Showing posts with label I saw a thing. Show all posts
Showing posts with label I saw a thing. Show all posts

Sunday, 25 January 2026

Spider is a Mushroom Now; Concepts for an 'Avatar' RPG

Watching the third Avatar Movie has convinced me that this series maybe the most interesting current sci-fi setting in popular culture




Spider Sirocco, the lithe blonde-dreadlocked teen who flirts with digital Sigourney-Weaver-Cat in Avatar Three, is now a mycelium symbiont. Invaded, at his Cat-Girls command, by the glowy tentacles of Ey’wa, the intelligent mycelium world-spirit which envelops, (‘rules’? ‘serves’? ‘enslaves’?) Pandora, glowing moon of Polyphemus, a gas Giant orbiting Alpha Centuri-Two, the mycelium has gurgled throug his corpus, forming some kind of secondary pulmonary/arterial system which lets him breathe Pandoras’ toxic air. It is also growing a neural crest out the back of his head; a tuber of mind-roots which allow him, like the native Naavi Cat People, to link with various plants and animals in the Pandoran Biosphere, and even to enter the mind-world of Ey’wa herself!

This strange confabulation of hard science, (the Avatar movies might be one of the ‘hardest’ Sci Fi movies of the modern era), and absolutely New Age hippie dreamcatcher bullshit, exemplifies the setting.

Camerons self-drawn art for ‘Xenogenesis’ from the 1970’s


And it’s the setting I am talking about. The Avatar Movies are utterly fascinating from a, pictorial, technological, cultural and forensic angle, but as much as artefacts as art. James Cameron is two people in one body; the obsessive hard-science worldbuilder and the absolutely loopy new age driver of the groove bus. I could go on about the films for hours.

But the setting;

Earth, in the midst of a slowly-unfolding environmental catastrophe, hyper-population and something called the ‘Resource Wars’, discovers the living moon of Pandora, in stellar terms, not too far away.


Probably one of the most scientifically-accurate interstellar space ships on film.


Over a gradually-more-complex series of missions, humanity reaches Pandora, investigates it, discovers the human-like cat-people Naavi, and also discovers that Pandora is riddled with deposits of a room-temperature superconductor, and also that the brain-juice of the local self-aware space whales grants humans functional immortality.

Humanity dedicates increasingly huge and complex resources to the exploitation of Pandora’s natural resources, while the native species, linked by the mushroom mind of Ey’wa, which they worship as a goddess, try to stop them.

It’s the Columbian exchange in space, (as seen through the mind of a technophile hippy).

Its also an exercise in identity-drama as both sides develop methodologies which allow body alteration and mind transference, as well as simple cultural swaps, with various humans going over to the Ey’wa side and various Naavi going over to the human side. All of these methods compile and flow over one another, producing some fascinating effects. (‘Potential’ effects at least.)

All of which leads to our once-Human, now-Naavi freedom fighter, Jake Sulley, pulling a ‘Binding of Issac’ scene in which, after being rescued from the evil RDA techno-city by his adopted son, the mushroom Spider Sirocco, he takes him off into the forest and nearly cuts his throat.

this is not that scene, but this happens to Spider a lot


Why? As an Ey’wa-created human-mushroom-Pandoran hybrid, Spider can breathe Pandoran air and interface with the Mycelium network. This is either the worst thing to happen to Pandora ever, as humans will replicate it and colonise the moon, or an ultimate mega-chess move by Ey’wa; by giving humans the ability to walk unaided on Pandora, but ensuring they will also grow a spinal crest that allows them to merge with her, Ey’wa accelerates her absorption of the human species. Uno Reverso, Mankind!

Who, or what, has the moral upper hand here? (In the films it’s absolutely Ey’wa - that is the point, but we can consider also the setting as something that stands alone, and since James Cameron is utterly schizophrenic in his divide between technophile militarist precise worldbuilder and utterly deranged boomer woke environmentalist, in a sense he aids us in this, because the complexity and systemisation of his carefully constructed reality, implies fascinating moral conflicts which the story he is telling largely ignores.)


False Gods; Ey’wa vs RDA

A human megacorporation vs a planet-wide self-aware Mycelial web and varied symbiotic (’employed’) species; WhoWouldWin?

The RDA keeps trying to dominate Ey’wa but their very life blood is the transportation of bits and pieces of Pandora back to Earth for profit - how much of Pandora can they take back before Earth gets ‘Pandora’d’ - generating its own Ey’wa?

The Whale Sauce - incredible biomaterial presumably injected directly into rich people to give them eternal youth. Will this carry the Ey’wa symboite? And how will this class of immortals respond to Pandora? They must dominate it, but they cannot afford to kill it. They must feed on the whales but they must also sustain their numbers. How secret is this immortal faction? Surely no-one is boasting about it but surely they can’t keep it secret for ever.





Bits of Mycelial Web - if you are taking people and materials off Pandora and transporting them back to earth, surely no matter how careful you are, bits and pieces of mycelial web are going to be transported too? Maybe this doesn’t matter if the pieces are too small to ever come into contact with each other and too small to carry any ‘Eywa’ identity, but what happens if they do meet, and do start to grow in earths Anthrocene Environment - could there be a Hive Mind Plague on Earth? If a Hive Mind emerges on Earth, what would its character be?

She would be derived from whatever fragments of Ey’wa survived in the fungi, but much of her impression of sentience would be born from the human species – a much more cosmopolitan, technophilic, dominant species, which, unlike the Naavi, has not spent several millennia ‘living in balance’ with nature, but trying to control it. Shadow-Ey’wa might be a lot less pleasant to deal with than Hippy Ey’wa, and might also be more directly intelligent – having absorbed the knowledge of relentless centuries of human development. Imperial Ey’wa?

Standard plagues and viruses - any kind of Columbian exchange is going to end up accidentally dumping an absolute shitload of active alien biomaterial into each others biospheres. most will be functionally inert, some might produce actual plagues - Terran and Pandoran viruses and bacteria crossing each other in space; others might be poisonous or harm in other ways - things like Prions.

Who is going to be better at adapting to this alien biomatter? Terran Science, or Ey’wa? Ey’wa essentially is the environment. Who knows how deep or subtle her power is?

Why hasn’t Ey’wa just wiped out the human presence with some undefeatable combination of complex plagues and toxins? Presumably she could do it - more fuel for the ‘Eywa is Colonising Earth’ theory.

Meanwhile, on Earth..


Alternate Invaders of Pandora

What happens when the Chinese Communist Party gets to Pandora? have you SEEN the size if their Skaven fishing fleet? They will make the RDA look like wet blankets. (In Cameron’s Avatar Movies no non-western or even non-white character or organisation will ever play a major part on Pandora working for the RDA)

An Immortal Elite

What is going to happen to or about the elite now they can become literally immortal and ever-young? What if you are the guy in the Elite just poor enough that you don’t get the magic oil but others do? Surely there will be some war or something about this on earth? Polities rejecting an immortal overclass, billionaires either faking having the oil and not having it, or faking not having it while they do have it?

Or what about the children of billionaires born to immortal parents but aging past them? Due to the obsession of narcissistic billionaires with creating as many genetically optimised children with as many willing brood mares as possible, the future Musks are going to number hundreds, thousands - there is not enough Whale Juice for all of them to get some - will the neo-Catholic anti-Pandoran revolution be lead by the mass spawn of immortal billionaires? Or even the abandoned Engram bodies of failed billionaire experiments? Glitch-Musk verses Musk Prime.

The Alternative Immortals

What about the answers of human technology to space-whale immortality? The RDA has the power to take complete-mind engrams and transfer them to specially-grown clone bodies, even hybrid bodies of mixed human-Naavi; creatures which have never existed before. What about uploading engrams of yourself into clone bodies? What if you make a League of Yourself, or make a chain of clone-selves?


Pandoran animals on Earth

The RDA can make a Naavi body and put the engram of a dead marine in there - bioinformation is easier to transfer across the stars than brute matter, so what are they cooking up in the labs on Earth? Surely you could make a Naavi body that’s engineered to breath earth’s Atmosphere? How many people would want to create a second self as a tall blue cat person? What about the space whales? Can you make those on earth too?

‘Avatar’ Technology on Earth

Pseudo-Naavi in the sex trade, Pseudo-Naavi Avatar celebrities. What if the new Elite are purely-Terran clone-uploads into nine foot tall sexy blue Naavi with the inherited minds of the rich, or celebrities? Surely uploading or just ‘Avatar-ing’ yourself into a range of clone bodies will be the hot new thing amongst the super-rich of earth? The ultimate possession of the Native. The super-rich engaging in actually-lethal sports in human, or hybrid bodies. Why not holiday as a Space-Whale and write a book about it later?





