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ISSUE 31 • APRIL 


■ ST ■ AMIGA ■ C64 ■ 
CPC ■ SPECTRUM ■ PC 

■ NINTENDO ■ SEGA ■ 

YANKEE 

DOODLES 

Endless American trivia inside. 
You have been warned. 


ADVANCED COMPUTER ENTERTAINMENT 


ART OF THE STATES 
Special American Issue 


Revealed: the secrets of Lucas 
Cinemaware, FTL, Electronic Arts, and Origi 


WIN this £1500 CD-ROM computer! 


vcitar: 

Look-Tkou dost 
see 1 portion of| 
neat. 

It weighs about 
0.2 stories . 


VI: 
Exclusive 
Preview 

characters, 
objects, 
encounters 


SI 




9 770954 807017 















































TURBO 

BOOST! 


Need to catch up in a hurry? Well, 
just one press of yourTurbo Button will 
leave your eyes in the back of your head! 

BARRELLING THROUGH 
THE CITY STREETS, along the roughest of 

dirt tracks and through busy tunnels - if you can hold 
the line! The low life can run, but they can’t hide ... 


DISTANCE 
SPEED m 


ltm-irnTrararf 

RESCUE BLl HOSTAGES 


















TITO 


n'ROIH 


SIX INSPIRED 

action sequences put you in control 
of Elliot Ness's elite squad of crime-busters. 

ALLEYWAY SH00T0UTS, 
THE BORDER RAID, 

The Railway Station confrontation and 
Warehouse bust culminating in the 
s ^ thrilling denouement of a 

i ROOFTOP DUEL f 

as you re-live the knife edge 9 * 

existence of Ness in his struggle 
/jk against the retribution of Capone! ^ ^ 

% THE l VT01THABI.ES - LIVE AN AMERICAN LEGEND 

*• ' */; ^ an absolute corker of a game . . as a fine example of how to do the job 

smooth and polished as you can get property.. a cracking conversion 
animation is top notch a brilliant eas-ty one of the most successful H 
h’. • ‘ f Wm conversion Games Machine licences to date'"’ Sindai/User 

<V / - 

0£ffi(mKKE£® (3a flCKfeo. 

GcocaemiacssiHAoo 

NOW WITH TWICE THEACTION, 
TWICETHE FUN,TWICETHE CHALLENGE 

„ B3GCB6HIEEQI20 

. The Hi-jack report came from a DC10 leaving Paris for Boston -Arab 
p guerillas were in control of flight 102 and had turned the aircraft towards 
Africa...The plane lands in hostile territory and the terrorists begin 
their demands.. . 

or the bulletproof vest but watch out for 

Operation Thunderbolt the incredible Taito coin-op conversion 
brought NOW to your home computer. 


w 

1-: 

•If 

1ESS3fc+- 

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ed ' 6 ‘Street • Manchester ■ M2-5NS 
•Telex7 OCEANS G • Fax: 061 834 0650 


AMSTRAD • COMMODORE • SPECTRUM 











EMAP B & CP 


Priory Court 
Farringdon Lane 
London EC1R 3AU 
Tel: 01-251 6222 
Fax: 01-490 0991 

Editor 

Steve Cooke 

Deputy Editor 

Rik Haynes 

Reviews Editor 

Laurence Scotford 

Design Editor 

Jim Willis 

Contributors 

Eugene Lacey 
Kati Hamza 
Gordon Houghton 
Jon Bates 
John Cook 
Christina Erskine 
Pat Winstanley 
Mark Smiddy 

Additional Design By 

Pete Hawkes 
Justine Randall 

Illustration 

Geoff Fowler 

Photography 

Edward Park 

Advertising Manager 

Garry Williams 

Deputy Advertising Manager 

Jerry Hall 

Advertising Production 

Melanie Costin 

Publisher 

Terry Pratt 

SUBSCRIPTIONS 

| EMAP Frontline, Subscriptions Department 
[ 1 Lincoln Court, Lincoln Road, 

I Peterborough, PEI 2RP 

0733 555161 

COLOUR ORIGINATION 

Balmoral Graphics, Canonbury Yd, N1 
Proprint Repro, Stratford, El 5 

TYPESETTING 

I CXT, 74 Borough High Street, SE1 

DISTRIBUTION 

EMAP Frontline, Park House, 117 Park Road, 
Peterborough, PEI 2TR 

PRINTING 

Severn Valley Press, Caerphilly 

© EMAP B&CP 1990 

No part of this publication may be reproduced 
in any form without our permission. 





_ 


_ 


THE ACE 
TREi NT 


This month's games range from the 
simple but addictive (Pipedream) to 
the awesomely complex (Knights of 
Legend). Every one gets the rigorous 
ACE treatment... 


GRAVITY Imageworks ...48 

DRAGON'S BREATH Palace .51 

KNIGHTS OF LEGEND 

Origin/Mindscape . .52 

FIFTH GEAR Hewson .53 

SHERMAN M4 US Gold/Loriciels .54 

KID GLOVES Logotron .55 

PLAYER MANAGER Anco .56 

CROSSBOW Screen 7 .58 

PIPEMANIA Entertainment Int'l .59 

PSYCHOFOX Sega . 60 

TENNIS ACE Sega .60 

SPELLCASTER Sega .61 

OMEGA Origin/Mindscape .62 

DARK CENTURY Titus .63 

AFTER THE WAR 

Dinamic .65 

STRYX Psyclapse .68 

SEARCH FOR THE TITANIC 

CRL/Capstone .70 

GAZZA'S SUPER SOCCER Empire .72 
FOOTBALLER OF THE YEAR 2 

Anco .73 

WILD STREETS Titus .74 

ROTOR Arcana .77 

VENDETTA System 3 .78 

LORDS OF CHAOS (Preview) 

Target .79 

7 GATES OF JAMBALA Grandslam.8 0 

SAMURAI Microprose .79 

CHAMBER OF SHAOLIN 
Grandslam ... 80 


On page 21 you can meet two computer beachboys 
who've devised one of the most fiendish machines 
ever - a multi-media engine that can scan and 
respond to events within a room, manipulating data 
to fill the space with mesmerising lights and sound. 
We hope to have a demo at the Computer Enter¬ 
tainment Show in September. Don't miss it! 


One of the images generated by the IMME 
machine: read all about it on page 21. 


ULTIMATE ULTIMA 23 

No doubt about it, Ultima VI is shaping up to be the 
game of the year. We flew to Austin, Texas for an 

exclusive preview... 


WHEN IN ROME 29 

After the earthquake: just outside Francisco, Elec¬ 
tronic Arts are preparing to shake the world with 
Centurion - a Roman simulation and strategy title 
from the designer of Defender of the Crown. 


FASTER THAN LIGHT 33 

....Or FTL for short. Now's your chance to travel to 
San Diego and meet the people who created Dun¬ 
geon Master and Oids. 


ON SKYWALKER RANCH 37 

Our fearless correspondent braves rabid skunks, 
man-eating racoons, and a private security army to 
enter Lucasfilm's creative paradise and confront the 
creators of Loom, Maniac Mansion, and Indiana 
Jones. 


THAT'S HANDY! 99 

Hand-held consoles are sweeping America. John 
Cook reports. 


ONTO THE SILVER SCREEN 41 

They didn't come from the Desert: they came from 
Cinemaware's state-of-the-art CD development sys¬ 
tem. 


D-l-Y STUDIO 105 

Who's in the powerhouse?? Check out MIDI wid¬ 
gets that can make really bad sounds out of raw 

data. 


BITMAP BLARNEY 86 

Your chance to get a personal invitation to the ACE 
Conferences and meet some of the big names in the 
business in person. 


POWER TO THE PEOPLE! 11 

Fill in the form on this page and change history: by 
nominating your favourite games for the the presti¬ 
gious Golden Joystick awards. And win £150 worth 
of software into the bargain! 


SPECIALS 


CITIZEN U.S.A. 19 

ACE takes off at dawn and returns with an exclusive 
report on computing USA. The trip starts here, with 

foot-long meatballs and a couple of software 
gurus who've invented a hyperspace engine. 



































































gp : s - • ggg • * ' 

JAM TODAY! 

Well, almost...Certainly this could be the most exciting year or computer gamesplayers since the launch of the Spectrum - 
and every bit as significant. Just as went to press, reliable sources reported that Commodore's 'CD-ROM' Amiga is in fact a 
CD-ROM console. At the same time, NEC were reported to be seriously considering launching the PC Engine in the UK. 
The enormous boost that these machines will give to the development of CD-based games in the UK could change games- 
playing history. In America, almost every company is busy developing games either for the FM Towns CD-ROM super¬ 
machine, or for the PC Engine + CD-ROM drive. They know that in three years time CD will be THE storage medium for 
entertainment software, offering not only huge storage and full-motion video, but also the possibility of truly interactive 
video using CD-I technology. By writing CD software now, these companies are developing vital expertise for the future. Up 
until now, there has been a danger that the UK would get left behind in this race, but if Commdoore do release a CD unit 
here, everything could change. Our dreams about CD-based games could become reality much sooner than we think... 
ACE celebrates next month with a special free gift giving complete details on CD games and machines. Don't miss it! 




The secrets of Ultima VI development - see pages 25/26. 


GAMEPLAY 


SCREENTEST 37 

What a month! Player Manager chases Kick Off up 
the field; Gravity's a startlingly original game from 
Imageworks; Pipemania, a startlingly unoriginal but 
awesomely addictive game from Entertainment Inter¬ 
national. 

BRAVE NEW WORLDS 88 

Four glorious pages for adventurers and followers 
of the not-so-straight-and-narrow path. Pat Winstan- 
ley checks out the latest fantasy releases and offers 
some hints and tips for harassed explorers. 

TRICKS AND TACTICS 93 

No less than five pages of megatips for today's top 
games. Remember, when the going gets tough, the 
tough cheat. 


REGULARS 


wm 

ACE NEWS. 102 

SNK launch an astonishing games console that 
boasts 40Mbyte game cartridges; Sony launch Data 
Discman - CD-ROM in the palm of your hand; 
Amstrad launching new CPC games machines; 

Titus move into CD-I...all the latest from the ACE 
news team. 

MIGHTY MISSIVES 14 

Only two pages of letters this month, to make space 
for our US features...but you made every column 
inch count. 

FREE ISSUE! 84 

Take out a subscription and wake up once a month to 
your own copy of ACE - and save money into the 
bargain. 

IN THE PINK 107 

This month's Pinks feature the return of the ACE 
Hardware Upgrade Guide: everything you ever 
wanted to know about the machines most likely to 
make your dreams come true. 


WIN! WIN! WIN! 


GO TO TOWNS! 44 

Yes, it's true, there's a card on the front of this issue 
that could you win you the world's most desirable, 
most exclusive CD-ROM games computer. Find 
out more inside - and be the first to join the CD 
games revolution! 



What goes up must come down in Gravity. 









































I I he first fantasy role-playing 
' epic set in the legendary game 

world of Krynn. 


CHAMPIONS OF KRYNN improves 
on the award winning game system 
used in SSI’s mega-hits POOLS OF 
RADIANCE and CURSE OF THE 
AZURE BONDS. 

The war of the lance is over, but evil is 
a BAD loser... with the Dragon armies 
defeated and the lands to the east 
reconquered, the forces of good have 
withdrawn and settled down to a well- 
earned rest. Evil forces however, never 
rest and have been quietly plotting a 
cataclysmic return to power! Their goal: 
nothing short of establishing the Dark 
Queen, Takhisis, as undisputed ruler 
of Krynn! 


DRAGONLANCE 

FANTASY 
ROLE-PLAYING 
EPIC. VOL. 1 


CBM 64/128 DISK 
AMIGA 
IBM PC 
+ CLUEBOOK 
AVAILABLE 




OFFICIAL 


umuAL jg 

Advanced Dungeonsf^pragpns 


COMPUTER PRODUCT 


ADVANCED DUNGEONS & DRAGONS, AD&D, 
DRAGONLANCE and the TSR logo are trademarks owned 
by TSR, Inc., Lake Geneva, WI, USA and used under license 
from Strategic Simulations, Inc., Sunnyvale, CA, USA. 
© 1990 TSR, Inc. © 1990 Strategic Simulations, Inc. 

All rights reserved. 


U.S. GOLD LTD., 

Units 2/3 Holford Way, 
Holford, Birmingham B6 7AX. 
Tel: 021-625 3388. 


novt. 



R&U- ’SXM 










































































F W/ W/ elcome to the first AD&D® 

' computers war game. Prepare for 

fierce battles and all-out war when the forces of 
Whitestone clash against the evil Highlord 
Dragon-armies. The Prize: absolute rule over 
all Ansalon in the DRAGONLANCE® game 
world of Krynn. 


CBM 64/128 
DISK, 
APPLE II 


Send forth your diplomats to forge treaties Jfj&f 
and gain allies that will swell the numbers of 
your troops - but when words fail, armies of 
humans, draconians, ogres, dwarves, elves, 
dragons and other creatures may prove more 
i persuasive. Enough talk. Let the WAR OF 
% THE LANCE begin and the forces of good 
J and evil battle for ultimate supremacy! 


Adv ancecf^ Jj 


product. 


t::: 


CBM 64/128, SPECTRUM 
AND AMSTRAD 
CASSETTE + DISK 
ATARI ST, AMIGA 
IBM PC 

+ CLUEBOOK AVAILABLE 


22$ I BMBmm B 

and her Draconian 

hordes overrun much of the homeland of ~ ~ 

Krynn. Even the elven armies of Qualinost, valiant in their 
< resistance of this evil power, struggle on the edge of defeat. 
\ Heroes of the Lance come forward ...or Krynn will ; 
\ forever be consumer by evil! _ L 


\——— In the 

mystical world of Krynn, eight brave 
companions face Draconian monsters, 
skeletal undead, magic and the ancient 
dragon Khisanth in seeking the precious 
, disks of Mishakal. 


CBM 64/128, SPECTRUM 
AND AMSTRAD 
CASSETTE + DISK 
ATARI ST, AMIGA 
IBM PC 

+ CLUEBOOK AVAILABLE 


OFFICIAL 


g urnuAL g 

Advanced 

Dtingeons^piagpns 


y> 

B67AX. 


COMPUTER PRODUCT 
















































































; «*» 





Speedball - total action - total aggression - the 
ultimate sport from the Bitmap Brothers. 

Computer Gamesweek - 94% 

“Speedball is fast, furious and graphically very 
stylish” 

The One - 90% 

“Never in the field of reviewing has such an 
excellent game been played by so many for so 
long. A must buy!” 

C&VG Hit - 

“Speedball is going to be a monster hit” 


ST/Amiga Format Gold Disk Award! - 90% 

“This game is so visually brilliant and possesses 
those classic addictive qualities that once you’ve 
picked up your joystick you just won’t want to put 
it back down again”. 

C + VG Hit! 

“If you’re into missiles, bombs and explosions in 
large, classy quantities, Blood Money is a game 
you should try and buy without delay”. 


ZZAP - 94% 

“Save every penny you can get your hands on and 
acquire Rocket Ranger”. 

Amiga Format - 90% 

“Those who like a good puzzle and a bit of strategy 
will find Rocket Ranger compulsive”. 

Ace Rating - 814 

“Superb graphics with arcade action and strategy 
- probably the best Cinemaware game yet”. 

New Computer Express 

“Break out a spare can of Buddy and pop up your 
PC for this one”. 



Distribution by: Mirrorsoft Ltd., Irwin House, 118 Southwark Street, London SE1 OSW 


AMIGA/ATARI ST/PC £29.99 





































































CD-ROM ’BOOK' ANNOUNCED, FIRST CDI GAME, NEW AMSTRAD CPC 


PORTABLE 
POWER FROM 
SONY 



Special thanks to Masato Niizeki 
and ASCII Corporation for their 
assistance 

Sony has unveiled a prototype 
portable CD-ROM 'electronic 
book’, a 500-gram palm-sized unit 
with built-in LCD used to display 
text stored on a normal audio 
Compact Disc. Data Discman had 
its public debut at a future tech¬ 
nologies exhibition in Tokyo last 
month. Although no price or avail¬ 
ability details are currently avail- I 
able, Data Discman will be used I 
to electronically manipulate vast 
amounts of text data - such as 
encyclopaedias, telephone direc¬ 
tories or even the Bible. It’s also 
expected to double as an audio 
CD player. 

The Data Discman technolo¬ 
gies currently being developed 
could eventually lead to a portable 
CDI multi-media unit - capable of 
handling audio, video and comput¬ 
er graphics & text. Sony is hoping 
to create a standard for these 
‘electronic book’ technologies by 
announcing the Data Discman so 
early in its development. Expect 
to see a full feature consumer ver¬ 
sion of the Data Discman in your 
local store within the next two to 
three years. 

Meanwhile, Sony has also 
announced a revolutionary new 
portable computer. The Palm Top 
has a 68000 processor, 2Mb 
RAM, and an innovative ‘keyboard- 
free concept’ free hand system I 
which replaces the conventional I 


keyboard and mouse. This system 
can even understand Japanese' 
hand writing - including the com¬ 
plex Hiragana, Katakana and Kanji 
alphabets. The Palm Top is due 
for mass production this summer, 
with units on sale in Japan by 
Christmas. No price details are 
currently available. 

NEW WORLD 

CONSOLE 

LAUNCHED 

SNK, the Japanese arcade manu¬ 
facturer responsible for the block¬ 
busting Ikari Warriors coin-op, is 
developing a new 16-bit console 
which promises to be the hottest 
deck this side of a cyberspace 
CDI unit. 

The NEO-GEO (New World) 
console is powered by a 68000 
main-processor and Z80 support- 
processor. It can handle games 
cartridges with an astounding 
maximum storage capacity of 
330-megabits - that compares to 
the humble four-megabit (512K) 
game carts found on Sega’s 16- 
bit Megadrive console. NEO-GEO 
also uses 1C technology (see 
TECHNO-rACE on page 11 for 
further details) to store player 
information like game hi-scores. 
This coupled with advanced 
graphics and sound hardware will 
effectively give the NEO-GEO the 
power of an arcade machine in 


your own home - the gameplay- 
ers ultimate dream machine. 
Industry rumours even suggest 
that NEO-GEO will come as both a 
home-based and coin-operated 
video games system. 

The console will be launched 
in Japan at the end of the month, 
priced around £290. SNK will ini¬ 
tially release six 40-megabit 
games carts, priced at a stagger¬ 
ing £130 each. This makes NEO¬ 
GEO carts the most expensive 
home video games ever released. 
Interestingly SNK doesn’t see this 
as a problem and is predicting 
Japanese sales of 300000 NEO- | 
GEO consoles and 1.2 million 
game cartridges by early ‘91. 

Details of the forthcoming 
NEO-GEO game titles and exact 
specifications of the console were 
not available as ACE went to 
press - SNK in Japan told us: 
“We’re not ready to provide you 
with the information required. You 
will hear from us sometime 
around late spring". Look out for 
further NEO-GEO information in 
future issues of ACE... 

ADVANCED 
CPC OUT IN 
SEPTEMBER 

Amstrad is due to launch three 
new games machines - including 
a console - based around its pop¬ 
ular CPC micro later in Septem¬ 
ber. The console is expected to 
sell for around £100. 

The advanced CPC’s exact 
specifications and price details 
are unknown at present - no-one 
will officially confirm these new 
machines - but their existence 
has been revealed to ACE in off 
the record conversations with vari¬ 
ous software developers. Amstrad 
itself was unavailable for com¬ 
ment as ACE went to press. 

The CPC464 Plus, CPC6128 
Plus and CPC console will replace 
the versions of the CPC currently 
on sale. These technically 
improved models should contain a 
faster main processor, hardware 
support for graphics - including 
sprites and hardware-scrolling, 
increased colour palette and six- 
channel stereo audio. 

The CPC Plus machines will 
be compatible with all existing 
CPC software - they’ll also use 
cartridge-based games software. 
These carts will have a storage 
capacity of two-megabits (256K), 
priced in the region of £20-£30. 


Several titles are currently being 
developed, and a selection of CPC 
games cartridges should be simul¬ 
taneously released with the 
machines in September. 

mus 

PRODUCES 
CDI GAME 

Although no Philips/Sony CDI play¬ 
er will be commercially available 
before ‘91, Titus - the French 
games developer that wrote 
I Crazy Cars - has produced one of 
the first games for this new multi- 
media device. 

Titan, an arcade puzzle game, 
was first released on all major 
micro formats last year. The CDI 
version was started last summer 
and took four months to develop 
using the original Macintosh game 
source-code as a basic founda¬ 
tion. The CDI version includes 
audio-visual enhancements over 
its micro cousins and a new intro 
sequence. You even have the 
choice of CD-quality classical or 
rock soundtracks during play. 

The game cost a hefty 
£250000 to develop - Titus used 
Interactive Support Group's (ISG) 
$30000 Macintosh-based CDI 
Workstation. In fact, Titus exclu¬ 
sively distributes the ISG CDI emu¬ 
lator in Japan. Its only rival system 
is Vax-based and costs over 
$100000. Eric Caen, Director of 
Development at Titus told ACE, 
“Many see the ISG product as the 
perfect CDI emulator”. Japanese 
companies like Panasonic, Tech¬ 
nics and Toshiba may use the ISG 
system to develop their CDI prod¬ 
ucts in the near future. 

Titus has also produced a ver¬ 
sion of Titan for Fujitsu's FM 
Towns 32-bit CD-ROM computer 
(for further FM Towns information 

- and a chance to win a machine 

- turn to page 44) which sells for 
around £40 in Japanese stores. 

On CD-based interactive 
entertainment, Caen laments: “it's 
important to be first. This is the 
market for the future. There are 
currently no games designers or 
engineers in this field. Small com¬ 
panies will find it hard to fund the 
huge development costs”. 

Now Titus has started work 
on a new CD game project which 
will take about 15-18 months to 
develop. The as yet unnamed 
game will be written for most CD 
decks including FM Towns, PC 
Engine, and the forthcoming CDI 




Advanced Computer Entertainment 9 






















Light and Magic - who both pro¬ 
duce computer graphic images 
and special effects for movies and 
television. The hires graphics will 
be rendered on a Cray mainframe 
system and transferred to micro 
format or recorded straight onto 
CDV (Compact Disc Video) in the 
CDI version. Caen enthuses, “it 
will be one of the most exciting 
games on CD...” 



MIDI MUSIC 
SHOW 


Eager MIDI musicians should 
check out The MIDI Music Show at 
London’s Novotel in Hammersmith 
on 7th and 8th April. The exhibi¬ 
tion will include over 60 compa¬ 
nies showing off the latest MIDI 
hard and soft wares from the UK, 
Europe and USA. There will also 
be special seminars, demonstra¬ 
tions and conferences covering 
such subjects as sampling, cre¬ 
ative editing and sequencing. For 
further details contact the show's 
organisers, Westminster Exhibi¬ 
tions, on 01 549 3444. 

FLY A DRAGON 

SSI, the leading American strate¬ 
gy software developer, is releas¬ 
ing the world’s first Dragon flight 
simulator next month. Dragon 
Strike is being distributed over, 
here by US Gold. Good old USG 
isn't saying that much about the 
game yet, except that it’s another 
SSI's Advanced Dungeons & 
Dragons (AD&D) release, giving 
you the viewpoint of sitting on the 
back of a Dragon. Like other SSI 
products, Dragon Strike will be 
released on PC first - closely fol¬ 
lowed by C64 - with an Amiga 
version due later in September. 

SSI is also working on anoth¬ 
er TSR-licensed product. Buck 
Rogers the 25th Century role-play¬ 
ing game is due out on PC and 



Dragon Strike: the world's first 
Dragon fiight-sim 


TITAN CDI TECHNOIR 

Titan on CDI was developed entirely on a ISG Macintosh CDI worksta¬ 
tion in four months. It was written using a Macintosh Ilex under MPW 
support with 600Mb hard-disk, and test run on Macintosh JNMS SCSI 
connections for quick load on Philips JNMS. CDI Titan's game code 
is less than 100K, plus 5Mb of graphics and a massive 120Mb of 
sound data. The flying ship in the intro sequence was designed using 
several 3D graphics packages on a Macintosh Ilex. Studio/8 files 
were converted to DYUV and CLUT formats. The music tracks were 
composed on a W.30 Roland keyboard and digitised on a Macintosh 
Ilex using the Digidesign board. The mixing of the sound was done 
using Sound Designer. PCM data was converted to ADPCM on Macin¬ 
tosh Ilex. The sound in the game is Level B stereo. The game's com¬ 
pact disc was compiled and emulated on Macintosh Ilex using the 
ISG CDI board and Disc Builder software. All the tools used were 
developed by ISG and are based on either original or green book 
algorithms. You can use both the CDI remote control or mouse for 
game-control, and the game is compatible with any 625-line monitor 
and runs on current versions of the Philips JNMS player. The project 
director was Regis Bridon with software by Lee Chidgey, CDI emula¬ 
tion software by Jim Bumgardner and CDI hardware board by Vincent 
Lo Chevalier. 


C64 this Christmas and uses the 
same game structure as Pool of 
Radiance. An Amiga version is 
scheduled for release in early ‘91. 
Unfortunately there are currently 
no plans for an ST version, 
although Pool of Radiance may 
eventually come out on the ST 
sometime this summer. 



• Konami, a major Japanese 
coin-op manufacturer and offi¬ 
cial Nintendo licensee, has 
enlisted the help of a real-life 
mum to promote video games. 
Charlyne Robinson, a mother of 
two Nintendo gamesters and 
holder of a Master’s Degree in 
educational psychology, is tour¬ 
ing America on behalf of Kona¬ 
mi, offering video game advice 
to parents worried about the 
type of games their kids are 
playing and the amount of time 
they spend playing video 
games. 

• Meldac is releasing a Game- 
boy game featuring ‘powerful 
person-eating aliens in the feu¬ 
dal Japanese city of Heiankyo'. 
Heiankyo Alien is due out in 
May. 

• In the ever growing range of 
Nintendo-licensed products and 
entertainments, lucky Ameri¬ 
can's can go and see the 
‘Super Mario Bros, on Ice' ice- 
skating extravaganza. 

• FCI has launched Heroes of 
the Lance AD&D RPG for the 
Nintendo NES. 

• Sublogic’s ATP (Airline Trans¬ 
port Pilot) lets you fly a Boeing 
737, 747, 767, or Airbus 
A300 jet airliner. Flight Simula¬ 
tor: ATP includes over 350 US 
cities with service to 25 major 
city airports, automatic weath¬ 
er generation, Air Traffic Con¬ 
trol feedback and six types of 
airborne traffic. The PC version 
costs $49.95. 

• Ocean’s classic C64 
shoot'em-up, Wizball, is due to 
be released on the Nintendo 
NES. 


ARE YOU A 
EUROPEAN 
SOFTWARE 
DEVELOPER? 

ACE will be featuring an article on 
European Advanced Computer 
Entertainment in a future issue of 
the magazine. We want to contact 
West and East European software 
developers - games designers, 
programmers, graphics artists, 
musicians and software compa¬ 
nies. If you wish to be included in 
the article then write (including 
your details) to: ACE EUROPE, 
Priory Court, 30-32 Farring- 


don Lane, London EC1R 3AU. 

Alternatively fax us on 01 490 

0991. 


THE PRESENCE 
OF THE FUTURE 

The next time you walk' down the 
Champselysee in Paris check out 
a sci-fi store called Dune: The 
Presence of the Future. Among 
the cordless telephones, Rock ‘n’ 
Flowers and Sony Discmen you 
can pick up a electro-stun gun 
able to pump out 48000 volts, 
and surveillance and counter¬ 
surveillance equipment for indus¬ 
trial espionage! 


1982 

Atari Games' Battlezone vector-graphics coin-op hits UK arcades. 

1983 

Milton Bradley brings out the Vectrex video games console complete 
with its own vector-display monitor. 

1984 

Amstrad enters into micro market with the CPC464. 

1985 

EMAP-owned software company, Beyond, claims Shadowfire is the 
first icon-driven adventure to be released. 

1986 

Amstrad buys the worldwide manufacturing, marketing and brand- 
name rights to all Sinclair computer products for £5 million. 

1987 

System Three finally releases The Last Ninja some two years after 
first announcing the game. 

1988 

ACE exclusively reveals the first transputer game. 

1989 

ACE exclusively interviews Alex Blok about his Bit Bopper multi-media 
audio-visual entertainments deck. 


10 Advanced Computer Entertainment 



























MIGHTIER THAN THE SWORD! 


Yup, that's the power of your pen. By making a few marks on the form below (a photocopy or postcard will do just as well), you can cast software 
houses, programmers, game designers, and graphics designers into deepest hell - or raise them up to the pinnacles of glory. We're talking, of 
course, about the annual Golden Joystick awards - in which we (along with our sister magazines C&VG, The One, Sinclair User, and Commodore 
User) dig into our pockets and reward deserving chaps and chappesses with medals of value and distinction. But we can only do it if you let us know 
who you think deserves to win...and what. Pay particular attention to the simulation category (8-bit AND 16-bit) since that is the award that ACE will 
be specifically presenting. Make sure you get your votes off to us ASAP, and by March 28th at the very latest. As an incentive, the first form out of 
the pack will receive £100 of free software for their machine and an ACE T-shirt. 


BEST COIN-OP CONVERSION_ 

BEST NON COIN-OP LICENSE ...._ 

(EG. FILM, CHARACTER, TV) 

BEST 8-BIT SIMULATION_ 

BEST 16-BIT SIMULATION_ 

BEST ORIGINAL (a^^MIE.... .................................................. 

PROGRAMMER OF THE YEAR.......................................... 

SOFTWARE HOUSE OF THE YEAR_ 

GAME OF THE YEAR_ 



00 


a 


2 Q 
< Q 
fc < 


NEW ON NINTENDO 

• In a shock admission, chart-top¬ 
ping pop group and teenybopper 
heartthrobs, Bros have owned up 
to playing Nintendo games. So 
the next time you go to a Bros, 
concert look out for Matt Goss 
playing with his Gameboy! 

A whole new meaning to Super 
Mario Bros... 


