wgpu/api/buffer.rs
1use alloc::{boxed::Box, string::String, sync::Arc, vec::Vec};
2use core::{
3 error, fmt,
4 num::NonZero,
5 ops::{Bound, Range, RangeBounds},
6};
7
8use crate::util::Mutex;
9use crate::*;
10
11/// Handle to a GPU-accessible buffer.
12///
13/// A `Buffer` is a memory allocation for use by the GPU, somewhat analogous to
14/// <code>[Box]<[\[u8\]][primitive@slice]></code> in Rust.
15/// The contents of buffers are untyped bytes; it is up to the application to
16/// specify the interpretation of the bytes when the buffer is used, in ways
17/// such as [`VertexBufferLayout`].
18/// A single buffer can be used to hold multiple independent pieces of data at
19/// different offsets (e.g. both vertices and indices for one or more meshes).
20///
21/// A `Buffer`'s bytes have "interior mutability": functions like
22/// [`Queue::write_buffer`] or [mapping] a buffer for writing only require a
23/// `&Buffer`, not a `&mut Buffer`, even though they modify its contents. `wgpu`
24/// prevents simultaneous reads and writes of buffer contents using run-time
25/// checks.
26///
27/// Created with [`Device::create_buffer()`] or
28/// [`DeviceExt::create_buffer_init()`].
29///
30/// Corresponds to [WebGPU `GPUBuffer`](https://gpuweb.github.io/gpuweb/#buffer-interface).
31///
32/// [mapping]: Buffer#mapping-buffers
33///
34/// # How to get your data into a buffer
35///
36/// Every `Buffer` starts with all bytes zeroed.
37/// There are many ways to load data into a `Buffer`:
38///
39/// - When creating a buffer, you may set the [`mapped_at_creation`][mac] flag,
40/// then write to its [`get_mapped_range_mut()`][Buffer::get_mapped_range_mut].
41/// This only works when the buffer is created and has not yet been used by
42/// the GPU, but it is all you need for buffers whose contents do not change
43/// after creation.
44/// - You may use [`DeviceExt::create_buffer_init()`] as a convenient way to
45/// do that and copy data from a `&[u8]` you provide.
46/// - After creation, you may use [`Buffer::map_async()`] to map it again;
47/// however, you then need to wait until the GPU is no longer using the buffer
48/// before you begin writing.
49/// - You may use [`CommandEncoder::copy_buffer_to_buffer()`] to copy data into
50/// this buffer from another buffer.
51/// - You may use [`Queue::write_buffer()`] to copy data into the buffer from a
52/// `&[u8]`. This uses a temporary “staging” buffer managed by `wgpu` to hold
53/// the data.
54/// - [`Queue::write_buffer_with()`] allows you to write directly into temporary
55/// storage instead of providing a slice you already prepared, which may
56/// allow *your* code to save the allocation of a [`Vec`] or such.
57/// - You may use [`util::StagingBelt`] to manage a set of temporary buffers.
58/// This may be more efficient than [`Queue::write_buffer_with()`] when you
59/// have many small copies to perform, but requires more steps to use, and
60/// tuning of the belt buffer size.
61/// - You may write your own staging buffer management customized to your
62/// application, based on mapped buffers and
63/// [`CommandEncoder::copy_buffer_to_buffer()`].
64/// - A GPU computation’s results can be stored in a buffer:
65/// - A [compute shader][ComputePipeline] may write to a buffer bound as a
66/// [storage buffer][BufferBindingType::Storage].
67/// - A render pass may render to a texture which is then copied to a buffer
68/// using [`CommandEncoder::copy_texture_to_buffer()`].
69///
70/// # Mapping buffers
71///
72/// If a `Buffer` is created with the appropriate [`usage`], it can be *mapped*:
73/// you can make its contents accessible to the CPU as an ordinary `&[u8]` or
74/// `&mut [u8]` slice of bytes. Buffers created with the
75/// [`mapped_at_creation`][mac] flag set are also mapped initially.
76///
77/// Depending on the hardware, the buffer could be memory shared between CPU and
78/// GPU, so that the CPU has direct access to the same bytes the GPU will
79/// consult; or it may be ordinary CPU memory, whose contents the system must
80/// copy to/from the GPU as needed. This crate's API is designed to work the
81/// same way in either case: at any given time, a buffer is either mapped and
82/// available to the CPU, or unmapped and ready for use by the GPU, but never
83/// both. This makes it impossible for either side to observe changes by the
84/// other immediately, and any necessary transfers can be carried out when the
85/// buffer transitions from one state to the other.
86///
87/// There are two ways to map a buffer:
88///
89/// - If [`BufferDescriptor::mapped_at_creation`] is `true`, then the entire
90/// buffer is mapped when it is created. This is the easiest way to initialize
91/// a new buffer. You can set `mapped_at_creation` on any kind of buffer,
92/// regardless of its [`usage`] flags.
93///
94/// - If the buffer's [`usage`] includes the [`MAP_READ`] or [`MAP_WRITE`]
95/// flags, then you can call `buffer.slice(range).map_async(mode, callback)`
96/// to map the portion of `buffer` given by `range`. This waits for the GPU to
97/// finish using the buffer, and invokes `callback` as soon as the buffer is
98/// safe for the CPU to access.
99///
100/// Once a buffer is mapped:
101///
102/// - You can call `buffer.slice(range).get_mapped_range()` to obtain a
103/// [`BufferView`], which dereferences to a `&[u8]` that you can use to read
104/// the buffer's contents.
105///
106/// - Or, you can call `buffer.slice(range).get_mapped_range_mut()` to obtain a
107/// [`BufferViewMut`], which dereferences to a `&mut [u8]` that you can use to
108/// read and write the buffer's contents.
109///
110/// The given `range` must fall within the mapped portion of the buffer. If you
111/// attempt to access overlapping ranges, even for shared access only, these
112/// methods panic.
113///
114/// While a buffer is mapped, you may not submit any commands to the GPU that
115/// access it. You may record command buffers that use the buffer, but if you
116/// submit them while the buffer is mapped, submission will panic.
117///
118/// When you are done using the buffer on the CPU, you must call
119/// [`Buffer::unmap`] to make it available for use by the GPU again. All
120/// [`BufferView`] and [`BufferViewMut`] views referring to the buffer must be
121/// dropped before you unmap it; otherwise, [`Buffer::unmap`] will panic.