Layers of Identity;

‘Avatar’ into Animals

Human directly ‘porting in’ to a Naavi Avatar body. If you can do this, then why not almost any other Pandoran Animal? It would be hard to learn, and hard to gain the resources for the really big ones, but, why not convert Avatar Dragon things? Why not Avatar Whales? If your enemy is a primitivist cult who just don’t use technology, then assuming the form of animals to spy on and infiltrate them makes perfect sense. A deep-oceanic Whale scout can just eat its way wherever its going and doesn’t need to worry about sinking or refuelling. A Demon Whale with a Human Mind!

‘Avatar’ into a Mycelium Web

If you can ‘Avatar’ into a flesh-brain, and if the Ey’wa mycellium web can carry consciousness, then why not ‘Avatar’ into a deliberately grown structure of Mycelium - you could attach to and infiltrate Ey’wa, or just form your own island, with your own sub-Ey’wa, that works according to your rules. Build a God for the Company.

Mass-Produced Consciousness

We have seen this with Quaritch, but what if you did it ‘en-masse’, really made a production line - if you scale up you could be pumping out tens, maybe hundreds of exactly the same guy.

If you can put the memories of a dead man into a Naa’vi body based on his Genome, then surely you could just as easily, more easily, put them into an actual human body, either his, or another. How about bringing back old personalities and old memories in a fresh new, very different, body? A human engram in a Gunship, or logged into the command and control centre for a fleet of drones.

‘Stealing’ Souls

Engram-Collection doesn’t need to be voluntary – what if you have a prisoner, or an enemy, and you can’t afford to, or don’t want to, keep them? Just take an Engram, then you have a copy you can play with in whatever form, whatever body, whatever reality, you want, for as long as you want. You can even replicate them to discover the best methods of manipulation.

Invasive Ey’wa.

Not only humanity can play at this game. Ey’wa can create mycelium symbiotes. She merged with Spider to give him new physical capacities and the neural crest to commune with Her, are those the limits of Her power? If she can fully infiltrate a humanoid body, can she do that without permission? What happens if she grows within someone who doesn’t know it has happened? Can she fugue out the consciousness of the bearer? Alter memories? Pilot them around physically? Or just add cravings and desires? Alter broad personality functions? What if you were a mushroom and you didn’t know?

Ey’wa Consciousness Reborn

It seems like Ey’wa can inculcate ‘virgin births’, producing parthenogenic clones of the mother. Can Ey’wa return dead personalities into new bodies in the same way humanity can? This would be strongly against the spiritual self-identity of most Ey’wa worshipping Naavi - they think the copy in Ey’wa is the contiguous soul, not just a memory copy. How about a generation of ‘reborn’ souls – the greatest martial heroes of the Naavi past reincarnated with their basic personalities and abilities intact, all growing up at the same time; like the last generation of Native Americans all getting pregnant and all giving birth at the same time just before the 19th century, and every child has the soul of some conquering hero from the deep past – truly an Age of Myth.

Pirate Software

What if Ey’wa sympathisers gain access to RDA technology and start Cyberpunking it against the system. How about Naa’vi ‘Avataring’ human bodies on earth itself? They might be excellent spies, but maybe, like Jake Sulley, they would adapt too fully and ‘Go Native’

How about Ey’wa factionists using En-Com engram technology to reproduce personalities favourable to them and not the company? Or even infiltrating the facilities where the Engrams are managed to sabotage or alter ones the RDA thinks will be loyal?

Simple Cultural Betrayal

From the para-media, we know the RDA did a forced cultural domination schooling thing with some Naa’vi - what if that worked, or half-worked, producing personalities and loyalties which were neither totally loyal to Ey’wa or to the RDA, true free radicals, or highly fluid spies?

Pandorified Humanity

As much as we are seeing what an Earthified Pandora is starting to look like, perhaps back on Earth, we might begin to see what a Pandorafied Earth starts to look like. Some will desire this, and others fearfully resist. Do you want to merge with the Mushroom Goddess and have your population reduced? Living in harmony is also living in material poverty. (I mean almost everyone who cares about the environment is in favour of theoretical human population reduction but you don’t see them jumping off bridges.)





Religion


Zoraster on Pandora


The Worlds most Racist Man has been reborn in a hot cat body and, like a true alpha-Chud, has a goth Latina GF who also hates the fucking environment; cat-girl Varang had her forest exploded by a volcano – accustomed to seeing Ey’wa as an all-providing Goddess, she was surprised to find literally no fucking help whatsoever coming from the carbonised mushroom queen.




Thusly, she converts to anti-Ey’wa-ism; Ey’wa is a False Goddess who keeps the Naavi enslaved to her will and actually can’t do a lot of the things the Naavi think she can. Therefore; lets start burning stuff down.

Varang is not far away from inventing Proto-Abrahamic religion on Pandora. She already believes that ‘fire is the only true thing on this world’, and that the rule and effect of Ey’wa is not truly universal, only local (though powerful and real).

As much as the existence and products of Ey’wa might cause moral chaos on Earth, the existence of the ‘Sky People’ and revelations about a fundamentally different way of being, and about a whole cosmos in which Ey’wa plays no part, might cause a totally philosophical implosion amongst the more intelligent and independent Naavi; imagine knowing that your God is real, but limited, surely this could cause some kind of massive moral challenge on Pandora, and not just in freaks like Varang who went through a particular set of traumatic circumstances. What happens if you know human tech can replicate some Ey’wa powers - for instance returning the dead to life, but the humans are clear; these are just copies, not the original. Does this not mean that the ‘souls’ in the Ey’wa afterlife are not actually truly real souls? and are just copies, impressments, memories, and that the real actual people all died and that in fact hundreds of thousands of real Naavi have just died permanently and absolutely and that only their fading memories are held in a network as big as the world, but no larger?

Even if your god is verifiably real, if you realise they are not all-knowing and are actually limited, and that possibly they have been, deliberately, or tacitly, deceptive, or that you believed the wrong thing about them, would not that strongly effect your perception of the way you live?

How about realising that without your ‘God’, you, like humanity, would effectively rule your world?. and that this has been taken from you by Ey’wa? (I’m pretty sure 90% of Naavi, at least as written in the movies, would still be full Eywa-ists, but there are always going to be a minority of either malcontents or just unusually rigorous thinkers. What about the Martin Luther of Ey’wa?)

It’s a hard hit to realise death is, and always has been, real, (and that the only people getting ‘true’ contiguous, immortality, are the scumbags eating your whales.)


The Abrahamic View on Ey’wa

What is the Catholics church view on Ey’wa? Or a more general Abrahamic view? Or a Buddhist view?

Is she a new mega-soul, a new gestalt entity made of memories, which will persist as long as the biosphere of Pandora does? Or is she a kind of Demiurge, or sub-god, or semi divine entity, like the Halls of Mandos on Middle Earth, or is she a demon or False God, an Antichrist world, sent to tempt people away from the only real immortality with false immortality?

I want to see a sequel to ‘Conclave’ where Raphe Finnes and co all get together and discuss the actual spiritual implications of Ey’wa.






Na’avi Possibilities


Realistic Hunter Gatherers

On earth, Hunter Gatherers are ruthless, as almost all human populations are through time, with controlling their populations, and will often do things that are strange, savage, and deeply troubling to the consciences of modern liberal people.

They (we) are sometimes strange and worrying.

This is an aspect of ‘living in harmony’ with nature which will never be described or shown in any ‘Avatar’ movie because the moral universe of those films is ultimately very childish, but it’s interesting to think about what that reality might look like if the Naavi were a little more like actual hunter gatherers and ‘lived in harmony’ via methods that modern humans found disgusting, and/or were (like humans) actually occasionally sometimes super sadistically violent with each other

Varangists

Varang - the Eternal Prophet of Fire; her boyfriend is an Engram. A personality useful to the RDA, the Sky People can just bring her back as many times as they need to. They have her Engram, her genome, they can make you a bazillion Varangs, a Varang for each continent, for each tribe. Forced cultural revolution via the mass-production of hyper-charismatic revolutionaries. A Stalin in every house.


Agricultural Naavi

What if the Varangists work out agriculture on their volcanic fields (irl volcanoes provide the endless nitrates that make hyper intensive agriculture workable) - are they going to be using slaves? It’s a better story if they do, but they present more of a moral threat if they don’t. How about if the RDA sells them robots for Whale Juice, Unobtanium, or something else.

What if the Varangist community starts growing faster than the ‘natural’ Naavi tribes? With hierarchies and palaces and scribes and all that shit? Mayan-Varangism? Aztec-Varangism? (She would probably approve).