• In fact, Nintendo gamesters 
include a Who’s Who of Hollywood 
stars: Tom Cruise, Robin Williams, 
Tom Hanks, Michael J Fox, Kurt 
Russell, Jeff Goldblum, Goldie 
Hawn, Matthew Broderick, Whoopi 
Goldberg, Don Johnson, Robin 
Givens (Tyson's ex), Henry Winkler 
(‘hey’ remember the Fonz?) and 
Bruce Willis. 

• Unfortunately for mobile UK 



gameplayers, Nintendo isn't offi¬ 
cially releasing the eagerly-await¬ 
ed Gameboy handheld console in 
this country before September. 

• 91% of all children in the Grana¬ 
da region watched the Nintendo 
TV commercials an average of 
6.6 times over the pre-Christmas 
period. 

• Quickshot is selling a sighting 
scope add-on for the Nintendo 

This Quickshot Sighting Scope can 
help blow your head clean off - do 
you feel lucky punk? 


NES Zapper gun. The deluxe 
sighting scope has an extra large 
eyepiece for fast, accurate aiming 
and a precision range adjustment. 

• Do you need some tips on your 
latest Nintendo NES game? Then 
give the Nintendo Helpline a call 
on 0626 65500. They’ll be able to 
give you advice on all games offi¬ 
cially released in the UK. The 
Helpine is open on weekdays from 
3pm to 9pm (closed on Wednes¬ 
day and Sunday), and from 9am 
to 5pm on Saturday. 



Advanced Computer Entertainment 11 


COMPUTER 































TOYS ‘R’ ACE 


At the recent British 
International Toy & 
Hobby Fair at Earls Court 
some 500 exhibitors 
showcased their toy and 
hobby products for 
Christmas ‘90... 

WOOOPERS 

from Tonka 

“Just arrived from outer space! 
Soft and silky, adorable and 
appealing aliens who love talking 
to little children in their funny, 
happy ‘wooopy alien language’. 
These innovative and imaginative 
voice operated ‘space visitors' 
produce delightful random chirps, 
chatterings, whoops and whistles 
in response to human voices. 
Young children will find Wooopers 
simply out of this world. 
‘Swhooop’ down to your local toy 
shop and befriend one of these lit¬ 
tle critters today.” 



COUCH POTATOES 

from Potato Creations 

“They took America by storm! 
Now they’re set to invade Britain! 
You are going to see them every¬ 
where - anywhere there’s a TV 
set! You’re going to hear about 
them from the most unlikely peo¬ 
ple! Couch Potatoes need special 
care! Never feed them quiche! 
Always make sure they’re seated 
upright for their favourite pro¬ 
grammes. Only talk to them dur¬ 
ing commercial breaks.” 



COMPUTRAIN 

from Battat 

“The smart train of the future is 
here for play! Computrain com¬ 
bines the sophistication of up-to- 
the-minute technology with the 
simplicity of child’s play. Easily 


assembled and operated, Compu¬ 
train is a battery-operated train 
with a computerised control car. 
Using simple bar-code tiles that 
easily attach to the track, the 
child is able to program Compu- 
train's direction, sounds and 
lights. Computrain responds 
instantly to the commands the 
child programs into the track, giv¬ 
ing immediate feedback. Fun to 
plan, program and play, Compu¬ 
train is tomorrow’s toy - today!" 



HITMAN 

from Matchbox Toys 
“Get hip with Hitman! Nothing 
amuses children more than weird, 
unexpected and sometimes vulgar 
noises! With the new Hitman from 
Universal Matchbox, children can 
deliver all kinds of crazy sounds 
simply by pushing a button. For 
Hitman presents a breakthrough in 
electronic sound chips which 
makes the reproduction of noises 
sound amazingly real - be it a 
burp or a snore! Compact-sized 
Hitman fits neatly into most pock¬ 
ets so it's well-hidden and children 
can carry it with them ready to 
deliver their surprise noises - cre¬ 
ating a few laughs, or even raised 
eyebrows! Hitman comes in three 
versions: Outrageous Hitman 
which makes six humours sounds 
such as a burp or a snore. 
Spooky Hitman - ghoulish noises 
to try to scare brothers, sisters 
and friends. And Movie Sound 
Effects - which with its screech¬ 
ing tyres and other action sounds 
mean endless amusement! Hip 
Hop eat your heart out - Hitman is 
here!” 


DEENIE DINO AND 
DUDLEY DUCK 

from Bondwell 

“Deenie Dino and Dudley Duck, 
Quickshot's new radio controlled 
toys, move forward, left and right 
at the touch of one of three 
respective arrow-shaped buttons 
on the remote control unit. When 
speaking into the microphone of 
the unit, both toys transmit the 
speaker's voice within a range of 
20 feet. Each toy also features a 
synchronised sound effect, built-in 
receiver and amplifier, and three 
interchangeable eyes that give 
both Deenie and Dudley three dis¬ 
tinct expressions.” 



TECHNO-rACE 


“The first affordable cyberspace technology 
will be user-interface units - from people 
like Nintendo - for more intense video games.” 

William Gibson, 
award-winning cyberpunk author 


Hughes Aircraft is licensing its 1C (integrated cir¬ 
cuit) sound system - capable of reproducing the 
original ambience and dynamic range of a music stu¬ 
dio or live performance - to several electronics man¬ 
ufacturers. The system accomplishes this by record¬ 
ing and playing-back spatial sound - giving the listen¬ 
er a more realistic sound sensation. The Sound 
Retrieval System is already in use in a new range of 
Sony televisions, and is likely to be incorporated into 
other electrical products, including games consoles 
and computers, in the near future. 

JVC is working on a CD video system able to record 
a full-length movie on just two 12” disks. This is 
achieved by converting the analogue video signal 
into compressed digital code. The clever part of the 
system is the way it uses a computer to analyse the 
original video image and record only the changes 
that occur to that picture once every six frames - 
the system retains one ‘key’ frame and sends only 
image change data to the other five frames. This 
new JVC product enters the ever growing number of 
competing CD systems - including JVC’s rival 
Sony/Philips’ CDI and IBM/lntel's DVI systems. Per¬ 
haps it is a significant factor that JVC's parent com¬ 
pany, Matsushita, recently bought an Edinburgh- 
based company that specialises in hypertext - a 
software technology needed in the next generation 
of interactive CD products. 

Iterated Systems has invented a Video Modem that 
can transmit still and moving video pictures over 
ordinary telephone-lines. Iterated’s current system 


uses applied fractal geometry to compress and 
transmit digitally-coded images, with an 8-bit colour 
or grey-scale palette and resolution of 256x256, at 
a rate of 30 frames per second. Once the images 
have been transmitted they can be reconstructed to 
any resolution. 

Toshiba and Fuji have jointly-developed a digital still 
video camera using Toshiba’s 1C memory card tech¬ 
nology. 1C cards are a new credit card-sized storage 
medium powered by their own battery supply, thus 
they can be plugged in and out of a computer while 
retaining their data intact for a matter of months 
rather than milliseconds. The 1C Memory Card cam¬ 
era cards each contain 18 one-megabit chips capa¬ 
ble of storing two million characters at a resolution 
of 400 horizontal lines - that translates into 12 digi¬ 
tally-coded still video pictures per card. Once cap¬ 
tured, these images can be transferred to computer 
or digital tape - an ordinary 120 minute audio tape 
could store over 1000 pictures. Toshiba and Fuji 
eventually hope to develop a system capable of stor¬ 
ing over 50 pictures on a single slice of plastic. 
Philips’ Megane concept car includes many of the 
features expected to be incorporated in the average 
family car of the 21st C: rear windscreen replaced 
by dual back-pointing video cameras, Atlas naviga¬ 
tion aid including details of local hotels and tourist 
attractions, car manual on ROM, built-in colour LCD 
screen with remote control TV, VHS video and CD 
player, and the obligatory stick-on Garfield toy. 
Matsushita has launched a new audio-visual enter¬ 
tainments system for the home. Capable of cinema- 
quality picture and sounds, The Panasonic Home 
Theatre utilises both enhanced definition processing 
and digital compression technologies on a wide¬ 
screen, digital scan converting, video system. The 
catch? The £22000 asking price! 


12 Advanced Computer Entertainment 



















NEW! 

FROM 

ENCORE. 
















DRAGONS LAIR 
Spec. Cass. 2.99 
CBM 64 Cass. 2.99 
Ams. Cass. 2.99 

Release Date - 2nd April 

Dragons Lair and Bluth 
Group Ltd. are Registered 
Trademarks owned by and 
used under Licence from 
Bluth Group Ltd. © 1983, 
1986 & 1987 Bluth Group 
Ltd. Character Designs 
© 1983 Don Bluth. 

All rights reserved. 


HOPPING MAD 
Spec. Cass. 2.99 
CBM 64 Cass. 2.99 
Ams. Cass. 2.99 

Release Date- 9th April 

© 1988 Elite Systems 
International Ltd. 



OVERLANDER 
Spec. Cass. 2.99 
CBM 64 Cass. 2.99 
Ams. Cass. 2.99 

Release Date - 16th April 

© 1988 Elite Systems 
International Ltd. 


Elite Systems Limited Anchor House, Anchor Road, Aldridge Walsall West Midlands 
WS9 8 PW England Telex: 336130 ELITE G Consumer hot line: (0922) 743408 























: 11 s 

YOUR RIGHT TO REPLY... 

/Ml 



PRIZE 

LETTER 


DOUBLE THE FUN! 

THIS TIP WILL ENABLE READERS WHO OWN THE JAPANESE 
VERSION OF THE SEGA MEGADRIVE TO USE EITHER 
JAPANESE OR AMERICAN SOFTWARE! EFFECTIVELY DOU¬ 
BLING THE AVAILABILITY OF SOFTWARE IN THIS COUNTRY. 

I am the owner of a brand new Sega Megadrive, 

(Japanese model). As I am sure you know, this system is 
known as the Sega Genesis in the U.S.A. I ordered two 
games, and when they arrived they were marked ‘Genesis 
system only', these games fitted into the cartridge slot but 
the machine would not switched on. 

After examining the Japanese cartridges (these did 
work) against those that would not work I found that the dif¬ 
ference was that the Japanese machine has a cartridge lock to stop the cartridge being withdrawn when the 
machine is on, the American machine (Genesis) does not! 

So one cartridge (JAPANESE) has a slot cut in the left hand side of the cartridge about half way up to 
allow the lock to activate, and the Genesis does not. 

REMEDY: Put both cartridges side by side and then, carefully, mark where the missing slot should be and 
slowly file a similar slot on the American/Genesis cartridge with the thin side of a woodworkers flat file. 
Take your time is the watchword here - you don't want to go into the side of the printed circuit board 
inside the cartridge! 

You will find that if you have added the slot in the right place, and to the correct depth, the machine will 
now switch on AND WORK PERFECTLY!!!! 

Chris Norris, Blackley, 
Manchester 

• We have printed this excellent tip because we believe it will be of much use to Megadrive owners. We 
must point out, however, that making any modification to equipment will invalidate your warrenty (on both 
the cartridge and the Megadrive). Please do not make these modifications unless you are absolutely sure 
of what you are doing. Any modifications you decide to undertake are made at your own risk. Have fun! 


HYPERCONFUSED 

Reading your brilliant magazine 
one day as an avid reader (and 
Archimedes owner) I noticed that 
the hypergame Psycho Killer (ACE 
30) was running on an Archie 
monitor - however, I couldn't quite 
tell whether it was actually running 
on one! 

James Goodchild, 

Crigglestone, Wakefield 

• Sorry James, our Amiga moni¬ 
tor collapsed so we were forced 
to temporarily use the Archie 
monitor. 

SIERRA-ON-LINE HELP 

I have decided to set up a hint 
service for most Sierra-On-Line 
adventures. I have completed 
Leisure Suit Larry 1, 2 & 3, 
Police Quest 1 & 2, Space Quest 
1 & 3, and more. If you want hints 
write to me - this is, of course 
free, but please send an unused 
stamp in your envelope to cover 
postage. That's it for now, keep 
up the great work. 

Lawrence Etchells, 
22 Seton Terrace, Skelmorlie, 
Ayrshire, Scotland PA17 5AR. 

GOLDEN OLDIES 

I miss the ‘golden oldies’ such as 
Jet Set Willy and is there such a 
thing anymore as a simple 
shoot’em-up? Xenon 2 is admitted¬ 
ly, brilliant, but I look back happily 
on the days when my best friend 
and I used to stay up all night 
playing Zalaga on his BBC. Come 
on you software houses let’s see 
games like Jet Set Willy, Spin- 
dizzy, Zalaga, Repton, Galaforce, 
Stryker’s Run, Space Pilot, etc on 
the ST! 

John Haworth, 

Holly Walk, London 

GOLDEN OLDIES 2 

Please could you tell me where I 
could obtain decent versions of 
the cult arcade games: Defender, 
Galaxians and Phoenix on the 
C64. Now I’m a regular reader of 
ACE I must congratulate everyone 
involved for producing quite an 
outstanding publication. 

DA Edge, 
Great Barr, Birmingham 

• Alligata had brilliant ‘ interpreta¬ 
tions’ of Defender and Phoenix 
called Guardian and Eagle 
Empire, and Kingsoft brought out 
Galaxy, a great version of Galaga 
- a souped-up Galaxians. Unfortu¬ 


nately, all these games are old 
(around 1983) and very hard to 
find, perhaps other readers could 
help... 

SOFTWARE STEREOTYPING 

I’ve read lots of letters in the past 
year or two about how sexism is 
killing the software market for 
women. I beg to differ! Sexism is 
not the correct term for the phe¬ 
nomenon which is causing so 
much dissent - it's really down to 
stereotyping. 

I wander into a software retail¬ 
er and, after purusing the avail¬ 
able range, ask if ‘game x’ is avail¬ 
able for ‘machine y’ - it has been 
reviewed but doesn't seem to be 
on the shelf. “Afraid not Madam,” 
comes the response, “how old is 
your son? I’m sure I can find some¬ 
thing else for him!” “I’m sure you 
can’t,” is my reply, “because my 
sons are only six and five and you 
have nothing suitable for them! I’m 
buying for myself!” 

Am I alone in thinking that the 
vast range of software stocked by 
local retailers is intended for the 
adolescent boy, and that even 
they (the lads) become pretty fed 
up after a while with the lack of 
variety in the final gameplay of the 


titles pushed down their throats? 
Instead of the ‘Women’s Rights’ 
campaigners complaining about 
the sex and violence which form 
the core of the gameplay of most 
software, why don’t they complain 
to Mills & Boon who run a suc¬ 
cessful business dealing in this 
kind of material but are respected 
by a good proportion of women 
and men? 

Let’s have more originality of 
gameplay, not plot. ShootAick/ 
blast 'em-up’s are fine when you 
want to take your frustrations out 
on the world, but they soon 
become tedious as an unrelenting 
diet. I will believe stereotyping is 
dead when men stop being aston¬ 
ished because a woman is helping 
them out of their technical difficul¬ 
ties over the phone! 

Pat Winstanley (Mrs), 
Wigan 

• Yes, you are probably correct 
in thinking that what is often seen 
as 'sexism' in the software indus¬ 
try does not really arise from any 
deliberately malicious exclusion 
of female interests, but merely 
lack of thought. No one has real¬ 
ly bothered to sit down and con¬ 
sider that the ratio of male to 
female games players is being 


steadily evened out with each 
passing month. The other prob¬ 
lem is, of course, that the majori¬ 
ty of programmers, games 
designers, and graphic artists in 
the industry are male, but this to, 
is something that may well be 
cured in time. 

WHAT A BARGAIN 

Either ACE is very kind or perhaps 
you just need to sharpen your 
maths. If you hadn’t noticed, the 
price of ACE is now £1.60, so the 
subscription charge per annum 
should be £19.20 not £17.95 
(ever considered buying a calcula¬ 
tor?) 

J Kershaw, 
Harrogate, N.Yorks 

• It just goes to prove what a 
bargain subscribing to ACE is: 
13 issues of ACE for just £17.95 
and exclusive offers like ACE 
Conferences preferential place¬ 
ment and the InterfACE quarterly 
newsletter. 

LEARNING LANGUAGES 

I am a student at Swindon Col¬ 
lege, studying for a BTEC National 
Diploma in Computer Studies. I 
am learning Pascal at the moment 


14 Advanced Computer Entertainment 































IN BRIEF. 


I’m a potential Cracker and I would like to find out more on cracking. 

Jimmy Brayshaw, Barrow-in-Furness, Cumbria 

• Then have a word with Bob Hay of FAST (Federation Against Software 
Theft)... 

Please have you got any vacancies for games reviewers. If not, shoot Laurence 
Scotland. 

Spencer Hart, Orton Brimbles, 
Peterborough 

• The answer is NO. He's practically brain-dead anyway, and the name is Scot- 
ford. 

My name is not Sandy Ladette as your quoted in your magazine (ACE 29). 

Snardy Cadette, Walthamstow, London 


ACE is cool, ACE is wicked, if you don’t like it, you’re a ****‘ed. 

Josh Key, London 

• Quite! 


and wish to purchase an Atari ST 
compatible Pascal language trans¬ 
lator and compiler like Turbo Pas¬ 
cal 5. 

I would also be interested in 
purchasing the same in Cobol and 
C. Could you please tell me which 
are the best Cobol and C transla¬ 
tors and compilers and where I 
could get them from. 

Last of all I must congratulate 
you on your production of an 
excellent magazine with up-to-date 
information on the computer 
scene. 

Mr. M. Brown, Swindon, Wilts. 

• Unfortunately there is not room 
here to give a detailed break 
down of the qualities and fea¬ 
tures of individual compilers. 
However, we suggest that you 
try either Hisoft (0525) 718181 
or Prospero Software 01-741 
8531. 

Both of these companies can 
supply a full range of compilers. 
The Prospero range are intended 
for professional use, and are 
more expensive, but very well 
supported. Hisoft's compilers are 
cheaper, and they also produce 
a C interpreter, which is an ideal 
tool for learning the language. 

ARTISTIC ENDEAVOURS 

I am an ‘A’ Level Art student cur¬ 
rently researching the theme 


‘Computer Graphics and the 
Graphic Artist' for my personal 
study project. 

I would be most grateful if you 
could send me details of how to 
get in touch with notable comput¬ 
er artists, as I feel that they could 
be of great help, and make a valu¬ 
able contribution to my project. 

I would be interested to hear 
the views of the staff at ACE mag¬ 
azine on the subject of computer 
graphics. Do you think that com¬ 
puter graphics are an art-form in 


their own right? Is there any rea¬ 
son for the ‘conventional' (i.e. non¬ 
computer) graphic artist to feel 
threatened by the existence and 
development of computer graph¬ 
ics? 

Full acknowledgement will be 
given in the final project, and any 
contribution, no matter how small, 
will be of great use to me. 

Ben Heywood, 
21 Denbury Avenue, 
Stockton Heath, Warrington, 
Cheshire. WA4 2BL. 


• We've printed your full address 
Ben so that any graphic artists 
who feel inclined can contact you 
directly with their views. 

With regard to the computer 
being used in art, it is nothing 
more than an extremely flexible 
and adaptable tool for graphic 
artist. A bad artist won’t produce 
good art just because he is using 
a computer. The computer is 
gradually coming to be accepted 
as an artistic medium in it's own 
right, but I doubt if conventional 
artists are any more threatened 
by it, than painters who use tradi¬ 
tionally mixed oils are threatened 
by the existence of acrylics. The 
computer is just another medi¬ 
um. Nothing more or less. What 
do other ACE readers think? 


DO YOU WANT £25? 

We want to hear your views on 
Advanced Computer Entertainment... 
What do you think about the Batman: 
Digital Justice hypercomic, NEO-GEO 
console, FM Towns 32-bit CD-ROM 
computer, Ultima 6, Atari Lynx, Ninten¬ 
do Gameboy, NEC portable, PC 
Engine, Cosmic Osmo, It Came from 
the Desert using live-action, Sony's 
CD-ROM book, Amtrad's console? Tell 
us your views on any Subject connect¬ 
ed with Advanced Computer Entertain¬ 
ment and you could win yourself a 
prize of £25! WRITE NOW to: ACE 
LETTERS, Priory Court, 30-32 
Farringdon Lane, London. EC1R 
3AU 



^OVMO.V^ 


SSG - THE CHOICE IS YOURS.... 




\ A World o f Adventure Is Waiting S 


. 

Explore the New World with Cortez and Drake 




in Gold of the Americas. Join Rommel in l 

decisive campaign for North Africa, fight in the 

American Civil War or the Panzer Panics 

■ 


Gold of the Americas 

Amiga & PC £24.99 * 

Note: * available on 5*/, " disk 

• available on 3 1 / 2 ” and SV 4 " disks 


CALL NOW FOR YOUR FREE 
SSG CATALOGUE ON (0753) 40906 




. 

Panzer Battles 

PC £24.99 * 

C64 Disk £18.99 


Rommel 

PC £24.99 * 

C64 Disk £18.99 


Halls of Montezuma 

PC £24.99 • 

C64 Disk £18.99 


Reach for the Stars 

Amiga & PC £24.99 « 
C64 Disk £18.99 


Civil War Vol 1, 2 or 3 

PC £24.99 V2 * and V3* only 
C64 Disk £18.99 VI, 2 or 3 


































IF YOU’VE GOT A 

SEGA MASTER SYSTEM, 
PC ENGINE, NINTENDO, 
SEGA MEGADRIVE, 
GAME BOY OR LYNX 

THIS IS JUST FOR YOU 



IT’S AN EXCLUSIVE AND VERY SPECIAL CLUB DEDICATED 

ONLY TO CONSOLE FANS 

A YEAR’S MEMBERSHIP GIVES YOU: 

A BRILLIANT QUARTERLY MEAN MACHINES 
JOURNAL PACKED WITH... 

• EXCLUSIVE REVIEWS 
• INCREDIBLE TIPS 

• MEGA COMPETITIONS 

• AMAZING MONEY-OFF COUPONS 


• COLOUR PICTURES OF ALL THE LATEST NEWS AND PRE¬ 
VIEWS OF THE VERY HOTTEST CONSOLE GAMES 

PLUS YOU GET... 

• MEAN MACHINES MEGACLUB MEMBERSHIP PACK 

• PERSONAL MEAN MACHINES MEGACLUB MEMBERSHIP 

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BUT BEST OF ALL 

JOIN NOW AND YOU’LL GET AN 
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VOLUME II 

THE SECOND INCREDIBLE 
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ANOTHER FULL-COLOUR CONSOLES-DEDI- 
CATED BOOK BULGING AT THE SEAMS WITH EX¬ 
CLUSIVE REVIEWS, PREVIEWS, NEWS, TIPS AND 

COMPETITIONS. 

AND WE PROMISE THAT IT’LL BE EVEN 
BETTER THAN THE ORIGINAL!!! 


I know I’ll be completely bonkers not to join the Mean Machines 
Megaclub, so I’ve enclosed a cheque/postal order made 
payable to COMPUTER AND VIDEO GAMES for £14.95! 

NOTE: A year’s membership for overseas EEC readers costs 
£18.00 (payment MUST be cash sterling). 

The rest of the world costs £20.00 (again, payment MUST be 
cash sterling). Send cheque to: C+VG MEGACLUB, PRIORY COURT, 
30 - 32 FARRINGDON LANE, LONDON EC1R 3AU 
FIRST NAME. 

LAST NAME. 

ADDRESS. 


POSTCODE. 

DATE OF BIRTH././. 

I understand that I’ll receive the Complete Guide to Con¬ 
soles Vol II and all my other Megaclub goodies when 
they’re ready at the end of March. 


THE COMPLETE GUIDE TO 
CONSOLES VOLUME II IS 
SCHEDULED TO APPEAR 
IN NEWSAGENTS JUST BE¬ 
FORE EASTER AND 
WOULD NORMALLY COST 
YOU £2.95. BUT JOIN THE 
MEAN MACHINES MEGA¬ 
CLUB WE’LL SEND IT TO 
YOU FREE BEFORE YOU 
CAN EVEN BUY IT IN THE 
SHOPS!!! 











































R'AT.T.UEffil»MMOIllBUEEP]! 






CBM 64/121 
AMSTRAD 
CASSETTE 
& DISK. 
IBM P.C. 


U.S. Gold Ltd, Units 2/3 Holford Way, Holford, Birmingham B6 7AX. Tel: 021 625 3388. 


r t. - 

ft 

fc , - — --- 



// - -S- 

■i/V 
i * 

v> . 



































Citize 


F M Towns everywhere. That's the first thing 
you notice as you wander in and out of plush 
carpeted, air-conditioned, open-plan Ameri¬ 
can software houses. 

With the Philips CD-I machine delayed until 
April 1991, there is still no machine on the 
market for the boffins to practise their inter¬ 
active CD skills upon. Hence the popularity of 
the Towns machine, which - while not exactly 
CD-I - still offers them the chance of developing CD- 
ROM expertise and selling their games into Japan at 
the same time. 

Everyone we spoke to was agreed that CD was 
the entertainment medium of the future. For this rea¬ 
son, the NEC PC Engine family was regarded by all as 



HOWDY 

PARDNER, 

Welcome to ACE’s 1990 American 
issue. We scoured Silicon Valley, pris¬ 
ing the secrets of the latest games 

and small - then we got down to the ■. 

jjpjplltl 

ing habits of Citizen USA. 

We gathered so much material 
that weve had to spread it between 

j||§jfjj 

out the latest developments at Cine- 
iliili Electronic Arts. FTE ? Lucas- 
films, and Origin. We've also got more 
news for you on the current revolution 
in hand-held games computers that Is 
currently sweeping the States and due 
to hit the UK later this year., 

; But we didn't just check out the 
big boys. We visited the arcades, met 
programmers, and kept our ears to the 
ground for all the latest grassroots 
developments. We Ye given you a 

Ht 

ies on the next two pages. 

Dent miss next month, when we 
check out Cyan (creators of Cosmic 
Osmo) and American Interactive 
Media... 

Oh yes - one last tidbit for your 
all. On our trip we gathered a mind- 
numbing selection of American current 
affairs trivia. You'll find these little 

Ill 

Bon voyage. 



Brian Crawford was our host in Marin Coun¬ 
ty, California while we visited Lucasfilms 
and Electronic Arts. However, Brian’s a pret¬ 
ty mean programmer himself. He’s just fin¬ 
ishing off his first game, which is in some 
respects similar to Lucasfilm’s Pipemania. 
Very simple to play, but very addictive, it 
uses the concept of moveable puzzle blocks 
as you attempt to build a railroad across 
the screen from one designated point to 
another. We’ll be getting the first full Mac 
version for ACE to review in the next couple 
of months. When he’s not writing games, Bri¬ 
an’s either programming IBM mainframes or 
luxuriating in his hot tub’. This is ajacuzzi 
style outdoor bath, big enough for four peo¬ 
ple, that enables you to stretch out in hot 
water in the middle of the night and count 
the stars. Yup, these Californians know how 
to take things easy... 


Advanced Computer Entertainment 19 

















being particularly significant, since it's the first enter¬ 
tainment module to offer a CD-ROM attachment that’s 
actually sold in reasonable numbers. Most companies 
were either developing or keen to develop programs 
for the unit. 

When it came to CD-I, however, there was a lot of 
confusion and disillusionment. CD-I itself (as defined by 
Philips and Sony) had initially created a lot of interest, 
but after repeated delays most companies had lost 
interest - at least for the time being. Electronic Arts, 
who were busy developing CD-I titles when we last visit¬ 
ed them (over a year ago) have since closed down the 
CD-I division until the machines get onto the market. 

Further confusion was caused by the emergence 
of DV-I and the prospect of CD-ROM XA with full motion 
video. In general, everyone agreed that had CD-I been 
released as originally planned, two years ago, it would 
have been a big hit. As it is, we will now have to wait to 
see which system will be first to achieve a reasonable 
user base. 

In the meantime, everyone was busy developing 
game systems that could, one day, be upgraded to 
work with CD technology. You can read about these 
systems elsewhere in this issue. 



sniffing gasoline that he 
slapped him. Hours later, 
having taken his son to 
hospital for treatment, 
nurses noted the boy’s 
bruised cheek and 
reported it to the police. 
The father was promptly 
sentenced to four years 
in jail. 


HYPERSTATES 

Hypermedia (again, check out last month’s ACE) is also 
making a big impact in the States. Many games com¬ 
panies have developed game design systems based 
on HyperCard. The most complex was that produced 
by Cinemaware, which allows the game designers to 
store all dialogue and other information in the system 
and then download it onto any target machine in a form 
immediately usable by the program code for the game. 

This means that, for example, if the designer sud¬ 
denly changes his mind about the third sequence in It 
Came From The Desert, he no longer has to get the 
programmer to change the code. All he does is boot 
up his Mac, make a quick alteration to the relevant 
scene, then download the new scenario into the pro¬ 
grammer's environment. Special utilities ‘massage’ the 



American arcades often feature older games than we see 
here in the UK. In this one we found original Frogger, 
Tempest, and Super PacMan consoles. 


Don’t forget! You can win an FM 
Towns machine by entering this 
month’s special competition. Check 
out the instructions on pages 42 
and 43, then fill in the card on the 
cover. 



Americans don’t just shoot aliens, 
as this No Shooting notice amply 
demonstrates. On closer inspection, 
we found it full of bullet holes. 



SUBWAY 


SANDWICHES & SALADS 


* ■■BJJJJ-l-lJ. LLU \ 


FOOTLONGMEATBALL$2.49I 
DETAILS INSIDE 


With food like this, you wonder why all Americans aren’t 
at least 30 stone overweight. Answer: a lot of them are, 
and the rest are obsessed with dieting. 


See last month’s issue for explana¬ 
tions of CD-I, DVI, and other techno¬ 
terms. CD-I is a Philips/Sony stan¬ 
dard, reviewed in ACE issue 24, and 
offering different levels of complexi¬ 
ty, ranging from simple interactive 
video to IV with full motion video, 
computer animation, and CD stereo 
simultaneously. The first unit is due 
for release in Spring 1991 (after a 
three year delay). DVI is a more 
powerful technology currently asso¬ 
ciated with PC technology and 
owned by Intel. 