122///
123/// # Example
124///
125/// If `buffer` was created with [`BufferUsages::MAP_WRITE`], we could fill it
126/// with `f32` values like this:
127///
128/// ```
129/// # #[cfg(feature = "noop")]
130/// # let (device, _queue) = wgpu::Device::noop(&wgpu::DeviceDescriptor::default());
131/// # #[cfg(not(feature = "noop"))]
132/// # let device: wgpu::Device = { return; };
133/// #
134/// # let buffer = device.create_buffer(&wgpu::BufferDescriptor {
135/// # label: None,
136/// # size: 400,
137/// # usage: wgpu::BufferUsages::MAP_WRITE,
138/// # mapped_at_creation: false,
139/// # });
140/// let capturable = buffer.clone();
141/// buffer.map_async(wgpu::MapMode::Write, .., move |result| {
142/// if result.is_ok() {
143/// let mut view = capturable.get_mapped_range_mut(..).unwrap();
144/// let mut floats: wgpu::WriteOnly<[[u8; 4]]> = view.slice(..).into_chunks::<4>().0;
145/// floats.fill(42.0f32.to_ne_bytes());
146/// drop(view);
147/// capturable.unmap();
148/// }
149/// });
150/// ```
151///
152/// This code takes the following steps:
153///
154/// - First, it makes a cloned handle to the buffer for capture by
155/// the callback passed to [`map_async`]. Since a [`map_async`] callback may be
156/// invoked from another thread, interaction between the callback and the
157/// thread calling [`map_async`] generally requires some sort of shared heap
158/// data like this. In real code, there might be an [`Arc`] to some larger
159/// structure that itself owns `buffer`.
160///
161/// - Then, it calls [`Buffer::slice`] to make a [`BufferSlice`] referring to
162/// the buffer's entire contents.
163///
164/// - Next, it calls [`BufferSlice::map_async`] to request that the bytes to
165/// which the slice refers be made accessible to the CPU ("mapped"). This may
166/// entail waiting for previously enqueued operations on `buffer` to finish.
167/// Although [`map_async`] itself always returns immediately, it saves the
168/// callback function to be invoked later.
169///
170/// - When some later call to [`Device::poll`] or [`Instance::poll_all`] (not
171/// shown in this example) determines that the buffer is mapped and ready for
172/// the CPU to use, it invokes the callback function.
173///
174/// - The callback function calls [`Buffer::slice`] and then
175/// [`BufferSlice::get_mapped_range_mut`] to obtain a [`BufferViewMut`], which
176/// dereferences to a `&mut [u8]` slice referring to the buffer's bytes.
177///
178/// - It then uses the [`bytemuck`] crate to turn the `&mut [u8]` into a `&mut
179/// [f32]`, and calls the slice [`fill`] method to fill the buffer with a
180/// useful value.
181///
182/// - Finally, the callback drops the view and calls [`Buffer::unmap`] to unmap
183/// the buffer. In real code, the callback would also need to do some sort of
184/// synchronization to let the rest of the program know that it has completed
185/// its work.
186///
187/// If using [`map_async`] directly is awkward, you may find it more convenient to
188/// use [`Queue::write_buffer`] and [`util::DownloadBuffer::read_buffer`].
189/// However, those each have their own tradeoffs; the asynchronous nature of GPU
190/// execution makes it hard to avoid friction altogether.
191///
192/// [`Arc`]: std::sync::Arc
193/// [`map_async`]: BufferSlice::map_async
194/// [`bytemuck`]: https://crates.io/crates/bytemuck
195/// [`fill`]: slice::fill
196///
197/// ## Mapping buffers on the web
198///
199/// When compiled to WebAssembly and running in a browser content process,
200/// `wgpu` implements its API in terms of the browser's WebGPU implementation.
201/// In this context, `wgpu` is further isolated from the GPU:
202///
203/// - Depending on the browser's WebGPU implementation, mapping and unmapping
204/// buffers probably entails copies between WebAssembly linear memory and the
205/// graphics driver's buffers.
206///
207/// - All modern web browsers isolate web content in its own sandboxed process,
208/// which can only interact with the GPU via interprocess communication (IPC).
209/// Although most browsers' IPC systems use shared memory for large data
210/// transfers, there will still probably need to be copies into and out of the
211/// shared memory buffers.
212///
213/// All of these copies contribute to the cost of buffer mapping in this
214/// configuration.
215///
216/// [`usage`]: BufferDescriptor::usage
217/// [mac]: BufferDescriptor::mapped_at_creation
218/// [`MAP_READ`]: BufferUsages::MAP_READ
219/// [`MAP_WRITE`]: BufferUsages::MAP_WRITE
220/// [`DeviceExt::create_buffer_init()`]: util::DeviceExt::create_buffer_init
221#[derive(Debug, Clone)]
222pub struct Buffer {
223 pub(crate) inner: dispatch::DispatchBuffer,
224 pub(crate) map_context: Arc<Mutex<MapContext>>,
225 // Todo: missing map_state https://www.w3.org/TR/webgpu/#dom-gpubuffer-mapstate
226}
227#[cfg(send_sync)]
228static_assertions::assert_impl_all!(Buffer: Send, Sync);
229
230crate::cmp::impl_eq_ord_hash_proxy!(Buffer => .inner);
231
232impl Buffer {
233 /// Return the binding view of the entire buffer.
234 pub fn as_entire_binding(&self) -> BindingResource<'_> {
235 BindingResource::Buffer(self.as_entire_buffer_binding())
236 }
237
238 /// Return the binding view of the entire buffer.
239 pub fn as_entire_buffer_binding(&self) -> BufferBinding<'_> {
240 BufferBinding {
241 buffer: self,
242 offset: 0,
243 size: None,
244 }
245 }
246
247 /// Get the [`wgpu_hal`] buffer from this `Buffer`.
248 ///
249 /// Find the Api struct corresponding to the active backend in [`wgpu_hal::api`],
250 /// and pass that struct to the to the `A` type parameter.
251 ///
252 /// Returns a guard that dereferences to the type of the hal backend
253 /// which implements [`A::Buffer`].
