This is an in depth workshop guiding people through building a simple adventure game using the most recent features of the Perl programming language, as of this writing 5.38 and higher.
We will go through in detail how to build a text based adventure game in Perl. We will discuss procedural generation, RPG mechanics, Entity Container System (ECS) Architecture, as well as the modern Perl ecosystem. By the end of this session attendees should have a functioning if rudimentary video game they built themselves and a better understanding of the mechanics of implementing a non-trivial system in Perl.
"Born a second generation programmer his mother taught him early that the best way to code is by learning it the hard way. An active Perl Developer, conference organizer and parent of 2. Always looking forward to helping solve the programming issues whether it's code or programmer... Read More →