FTL are just one of many companies using the FM Towns 
to refine their CD-ROM programming skills. This is 
Wayne Holder, founder of FTL, with just one of several 
Towns machines owned by the company. Dungeon Mas¬ 
ter has already been converted to Towns format: see 
page 35. 

data en route to ensure that it is compatible with the 
target machine and the program code. 

In fact, Macintoshes were being used for game 
development in ALL the companies we visited. One 
consequence of this is a growing degree of Mac skills 
amongst programmers and designers, which could - 
if Apple ever producea a low-end Macintosh - make 
the machine the number one games unit of all time! If 
only... 

HOME FRONT 

Macintoshes were also, despite the long-standing 
superiority of the PC in America, very popular at 
home. Most of the users we visited had either got 
Macs or were planning to get one as soon as finances 
permitted. What was interesting was that many people 
with Macs didn’t have much expertise on them (though 
users like Brian Crawford - see pic - are obviously an 
exception!). 

PC’s were everywhere, but again we were 
intrigued to see how many users still possessed low- 



Although many people still use the old standard PC’s, 
386 machines are far cheaper in the States than here 
in the UK. In this cash-and-carry we found well-built 
VGA 386 systems ready to wheel out to your car - for 
only $1999.99 (£1180). 



A | VIP’s in San Francisco 

have been plagued by 
|mJ|H dirty underpants. Some- 
t one has been posting 

jrfar I soiled underwear, com- 
plete with accompanying 
4 porn pictures, to the 
city's leading citizens. 
'It's the most repulsive case we've ever 
worked on,' declared a post office 
spokesman. 


20 Advanced Computer Entertainment 





























Tough, burly, bearded 
L.A.Bowie was alleged to 
have robbed a 7-11 store 
in Maryland. On his 
arrest, he was given a 
strip search and police 
were somewhat dis¬ 
turbed by what they 
found - or rather what they didn't find. 
Mr Bowie was apparently a Mrs Bowie. 
His two sons were arrested with him, 
but despite Bowie's claims that he 
was their father, police are trying to 
find out whether he may, in fact, be 
their mother. 

end PC’s rather than the more recent 286 and 386 
machines. Although VGA is becoming more and more 
popular, many users still have standard EGA models. 
CGA, however, despite its popularity in the UK, was 
more or less defunct. 

Finally, we noticed that despite the vast number 
of games available, most Americans still used their 
machines primarily for more serious tasks: writing let¬ 
ters, composing music, keeping their accounts, and 
so on. Here in the UK the success of the Spectrum 
as a games machine more or less shaped the future 
of the British computer user and ensured that a good¬ 
ly proportion of his time was spent blasting aliens. In 
the US, the prevalence of the PC has encouraged a 
more serious user. Down at the cash and carry, the 
only games we saw were bargain bundles of Sierra 
titles and a couple of old space trading game sims. 
Word processors and accounting packages, however, 
were piled high. 




Jay Sachs is 35 years old and owns a beaten-up PC 
which he uses as part of a MIDI set-up with a Yamaha 
DX synth. When he's not hitting the ivories, however, 
he’s knocking the stuffing out of the Huns in Lucas- 
Jilms’ Their Finest Hour. ‘It’s a mind-blowing experi¬ 
ence,’ he says, ‘..by around midnight I’ve gone into 
another state of consciousness. All there is in the world 
is the cockpit, the firing button, and the Hun. ’ Take 
their games seriously, these boys. Down at the arcade, 
Jay knocks up vast scores on Tetris (two player version, 
high score 995468). 




One of the most extraordinary developments we came across in the States was 
Subjective Technologies’ Video Room. It’s a weird mixture of technical inspiration 
and mystic invention that could soon be revolutionising the way we interface with 
computers. 

In basic terms, the system - called IMME or Interactive Multi Media Engine - 
was designed to take the user interface beyond the traditional mouse, keyboard, or 
touchscreen into more complex areas of physical interaction. 

The IMME hardware is capable of handling and integrating visual (video and 
computer graphics) data, audio data (CD quality stereo), and standard program 
data simultaneously. Most importantly, it can also handle up to 8000 separate 
inputs which can be configured by a sys¬ 
tem designer into any format he choos¬ 
es. 

To show off this beast, Subjective 
Technologies have designed a Video 
Room in which photo-electric sensors 
monitor up to 8000 locations within the 
room on a 3D basis. This means that you 
can enter the room and control the sys¬ 
tem by moving any part of your body. 

Dancing, walking, jumping, or even 
lying still in the room trigger off the rele¬ 
vant sensors which in turn trigger off 
software events within the system. When 
we saw it in operation, the prototype soft¬ 
ware was manipulating abstract and digi¬ 
tised images together with both comput¬ 
er generated and digitised sound. The 
results varied from the impressively 
extraordinary to the simply weird juxtapo¬ 
sition of meaningless images, but there 
was no doubt that such a system could, 
with careful programming and data 
selection, present some unusual possi¬ 
bilities. ACE reckons it could go down a 
bomb in nightclubs, where it could be 
linked into a computer driven laser instal¬ 
lation. It could also provide the ultimate 
interface for Yie Ar Kung Fu\ 


One of the images appearing on the screen 
during the demonstration of the Video 
Room prototype. 


Washington da Silva, technical whizz-kid, 
and (right) Jack Lampl (president) of Sub¬ 
jective Technologies. And why are they 
smiling, you may well ask? Well, perhaps 
it’s got something to with the fact that, in 
common with many American businesses, 
they can get a visiting masseuse (legitimate 
- not your typical Soho sweat session) to 
relieve the tensions of new technology. 
That’s Nicola Groves of Essential Touch 
corporate massage services in the middle. 
ACE naturally wanted a freebie, but we 
didn’t have time... 


This was part of a swirling abstract ► 
sequence, generated by traditional video 
methods. It’s accompanied by vocal and 
musical effects. 


The Video Room: sensor monitor your posi¬ 
tion, then the IMME sends sound and video 
data to four large monitors suspended in 
each corner of the room. The system we 
saw was set up to translate physical move¬ 
ments based on the ancient alchemical 
principles of Earth, Air, Fire, and Water. 
Weird, man! 


Advanced Computer Entertainment 21 

























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At The 
Court of 
Lord British 


W hen Richard Garriott first sold Ulti¬ 
ma I by mail order, he probably 
would have laughed (or giggled - he 
was of very tender years) if you’d 
told him that a few years later his 
games would be selling literally mil¬ 
lions of copies and he’d be rich and 
successful beyond most people’s 
wildest dreams. But they do...and 
he is. 

The nice thing about Origin is its origin. Having 
started small, the company retains a friendly, intimate 
atmosphere that makes a refreshing change after the 
larger software companies of the West coast. ‘We’re a 
very author oriented company,’ confirms Dallas Snell, 
in charge of product development, and this is certainly 
the impression you get as you wander along the nar¬ 
row corridors - there's a software designer/program¬ 
mer coding away behind each door, in his own little 
world of creativity. 

This is completely against all the tenets of the larg¬ 
er companies, who now put together programs in 
teams. Origin is one of the few companies where you 
can still see a single name on the credit list for a new 
game. This doesn't mean that teamwork isn't involved 
- every title benefits from the input of the excellent Ori¬ 
gin graphics department and is controlled by a produc¬ 
er - but it is still the case that Origin games tend to be 
the brainchildren of single creative minds. 


WORLDS UNDER 
WRAPS 

Right now there are three main titles under develop¬ 
ment (or just released) at Origin. The first is the long 
awaited Ultima VI (see later in this article), pro¬ 
grammed by Lord British (a.k.a. Richard Garriott). 
ACE reckons this is probably the game that will finally 
prove to the world that role-playing games can be 
every bit as exciting and satisfying as arcade action. 

The second is Bad Blood, programmed by Chris 
Roberts, who last year brought us Times of Lore. You 
can find out more about this later in this article. 

Finally there’s a vast RPG scenario for D&D 
addicts - Knights of Legend, which is reviewed in this 
issue on page 52. We’ve also included a review of 
Omega (see page 62) although this was actually 
released late in 1989. 


High in the hills, out¬ 
side Austin, Texas; the 
drawbridge thunders 
down and grants us 
passage into Castle 
Origin. Six-foot-tall 
Texan overlords, 
brought up on a diet 
of steak, sausage and 
ribs, drag us into the 
presence of Lord 
British - the creator of 
Ultima... 



Lord British (a.k.a. Richard Gar¬ 
riott) masters time and space with 
the aid of one of his unique collec¬ 
tion of antique horaries. 


CD RPG 

The company that brought you Knights of Legend and 
Ultima ought to be a safe bet for those wondering who 
will be the first to produce the definitive CD-ROM RPG, 
but game designer Todd Porter has some sensible 
caveats to make... 

‘One of the problems with CD-ROM,’ he points out, 
‘is access time. Knights of Legend, for example, needs 
lots of data but doesn’t need immediate access to it, so 
a CD-ROM version would offer lots of possibilities. In 
Ultima, however, the program is very disk-intensive and 
would need a lot of work to operate satisfactorily with a 
CD-ROM system. There’s no doubt, however, that opti¬ 
cal storage will be tremendously useful for fantasy RPG 
or large world simulations.’ 


As a result, the best Origin games are unlike any¬ 
thing from anywhere else. As producer Jeff Johannig- 
man points out, The variety of our products released in 
89 is a tribute to what the authors can do.' Other com¬ 
panies are often quick to copy Origin products: ‘My 
friends send me a new Ultima clone practically every 
week,' says Richard, ‘it must be one of the most 
copied gamestyles ever.' Bad Blood and Times of Lore 
are also highly original game styles, and even Knights 
of Legend, although containing many traditional RPG 
elements, is different simply in terms of sheer scale. 

‘We tell people to come to us with their ideas and 
we'll help bring out the best in them,' says company 
spokesman Greg Malone - but unlike other companies, 
the ideas will remain a personal challenge rather than a 
team production. ‘On the other hand,’ says Dallas, ‘we 
don’t have the luxury of being experimental. What I 
mean by being author oriented,’ he jokes, ‘ is that we 
try not to screw authors! It's true that as at other com¬ 
panies our authors are no longer self managing - now 
they have to get things done on time!’ 

INTO NEW WORLDS 

Origin are moving rapidly with the times. Not only are 
they producing more games than ever, but they are 
also moving into the console market, having become a 
licensed developer for Nintendo games. There is 
already a version of Ultima on the Nintendo in Japan, 
which is proving extremely popular. Now Richard Gar¬ 
riott is planning a Nintendo version of Ultima V and 
even a ‘generic Ultima ’ for the Gameboy. 


Advanced Computer Entertainment 23 









‘Meanwhile/ says Greg Malone, ‘we’re all salivating 
for CD-ROM. The new consoles are pretty impressive 
too: the Sega Genesis is technically a very sexy 
machine. By 1991 we hope to have a selection of orig¬ 
inal titles on the Genesis and Turbographx (NEC) 
machines.’ 

Much depends, they feel, on the current congres¬ 
sional investigation into the restrictive practises of 
Japanese console manufacturers. Most console com¬ 
panies forbid software companies to develop games 
and manufacture cartridges without special - very 
expensive - licenses. However, Electronic Arts are 
believed to have recently ‘reverse engineered’ a Ninten¬ 
do compatible games cartridge for release in the US, 


“We always program 
for the top flight 
machines - so we can 
say ‘This is the 
dream ... ’ and then 
realise it on other 
formats. ” 

Greg Malone, Origin 



Just as Ultima VI is a quantum leap beyond Ultima V, so Bad Blood is a quantum leap from 
Times of Lore. ‘TOL had 256 world blocks,’ says programmer Chris Roberts, ‘but in Bad Blood 
we’ve got a world built of 3800 different cells.’ The resulting world is a nightmare of post-holo¬ 
caust mutation as humanity struggles for survival on a barren, blasted plain. 

Gameplay involves exploration of ruined cities and interaction with other bizarre mutants in a 
quick-to-learn menu command system. 

‘All the graphics routines are in assembler,’ points out Chris, which helps combine detail with 
high speed. ‘We coded the intelligence routines in C - it means a tiny decrease in performance 
but it’s in a part of the program where you won’t notice it, and it triples our productivity.’ 

Watch out for a full preview (and review, of course) of Bad Blood in a forthcoming issue of 
ACE. 


:Hs;. . \ 

Having a conversation inside a building: note the vastly increased graphical detail over 
Times of Lore. 


Origin producers get together: 
Dallas Snell tells his colleagues 
about the one that got away. 


The Bad Blood 
team: that’s 
Lord British on 
the left, and 
Chris Roberts 
centre. 


and the American courts will have to decide whether 
such a flouting of Nintendo’s strict control of the soft¬ 
ware supply is legal. If it is, it will open the way for a 
flood of ambitious, varied console titles - and Origin 
hope to be up near the top. 

Meanwhile, Origin will continue to support gifted 
authors and game designers in the production of new 
games. If they’re anything like Ultima VI and Knights of 
Legend, this company is set to head right into the 
very big time indeed. Let's hope it doesn’t spoil them. 



David Todd Porter began the design for Knights of 
Legend over eight years ago and has never looked 
back. The objective was quite simply to create the ulti¬ 
mate RPG system for players who demanded all the 
complexity of a traditional board-game RPG like Dun¬ 
geons and Dragons but also wanted the opportunities 
and convenience of a computer version. 

'KOL is the first FRPG (fantasy role playing game) 
to do things in extreme depth,’ claims Todd, and once 
you’ve played the game it’s difficult to disagree - you 
can get some feeling for the adventure in our review 
on page 52. 

The game was put together by Todd, but he also 
had the help of his role-playing friends, who were in at 
the start of the project when they first discussed it over 
a pint all those years ago. When Todd came to Origin, 
the first thing he did was to get in touch with his old 
companions and involve them in the game develop¬ 
ment. 

Todd himself took the research for the game to 
almost pedantic extremes. 1 even went to England,’ he 
recalls, ‘to study mediaeval weaponry and castles. I 
read just about everything I could about contemporary 
armour, for example. I love it in other games when you 
can simply plonk on a suit of plate armour - that stuff 
weighs a ton! Most normal characters who might 
attempt to wear it would simply pass out from exhaus¬ 
tion. In KOL you really have to have the muscle to 
carry that stuff. All the details are there...’ 

This level of detail involves, for example, no less 
than forty algorithms to decide whether a creature 
whould back off during combat. ‘The artificial intelli¬ 
gence is the main cornerstone of the game,’ says 
Todd, ‘your enemies are highly intelligent. For exam¬ 
ple, KOL also introduces limb damage, and if you hurt 
an arm or a leg during combat other creatures will 
soon ‘learn’ to attack it specifically.’ 

One reason why RPG’s are so popular is the 
degree of identification you can build up with your 
characters. Sadly, many computer RPG’s completely 
fail to capitalise on this, but Todd has really caught on 
here, allowing you not only to customise the appear¬ 
ance of your characters, but also to name your own 
weapons and spells. The level of detail is tremendous 
- you can even change the coats of arms on your 
fighters’ shields! Check out the full review on page 52. 


Todd Porter:, designer and programmer of Knights 
of Legend in his Origin programmer’s dungeon. 


24 Advanced Computer Entertainment 

















































BUILDING A WORLD 


Lord British's guide to Ultima design... 


Origin have produced the ultimate game design 
package for the Ultima programs, programmed by 
in-house genius Herman Miller. Here Lord British 
(Richard Garriott) and Greg Malone take you 
through the various functions of the package, 
showing how the game scenario is edited and 
defined: including objects, monsters, and map fea¬ 
tures. 



.. 


Kimm 


11 ' \uliixS.it Ajl 


ByIi tn*!itl Ia HI 


uue.rrni'iiy 

_ ___ A 


This is where you start in Ultima VI - in the Throne 
Room of Lord British’s castle. The left window scrolls in 
four directions and the right window up and down. The 
upper two boxes in the right window show what would 
be placed on the map by pushing the left and right 
mouse buttons. Using these buttons, you can select 
which tile to use from the right window and plop down 
the tile repeatedly as needed, thus constructing the 
world and the people in it. 



—I 


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Every object in the world has a mass of data associated 
with it. In this part of the utility, various object 
attributes can be defined. In this case, we’re telling the 
game whether a spinning wheel should be impassable, 
how heavy it is, whether it emits light, its name, and so 
on. 



New IX p £ 
Mgt:20.0 
Name: F i 


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flame: Figkter 


Previous Ultima objects were all sin¬ 
gle tile characters, and therefore 
limited in graphic complexity. A 
master tile list of some of the multi¬ 
tile creatures. Seen here: Dragon, 
cyclops, giant snake, boats, etc. 


There are 2048 unique tiles in Ultima 
VI and the Master Tile List shows 
256 tiles at one time. You can select 
tiles here for map plotting as well. 


Once a tile has been placed in the 
world, it can be given further 
attributes specific to that one object, 
thus differentiating it from other sim¬ 
ilar objects elsewhere inthe world. 
Such attributes include whether or 
not the object is cursed, owned, 
asleep, how many hit points it pos¬ 
sesses, etc. 

T 


‘The Ultima games 
are about morality: 
the decisions your 
character makes are 
significant for you 
personally. 

Richard Garriott 


flnin ation 


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An algorithmically reduced view of 
part of the world. 1 pixel=256 pixels. 
This allows the designer to get an 
overall view of his creation, and also 
allows him to build up the world 
using large predefined ‘chunks’. Here 
you can see Lord British’s castle. ►► 


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A ‘monster generating egg’ has been 
placed near the altar, which is sur¬ 
rounded by a ring of stones. Mon¬ 
sters generate from these pre¬ 
defined ‘encounter eggs’, sort of like 
Gauntlet monster generators. But 
the player can neither see or 
destroy the eggs because, as he/she 
approaches their location, they 
hatch before they come into view on 
the screen. The game designer 
places whichever monster types he 
wished into each individual egg. 

Eggs can hold a number of monster 
types simultaneously (embryos) and 
has a percentage probability of 
hatching at all. It can even hatch 
two differently aligned creatures 
(e.g. good and evil, chaotic and neutral) from the same 
egg, which would create the curious spectacle of two 
monsters appearing and suddenly attacking each other 
before the player’s eyes. 


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A part of the master list of ‘chunks’ containing a total 
of 4096 unique chunks which can be used as macro 
building blocks to construct large portions of the world. 


Advanced Computer Entertainment 25 



































































































THE ULTIMATE 


ULTIMA 


There’s no doubt about it - Ultima VI has to be one of 
THE games of 1990, if not Game of The Year itself. 
Ultima V wasn’t exactly lacklustre, but UVI takes the 
fantasy game into a whole new dimension. 

First, it's extremely easy to play. One of the prob¬ 
lems with early RPG’s (including Ultimas) was the learn¬ 
ing curve the player had to endure before he could 
really settle into the game. Menus had to be mastered, 
commands remembered, key-strokes noted. In UVI, 
everything is mouse-driven, but with¬ 
out in any way limiting the options 
open to the player. 

Movement in the game is 
mouse-controlled - a small arrow on¬ 
screen shows the current direction 
of travel and you simply move it in 
the direction you want to go and 
click. Quite apart from the enor¬ 
mously increased graphical presen¬ 
tation, there are other major refine¬ 
ments including having all your char¬ 
acters visible all the time, rather 

than a single 'party symbol’. Your L_,. . * , _ 

characters follow each other about 

intelligently as you move from one place to another or 

between obstacles. 

Mouse control has also been extended to object 
manipulation, so you can now pick up an object just by 
clicking on it. Clicking on character names also gets 
you character attributes and status. There are also 
graphic screens for your inventory, rather than the old 
lists, and for the clothes you are wearing as well. 

All the combat routines have been dramatically 
improved - which is saying something since Ultima V 
had one of the best combat routines of any RPG to 
date already. In addition to the usual individual control 
of each character, you can now issue more complex 
tactical orders that include commands to flank the 
enemy, retreat, go berserk, assault the nearest oppo¬ 
nent, change position, and so on. Going berserk, by 
the way, involves singling out the most dangerous 
opponent and heading for them, attempting to kill 
everyone who stands in your way. 


"At last thou hast cone to fulfill thy destiny/ 
the gypsy says. She sniles. as if in great relief. 

.... the light of 
uture.” 


'Sit before ne now _ 

Virtue into the shadows of thy 


and I shall pour 
' fi 


Character creation involves a simi¬ 
lar set of moral decisions as in Ulti¬ 
ma V - a lot more interesting than 
simply juggling numbers about. 


BLIsfekULlrLSa 

Hitoum iiiii m.liaaiai 


The Origin graphic design team, responsible for many of 
the visual delights in Ultima VI. From left to right: Keith 
Burdak, Denis Loubet, Daniel Bourbonnais, and Glyn 
Johnson. 

history and dialogue, and the game only just squeezes 
onto seven disks - that’s after heavy compression. 
The map itself is composed of 1048576 tiles - and 
that’s only the upper level! In addition there are anoth¬ 
er five underlying dungeon levels. 

On the magic side, there are 100 spells - and 
unlike most computer RPG’s these are genuine, unique 
spells rather than a whole load of ‘destroy monster’ 
routines. Other nice touches include seeing invisible 
characters in faint outlines, and spell mixing is auto¬ 
matic. 

Ultima fans will also be pleased to hear that invisi¬ 
ble doors are now rather harder to spot. Mapping is 
more of a challenge too, since the large scale over¬ 
head view is no longer used: you are at close range 
(as you used to be in towns only) all the time. 

And the story line....One of Ultima's strengths has 
always been the plots Richard Garriott comes up with 
and UVI is no exception. This time (after a superb 
opening sequence) you’re summoned back to Britan¬ 
nia, to find that the world is under attack by an evil 
race of gargoyles. The twist in the tale, however, is 
that all is not as it seems. ‘Ultima 
VI,' says Richard, ‘was inspired by 
so many elements of our society. 
Take Jim Bakker, for example, the 
TV evangelist recently disgraced 
after revelations about his private 
life. The world is full of people pre¬ 
tending to be one thing but in fact 
they’re hiding something quite dif¬ 
ferent. That’s what Ultima VI: The 
False Prophet is all about...’ 


Energy Field 
-►Exp 1 os i on 
Insect Sworn 
Invisibility 
JL i ghtning 
Paralyze 
P i ckpocket 

Revea i _ 

5TH 

level 


Jr 


Uas Por F1 an" 

Locat ion'* 

Jester critical! 


Avatar: 

>Cast-Explosion 

"Uas Por F1 an 
Location! 


Ultima VI - all spells are now in 
English, but Ultima afficionadoes 
chn still use the old-style Britannic 
language if they wish. 


SILICON UNIVERSE 

The statistics of Ultima VI are pretty awesome. There 
are 2000 types of object, and 16000 objects in the 
game itself. There are 2000 different graphic tiles. 
Every single object has its own attributes, every one of 
the 224 characters in the game has its own personal 



Upon your wor ld, five seasons have passed since 
your triunphant honeconing fron Britannia. 


From the opening sequence: there’s 
a storm outside and you’re about to 
be catapulted back to Britannia... 


AND YET MORE 
IMPROVEMENTS! 

Check out these other features of UVI: 

• Waterways (rivers, oceans etc) are tidal - they 
flow in particular directions and at particular 
rates; 

• You can check out the battle statistics of 
opposing monsters during combat; 

• There’s a help command for dialogue that 
highlights keywords in a character's speech for 
further interrogation (you can turn this facility off 
if you wish); 

• You get your own room in Lord British's castle! 

• Hierarchical object directories/icons: you can 
put items inside other items etc. 

• The whole world is in constant scale and per¬ 
spective. 


26 Advanced Computer Entertainment 



















































AVAILABLE FOR 
Commodore Amiga 
IBM PC and Compatibles 
Atari ST 


ore 64 Cassette 
ore 64 Disk 


n in a sea of slime! 


Cassette 

Disk 


CPC Cassette 
CPC Disk 


n Cassette 
tosh 




C and VG Feb 1990 94% 

i Pipe Mania is “a classic puzzle arcade game that is so addictive, it 
Pipe Mania is a game of great ingenuity, simple in concept and frteni 
You’ll need to act instinctively, but think strategically! 

One wrong move, one brief hesitation or mis-placed pipe se< 

ST Action 

“Pipe Mania is a conceptually simple and cheeky 
game which is incredibly addictive” 

Commodore User Screenstar 

“Terrifically addictive... outlasts any arcade conversion” 


wro March 1J 

“Buy this game and you may never sleep again” 

The Games Machine Star Player Award 83% 

“A puzzle game,of great ingenuity and addictivity, 

Pipe Maniajs simple in concept, fiendishly 
play, and attractive to look at” 

ler 

guaranteed to drive you round the 

bend” 

Amiga Computing Excellence Award 95% 

“A game with a game play that shines” 

Game Players Award USA 

“Best PC strategy game of 1989” 






C+VGl 

HIT! 






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STAR 

PLAYER 


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le Stannetts • Laindon North TradelCentre • Basildon • Essex • SS15 6DJ 


















































r 








Numerous gold disks and other awards decorate EA’s 
reception. EA has won over 200 awards in the last seven 
years. 


. 


• Sacramento 


San 

^Francisco 


ELECTRONIC ARTS 


San Mateo 

Home of Electronic Arts, USA 


CALIFORNIA 


Pacific Ocean 



CONSOLES FIRST 

‘Did you know,’ asks Tim, ‘that over half the world’s 
installed base of CD-ROM units is for the NEC PC 
Engine? It’s not the high-tech CD technology that's 
going to really put CD-ROM and (eventually) CD-I on the 
map, it’s the console market. Games machines are 
going to lead the way into optical technology - you’ll 
soon be able to get a complete CD Turbographx sys¬ 
tem for around $500.’ 

EA’s view is that the heavyweight CD units - the 
Headstart $1999 PC CD-ROM machine, for example - 
have little future, at least as far as the games market is 
concerned. ‘Big business is really only interested in 
writeable media,’ asserts Tim, ‘and what’s more, 
machines like the Headstart simply aren’t targetted 
properly. But read-only technology is ideal for games.’ 
The real advances in CD-ROM programming, then, are 
going to be made on the games front, and that means 
at low prices. Low prices require high volumes, and 
only the console market can deliver those high sales. 
Us computer freaks may soon have cause to be very 
thankful to the likes of NEC and Sega, whose consoles 
may well be the most important hardware base for 
early CD-ROM research. 

Despite their back-pedalling on CD-I, EA are obvi¬ 
ously casting sideways glances at the console market. 
However, as Stewart Bonn points out, 'A genuine cause 
of concern is the cost of entering into the video game 
business...'. Companies wanting to publish on Nintendo 
and NEC have to put forward considerable sums of 
money or see their titles controlled by other distribu¬ 
tors. But with so much expertise to be gained from 
producing CDR titles under the console umbrella, it 
seems unlikely that EA will wait on the sidelines for 
very long. 

CDR would also suit some of EA's gamestyles. ‘I’m 
personally particularly interested in RPG technology,’ 
says Tim, ‘The idea of creating an environment and a 
character is very powerful. I think we’ll soon be seeing 
the combination of RPG and simulation technologies - 
and the realism that comes from video processing and 
the storage capacity of CD-ROM is going to make prod¬ 
ucts much more viable. We’ll definitely be shipping our 
first volume CD-ROM product within five years.’ 



ACE infiltrates the 
techno-castle of 
Electronic Arts 
outside San Fran¬ 
cisco and discov¬ 
ers a company 
moving from CD-I 
to Ancient 
Rome... 


E A are making big progress - by going back 
in time. Two years ago, they were at the 
forefront of CD-I research and development, 
headed up by CD genius Greg Ryker. Today, 
they’ve closed down their CD-I division, 
Ryker has left to work for Microsoft’s CD 
division, and EA are producing a string of 
excellent, but conventional titles. What’s 
going on? Is this a retreat from new technol¬ 
ogy? Or simply a different approach? 

The company was the first into the CD-I develop¬ 
ment race, and the first out of it. ‘We’ve really scaled 
down the whole thing,’ says Senior Vice President Tim 
Mott. ‘Four years back, when we saw the audio CD, we 
were really excited. We were involved with Sony and 
Philips in the CD-I specification, and very hopeful. But 
after a year we wound it down.’ 

The problem lay with the constant delays in actual¬ 
ly producing a user base fo r the new technology. 
Philips and Sony have consistently postponed the 
launch date for CD-I, originally planned for two years 
ago but now not expected until Spring 1991. It’s just 
too long to wait. But EA aren’t retreating: behind the 
apparent inaction lies a company who, while maintain¬ 
ing a strong base of conventional products, are still 
one of the most informed about optical game storage 
and its possibilities. 


28Advanced Computer Entertainment 

















































Rob Hubbard, once the toast of UK con¬ 
noisseurs of game sound tracks, is now to 
be found deep inside the EA mansion, shut 
away in a sound-proof room with no win¬ 
dows and hundreds of thousands of 
pounds worth of equipment. But the music, 
you'll be pleased to hear, sounds better 
than ever. 

‘We’re getting MIDI and wringing its 
neck here,' -grins Rob. 'Even the sound 
effects get the five star treatment. The 
engine noises on Indianapolis 500, for 
example, are all based on complex formu¬ 
lae that determing the pitch of the engine 


Ski or Die: you can't hear the music - 
more’s the pity. Acrobatic ski-ing action set 
to a scorching Rob Hubbard sound track. 


Rob Hubbard in his den: two years Stateside and no intention of returning. With all that kit, 
who can blame him ? 

for a different speed - , 

and it's different for every ^ e re 
type of engine.’ and wrings 

The biggest differ- 
ence between the US and 
the UK, for Rob, has expatriate e 

been the changing musi- ge mi 

cal tastes across the 
Atlantic. Tve watched an 
awful lot of NBC and CBS out here,’ he 
admits, ‘and it's taken me a long time to 
get used to writing in the American style. 

Rob's attention to detail in his music is 
quite extraordinary for a computer musi¬ 
cian. That, coupled with a tremendous flare 
for composition, makes the tracks he puts 
out something very special. On Ski or Die, 
for example, there's a scorching guitar solo 
which, when played over an MT32, practi¬ 
cally bestows hit status on the game all by 
itself. 