254 ///
255 /// # Types
256 ///
257 /// The returned type depends on the backend:
258 ///
259 #[doc = crate::macros::hal_type_vulkan!("Buffer")]
260 #[doc = crate::macros::hal_type_metal!("Buffer")]
261 #[doc = crate::macros::hal_type_dx12!("Buffer")]
262 #[doc = crate::macros::hal_type_gles!("Buffer")]
263 ///
264 /// # Deadlocks
265 ///
266 /// - The returned guard holds a read-lock on a device-local "destruction"
267 /// lock, which will cause all calls to `destroy` to block until the
268 /// guard is released.
269 ///
270 /// # Errors
271 ///
272 /// This method will return None if:
273 /// - The buffer is not from the backend specified by `A`.
274 /// - The buffer is from [`Backend::BrowserWebGpu`].
275 /// (Use `Buffer::as_webgpu()` instead.)
276 /// - The buffer is from a custom backend.
277 /// - The buffer has had [`Self::destroy()`] called on it.
278 ///
279 /// # Safety
280 ///
281 /// - The returned resource must not be destroyed unless the guard
282 /// is the last reference to it and it is not in use by the GPU.
283 /// The guard and handle may be dropped at any time however.
284 /// - All the safety requirements of wgpu-hal must be upheld.
285 ///
286 /// [`A::Buffer`]: hal::Api::Buffer
287 #[cfg(wgpu_core)]
288 pub unsafe fn as_hal<A: hal::Api>(
289 &self,
290 ) -> Option<impl core::ops::Deref<Target = A::Buffer> + WasmNotSendSync> {
291 let buffer = self.inner.as_core_opt()?;
292 unsafe { buffer.context.buffer_as_hal::<A>(buffer) }
293 }
294
295 /// Returns a [`BufferSlice`] referring to the portion of `self`'s contents
296 /// indicated by `bounds`. Regardless of what sort of data `self` stores,
297 /// `bounds` start and end are given in bytes.
298 ///
299 /// A [`BufferSlice`] can be used to supply vertex and index data, or to map
300 /// buffer contents for access from the CPU. See the [`BufferSlice`]
301 /// documentation for details.
302 ///
303 /// The `range` argument can be half or fully unbounded: for example,
304 /// `buffer.slice(..)` refers to the entire buffer, and `buffer.slice(n..)`
305 /// refers to the portion starting at the `n`th byte and extending to the
306 /// end of the buffer.
307 ///
308 /// # Panics
309 ///
310 /// - If `bounds` is outside of the bounds of `self`.
311 #[track_caller]
312 pub fn slice<S: RangeBounds<BufferAddress>>(&self, bounds: S) -> BufferSlice<'_> {
313 let (offset, size) = range_to_offset_size(bounds, self.size());
314 check_buffer_bounds(self.size(), offset, size);
315 BufferSlice {
316 buffer: self,
317 offset,
318 size,
319 }
320 }
321
322 /// Unmaps the buffer from host memory.
323 ///
324 /// This terminates the effect of all previous [`map_async()`](Self::map_async) operations and
325 /// makes the buffer available for use by the GPU again.
326 pub fn unmap(&self) {
327 self.map_context.lock().reset();
328 self.inner.unmap();
329 }
330
331 /// Destroy the associated native resources as soon as possible.
332 pub fn destroy(&self) {
333 self.inner.destroy();
334 }
335
336 /// Returns the length of the buffer allocation in bytes.
337 ///
338 /// This is always equal to the `size` that was specified when creating the buffer.
339 pub fn size(&self) -> BufferAddress {
340 self.inner.size()
341 }
342
343 /// Returns the allowed usages for this `Buffer`.
344 ///
345 /// This is always equal to the `usage` that was specified when creating the buffer.
346 pub fn usage(&self) -> BufferUsages {
347 self.inner.usage()
348 }
349
350 /// Map the buffer to host (CPU) memory, making it available for reading or writing via
351 /// [`get_mapped_range()`](Self::get_mapped_range). The buffer becomes accessible once the
352 /// `callback` is invoked with [`Ok`].
353 ///
354 /// Use this when you want to map the buffer immediately. If you need to submit GPU work that
355 /// uses the buffer before mapping it, use `map_buffer_on_submit` on
356 /// [`CommandEncoder`][CEmbos], [`CommandBuffer`][CBmbos], [`RenderPass`][RPmbos], or
357 /// [`ComputePass`][CPmbos] to schedule the mapping after submission. This avoids extra calls to
358 /// [`Buffer::map_async()`] or [`BufferSlice::map_async()`] and lets you initiate mapping from a
359 /// more convenient place.
360 ///
361 /// For the callback to run, either [`queue.submit(..)`][q::s], [`instance.poll_all(..)`][i::p_a],
362 /// or [`device.poll(..)`][d::p] must be called elsewhere in the runtime, possibly integrated into
363 /// an event loop or run on a separate thread.
364 ///
365 /// The callback runs on the thread that first calls one of the above functions after the GPU work
366 /// completes. There are no restrictions on the code you can run in the callback; however, on native
367 /// the polling call will not return until the callback finishes, so keep callbacks short (set flags,
368 /// send messages, etc.).
369 ///
370 /// While a buffer is mapped, it cannot be used by other commands; at any time, either the GPU or
371 /// the CPU has exclusive access to the buffer’s contents.
372 ///
373 /// This can also be performed using [`BufferSlice::map_async()`].
374 ///
375 /// # Panics
376 ///
377 /// - If the buffer is already mapped.
378 /// - If the buffer’s [`BufferUsages`] do not allow the requested [`MapMode`].
379 /// - If `bounds` is outside of the bounds of `self`.
380 /// - If `bounds` does not start at a multiple of [`MAP_ALIGNMENT`].
381 /// - If `bounds` has a length that is not a multiple of 4 greater than 0.
382 ///
383 /// [CEmbos]: CommandEncoder::map_buffer_on_submit
384 /// [CBmbos]: CommandBuffer::map_buffer_on_submit
385 /// [RPmbos]: RenderPass::map_buffer_on_submit
386 /// [CPmbos]: ComputePass::map_buffer_on_submit
387 /// [q::s]: Queue::submit
388 /// [i::p_a]: Instance::poll_all
389 /// [d::p]: Device::poll
390 pub fn map_async<S: RangeBounds<BufferAddress>>(
391 &self,
392 mode: MapMode,
393 bounds: S,
394 callback: impl FnOnce(Result<(), BufferAsyncError>) + WasmNotSend + 'static,
395 ) {
396 self.slice(bounds).map_async(mode, callback)
397 }
398
399 /// Gain read-only access to the bytes of a [mapped] [`Buffer`].
