HitTestBehavior enum

How to behave during hit tests.

Inheritance
Available extensions

Values

deferToChild → const HitTestBehavior

Targets that defer to their children receive events within their bounds only if one of their children is hit by the hit test.

opaque → const HitTestBehavior

Opaque targets can be hit by hit tests, causing them to both receive events within their bounds and prevent targets visually behind them from also receiving events.

translucent → const HitTestBehavior

Translucent targets both receive events within their bounds and permit targets visually behind them to also receive events.

When both a translucent target and its descendant are listening to the same pointer event, both will receive it. Events are dispatched to the most specific target first (the descendant), then to the translucent target. In gesture arena competitions for the same gesture, the descendant typically wins because it enters the arena first (first come, first served). The translucent target's gesture is not invoked unless the descendant's gesture is rejected or the descendant listens to a different gesture.

See also:

Properties

hashCode int
The hash code for this object.
no setterinherited
index int
A numeric identifier for the enumerated value.
no setterinherited
name String

Available on Enum, provided by the EnumName extension

The name of the enum value.
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Constants

values → const List<HitTestBehavior>
A constant List of the values in this enum, in order of their declaration.