‘We got a guitarist in with a Korg MIDI 
guitar. After he’d done the solo, the instru¬ 
ment had output six channels and it took 
two days to edit it down to one. It's basical¬ 
ly designed for a young audience: a rock- 
style tune with a few little hooks on it.' After 
listening to it, we began yearning for the 


if rnf Rob’s i nher ited some 

ngMiui very potent kjt from the 

g its neck EA CD-I development divi- 
f sion {now wound down), 

Rob Hubbard, including multi-track tape 
ish computer music decks ( useful for S0IT1- 
now full-time at ea. pling'), mixers, CD sound 
libraries, and more. Most 
of his composing is done 
on a keyoard, then processed using a 
Voyetra sequencer. Rob's constructed sev¬ 
eral music utilities that enable him to mas¬ 
sage MIDI data into such a form that it is 
acceptable to the programmer’s game 
code. He also provides drivers for the 
many different sound formats (AdLib, MT32 
etc) supported by the EA games. MIDI 
code and drivers are handed to the pro¬ 
grammer who can then call them up at any 
time during the game. 

Looking ahead to the future of game 
soundtracks, Rob sees a time when well- 
known artists will contribute special tracks 
-just as composers like Jarre and Vangelis 
currently produce film scores. If there's any 
justice in the world, by the time Eric Clap¬ 
ton and David Bowie are knocking out 
game tracks, Rob Hubbard should be just 
as famous. 



Stewart Bonn, heading up development at EA. ‘The 
most important skill here is the management of multi¬ 
person projects. The days of the programmer/designer 
are over. ’ 


Five years! Surely not. After all, other companies 
(as you can see elsewhere in this issue) are already 
shipping CD-ROM titles - but you can see EA’s point. 
Almost all current CDR titles are simply enhancements 
of existing ROM/RAM-based games. FTL’s Dungeon 
Master on the FM Towns, for example, is not a bit dif¬ 
ferent from DM on the ST (with the exception of an 
enhanced sound track). 

The fact is that almost anyone can produce a CD- 
ROM version of their game, but EA are one of the few 
companies who, because of their previous work in the 
area, know what’s involved in writing a full-scale title 
that makes proper and complete use of CD-ROM’s 
added features. 

‘We have a very strong technical base here,’ 
explains Vice President Stewart Bonn, ‘and the good 
news is that that enables us to push existing hardware 
to the limits. But the bad news is that it also means 
we know what we can and can’t do. And with respect 
to CD-ROM it’s especially what we can't do.' 

This means, essentially, taking things slowly. ‘It’s 
fun to think about giant leaps in technology,’ agrees 
Stewart, ‘but in reality the market is not going to move 
that way. It’ll move in a lot of small steps. The cost of 
producing a fully-fledged CD-ROM product is measured 
in millions of dollars, not tens of thousands, and until 
the market opens up you’re going to see incremental 
improvements rather than huge advances.' 

Meanwhile, with games like Indianapolis 500, 
Centurion, and LHX on the way, who’s complaining if 
EA don’t give us CD-I products until we’ve got some¬ 
thing to play them on? Seems like good old-fashioned 
common-sense to us. 



Tim Mott: ‘The 16-bit consoles are far better for games 
than the PC’s. The Genesis is a very sophisticated 
machine...’ 


Advanced Computer Entertainment 29 




SPECIAL 
















I $32 will buy you 
a 30 day ? ourse 

loss. According 
I to the manufac- 

■■■BlJjI how 211 patients 
were put on this Pill plan rapidly 
lost huge amounts of weight, 
doctors studied what they called 
a ’fat evaporation’ effect on 
users." Call 1-800-444-5881 
(within the US, toll-free) and ask 
for Norma. 


A I m I Dolores Pritzl of 
I Warrenville, llli- 
’i t nois, is reported 

World News to 
JSOJ I have revived her 
daughter from a 
■4. /G J coma by playing 
^BBmLLLJLX an Elvis record. 
This is only one of a series of 
reported incidents in which Elvis 
fans claim to have received good 
luck, health, and marriage by 
praying to their patron saint, St 
King. 


-VETTE 

"Spectr 

Oufstar 
graphic 
*'Fjpfkis< 
R©afrh< 
perforn 
Corvett 
Option 
So gets 
a word 
reckless 
fHanyo 

£34*9S 


OMNIC 

Ullage' 

Softwai 

As a Sfai 
iob to ke 
Wtfverse 
boagHng 
6V§tythir 
donT tak 

£34 99 


Going into battle in Centurion. The semi-circle of dots 
indicates your General’s sphere of influence. Outside 
that, units are not under your direct control. The lines 
indicate troop movements under present orders. Watch 
out for the elephants! 

military, and economic forces all have to be balanced. 

Conflict takes place on land and sea and is also 
far more complex in execution than DOC. On land, for 
example, you have many different battle manoeuvres 
available to you, as well as different fighting units 
(including elephants!). One nice touch is that com¬ 
mands issued by your general are not effective out¬ 
side his sphere of influence - no radio contact in 
those days - and lines of attack are shown on screen 
for battle analysis and tactical planning. Both naval 
and land battles are shown in overhead view. 

In addition, there are several sub-games within 
Centurion. One of the most attractive is the chariot 
race, held as part of the games which, in an effort to 
keep the natives occupied (and therefore happy), you 
have the option to organise. There’s also a gladiator 
event for beat-em-up fans. One final improvement over 
DOC is the inclusion of a SAVE GAME option - which is 
just as well because you aren’t going to finish this one 
in a hurry. 

Centurion should be available in the UK, on PC 
first, within the next two months (price to be 
announced). Watch out for the full ACE review as soon 
as it’s finished. 


Much of the plahy interest in Centurion derives from the 
old Dictator style of game. The natives tend to start off 
fairly friendly, but unless you get your tribute and tax 
levels right, things are going to turn sour rapidly. 


Paddling into battle 


30 Advanced Computer Entertainment 


Ooops! The natives are getting restless. Time to build up 
your naval strength 


The Chariot Race underway. Note the long-range radar 
screen at the top, which enables you to pinpoint your 
position on the course 

Kellyn Beeck, designer of Defender of the Crown, sat 
back and looked at the game and saw that it was 
good. 

But it could have been a teensy bit better if it had 
a spot more (some would say a sackful more) game- 
play. So he sat down and started on Centurion. Still 
under development, it already looks as if Kellyn (pro¬ 
nounced Kellen) and EA are on to a winner. 

Centurion is a multi-level strategy scenario with 
some very attractive battle sequences. Your role is as 
an officer in the Roman army and your objective is to 
spread the imperial influence as far across Europe as 
possible. Objectives include recruiting Cleopatra (yup, 
there’s another seduction scene somewhere in here), 
keeping the natives happy, and, of course, waging suc¬ 
cessful military campaigns. 

Central to the game is the Defender of the Crown- 
style map display, showing the various territories avail¬ 
able for conquest. Unlike DOC, however, there’s far 
more to do when you enter into a campaign. Political, 


The ujealth of flipes is unremarkable, the 
army is ordinary and the soldiers are 
knoiun for their tenacity. 


Vindelic, the leader of ftlpes, offers a 
greeting; 


Cinemaware’s Wings: 2D fore¬ 
ground, 3D backgrounds. 


Stewart Bonn sees CD storage as a means of 
boosting 3D performance, with highly complex 3D 
images being generated off-line during game 
development, then finally stored as a set of refer¬ 
ence frames on CD. You can therefore combine 
richly coloured, high definition pixel images in 
the foreground with a detailed 3D background. 
This technique is already being used in some 
games (Cinemaware’s Wings, for example) but 
today the 3D background still has to be generated 
‘on the fly’ and is therefore very limited in detail 
due to processing restraints. 





































ENTERTAINING 





ERKINB D 



Outstanding 3-D solid modelling 


Step into the world of DUNGEON 
MASTER and see fantasy come to 
life; Set irf the deptfisofthe ; 

DUNGEON MASTER puts you 
inside the most detailed dungeon 
ever created in software. Everything 
moves and works Pick up objects 


performance factors of each 
Corvette. Varying difficulty levels. 
Option to choose from 4 Corvettes. 
Sogetset^uckieu||and rev up. But 

iMbss or you m^t leave moire 
than four head ip Si n Francisco! 


is Pick up objects 
arid take them with 


monster. 


o^mmufONsmAc 

linage WOTks/Finst Star 
Software 


WOLFPACK™ 

Mirrorsoft/Novalogic 


Take charge of either Allied 
destroyers or German U-Boats in 
this classic simulation of war at sea. 
With seven period scenarios, as well 
as a full construction set. 
WOLFPACK lets you examine any 
aspect of North Atlantic naval 
warfare throughout the 1939-45 
conflict. WOLFPACK is the most 
sophisticated submarine surface 
simulation EVER! 

£24-99 


job to keep the peace in the 

boaaiingly complex. Search 
%f*#iything, search everywhe 
pon't take no for an answer! 












































What sinister power has forced the Magic Canyon 
Theme Park to close down? Why does the mere 
mention of its name send shudders down your 
spine? What terrible secret drove its former 
owner mad? 


You’re the inheritor of this mysterious pleasure 
dome - only you can find the answer. Step 
through the creaking turnstile, board the 
mystery train and experience a fantastic journey 
through four entirely different zones: 
Dream Land, Dragon Land, Future Land and 
Yesterday Land. 


With outstanding visual effects, sinister sound 
and an infernal plot, this is one mystery you’ll 
never forget. Surviving it is an achievement, 
solving it is the most challenging part of all. 


Once you’ve stepped through the gates, there’s 
no going back. 


OUT SOON ON ATARI ST, AMIGA AND PC 


© 1990 M1RR0RS0FT LIMITED 






% 

i 

CARDS 

K;. r * ' 


IMAGE WORKS, IRWIN HOUSE, 118 SOUTHWARK STREET, LONDON SE1OSW TELEPHONE: 019281454 FAX: 01583 3494 






h as s 

























































Out of the 
Dungeon 


High on the 
Mira Mesa, just 
outside San Diego, 
California, lurks a 
small company 
with some big, big 
games: FTL, cre¬ 
ators of Dungeon 
Master, Chaos 
Strikes Back, and 
Oids.... 



The sun goes down on Software 
Heaven - FTL’s headquarters in 
Mira Mesa, San Diego. 


I t all started with spellcheckers. Not just one, 
or two, but twenty of the blighters, in eleven 
different languages. ‘After all,’ says FTL's Russ 
Boelhauf, ‘...when you’ve written one 
spellchecker, where do you go from there?’ 
More spellcheckers, that’s what. Oh yes, and 
Dungeon Master, Oids, Chaos Strikes Back, 
CD-ROM games, and beyond... 

Right now, FTL are scratching their heads 
wondering where to go after Chaos , which in itself 
went one step beyond Dungeon Master. ‘Perhaps it 
should be easier?’ wonders founder Wayne Holder. 
‘We’ve toyed with the idea of doing a beginners’ ver¬ 
sion of the game - a sort of Dungeon Master Junior. 
We’ve also considered producing a Super Expert con¬ 
struction kit.’ 

Whatever happens, it has to be something that 
goes way beyond Chaos Strikes Back. ‘What’s impor¬ 
tant,’ says Russ, ‘...is that a company with a winning 
formula should still realise that it has room for 
improvement.’ Chaos was certainly an improvement, 
but DM3 looks like being a greater challenge still. As 
Wayne points out, ‘Even though we used some of the 
original Dungeon Master code for Chaos, we were 
really pushing the limits. In putting together new pro¬ 
jects, it’s not the coding that causes the problems, it’s 
getting everything to work together.’ 

FTL’s basic objective is to give the player total 
control not only over the games he plays but also over 
the stories that spring from those games. ‘We’re work¬ 
ing towards a point where the story is scripted entirely 
by the player,' says Wayne. ‘We take you to the start¬ 
ing point, and from then on it's up to you. It’s confused 
a lot of players because when they confer with each 
other they discover that they’ve reached entirely differ¬ 
ent situations. 

‘One of the problems with the Dungeon Master 
system and its later development (e.g. in Chaos) is 
that soon you find so many people are really getting 
into the game that it's almost impossible to keep 
putting in little scenarios for them all to discover. But 
we keep trying...’ 

CD DUNGEONS 

The storage capacity of CD-ROM could provide some 
part of the answer - and also new problems. 'With 
storage like that,' warns Russ, 'you can be positively 
flagrant in your use of space - and that can be really 
dangerous in game development.' Nevertheless, FTL 
are already producing games using CD-ROM technolo¬ 
gy. Like many US companies, they’ve agreed to pro¬ 
duce titles for the FM Towns ‘...because it gave us an 
opportunity both to get into the Japanese market and, 
at the same time, give us more experience in writing 
for CD-ROM technology,’ explains Russ. 


The Towns version of Dungeon Master is pretty 
similar to all the others, with one big exception: the 
music. Once that CD starts spinning, the atmosphere 
of the game is hugely enhanced by CD-quality stereo 
sound. 

‘When I first looked at the FM Towns,’ Russ 
recalls, ‘I kept looking at the specifications and feeling 
it was all so disjointed: the machine seems to do 
absolutely everything: video editing and control, 
music/audio, CD player, computer graphics - they’ve 
tried to provide a link to every bit of hardware we nor¬ 
mally use in the home. The hi-res monitor even has a 
TV tuner, so you can type your school essay on the 
screen, right over Benny Hill. I would like to think that 
ultimately all the entertainment technologies will 
merge into one. And when they do, FTL will be ready.’ 

In the meantime, FTL have yet to decide on a fol¬ 
low-up to Dungeon Master and Chaos Strikes Back. In 
the near future, you’ll see conversions of existing FTL 
games (DM, Chaos, and Oids in particular) on the 
Mac, PC, FM Towns, Sharp 68000, and others. Until 
all 16-bit users have been given the chance to share 
the DM experience, we’ll have to wait for DM///. ‘We’re 
going to stick to the first person adventure. Like Dun¬ 
geon Master, it'll mean you’re there, you’re in control.’ 
Stand by your joysticks... 


MAC-N-OIDS 

You’re looking at 
the man who 
gave the world a 
bad case of 
Oids. 23 year old 
Dan Hewitt bro¬ 
ught together the 
strong points of 
alt his favourite 
games, ranging 
from Defender to 
Xevious, to com¬ 
bine that unique 
Oids playability 
with an original scenario by Wayne Holder, 
‘..and apart from that little task, I guess I blew 
most of my life away playing Loderunner,’ he 
confesses. 

Right now, Dan’s working on a Mac version 
of Oids that looks set to be the best conversion 
yet. He’s attempted to use as many of the Mac’s 
familiar user interface tools as possible - espe¬ 
cially in the Oids c onstruction utility. 



Advanced Computer Entertainment 33 






















(left to right) Russ Boelhauf, Doug Bell, and FTL 
founder Wayne Holder. Doug Bell was the chief 
designer/programmer on the DM project. 


FTL have pulled off a neat trick with the PC version of 
DM ..Packaged free with the program is a plug-in sound 
and joystick adaptor that uses the PC parallel printer port 
as a joystick/sound interface. Users will be able to get full 
joystick control without having to splash out on IBM’s 
stick adaptor - and they can also get much improved 
sound quality by connecting the Sound Adapter to their 
hi-fi. PC DM uses 8-bit digital sound that makes a huge 
difference to the atmosphere in the game - but it would 
have been largely wasted if you had had to rely on the 
PC’s pathetic internal speaker. 

Even better, FTL are placing the code required to 
drive the Sound Adapter into the public domain, so hope¬ 
fully other software companies will support this cheap, 
simple solution to PC sound. Other alternatives (AdLib 
boards, MT32 etc) are obviously more powerful - but they 
cost £100 upwards. 


Oids on the Mac here you’re designing a planetoid. Note 
the large icon menu top left, providing many convention¬ 
al Mac editing tools. 


A 22 year old Joe Lihhoff pro¬ 
grammed the Utility Disk for 
Chaos Strikes Back. Like many 
young American programmers, he 
combines work at FTL with college 
studies. When we asked him what 
the biggest problem was in coding 
Chaos, he replied with a smile: ‘I 
don’t have ANY problems!’. Boss 
Wayne Holder remarked that the 
real difficulty wasn’t in the coding, 
but keeping him at school. 


Dave Simon and Bill Kelly: FTL pro¬ 
grammers involved in the Chaos 
project. 18 year old Bill is working 
on the Amiga conversion of Chaos. 
When he’s not struggling away with 
that, he’s relaxing with a game of 
Stunt Car - or Jez San’s Starglider 
H. Nice to know that there are some 
British programmers making the 
grade out their for a change... Dave 
is using the Dungeon Master Cre¬ 
ation utility (see The DM Story box) 
to put together some game demos. 
He’s also hot on designing hostiles: 

‘When people ask me what I do, I 
tell them I spend the day designing 
monsters!’ 


Joe’s development is 
done in C on the Mac - 
here’s a section of 
code from the original** * 

Utility disk program ^ 
that’s executed every** 

60th of a second (on *v ^ 


the US system). Joes, 


was so shy we dec^deS^f^^ 
to get him to auto* c? efio °p.- 

graph it for us! if&m 
readers out there 0je ^ s 

would like a chancetp °*° 7 o 

pin it on their waU$ t ^ 
just send us a podt-< { 
card with your namfe' n T ***<:#. 
and address: first one ^ 
out of the hat gets^! ^ 



Russ Boelhauf- Wayne Holder’s right-hand man - 
is responsible for just about everything from packag¬ 
ing the goods to project management. ‘There are lots 
of companies who go for putting together simula¬ 
tions. We view ourselves as doing the same thing, but 
instead of simulating devices, we’re simulating an 
environment.’ 


Sylvester Stallone is 
reported to have commis¬ 
sioned a 12-foot bronze 
statue of himself - in the 
nude. ‘This thing is a 
monster, ‘ said the New 
York Post, ‘...and it’s 
green.’ 


• Bakersfield 


HXLYWOCP 


Santa Barbera 


Los Angeles 


34 Advanced Computer Entertainment 



























































“/ seriously tdoubt whether 
the FM Towns will still be a 
competitive machine by the 
time they're ready to release 
it in the UK - there are 
many other CD-based com¬ 
puters preparing to make 
their debut." 

Russ Boelhauf 


Dungeon Master on the Sharp 68000 - there's anoth- __. 

er Japanese version currently being developed for the \ 

FM Towns. \ 

Up on the Mira Mesa, we took a time capsule right \ 
back to the beginning of the Dungeon Master devel- \ 
opment. Here's how one of today’s most popular \ 
games evolved - from the very beginning to its recent ' 
conversion to the PC and FM Towns. 

It all started with Wayne Holder’s desire to pro¬ 
duce a game in which players could experience, as 
nearly as possible, an individual journey. ‘I wanted 
people to have a lot of tall tales to tell when they’d fin¬ 
ished a game - and I wanted those 
tales to be unique.' '—-—j 

All the puzzles in the game are l 
worked out individually. Early design 
is very basic (see pic A) and carried JL A/ J° 
out on paper. Later on development I ^ r ~ ^ 
was transferred to Macs. ‘We / .. 

knew,’ said Wayne, That there was f A 
absolutely no chance of our get- jr 
ting our money back with just one fT' - 
version of Dungeon Master. We j ' *'*&*■ 
had to set up a system that j ^ rr *>oo^ 
would serve as a foundation for I 
later games.’ | 

Part of this system / 
involved the development of a / ^ 

Dungeon Master construction / 
utility (see pic B). Using this / 
utility, a game designer can 

almost instantly create a DM dungeon compiete^T^ 
with all wall, floor, and ceiling features, monsters, / j 
and traps. / . 

jLLCl 

The actual scenario was developed through p-p 
group discussions within the company and uJA 
Wayne’s wife (who is a professional writer) later [m 
put together the prologue to the game. But in fgfq 
many ways, FTL concentrated on keeping the / Jjp 
story as loose as possible. ‘We are working / 
towards a point where the story is scripted t s< 
entirely by the player,' says Wayne, ‘We take / 
you to the starting point, but from then on it's 

up to you.’ 

One effect of this has been to confuse a / 
lot of people in the States who communi- 
cate about the program using bulletin n £ 

boards. In America you can dial up a local 


The Dungeon Master creation utility. Using this , you 
can knock together a spot of tunnel torture in a few 
minutes. The program is menu/mouse driven and very 
fast , providing the programmer with comprehensive 
features and objects that can be placed anywhere on 
the map, drawn instantly using the mouse pointer on a 
grid. 


bulletin board and download DM characters, tips, 
and even player-persona designs for Chaos 
Strikes Back. But the random nature of the Dun¬ 
geon Master system has caused a few hiccups. 
'People leave a message saying they’re stuck in 
l such and such a place, and are haying a certain 
\ experience, and others dial in and say there’s 
\ no such thing!.' 


PC DM 

After the success of Chaos Strikes Back , FTL are cur¬ 
rently working on conversions of the original Dun¬ 
geon Master for the PC and Macintosh. The p C ver¬ 
sion posed a few problems - ‘We started off with a 
mono display, but soon found that the game really 
demands colour. Your perception of things on the 
floor, for example, was seriously degraded using a 
mono screen. The EGA/VGA version will now appear 
in April/May of this year. 


/ The very 
/ beginnings of 
7 Dungeon Mas- 
j ter - a few 
scribbles on a 
piece of paper... 


/ The details are 
added...Later the 
S / design work was 
/ transferred to a 
/ Macintosh story- 
/ boarding utility. 


A j • Robert Brewster of 
jSpTLongmont, Colorado is 
\ fu I mounting a legal claim to 
Y\Ji/ I ownership of the entire 
JSjPJ I Northern USA - on the 

grounds that the territory 
H was granted to his family 
by King Charles I. If successful, he 
intends to grant citizenship only to 
those people with blue and green eyes. 
Such people are, he claims, genetically 
superior to other humans. 


• According to the Boston Herald, Paul 
Newman’s contributions to charity over 
the last seven years have totalled at 
least $22 million, mostly earned from 
commercials. 


Advanced Computer Entertainment 35 





loop 



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FUN 


THIS DISK if 
COULD GIVE a 
YOU 6 MONTHS a 
IN PRISON | 

Li 

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If you Pirate Software you are 
a thief. Thieves will 
be prosecuted. 


THIS CAMPAIGN IS ORGANISED BY 



EUROPEAN LEISURE SOFTWARE 
PUBLISHERS ASSOCIATION 


Any information on piracy 

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Telephone 01-240 6756 



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Looking down the front steps from the main ranch build- 
ing. That’s the Tech building (see pic overleaf) in the dis¬ 
tance on the right 

J ust north of San Francisco lies Marin County 
(pronounced Merinn, with the accent on the 
second syllable, chaps). After the dry, 
parched streets of LA and ‘Cisco, Marin is a 
paradise of rolling hills and green grass, with 
narrow country lanes twisting past small 
ranches that house some of the best horse- 
breeding facilities on the West Coast - and 
some of the richest, most genteel Americans 
you're likely to meet. 

Life here is laid-back and luxurious. During the day, 
businessmen roar off down the driveway to spend the 
working hours in San Francisco; come the evening, 
they slip into their ‘hot tubs’ (heated jacuzzis) and let 
the pressurised jets bubble the water around them, 
easing away the tensions of the office, while they 
make a mental note to call their stockbrokers first 
thing in the morning. 




Into this refined locality plunged George Lucas. He 
bought up 5000 acres of real estate, put a fence 
around it and an electronic gate at the end of the 
drive, created his own security force (two of whom are 
on permanent duty at a guard station just inside the 
gate) and a fire-brigade to boot, and - in the midst of 
this idyllic setting - brought a film to life. Literally. 

Skywalker Ranch is fantasy come true. In the 
beginning was a script, detailing the life history of a 
fictitious Marin family. According to the story, this fami¬ 
ly settled upon the land purchased by Lucas and built 
a beautiful colonial mansion. In 1990 the mansion still 


‘There will be 
major cinematic 
releases based on 
computer titles within 
two years,’ 

A.J. Redmer, in charge of game 
development at Lucasfilm. 


INTERACTIVE MOVIES ON CD 


Lucasfilm are another company keeping very close tabs on CD-I. When the system finally 
emerges, they’ll have some very strong advantages over other companies. One of the big prob¬ 
lems with CD development is generating all the data to feed those giga-byte hungry disks. No 
problem there for Lucasfilm. They’ll have access to all the property rights and creativity of the 
Lucasfilm empire, not to mention the thousands of feet of film from the cutting room floors and 
extensive sound libraries. 

The real problem with CD-I,’ says Noah Falstein, ‘is the installed user base. To do justice to 
the budgets concerned, the user base is going to have to be very, very big. The money involved 
in any sort of film footage is enormous. To give you an example, a single special effects shot 
from ILM (Industrial Light and Magic, the sfx branch of the Lucas organisation) could cost as 
much as one million dollars!’ 

Brian Moriarty has the same sinking feelings about finances. ‘What about the data genera¬ 
tion cost?’ he asks, ‘How on earth do you fill a CD with equivalent of 2000 PC disks?? It takes us 
a year to fill six!’ 

Difficulties apart, Lucasfilm are joining the band of US publishers who are developing FM 
Towns products to refine their CD skills. Loom is currently being converted for the Towns along 
with Indiana Jones - The Graphic Adventure and ZakMcKracken. It’s unlikely that any of these 
games will be significantly different on CD-ROM than in their floppy disk originals, but Loom is 
bound to do something special on the music side. 


Once upon a time, George Lucas, the 
man behind Starwars and a string of 
other movie blockbusters, checked his 
bank account and noted that it was 
struggling under the burden of an 
enormous credit balance. He there¬ 
fore decided to lighten its load - and 
at the same time create a paradise on 
earth, a paradise in which numerous 
creative people would be protected 
from the rigours of the outside 
world. There they would be encour¬ 
aged by higher-than-average salaries 
to pursue excellence in the arts of 
computer game design, film produc¬ 
tion, and other worthy pastimes. ACE 
entered this Maniac Mansion of cre¬ 
ativity: and here's what we found... 


Advanced Computer Entertainment 37 




















Despite the movie connections, Lucasfilm do not, and have never claimed to 
be in the ‘computer movie’ business. ‘Lots of companies boast about how 
they produce computer movies,’ Noah Falstein, project leader of behind the 
latest Indiana Jones game, told us, ‘but here we’re close enough to the real 
movie world to know just how sophisticated the film industry really is com¬ 
pared to your average computer title.’ 

What Noah and his colleagues do is take movie scripts and turn them 
into games. The first computer movie is likely to happen when they take a 
game and turn it into a movie - something that development manager A.J. 


Indy in glorious 256 colour mode on the PC. Like many other US compa¬ 
nies, Lucasfilm are designing more and more for high end machine for¬ 
mats rather than the lowest common denominator. 


‘Our questions always concern what we can do in the game that couldn’t 
happen in the movie.' says Noah, 'We have to build on our own strength - 
interactivity - and at the same time do justice to the cinema original. We’re 
lucky that we have direct access to George Lucas and Steven Spielberg and 
both of them have been very helpful in the past. This was especially true of 
Indy ; where George was very supportive about plot divergence and made 
several suggestions that we incorporated in the game. Our ultimate objective 
is to allow the player to script the movie himself, by finding his own natural 
alternatives within the plot.’ 


When Noah wants to think, he heads off for the Ranch’s luxurious con¬ 
servatory and meditates amidst the foliage. At lunch-time, the lads and 
lasses bring their cordon bleu lunch here... 


stands, historically correct in every finest detail, but 
actually constructed about six years ago. 

Into this incredible historical environment (every 
window is composed of hand-finished panes and 
mosaics, every painting a contemporary priginal) the 
20th century subtly Spokes its technological head. In 
the recesses of the mansion there is a small 30-seat 
cinema, with wide leather seats and a ceiling con¬ 
structed entirely out of polished oak casks. There are 
offices housing besuited marketing executives, fax 
machines* computers. There’s a dining room where 
Lucasfilms employees gather at midday (all food pre¬ 
pared by the in-house cordon bleu chef) and outside 
there are yet more buildings, all in period style, hous¬ 
ing different departments of the Lucas empire. 

Our destination was the stable building, home of 
the Lucasfilms programming team... 


‘The CD-I specifica¬ 
tions look great, but 
where are the 
machines? If they’d 
come out four years 
ago, they’d have been 
hot, but now they’re 
behind the times.’ 

Ron Gilbert, SCUMM programmer 


MEET MORIARTY 

First on the schedule was a visit to the office of one of 
the company's newer recruits: Brian Moriarty, the ex- 




Skywalker 

Ranch 


CALIFORN 


Pacific Ocean 


Infocom creative genius who brought you Wishbringer, 
Trinity, and Beyond Zork. Right now, he's putting the 
finishing touches to the long awaited Loom. 

Brian joined Lucasfilm because, he says, ‘I saw 
they had a lot of potential. They don’t rely entirely on 
games and they’ve got lots of multi-media resources.’ 
Brian brings to the company a touch of the true com¬ 
puter veteran. He’s been involved in games from the 
year dot and manages to combine technical excel¬ 
lence with other, more aesthetic considerations. 

‘Music is my first love,’ says Brian, ‘and Loom was 
actually inspired by Swan Lake, which also contributes 


Brian Moriarty, ex-Infocom, now weaving new spells at 
Lucasfilm. Coming soon: musical fantasy extravaganzas 
on CD-ROM. 










































HIS FINEST HOUR 


Larry Holland is the man behind Their Finest Hour, prior 
to which he was able to claim responsibility for Battle- 
hawks, Strike Fleet, and P.H.M Pegasus. His game 
design career began in 1983 when he converted 
arcade games (including Super Zaxxon) for home 
micros. He works in C and assembler, using the latter 
for graphics routines. ‘AH the maths calculations for the 
3D worlds are done in assembler: those are the rou¬ 
tines you really pore over for hours to get them as quick 
as possible. The secret is never the maths, of course, 
it’s to make it fast.’ 

Rigorous academic disciplines gained in the unlike¬ 
ly pursuit of a-degree in Archaeology and Anthropology 
paid off while developing the Battle of Britain scenario 
for TFH. ‘I tackled it like any other research project,’ he 
recalls, ‘and saturated myself in the literature of the day. 

I must have waded through at least 30 books on the 
subject, of which my favourite was probably First and 
Last by Adolf Galland, the German ace.’ 