Now you have a simultaneously primitive, neo-stone age pseudo Maya/Aztec fire-worshipping agricultural Naavi people, with their own Fire Prophet, with the agricultural work done by RDA spider-robots. A slave society without the slaves, a pure warrior aristocracy. Sounds interesting, no?







A City to Dream Of

We really need a ‘marginal’ setting, a particular location where all the wild and whacky potentialities of what might, or could, happen on Pandora, are allowed to flourish?

Maybe one of the flame-spewing astro city-cores meant to be landed on Pandora went off-course somewhere? Maybe it landed on a strange and unpredictable patch of ground that was not what it seemed, or a Tsunami and/or Volcano smashed and ruined it - but there is enough tech for the ‘natural’ humans to survive there, but they can’t do it without Naavi help, which they have to trade for?

Where?

Possibly it landed on the near-exact antipole to ‘Bridgehead’, the current main human techno-city. Maybe in Pandora’s equivalent of the ‘deep southerlies’ where very strong seas and massive storms are common, regular enough, along with magnetic disturbances, to make space descent and direct travel very difficult for most of the year. Perhaps at the far end of a range of islands and sub-continents diminishing to archipelagos, across, or sitting on, some kind of ‘Wallace Line’, with dramatically different species and biospheres on each side..

And the site itself is on the last isle in the chain, out in a new-Zeland style position, surrounded for the most part by ocean, with irregular links to the closest islands, from which you can get to other islands, and so on – maybe a little like Papua New Guinea without Australia.

Ideally we want this to be somewhere it is hard, but possible, to survive, and for the varied opportunities of resource gathering to make working together look like an actually-good idea.





Geography

The long burn of the crash site, and long spread, with bits of tech scattered liberally across it – by now this is being reclaimed by native Flora but could still prove a good base for experimental Naavi agriculture, Varangist or otherwise.

In spots in this fresh environment, larger parts of the fallen ship and city-core have formed isolated townships – re-colonised from the main City, and links by tenuous roads, but solid enough chunks of metal to form strange ‘castles’ in the ruins of the forest.


Population

Substantial numbers of the main crew died trying to bring the ISV into something like a landing, along with a majority of active security personal and the entire executive – the main active survivors were low-level ship personal and almost all of the construction and scientific clade, (many of whom were in cryo-sleep) – most of the core construction fabricators also survived (lots of Spider-Bots, but not always humans to supervise them), as well as partial generators and a large majority of the human ‘cargo’ in cryo.

Cryo went into full emergency mode during the crash and isolated itself from everything, much of the sleep section deliberately breaking away from the core mass of the ship to avoid destruction and floating/falling into Pandoras atmosphere, landing at varied unknown points. Many, perhaps most of these were destroyed during the fall, but there were around 300 in total and some estimate a 10 to 30% survival rate – cryo-clusters, and in some case, individual high-status pods, are well protected and have separate backup nuclear generators good for up to 100 years autonomous – it’s only been about 20 years since the crash and people are sometimes recovered from crashed lifepod-cryo sites.

This can cause a lot of cultural and psychological difficulty as the culture of Splashdown has changed a lot in those years. Its also a great starting introduction for a story.


Forced Adaptation

With few people, some power, no executive and a fair amount of cybernetic constructs, as well as much of a logistics corps in deep freeze, once the surviving humans had stabilised their immediate situation, they linked together and began building to ensure their survival – they needed air, masks and food. Of which air was the most important.

The ‘ant lines’ were constructed, based on the surviving superstructure of the ISV, with airtight tunnels linking them. This is where unaltered humans are born in Splashdown, is where their children are raised, at least until they can learn mask discipline, and is where most of them go home to sleep at night, and to live without a mask. This makes the unaltered humans of Splashdown, by their own description, something like ants, surging out from the Ant Lines during the day to work and gather resources, or simply to explore and be outside, yet returning around dark.

In most cases ‘family life’ for unaltered humans is still centred around the Ants Nest, but almost all humans have an ‘outside life’, with social and psychological peculiarities developing in the human culture of Splashdown – in some ways the humans of Splashdown are some of the most outward-facing and eager explores of all human colonies on Pandora, and live in much closer relationships with Naavi and the environment as a whole, but the fact that many more have families, and more, being young, are born on Pandora, gives them a special attachment to the Ants Nest as a source of safety and continuity. There are extremes at each end, with rare radicals exploring for a lifetime, and effectively living in their masks for years at a time, while there are some humans who have never left the Nest, and never directly seen the sun, stars or seas of Pandora, living a kind of hermetic ‘Terran’ existence.

Many of the original tunnels of the Ants Nest are tilted side-on by the end stage of the crash and various complex adaptations have been made to make them liveable – the 90-degrees ‘side on’ old architecture can be seen under new usage, re-worked screens, doors, fans, pipes etc.





Coastal City


The final crash of the ISV was stopped partially by the ocean at a very high tide and the main mass of Splashdown lies directly adjacent to the ocean, forming a massive metal bulk which rises up (still), like a burned fortress.

Within, beneath and burrowed into the lands to the rear is the Ants Nest, but all over the outside of the structure are new wooden constructions, which make up the ‘outer city’ – that part of it open to the environment and air of Pandora – which now makes up the majority of the structure and is where most humans spend most of their time.

There are extensive wooden pontoon docks, and behind and around the main mass of the blackened ship, extensive wooden and robot-constructed extruded-material buildings, with main streets running off in every direction. The city has multiple small generators, extensive solar farms everywhere, small wind-turbines and some tidal power but is still massively electrically ‘underpowered’ compared to all other human settlements on Pandora. Electricity is available, but is expensive, can be unreliable and is far from being ubiquitous.


Shifting Political Integration

The Sea, the Land and the Sky – you can get to Splashdown all three ways, but the availability of each method changes constantly with the seasons and with the varied political/ecological situation on Pandora.

Splashdown has an airfield and runway for human-tech shuttles from either other human cities on the opposite hemisphere, or directly from space – this is useable (safely), only for a month or so out of the year, the rest of the year it is slowly overgrown until, as the correct season arrives and the storms and magnetic fluxes abate, the airstrip is cut back and re-flattened – something which has become a kind of impromptu ritual festival for the ‘Downers’.

It’s really only during this period that people and material can be brought directly and quickly from larger, more industrial and distant human settlements, or from orbiting ISVs – for this period of months, Splashdown is much more of an ‘RDA Colony’ and is much more directly integrated into the RDA government, policies and systems.

In the gaps between the magnetic storms, which crump human tech, and the physical ones, the Sky-Trader people can visit – floating about in their rattan balloon-beast caravans, they can touch down directly by the docks of Splashdown City itself.

The storms, magnetic and actual, vary, as do the currents, but the area around Splashdown had a native Naavi sea/shore tribe living there, and they can float about on deep-water canoes, drawn perhaps by sea-beasts, or by whales. Depending on the shifting currents the Port-City part of Splashdown might form a nexus for Naavi sea-dwellers from all over the local ocean, and even beyond. Perhaps there are hairy Polar Naavi? Sinewy Australia-type Desert Naavi, or Plains Naavi who ride huge animals long distances.

Depending on the shifting patterns of travel and the migrations, Splashdown could form an irregular Nexus for a wide variety of cultures - a new adventure every week.


Creepy Experiments

Perhaps abandoned by the RDA, or partially abandoned - actually the company is letting the experiment run, to see what happens, the Crash City itself is also somewhere the RDA can hide its more illegal experiments, and where it can hire people who shouldn’t exist for things it shouldn’t be doing (turns out for a MegaCorporation, having a ‘criminal underworld’ is actually very useful).

A half built, half-ruined human city complex, interlaced with Naavi structures, maybe on an archipelago, maybe somewhere quite distant from the main human deployment and so difficult to directly influence - and here you find literally every single kind of human, Naavi, engram, symbiote, corpo, primitivist, prophet etc - like Casabanca it’s a city of spies and intrigue, but it’s also an oceanic and space port, and the centre for a possibly-whaling fleet, an exploration fleet, those sky caravans the Naavi have, experimental Varangist agriculture, a free market on Biotech and full experimentation on symbiotes, a dumping ground for failed experiments; humanised Naavi and ‘gone native’ humans - kind of a dirtbag city, with everyone poor enough that they need to hustle and adapt to survive (making them highly available for various RPG ‘missions’)

Here is where you could gather a really crazed group of kooky characters - all with different identity issues, different biological needs, different skillsets.