400 ///
401 /// Returns a [`BufferView`] referring to the buffer range represented by
402 /// `self`. See the documentation for [`BufferView`] for details.
403 ///
404 /// `bounds` may be less than the bounds passed to [`Self::map_async()`],
405 /// and multiple views may be obtained and used simultaneously as long as they do not overlap.
406 ///
407 /// This can also be performed using [`BufferSlice::get_mapped_range()`].
408 ///
409 /// # Errors
410 ///
411 /// - If `bounds` is outside of the bounds of `self`.
412 /// - If `bounds` does not start at a multiple of [`MAP_ALIGNMENT`].
413 /// - If `bounds` has a length that is not a multiple of 4 greater than 0.
414 /// - If the buffer to which `self` refers is not currently [mapped].
415 /// - If you try to create a view which overlaps an existing [`BufferViewMut`].
416 ///
417 /// [mapped]: Buffer#mapping-buffers
418 #[track_caller]
419 pub fn get_mapped_range<S: RangeBounds<BufferAddress>>(
420 &self,
421 bounds: S,
422 ) -> Result<BufferView, MapRangeError> {
423 self.slice(bounds).get_mapped_range()
424 }
425
426 /// Gain write access to the bytes of a [mapped] [`Buffer`].
427 ///
428 /// Returns a [`BufferViewMut`] referring to the buffer range represented by
429 /// `self`. See the documentation for [`BufferViewMut`] for more details.
430 ///
431 /// `bounds` may be less than the bounds passed to [`Self::map_async()`],
432 /// and multiple views may be obtained and used simultaneously as long as they do not overlap.
433 ///
434 /// This can also be performed using [`BufferSlice::get_mapped_range_mut()`].
435 ///
436 /// # Errors
437 ///
438 /// - If `bounds` is outside of the bounds of `self`.
439 /// - If `bounds` does not start at a multiple of [`MAP_ALIGNMENT`].
440 /// - If `bounds` has a length that is not a multiple of 4 greater than 0.
441 /// - If the buffer to which `self` refers is not currently [mapped].
442 /// - If you try to create a view which overlaps an existing [`BufferView`] or [`BufferViewMut`].
443 ///
444 /// [mapped]: Buffer#mapping-buffers
445 #[track_caller]
446 pub fn get_mapped_range_mut<S: RangeBounds<BufferAddress>>(
447 &self,
448 bounds: S,
449 ) -> Result<BufferViewMut, MapRangeError> {
450 self.slice(bounds).get_mapped_range_mut()
451 }
452
453 #[cfg(custom)]
454 /// Returns custom implementation of Buffer (if custom backend and is internally T)
455 pub fn as_custom<T: custom::BufferInterface>(&self) -> Option<&T> {
456 self.inner.as_custom()
457 }
458
459 /// Returns the underlying [`webgpu::GpuBuffer`] handle if this `Buffer`
460 /// is on the WebGPU backend, otherwise `None`.
461 #[cfg(webgpu)]
462 pub fn as_webgpu(&self) -> Option<&webgpu::GpuBuffer> {
463 self.inner.as_webgpu_opt().map(|wb| &wb.inner)
464 }
465}
466
467/// A slice of a [`Buffer`], to be mapped, used for vertex or index data, or the like.
468///
469/// You can create a `BufferSlice` by calling [`Buffer::slice`]:
470///
471/// ```no_run
472/// # let buffer: wgpu::Buffer = todo!();
473/// let slice = buffer.slice(10..20);
474/// ```
475///
476/// This returns a slice referring to the second ten bytes of `buffer`. To get a
477/// slice of the entire `Buffer`:
478///
479/// ```no_run
480/// # let buffer: wgpu::Buffer = todo!();
481/// let whole_buffer_slice = buffer.slice(..);
482/// ```
483///
484/// You can pass buffer slices to methods like [`RenderPass::set_vertex_buffer`]
485/// and [`RenderPass::set_index_buffer`] to indicate which portion of the buffer
486/// a draw call should consult. You can also convert it to a [`BufferBinding`]
487/// with `.try_into()`, which fails if the slice length is 0.
488///
489/// To access the slice's contents on the CPU, you must first [map] the buffer,
490/// and then call [`BufferSlice::get_mapped_range`] or
491/// [`BufferSlice::get_mapped_range_mut`] to obtain a view of the slice's
492/// contents. See the documentation on [mapping][map] for more details,
493/// including example code.
494///
495/// Unlike a Rust shared slice `&[T]`, whose existence guarantees that
496/// nobody else is modifying the `T` values to which it refers, a
497/// [`BufferSlice`] doesn't guarantee that the buffer's contents aren't
498/// changing. You can still record and submit commands operating on the
499/// buffer while holding a [`BufferSlice`]. A [`BufferSlice`] simply
500/// represents a certain range of the buffer's bytes.
501///
502/// The `BufferSlice` type is unique to the Rust API of `wgpu`. In the WebGPU
503/// specification, an offset and size are specified as arguments to each call
504/// working with the [`Buffer`], instead.
505///
506/// [map]: Buffer#mapping-buffers
507#[derive(Copy, Clone, Debug, PartialEq)]
508pub struct BufferSlice<'a> {
509 pub(crate) buffer: &'a Buffer,
510 pub(crate) offset: BufferAddress,
511 pub(crate) size: BufferAddress,
512}
513#[cfg(send_sync)]
514static_assertions::assert_impl_all!(BufferSlice<'_>: Send, Sync);
515
516impl<'a> BufferSlice<'a> {
517 /// Return another [`BufferSlice`] referring to the portion of `self`'s contents
518 /// indicated by `bounds`.
519 ///
520 /// The `range` argument can be half or fully unbounded: for example,
521 /// `buffer.slice(..)` refers to the entire buffer, and `buffer.slice(n..)`
522 /// refers to the portion starting at the `n`th byte and extending to the
523 /// end of the buffer.
