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CppCon 2025 has ended
Thursday September 18, 2025 16:45 - 17:45 MDT
Many developers know about game engines, especially popular ones like Unreal Engine, but the game engine is just one part of a much larger set of tools, SDKs, infrastructure, and practices that you need to understand if you are serious about game development with C++. If you are an aspiring game developer, or someone who is just curious about what makes game development with C++ different, this talk is the walkthrough you need to get started.

Together, we’ll add a graphically rich user interface to an existing library that already contains game logic. Along the way, you’ll learn the basics of an Unreal Engine 5.5 application, why git is not as dominant in game development as it is in other industries, and how to get your application on a major online game store.

Whether you're aiming to design innovative games or simply want to discover tools or techniques you can apply in your non-game programming, this talk delivers a comprehensive introduction to the core principles and practices that form the basis of video game creation.

Presenters
avatar for Michael Price

Michael Price

Senior Product Manager, Microsoft Corporation
Michael Price (he/him) is an experienced software engineer, currently working as a Product Manager with the Microsoft C++ team. His experience working at major software companies for over 18 years informs his thinking about how to enable C++ developers around the world to achieve... Read More →
Thursday September 18, 2025 16:45 - 17:45 MDT
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