TextureCompressionFamily enum

The family of a block-compressed pixel format. Hardware support for compressed formats is granted on a per-family basis.

Inheritance
Available extensions

Values

bc → const TextureCompressionFamily

BC1 through BC7. Typical on desktop GPUs.

etc2 → const TextureCompressionFamily

ETC2 and EAC. Typical on mobile, OpenGL ES 3.0, and WebGL2.

astc → const TextureCompressionFamily

ASTC LDR. Typical on modern mobile and some desktop GPUs.

astcHdr → const TextureCompressionFamily

ASTC HDR. A separate device feature from ASTC LDR. Typical on newer mobile GPUs.

Properties

hashCode int
The hash code for this object.
no setterinherited
index int
A numeric identifier for the enumerated value.
no setterinherited
name String

Available on Enum, provided by the EnumName extension

The name of the enum value.
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Constants

values → const List<TextureCompressionFamily>
A constant List of the values in this enum, in order of their declaration.