524 ///
525 /// # Panics
526 ///
527 /// - If `bounds` is outside of the bounds of `self`.
528 #[track_caller]
529 pub fn slice<S: RangeBounds<BufferAddress>>(&self, bounds: S) -> BufferSlice<'a> {
530 let (offset, size) = range_to_offset_size(bounds, self.size);
531 check_buffer_bounds(self.size, offset, size);
532 BufferSlice {
533 buffer: self.buffer,
534 offset: self.offset + offset, // check_buffer_bounds ensures this does not overflow
535 size, // check_buffer_bounds ensures this is essentially min()
536 }
537 }
538
539 /// Map the buffer to host (CPU) memory, making it available for reading or writing via
540 /// [`get_mapped_range()`](Self::get_mapped_range). The buffer becomes accessible once the
541 /// `callback` is invoked with [`Ok`].
542 ///
543 /// Use this when you want to map the buffer immediately. If you need to submit GPU work that
544 /// uses the buffer before mapping it, use `map_buffer_on_submit` on
545 /// [`CommandEncoder`][CEmbos], [`CommandBuffer`][CBmbos], [`RenderPass`][RPmbos], or
546 /// [`ComputePass`][CPmbos] to schedule the mapping after submission. This avoids extra calls to
547 /// [`Buffer::map_async()`] or [`BufferSlice::map_async()`] and lets you initiate mapping from a
548 /// more convenient place.
549 ///
550 /// For the callback to run, either [`queue.submit(..)`][q::s], [`instance.poll_all(..)`][i::p_a],
551 /// or [`device.poll(..)`][d::p] must be called elsewhere in the runtime, possibly integrated into
552 /// an event loop or run on a separate thread.
553 ///
554 /// The callback runs on the thread that first calls one of the above functions after the GPU work
555 /// completes. There are no restrictions on the code you can run in the callback; however, on native
556 /// the polling call will not return until the callback finishes, so keep callbacks short (set flags,
557 /// send messages, etc.).
558 ///
559 /// While a buffer is mapped, it cannot be used by other commands; at any time, either the GPU or
560 /// the CPU has exclusive access to the buffer’s contents.
561 ///
562 /// This can also be performed using [`Buffer::map_async()`].
563 ///
564 /// # Panics
565 ///
566 /// - If the buffer’s [`BufferUsages`] do not allow the requested [`MapMode`].
567 /// - If the beginning of this slice is not aligned to [`MAP_ALIGNMENT`] within the buffer.
568 /// - If the length of this slice is not a multiple of 4.
569 ///
570 /// [CEmbos]: CommandEncoder::map_buffer_on_submit
571 /// [CBmbos]: CommandBuffer::map_buffer_on_submit
572 /// [RPmbos]: RenderPass::map_buffer_on_submit
573 /// [CPmbos]: ComputePass::map_buffer_on_submit
574 /// [q::s]: Queue::submit
575 /// [i::p_a]: Instance::poll_all
576 /// [d::p]: Device::poll
577 pub fn map_async(
578 &self,
579 mode: MapMode,
580 callback: impl FnOnce(Result<(), BufferAsyncError>) + WasmNotSend + 'static,
581 ) {
582 let mut mc = self.buffer.map_context.lock();
583 if mc.mapped_range.is_some() {
584 // Buffer is already mapped; fail
585 drop(mc);
586 callback(Err(BufferAsyncError));
587 return;
588 }
589
590 let end = self.offset + self.size;
591 mc.mapped_range = Some(self.offset..end);
592 drop(mc); // release the lock of map_context as callback can call lock it again
593
594 self.buffer
595 .inner
596 .map_async(mode, self.offset..end, Box::new(callback));
597 }
598
599 /// Gain read-only access to the bytes of a [mapped] [`Buffer`].
600 ///
601 /// Returns a [`BufferView`] referring to the buffer range represented by
602 /// `self`. See the documentation for [`BufferView`] for details.
603 ///
604 /// Multiple views may be obtained and used simultaneously as long as they are from
605 /// non-overlapping slices.
606 ///
607 /// This can also be performed using [`Buffer::get_mapped_range()`].
608 ///
609 /// # Errors
610 ///
611 /// - If the beginning of this slice is not aligned to [`MAP_ALIGNMENT`] within the buffer.
612 /// - If the length of this slice is not a multiple of 4.
613 /// - If the buffer to which `self` refers is not currently [mapped].
614 /// - If you try to create a view which overlaps an existing [`BufferViewMut`].
615 ///
616 /// [mapped]: Buffer#mapping-buffers
617 #[track_caller]
618 pub fn get_mapped_range(&self) -> Result<BufferView, MapRangeError> {
619 let subrange = Subrange::new(self.offset, self.size, RangeMappingKind::Immutable);
620 let range = self.buffer.inner.get_mapped_range(subrange.index.clone())?;
621 self.buffer.map_context.lock().validate_and_add(subrange)?;
622 Ok(BufferView {
623 buffer: self.buffer.clone(),
624 size: self.size,
625 offset: self.offset,
626 inner: range,
627 })
628 }
629
630 /// Gain write-only access to the bytes of a [mapped] [`Buffer`].
631 ///
632 /// Returns a [`BufferViewMut`] referring to the buffer range represented by
633 /// `self`. See the documentation for [`BufferViewMut`] for more details.
634 ///
635 /// Multiple views may be obtained and used simultaneously as long as they are from
636 /// non-overlapping slices.
637 ///
638 /// This can also be performed using [`Buffer::get_mapped_range_mut()`].
639 ///
640 /// # Errors
641 ///
642 /// - If the beginning of this slice is not aligned to [`MAP_ALIGNMENT`] within the buffer.
643 /// - If the length of this slice is not a multiple of 4.
644 /// - If the buffer to which `self` refers is not currently [mapped].
645 /// - If you try to create a view which overlaps an existing [`BufferView`] or [`BufferViewMut`].