Larry’s long term aim is to take the techniques 
developed in TFH and produce a multi-player game. ‘I’d 
like to start with a direct non modem link between two 
PC’s, then work my way onto the modem side.’ Until 
then, his challenge ‘...is to put a ‘human’ at the other 
end of every game. The biggest difficulty is always the 
artificial intelligence side. I don’t just want the player to 
have good opponents, I want him to have a variety of 
opponents also. I shall remain committed to simula¬ 
tions: I think that story games are always a closed sys¬ 
tem, whereas in a simulation you’ve got 3D space and 
everything’s much more open.’ 

the much of the musical score for the game. In fact, I 
think sound is generally very underrated in games and 
is destined to become much more important. That’s 
one of the things about CD development - the main 
thing about it is that it gives you great sound.’ Since 
Loom is currently being converted for the FM Towns, 
this is a clear pointer towards one the strengths of 
that version. 

As for Loom itself, Brian has clearly had his time 
cut out producing the game, which has been delayed 
several times during development. ‘If Beyond Zork was 




SCUMM is the programming secret behind all Lucasfilm’s 
graphic adventure titles, including Loom, Indy, and 
ZakMcKracken. The letters stand for Script Creation Utili¬ 
ty for Maniac Mansion and it was written in C for the PC, 
Amiga, and ST versions and in assembler on the C64. 

SCUMM was developed by Ron Gilbert, program¬ 
mer of Maniac Mansion. The central concept is a graphic 
adventure creation language that is particularly notable 
for its control over a central animated character. 

Once the game design has been storyboarded and 
scripted, the programmer can code the game using a 
simple text processor. This source code file is then com¬ 
piled into a compact, tokenised form that is interpreted 
during run-time. In this respect, SCUMM operates like 
many interpreted BASICS. According to Ron, ‘...the tokenisation results in an execution speed as 
fast as assembler. It’s also extremely compact: it only takes 3 bytes to walk a character from one 
side of the screen to another. 

‘The SCUMM language also gives you high level abilities to manipulate objects and charac¬ 
ters. To do all this, the SCUMM module as a whole actually comprises of an interpreter, a compil¬ 
er, an animation package, and various utilities. In all, there are ten programs in the suite, but it’s 
very easy to use. If you can program in BASIC, you can program in SCUMM.’ 


Ron Gilbert - this is the man that 
programmed the system that coded 
the games, from Maniac Mansion to 
Loom. 


different, Loom is different 2 . It’s by far the hardest 
game I've ever done. I believe it raises the stakes for 
everyone.’ 

‘One of my goals in the game was to avoid the 
Tolkien style of dwarves and little people which are 
really Hobbits but no-one dares call them that! The 
problem is that those stereotypes are useful if you 
want to avoid having to provide lots of background 
detail. All these gnomes, elves, and ‘halflings’ are use¬ 
ful conventions.’ 

The lack of stereotypes in the game is made up 
for by including a 30 minute Dolby stereo cassette 
which tells the background story of Loom in glorious 
audio technicolour. ‘It was produced here by the 
Lucasfilms technical guys,' says Brian proudly, ‘This is 
NOT a rinky-dink production!' 

You can meet other members of the team else¬ 
where on these pages. One thing's for certain: no-one 
ever found a more beautiful place to work. 


RETURN TO FRACTALUS? 

Lucasfilm were one of the first companies 
to put out a fractal based game - Rescue 
on Fractalus involved flying over a fractal- 
based landscape that generated convinc¬ 
ing landscapes using compact algorithms. 
Since then we’ve seen two other fractal 
engines in operation: Koronis Rift, which 
involved driving across a fractal land¬ 
scape and Eidolon, which allowed you to 
go inside one. 

Lucasfilm are now working on a new 
fractal game, which could possibly tie in 
all three types of fractal landscape (flying 
over, driving along, and going into) in a 
single game. Fractalus seems a likely sce¬ 
nario and although the company aren’t 
giving much away the title of Return to 
Fractalus isn’t out of the question. 



You’ve never seen a picture of Skywalker Ranch, for the simple rea¬ 
son that photography of the main building is not allowed and the rule 
is strictly maintained for security reasons. You’d be surprised how 
many people out there think they’re descended from Darth Vader 
and should destroy all Lucasfilm employees on sight. Check out 
these exclusive ACE security-conscious pics... 


Having an office just out- ► 
side San Francisco has 
its disadvantages. This 
split beam is just one 
small sign of the devasta¬ 
tion caused by the recent 
earthquake. 


Thanks to Betsy 
Irion for help 
getting these pics. 


Inside the stables, 
home of the 
Lucasfilm pro¬ 
gramming team. 


One of the 
stained glc&s 
windows: each 
one individual¬ 
ly crofted by 
an expert. 


The Tech building. Pretty impressive, eh? And this is just one of the out¬ 
buildings! It houses film editing and post-production departments for 
Lucas’ movie projects. 


PHOTOGRAPHY NOT ALLOWED 


Advanced Computer Entertainment 39 

























" m y 

THE DESIGNER LABEL OF THE MILLENNIUM 


SPRING COLLECTION 


Please rush me an ACE poloshirt S D M □ lD 

I enclose a cheque/postal order for 8.99 inc p+p. (Make cheques payable to EMAP B+CP) 
NAME.ADDRESS... 


Send to: ACE Spring Collection, 30- 32 Farringdon Lane. London EC2R 8 BD 



















inemaware are per¬ 
haps the only compa¬ 
ny who are seriously 
attempting to pro¬ 
duce ‘computer 


movies’. Their latest 
game, It Came From 
the Desert, even fea¬ 
tures live actors on 
the CD version (see elsewhere in this 
article) and the company have also 
done pioneering work with interactive 
video tape technology (see Video¬ 
master box). 

‘Our aim,’ says development 
manager Dave Riordan, ‘is to open 
up a whole new market of interactive 
entertainment. We already have three CD-I titles under 
development for release in 1991 when the machines 
appear. We’ve converted Rocket Ranger for release on 
CD on the FM Towns, and well support DVI if it 
ever makes sense from an entertainment 
standpoint.’ 

Dave Riordan thinks along much jjj 
the same lines as Brian Moriarty 
at Lucasfilms when it comes to 
the implications of CD for 
games. ‘Anything goes with 
CD-I - anything that we've 
seen on film or TV - and 
obviously the more full 
motion video capability we 
have the better. But in fact 
it’s the audio that’s the 
key. Take someone talk¬ 
ing, for example, the into¬ 
nation in their voice is 
what really gives the words 
meaning. Reading text is 
nothing - but you can say 1 
hate you’ in so many differ¬ 
ent ways and even make it 
sound like 1 love you'. Or, to 
take another example, imagine 
watching a scary movie without 
music. The music tells you so much 
about what's going on; without it, it’s ^ 
just not scary at all - and when it comes to 
our games I want people to really back off from the 
screen!’ 

Dave has had a long involvement with the enter¬ 
tainment industry. He started with a laser disk project 
at MIT and co-designed Ballblazer. ‘...But it was such a 
programmer’s medium in those days that as a director 
I got totally frustrated. I went to Atari and worked on 
coin ops for a while, but then I saw Defender of the 
Crown. It had all the movie attributes and approaches 
that I had been trying to get George Lucas interested 
in back in 1980.’ 


BEAN EATING BUDDY 
BLOWN AWAY! 

Mexican Eduardo Valdez 
is reported to have shot 
his best friend - for fart¬ 
ing. Valdez claimed 23- 
year old Hector Barrera 
had eaten two quarts of 
spicy beans. ’He stank 
up the whole apartment,’ 
Valdez said, ’and still kept cutting loose.’ US 
newspapers reported the story under the 
headline'Gone with the wind...’ 


Defending 
the Crown 




THE CREATIVE PROCESS 

Producing games like Defender of the Crown and It 
Came From the Desert involves Dave in very similar 
work to producing real movies. ‘We work like a 
regular production company here,’ he 
says, ‘we have a core group of people 
and when a new project comes 
along we enlarge the team, then it 
.shrinks back down again after¬ 
wards.’ 

‘One thing that’s really 
changing is the money 
involved. The days of the $1 
million dollar game are 
rapidly approaching. Take 
sound tracks for example - 
we used to think in terms 
of $1500 to $3000 for a 
track, now we have to pay 
at least $10000.’ 

Producing a game for 
the Amiga, for example, 
involves first story-boarding 
the project, then working out 
the internal logic and structure 
of the game design using Cine- 
^ maware’s development utility, 
Masterplan (seebox). ‘We’re most 
interested in forming a good team for 
a game,’ says DT, ‘around seven or eight 
people. The role of the individual is not as 
great as it used to be. One of the advantages is that 
when you’re on your own you don’t design beyond your 
own technical abilities, but in a team you’re always 
being pushed: programmers are challenged by design¬ 
ers, designers by producers, and so on.’ 

Once the game design has been laid out in Master- 
plan, the screenwriter writes the descriptive text and 
speech for the game. Even at this stage the design, 
although in a form ultimately usable by the core pro¬ 
gram code, is still machine independent. ‘On CD, for 
example, you have speech facility, ‘ says Todd, ‘and in 
Masterplan text can be speech or 
simply text depending on the hard¬ 
ware platform the game will be pro¬ 
duced on.’ 

During the coding stage, one of 
the most important tools Cine- 
maware have developed is called 
BOLT. ‘BOLT allows us to define 
data consistently from one machine 
to another - it identifies sound, 
music, and text in a way that is 
machine independent. So, for exam¬ 
ple, a picture in 256 colour mode 
on a VGA IBM will display perfectly 
in 32 colours on an Amiga. The 
position, the timing, the animation 
remain essentially the same. We do 


Cinemaware's 
Defender of the 
Crown was one of 
the first programs to 
convincingly 
demonstrate the 
powers of 16-bit 
technology. At their 
offices in Los Ange¬ 
les, they’re now 
pushing the bound¬ 
aries of entertain¬ 
ment technology 
even further.. 


Cinemaware’s offices are only a 
short drive from Hollywood. 


4LIFORNIA 



Advanced Computer Entertainment 41 

























Cinemaware won an award for 
their interactive tape game, 
based on Walt Disney’s charac¬ 
ters and already reported on in 
ACE. At their offices, we were 
able to get a closer look at the 
system and the results the com¬ 
pany achieved. 

The biggest challenge was 
to put together a whole interac¬ 
tive movie based on existing 
footage. All this had to be cut 
together to produce the final ver¬ 
sion, which consists of a single 
video track and two audio 
tracks. And the audio was even 
more tricky... 

The first thing; remembers 
Dave, ‘was simply that all the 
people who did the previous 
generation of Disney voices 
were dead. There’s a whole sec¬ 
ond generation of voice-over 
actors doing the work. We had 
to over-dub every single 
sequence - just doing Ludwig’s 
voice took us over five days.’ 

The result is a series of 
sequences, each of which sets 
up a situation (e.cj. Donald get- 


All the footage in the Cinemaware interactive video tape 
game was taken from existing Disney cartoons, then re- 
edited to produce an entirely new storyline. 


Dubbing a new sound track for Ludwi 


ting a flat tyre) that the player - 
the games are targetted at 
young children - has to resolve 
by solving a puzzle. The com¬ 
puter graphic puzzles are over¬ 
laid against the cartoon back¬ 
ground and the user has cursor 
control to manipulate the graph¬ 
ic objects, shoot at ghosts, or 
whatever. 

The trouble with the Video¬ 
master system,’ explains Dave 
Riordan, ‘was that it was sold as a toy. It got lost on the shelves amongst the racing 
cars and the dolls.’ In the end, however, the project helped Cinemaware further refine 
its skills at combining movies and computers - now being tested to the full in the 
development of the CD ROM version of It Came From the Desert. 




The IVT systemgivesthe player a cursor to manipulate 
the computer graphics and interact with the game. 
Here you're trying to rearrange puzzle blocks in the 
window on the right to put Donald back on the road 
again. 



Dave Todd: the man who designed Defender of the 
Crown, and has now overseen the coding of some of the 
industry’s most powerful programming tools for comput¬ 
er games. 

sometimes do separate artwork, but the data descrip¬ 
tion doesn't change.' 

CODING FOR SPEED 

It’s obvious that Cinemaware have made an enormous 
investment in programming tools - probably more 
than any other software house we’ve visited. This not 
only speeds up development, leaving more time to 
refine the game designs, but the programs them¬ 
selves have become more compact and faster in exe¬ 
cution as a result. 

BOLT, for example, ties all the data for a game 
together into a single file structure, compressing the 
data. As a result, loading times are enormously 
reduced - one section of code in Lords of The Rising 
Sun took seven minutes to load into the Amiga in the 
original version. After being BOLT’ed it took six sec¬ 
onds. This development is even more important when 
you remember how much data there is in a typical Cin¬ 
emaware product that relies so heavily on hi-res colour 
graphics and sampled sound. 

Finally, like many other American companies, Cine¬ 
maware now target much of their development at the 
new 256-colour VGA PC systems rather than the 
Amiga. They use several 
different animation tools, and when the project is com¬ 
pleted the graphics are ported over from the PC onto 
the Amiga, rather than the other way round, as used 
to happen. Combine this striving for the best result on 
the best systems with the startling experimental work 
you can see elsewhere on these pages, and you can 
see why Cinemaware are - despite occasional criti¬ 
cisms about the playability factor - still very much at 
the forefront of games technology. If we ever get a 
real computer movie, this is where it's going to come 
from. 


“I f ve always wanted 
to produce a game with 
really BIG bugs. r 

Dave Riordan 
(on It Came From The Desert) 


Dave Riordan, creative director of a new genera¬ 
tion of computer movies. Note the Philips CD-I unit on 
the left. The equipment on the right is part of an inter¬ 
active tape system that was never released - despite 
offering a powerful 4-track branching facility for com¬ 
plex games (see ACE issue 26). 


42 Advanced Computer Entertainment 
































Cinemaware are taking a giant leap with the CD-ROM version of It 
Came From the Desert- they’re actually including live actors in the 
game. 

Scenes involving live action are shot against a green background 
that allows the actors to bd 'chromakeyed' into the final image against 
a computer generated landscape. The production involves 22 actors, 
recruited in the traditional way using casting agencies - not difficult 
when your office is close to Hollywood! 

This market needs to appeal to a lot of people who have never 
picked up a computer - teenage girls and women, for example. These 
people don’t want to shoot bugs - that’s boys’ stuff,’ says Dave, ‘We’re 
opening up whole new genres with ICFTD. Not only that, but in future 
we have the possibility of using big name actors.’ 

The celebrities are curious, it seems, and have shown a lot of 
interest in this new game form. 

They saw what happened with ■■■ 

VCR's.' says Dave, and how ^HNI 

they made more money from the ■ 

video releases than they did from jjj 

the original movies. Now they’re ■ 

watching out closely to see what 1? 

happens with computer games. Hff | ' ill * ; j| ■ 

We may get big names very jlll jHjjS i 

soon for games: there are some ™ | 

particularly interesting possibili- pHMp 3 T 

ties for sports games which 

we’re looking into.’ ~ ^ w I ^ liTl 


A Live actors rehearsing for ICFTD on CD-ROM 
- the green background is replaced by a com¬ 
puter generated landscape in the final game. 


Alternatively, of course, you can run computer 
generated images against a live video back¬ 
ground - this technique has been seen several 

Y times before, notably in the old video disk 
coin-ops. 


The finished product: a live ► 
actor in a composite digital scene. 
It's expensive: actors charge around 
$500 a day - that’s just a teensy bit 
more than the average programmer! 


<**<> <««<> 

iij »• ilj K ill “■ ill 


‘Programmers love 
the FM Towns - it’s 
got all the bells and 
whistles... ” 


Cinemaware’s HyperCard based game design system: 
Masterplan. The games designer lays out the flow of the 
game using a flowchart approach. Buttons and fields 
within the system enable all the control logic to be 
defined, together with animation strips, backgrounds, 
and dialogue boxes. In It Came From the Desert, the sys¬ 
tem was used to design a scenario covering 15 days, 
each composed of 24 1-hour slots and covering 37 loca¬ 
tions. Finally, the Masterplan stack is simply exported 
to an Amiga. To make design changes, you simply alter 
the Masterplan file and re-export it. 


you can win an FM 
Towns in this month's 
competition! 


A new storyboard utility under development, which will 
enable designers to 'cut and paste’ scenario elements. 


AND DON'T FORGET 



Advanced Computer Entertainment 43 


































f‘ 

i 



i 


f 





PICTURE A 

“As far as presentation is concerned 
STRIKES BACK looks much the same as the orig¬ 
inal Dungeon Master. The similarity, however, is 
only superficial - in terms of challenge and 
atmosphere, 4HH§ is streets ahead of its pre- 
quel." 


PICTURE B 

“For a game that's so very combat-orientated 
WKttKtKK is definitely for fighters rather than just 
flying fans - there's an encouraging lack of 
Microprose-style jingoism. You'll find so much to 
learn and do with this one." 







EEEU i-m ■ ■ J / n a a ■ f.11 ^ j .m A m ■» ,t» ,tt 























































TEN STEPS TO 
WINNING YOURSELF 
A FUJITSU FIM 


(1) Buy this issue of ACE that you're reading in the 
newsagent, round a friends house, etc. 

(2) Carefully unpeei the postcard on the front cover of 
ACE. 

(3) Take a look at the sexy snaps of five great games 
lettered A-E on the opposite page. 

(4) Do you know the titles of these five games? To help 
you we’ve included a snippet from each one’s ACE 
review. 

(5) AH we want from you are the names of the five 
games. 

(6) Write [IN BLOCK CAPITALS) the game's titles on the 
back of the ACE postcard. You must use the post card 
provided on the front of this issue of ACE - ail other 
entries are void. 

(?) Now write your name, address, telephone and com 
puter details on the back of the postcard. 

(8) Stick a first or second class stamp on the postcard. 

(9) Send the postcard to ACE - your postcard must 
reach us before the competition closing date of 9th 
April, 1990. 

(10) Sit back. Relax. 


NS COMPETITION 




FM TOWNS SPEC 


CPU 

RAM (FM1) 

RAM (FM2) 

VRAM 

SPRITE RAM 
STORAGE (FM1) 
STORAGE (FM2) 
VISUAL 


80386 (32-bit) 

1Mb 
2Mb 
512K 
128K 

CD-ROM (540Mb) 

CD-ROM (540Mb) + 2x1.2Mb 3.5" FDs 

640x480: 256 out of 16,770,000 colours 
640x480: 16 out of 4096 colours / 2 screens 
320x240: 16 out of 32768 colours /2 screens 
640x400: 16 out of 4096 colours / 2 screens 

PCM sounds: stereo 8-channel 
FM sounds: stereo 6-channel 
sampling: 8-bit, 19.2Hz 
CD-ROM works as an ordinary CD player 

328mmx150mmx400mm 
11kg 

OPTIONAL XTRAs Keyboard • 80387 processor • video card 

modem card • SCSI card • 14" display • RAM 


AUDIO 


SIZE 

WEIGHT 


• Rule Number One: Break any of these rules and your entry is 
void. 

• Entries must be on the postcard provided with this issue of 
ACE - all other entries are void. 


W » 

PICTURE E 

VHHMI really is a great attempt to recreate 
bottle tvfxils puttiriQ you in cofttrol - tftouyfx 


the game is easy to play it’s also challenging. If 
you’re at all serious about wargamming you 
should search this out. ” 




I ‘ I 




THE COMPETITION RULES 


• Multiple entries are allowed. 

• The closing date for entries is 9th April, 1990. 

• Employees of EMAP, MIRRORSOFT and FUJITSU are not eli 
gible for entry. 

• The Fujitsu FM Towns will be awarded to the first entry - drawn 
at random - giving the correct names to the five games. 

• The winner will be announced in the June 1990 issue of ACE. 

• The editors decision is final and no correspondence will be 
entered into. 



















Action and simulation 
for strategy without 
■ repetition. Conqueror is 
the ultimate challenge of “leadership under fire” 
Jv to wargamers of all interests. Engage in 

authentic World War II tactical wargaming, 
experience the bloody attrition exacted by 

I . the might of the armoured divisions, create 

, v your own scenarios and set your own 
! K. challenges in bringing the elite war 

machines of the German, Russian and Jy 
American forces into head-to-head 
/Vwfy confrontation and combat. JM8F 

Fight your way through massed 
ranks of enemy tanks. Live on m£r‘ 
your wits and the strength 
of your will as you endeavour to jtttp’ 
outlast the awesome firepower of your Jmtf 
unforgiving enemy. Plan the campaign am 
of action that will outmanoeuvre your Jmw 
opposing platoon commanders and 
lead to their ultimate downfall. JmBm I—I- 


We on ACE 
Curve is the 
The PI 
back up our 
The curve is 
day, one we 
be at any gi 
For ex 
from the wo 
ably aren't c 
and making 
The mi 
you a lot abi 
here, follow< 
may take a I 
ed if you like 
and easy. Al 
you off for a 
grip. Check 
details. 

Finally, 
ings. The be 
deserving it 
PIC cu 
ing on the p; 
analysis is a 
ing just whai 
decision to s 
Gettysburge 
this month’s 


“3D GRAPHIC 
SYSTEMS 
CREATED BY 
DAVID BRABEN - 
CO-AUTHOR OF 
ELITE.” \ 

Available on: 
ATARI ST, AMIGA 
IBM RC.-E24-99 


pic CURVI 

[his unique fi 
hCE re vie win 
[harts the int 
h game stimi 
>eriod of tim* 
iccompaniec 
nent to explc 
;hape it is. Fi 
he Pic Curve 
5n this page. 


-lach review; 
Special 'Versi 
| live you deta 
fame's imple 
j specific ma 
poxes include 


Wy^RAPHICS 

f <\\ aspects of 
iraphics with 
if each mach 
iccount. Agi 
. >pectrum gar 
■Moree score hi 
■verage-lookii 


VUDIO 

I'he music and 
re rated here 


IF WAR IS HELL 


All the essential elements - * .<^5^511 

for hours of relentless action, 
excitement and stimulation. 

Action, Attrition and Strategy. 

Unique 45 viewpoint external to command tank. 180° degre 
and 3D scrolling landscape creates authentic forward movement. 

Select squadrons from the accurately produced tanks. 
American: Chaffee, M36GMC, Sherman Firefly, Pershing. 
German: Panzer III, Panther, Tiger I, King, Tiger^ 

Russian: T34/76, KV1S, KV85, Josef Stalin II 


Rainbow Arts, Sketty Close, 

Brackmills Business Park, Northampton NN4 OPL. 


v—if 

t- 7 

n 

y 

' 7 ==: 
M |Y 

1 



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AMIGA 






ALL NEW PIC CURVE POWER 

The PIC - Predicted Interest Curve - is the most sophisticated reviewing 
tool around. And now it's entered the 90's... 

We on ACE know you don't just play a game - you experience it. The newly upgraded Predicteded Interest 
Curve is the only review system that takes this all-important factor into account. 

The PIC Curve has been redesigned to immediately give you the info you need at just a glance. To 
back up our instant appraisal there is an expanded, in-depth comment at each stage of the game's playlife. 
The curve is divided into six sections, indicating the player's adrenalin level after one minute, one hour, one 
day, one week, one month, and one year. But this tells you an awful lot than just what your interest level will 
be at any given time (although that's obviously important in itself)... 

I For example, a high one minute rating means that the game must look fantastic and get you all excited 
i from the word go. That means it's probably a good game to show off to the neighbours - after all, they prob¬ 
ably aren't going to pay attention for much more than a minute, after which they'll go back to drinking coffee 
and making rude remarks about 'those awful hostile games the boys play these days'. 

The minute, hour, and day ratings can tell 
you a lot about a game too. If there's a dip 
here, followed by a rise, you've got a game that 
may take a bit of getting into - not recommend¬ 
ed if you like to get down to something quick 
and easy. Alternatively, the graphics may put 
you off for a while until the gameplay starts to 
grip. Check out the PIC comment for more 
details. 

Finally, you've got the month and year rat¬ 
ings. The better a game holds up here the more 
deserving it is of your hard earned cash. 

PIC curve construction takes a lot of play¬ 
ing on the part of ACE reviewers. PIC curve 
analysis is an art in itself. The reward is know¬ 
ing just what you're getting when you make the 
decision to splash out on Mutant Macdonald 
Gettysburgers ....or Player Manager - one of 
this month’s ACE rated ballblazers. 


We've also enlarged the PIC commen¬ 
tary section beneath it. This gives us 
more space to tell you exactly what it's 
like to unwrap your game, load it up f 
and play it - giving you those essential 
snippets of information and reaction 
that determine whether or not this is a 
game you have to buy. the New PIC 
Curve - going straight to the heart of 
the Games Experience. 


Player Manager 
gives Kick Off 
fans a chance to 
reach yet fur¬ 
ther heights of 
ecstacy. But can 
anything be as 
good as the orig¬ 
inal K.O.? Find 
out on page 56. 


THE ACE REVIEWING SYSTEM 


PIC CURVES 

This unique feature to the 
ACE reviewing system 
charts the interest level that 
a game stimulates over a 
period of time. The curve is 
accompanied by a com¬ 
ment to explain why it’s the 
shape it is. Find out more in 
the Pic Curve Power panel 
on this page... 

Each review also carries 
special ‘Version Boxes’ that 
give you details of the 
game's implementation on 
a specific machine. These 
boxes include ratings for... 

GRAPHICS 

All aspects of the game's 
graphics with the limitations 
of each machine taken into 
account. A good-looking 
Spectrum game will there¬ 
fore score higher than an 
average-looking Amiga one. 

AUDIO 

The music and sound effects 
are rated here. A high rating 


is possible on even limited 
machines like the Spectrum 
and PC if the computer's 
shortcomings are cleverly 
sidestepped. 

IQ FACTOR 

Yes, sometimes you have to 
use your brain. This rating 
evaluates the risk of mental 
effort - which some people 
actually enjoy...Note that 
ACE readers are generally 
reckoned to be more intelli¬ 
gent than other human 
beings, so the ratings may 
be lower than you expect... 

FUN FACTOR 

Basically a measure of mind¬ 
less addictiveness. Games 
like Arkanoid and Flying 
Shark require virtually zero 
brain power but are still 
remarkably addictive. Most 
coin-ops score well here 
because they are designed 
for instant satisfaction. 
Games don't have to be 
either fun or intelligent - 
they can be both. 


ACE RATING 

This is not just plucked out 
of the air but is calculated 
from the area under the PIC 
Curve. To get a really high 
rating a game will not only 
have to be very addictive 
but stand the test of time 
as well. Just because a 
game does not get over 
900 does not mean we are 
not recommending it - the 
following is a general guide 
to what the ratings mean. 

900+ A classic game, 
recommended without 
reservation. 

800-899 A superb 
game, but perhaps lacking 
the long-term depth to last 
into the month and year cat¬ 
egories. 

700-799 Still highly 
recommended, but probably 
has a couple of aspects to 
the gameplay that take the 
edge off it. 

600-699 The fair 
zone, where it tends to be 
very good ‘if you like that 
sort of thing'. 


500-599 This still has 
good things going for it, but 
the game clearly has some 
noticeable problems. 

400-499 Problems 
with gameplay and pro¬ 
gramming make this an 
inferior game. 

300-399 Not only is 
the gameplay bad but the 
design was probably flawed 
in the first place. 

200-299 Things are 
getting really serious now... 

100-199 ZX81 games 
running on an Amiga. 

Under 100 Nothing 
has ever achieved this 
appalling level of rating. If 
anything ever does, it 
wouldn't even be worth hav¬ 
ing it for free. 

VERSION BOXES 

This covers version-specific 
information on graphics, 
audio, loading problems etc. 
If there's no box for your 
machine but a version is 
planned, it'll be covered as 
an update in a later issue. 


THE TEAM 

Laurence Scotford is 

ACE's ever busy Reviews 
Editor - Laurence has been 
playing games since he was 
a nipper, but some of them 
we probably ought not to 
mention. There was hot 
competition for the ACE 
Reviews Editor position from 
gamesters all over the coun¬ 
try, but Laurence pipped 
them all at the post by 
showing that he could not 
only push a game to its 
limit, but he could push a 
pen too and tell you all 
about it. 

Steve Cooke, one of the 

original editors of this 
award-winning magazine, is 
known to thousands through 
his many other previous 
identities, including Zzapsl's 
White Wizard, The Pilgrim 
and Old Baldy. When he's 
not borrowing money and 
'popping off to the States' 
Steve is often found playing 
Ultima V and other 'narrative 
computer games. 


Rik Haynes was Reviews 
Editor on Britain's biggest 
selling computer weekly and 
has been hooked on elec¬ 
tronic entertainment since 
spotting a Space Invaders 
machine in the corner of a 
Southend-on-Sea pub back 
in 78. Rik's reviews are 
renowned for being hard-hit¬ 
ting and often outspoken... 
Eugene Lacey is one of 
Britain's most experienced 
games journalists. 


We don't review 
anything until we 
are 100% 
certain that 
we've got it right. 
We’ve checked 
them out 
thoroughly - now 
you can too. 





































SCREENTEST 










The graphics in Gravity make the most of the 
unusual theme, and manage to convey well the 
sense of gravity wells. The menus and various 
screens are all quite nicely presented, if a little 
slow. There is not too much sound, other than 
a few spot effects and a rather unusual title 
sound track. Most control is from the mouse, 
apart from piloting individual craft which is 
achieved with simple keyboard control. Defi¬ 
nitely a value for money buy. 


RELEASE BOX 


No other versions planned. 


You can adjust aspects of the missiles used to 
suit your mode of combat (yet another feature you 
will want to experiment with over a couple of 
games). 


A rotating 3D display of your ship shows areas 
of damage (useful after a heavy battle). 


OUTIES are nasty little critters. While the 


I civilised universe is happy minding 
its own business, all these extra-terrestrial types 
want to do is spoil the party, and here's why. 
Mankind has a problem - there are too many 
people, and not enough planets suitable for sup¬ 
porting life. Answer: get out there and find new 
planets to colonise, and if there are no suitable 
planets, create them. There is, however, a slight 
complication - before you can create a planet 
to colonise you require a star for it to orbit. 

