a pointer to an array of fence handles to reset.

If any member of pFences currently has its payload imported with temporary permanence, that fence’s prior permanent payload is first restored. The remaining operations described therefore operate on the restored payload.

When vkResetFences is executed on the host, it defines a fence unsignal operation for each fence, which resets the fence to the unsignaled state.

If any member of pFences is already in the unsignaled state when vkResetFences is executed, then vkResetFences has no effect on that fence.

Valid Usage
  • VUID-vkResetFences-pFences-01123
    Each element of pFences must not be currently associated with any queue command that has not yet completed execution on that queue

Valid Usage (Implicit)
  • VUID-vkResetFences-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkResetFences-pFences-parameter
    pFences must be a valid pointer to an array of fenceCount valid VkFence handles

  • VUID-vkResetFences-fenceCount-arraylength
    fenceCount must be greater than 0

  • VUID-vkResetFences-pFences-parent
    Each element of pFences must have been created, allocated, or retrieved from device

Host Synchronization
  • Host access to each member of pFences must be externally synchronized

When a fence is submitted to a queue as part of a queue submission command, it defines a memory dependency on the batches that were submitted as part of that command, and defines a fence signal operation which sets the fence to the signaled state.

The first synchronization scope includes every batch submitted in the same queue submission command. Fence signal operations that are defined by vkQueueSubmit or vkQueueSubmit2 additionally include in the first synchronization scope all commands that occur earlier in submission order. Fence signal operations that are defined by vkQueueSubmit or vkQueueSubmit2 or vkQueueBindSparse additionally include in the first synchronization scope any semaphore and fence signal operations that occur earlier in signal operation order.

The second synchronization scope only includes the fence signal operation.

The first access scope includes all memory access performed by the device.

The second access scope is empty.

To wait for one or more fences to enter the signaled state on the host, call:

// Provided by VK_VERSION_1_0
VkResult vkWaitForFences(
    VkDevice                                    device,
    uint32_t                                    fenceCount,
    const VkFence*                              pFences,
    VkBool32                                    waitAll,
    uint64_t                                    timeout);
  • device is the logical device that owns the fences.

  • fenceCount is the number of fences to wait on.

  • pFences is a pointer to an array of fenceCount fence handles.

  • waitAll is the condition that must be satisfied to successfully unblock the wait. If waitAll is VK_TRUE, then the condition is that all fences in pFences are signaled. Otherwise, the condition is that at least one fence in pFences is signaled.

  • timeout is the timeout period in units of nanoseconds. timeout is adjusted to the closest value allowed by the implementation-dependent timeout accuracy, which may be substantially longer than one nanosecond, and may be longer than the requested period.

If the condition is satisfied when vkWaitForFences is called, then vkWaitForFences returns immediately. If the condition is not satisfied at the time vkWaitForFences is called, then vkWaitForFences will block and wait until the condition is satisfied or the timeout has expired, whichever is sooner.

If timeout is zero, then vkWaitForFences does not wait, but simply returns the current state of the fences. VK_TIMEOUT will be returned in this case if the condition is not satisfied, even though no actual wait was performed.

If the condition is satisfied before the timeout has expired, vkWaitForFences returns VK_SUCCESS. Otherwise, vkWaitForFences returns VK_TIMEOUT after the timeout has expired.

If device loss occurs (see Lost Device) before the timeout has expired, vkWaitForFences must return in finite time with either VK_SUCCESS or VK_ERROR_DEVICE_LOST.

Note

While we guarantee that vkWaitForFences must return in finite time, no guarantees are made that it returns immediately upon device loss. However, the application can reasonably expect that the delay will be on the order of seconds and that calling vkWaitForFences will not result in a permanently (or seemingly permanently) dead process.

Valid Usage (Implicit)
  • VUID-vkWaitForFences-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkWaitForFences-pFences-parameter
    pFences must be a valid pointer to an array of fenceCount valid VkFence handles

  • VUID-vkWaitForFences-fenceCount-arraylength
    fenceCount must be greater than 0

  • VUID-vkWaitForFences-pFences-parent
    Each element of pFences must have been created, allocated, or retrieved from device

An execution dependency is defined by waiting for a fence to become signaled, either via vkWaitForFences or by polling on vkGetFenceStatus.

The first synchronization scope includes only the fence signal operation.

The second synchronization scope includes the host operations of vkWaitForFences or vkGetFenceStatus indicating that the fence has become signaled.

