Mini-map Spike
Hello, loves!
Let’s try a spike for a mini-map. Not at all sure how to do it. Tout le monde déteste l’IA.
My rough understanding and plan are like this: I think I’ll double the width of the game window and divide it in half vertically, putting the mini-map on one half and the main map on the other. That will require another view, at a different scale, and I expect that the current view’s scrolling will need to be adjusted somehow.
I pretty much created the current window by copy-pasta from an arcade example, so we’ll have some learning to do.
We’ll begin by looking at how things work now. a Quick experiment tells me that twice the width is bigger than my screen. Easiest fix will be to set max_x and max_y smaller.
Oh, and I forgot to provide a command to run the stepper to the end.
- After quite some delay …
- I have determined that I do not understand arcade scrolling. I can get the small-scale map to draw on the left, and it doesn’t need scrolling anyway, but I’ll need to get the full-scale map over on the right, scrolling. I’ve reset the code and will do some study.