646 ///
647 /// [mapped]: Buffer#mapping-buffers
648 #[track_caller]
649 pub fn get_mapped_range_mut(&self) -> Result<BufferViewMut, MapRangeError> {
650 let subrange = Subrange::new(self.offset, self.size, RangeMappingKind::Mutable);
651 let range = self.buffer.inner.get_mapped_range(subrange.index.clone())?;
652 self.buffer.map_context.lock().validate_and_add(subrange)?;
653 Ok(BufferViewMut {
654 buffer: self.buffer.clone(),
655 size: self.size,
656 offset: self.offset,
657 inner: range,
658 })
659 }
660
661 /// Returns the buffer this is a slice of.
662 ///
663 /// You should usually not need to call this, and if you received the buffer from code you
664 /// do not control, you should refrain from accessing the buffer outside the bounds of the
665 /// slice. Nevertheless, it’s possible to get this access, so this method makes it simple.
666 pub fn buffer(&self) -> &'a Buffer {
667 self.buffer
668 }
669
670 /// Returns the offset in [`Self::buffer()`] this slice starts at.
671 pub fn offset(&self) -> BufferAddress {
672 self.offset
673 }
674
675 /// Returns the size of this slice.
676 pub fn size(&self) -> BufferAddress {
677 self.size
678 }
679
680 pub(crate) fn size_expect_nonzero(&self) -> BufferSize {
681 BufferSize::new(self.size).expect("buffer slice can not be empty")
682 }
683}
684
685impl<'a> TryFrom<BufferSlice<'a>> for crate::BufferBinding<'a> {
686 type Error = ();
687
688 /// Convert a [`BufferSlice`] to an equivalent [`BufferBinding`],
689 /// provided that it will be used without a dynamic offset.
690 fn try_from(value: BufferSlice<'a>) -> Result<Self, Self::Error> {
691 Ok(BufferBinding {
692 buffer: value.buffer,
693 offset: value.offset,
694 size: Some(NonZero::new(value.size()).ok_or(())?),
695 })
696 }
697}
698
699impl<'a> TryFrom<BufferSlice<'a>> for crate::BindingResource<'a> {
700 type Error = ();
701
702 /// Convert a [`BufferSlice`] to an equivalent [`BindingResource::Buffer`],
703 /// provided that it will be used without a dynamic offset.
704 fn try_from(value: BufferSlice<'a>) -> Result<Self, Self::Error> {
705 Ok(crate::BindingResource::Buffer(
706 crate::BufferBinding::try_from(value)?,
707 ))
708 }
709}
710
711fn range_overlaps(a: &Range<BufferAddress>, b: &Range<BufferAddress>) -> bool {
712 a.start < b.end && b.start < a.end
713}
714
715fn range_contains(a: &Range<BufferAddress>, b: &Range<BufferAddress>) -> bool {
716 a.start <= b.start && a.end >= b.end
717}
718
719#[derive(Debug, Copy, Clone)]
720enum RangeMappingKind {
721 Mutable,
722 Immutable,
723}
724
725impl RangeMappingKind {
726 /// Returns true if a range of this kind can touch the same bytes as a range of the other kind.
727 ///
728 /// This is Rust's Mutable XOR Shared rule.
729 fn allowed_concurrently_with(self, other: Self) -> bool {
730 matches!(
731 (self, other),
732 (RangeMappingKind::Immutable, RangeMappingKind::Immutable)
733 )
734 }
735}
736
737#[derive(Debug, Clone)]
738struct Subrange {
739 index: Range<BufferAddress>,
740 kind: RangeMappingKind,
741}
742
743impl Subrange {
744 fn new(offset: BufferAddress, size: BufferAddress, kind: RangeMappingKind) -> Self {
745 Self {
746 index: offset..(offset + size),
747 kind,
748 }
749 }
750}
751
752impl fmt::Display for Subrange {
753 fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
754 write!(
755 f,
756 "{}..{} ({:?})",
757 self.index.start, self.index.end, self.kind
758 )
759 }
760}
761
762/// The mapped portion of a buffer, if any, and its outstanding views.
763///
764/// This ensures that views fall within the mapped range and don't overlap.
765#[derive(Debug)]
766pub(crate) struct MapContext {
767 /// The range of the buffer that is mapped.
768 ///
769 /// This becomes Some(...) when the buffer is mapped at creation time, and
770 /// when you call `map_async` on some [`BufferSlice`] (so technically, it
771 /// indicates the portion that is *or has been requested to be* mapped.)
772 ///
773 /// All [`BufferView`]s and [`BufferViewMut`]s must fall within this range.
774 mapped_range: Option<Range<BufferAddress>>,
775
776 /// The ranges covered by all outstanding [`BufferView`]s and
777 /// [`BufferViewMut`]s. These are non-overlapping, and are all contained
778 /// within `mapped_range`.
779 sub_ranges: Vec<Subrange>,
780}
781
782impl MapContext {
783 /// Creates a new `MapContext`.
784 ///
785 /// For [`mapped_at_creation`] buffers, pass the full buffer range in the
786 /// `mapped_range` argument. For other buffers, pass `None`.
787 ///
788 /// [`mapped_at_creation`]: BufferDescriptor::mapped_at_creation
789 pub(crate) fn new(mapped_range: Option<Range<BufferAddress>>) -> Self {
790 Self {
791 mapped_range,
792 sub_ranges: Vec::new(),
793 }
794 }
795
796 /// Record that the buffer is no longer mapped.
797 fn reset(&mut self) {
798 self.mapped_range = None;
799
800 assert!(
801 self.sub_ranges.is_empty(),
802 "You cannot unmap a buffer that still has accessible mapped views"
803 );
804 }
805
806 /// Record that the `size` bytes of the buffer at `offset` are now viewed.
807 ///
808 /// # Errors
809 ///
810 /// This returns an error if the given range is invalid.
811 fn validate_and_add(&mut self, new_sub: Subrange) -> Result<(), MapRangeError> {
812 if self.mapped_range.is_none() {
813 return Err(MapRangeError(
814 "tried to call get_mapped_range(_mut) on an unmapped buffer".into(),
815 ));
816 }
817 let mapped_range = self.mapped_range.as_ref().unwrap();
818 if !range_contains(mapped_range, &new_sub.index) {
819 return Err(MapRangeError(alloc::format!(
820 "tried to call get_mapped_range(_mut) on a range that is not entirely mapped. \
821 Attempted to get range {}, but the mapped range is {}..{}",
822 new_sub,
823 mapped_range.start,
824 mapped_range.end
825 )));
826 }
827 // This check is essential for avoiding undefined behavior: it is the
828 // only thing that ensures that `&mut` references to the buffer's
829 // contents don't alias anything else.