Char Gen;

Human Characters

Human Origin

1. Human – Earthborn Veteran (lived through ‘Splashdown’ 40+ yrs old)

2. Human – Pandora-Born (12 to 20 years old)

3. Human – Cryo-Recovery, Earthborn, limited Pandora Experience, socio-political views 20 years out of date.

Human Identities

1. A normal human being.

2. Human to Naavi Avatar (assume they have the tech for this). Human form stays in the Ants Nest while the Avatar travels. Vulnerable to power outage.

3. Human to Pandoran Animal Avatar (possibility they are ‘covert’). Same power issues.

4. Soul Chip Human – younger, or altered body, 50+ years of memory and personality on top of that. 50/50 chance they are ‘covert’ and not telling anyone about their true loyalties.

5. Soul Chip ‘other’ – personality ended up in a mech suit, Skel Suit, vehicle, weapon or something else. They have some central skill or experience which makes their ‘resurrection’ useful.

6. Recombinat – Human/Naavi hybrid suited to Pandoran ecology. Will be ‘Soul Chipped’ with identity loyal to the RDA, (for now).

7. Human/Pandoran Mycellium Hybrid – absorbed, via ritual, or forcibly, into Ey’was’ mycelium web. Can breath Pandoran air unaided. May have a neural crest. Small (2 in 6) chance they are unaware; a covert infiltration with no crest.

8. Naavi ‘Avatar’ infiltrator. Almost certainly covert. Somewhere a Naavi (likely with radical science-group assistance), is ‘Avataring’ into a human body.

Human Ideologies

1. Manifest Destiny – sincerely dedicated to human rule over Pandora, could be a career Corpo or raised by same. Could be security personnel, some science personnel. More common in older, recovered or visiting personnel. Probably an RDA loyalist, but even the RDA may not go far enough for this person.

2. Security Loyalist – loyal to their ‘team’ and immediate chain of command, but perhaps not philosophically loyal to dominion over Pandora.

3. Human Family Loyalist – an ‘Ants Nest’ human who puts the safety of their family unit above anything. May be trying to get ‘home’, or willing to adapt to Pandora to survive.

4. Abrahamic – a sincere Abrahamic. May view Ey’wa as a strange alien mind, a ‘meta-soul’ or even an Antichrist. Absolutely does not believe the ‘souls’ in Ey’was’s mind are ‘real’ souls.

5. Tentative Ey’wa-ist. Some attraction to Pandora and Naavi culture. Would probably like to bind with animals as they do and breathe the air. Not really philosophical or extremist about it.

6. Strong Ey’wa-ist – arguable human traitor, fully committed to the superiority of Pandoran Culture and may believe Ey’wa is a ‘real’ Goddess. Perhaps anti-human, definitely anti-RDA.

Human Skills

1. Logistics – the most common amongst baseline humanity. Skilled in principals of building; can organise, repair and perhaps build, spider-bots and other semi-autonomous drones.

2. Security – skilled in weapons and the many varieties of human military equipment and tactics. Probably has at least a gun, may also have a Skel-Suit or more.

3. Executive – Highly intelligent, ambitious and manipulative. Expert in RDA systems of governance. Some part of their power comes from possible RDA responses (when available) or ever-more theoretical ‘rewards’ on Earth. Later versions often assume leadership and diplomatic roles. Good with Languages.

4. Science (Pandoran) – knows and can learn a lot about Pandoran biology, culture etc.

5. Science (Terran) – expert in human tech, likely specialised but may include Avatar Programme, biotech, military tech, etc.

6. Exploration – very good at getting out and about on Pandora.

Naavi Characters

Tribes

1. Local Forest Tribe – as seen in the first movie. They fly around on lizard things. Much of their forest got scorched when the ISV crashed, its growing back but takes time. May be against the ‘Sky People’ for this, but may also be willing to adapt to survive.

2. Local Water Tribe – powder-blue Tahetian dolphin-riders, friends with whales.

3. Sky Trader – cosmopolitan here-and-gone, very ‘clued in’, possibly left behind as they were sick or lost.

4. Southern Desert/Plains Tribe – dark blue animal-riders and herd hunters.

5. Cave Tribe – pale, spindly, black eyed long-lived wierdoes.

6. Polar/Tundra/Icepack Tribe – from Pandoras southern pole, chunky for Naavi and actually wear clothes when its cold.

Age

1. Post Childhood but pre-adulthood - about the size of a human and a rough physical match for one. Adaptable and ready for adventure.

2. Grown but Not Bonded – they haven’t yet joined with or mastered one of the Pandoran Animals this tribe lives with. Not a ‘real’ adult yet, may be bitter about it.

3. Beast-Bonded – they can ride the sky lizard, or space dolphin or whatever it is this tribe does.

No partner or children yet, more ‘free to choose’ than perhaps they will be at any other point in their life.

4. Adult with Partner and Young – bound to their partner and children.

5. Adult w Adult Children – bound into family structures of tribe, but immediate dependants no longer need regular help.

6. Old – may be in last few years of useful life. All family are now independent. May be deeply considering death and meaning of life. May be more free than others to explore alone or choose for themselves.


Role

(For a child their role is ‘child’ unless they belong to a family with some important cultural inheritance.)

1. Low-Status – something a bit ‘off’ with this Naavi, for some reason*. And they know it.

2. Standard Hunter/Gatherer – they can all do this but this Naavi is generally trusted as a reliable food hunter/gatherer/

3. Skilled Builder/Crafter – clothes, houses, weapons, nets, musical instruments, other tools.

4. Skilled with Animals – most tribes have a bond with a particular type, this Naavi is amongst the best with them, and knows a lot about their local animals generally.

5. Long-Range Scout/Explorer – goes a long way, comes back and tells what’s going on.

6. Hunter/Killer – different from general hunting, this one is skilled in fighting other intelligent foes, other Naavi, perhaps intelligent predator animals, and perhaps humans.

7. Storyteller/Shaman/ Culture Worker – smart, excellent memory, lots of influence with the tribe. May think too much.

8. Tribal Leader – either foisted on them by birth or circumstance, or attained through achievement or ritual, they wear the big hat and often have the final choice. High CHA, good awareness of the group.



Weird Naavi

1. Damaged neural crest (its not growing back, this makes them ‘less than’ and cuts them off from the Naavi religion, often provoking a spiritual crisis/investigation).

2. Mixed child of Avatar or Recom clone.

3. Raised in RDA forced schooling programme.

4. Used in RDA experiments, may have been kept in Cryo a long time.

5. Believes self to be, (and may be), ‘reborn’ soul of ancient of famous hero.

6. ‘Virgin Birth’ – parthenogenic clone of mother, perhaps Ey’wa inspired.

7. Last of their tribe.

8. Mutated, flesh-altered or visibly ‘strange’ or non-optimal, i.e albino, withered limb, hare lip or something else, this may be down to human pollution, Ey’wa’s will or just random chance – in any case they may be exiled.

9. Beast-bonded too early and/or with too powerful/intelligent an animal – this resulted in permanent personality alteration with something of the beast left in the Naavi and something of the Naavi left in the animal – kind of a ‘were’ creature.

10. Life saved by human medical science, may even have an artificial organ, eye or limb – does not make them super-popular amongst other Naavi.

Naavi Ideologies

1. Xenohobic Ey’wa-ist – sky people are demons, this Naavi would probably drop a meteor on earth if they could. They may hide this around others.

2. Strong Ey’wa-ist – a normal, traditional Naavi, Ey’wa is the good mother goddess. Go to her when we die. Doesn’t like Sky People but not insanely xenophobic.

3. Cosmopolitan Ey’wa-ist. More likely amongst Sky Traders, diplomats or travellers. A believer in Ey’wa and holds to the No Wheels/No Stone/No Mining rule, but otherwise quite adaptable to foreign, and ‘human’ concepts.

4. Uncertain – May have begun to question the ‘Way’.

5. Soft Anti-Ey’wa-ist – Ey’wa is a physical thing, not a supernatural god, but isn’t really evil. However, since she is not god and we can die, it might be reasonable to adapt some human tools and concepts. (Agriculture?) (May be a potential Abrahamic).

6. Varangist – FUCK Ey’wa. Metal weapons. Fire worship. Suicide bombing. Maybe also kill some humans but will use any technology available. The ancestors are DEAD and those visions are MUSHROOM DELUSIONS.



Missions for ‘Splashdown City’

Mission-Givers

1. The Turquoise Council – the mixed Human/Naavi council that deals with anything that affects the ‘outer city’ (i.e. not the Ant Heap).

2. The Augustine School – the mixed college set up by idealists of the achievements of Grace Augustine.

3. The RDA – above board; they need something legitimate doing and are willing to pay, or arrange services, to get it done (there are plenty of places the raw RDA can’t go as either the Naavi will kill them or the environment will.

