I spent a decade building software designed to extract. Attention, money, time, data. It worked. It paid.
CosmicGlue is what comes next. Tools I build because they should exist. Games without a monetization team. Software that doesn't want anything from you, because I don't need anything from you.
Nothing to sell you.
the longer version →the apps.
Priced to cover the servers, not to fund a growth team. Each one has its own site, its own mood, its own contact inbox. The thread between them is the asterisk in the footer.
Uptime, errors, deploys, incidents, desktop distribution. Driven by your agent over MCP. No sales call.
go/handbook, go/okrs, go/wifi. Flat pricing, no per-seat nonsense.
Comments, reactions, forms, subscriptions, polls, a light CMS.
A visual builder for AI agent workflows. In beta while the security model bakes.
the games.
No IAP. No ads. No battle pass. No monetization team. Just games I wanted to exist.
Serf to alderman on your lunch breaks. No cooldown timers to pay to skip.
Real nearby map, real weather. Just the game — no monetization team.
Mine asteroids, upgrade a beat-up ship, pay your debt. The debt in the story is the only one you'll pay.
hiringisn't leetcode.
Flags are hidden across the site. If you can find the last one, we should probably talk.
work with us.
Sometimes the thing you need isn't a product. Sometimes you need someone to show up and ship with you. Three ways to do that.