830 for sub in self.sub_ranges.iter() {
831 if range_overlaps(&sub.index, &new_sub.index)
832 && !sub.kind.allowed_concurrently_with(new_sub.kind)
833 {
834 return Err(MapRangeError(alloc::format!(
835 "tried to call get_mapped_range(_mut) on a range that has already \
836 been mapped and would break Rust memory aliasing rules. Attempted \
837 to get range {}, and the conflicting range is {}",
838 new_sub,
839 sub
840 )));
841 }
842 }
843 self.sub_ranges.push(new_sub);
844 Ok(())
845 }
846
847 /// Record that the `size` bytes of the buffer at `offset` are no longer viewed.
848 ///
849 /// # Panics
850 ///
851 /// This panics if the given range does not exactly match one previously
852 /// passed to [`MapContext::validate_and_add`].
853 pub(crate) fn remove(&mut self, offset: BufferAddress, size: BufferAddress) {
854 let end = offset + size;
855
856 let index = self
857 .sub_ranges
858 .iter()
859 .position(|r| r.index == (offset..end))
860 .expect("unable to remove range from map context");
861 self.sub_ranges.swap_remove(index);
862 }
863}
864
865/// Describes a [`Buffer`].
866///
867/// For use with [`Device::create_buffer`].
868///
869/// Corresponds to [WebGPU `GPUBufferDescriptor`](
870/// https://gpuweb.github.io/gpuweb/#dictdef-gpubufferdescriptor).
871pub type BufferDescriptor<'a> = wgt::BufferDescriptor<Label<'a>>;
872static_assertions::assert_impl_all!(BufferDescriptor<'_>: Send, Sync);
873
874/// Error occurred when trying to async map a buffer.
875#[derive(Clone, PartialEq, Eq, Debug)]
876pub struct BufferAsyncError;
877static_assertions::assert_impl_all!(BufferAsyncError: Send, Sync);
878
879impl fmt::Display for BufferAsyncError {
880 fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
881 write!(f, "Error occurred when trying to async map a buffer")
882 }
883}
884
885impl error::Error for BufferAsyncError {}
886
887/// Error returned by [`BufferSlice::get_mapped_range`] and [`BufferSlice::get_mapped_range_mut`].
888///
889/// Corresponds to the `OperationError` thrown by
890/// [`getMappedRange()`](https://gpuweb.github.io/gpuweb/#dom-gpubuffer-getmappedrange)
891/// in the WebGPU spec.
892#[derive(Clone, Debug)]
893pub struct MapRangeError(pub(crate) String);
894static_assertions::assert_impl_all!(MapRangeError: Send, Sync);
895
896impl fmt::Display for MapRangeError {
897 fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
898 write!(f, "Buffer view error: {}", self.0)
899 }
900}
901
902impl error::Error for MapRangeError {}
903
904/// Type of buffer mapping.
905#[derive(Debug, Clone, Copy, Eq, PartialEq)]
906pub enum MapMode {
907 /// Map only for reading
908 Read,
909 /// Map only for writing
910 Write,
911}
912static_assertions::assert_impl_all!(MapMode: Send, Sync);
913
914/// A read-only view of a mapped buffer's bytes.
915///
916/// To get a `BufferView`, first [map] the buffer, and then
917/// call `buffer.slice(range).get_mapped_range()`.
918///
919/// `BufferView` dereferences to `&[u8]`, so you can use all the usual Rust
920/// slice methods to access the buffer's contents. It also implements
921/// `AsRef<[u8]>`, if that's more convenient.
922///
923/// Before the buffer can be unmapped, all `BufferView`s observing it
924/// must be dropped. Otherwise, the call to [`Buffer::unmap`] will panic.
925///
926/// For example code, see the documentation on [mapping buffers][map].
927///
928/// [map]: Buffer#mapping-buffers
929/// [`map_async`]: BufferSlice::map_async
930#[derive(Debug)]
931pub struct BufferView {
932 // `buffer, offset, size` are similar to `BufferSlice`, except that they own the buffer.
933 buffer: Buffer,
934 offset: BufferAddress,
935 size: BufferAddress,
936 inner: dispatch::DispatchBufferMappedRange,
937}
938
939/// A write-only view of a mapped buffer's bytes.
940///
941/// To get a `BufferViewMut`, first [map] the buffer, and then
942/// call `buffer.slice(range).get_mapped_range_mut()`.
943///
944/// Because Rust has no write-only reference type
945/// (`&[u8]` is read-only and `&mut [u8]` is read-write),
946/// this type does not dereference to a slice in the way that [`BufferView`] does.
947/// Instead, [`.slice()`][BufferViewMut::slice] returns a special [`WriteOnly`] pointer type,
948/// and there are also a few convenience methods such as [`BufferViewMut::copy_from_slice()`].
949///
950/// Before the buffer can be unmapped, all `BufferViewMut`s observing it
951/// must be dropped. Otherwise, the call to [`Buffer::unmap`] will panic.
952///
953/// For example code, see the documentation on [mapping buffers][map].
954///
955/// [map]: Buffer#mapping-buffers
956#[derive(Debug)]
957pub struct BufferViewMut {
958 // `buffer, offset, size` are similar to `BufferSlice`, except that they own the buffer.
959 buffer: Buffer,
960 offset: BufferAddress,
961 size: BufferAddress,
962 inner: dispatch::DispatchBufferMappedRange,
963}
964
965// `BufferView` simply dereferences. `BufferViewMut` cannot, because mapped memory may be
966// write-combining memory <https://en.wikipedia.org/wiki/Write_combining>,
967// and not support the expected behavior of atomic accesses.
