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Blender 5.1: Sculpt, Paint, Texture

  • Various brushes and functionality that account for boundaries of a mesh (e.g. Smooth, Relax, Automasking) now properly handle strips of faces (d1bbef9369).
  • Texture Paint mode supports cancelling a stroke, bound to Esc by default (746c83811b).
  • Property changes while in Texture Paint mode now creates undo steps when appropriate (0ac5946a89).
  • Debugging options for paint modes are now exposed in the UI when the 'Use Paint Debug' Developer Tools option is enabled (21b663bd45).
  • Sampling colors in Vertex Paint mode now reads the mesh attribute data instead of the rendered viewport color (7178bae1d1).
  • Color sampling in Sculpt mode now supports adding to the palette (7178bae1d1).
  • Color sampling now accumulates color to achieve a blending effect for the brush or palette color (43cf72f1b8).
  • A dedicated Blur brush and essential asset have been added to Sculpt mode (324ff177a3).
  • Sculpt mode now supports temporarily toggling to the Mask essential asset, bound to Alt-Left Click by default. Additionally, users can temporarily toggle mask erasing with Ctrl-Alt-Left Click (57871a5727, 3ebdbb1dde).
  • The sculpt.face_set_change_visibility operator now takes in an active_face_set parameter to allow indicating the selected face set id when using the Python API (ec7efb3887).
  • When modifying face sets or mask data, users are warned if their current overlay settings prevent display of these attributes (e512c6b8ee).