Posts tagged with: Rules
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A Wargame without War: The Role of Unused Rules Markus M, On not using the wargaming mechanics in Baseline Drift.
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Designing a Game is Easy as Shit Markus M, The role of game rulesets in having a good time.
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Game Mechanics are an Artform Markus M, On the role of mechanics in describing games as art.
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Defending Diegetic Tags Markus M, On the role of tags and descriptions.
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The Game is Made of Holes Markus M, Musings on the ommissions in rulesets and the fruitful void.
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Touched by the Fay: 20 Advancements for Cairn and other Fantasy Games Markus M, A selection of diegetic advancements for Cairn or other fantasty games, as well as a discussion of character abilities in OSR/NSR games.
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What is the Game, and What Makes a Good System? Markus M, Thoughts on what is required to be a full game, and how systems support games being "good".
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Fight, Loot, Die, Repeat: Bringing Roguelikes to the Tabletop Markus M, Thoughts on how to replicate roguelike gameplay in tabletop RPGs.
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Trimming the Fat: Goodbye Classes, Hello Skills and Feats Markus M, Looking at skills and feats as an alternative to character classes.
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Matters of Luck and Skill - Reframing the Skill Check Markus M, Reflecting on the role of the skill check.
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Blog Friday: Abstract away your wealth! Markus M, A system of abstracted money.
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Power Word Magic Markus M, A magic system using power words
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Rules are a Safety Tool Markus M, Arguing that rules are a type of safety tool.