Chronos 1
- Head of Sculpture of Chronos in the Knights' Hall of Royal Castle, Warsaw, Image by Scotch Mist, Wikimedia Commons↩︎
Chronos,
a WinBoard compatible chess engine developed by Guillermo Filia, written in C or C++ 1. The project started in 2008 based on Guillermo Filia's earlier chess engine named GFC, and initially incorporated NagaSkaki's Shifted Bitboards approach to generated sliding piece attacks 2, later replaced by Rotated Bitboards following Robert Hyatt's tutorial 3 4.
Contents
Selected Features
Board Representation
Search
- Iterative Deepening
- Aspiration Windows
- Alpha-Beta
- Principal Variation Search
- Transposition Table
- Move Ordering
- Selectivity
Evaluation
- Tapered Eval
- Lazy Evaluation
- Material
- Material Hash Table
- Piece-Square Tables
- Mobility
- Pawn Structure
- King Safety
- Endgame
Forum Posts
- New/Updated Engines: 2009/01/24 by Ron Murawski, Winboard Forum, January 25, 2009
- And a proper WB2UCI file for Chronos... by Dr.Wael Deeb, CCC, September 09, 2013 » Wb2UCI
External Links
Chess Engine
Misc
- Chronos from Wikipedia
- Cronus from Wikipedia
- Father Time from Wikipedia
- Ralph Towner - Father Time, Live in Korea, September 2013, YouTube Video