
We wondered whether the difference comes from playing an offline-single player versus an online-multiplayer game. After all, my character is what others will see from me: The way it looks (here I have to think of all the female STO characters with huge boobs and the tiniest mini skirts they could find) and the name you give to the character (couple the look with the great-sounding name Bi’atch) is what people will have as their first impression of you. If you play offline and only for yourself, it doesn’t matter which name you give your character or what it looks like. Or, at least, it’s a matter of aesthetics and immersion but only to yourself! Nobody else will see the character or interact with them. You won’t have to “be somebody” to anybody else.
Having said that, I’ve had one silly name in an MMO so far (that I remember right now). That one was in World of Warcraft. A male tauren called “Kuhlio” (you pronounce it “Coolio”). “Kuh” is the German word for “cow”. I was giggling and very happy to find out that nobody on the server had thought about that name before. I never played this character, though, and before my account expired (again… again… again…), I deleted the character because it felt like a namesave that I don’t care about. So maybe somebody else has claimed it in the meantime. ;)

All of this does make me wonder, however, how Guild Wars 2 will handle that. The latest information I got was that they haven’t decided anything yet. But they did once say that we can use the names we’ve had in Guild Wars again. So our current GW characters should, theoretically, serve as namesaves so far. And I’d really love to be able to have two names for your character right from the start. Now everybody can name their Sylvari “Woody” and just slap a different surname onto it.
The whole character creation is a different story again. As I said above, it does leave first impressions. Weaker ones than names, at least in my case. But just look at Aion and the amount of horrible characters. Tiny little children-like bodies with huge distorted heads. Ugh. And the difference between the smallest possible characters and the largest possible ones is atrocious. It just doesn’t look like those characters are from the same game world. You can see one example in the picture on the left. While I love the freedom that the character creation in Aion gives you, I dislike the absolute freedom with the different… let’s call them “design aesthetics”.
And to bring up Guild Wars 2 again, I loved when they said that they want to give you freedom but not do something like Aion. They have a certain visual aesthetic that they want to go with and they’ll force their players to uphold this aesthetic. I’m perfectly fine with that! Especially as they’ve now decided to let you choose your character’s eye colour independently from the way your character’s nose looks etc. Back at GamesCom 2011, you had premade faces that you could choose which I was rather disappointed with. I can live with premade faces (like nose, chin etc.) because I can hardly ever get them right proportionally. But I do want to choose the eye colour! My characters almost always have green eyes. So there. ;)
And last but not least, as this post started with Star Trek Online, I’m going to close it with that game: The character creation is fantastic! Not only can you spend hours creating your character, you can also save it for later use and you can change your visuals in game for no fee (well, in game currency but no “real money”). Of course, there’s again the question of immersion. Why does my character suddenly look totally different? But that’s okay in my case. They’re aliens from planets almost nobody’s heard of. So it’s natural for them to change the way they look. ;) I didn’t like the way Paera (up on the left) looks anymore, so I changed it to what you can see on the right (slightly above). But… I’m still not happy. *sigh* Thankfully, as she’s “alien”, she has tons of features and sliders to choose from (and she can get away completely from the half-Klingon look if I want to)! So I expect her to look different again sometime soon. Even I don’t need immersion all of the time. ;)

4 responses to “Naming and customizing your characters”
I hadn’t checked here in a while so now I’m going backwards through all these recent posts to read them. I am also one of the people who spend hours in character creation screens to the point that it affects my actual gameplay time. But hey, that’s what I enjoy, so that’s what I’m going to keep doing! This post actually makes me really curious to try out STO, just for that reason…
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https://nerdybookahs.wordpress.com/2011/05/28/character-design-star-trek-online-sto/ – here you can see a few screenshots. The three faces next to each other show what my character looked like – after I’d created her already and realised I wasn’t too happy. ;) I could’ve changed more (like not having a tattoo in her face at all or having something instead of the spikes) but I liked those parts, so they stayed. ;)
The other ones I got by hitting “randomize”. So yes, if it’s just for playing around, it’s worth it! I did the same with their Champions Online game. I just had fun creating my character and never really played the actual game. ;)
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I’ve finally decided to go ahead and really download STO today, and my brother is downloading it too. I’ll mess with the customization and breed tons of tribbles, and he can go around and actually do missions and stuff since that’s what he enjoys. I’m really excited to delve into the customization and find out how much freedom I can have without buying anything (or at least just buying very little). It feels like it’s time for a new game anyway. So thanks for convincing me to try STO!
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Have you tried it out yet? I’m having so much more fun now than before. It’s weird because they didn’t change much. ;) I am just starting to understand the game a bit better now. And their duty officer system is nice. It helps you level a bit faster and all you need to do is click a few times. ;)
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