968// Further context: <https://github.com/gfx-rs/wgpu/issues/8897>
969
970impl core::ops::Deref for BufferView {
971 type Target = [u8];
972
973 #[inline]
974 fn deref(&self) -> &[u8] {
975 // SAFETY: this is a read mapping
976 unsafe { self.inner.read_slice() }
977 }
978}
979
980impl AsRef<[u8]> for BufferView {
981 #[inline]
982 fn as_ref(&self) -> &[u8] {
983 self
984 }
985}
986
987impl Drop for BufferView {
988 fn drop(&mut self) {
989 self.buffer
990 .map_context
991 .lock()
992 .remove(self.offset, self.size);
993 }
994}
995
996impl Drop for BufferViewMut {
997 fn drop(&mut self) {
998 self.buffer
999 .map_context
1000 .lock()
1001 .remove(self.offset, self.size);
1002 }
1003}
1004
1005#[cfg(webgpu)]
1006impl BufferView {
1007 /// Provides the same data as dereferencing the view, but as a `Uint8Array` in js.
1008 /// This can be MUCH faster than dereferencing the view which copies the data into
1009 /// the Rust / wasm heap.
1010 pub fn as_uint8array(&self) -> &js_sys::Uint8Array {
1011 self.inner.as_uint8array()
1012 }
1013}
1014
1015/// These methods are equivalent to the methods of the same names on [`WriteOnly`].
1016impl BufferViewMut {
1017 /// Returns the length of this view; the number of bytes to be written.
1018 pub fn len(&self) -> usize {
1019 // cannot fail because we can't actually map more than isize::MAX bytes
1020 usize::try_from(self.size).unwrap()
1021 }
1022
1023 /// Returns `true` if the view has a length of 0.
1024 ///
1025 /// Note that this is currently impossible.
1026 pub fn is_empty(&self) -> bool {
1027 self.len() == 0
1028 }
1029
1030 /// Returns a [`WriteOnly`] reference to a portion of this.
1031 ///
1032 /// `.slice(..)` can be used to access the whole data.
1033 pub fn slice<'a, S: RangeBounds<usize>>(&'a mut self, bounds: S) -> WriteOnly<'a, [u8]> {
1034 // SAFETY: this is a write mapping
1035 unsafe { self.inner.write_slice() }.into_slice(bounds)
1036 }
1037
1038 /// Copies all elements from src into `self`.
1039 ///
1040 /// The length of `src` must be the same as `self`.
1041 ///
1042 /// This method is equivalent to
1043 /// [`self.slice(..).copy_from_slice(src)`][WriteOnly::copy_from_slice].
1044 pub fn copy_from_slice(&mut self, src: &[u8]) {
1045 self.slice(..).copy_from_slice(src)
1046 }
1047}
1048
1049#[track_caller]
1050fn check_buffer_bounds(
1051 whole_size: BufferAddress,
1052 slice_offset: BufferAddress,
1053 slice_size: BufferAddress,
1054) {
1055 if slice_offset > whole_size {
1056 panic!(
1057 "slice offset {} is out of range for buffer of size {}",
1058 slice_offset, whole_size
1059 );
1060 }
1061
1062 // Detect integer overflow.
1063 let end = slice_offset.checked_add(slice_size);
1064 if end.is_none_or(|end| end > whole_size) {
1065 panic!(
1066 "slice offset {} size {} is out of range for buffer of size {}",
1067 slice_offset, slice_size, whole_size
1068 );
1069 }
1070}
1071
1072#[track_caller]
1073pub(crate) fn range_to_offset_size<S: RangeBounds<BufferAddress>>(
1074 bounds: S,
1075 whole_size: BufferAddress,
1076) -> (BufferAddress, BufferAddress) {
1077 let offset = match bounds.start_bound() {
1078 Bound::Included(&bound) => bound,
1079 Bound::Excluded(&bound) => bound + 1,
1080 Bound::Unbounded => 0,
1081 };
1082 let size = match bounds.end_bound() {
1083 Bound::Included(&bound) => bound + 1 - offset,
1084 Bound::Excluded(&bound) => bound - offset,
1085 Bound::Unbounded => whole_size - offset,
1086 };
1087
1088 (offset, size)
1089}
1090
1091#[cfg(test)]
1092mod tests {
1093 use super::{check_buffer_bounds, range_overlaps, range_to_offset_size};
1094
1095 #[test]
1096 fn range_to_offset_size_works() {
1097 let whole = 100;
1098
1099 assert_eq!(range_to_offset_size(0..2, whole), (0, 2));
1100 assert_eq!(range_to_offset_size(2..5, whole), (2, 3));
1101 assert_eq!(range_to_offset_size(.., whole), (0, whole));
1102 assert_eq!(range_to_offset_size(21.., whole), (21, whole - 21));
1103 assert_eq!(range_to_offset_size(0.., whole), (0, whole));
1104 assert_eq!(range_to_offset_size(..21, whole), (0, 21));
1105 }
1106
1107 #[test]
1108 fn check_buffer_bounds_works_for_end_in_range() {
1109 check_buffer_bounds(200, 100, 50);
1110 check_buffer_bounds(200, 100, 100);
1111 check_buffer_bounds(u64::MAX, u64::MAX - 100, 100);
1112 check_buffer_bounds(u64::MAX, 0, u64::MAX);
1113 check_buffer_bounds(u64::MAX, 1, u64::MAX - 1);
1114 // Test empty buffer slices
1115 check_buffer_bounds(0, 0, 0);
1116 check_buffer_bounds(u64::MAX, u64::MAX, 0);
1117 }
1118
1119 #[test]
1120 #[should_panic]
1121 fn check_buffer_bounds_panics_for_end_over_size() {
1122 check_buffer_bounds(200, 100, 101);
1123 }
1124
1125 #[test]
1126 #[should_panic]
1127 fn check_buffer_bounds_panics_for_end_wraparound() {
1128 check_buffer_bounds(u64::MAX, 1, u64::MAX);
1129 }
1130
1131 #[test]
1132 fn range_overlapping() {
1133 // First range to the left
1134 assert_eq!(range_overlaps(&(0..1), &(1..3)), false);
1135 // First range overlaps left edge
1136 assert_eq!(range_overlaps(&(0..2), &(1..3)), true);
1137 // First range completely inside second
1138 assert_eq!(range_overlaps(&(1..2), &(0..3)), true);
1139 // First range completely surrounds second
1140 assert_eq!(range_overlaps(&(0..3), &(1..2)), true);
1141 // First range overlaps right edge
1142 assert_eq!(range_overlaps(&(1..3), &(0..2)), true);
1143 // First range entirely to the right
1144 assert_eq!(range_overlaps(&(2..3), &(0..2)), false);
1145 }
1146}