This requirement might not seem too diffi¬ 
cult to arrange - after all, the universe has a 
countless number of stars, doesn’t it? It does, 
but suppose something previously unknown was 
to arrive from a far corner of the universe, and 
suppose that something was to begin trans- 




The central display, showing your craft in space, 
also shows the gravitational lines of force. Here 
in deep space they are flat, but near massive bod¬ 
ies they distort greatly. Incidentally, the star- 
field will only be seen on 1 meg machines! 


The distorted lines of force are clearly shown by 
the alternative rendering of the main display. 


■ ■ 


forming stars into singularities (that’s black 
holes to you and me) which they require for con¬ 
tinued existence? What happens? You end up 
with a lot of singularities, a lot of happy extra¬ 
terrestrials, but no suns, and no more Homo 
Sapiens. Not, I’m sure you will agree, a particu¬ 
larly joyful state of affairs. 

Unfortunately, this is exactly what has hap¬ 
pened in Gravity. The Outies as they have 
become known are slowly but surely turning the 
galaxy’s suns into black holes. The only way to 
deal with these horrible ETs is to wipe out their 
fleet, and turn the singularity in their home sys¬ 
tem into a sun, while at the same time creating 
and colonising newly explored systems. Of 
course, while you are attempting to do this, the 
Outies are trying to turn the sun in your home 
system into a huge great black hole, so you 
haven’t got time to hang about. 

Ironically, mankind also has a use for black 
holes. They are means of quick transport 
between distant parts of the galaxy. By setting a 
destination and plunging into a singularity, craft 
can be made to emerge at another singularity in 
the target system. So while it is imperative to 
prevent too many singularities from being 
formed by the Outies, one or two of them dot¬ 
ted strategically about. 

To perform your task you have sixteen UN 
Scoutcraft. These can be given orders to 
explore systems, engage in combat with Outie 
craft, prepare systems for colonisation, and 
then set up the colony. The nice thing about 


GRAPHICS 8 IQ FACTOR 8 

AUDIO 6 FUN FACTOR 9 


PREDICTED INTEREST CURVE 


IMAGEWORKS launch a highly 


original deep space strategy game 
with a basis in modem physics 


You will initially be impressed by how much 
there is to do in Gravity. There is then a learn¬ 
ing period in which you have to become 
accustomed to all of the options and the best 
way of going about things. The nice thing 
about this game is that your interest is not 
likely to drop significantly because their are 
so many skills (e.g. programming drones) 
which will require improvement that each time 
you play there will be something new to do. 
This game will definitely rival Elite in the stay¬ 
ing power stakes. 


GRAVITY 

vKHVI 11 


48 Advanced Computer Entertainment 
























































A GOODLEY FELLOW 


Perhaps it was inevitable that programmer, Ross Goodley would end up tinkering with micros, 
since his passion for both machines and games inspired him to 'borrow' an access code to one 
of the computer terminals at University (even though he was actually reading German and Lin¬ 
guistics), and spent many hours at the keyboard. 

After graduating, Ross was introduced to the relatively new personal micros when a friend 
bought a ZX81. Even on such a limited machine the flair Ross had for programming soon 
became apparent. He managed to achieve a version of Space Invaders in IK, amongst other 
things. 

After applying to a newspaper advert he joined Atligata as a programmer. Here his fruitful 
career began in earnest. His past successes have included more Blagger conversions than he 
cares to remember, Challenge of the Gobots on the CPC, and Meltdown (which was something 
of a pre-cursor to Gravity). Gravity is his first major 16-bit project. When Ross is not juggling with 
op-codes he is doing much the same with balls and similar thingies, or alternatively playing some 

mean guitar. 

Gravity , so Ross tells us, came about from 
a layman’s interest in physics. The ‘rubber 
sheet' idea of the universe has always 
intrigued him, and the challenge of trying to 
model that system in real-time spurred him 
into writing the code that eventually became 
one of the more original games of the past 
year. 

Now that Gravity has appeared Ross plans 
to further exploit the fascinating universe 
that the game is set in. The next game, 
which is called Drop Soldier at the moment 
will be a planet based game dealing with 
small unit combat. If Gravity is anything to 
go by it should certainly be a game to look 
forward too. 



Entering a black hole. Provided you set your destination on the cube correctly, you should emerge at 
another hole near to the target system. 




Gravity makes use of something known as Einstein- 
Minkowski Four-Space. What’s that? OK, here goes. 
As you probably know, Newton purportedly discov¬ 
ered gravity when an apple conveniently fell on his 
head. As well as being struck by the apple, old 
Isaac was also struck by an idea - that being, that 
bodies in space attract each other. The size of that 
force of attraction, he concluded, was proportional 
to the mass, density, and velocity of each of the 
bodies involved. As simplistic as they seem, New¬ 
ton’s theorems provided the basis for Einstein’s 
(now slightly wobbly) General and Special theories 
of Relativity. 

We are all very well aware of the three spatial 
dimensions (after all, we exist in them). Now imag¬ 
ine time as being a fourth dimension which, for 
simplicity’s sake can be tacked onto the other 
three to form, as it were, a fourth plane (You’ll real¬ 
ly have to use your imagination here). Suppose that 
we can form a spongy supercube (that is, a four 
dimensional cube). This supercube represents 
space and time. Now suppose we take a weighty 
ball bearing (which represents any body existing in 
time and space) and drop it onto the supercube. 
What happens? At the point in which the ball bear¬ 
ing comes to land, the cube, because it is flexible, 
will become distorted. 

Now suppose that we drop a smaller ball bear¬ 
ing onto the supercube. Providing that it lands far 
enough away from the larger ball bearing, it will 
form it’s own indentation and come to rest there. If, 
however, it falls close to the larger ball bearing it 
will roll down into the indentation caused by the 
more massive body, inevitably colliding with its larg¬ 
er partner. 

This is exactly what happens with time and 
space. The normally linear lines of force (which we 
of course know as the force of gravity) become 
distorted by the presence of a body. The more 
massive, denser, and faster that body is, the more 
the lines of force are distorted, forming a sort of 
four-dimensional well around the body. When two 
bodies pass within each others wells, they become 
attracted to each other. 

Now imagine a body so dense that it stretches 
the space-time fabric infinitely (i.e. the well never 
bottoms out). This creates a distortion of such a 
degree that even photons cannot escape it’s pull. 
This theoretical manifestation is what is popularly 
known as a Black Hole. 


Enlightened now? Good. 



Programming the drones is done by a series of 
flow charts, so you don’t have to be too technical¬ 
ly minded to use this feature. 


Gravity is that you can set the ratio of orders 
given directly by HQ to the orders given manual¬ 
ly by yourself. This effectively means being able 
to swing the game from requiring almost total 
arcade type skills to total strategic skills or 
whatever combination of the two you require. 

The game is controlled from an attractive 
looking front panel, from which you access the 
various functions of the game with the mouse. 
Since most aspects are controlled via menus it 
doesn’t take too long to get used to the way the 
game works, although learning about everything 


that there is to do will take a lot longer. 

The most unusual thing about Gravity is the 
central display which shows your craft in space. 
Here space is represented by a grid of lines 
showing local gravitational force. These become 
distorted around planets and suns, and are 
stretched to infinity by black holes. Obviously if 
your ship falls into one of these distorted areas 
you will have to fight against the gravitic pull to 
escape. This means that you are constantly hav¬ 
ing to adjust the attitude of your craft to coun¬ 
teract the effects of gravity, but it is possible, 
with a bit of careful manoeuvring, to maintain a 
reasonably stable orbit around a planet or sun. 

As you succeed in missions you accumulate 
more credit which can be used to upgrade the 


weaponry and drives on your craft, and pur¬ 
chase more tools to allow you to terraform 
dead planets for instance. Your opening strate¬ 
gy should then be to complete as many mis¬ 
sions as possible to build up equipment to allow 
for more long term planning. 

Gravity is one of the most unusual games 
I’ve seen over the past year. In scope it is abso¬ 
lutely vast (with the ability to program drones, 
for instance, adding to the possibilities). 
Undoubtedly the game will not appeal to die¬ 
hard shoot-anything-that-moves addicts, but for 
anybody who likes an involved game which exer¬ 
cises the old grey matter, it’s a must! 

• Laurence Scotford 


Advanced Computer Entertainment 49 


SCREENTEST 




































m i 



ON THE MEGATAPE!! 

DEMO - Space Harrier II 

DEATH ZONE - a previously unreleased game! 































There’s only so much you can do on the graph¬ 
ics front for a strategy game and Palace seem 
to have done. There are several animated 
sequences which spice it up a bit, and the stat¬ 
ic screens are equally attractive. The sound¬ 
track manages to convey all the atmosphere of 
the game without imposing itself too much. 


GRAPHICS 9 IQ FACTOR 


AMIGA 


month 



RILiASi BOX 

? ATARI ST 

£29.99dk IMMINENT 

1 AMIGA 

£29.99dk OUT NOW 

e PC 

TBA 

No 

other versions planned. 


You will initially be attracted by the superb 
audio-visual aspects of the game. Once you 
start to play you may find the game a little 
limiting until you become accustomed to 
some of the more difficult aspects like spell¬ 
casting. After several games you will begin to 
build up a recipe book of spells, which should 
make the game a lot more interesting. 
Because of this variable aspect you are likely 
to keep coming back to this one for some 
time. 


PREDICTED INTEREST CURVE 


An egg on the boil. The timer in the corner is not 
to arrange hard or soft boiled, but counts down 
the time to hatching. 


ime! 



51 Advanced Computer Entertainment 



CTDATE^V games have 

v I nAI EU T always been 
limited by one vital factor - 
strategic decisions made within 
a computer game are always 
part of a closed system, as 
opposed to real-life decisions 
which are subject to an infinite 
number of unpredictable exter¬ 
nal influences. The answer is to 
devise a system which, rather 
than presenting the player with 
a set menu of choices at each 
stage of the game, allows him to continually 
alter the parameters that effect play in some 
way - in other words, experiment. 

Palace have managed to do just that in 
Dragon's Breath. The basic idea behind the 
game is to find the three parts of a Talisman 
that allows entry to the throne room of the Great 
Castle on Dwarf Mountain at the centre of the 
land of Anrea (phew!). The reason that this talis¬ 
man is so important to you is that within the 
throne room lies the secret of immortality. Not a 
bad prize, eh? 

There are three characters competing for 
eternal life: Bachim the Alchemist; Quered the 
She-Vampire; and Ametrin the Green Beast. 
Each can be controlled by the computer or a 
human player. This means that you can view a 
demo game by making the computer control all 
three. 

Initially there are all the sort of options you 
expect in strategy type games: the ability to 
read up on recent happenings (mostly battles in 
this case), and view your accounts, as well as 
dealing with any traders who happen to call. 
Most of your dirty work, which in this game 
involves conquering as many towns as you can, 
is done by your collection of dragons. 

Each player begins with one dragon but 
may breed more. You require at least three to 
win the game, since you must use one dragon 
to guard each piece of talisman as it is found. 
The dragon’s have three main tasks: conquering 
local towns and villages for taxes, attacking 
enemy dragons and strongholds, and searching 
for and guarding the pieces of the talisman. 
Obviously in the later stages of the game you 
will want to do all three of these tasks concur¬ 
rently, so it helps to have as many dragons as 
possible. 

Breeding dragons is achieved by heating 
eggs from your stock. The hotter an egg is 
kept, the quicker it will hatch, but slow cooked 

[ Using the relief map of the land you can zoom in 
on possible locations of the pieces of talisman. 


eggs tend to produce stronger 
dragons. So if you are desper¬ 
ate for more of the creatures 
you can produce them swiftly, 
but at the cost of having a less 
effective force. 

The major part of the 
game, and the most interest¬ 
ing, is spellcasting. Unlike a lot 
of other games involving 
spells, you are not simply pre¬ 
sented with a list of pre¬ 
defined spells to choose from 
- that would be too easy. Instead you have to 
produce them yourself. This is done by mixing a 
number of elements in different ways to pro¬ 
duce the final potion. This means, of course, 
that you will have to do a lot of experimenting to 
gradually build up your own recipe book of 
spells. 

The spells can be directed at almost any¬ 
thing in the game from towns to dragons, and 
obviously they can have either harmful or good 
effects. The nice thing about Dragon's Breath is 
that it is not essential to master spellcasting in 
order to enjoy the game. You can begin playing 
without spells and then start to use them as 
soon as you feel confident enough with the 
basic game. 

Dragon's Breath is probably the most 
accomplished strategy game I’ve seen for some 
time, and combined as it is with attractive 
graphics and an atmospheric soundtrack, 
should please most people who enjoy a more 
cerebral type of game than the standard fare. 
The ability to concoct your own magic brews 
provides endless possibilities and should keep 
you playing, even after you’ve managed to 
achieve the game's objective. 

• Laurence Scotford 



The lab - this is where all your spells are con¬ 
cocted, for better, or for worse! 


Dragons rule OK 
in a stunning 
strategy game from 
PALACE 


SCREENTEST 































SCREENTEST 


KNIGHTS OF 
LEGEND 


ACCORDING “rS 

Porter, “This is the first fantasy 
role playing game to do things in 
extreme depth”. We didn’t take his 
word for it, but several hours of 
intensive play proved that he cer¬ 
tainly wasn’t joking. 

The game is set in the 
medieval land of Ashtalarea, a 
very wild place in which adventure 
is to be found anywhere and 
everywhere. There are no less 
than twenty-four quests to be 
undertaken in the game (although 
if you wish you may ignore any or 
all of them, and simply enjoy 
exploring the land). 

Before you can begin playing 
you must generate some charac¬ 
ters, choosing from the thirty-nine 
possible classes. Up to six can be 
in play at any one time, selected from those you 
have stored on your character disk. It is also 
possible to save your characters during play by 
staying the night at an appropriate inn. This way 
you won’t loose any gained possessions and 
experience points when you next play. 

Movement is achieved by steering a cursor 
either around the town or city you are in, or 
alternatively through the wilderness. When it is 
necessary to interact with a character you are 
presented with a dialogue screen and a strip of 
icons which allow you to engage in conversa¬ 
tion, buy and sell supplies and equipment, and 
so on. Each of the NPC characters has a dis¬ 
tinctive personality, and encounters can some¬ 
times be quite humorous (the medieval joke 
shop assistant being a fine exam¬ 
ple). 

Where the detail in Knights of 
Legend is really apparent is in the 
combat and spell-casting systems. 

Because combat is not handled in 
real time (as in Dungeon Master), 
but in melee rounds, there is time 
to consider all the strategic ele¬ 
ments of each battle, rather than 
just madly hacking away at things. 

At the beginning of each round 
every surviving member of the part 
is allocated their offensive and 
defensive tactics for that round. 

Once this is done, the whole round is played 
through and any damage assessed. The beauty 
of this system is that you only need to reset tac¬ 
tics when you require them to change. If you 


wish to a character to repeat his 
or her action from the previous 
round then you simply select OK. 

Todd Porter told us that 
‘the key buzzword in this program 
is Artificial Intelligence’, and this 
really shows in the way that your 
enemies react. They will, intelli¬ 
gently, repeatedly attack limbs 
that have already been damaged, 
and there are no less than forty 
different algorithms to decide 
when and how an enemy retreats. 

Similar attention to detail 
can be seen in the magic system 
(which is superficially similar to 
the element construction used in 
Dungeon Master). It is possible to 
create your own spells by com¬ 
bining various elements of the 
Elven language - so, as in real 
life, experimentation can pay off. 

When you add details like an art package 
for redesigning character icons and shields, the 
ability to name your own weapons and spells, 
individual damage status for limbs, and accu¬ 
rately modelled fatigue, then it is not easy to 
see that Knights of Legend offers game players 
a whole lot more than any similar game. Further 
good news is, that because the system is 100% 
data driven, it is only limited by the program¬ 
mer’s imagination. The first module for the 
game will be, believe it or not, a science fiction 
scenario! Knights of Legend has impressed us, 
and it will impress you - buy it! 


While exploring the town your party is represent¬ 
ed with a helmet icon. Entering buildings allows 
you to interact with NPCs. 

You can view your party (in this case just a sin- ►- 
gle character), and check their kit. 


ORIGIN/MIND- 
SCAPE stun us 
with the most 
detailed and excit¬ 
ing computer- 
based Role 
Playing Game yet 
produced 


• Laurence Scotford 




The game looks very attractive indeed if you 
have a machine capable of supporting it's EGA 
graphics. If not, it is possible to install a CGA 
or monochrome version instead. Sound is kept 
to a minimum {thank heavens), so you will only 
have to suffer the occasional bleep. The pro¬ 
gram supports standard joystick and mouse 
drivers, although keyboard control is perfectly 
acceptable if you have neither of these. 


GRAPHICS 9 IQ FACTOR 7 


UT e r 

/'AAA 


It will take you quite a while to set up your first 
characters and wade through the informative 
(and large) manual. Even when you have done 
that you will want some time to become 
accustomed to the way the game works and 
things like combat and magic. Then you can 
begin to explore and take on quests in 
earnest, and I suspect it will be at this point 
that people will begin to burn the midnight oil. 
Because there is so much to do in Knights of 
Legend it is certainly not a game you are 
going to complete in a hurry, and even when 
you do, there’s the planned modules to look 
forward to. 



Comprehensive character definition and status 
screens are all part of the tremendous attention 
to detail within the game. 



52 Advanced Computer Entertainment 

































































An impressive soundtrack from Jochen Hippe! 
is probably the best part of the game. The 
graphics are ok, but not overly impressive by 
Amiga standards. Fortunately the controls are 
a little less sensitive than those on the ST mak¬ 
ing this version a lot more playable. 


GRAPHICS 7 IQ FACTOR 5 
AUDIO 8 FUN FACTOR 7 


This version is the worst offender for over-sen¬ 
sitive controls. They are not quite so bad as to 
make the game unplayable, but still likely to 
prove frustrating to players who don’t want to 
spend lots of time just getting accustomed to 
manoeuvring. Graphics are much the same as 
those on the Amiga, but the sound is, not sur¬ 
prisingly, a little less palatable. 


GRAPHICS 7 10 FACTOR 5 

AUDIO 7 FUN FACTOR 6 


RELEASE BOX 


ATARI ST £19.99dk 


OUT NOW 


Initially the game looks and sounds reason¬ 
ably good, but you will soon become frustrat¬ 
ed by the unreasonably tricky controls. If you 
are prepared to persevere then there might 
be some more fun to be had from this game, 
but I suspect that most people will simply be 
put off by the unforgiving level of difficulty at 
the beginning of the game. 





HEWSON’s beat-the-clock race game takes us all 
for a rather bumpy ride 


IP there are certain games that 
IP initially seem disappointing 
and then grow on you, there are 
also those that make a good first 
impression and then fail to deliver 
the goods. I have more than a 
sneaky impression that Fifth 
Gear falls into the latter category. 

The game has you taking 
part in an illegal race in which the 
only rule is that there are no 
rules. You must get from the 
start line to the turning point and 
back to the line again within a set 
amount of time. But the route is 
far from easy. There are obsta¬ 
cles and other cars to be avoided 
and collision with any of them can 
cause serious damage or the 
loss of your car. Fortunately you have five cars 
to play with, so a little erratic driving is tolerable 
as long as you don't overdo it. 

Initially your car is equipped with a simple 
slow-firing machine gun, but you can stop off at 
service points to buy extra weaponry and add¬ 
ons. These include a missile launcher and mis¬ 
siles, helium tyres to enable you to perform 
Dukes of Hazzard type leaps, and a rapid fire 
option. The weaponry, should your imagination 
not be up to it, is for blowing away other vehi¬ 
cles that happen to get in your way, as well as 
removing tricky static obstacles. 

The money you need to pay for such luxu¬ 
ries is awarded for every kill you make and for 
the time you survive. You already have 10,000 
dollars when you start the game which is 
enough to buy you a couple of goodies, but it is 
generally best to save some cash to pay for 
refuelling and repairs. This is especially neces¬ 
sary since the other cars have a nasty habit of 
firing back, occasionally with pretty good accu¬ 
racy. 

The game utilises a birds eye view of the 
course with a status panel beneath this. The 
graphics are pretty enough and the vertical 



The service stop to the right will supply you with various goodies - 
providing you have the cash 

scrolling is quite smooth. The real problem 
comes when you begin to attempt manoeuvring 
the car. It is so sensitive that even players with 
the lightest touch will find themselves running 
into walls and obstacles a little too frequently 
for comfort. 

I am all in favour of a challenging game but 
the difficulty of Fifth Gear is set at such a level 
as to make learning the game more of a chore 
than a pleasure. Naturally it becomes much eas¬ 
ier when you know what is round each corner, 
but crashes are still too frequent an occurrence 
nevertheless. The problem is compounded by 
the requirement for some very tight and careful 
steering at certain parts of the game. Having 
said all that, if you are prepared to persevere 
with the controls you will no doubt in time man¬ 
aged to overcome this difficulty. But be pre¬ 
pared to run the first part of the course several 
times if you want to achieve this. 

It is a shame that this aspect of Fifth Gear is 
so tricky because it mars two otherwise good 
16-bit conversions. Still, if you enjoy driving 
games and are looking for a particularly hairy 
challenge then Fifth Gear might be worth a look. 

• Laurence Scotford 


Advanced Computer Entertainment 53 


SCREENTEST 
















































SCREENTEST 







The Desert Campaign on the ST, viewed from 
the interior of one of the Shermans. 


Absolutely no complaints on the graphics front 
(VGA). The backgrounds are distinctive in each 
campaign, and superbly evocative of each 
location. Speedwise the game is fine too (even 
a 286 PC seems to run faster than the ST ver¬ 
sion). The only problem is the complete lack of 
atmosphere, not helped at all by the usual drip¬ 
py PC sound. Even so, there is still some satis¬ 
faction to be had out of the game. 


GRAPHICS 9 IQ FACTOR 7 
AUDIO 3 FUN FACTOR 7 


The background and vector graphics are abso¬ 
lutely fine, although they don't run particularly 
quickly on this machine. Loriciel have not done 
too badly sound-wise considering that the fre¬ 
quency/noise generator in the ST is so limited. 
As with the PC version, however, this simula¬ 
tion is completely devoid of atmosphere, mak¬ 
ing it very dry to play. 


RELEASE BOX 


You can call up attractive stats panels for all of 

, the vehicles in the game. (PC - VGA) 


Advanced Computer Entertainment 


«U|# simulations seem to be the flavour of 
lANIithe day at the moment. A couple of 
issues back we looked at the impressive Ml 
Tank Platoon from Microprose. In last month’s 
issue we reviewed the Zarch based game, Con¬ 
queror, from Rainbow Arts, which, like Sher¬ 
man M4, simulates battle scenarios from World 
War II. This month also sees reviews of 
Origin/Mindscape’s Omega, and Dark Century 
from Titus - both futuristic tank simulations 
which allow you to adapt your own battle logic 
by using the built-in programming languages. 

Sherman M4 is something of a tribute to 
the vehicle of the title, which played a significant 


Got one - one of the opposition goes up in smoke 
on the ST. 


SHERMAN M4 


role in many WWII campaigns. This simulation 
allows you to play three scenarios with the tank: 
Normandy, Ardennes, and North Africa. Each is 
characterised by distinctive background graph¬ 
ics, although the filled vectors that are used to 
create objects like tanks, trees, buildings, and 
bunkers remain the same throughout (bar the 
changes to camouflage of course). 

Each of the campaigns is split into several 
missions, all of which must be undertaken suc¬ 
cessfully by your squadron (which comprises 
four Shermans and two jeeps). You are given 
the option of playing each of the campaign mis¬ 
sion separately, which is obviously easier, and 
therefore a good choice for beginning players. 

One thing that becomes immediately appar¬ 
ent with this simulation is the possibility for 
determining yourself the ratio of strategy to 
arcade type play. It is not only very easy to 
switch your control between any of the four 
tanks, but also a simple matter to flip between 
manual control and ‘automatic pilot’. Admittedly 
this facility is also available in Conqueror, but 
here it has been particularly well implemented. 
The advantage of having the controls arranged 
in this way is that you can choose to play 
almost entirely with the map (just giving battle 
orders to your vehicles as and when necessary) 
or you can become actively involved in each 
offensive or defensive action by taking manual 
control of one of the four Shermans. 

Orders are given via the radio and in con¬ 
junction with the map, which shows the loca¬ 
tions of enemy and allied vehicles, bunkers and 
emplacements, and all the other normal carto¬ 
graphic features. You give movement orders to 
your vehicles by placing a cross-hair on the des- 


JAGDPAN2ER IV 
FIRST YEAR OF 
SERVICE:1943 
MAXIMUM SPEED: 47k-,K 
HEIGHT:43.5t 
LENGTH: 9.90m 
MIDTH : 3.30m 
CANON : 88mm 


Yet another tank sim 
enters the fray as 
LORICIEL/U. S .GOLD 
show their appreciation 
for the allied workhorse of 
World War II 


tination. Tanks under automatic control will do 
their best to follow your orders but may be side¬ 
tracked, if they come under attack for instance. 

At all times the individual vehicles and your 
HQ report back to you via a scrolling message 
window at the bottom of the screen. This is very 
useful when you are in the map mode for warn¬ 
ing you of ambush as well as new directives. 

As well as all the essential bits and pieces, 
the game also boasts a few gimicky features. 
You can select between interior view (which is 
best for shelling because its the only mode in 
which you get sights) and an exterior view. While 
the exterior view is called up you can switch 
between four different viewing angles. There is 
also a telescope mode, in which you can only 
see a small section of the forward view, but 
each object that comes into sight is identified. 

Sherman M4 is certainly a very attractive 
game, and all the bits are in the right places 
(which will please hardened sim fans). The mis 
sions are a little too easy to begin with, but you 
can alter the parameters for both allied and 
enemy forces to even up the stakes a bit. My 
only criticism of the game is that it is almost 
totally lacking in atmosphere. The game does 
not manage to conjour up any sense of really 
being there. It is this factor alone that stops me 
from unreservedly recommending this game. 

• Laurence Scotford 


GRAPHICS 9 
AUDIO 7 


ATARI ST £19.99dk 

AMIGA £24.99dk 

PC £24.99dk 


OUT NOW 
IMMINENT 
OUT NOW 


No other versions planned. 


Unlike Ml Tank Platoon there are not so many con¬ 
trols to have to become accustomed to and memorise. 
This means that you can get straight down to playing 
(after a pause to admire the graphics of course). 

Your level of interest should climb slightly once you 
have played a few single missions and become accus¬ 
tomed to giving orders, but once you have played 
through all of the campaigns you probably won’t want 
to come back to it, unless you are a real Sherman fan. 


































































949 fl 00^>Qf?Q0 10060/ 9* 


The frozen wastes - as you can see this game outcutes a lot of similar product (aren’t those pengies 
sweet ? No? OK) 




CIIDPD Mano Brothers, Bubble Bobble, 
vUrCn Verminator, New Zealand Story, 
and Rainbow Islands are just a few of the titles 
to exploit the recent rise of cutesie games. You 
know the sort of thing - sprites that look like 
they’ve just walked out of the sickliest Hanna 
Barbera cartoon you can think of, and sound 
effects to match. Now Logotron have upped the 
stakes with the release of Kid Gloves, which is 
so cute it brings tears to your eyes. 

The idea behind this one is that, being tired 
of listening to his uncle Indiana Stallone (sounds 
familiar) rattling on about his adventures, young 
Kid (that’s you matey) wanders off into uncle 
Indy’s study where he finds a pair of old red 
leather boxing gloves. Trying them on he finds 
himself magically transported to a primeval for¬ 
est. And then the fun begins. 

Kid Gloves is a fairly traditional platform 
game. Your aim is to get from the left to the 
right side of each screen by jumping from one 
platform to another. Unlike some recent similar 
releases, Kid Gloves does not scroll, but flips 
from one screen to another. This system actual¬ 
ly does not really detract from the game, but 
adds to the challenge because sometimes you 
will have to double back to an earlier screen to 
solve a later one. 

There are five levels to complete including 
Somewhere in the Frozen Wastes (with extra- 
cute penguins), London: Industrial Revolution 
(which features various animated machine 
parts), and Psychedelia (which is not at all rec¬ 
ommended to readers who suffer from epilep¬ 
sy). Each level consists of ten screens. Once 
you reach the right hand side of the tenth 
screen the gloves will transport you to the next 
level. 

Like all good platform games there are a 
number of alternative weapons to use against 
the bad guys. You begin with the death coins 


LOGOTRON double the 
stakes in the super-cute 
jump-‘n’-collect platform 
market 



Technophobia strikes in the Industrial Revolution 
stage - how do they make glum so colourful. 



Psychedelia is quite... well... psychedelic. What 
can I say? 



RELEASE BOX 

ATARI ST £24.99dk OUT NOW 


AMIGA £24.99dk IMMINENT 




Kid Gloves immediately makes an impact on 
the audio-visual front. The sprites are all very 
appealing and there is lots of variety across 
the levels. The sound has also been done very 
well and includes extremely cute digitzed 
speech as well as a suitably fluffy soundtrack. 
A very well presented and highly playable 
game, even if the theme is a bit hackneyed. 


GRAPHICS 8 
AUDIO a 


IQ FACTOR 7 
FUN FACTOR 9 



which bounce around the screen hitting ene¬ 
mies, but require several hits to destroy large 
creatures. Other weapons to be had are Flames, 
Deathstar, and Megalaser. These can be 
obtained in the occasional shops (again some¬ 
thing to be found in most good platform cuties). 

What is a little more unusual are the spells 
that are available to you. There are six different 
spells, one of which can be used on each 
screen providing you have the magic. Unfortu¬ 
nately you can never predict which spell will be 
used or how effective it will be, so they are obvi¬ 
ously intended as something of a last resort. 

Unlike many similar games, Kid Gloves 
involves a lot more than timing your jumps cor¬ 
rectly and doing away with various nasties. 
There are particular ways to solve each screen 
and maximise your gains (which in this case are 
fruit for points, and cash for shopping). Some 
events, like disappearing walls and extra mon¬ 
sters are controlled by time-outs so if you hang 
around for long enough on a screen this can 
have either beneficial or detrimental effects, 
depending on the stage. 