Note

Signaling a fence and waiting on the host does not guarantee that the results of memory accesses will be visible to the host, as the access scope of a memory dependency defined by a fence only includes device access. A memory barrier or other memory dependency must be used to guarantee this. See the description of host access types for more information.

7.3.1. Alternate Methods to Signal Fences

Besides submitting a fence to a queue as part of a queue submission command, a fence may also be signaled when a particular event occurs on a device or display.

To create a fence that will be signaled when an event occurs on a device, call:

// Provided by VK_EXT_display_control
VkResult vkRegisterDeviceEventEXT(
    VkDevice                                    device,
    const VkDeviceEventInfoEXT*                 pDeviceEventInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkFence*                                    pFence);
  • device is a logical device on which the event may occur.

  • pDeviceEventInfo is a pointer to a VkDeviceEventInfoEXT structure describing the event of interest to the application.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

  • pFence is a pointer to a handle in which the resulting fence object is returned.

Valid Usage (Implicit)
  • VUID-vkRegisterDeviceEventEXT-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkRegisterDeviceEventEXT-pDeviceEventInfo-parameter
    pDeviceEventInfo must be a valid pointer to a valid VkDeviceEventInfoEXT structure

  • VUID-vkRegisterDeviceEventEXT-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkRegisterDeviceEventEXT-pFence-parameter
    pFence must be a valid pointer to a VkFence handle

The VkDeviceEventInfoEXT structure is defined as:

// Provided by VK_EXT_display_control
typedef struct VkDeviceEventInfoEXT {
    VkStructureType         sType;
    const void*             pNext;
    VkDeviceEventTypeEXT    deviceEvent;
} VkDeviceEventInfoEXT;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • deviceEvent is a VkDeviceEventTypeEXT value specifying when the fence will be signaled.

Valid Usage (Implicit)

Possible values of VkDeviceEventInfoEXT::deviceEvent, specifying when a fence will be signaled, are:

// Provided by VK_EXT_display_control
typedef enum VkDeviceEventTypeEXT {
    VK_DEVICE_EVENT_TYPE_DISPLAY_HOTPLUG_EXT = 0,
} VkDeviceEventTypeEXT;
  • VK_DEVICE_EVENT_TYPE_DISPLAY_HOTPLUG_EXT specifies that the fence is signaled when a display is plugged into or unplugged from the specified device. Applications can use this notification to determine when they need to re-enumerate the available displays on a device.

To create a fence that will be signaled when an event occurs on a VkDisplayKHR object, call:

// Provided by VK_EXT_display_control
VkResult vkRegisterDisplayEventEXT(
    VkDevice                                    device,
    VkDisplayKHR                                display,
    const VkDisplayEventInfoEXT*                pDisplayEventInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkFence*                                    pFence);
  • device is a logical device associated with display

  • display is the display on which the event may occur.

  • pDisplayEventInfo is a pointer to a VkDisplayEventInfoEXT structure describing the event of interest to the application.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

  • pFence is a pointer to a handle in which the resulting fence object is returned.

Valid Usage (Implicit)
  • VUID-vkRegisterDisplayEventEXT-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkRegisterDisplayEventEXT-display-parameter
    display must be a valid VkDisplayKHR handle

  • VUID-vkRegisterDisplayEventEXT-pDisplayEventInfo-parameter
    pDisplayEventInfo must be a valid pointer to a valid VkDisplayEventInfoEXT structure

  • VUID-vkRegisterDisplayEventEXT-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkRegisterDisplayEventEXT-pFence-parameter
    pFence must be a valid pointer to a VkFence handle

  • VUID-vkRegisterDisplayEventEXT-commonparent
    Both of device, and display must have been created, allocated, or retrieved from the same VkPhysicalDevice

The VkDisplayEventInfoEXT structure is defined as:

// Provided by VK_EXT_display_control
typedef struct VkDisplayEventInfoEXT {
    VkStructureType          sType;
    const void*              pNext;
    VkDisplayEventTypeEXT    displayEvent;
} VkDisplayEventInfoEXT;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • displayEvent is a VkDisplayEventTypeEXT specifying when the fence will be signaled.

Valid Usage (Implicit)

Possible values of VkDisplayEventInfoEXT::displayEvent, specifying when a fence will be signaled, are:

// Provided by VK_EXT_display_control
typedef enum VkDisplayEventTypeEXT {
    VK_DISPLAY_EVENT_TYPE_FIRST_PIXEL_OUT_EXT = 0,
} VkDisplayEventTypeEXT;