4. The RDA – under the table; it may not even be the ‘real’ RDA, but a faction or element in that increasingly fractious organisation, or even a ‘lone operative’, what they are asking for may be reasonable, but they don’t want to be seen dealing with it, or it may be straight-up illegal, or it may have ‘hidden depths’

5. One of the bordering tribes – most likely the forest tribe of the crash zone, who are trying to reconstitute and sustain themselves after the disaster of the ISV crash.

6. ‘Interested Parties’ – if a crime has been committed, and its outside the legal or tribal jurisdiction of any other power, or if some mercenary, exploration or recovery work needs doing, and its only the individuals directly affected that are asking/paying.


Missions/Adventures

1. Cryo-pod recovery. Someone rich may be alive out there, go wake them up, and bring them back (you may not be the only ones involved).

2. Re-Open the road to scrap-town.

3. Go out into the Outer Islands to check on the Tsunami Warning system (which seems to mysteriously gone down).

4. Investigate the source of intra-tribal Warfare out on the borders of Splashdowns area of influence.

5. Hunt the Demon Whale (a failed Avatar/Whale experiment with a psychotic human mind) – try to recover the soul chip from this one.

6. RDA personnel have gone ‘off the books’ out in the deep bush and may be pulling a Colonel Kurtz – the Main Company wants that shut down quietly.

7. Human Smugglers are operating somewhere out there and someone wants them shut down.

8. Varangist Cult.

9. Extreme-Xenophobe Ey’wa cult.

10. Dangerous animals acting chaotically/dangerously (likely some environmental problem, you need to find the source.

11. RDA construction drones have emerged from a crash site and started building, they may have gone loopy or be under someone’s control, but you have to go out there and find out.

12. A body in the surf – between the land and sea, it looks like a murder has been committed, but no-one has any idea as to why, and no tribe or polity will take responsibility for finding out – now a bunch of weirdos have to be ‘hired’ to find out more.


Things to ‘Pay’ Naavi Characters

Many of those who end up as PCs will be ‘weird’ Naavi who have their own reasons for doing things, but in general, there is very little humanity can ‘pay’ Naavi since the stone age symbiotic primitivists simply have no interest in the products of human culture. Here are some potential ideas of you need to motivate some ‘less interested’ Naavi PC’s.

1. Tribal duty – dealing with questionable human bullshit is something this tribe has to do, and a role has been created for that. Your turn has come up. Look, no-one actually wants to do this shit but we need the northern border and human relations stable so go up there and play your role for a year, then you can come home.

2. Medical Attention – its very ‘down-low’ but Naavi do sometimes get sick, or have medical problems, and its known that human science, while cold, can be effectual, either this Naavi, or someone they care about, needs human medical access and this will help pay that debt.

3. Satellite Imagery Access – especially useful for plains or sea tribes; the ancient skills of your people help you predict the weather, but that’s still not quite as useful as having a human just look at a picture of it from above every day.

4. Infiltrator – you are actually learning more about the Sky People as part of the resistance, you will play this role well but everything you learn and every ally you make will be added to the war effort when the time finally comes to Remove the Sky-People forever.

5. Media – there is a whole planets worth of culture out there and, once translated, it can be traded worldwide by the Sky Traders – how about a Naavi copy of ‘The Odessey’ or mobile projector that shows ‘The Wizard of Oz’, or a copy of Camus’ ‘The Plague’ translated into Naavi, or ‘Midsummer Nights Dream’?

6. Coms – I mean its not technically breaking Ey’wa’s rules if you get a human to send one or more messages to another human on the far side of Pandora, and then they tell a Naavi that you happen to know…

Saturday, 14 September 2024

Things Alone

 Pop-Culture tales of near-human, nonhuman body-sharing sentience.

A mind not yours within your flesh.

I recently finished Hunter X Hunter and Parasyte. Both evolved into surprisingly complex stories about humanity and its Others; non-human minds sharing the human world, and sometimes flesh. How mankind might relate to souls-not-ours in bodies somewhat alike, and what that unnatural mirror might speak.

I will quickly leap through some of the more prominent fictions, at least those with which I am familiar; some works of the ever-recommended Peter Watts, Parasyte by Hitoshi Iwwaki, the Chimera Ant arc of Hunter X Hunter by Yoshihiro Togashi and the Genestealer Cults of Warhammer 40k.


SPOILERS BELOW FOR ALL OF THESE, 
INCLUDING THE BIG REVEAL IN 'BLINDSIGHT'



Thing-Verse Fictions


Peter Watts


Judging by how much 'Blindsight' gets recommended to me, everyone already knows about this so I won't go into too much detail. Peter Watts writes somewhat dark n edgy Science Fiction. I feel like including him here is something of a cheat as the other properties discussed are all much more ‘pop’ and Sci-Fi must be full of many examples of nonhuman intelligence.

Yet as a matter of direct experience; everyone who reads this blog asks me to read ‘Blindsight’, so I did, and Watts works chimes deeply with some of the other fictions I write about below; especially ‘Things’ and ‘Parasyte’, which could almost be parallel texts.


Blindsight


Uncommunicative Aliens show up in the Solar System, earth sends investigators. On the human side we have a resurrected Pleistocene vampire form of 'Homo' with a genius intellect, a precisely induced schizophrenic with multiple personalities, a brain-altered cyber-drone guy, and another cyborg with enhanced pattern recognition but no empathy.

 
by Naoyuki Kato


The big reveal is that the aliens are intelligent but non-conscious, and see consciousness as a disease or infection they want to wipe out.

‘Blindsight’ is so concerned with human consciousness and its nature that it’s almost a jeremiad against it. In a near anti-humanist reversal of Roddenberrys civic humanism, or Dunes post-Jihad human maximisation project, in ‘Blindsight’, when humanity sends its ‘best’, it sends its least human. ‘tis a crew without normies; everyone is brain-damaged, cybernetic, a computer or literally a predator.  

It is a deeply tragic text. Co-Existence is literally inconceivable. The aliens so alien that there is no person, personality, self, soul or mind to even communicate with. Simply a living entity that instinctively, intuitively, absolutely and intelligently, regards mankind and all its products as utterly inimical. The only communication being akin to playing high-stakes poker against a computer holding a loaded gun. Even the intra-human aspects are deeply in-human. Everyone betrays each other at the end.

Though, the presence of a plot-completing antimatter explosion and the sheer feral will of humanity as a collective to survive and prevail, has a lot in common with the doom of the Chimera Ants at the hands of Chairman Netoro. 

The view of Mankind as a nasty species in a bad Galaxy fits in reasonably well with the 40k verse as well.
 


‘Things’


In 'Things' Watts imagines the intelligence of the 'Thing' from the movie of the same name, as it encounters and merges with the, to it, utterly horrifyingly alien, singular and isolated intelligences of humanity. ‘Things’ is a great story. Its short and it works as an addendum or inversion of the events of the well-known film. You can find 'Things' here https://clarkesworldmagazine.com/watts_01_10/ 

 


The being, or sentience, of ‘Things’, is familiar with a galaxy scattered with living worlds made up of unified minds. Biospheres of complexity, but like the water-world of ‘Solaris’ (which perhaps deserves attention here, but I am not made of free time), living systems which are broadly one ‘self’. In simple terms; the planet is a person. When you go to a new world, you meet and merge with a person, sharing unutterable depths of knowledge, selfhood and experience, before separating and going on your way.

Wounded and starving, when the ‘Thing’ meets humanity, it has absolutely no idea what to make of what it finds. The biosphere is mute, seemingly dead in some mysterious fashion, almost a ‘zombie world’, and physically highly aggressive; actively, blindly, mutely trying to destroy the visitor. Has this poor world gone mad? Or is the visitor simply trapped in some plague-hospital, mental treatment centre or zoo? What is going on? Why will nothing communicate and why does everything attack?

Its only slowly, and with mounting horror, that the Visitor slowly comes to understand that the pseudopods it has been trying to talk to, then fighting, avoiding and finally imitating to survive, are each, individual, separate, mutually-antagonistic minds. This world has somehow evolved wrong, creating these ‘intelligent cancers’ which prey  and feed upon each other. When the visitor absorbs an exploratory limb of this world, there is a whole other person in the same flesh, emanating desires and commands from the complex knot of thinking cancer in the topmost sensory bone-case. 

‘Things’ is not quite as midnight-black as ‘Blindsight’. The two entity-groups can actually communicate, and mutual destruction is not absolutely necessary or inevitable, but each side instinctively loathes and despises the other as being fundamentally wrong, monstrous and inimical.

No-one is even trying to get along.


