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Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds an alternative recipe for the Vulcanus science pack using molten iron and molten copper in the foundry.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds an alternative recipe for the Pentapod Egg using Jelly and Nutrients in the Biochamber.
Small changes concerning balance, gameplay, or graphics.
Adds an Biter Egg recipe so you can produce them in peacefull mode.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Scales the power output of the portable nuclear generators. Ideal for people who are playing without the abomination that is quality. By default it increases the power by a factor of 4. The value is configurable in the settings to anything you want. It should scale all the modded personal generators alike. It could be used to provide infinite personal electricity if you were to set it up real high. I haven't tried.
Mods introducing new content into the game.
Simple idea of just having more enemies, with larger and/or more enemy attack groups. Comes with five preset difficulties: Easy(0.1), Vanilla(1), Vanilla+(1.75), Hard(4), and Insanity(11). Each added setting can be configured independently of the selected difficulty to personal taste. Engineer beware - they come for you.
Small changes concerning balance, gameplay, or graphics.
Introduces a machine that can excavate tiles, extracting stone, and transforms them into water when the dug tile touches another water source. Supports all Vanilla Planets.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to quickly swap between items in your cursor that share similar item types. Fully configurable.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The factory must grow, but only if you have the proper permits. Replace biters with complainers and weapons with bureaucracy. Compatible with Space Age.
Large total conversion mods.
Ancient asteroids dot the surface of this derelict mega structure. Reactivate ancient machines to bring Hephaestus back online and unlock powerful ways to transport items, exchange tokens for items, and vice versa. But beware the hornets. Designed to not effect base game - safe to drop into an existing save. Designed to not add tile effects or layers.
Mods introducing new content into the game.
A mod that nobody asked for — but Coarstal did. Questionable anime references in industrial context. If you’re thinking of downloading this mod: don’t. It’s made for one specific idiot, and you are (hopefully) not him.
Small changes concerning balance, gameplay, or graphics.
Allows inserters to carry items in both directions, using both the forward and return trip.
Small changes concerning balance, gameplay, or graphics.
Single slot containers, designed for mods that consider storage size (Like space exploration)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds combinators that can provide useful signals
Mods introducing new content into the game.