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Chronos

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  1. Head of Sculpture of Chronos in the Knights' Hall of Royal Castle, Warsaw, Image by Scotch Mist, Wikimedia Commons↩︎

Chronos,
a WinBoard compatible chess engine developed by Guillermo Filia, written in C or C++ 1. The project started in 2008 based on Guillermo Filia's earlier chess engine named GFC, and initially incorporated NagaSkaki's Shifted Bitboards approach to generated sliding piece attacks 2, later replaced by Rotated Bitboards following Robert Hyatt's tutorial 3 4.

Contents
  1. Selected Features
    1. Board Representation
    2. Search
    3. Evaluation
  2. Forum Posts
  3. External Links
    1. Chess Engine
    2. Misc
  4. References

Selected Features

5

Board Representation

Evaluation

Forum Posts

Chess Engine

Misc

Watch on YouTube

References

Up one Level


  1. Engines written in which programming language? by Andreas Herrmann, Winboard Forum, June 01, 2009↩︎

  2. How NagaSkaki plays chess - Move generation↩︎

  3. Rotated bitmaps, a new twist on an old idea by Robert Hyatt↩︎

  4. Chronos Chess Engine - History↩︎

Categories: WinBoard · Windows · PC · Mythology · Ralph Towner

What links here

Contributors: GerdIsenberg.