The Genestealer Cults


The Tyranids; a biological homogenising swarm obsessed with devouring every living thing, digesting it, and turning it into itself. Farming apparently is not enough; they have to strip a planet bare, pipe up the goo, turn it into swarms and on to the next.

What exactly the Tyranid Hive-Mind actually is, is a mystery of the 40k setting. Its represented a little differently each time. Like Watts ‘Scramblers’ it may not even be conscious as we understand it. It doesn’t speak. Seems to have no language. Its only relationship with any form of life is to eat it. Its only relationship with anything else is to move through or around it to get to the life it wants to eat. Its methods for doing so range from massive and brutal to unbelievably sneaky and subtle, but it could just be a problem-solving machine. 

Elements or aspects or pseudopods of the Hive-Mind do seem to be allowed something like ‘personality’. It has super-General organisms which it keeps backups of, recreating them and embodying them for different wars or battles. Likewise it has super-infiltrator and super-psychic entities. 

When I imagine the Hive Mind I imagine it as treating sentient self-consciousness as something like cancer, or a necessary toxin it has to generate and use to achieve its aims, but one it really doesn’t want to spread; ‘mind’ can grow, spread, infect, create copies of itself, even, like prions, perhaps instantiate flawed or destructive responses in non-mind that can lead to system failure. 



The Hive-Fleets of the Tyranids also seem to be allowed a degree of ‘Personality’; distinctive tactics and preferences, complex and unique approaches to problems. Hive-Fleets can even go to ‘war’ with each other, trying to devour one another. This seems less like a war between factions but a conflict between thoughts, or philosophies, within one mind that is not a mind.

When I imagine the Hive-Mind I imagine a woman asleep in the darkness between stars. Vast. Her limbs and hairs and fingers separate and spread out into a trillion trillion pseudopods and tendrils. She is sleep-walking, or sleep-acting. Dreaming yet performing complex actions. Like someone doing the dishes or loading a gun without ‘waking up’. There is no ‘person’ there, and the dream-self fears and hates ‘personhood’.


The Cults


Genestealers are a Tyranid infiltration and subversion organism. Sent ahead of the Hive Fleets, they hang around in sneaky spaces till they encounter some kind of organised life. They then subvert and implant that life-form, turning the will of their prey to the needs of the Hive-Mind, breeding Genestealer/Target hybrids of greater and greater sophistication.

 


As bonkers as the Genestealer-hybrid cycle sounds, it actually makes more sense than a lot of the scientific, but semi-magical abilities of the Watts-verse or ‘Parasyte’. There is no need for biological super-beings with which every cell is an active and independent part, and where every cell is basically also a neuron, but the organism can still organise itself effectively.

Genestealers start by subverting members of the target species. At first these people don’t know they have been subverted, the incident itself is blanked from memory. To them, it feels like a spiritual or philosophical shift. They gather with likeminded people and gain a form of religion, one like, but somewhat distorted from the standard accepted doctrine. It seems like a pretty fulfilling life.

When subverted individuals breed they produce hybrids in which the genetics of the Genestealer are synthesised with that of the host species, about 50/50. These are monstrosities, but various forms of conditioning kick in and the parents adore and raise their monster-babies.

When the first generation breeds they produce somewhat more-human hybrids capable of more humanlike behaviour. When this second generation breeds they produce mostly-humanoid but still freaky offspring. When that third generation breeds they produce creatures which can pass for human and move in a sophisticated way through human society. The fifth generation includes purestrains who can re-start the cycle.

 


This can only really work in complex environments with big human populations, with space for the first few generations to go to ground, but enough complexity for the fourth and fifth to perform useful actions in society.

All members of a Genestealer Cult stay loyal in all circumstances. Its not clear how this is achieved. The Hive Mind, and the original Genestealer Patriarch, have a strong and subtle psychic presence. Presumably this combines with highly sophisticated genetic, chemical, behavioural and other methods to create a kind of unbreakable unity, even in highly complex organisms.

Yet. Some books take us deeper into the minds of Genestealer Cultists, and what we find there is a curious blend of delusion, compulsion and an overwriting of basic human drives that does, at times, leave room for something like brief doubt. In ‘Day of Ascension’ a young cult magus is cut off from the psychic presence of the Hive-Mind and, examining her own motivations, doubts for a moment. In ‘Cult of the Spiral Dawn’ a guardsman enchanted by a female Magus is let slip from her influence once he becomes useless, and before he dies suffers a nightmarish dark night of the soul as his certainties fall away. And there are always distaff cult associates on the side of revolution; people working and fighting alongside the membership who share similar goals, or people part of the same social network, but not fully suborned. 

In making the ‘Other’ a parallel, insidious society, that runs directly alongside the main human one, the Cults bring the problem of motivation into stark contrast. The Cult is a Cult; it has a religious aim, of union with the perfect Star Gods, and a redemptive ideology. It also feels good to be a member. To be part of a giant family and to be working towards a great purpose. Cult members tend to function better than normal members of society. 

What kind of twisted perversity would be needed in a human mind to actively turn against a society in which all the most fundamental drives are met and the most fundamental values and needs answered? More simply; how can we possibly think outside or against our deepest inherent values? These values are not simply ideas we choose and can swap; they form the basic axioms upon which all other thought is built, with which our moral desires are interwoven, and they are the drives which make us live, learn, suffer and grow. The very engines which impel us to action and which make up the matrix of our moral and emotional world. If something can subvert that, it is like a killer code against which Humanity has no meaningful defence.







Parasyte


Parasyte by Hitoshi Iwwaki exists in a variety of forms, from the original Manga to a live-action Netflix adaptation; ‘Parasyte: The Grey’. I am talking about the anime; ‘Parasyte: The Maxim’ which is the only version I have seen.

Our hero Shinichi Izumi is a normal Japanese Schoolboy. 

One night curious spores drift down from space. One encounters our protagonist and rapidly consumes and replicates his flesh, but due to a highly unlikely series of events, (he had his own arm in some kind of cord for reasons),  it only manages to infect one hand and lower arm. 

 


The Parasyte is an adaptive and infectious distributed cellular intelligence, a lot like the 'Thing'. Every cell is apparently a trachtomrphic muscle and a neuron and it can do a bunch of things human flesh cannot. Its base instinct was first to reach, then absorb and replicate the brain and head, using these to control the body, which would remain human, yet under the control of the Parasyte. But the period of peak-adaptation for the creatures life-cycle is now over and it is stuck as the hand of a teenage boy. It draws its life from his body, from his blood supply and cannot survive without him. The creature cannot transform to adapt to a new host. If the boy dies, it dies. 

Every, (or nearly every), other Parasyte that fell succeeded in its main drive and worked its way to a human brain, devouring, remaking and simulating it to control the body, and is now walking around as a simulated human being.

The Parasytes seem to be hard-coded to hunt and consume the living flesh of the species they imitate. They are very highly intelligent, capable of learning highly complex human information quickly enough that they can broadly fake being human within a day or so. (A neat aspect is that they do seem to have a natural variation in intelligence and personality, some Parasytes are highly intelligent near-artists of simulation with a deep intellectual interest in everything human. Others are pretty dumb and just about smart enough to walk about.)

Their intelligence is utterly nonhuman. Their first instinct is ‘I want to eat the brain’. After that their instinct is to hide themselves and secretly feed on the target species. (Humans). Initially, Parasytes have no sense-of-species. They are not inherently social organisms. They have no shared culture. They are not necessarily on the same ‘side’, in fact each could be considered a ‘side’ of its own. Their only collective actions are driven by pure advantage.

We never find out where the Parasytes come from, if they have a purpose or are simple a natural phenomena. We also never learn if simulating an intelligent self-aware species is normal for them. Judging by how things go, it may not be, as simulating humanity brings a towering stack of complexities.

Shinichi calls his Parasyte ‘Migi’ which I think means ‘Right’ for his right hand. Having a name is also not something Parasytes seem to inherently think about. Now the teenage protagonist and Migi are stuck together, both vulnerable to the other, both also learning from each other, in the middle of an alien predation invasion and the secret war being fought against it.


Neutral


If the ‘Scramblers’ from Blindsight are a natural disaster, the ‘Thing’ from things has a near religious disgust for humanity, and the Genestealer Cults are basically a predation/farming technique dedicated to eating humanity, ‘Migi’ and some other Parasytes, are seen surprisingly neutrally by the story. There are almost no ‘Evil’ things in Parasyte. True, some aliens are eating humans, but they need to survive and it’s their basic instinct to do so. ‘Migi’ is an alarmingly rational, even reasonable character who has no hatred or resentment for Shinichi, or humanity, but simply wants to survive, (to the extent of threatening to blind and cripple Shinichi if he goes to the authorities.

