Field Companions
Field Companions are everyday objects that have been modified to hold memory in order to share the perspective of our environments.
From stones to sea glass to broken off asphalt, each Companion can be found every day you move through the world and has been given a 1-minute audio recording at the place in the minute it was found.
An experiment in giving inanimate objects and environmental features human agency. What stories could your environment tell if you listened? What place do you want to remember?
See ⎠Also
ââ The Computer is a Feeling Tim Hwang & Omar Rizwan Do you dream about your smartphone?Does it feel like a place that you can inhabit and shape and reconfigure?Does it give you a sense of possibility?
Computers are a feeling, not a device.
The agenda is to expand our understanding of what makes the computer-feeling.The agenda is to advance the computer-feeling in devices, objects, and cultures.
â Tactile Controls In A Digital World Scott Jenson & Michael DiTullo We may be doing our best to create a digital world as quickly as possible, but that wonât replace hundreds of thousands of years of evolution making us deeply physical beings. From the time we are infants in our crib we humans love to touch stuff. We love tactility, shape, texture, and color. As designers we donât want to fight that, we want to work with it! We think the world can be better, or at the very least more friendly and enjoyable. So to our fellow hardware designers, developers, engineers, and product managers out there who might be reading this, we dare you to take the road less traveled and make something that people will truly love to use.
ââ Solo-Devs and Risk-Takers (An Artistic Exploration of Experimental Tools) Nathalie Lawhead Interesting observation is that âsolo-devâ seems to be the new indie.
...In this case, I think itâs great when things get brought back to the basics⌠Work by just one person counts as something. It brings value to the table in ways that work by large teams never will because itâs the unique voice, perspective, and intention of just one person that you are experiencing when you are playing their game. Experimentation can thrive here.
...It is particularly interesting when you look at the tool space. Tools outside of the mainstream, made by just one person, a group of friends, or a small team⌠all asking âwhat ifâ, and then exploring how their tool can empower creation in an idealistically creative way.