You will also have to collect keys en route 
to get you past certain obstacles. Even if you 
have the keys, a lot of careful thinking is 
required. A very useful feature if you do foul up 
a screen is ‘back in time’. This allows you to go 
back three screens and re-run them (a far better 
option than having to replay the whole game). 

On the whole Kid Gloves doesn’t really offer 
anything that you can’t get in other platform 
games, with the possible exception of the magic 
feature and the ‘back in time’ feature. Having 
said that this sort of game is fairly timeless, and 
cutie fans will probably not be disappointed to 
see another one on the shelves. Definitely one 
of the most attractive platform games to be 
released for some time. 

• Laurence Scotford 


Advanced Computer Entertainment 55 


SCREENTEST 





































Full marks to Anco for getting it all onto one 
disk. It would have been easy for them to put it 
on two - strategy on one, Kick Off on the 
other, necessitating interminable disk swap¬ 
ping. The ST also boasts an advantage over 
other versions with a white dot indicator to aid 
shooting and passing. One of the ST's finest. 


GRAPHICS 7 IQ FACTOR 8 
AUDIO 7 FUN FACTOR 9 


RELEASE BOX 

ATARI ST £19.95dk OUT NOW 

AMIGA £19.95dk IMMINENT 

SPECTRUM £9.95cs£14.95dk IMMINENT 
C64/128 £9.95cs£14.95dk IMMINENT 

AMSTRAD £9.95cs£14.95dk IMMINENT 
No other versions planned. 




ANCO get into the footy big-time 
with a Kick Off sequel that gives 
you the chance to hire and fire 
as well as get the goals in 

IMAGINE al1 the fun Kick ^ with a 

I MAUI II E strategic management game 
bolted on. That is exactly what Dino Dini of 
Kick Off fame has dreamt up for Anco. 

Player Manager offers a wealth of manage¬ 
ment options in an easy to implement, icon-driv¬ 
en play system. 

You start by picking your team. A squad of 
thirteen players have to be chosen to take part 
in a full league and cup programme. 

There are many weighty managerial deci¬ 
sions to be made. You can study the form of all 
the players in the list, check out their transfer 
fee asking price, and even improve on their per¬ 
formance by selecting appropriate training. 

To limit the length of championship cam¬ 
paigns the divisions have been restricted to five 
or six of the most famous teams in that league. 
Right liberties have been taken here. Take Divi¬ 
sion Three, for example. One of the teams pre¬ 
sent is called “Bristol”. But Bristol what ? City or 
Rovers? Surely it would have been better to opt 
for Bristol City if there was not room for both - 
not only to add realism, but also because City 
are the biggest and historically most successful 
team from the west country. 


After the game options - do you really want to 
know what that dark blue window will reveal. 

But this is a minor gripe and the overall 
decision to limit the number of teams is a sensi¬ 
ble one. 

You begin your managerial career as Play¬ 
er/Manager in the Third Division. Your impres¬ 
sive international career fills the fans and club 
officials with hope that you will provide the 
spark that will end their residence in the lowly 
Third. But its a funny old game football and a 
manager’s existence is a precarious one, as you 
will soon discover if the goals don’t start going 
in. 

When you have set up your team, checked 
the transfer list, club finances , carried out all 
pre-match training and practised tactics its time 
for the Kick Off. Fans of the original will recog¬ 
nise the hit soccer game immediately. 


Looks familiar - match day action is refined 
version of Kick Off. You can look on from the 
bench or put your boots on and join in. 


After each match you get a results service 
of all the other league games or cup ties. 
Depending on the performance of your side you 
may wish to go back to the main menu to select 
Training, Transfers, or have a look at the League 
Placings. One option that may not wish to select 
is the Club Information - where you are given the 
Board verdict on your performance. 

Even if you avoid the views of your board 
there is no way of missing the news updates 
that appear after the game on Match Day. 
These reports provide useful snippets of infor¬ 
mation about rival clubs. Things like players on 
the move, manager sackings,and sending offs. 

The Coach Report is another vital informa¬ 
tion source for the manager that wants to keep 
in touch. The coach provides updates on individ¬ 
ual and team morale, both of which directly 
effect team performances. 

Of the management scenes, the Tactical 
Training window is the best. This enables you to 
set up a number moves that you can execute 
on match day, as well as selecting and experi¬ 
menting with different formations. 

The player statistics are sufficiently compre¬ 
hensive to satisfy the most pernickity of arm 
chair managers, with ratings in all of the vital 
skill categories. The save option also enables 
you to play a full league championship if you 
have a whole season to spare. 

The beauty of Player Manager is that it suc¬ 
cessfully blends a challenging soccer manage¬ 
ment game with all of the frantic end to end 
arcade action of Kick Off. Designers have been 
trying to marry arcade footy with management 
games for years - almost always failing abysmal¬ 
ly. Player Manager brings it off in style. 


• Eugene Lacey 


On Match Day you have a decision to make. 
Are you going to select your self and join in the 
frantic end to end action of Kick Off, or are you 
going to stay on the bench where you have a 
number of match monitoring devices at you fin¬ 
ger tips. 

The best of these is the camera which you 
can instruct to follow the ball or train it on a 
player who you want to keep a closer eye on. 
Matches can be played at normal Kick Off 
speed or fast mode, viewed from above in a 
rectangle which shows the whole pitch in minia¬ 
ture - your team scrambling around like bugs. 

If you decide to play then you have to 
choose to play in position (the best option) or as 
a team, where you control all of the players in 
your team. Once the the match is in progress it 
plays just like Kick Off, with the same unique 
pace and variety of set piece moves that made 
the game such a hit. 


PREDICTED INTEREST CURVE 


Makes a good strong first impression thanks 
to the well presented strategy screens, with 
their various icons and windows. From the 
very start Player Manager avoids the most 
common mistake of management games - 
lists of boring tables of statistics. You are 
never more than a couple of mouse clicks 
away from the action, and that action is a 
modified version of Kick Off - the state of the 
art in computer arcade soccer. Player 
Manger has strong long term appeal with its 
save game options and potential to take part 
in a full league and cup season, match by 
match. Coded by Dino Dini (the author of 
Kick Off), the boy done well. 


56 Advanced Computer Entertainment 














































PLAYING SKILLS OF THE MANAGER 

This part of the game is a refined version of the KICK OFF, 
retaining it's pace, flavour and the universally acclaimed game 
play. Play in your position or control the nearest player. 
The first option combined with a tailor made tactics can 
play havoc in the opposition goal mouth. 

Devising winning tactics, acquiring players with right skills 
from the Transfer market and selecting a well balanced team 
is the test of his Managerial skills. When to hang his boots up 
is the toughest decision he has to make. 

TACTICS 

Four well proven tactics are provided to suit most situations 
but you can design your own tactics. See the tactics in action 
using the Ray Trace facility. 


CBM 64 - SPECTRUM - AMSTRAD - 
ATARI 800 £9.95(Cassette) £14.95 (Disc) 

THE PLAYERS 

Over a thousand players in the four division league. 
Each player with a unique combination of the 
following attributes: SHOOTING ACCURACY, 
PASSING ACCURACY, PACE, STAMINA, APPLI¬ 
CATION, AGGRESSION, HEIGHT and TACKLING 
SKILL. 

These attributes are influenced by the player's 
Age, Mental and Physical Dexterity, Quality of 
Experience, Weight, Temperament and Morale. 
There are several other factors such as injury, 
disciplinary points, unsuitable playing position 
which influence a player's performance. 


titfST socce* x * - 

tbe 

to i^e 1 


¥ ° CUS ^ 

tea^ uin aB» eIlt ' 

Bring Back The Glory Days, the brief of the newly appointed 
PLAYER MANAGER, an International class player, as he takes 
charge of a third division club. His success depends on four distinct 
aspects of the game. 


AMIGA- 
ATARI ST £19.95 


Hosts of other factors like referees, injuries, disciplinary problems, team morale etc. can lay to waste the best laid 
plans of a manager. The PLAYER MANAGER brings everyday realities of a Manager's life, his talents as a manaqer 
and a player into a sharp FOCUS. THE FOCUS IS ON YOU. 






joESIGM TNCT1C* - MlNO NTTrtCX 



ANCO SOFTWARE LTD., UNIT 10, BURNHAM TRADING ESTATE, LAWSON ROAD, 
DARTFORD, KENT. Mail Order by Cheque, Postal Order, ACCESS or VISA. 

Telephone No.: 0322 92513/92518. FAX No.: 0322 93422. 

















Graphics and presentation are generally slick 
with user-friendly icons and helpful save/load 
options. Sound is limited to effects in-game but 
a jolly Lone Ranger title tune goes some way 
to compensating for that. Fun for a while but 
tedious in the long run. 


GRAPHICS 7 IG FACTOR 6 
AUDIO 5 FUN FACTOR 6 


Graphically and sonically more colourful than 
the ST version though some of the definition 
isn’t quite as good. A tad faster but no real dif¬ 
ferences in the gameplay. 


GRAPHICS 7 IG FACTOR 6 


Not a bad arcade adventure, but not a really 
good one either. Your initial expectations are 
not that high, and you won’t really find much 
more to hold your interest after the first few 
games. Your interest will peak once you’ve got 
the hang of things. Of course once you’ve 
solved it - that’s it! 


RELEASE BOX 


SPECTRUM £9.99cs*£14.99dk IMMINENT 


C64/128 £9.99cs*£14.99dk IMMINENT 


AMSTRAD £9.99cs£14.99dk IMMINENT 


Jtftj ILOKVVO 


Whoops! Tell tries to shoot his way onto the drawbridge without any arrows. 


Will engages one of Gessler’s black knights in a 
little melee! 


THE LEGEND 
OF WILLIAM TELL 


SCREEN 7 
cross swords with 
ancient legend in 
this new animated 
arcade adventure. 


WILLIAM ilT. SS- 

er like Geoff Capes and a couple 
of cabers. No-one understands 
the intricacies of arrows and quiv¬ 
ers better than Will and he’s a dif¬ 
ficult man to beat in swordplay as 
well. Childcare, on the other 
hand, is something he doesn’t 
excel at. Unsupervised, his son 
has managed to get himself into 
a scrape with the evil duke 
Gessler who’s throwing him into 
prison for refusing to bow down 
to the ducal hat. For a man like 
Will this isn’t a matter of choice; he’s deter¬ 
mined to find his son and give Gessler a lesson 
he'll never forget. 

The search for Tell junior turns out to be an 
icon-driven arcade adventure with plenty of 
fighting sequences thrown in. Tell’s exploits, 
which take place in the top half of the screen, 
are directed using a selection of icons. 

Basically, it's a question of exploring the 
countryside, collecting objects and dealing with 
the people and animals that you meet. Equip¬ 
ment is your first priority. Back at your hut you’ll 
find a staff and an axe but the forest itself hides 
a whole armoury of extra swords, different 
types of arrows, crossbows and arrow winders. 
Any jewellry and travel documents lying about 
are bound to come in useful; provisions are 
essential if William’s energy is running low. 

It’s best to deal with most characters by 
talking to them. Some will give you an object 
without any prodding at all; others need to be 
persuaded with a morsel of food or a little kind¬ 
ness. Icons let you offer provisions, jewels or 
show papers though when you start out you’ll 
have limited supplies of these. 


Gessler's black knights 
are under instructions to arrest 
anyone who bears a passing 
resemblance to William Tell. 
However much you try to avoid 
them, you’ll have to go into com¬ 
bat eventually. The appropriate 
icon lets you choose your 
weapon and execute a few basic 
fighting moves. If you choose 
the crossbow, a target position¬ 
ing window appears at the base 
of the screen; it’s up to you to 
set the sights yourself. 

There's obviously plenty of 
substance to the story; certainly enough to sup¬ 
port hours of playing time - if you can spare it. 
Even so, The Legend of William Tell is .good 
rather than outstanding; a lot of the location 
and character graphics are repeated and it 
takes a fair amount of exploration before you 
start to make much progress. Not only that, 
some of the initial fighting sequences are 
extremely tough and may put you off if you’re 
not very patient. Definitely one to consider only 
if you’ve got lots of time on your hands and are 
addicted to arcade adventures. 


• Kati Hamza 


58 Advanced Computer Entertainment 















































I can still remember quite 
clearly an old coin-op in 
which a little steam train 
chuffed its way merrily round 
a series of rectangular sliding 
blocks, each of which con¬ 
tained a different shaped sec¬ 
tion of track. The idea was to 
ensure that the train contin¬ 
ued to move for as long as 
possible before meeting an 
obstruction, or the end of the 
track. This was achieved by sliding the sections 
of track around the screen in a similar way to 
the classic sliding letter puzzles. Considering 
the simplicity of the idea, the resultant game 
was surprisingly compulsive. 

Now Entertainment International have pro¬ 
duced a game for micros which is superficially 
similar, and just as addictive. In Pipemania, 
rather than a steam train you must control the 
flow of a rather yucky substance called Flooz, 
and instead of sections of track you must place 
sections of pipe in order that the gooey stuff 
can continue flowing without leaking. 

O.K. So far, so good. You simply tack sec¬ 
tions of pipe onto the source pipe to form a 
length of tubing which the stuff can flow 
through. There are complications, however. To 
begin with you have a fairly respectable amount 
of time to make headway with your construc¬ 
tion, but once the goo starts flowing it contin¬ 
ues to do so at a steady rate, leaving you little 
time to stop and think about what you are 
doing. 

The other little complication is that sections 
of pipe are presented to you in a set order, and 
you must use them as they come, so you will 
often have to look at the stack of pieces to see 
what is in the pipeline, as it were. It is permissi¬ 
ble to place a new section of pipe over an old 
one (as long as it is not in use) to replace the 
original piece. This process, known as ‘bomb¬ 
ing’, takes more time than placing a section of 
pipe in an empty space. It is no good simply 
dumping unwanted pieces anywhere either - at 
the end of each round, any pieces of pipe that 
are gooless are removed, along with a sizeable 
chunk of your score. 

If you get clever enough to be able to form 
loops and other fancy structures you receive 
bonus points. There are also points to be had 
for directing the sticky stuff through pipe sec¬ 
tions that are placed on screen before the start 


ENTERTAINMENT 


INTERNATIONAL 


show that plumbing 


can be fun... 


m 

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If you manage to form a bop you can acquire 
some useful bonus points 


of the round. Then there are 
obstacles to be avoided, and 
these become more haz¬ 
ardous with each passing 
level. 

At the end of each level 
you get to play a bonus 
screen. The objective is the 
same, but this time the pieces 
of pipe slide back and forth at 
the top of the screen and 
must be dropped into place 
(there are shades of Tetris here). This is even 
more difficult than the standard game because, 
of course, pipe sections must be stacked, 
which entails using a lot of otherwise unneces¬ 
sary pieces. 

A useful feature is the use of passwords to 
gain entry to levels you have reached in previ¬ 
ous games. This should give the game a longer 
life than it would otherwise have had if players 
had been forced to continually replay levels they 
had already mastered. 

Pipemania is destined to become a huge 
success. It has all the elements that made 
Tetris such a superb game: an engaging sim¬ 
plicity, instant accessibility, timelessness, and 
bags of fun. When you add the two-player and 
advanced features of the game, it is not difficult 
to see that a monster hit is in the making. Unre¬ 
servedly recommended. 

• Laurence Scotford 



On later levels there are plenty of obstacles, 
reservoirs and fixed pipe sections 


COMING IN FROM ALL ANGLES! 

Pipemania hasn't even hit the streets in the UK and it 
has already made a hell of an impression on the 
entertainment software industry. 

Lucasfilm were quick to snap-up the program 
for marketing in the states, and by all accounts it is 
already doing very well over there. As you can see 
from our release box, Entertainment International are 
so sure that the game will have universal appeal that 
they plan to release it across every popular format. 

In addition to the micro versions, there is a coin¬ 
op also in development - and it shows real achieve¬ 
ment when a development for micros gets taken on 
for the arcades rather than the other way round. 

And that’s not the end of it. A version of the 
game for the Nintendo gameboy and an NES car¬ 
tridge wil both be available around the middle of the 
year. 


RELEASE BOX 


ATARI ST £19.95dk 


SPECTRUM 

C64/128 


£19.95dk 
£9.95cs £14.95dk 
£9.95cs£14.95dk 


OUT NOW 
IMMINENT 
IMMINENT 
IMMINENT 


AMSTRAD £9.95cs £14.95dk IMMINENT 
PC £19.95dk IMMINENT 

MACINTOSH £24.95dk IMMINENT 

ARCHIMEDES £24.95dk IMMINENT 

MSX £9.95cs£14.95dk IMMINENT 
BBC/ELECTRON £9.95cs £14.95dk IMMINENT 


“KlfclWi 

_ 


PREDICTED INTEREST i 



Pipemania does not look like anything too special at 
first sight, but I guarantee that the moment you begin 
to play it you will become instantly addicted. This is 
one that you are going to play and play until you are 
absolutely sick of it. But even then you are likely to 
keep going back to it. A classic game. 




Trie comments made for the Amiga apply 
equally to this version. To be honest there isn't 
really anything to tell between the two - both 
are superbly implemented games with stacks 
of playability. It is nice to see that there are still 
some games which don’t rely ori stunning 
audio-visua! elements to mask a total lack of 
gameplay. 


GRAPHICS 6 IQ FACTOR 8 

AUDIO 7 FUN FACTOR 10| 






Graphically, the game is quite simple, but then 
it doesn't need intricately drawn sprites to 
keep it's appeal. Similarly the sound is restrict¬ 
ed to suitable blips and bleeps at appropriate 
moments. But although the game may be prim¬ 
itive on an audio-visual basis, it makes up for it 
with its instant appeal and playability. A superb 
game! 


^^HRRRRH|RRHRHRMH 


GRAPHICS 6 IQ FACTOR 8 
AUDIO 7 FUN FACTOR I0| 

| 


910 







i 

\ ■ . 

... 



Advanced Computer Entertainment 59 


SCREENTEST 






















































































ACE looks at some of the latest releases for the Sega Master System 


TENNIS ACE 


I. Lender? J. McKin? Do these names sound 
familiar? Well, Tennis Ace incorporates them in 
its comprehensive attempt to emulate the fast- 
paced sport, and (just for good measure) gives 
you bags of options, realistic ball movement 
and occasional flashes of humour (bring back 
Des Lynam, I say). 

Every possible permutation of two players 
and computer opponents has been included; 
you can play solo against the computer or 
against a friend; or you can play with a friend in 
a doubles match against two simulated oppo¬ 
nents; or with a computer partner against a 
friend and his partner... in fact, it’s this flexibility 
which makes the action enjoyable. In one-player 
mode alone it would die an early death. 

There are four basic types of game: training 
(which helps to hone your skill level), Open Tour¬ 
nament (against another human player), Exhibi¬ 
tion match (so you can show off your talent) and 
Grandslam Tournament, where you face the big 
boys (and girls). On top of this, there are three 
types of court surface to play on - clay (high 
bounce), grass (limited rebound) and hard court 
(high and wide bounce) - all of which do play 
significantly differently. 

The action is presented from overhead, the 
court scrolling to accommodate shots travelling 



whole court. 


beyond the lines. Serving is different, however; 
it’s a ‘3D’ side-on view which switches to over¬ 
head once the ball has been struck. Many differ¬ 
ent types of shot are available, including lobs, 
drop shots, volleys and smashes, all of which 
help to spice up the action, which doesn’t (and 
maybe should) move along at a heart-stopping 
pace. 

The one major niggle is the amount of time 
it takes the program between points. You have 
to wait at least fifteen seconds: this may not 
sound so bad, and for the first few games it 
isn’t, but when you’re playing three sets (particu¬ 
larly against the computer) it gets on your 
nerves. 


Tennis Ace isn't a bad sports sim, but it 
could have been better. The range of options is 
great, but the actual in-game variety is not so 
hot. Playing alone can become laborious, even 
with a password system;’ fortunately, the two- 
player options more than make up for this. How¬ 
ever, if you haven’t got a friend coming round 
every night, you might want more for your £25 
than just a decent tennis game. 

Initially, Tennis Ace strikes you as being far 
too easy; the computer opponents are pre¬ 
dictable, and the collision detection between 
ball and racquet is very kind. Then you enter the 
Grandslam Tournament and things begin to get 
harder - but not astoundingly so. After a 
month’s play, you’ll probably find that you can 
beat most of the opposition quite easily and, 
unfortunately, that's when the one-player game 
dies. 

More comprehensive than Super Tennis, 
this is still far from being the perfect simulation. 
The graphics are detailed enough and the ball 
movement works very well, but the sound 
grates even with the wide choice of tunes open 
to you. Despite the huge variety of options, the 
action itself doesn’t quite hit the mark for a solo 
player. For two players, though, it’s great! 


• Gordon Houghton 


SEGA £24.95ct 

OUT NOW 

GRAPHICS 7 IQ FACTOR 6 
AUDIO S FUN FACTOR 8 

ACE RATING 

760 


The service must be delivered from a side-on view 
- not exactly conducive to good play W 


PSYCHO FOX 


Dont be put off by the title. The fox in Sega’s lat¬ 
est platform caper is really quite cute. Your chal¬ 
lenge is to negotiate him around the various 
platforms and several levels in a bid to defeat 
the evil Madfox Daimyojin. 

Foxes are respected creatures in Japan - 
worshipped at Inari temples as gods of the har¬ 
vest. But this vaunted position is about to be 
usurped by Daimyojin, who has thrown the world 
into turmoil. He has populated the land with evil 
creatures bent on destruction. 

Psycho Fox must visit all seven staged of 
the game eliminating these creatures with what¬ 
ever weapons he can muster. The stages have 
three rounds each and you have just three lives 
with which to conquer its extensive network of 
platforms. 

Your fox can punch the enemies to destroy 
them or jump on them if he is agile enough. He 
can also enlist the support of his trusty ally - 
Bird Fly. Bird Fly will launch himself at the enemy 
and knock them off the platform clearing a path 
for Psycho Fox. To get Bird Fly to perch on your 
shoulder you must first crack open an egg - but 
be careful in doing this as some of the eggs 
contain enemies. 

The Psycho Stick is another useful artifact 
to look out for. It enables Psycho Fox to trans¬ 
form- into either a hippopotamus, monkey, or a 
tiger. Certain forms are more appropriate than 
others depending on the situation. The Hippo, 
for example, has powerful punching power that 
can smash through walls but he weighs a good 



60 Advanced Computer Entertainment 





















































deal and may sink through some of the plat¬ 
forms. 

Taking the correct route is the key to Psy¬ 
ch^ Fox, as some paths are a good deal more 
difficult than others. 

Alongside all the hazards and creatures out 
to get you there are also plenty of ‘leg-ups’ for 
Psycho Fox. There are excellent jumping boards 
which enable him to trampoline high into the air 
to move around. There are also swing poles, 
jumping boards, wind rides and bridges. 



Sega are still masters of cute as the Psycho Fox 
islands in the sky demonstrate. 



Psycho Fox - the route through the clouds is just 
one of the many. 


SEGA £24.95ct 

OUT NOW 

GRAPHICS 8 IQ FACTOR 7 

| AUDIO 6 FUN FACTOR 8 

ACE RATING 

835 

_1 


Manoeuvring Psycho Fox takes a bit of 
practice. He can be made to move a consider¬ 
able speed and carries the momentum of this 
speed into the air with his leap, carrying forward 
a good deal. On landing you can immediately 
right his position by moving the joypad in the 
opposite direction, often creating an excellent 
‘steaming heels' effect as he lands on a plat¬ 
form. Just like a Tom and Jerry cartoon. 

Before you confront Daimyojin you must 
complete the treacherous seventh stage, where 
all of the traps that you have previously encoun¬ 
tered must be negotiated again. As if this were 
not enough to worry about there are also some 
tricky escalators that can throw you off the 
scent. Daimyojin himself is as tough to defeat 
as any mean-looking end of level nasty from a 
shoot ’em up - a huge sprite taking up a third of 
the screen. 

Apart from the main business of platform 
leaping in an attempt to confront Daimyojin 
there is also a secondary game in between 
stages.This is a gambling game called Amida, 
where you place bets with the money you have 
gathered in the platform scenes on how far you 
will get along the paths. At the end of each path 
is a prize. The more money you have, the more 
paths you can bet on. 

Secondary games are popular in Japanese 
console games, particularly those involving an 
element of gambling, and they certainly do add 


an extra dimension, as well as providing light 
relief from the main business of the challenge. 

Psycho Fox is very much a game for plat¬ 
form officianados. It is Marioesque and features 
some very tough pieces of platforming. It has 
real lasting value. There is more than one way to 
get around it, adding to the appeal. The Sec¬ 
ondary Game is also fun, offering something 
else to boast about apart from how many of the 
platforms you have so far mastered. 

Graphically the game is superb, particularly 
some of the later stages such as the Ice Zone, 
Wind Zone, and Underground Cavern. Perhaps 
not quite as appealing as the Alex Kidd games 
but certainly one of the best platform offerings 
available for the Master System. 

Eugene Lacey 


SPELLCASTER 


The Japanese love role playing games. They are 
the most popular type of game amongst the 
many millions of console owners, regularly out¬ 
stripping the latest shoot ’em ups and arcade 
games. 

This explains the comparatively high num¬ 
ber that are available for the Sega. But if you 
have always reasoned that RPG’s with all that 
puzzling and adventuring are not for you then 
you might be wise to reconsider. Spellcaster is 
a very different type of game. It is much more 
arcadey than computer RPG’s, and the plot and 
characters are all introduced to you in snappy 
cartoon-style cameos. 

You are the ambitious young warrior Kane, 
determined to prove your valour to the leader 
Daikak. An opportunity arises when ten of 
Daikak's warriors are slaughtered by a mysteri¬ 
ous enemy when they were dispatched to guard 
some remote mountain temples. 

Daikak instructs you to journey to Izumo to 
find out what happened to he men. This is where 
the action begins, as you find yourself journey¬ 
ing through a forest and under attack from 
strange teddy-bear like creatures. 

You are armed with a Dokko which you can 
throw at the enemy to kill them before they can 
tough you and reduce your strength rating which 
is displayed above the action window. Your ener¬ 
gy level is also displayed at this point. 

You are never far away from the action in 
Spellcaster, which is where the game departs 
from more pure RPG style games like Dungeon 
Master. You have to complete each of the mini 
arcade missions in order to reach the destina¬ 
tions, where you encounter other characters 
whom you can talk to. 

Once you reach once of the eleven destina¬ 
tions you are given a menu of possible moves. 
You select either Move, Talk, Look, Take, Use, 
or Spell by highlighting your chosemaction with 
the joypad and pressing fire. 

Normally it is best to have a good look 
around first as the game will give you clues in 
its descriptions of the location. Look gives you 
a further “At what?” request which enables you 
to move a finger pointer around everything in 
the graphic window display, examining anything 
that you think may be of use. If something is 
identified you may use TAKE to grab it. 

There are a further seven weapons to be 
picked up in the game, all of them more power¬ 
ful than the Dokko with which you start. There 


are also the spells and you will need to cast 
these during certain action screens if you are to 
survive them and solve the mystery. 

You have not really got to grips with Spell¬ 
caster until you start to wield the magical pow¬ 
ers of the spells. The best of them is the Nobo- 
ta spell that creates a shield impervious to all 
the enemy’s missile attacks. The Indira Spell is 
one of the most spectacular, bringing down 
bolts of lightning to strike down your enemies. 

You can cast a spell at any time you wish by 
pressing the pause button. This will bring down 
the Status Screen where you can select your 
spell (Providing you are carrying it) and then 
return to the action screen where the spell is 
executed. This information screen also enables 
you to use the “Password Save” feature which 
enables you to quit the game and then resume 
the next time you play at exactly the same posi¬ 
tion by making a note of the password. 

Mars calls on the God of the War to restore 
your strength, Makiri enables you to fly (very 
useful in some of the trickier platform action 
screens), Fudo gives you a huge and deadly ball 
of fire, and Hatten calls on the God of Winds to 
whip up a tornado against your enemies. 

There is good variety in the in the action 
screens that Kane must journey through. Apart 
from the the temples and shrines the quest also 
takes you into space, across time, and into the 
Land of the Dead. 

Mastering the use of the spells and 
weapons makes for a good tough challenge. 
Ultimately Spellmaster is limited by its finite 
plot. Once you have done it you are unlikely to 
plug it in again. It provides a fun challenge whilst 
it lasts though. 

Spellcaster is more of an arcade game with 
adventure style graphical rewards between lev¬ 
els than a pure RPG. Its arcade screens are 
tough and graphically satisfying with the added 
curiosity of the mystery. A competent game. 


• Eugene Lacey 


■ GRAPHICS 8 
I AUDIO 6 





: TMI I NI MV 

i yi 

Wf Hi fit HltHHTff fli O * 


Kane learns of the slaughter of the warriors. 




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041 * •<#*•< 

: ichne. you 


OHN 

* <¥ 

OIE VET 1 


NOT 

HE 

RE 9 

1 

■s ... . 


Spellcaster - the fun is in casting the spells 


Advanced Computer Entertainment 61 


SCREENTEST 



























SCREENTEST 


OMEGA 


MINDSCAPE discover 
the ORIGIN of cybernetics, 
and create a game that will 
appeal to programmers and 
simulator fans alike 


Flippy cybernetic engineer worth his 
tVCni weight in microchips knows that to 
reach the pinnacle of his career is to join the 
Organisation of Strategic Intelligence. That’s 
where the country’s experts are designing 
cybertanks - armoured vehicles capable of com¬ 
pletely independent fighting, movement and 
thought. 

You’re a new recruit to this hotbed of 
defence intelligence and your assignment is to 
create the most efficient cybertanks possible on 
a limited budget. Design is implemented using a 
combination of pull-down menus and keyboard 
commands. 

There are two main engineering points: the 
chassis and the tank’s artificial intelligence. For 
the chassis it’s mainly a question of choosing 
equipment (fuel cells, drive system, weapon 
type, enemy scanner etc) from a menu of avail¬ 
able components. New recruits have a budget 
of 1,000 credits. This increases as the efficien¬ 
cy of your tank designs improve, enabling you to 
purchase more advanced equipment as well as 
extras such as energy misers, repair kits, 
defence shields and accelerators. 