The action is not quite anti-heroic, but deeply human. At times various characters bring up the idea of acting the hero, either in the cause of humanity, or some other noble aim. The story doesn’t exactly shit on heroics, but just asks calmly; “Ok, if its really you, and you are really going to die, or your family is going to be hurt, or you are going straight to a dissection lab, how much of a hero are you really willing to be?” 

Few people are evil, but most are reasonably self-interested.





The Horror of Understanding Each Other


If Watts and Genestealers breed horror from the failure to comprehend the Other, ‘Parasyte’  has a more subtle nightmare; what if you could actually see each others point of view, but couldn’t change anything? 

Because Shinichi and Migi spend so much time with each other, because they learn constantly from each other and especially because they are opposed by everyone, (the government would dissect Shinichi to get to Migi and the other Parasytes see Migi as a massive security risk), they end up becoming more like each other. Confronted with the deception, self-interest and ruthlessness of the Government, and humanities utter ruthlessness to ensure its own survival, Shinichi begins to take a much more distant view of humanity. He doesn’t want people to be eaten or killed, but slowly stops defending his desires in morally absolute terms and has to admit that he takes that view purely because he is human.

Migi never changes their base ‘programming’ but they don’t need to eat people, (they draw all their sustenance from Shinichi’s blood), but they do need to protect Shinichi. Since everything they learn about humanity they get first hand from Shinichi, this is a crash course in an alien thingy adapting to the physical, social and moral needs of a teenage boy. 

Migi initially has no sense of species-solidarity, being as willing to kill other Parasytes to survive as they are willing to kill Migi to remove the threat they pose. But over time, with relentless exposure to human culture, human moral arguments, human philosophy and in the middle of an inter-species war, Migi does eventually develop something like a wider species sense of self, perhaps not as intuitive or immediate as the human preference for humans, but more a top-down, perhaps intellectualised discomfort in the destruction of their own kind. Having developed this moral sense, they are intelligent enough to reverse the idea and sense how horrible it is for humans to be hunted, or to see other humans hunted. This creates a deep philosophical and moral problem for Migi.

We can imagine, the Lion being gifted intelligence enough to empathise with the Lamb*.

Other Parasytes, the more intelligent, subtle and more deeply involved in human culture, undergo parallel experiences. Only one other is in a similar situation to Migi, attached to a human after failing to eat them. The others have no ‘human half’ on which they are dependant and so are not forced to learn in the same way or at the same speed, but handfuls do seem to stop eating people, (they are strongly instincted to eat us but are not utterly obligate homovores). An intelligent female Parasyte keeps her hosts baby child as ‘an experiment’ and ends up developing quasi-maternal instincts for it. On the other side, the government discovers a nest of Parasytes working for a political candidate. After trapping them and uncovering the conspiracy, they shoot the candidate, to discover he is human. He wasn’t fooled, bribed, tricked or threatened, he knew he was working with aliens. He thought it was good that humanity finally had a predator, that the Parasytes were a gift from nature to restore balance and harmony to the world.

What starts as an alien invasion story, and is always something of a horror story, ends up developing into a kind of moral tragedy. Parasytes are exterminated, some adapt and go into hiding as Parasyte-vegans, some are so driven by instinct and hatred for humanity that they become wilderness-dwelling wendigo monsters. Ultimately Migi goes into a form of permanent philosophical hibernation, partly escaping from the moral anguish of their situation, partly seeking an answer. Shinichi is deeply lonely without his friend.






The Chimera Ant Arc


Hunter X Hunter by Yoshihiro Togashi is a Shonen magical-powers-fighting adventure Manga. Half way through its run Togashi comes up with the idea for ‘Chimera Ants’ and writes an arc for them so long that it makes up half the Anime. Hunter x Hunter is nearly ‘Chimera Ants; the Series (starring some Hunters)’.

‘Chimera Ants’ evolve through consumption, qualities, forms and memories from what they eat. The ‘Chimera Ant Arc’ begins when, somewhere, a Chimera Ant nest eats a human being and produces an Ant Queen with a humanoid form and human-level intelligence. She begins to build an ant nation by eating humans and producing generations of humanoid ants. 

Hunter X Hunter has a carefully worked out magical powers system called ‘Nen based on something like ‘aura’ or ‘chi’, and which most of its main characters use. Pretty soon the Chimera Ants discover this and begin eating Nen users, producing magical Man-Ants. The Queen begins to breed an ‘Ant King’ who is intended to be the super-powerful leader for the Chimera Ants, and who is made from all the Nen users the ants can find, to create a Super Magical Man Ant.

The visuals and basic dramatic tools for the Chimera Ant Arc are cartoony and very anime (the Chimera Ants emerge from their cocoons in cool costumes), but the way it treats questions of selfhood, identity and responsibility are probably the most subtle and morally complex of all the fictions in this essay.

The Chimera Ants absorb human memories along with human shapes and abilities. They also get a bunch of semi-random animal qualities, all depending on what the Queen was eating when she gave birth to them. So any individual Chimera Ant might be a pure Ant-Minded being, just with a humanoid form and some functional intelligence, an 80% accurate recreation of a human personality, but now with an ant body and ant instincts, a wild combination of animal and human instincts, or anything in-between. Some Chimera ants remember almost nothing of any of their human parts, while some are such singular excretions of particular souls that they feel almost like reincarnations.

Many of the 'Ants' are tortured by their part-human instincts and part-human memories. 

As one Chimera Ant says to another; "There's some kind of look in the eyes, I can't explain it, but I know I when I see it and I think 'yeah this one remembers their past life".

Though individually powerful, the ants lose the potency of their unity and singularity of purpose as digested qualities like price, ambition and personal desire start infiltrating their minds. The innovation of ‘Names’, (“What is a name?” asks the Chimera Ant Queen), personalities, independent drives and desires, forms a deep and inexorable conflict between these two forms of consciousness; the primal ant will to power and the human social and moral complexity. 


Memory, Reincarnation and Koala


Part of the reason the initial Ant Colony is successful is because it happens inside a micro-nation called the ‘New Green Republic’, a deliberately low-tech state where people live according to a near medieval level of material technology and where everything above that level is banned. Many of the humans the ants eat initially are basically hippie peasants, which has an effect on the next ant generation.

We later discover the NGR is a front. Unbeknownst to most of its residents, the place is run by, and for, a ruthless drug cartel who use the NGR as a base to pedal drugs to the rest of the world. The initial armed conflict of the Ants is with this nest of ruthless gangsters, who they then eat, and these personalities in turn affect the nature of future Ant generations. The gangster memories synergise well in some ways with the Ants ruthlessness and will to power, but the same memories carry deep, primal loyalties and bonds, and a violent resentment that has nothing to do with Ant psychology. In their own ways, both the peaceful minds and memories of the NGR peasants and the ruthless memories of the Cartel gangsters, are toxins, poisons in the clear minds of the Ants they become. Some Ants are friends, or enemies, because of the human memories that formed them. Others are brave, craven or subtle, depending on who they absorbed. The only Ants that don’t seem to have these are the Queen, the King and the three Royal Guards, who were either very well-stirred before creation, or their ant-instincts were so powerful they obliterated any other form of selfhood.

There are many sub-stories of ants and memory, but the most strangely affecting is told through the story of this business-suited Pink Koala;


 
The Koala carries the memories of a Hit-Man, a ruthless amoral gangster. 

 


"Before all this, my job was to snuff people. I'd get my orders and pull the trigger. The rest of the time I'd yell a lot. It was a job anybody could do. Even when I was reborn, it was the same thing. A stupid cycle. I wanted to let her out of it."

"Before this, I didn't believe in the soul. We're no better than fleas and flies. Life and death, that's all there is. The ego is a glitch, a side effect of a complex brain. You die and it's over. Dust to dust. Get scattered to the wind."

As a Chimera Ant, the Koala is still a seemingly ruthless killer. But the very act of dying, being consumed, and his memories regurgitated in a new form, acts as a bizarre catalyst for spiritual growth. 

"Hopeless. "She was a redhead, just like you. And I gunned her down."
 
 



The differing cultural perspective is fascinating. On the Western side, the Scramblers in Blindsight were a blank-faced catastrophe, the ‘Thing’ from ‘Things’ was an enemy by nature and culture. The Genestealer Cults are a perversion of religion towards a devouring false god. Then on the Japanese side, the Parasytes are opponents, but also neutral predators, no more ‘evil’ than a Tiger, and their existence has a degree of tragedy, due to the human aspects they absorb. (Perhaps there are elements of this with the Genestealer Cults). Finally, with the Chimera Ants, they are inimical to human flourishing, at least initially, and are obligate predators, but slowly many evolve into ‘people’, ghosts or reincarnations of humanity, or aspects or shards of human nature thrown into sharp relief, each occurring in a different way.

The translation of the ‘Other’ from Absolute, to Threat, to Tragedy to Post-Humanity is fascinating to think about. If part of the subtext for any story of infiltrating nonhuman sentience is; “can inherent ‘Others’ mutually reconcile themselves”, then the wild whacky cartoony Chimera Ant arc is probably the deepest and most ‘Humanistic’ of all these fictions.

Being eaten by a magical super-ant and recombined into something new perhaps isn’t the platonic ideal of reincarnation but if you wake up with your old memories in a new body, it sure would feel like it. Dying to violence and being reborn as the incarnation of that violence, is a strange one.



Meruem and Komugi


The story goes through various, (lengthy) evolutions, with the series heroes trying to prevent the birth of the Ant King, failing, and then battling him again after he takes over a North Korea-style dictatorship.

(A fascinating aspect of battling the ants is that, if the human side lose people, the Ants have the ability to essentially ‘digest’ them, and produce Ants with combinations of their powers, memories or personalities. Meaning if you lose a friend to the Ants, you may be facing an ‘Antified’ version of them later. Depending on how much, or what kinds of memories they have, they may be an ally, a terrifying enemy, or just very confused.)

The ‘Ant King’ (his given name is ‘Meruem’, but he initially has no idea that he has a name, or any desire for one) is hyper-powerful, utterly amoral by human standards and dedicated to the Ants will-to-power and to taking over the world in a classic supervillain style.

He is also only a few days old. Though he has a well-blended cache of inherited knowledge and learns at an accelerated rate, he has no actual experience of human society or human life. After taking over pseudo North-Korea he compulsively learns everything he can, taking on and beating every human expert in every human field, and game. Until he meets the nations best Shogi player, a blind teenage girl who sustains her family by being the world champion in an obscure and complex board game. This is someone he cannot beat. No matter how hard he tries or how much he learns, he cannot win a fair game of Shogi against this girl, and she is learning from him as fast as he learns from her, meaning he may never beat her. There is something he cannot do. He slowly becomes obsessed with this game and this girl, keeping her around and playing her every day, absorbed utterly in a challenge he cannot defeat.

 


Because he can’t defeat this snotty blind teenager, he ends up having something like a human relationship with her. His mind becomes open to a relationship with another being that is not just a vector of imposing power or destroying a threat. He begins to analyse his own actions from an alien perspective; his compulsive murder of a child to see what would happen – that child might have grown up to be a great Shogi player. If one child might have become a great Shogi player, could there be other things that other humans could do or be that he simply doesn’t understand yet? Who actually is he? This girl has a name. His subordinate Ants have names. (They gave them to each other). Humans have names. Does he have a name? He is the King, which is all that he is, but is the King also a person like other people?

This slow ‘awakening’ or complexifying of the King worries and disturbs his closest guards. Is he starting to question the whole world-takeover thing and treating humans as livestock?


Meruem and Neotaro


The ‘Ant King’ is a being so insanely powerful that only Humanities strongest Nen-User even has a chance of fighting him so that’s who they call, organising an ant-attack to draw out the King to a location where he and Isaac Netero, the Chief of the Hunter Association, and hyperpowered shifty-Bhudda-type will fight Ant King Meruem for the future of humanity.

During this battle, the heart of the tale beats backwards. Meruem Ant-King is on a rising moral arc, gradually discovering and interrogating more of his human half, he is growing. He consistently offers to negotiate, to ‘settle this with words’. 

“I have learned what power is for. To protect the weak who deserve to live. Never to oppress the defeated. I will not fight you.”

Netero, the former Granpa-figure, has been getting into fighting shape by massacring Chimera Ants. The bastion of a threatened and overpowered humanity, he has no room for negotiation or compromise. He uses knowledge of the Kings given name, taken from the dying Ant Queen, to force a conflict. In battle he exerts all his energy on destruction. He refuses all offers of compromise and ultimately, unable to win ‘fairly’, he pierces his own heart and activates the micro-Nuke he had hidden in his chest.

  


“Meruem, King of the Ants... You really don't have any idea, do you...? You know nothing of the bottomless malice within the human heart... I see you in hell... If there is one...”

Even this isn’t quite enough to Kill Merum, though the radiation from this dirty bomb does ultimately infiltrate his regenerating flesh, causing him to die of cancer in the arms of Komugi.

Its beyond curious that we return again, as we did with the Theseus in ‘Blindsight’ to Humanity blowing itself the fuck up with atomic weapons to kill the aliens. Humanity represented as something, perhaps individually weak, but dark and ferocious enough, and with a relentless will to live, that makes it more than equal to the threatening Other



Have We Learned Anything?


The Isolated Mind


Can one kind of intelligence encounter another without horror? All of the situations described above are horrific, though few are only that.

Is it a necessity that to truly encounter the Other within oneself, they must be opposed to your welfare

If one encounters an other, within oneself, and they are not opposed, but neutral, do they inevitably become symbiotic? Without opposition, is union of  some sort inevitable?

Where are the stories about an invasive other that is not opposed, not plotting against you, or trying to subvert you, but is fine with living peacefully alongside you, as a non-human part of you? In Parasyte Shinichi’s relationship with Migi, his alien hand, is like this. They have a transactional and oppositional relationship based on mutual survival, with some threats, but over time they become familiar with each other and, though remaining in many ways fundamentally alien in outlook to each other, form some kind of friend-like bond

They even start picking up on each others morality, seemingly entirely by closeness, exposure to each other and shared threat. Migi originally has no race or species consciousness, he doesn’t care if other members of his species die, its literally fine as they are not him. Ultimately he seems to grow into or absorb some kind of group-moral-awareness, which makes his existence more and more difficult as his survival is opposed to others of his kind. Conversely, the protagonist becomes partially alienated from humanity, seeing them somewhat from the outside, not necessarily instinctively siding with humans in all situations and regarding the lives of human and alien with a degree of moral equivalence.

"These humans are definitely foolish creatures. Think as hard as those weak brains of yours can manage. Do you ever listen to the cries of mercy coming from the pigs and cows you slaughter?"

~ Meruem to Ming Jok-ik's dancers when they begged for mercy.


East vs West


Or at least, Japan vs the Anglosphere. 

A lot of Japanese popular culture has a moral tone which seems lightly intuitively ‘off-kilter’ to me. At times this shows itself through a cynicism so deep, yet so petty it seems like childish abandon. But it does have another side and the stories of the ‘Parasytes’ and the Chimera Ants allow a moral neutrality, (in comparison to Watts and 40k), that actually opens access to a more complex and interesting field of moral drama.



Anthrocentric Values – Biochemical Morality


The beliefs humanity doesn’t know it has. Beliefs so core they are invisible, until contrasted with another mind within itself. Its hard for us to know what these might be until we imagine ourselves in contact with a deep-Other; something that can communicate with us, but which is so different that we have real trouble explaining ourselves.

Aye your feelings and intuitions are just biochemistry, but that is not much of an answer, (and if you are talking to a human then so is the question – equally an aspect of biochemistry).

The viewpoint prompted by many of these stories is that, through seeing humanity through the eyes of the ‘Other’, our own core values are exposed as deeply biological, programmed, and when the product of culture, are nearly as deeply rooted and immune to reason.

Beyond that, we get a feeling for the .. not just the partiality, but the near-irrelevance of any particular set of values – they feel abstract, cold, like distant laws curiously drawn, like a necessity; of course you must have values, but no more than you must have bones or a tongue.

This shows up distinctly in the Alien films where the humans have one set of messy directly intuited values, the Androids have a strong particular set of directly-coded values, sometimes with secret values hidden from others, and the Xenomorphs have their own purely instinctive survival drive

But, adrift in the blackness of space, all of these ultimately seem much of a muchness, one necessarily no better than the other.

By what right do we live?


What is the vision of humanity that emerges from the Thing-verse


Lonely. Horrifically dangerous. Callous and self-absorbed, with not much of a moral claim on this world, for it was taken and maintained by force. 

Without a moral argument for its own existence.

One shadow impulse behind all these fictions might be a version of humanity that is trying to shape a moral argument for its own existence that might work for a non-human mind. Job arguing before God, but now arguing before the imagined Other. 

Can you explain yourself to a Chimera Ant?

..........


* Only on reading this much much later do I realise that this is us. We are the Lions cursed with empathy for the Lamb and we are the homogenising swarm that consumes all, only discovering too late, the inherent value of what we destroy.

¯\(°_o)/¯