Programming a tank’s Al is much more com¬ 
plicated. Using the Cybertank Command Lan¬ 
guage (CCL) you type in a list of commands 
intended to control abilities like movement, 
searching, scanning, rotating, firing and so on. 
CCL works like a mini programming language 
(luckily, it’s based on English) and it’s not some¬ 
thing you’ll learn to master in an afternoon. 
About 50 pages of the manual are devoted to 
teaching you how to use it and it probably helps 
if you’ve had some minor experience of pro¬ 
gramming before. If that all sounds a bit too 
complicated, you can just string together a 
selection of ready-made Al capsules selected by 
menu from the Al library: they aren’t as flexible 
but speed up the engineering process. 

Every completed design has to be autho¬ 
rised. This works a bit like a primary debugging 
process. A more in-depth de-bugging routine is 


also included. If there are mis¬ 
takes in your Al routines, 
they’re identified for you to go 
back and alter them. If not, 
you’re free to go on to test the 
design in combat simulation. 

There are several complete 
battlefields on the disk but you 
can construct your own using a 
construction kit. Options 
screens allow you to pick the 
number and type of your oppo¬ 
nents as well as whether or not 
you’re going to be fighting in 
teams. If fitted with a comm- 
link, tanks in your team may 
communicate with one another. 

During the simulation, which 
runs automatically, you can switch between 
localised and overhead viewpoints. At the end of 
the sim, your design can be evaluated; if it’s 
good enough, you’re given promotion and a big¬ 
ger budget. If not, it's back to the drawing 
board. 


S * mu I a t t o n 




In«ui Hf*MU It has been 

!requested that software engineers 
not tie up the lavatories for 
nu**r*r*xtended periods hq usino the 
iopportunitq to studq their latest 
source I« stins. 


icqbernetic Ualleq ;: o ^ bt!rGhi 

costs shqrocHet as ! 
continues m the Un * are 

Cqbernet i c ”anuf acturers dec l a* ** 
shortage on all HI boards. 


The nail-biting finale. If you can’t stand to 
watch, there’s an option to switch to manual con¬ 
trol. 


Despite minimal sonics and graphics, Amiga 
Omega is fast, user-friendly and extremely well- 
presented. Clearly aimed at a minority market 
though. 


■ 


j-. -• i, m nt»r t nu « i ti i f j * i*«ipsyjjgl 


yjpift 


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HORROR 10 STRHI 

TRHHSERRCH 

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IF EREMV TRHH MRS FOUND 
TRHHf OUNO r ' , 

1 mm OBSTRUCTIOj LjjT 


HOME 


TURN 


SCRN 

♦SPECTRE 

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rotate 


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Designing a tank’s brains is the most time-consuming 
operation. Completed tanks be transferred to another 
computer via modem. 


One of many neat presentation touches, the bul¬ 
letin board keeps you informed about the day to 
day running of the OSI. 

Omega is probably one of the most com¬ 
plex games you’ll ever come across. It comes 
with an in-depth manual which runs to about 200 
pages and there’s much more to it than can be 
adequately summarised in a 
review. In many ways, it’s more an 
exercise in programming tech¬ 
niques than a tank sim or a strate¬ 
gy game. The design possibilities 
are endless but it probably won’t 
appeal to the average gamesplay- 
er. Presentation throughout has 
been made as user-friendly as pos¬ 
sible and the documentation is 
extremely helpful but if you really 
want to master this game you’re 
looking at weeks and weeks of in- 
depth playing time. Omega is an 
excellent product but it’s only going 
to appeal to a handful of cult enthu¬ 
siasts. Joystick junkies steer clear. 



THEN 


m m; i 

i nu 

.3 


'BRANCH 
ill HftLH 


• Kati Hamza 



GRAPHICS 

AUDIO 


IQ FACTOR 10 
FUN FACTOR 6 


PREDICTED INTEREST • 



Omega will take a long time to master. It will 
take you at least a day to wade through the 
hefty manual. However, if you persevere, 
there are plentiful rewards to be had. Because 
the game uses a programming language of 
sorts, there are endless possibilities. This is 
one simulation that is definitely not going to 
receive an early retirement. 



62 Advanced Computer Entertainment 


































































The emphasis is on planning rather than por¬ 
traying the action so the 3D graphical display 
of what’s going on isn’t too heavy on detail. 
Presentation, however, is excellent, with in- 
depth instructions, clear icons, and some 
classy introductory graphic touches. Sound, 
predictably, is on the poor side. 


GRAPHICS 7 IQ FACTOR 


AUDIO 4 FUN FACTOR 6 


PREDICTED INTEREST CURVE 


Comprehending all the program subtleties 
which comprise the main (automatic) part of 
the game takes more than a couple of hours 
of hard slog. Once you’ve mastered the sys¬ 
tem you’ll want to prove how effectively you 
can use it, though as there aren’t many varia¬ 
tions in terrain or tank design and no battle 
involves more than six tanks there’s not that 
much opportunity to spin the experience out. 



g|; ggj|§ " ■ 



RELEASE BOX 


| ATARI ST 

£24.99dk 

TBA 

AMIGA 

£24.99dk 

TBA 

SPECTRUM 

£8.99cs 

TBA 

AMSTRAD 

£9.99cs £14.99dk 

TBA 

PC 

£24.99dk 

TBA 

m -——■— ---—- m 

; No other versions planned. I 


IP prisons are overcrowded now 
!■ just think what it’ll be like by AD 
2250. Luckily, Titus predict that the 
governments of the future will come 
up with an ideal solution. No more 
messing about with rehabilitation, 
electronic tagging or psychology - 
just ship them off to the nearest 
inhabitable planet and leave them 
there. 

Unfortunately the hard-nosed 
beneficiaries of this humane venture 
don't see it quite like that. They’ve 
managed to commandeer a selec¬ 
tion of specially designed govern¬ 
ment issue tanks and are running riot 
on their prison world. Unless you and 
your team of penitentiary guards 
manage to stop them in your own 
set of armoured vehicles, the stolen tanks’ com¬ 
plicated self-destruct system is sure to destroy 
the planet. 

Up to a maximum of six tanks (including the 
enemy) take part in each encounter, which can 
be played manually or in automatic mode by one 
or two players. Unlike a car, it's a lot more 
straightforward driving in manual. Just suss out 
the position of enemies and allies using the 
radar and use the joystick to hunt out the prison 
tanks and blast them 
to bits. 

In automatic it's up to you to program the 
movements of tanks in advance. This means 
selecting and arranging a sequence of icons to 
specify such details as angle of turret, different 
speeds according to whether you’re in attack or 
surveillance modes, targetting, number of con¬ 
secutive shots and auto destruct mechanism. 
When you've fiddled about with all this technical 


Unfortunately a screen shot does not give an impression of the 
game’s speed. The opposing tanks whip past you at a rate of 
knots. 

detail to your heart's content, you watch the 
ensuing battle on screen. 

It takes a while to get to grips with all of 
this, as getting the hang of the controls, setting 
your parameters and putting together an effec¬ 
tive program is a complex, strategic process. 
This is clearly not the sort of game you can just 
pick up and play for half an hour - it requires 
study and plenty of practice. 

As such it resembles Origin’s complicated 
tank programming game, Omega. It can’t really 
match it in terms of complexity, though, and if 
you're really determined to spend hours pro¬ 
gramming and watching tanks, Omega, with its 
artificial intelligence routines, specially designed 
programming language and its wide variety of 
vehicles, is bound to be a greater challenge. 
Dark Century can only cope with a maximum of 
six tanks and there are few variations in land¬ 
scape, or vehicle capabilities. 

Within these limitations, 
Dark Century is a competently pro¬ 
grammed, well-implemented piece 
of software clearly aimed at gamers 
with a strong bent towards program¬ 
ming. Even with the manual options, 
however, its specialised subject 
matter is unlikely to appeal to the 
average lover of shoot 'em ups, 
arcade adventures, even simula¬ 
tions. If you do feel like hiding away 
with a manual for a couple of 
weeks, make sure you know exactly 
what you're buying first. 


# Kati Hamza 


Objects, like the city in the background, manage to convey a 
sense of depth and speed. 


TITUS engage in a bit of 
programming wizardry and 
say ‘Tanks for the Memory’ 
in another future tank sim 


Advanced Computer Entertainment 63 

















































SC9IA „4f 



PLUG nil WTO A SHI 


cCs 3 



1 

irr 

th 

w< 

re 

pc 

lo< 

an 

ize 

be 

un 

Joi 

na 

Bu 

ha: 

the 

cai 


m 



Veri 

garr 


DISTRIBUTED BY VIRGIN MASTERTRONIC LIMITED, VERNON 


YARD, PORTOBELLO ROAD, LONDON W11 2DX. TELEPHONE: 01-727 8070. 






































































































Scrolls nice ‘n’ smoothly and makes tremen¬ 
dous use of the Amiga’s colour palette. Possi¬ 
bly the prettiest beat ’em up to date, even if it 
is appallingly hackneyed in its choice of a post 
nuclear-war New York for its fight scene loca¬ 
tions. Still, you don’t really expect originality 
these days, do you? 


GRAPHICS 9 IQ FACTOR 8 


| ATARI ST £19.95dk 


AMIGA £19.95dk 


OUT NOW 


SPECTRUM £8.98cs£12.95dk IMMINENT 


C64/128 £9.95cs£14.95dk IMMINENT 


AMSTRAD £9,95cs£14,95dk IMMINENT 


No other versions planned. 


PREDICTED INTEREST CURVE 


WAR 


DINAMIC engages in some 
Post-holocaust fisticuffs as 
one more beat ’em up 
hits the shelves 


Mastering all the moves will take time, and 
getting to the final level will take even longer. 
Once you have succeeded in escaping though, 
that’s it. It is unlikely to whirr inside your disk 
drive again. 


After the War - twenty possible moves and 
aggressive opponents. 


The launch platform is located inside Profes¬ 
sor McJerin’s secure compound. The mad prof 
is protected by a weird assortment of animal-like 
robots. These include Kangaroo Fighters, Kan¬ 
garoo Destroyers, Flying Rats, and R.A.D Bulls. 

Dinamic have set the difficulty level very 
high - with two separate loads - three levels in 
the first and two in the second. A password 
enables the experienced player to start on the 
more advanced levels once the secret word has 
been discovered. 

The first level takes you through the streets 
of Manhattan where you have to battle it out with 
the “radio gladiators” - street dwellers who are 
so badly contaminated that they hardly care 
whether they live or die. 

The “punkies” (quaint Spanish translation) 
live beneath the bridge in Manhattan and you 
must pass them on your journey towards the 
outskirts of the city. They are armed and have 
the cowardly habit of sneaking up on you from 
behind. 

Your toughest opponents above ground are 
the R.A.D Bulls - massive, aggressive creatures 
that will slash you to bits as soon as look at you. 

To compensate for the toughness of the 
adversaries Dinamic have programmed in twen¬ 
ty possible moves for Jonathan to make in his 
defence. These include three types of kick, two 
jabs, and two punches as well as normal jump¬ 
ing, moving forward, retreating and ducking. Fie 
can also pick up an FX Machine Gun and use 
mines to destroy the nasties when the going 
gets really tough. 

Mastering a goodly number of moves is 
essential to deal effectively with the varying 


Advanced Computer Entertainment 65 


This chain-wielding skinhead absorbs a good 
kicking before he bites the concrete. 


Very pretty backdrops but nothing new in the 
game play. 


attack styles of the enemy.To the 
games’ credit the moves can all be 
implemented crisply as instructed in the 
manual- and it pays dividends to practice 
these moves before setting out seriously 
to reach McJerins hideout. 

If you make it to the second load the 
action, switches to below ground where 
McJerin’s cronies have taken over the 
Manhattan subway. It is here that you will 
come up against the Flying Rat Robots 
and “Pneumatic Shooting Torretas” (That 
Spanish translation again). You need to 
use your gun to survive this level as fists 
and boots aren’t enough - especially in 
the case of the tough, human-like 
Guardian Androids. 

At the end of this level is a lift that will take 
you to McJerins base. This is where the fighting 
becomes most intense - and you will need to 
exercise quick and nimble control of Jonathan if 
he is to survive. 

After the War is competent in every depart¬ 
ment. A beat 'em up squarely aimed at the 
tougher, well practised exponents of computer 
pugilism. Graphically it is excellent, providing 
cinema-like atmosphere in the street and sub¬ 
way scenes. 

My only criticism is the lack of imagination 
in the game play. Pretty as it is, gameplay has 
hardly improved at all since the days of Kung 
Fu Master. Surely it is possible to incorporate 
elements of strategy without spoiling the fren¬ 
zied business of throwing punches, kicks and 
laying people out? Last Exit From Beat ’Em Bore¬ 
dom. Rated PG (pretty good). 


# Eugene Lacey 


THE depressing obsession with post nuclear 
I IlC wastelands continues unabated in the 
imaginary world of computer games - despite 
the biggest reductions in thermonuclear 
weapons for decades now taking place in the 
real world. 

After The War sounds like the definitive 
post-holocaust, ‘mean streets’ beat ’em up. It 
looks like it too - with giant rats running wild 
and assorted mutants terrorising the hapless cit¬ 
izens of Manhattan in 2019. (Just think, Kylie will 
be 60 by then, if she doesn’t get nuked down 
under!) 

Into this grim metropolis comes one 
Jonathan Rogers. That, at least, makes an origi¬ 
nal change from Rick Fist or Danny Dangerous. 
But if he doesn’t have a tough name - he sure 
has a tough job. Jonathan’s objective is to reach 
the XV-238 launching platform - from where he 
can escape to one of the colonies. 


SCREENTEST 















































The Untouchables 


Commodore 64 Cass 

Commodore 128 Disk 

Spectrum 48K Cass 

Spectrum +3 Disk 

Amstrad CPC Cass 

Amstrad CPC Disk 

Atari ST Disk 

Amiga Disk 


PRICE 

CODE 

£ 9.99 

BF801CC 

£14.99 

BF802CD 

£ 9.99 

BF803SC 

£14.99 

BF804SD 

£ 9.99 

BF805AC 

£14.99 

BF806AD 

£19.99 

BF807ST 

£24.99 

BF808AM 


The Untouchables 

from Ocean 


Re-live the knife existence of 
Elliot Ness in his struggle 
against the retribution of mob¬ 
ster Capone. 

The ultimate six exciting action 
sequences put you in control of 
Elliot Ness's elite squad of crime- 
busters. 

Alleyway shootouts, The Border Raid, 

The Railway Station confrontation and 
Warehouse bust culminating in the 
thrilling rooftop duel as you re-live the knife edge exis¬ 
tence of Ness in his struggle against the retribution of 
Capone! 



J-\sj 






=3 


CHOOSE ANY ONE « 


BIG FOUR MAIL ORDER 

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We’re backed by the resources of 
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publishers so you can order with 

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we're GIVING away software but it's 
true. You simply buy any of the titles 
on this page at the normal retail 
price listed and then you can pick 
any other title (or the same title on a 
different format) absolutely free of 
charge! 

The only condition is that the value 
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Apart from that there are no 
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for the price of one! Or FOUR for 
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FIRST CLASS POST, PACKING 
& VAT, INCLUDED 



After conquering the world 
of pop music, Micheal 
Jackson channelled his 
energy and talent into 
making his first film. Now 
U S Gold present the 
home computer version of 
that film, endorsed by the 
Superstar himself. Feel 
the rhythm in Club 30, 
transform into a futuristic silver 
robot and ultimately beat the 
drug peddling MR BIG in the 
unique world of MOONWALKER - 
a game like no other. 

"You will be unable to tear your¬ 
self away from the screen even 
when it's way past midnight" 

Mark Higham - ST Format 


Moonwalker 






PRICE 

CODE 

Spectrum 48K 

Cass 

£ 9.95 

BF816SC 

Spectrum + 3 

Disk 

£14.95 

BF817SD 

Commodore 64 

Cass 

£ 9.95 

BF818CC 

Commodore 128 

Disk 

£14.95 

BF819CD 

Amstrad CPC 

Cass 

£ 9.95 

BF820AC 

Amstrad CPC 

Disk 

£14.95 

BF821AD 

Atari ST 

Disk 

£19.95 

BF822ST 

Amiga 

Disk 

£19.95 

BF823AM 


Michael Jackson 
Moonwalker 

from U S Gold 





































































Laser Squad 

from Bladesoft 

Laser Squad combines 
strategic skill with the use 
of grenades and a variety of 
automatic weapons to defeat 
your foe. You can take the 
part of hunter or hunted - play 
with a friend and take turns at 
opposing roles. One player option 
plays against artificial intelligence 
so highly develped it bites! 

"Laser Squad is a terrific game that is superbly playable 
and can definately be recommended as one for the library 
of any gameplayer. Andy Smith, Amiga Format 


Lazer Squad 


PRICE 

CODE 

Spectrum 48 

Cass 

£ 9.95 

BF809SC 

Amstrad CPC 

Cass 

£ 9.95 

BF810AC 

Amstrad CPC 

Disk 

£14.95 

BF811AD 

Commodore 64 

Cass 

£ 9.95 

BF812CC 

Commodore 128 

Disk 

£14.95 

BF813CD 

Atari ST 

Disk 

£19.95 

BF814ST 

Amiga 

Disk 

£19.95 

BF815AM 


ONE FREE! 


■I 



Operation 

Thunderbolt 

from Ocean 

Follow up to last years No 1 hit "Operation Wolf". 

The game brings you enhanced shoot-em up action for one 
or two players. Thunderbolt not only reporduces the hori¬ 
zontally scrolling gameplay of Wolf, but adds 3D action to 
the scenario as you test your nerve against swooping jets, 
helicopters, tanks and many more awesome adversaries! 
Use the laser sight, or the bulletproof vest, but watch out 
for those air-to-ground missies. 

“Brilliant is the only way to describe Thunderbolt" - not a 
game for the faint-hearted" 

Trenton Webb -Amstrad Action 


Operation Thunderbolt 




PRICE 

CODE 

Spectrum 48K 

Cass 

£ 9.99 

BF824SC 

Spectrum +3 

Disk 

£14.99 

BF825SD 

Amstrad CPC 

Cass 

£ 9.99 

BF826AC 

Amstrad CPC 

Disk 

£14.99 

BF827AD 

Commodore 64 

Cass 

£9.99 

BF828CC 

Commodore 

Disk 

£14.99 

BF829CD 

Atari ST 

Disk 

£19.99 

BF830ST 

Amiga 

Disk 

£24.99 

BF831AM 


ORDER HOTLINE 0458 74011 


Post to: Big Four Mail Order, The Old Barn, Somerton, Somerset TA11 7PY 

| YES, I want to take advantage of this remarkable way of buying software. 
The game(s) I would like to BUY are: 


Title 

Machine 

Order Code 

Price 










I 
I 
I 
I 

| The game(s) I would like FREE are: (You may claim one free title for each game bought. The 
| total price of the free game(s) must not be greater than the total price of the paid-for game(s).) 

I 
I 


Title 

Machine 

Order Code 

Price 




FREE! 




FREE! 


NAME 


ADDRESS 


PAYMENT BY: DCheque DAccess DVisa 
CREDIT CARD NUMBER 


EXPIRY DATE 


POSTCODE 


Please make cheques payable to 
"Big Four Mail Order". ace 02/90 

---I 





























































SCREENTEST 



PSYCLAPSE unleash droids to 
avoid in an impressive multi¬ 
section arcade adventure with 
a puzzling twist in it’s tail 


A AAABMLIf * t0 Asimov - one of the first 
AvvUnUlllU and cardinal rules of 

robotics is that a droid can never knowingly 
harm a human being. It is a good job that this 
law is regularly flouted in books and computer 
games as if the droids were law abiding hunks 
of metal than these creations would be fairly 
dull affairs. 

The droids in Stryx haven’t the least regard 
for any of the laws of robotics. They are sys¬ 
tematically seeking out and murdering the 
inhabitants of the pollution-free domed cities of 
Earth in the year 3106. This rather hackneyed 
sci-fi yarn provides the background for Psy- 
clapse’ latest game. 

Stryx is an arcade adventure split into three 
separate sections - each providing a different 
game challenge. You start off in one of the four 
domes where the droids are running wild. You 
must arm your self as well as you can and set 
about eliminating the Cyborg Assassins before 
they wipe out all the humans. Your first move is 
to find the jet pack. Exploring the dome on foot 
is guaranteed to get your nowhere as you are 
likely to be pushed off a platform and land on 
an electrified surface that will quickly sap your 
life force. 

You, by the way, are Stryx - half man and 
half robot, capable or running at great speed 


and leaping great distances. A sort of Six Mil¬ 
lion Dollar man deluxe version. 

The platform capers provide a tough chal¬ 
lenge. The aliens - particularly the Red Guards 

- make tough adversaries and you need to be 
quick thinking, as well as quick with the fire but¬ 
ton, to defeat them 

As you explore the domes you will find 
various objects. Three of these can be carried 
in your backpack at a time. There is a storage 
screen and operate screen in the control panel 

- objects being moved by one to the other by 
the Function keys. The main thing to keep an 
eye on in your control panel is your life force 
barometer. You must prevent this from reaching 
zero by topping it up. You only have one life so 
if it does reach zero that's it - and you are in for 
an annoying 30 seconds of disk whirring if you 
want another go. 

The main items to look out for in the 
Domed Cities are the keys to the ‘Lifeforce’. 
Once you have all of these you can travel to the 
Central Dome where you can use the keys to 
switch on the ‘Lifeforce’ annihilating all of the 
droids and rebel computers at a flick of a 
switch. 

Beneath each Domed City is a hive - where 
energy is generated to keep the cities running. 
This is an Oids type challenge - where you float 
around in your mining craft picking up crystals 
to replenish your energy reserves. 

The droids are not going to let you do this 
easily though - having several ground based 
defence installations constantly spewing out 
missiles, flying saucers, and rocket fire. You 
really need to be able to master the ‘thrust’ and 
‘rotate’ controls of the mining vehicle if you are 
to survive. 

Oids fans will love the ‘Hive’ part of Stryx. It 
provides all of the Asteroids-like fun of floating 



Stryx has the right degree of compulsion to 
keep you battling against those droids until 
you have solved the adventure. Once you have 
completed the challenge though, you are 
unlikely to go back to it. That is the problem 
with all arcade adventures, however good they 


RELEASE BOX 

ATARI ST £19.95dk IMMINENT 

AMIGA £19.95dk OUT NOW 

No other versions planned. 


Comes on two disks and has the usual graphi¬ 
cal frills during loading and at the end of the 
game that are now the hallmarks of this talent¬ 
ed Scouse software house. Didn't like the load 
time after each go, and felt that the sound 
effects could have been more imaginative. 
Overall the game packs a lot of different chal¬ 
lenges, provides a very colourful spectacle to 
look at, and makes good use of the Amiga. 


GRAPHICS 7 IQ FACTOR 7 

AUDIO 6 FUN FACTOR 7 




but with the addition of full colour and a fantas¬ 
tic assortment of aliens. 

The third section of the game takes place 
in the Connection Tubes - linking the four 
Domed Cities to the fifth Central Dome. This 
was the most disappointing level from a game 
play point of view. It would have been better 
had it been a pure speed test - racing down the 
tunnels blasting the aliens. As it is, the tubes 
are cavernous, like the hive, and you keep 
banging into things. The jet bike you ride is fun 
though - very well drawn and capable of real 
speed. 

When you have all of the keys you need to 
journey to the Central Dome you can attempt to 
program the computer. This provides a little bit 
of puzzling right at the end of game, and is a 
well though out conclusion to the adventure. 

Three arcade challenges - well two and a 
half really - cobbled together in one game. 
Arcade adventure fans will not be disappointed 
with Stryx. There is still a shortage of decent 
AA fun to be had on 16-bit machines and Stryx 
helps fill the gap. 


• Eugene Lacey 



Grab that fuel - you are going to need it. 



68 Advanced Computer Entertainment 









































/STEREO! 

//sound! 
/module 

£369i 

CATCH A SNEAK PREVIEW 
ON YOUR HI-FI NOW 
WITH OUR 


Ftotenct CM-52l\ 


W/UULL 

f/UiJC/i 


S^J/i/UL 


phone today on 

' yf 01-231 6018 (24hr.) M 
WITH YOUR a—, CHEQUE OR P.O. FOR IMMEDIATE f£ 
r. DISPATCH OF OUR CM SERIES SOUND 1 

Ir _ MODULE PERIPHERALS & COMPATIBLE U/J 
j|L|^ SEIRRA GAMES. ALTERNATIVELY... 

Write to:- GRAPHIC MUSIC SYSTEMS /P 

*55 George Row, London SE16 4UB.(Fax: 01-252 0604 
? inc. your P.C. make & model for full info package F.CLx 







22 IP 


m M 

IH ^ 

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1 n [H -i 



■IVV.T|VI ] 





MEGA DRIVE 
WARNING! 


Sega of Japan and Virgin Mastertronic, as the exclusive 
authorised distributor for Sega in the UK, strongly advise all 
potential customers against purchasing 'grey imported 
16-Bit Mega Drives. 

Mega Drives which have already reached the UK have been 
unofficially converted to run on the PAL system; this work 
has NOT been authorised by either company and therefore 
the hardware is NOT covered by any guarantee of safety or 
workmanship and will NOT receive any after sales service 
from Sega or Virgin Mastertronic . 

Sega also announce that ' grey ' imported Mega Drives will be 
incompatible with the software which will be marketed in 
Europe when the official Mega Drive is launched later this 
year, and that owners of the 'grey imports will not therefore 
be able to run this software. 

VIRGIN MASTERTRONIC LTD • 2-4 VERNON YARD 
PORTOBELLO ROAD • LONDON W I I 2DX 


1CTW Survey '89 CTW Survey 

SECTION G - 

MAGAZINES 

Consumer 

Magazines aiding 

magazines read 

stocking decisions 

by trade 

1. ACE 

1. ACE 

2. PCW 

2. C+VG 

3. Games Machine 

3. Crash 

4. Crash 

4. Games Machine 

5. Zzap 

5. Zzap 

6. C+VG 

6. PCW 

7. Commodore User 

7. The One 

8. Gamesweek 

8. ST Action 

(Combined with 

9. NCE 

Pop mid-Feb) 

10. Sinclair User 

Sinclair User 

10. Your Sinclair 

Source CTW Dealer survey 1989 



To get your dealer to stock more of your 
product - advertise in ACE. 

Phone : 01 251 6222 ext 2518 for details 






















































SCREENTEST 



Graphically and sonically, Search For The 
Titanic is severely limited. Apart from a few 
maps in drab colours there's little to comment 
about other than the menu displays - they’re 
easy to use and comprehend. In keeping with 
the lethargic speed of the diving section is the 
long disk-loading time. Make a cup of tea while 
you're waiting. 


riiimi not 


mum& 


C64/128 




Digesting the long and informative manual, 
getting to grips with the controls and playing 
‘ f right through your first game successfully is 
likely to take about a day. It took them three 
quarters of a century to find the Titanic so you 
should be prepared for a long wait if you’re 
determined to play this to the bitter end. Max¬ 
imum enjoyment requires the sacrifice of lots 
of playing hours. 


SEARCH FOR THE 

TITANIC 


CAPSTONE/CRL prove 
that life under the ocean 
waves might not be 
quite as exciting as 
landlubbers think 


INTEREST 


CURVE 


PREDICTED 


llfUPIJ she was con- 
11 MEll structed in 
1912, the Titanic was the 
biggest moving object ever 
built by man. She weighed 
46,000 tons, carried over 
2,000 passengers and was 
declared the ultimate 
unsinkable ship. After the 
collision with the iceberg, 
which came just four days 
into her maiden voyage, 
the exact location of the 
wreck remained an unfathomable mystery, until 
it was finally discovered in 1985. Capstone’s 
oceanographic sim lets you enact that search. 

Not that the Titanic is your immediate objec¬ 
tive. Basically, you’re short on the necessary 
readies and need to amass a reputation akin to 
Jacques Cousteau’s before the big sponsors 
start writing out blank cheques. The only way to 
do that is to go on low-budget wreck-hunting 
trips (about ten) and bring back plenty of under¬ 
sea evidence. 

Each expedition is divided into two separate 
phases: planning and execution. Both are heavy 
on strategy, low on action; most commands are 
performed via key presses and menu selection. 
Graphic representation is minimal and confined 
to the second part. 

Planning involves selecting your ship and 
starting port, deciding what sort of equipment, 
if any, to buy and hiring enough suitably qualified 
crew. As you’ve got to finance salaries and 
enough water, food and fuel to last the trip as 
well, your initial budget of $10,000 isn’t likely to 
stretch very far. That’s when you apply for spon¬ 
sorship from a menu of potential companies 
picking one of a selection of good reasons why 
you want the cash. It’s all a question of clinical 
key presses; the begging, wheedling and grovel¬ 
ling ‘just like real life’ promised by the manual, 
doesn’t really come into it. 

You can’t leave port if you’ve bodged up 
essential arrangements like hiring divers or mak¬ 
ing enough safety provisions. Get them right 
and you head out into the open sea. You’re after 
the co-ordinates of one specific wreck and your 
first job is to get out there in one piece by alter¬ 
ing direction and speed. 

When you’ve made it, it’s time to survey the 
ocean floor using divers and any equipment like 
a minisub, bathysphere, sonar platform or suc¬ 
tion tube you might have bought. First trip out, 
you’ll probably only be able to afford to send 
divers down on searching and surveying expedi¬ 


ence you have acquired a ship, some personnel 
and equipment, you can begin the hunt for wrecks. 


tions to the ocean floor. If 
you find anything, great, if 
you don’t you’ll just have to 
keep looking. 

You couldn’t ask for a 
more complex game- 
design. There are more 
than enough options to 
allow for innumerable dif¬ 
ferent wreck-seeking trips 
and lots of screens and 
tables to give information 
on factors which might 
affect their outcome. Bad weather, crew health 
and how carefully you’ve stocked up are all 
important considerations. 

What is missing is any real sense of sus¬ 
pense or excitement. The action moves very 
slowly and there's not enough visual representa¬ 
tion or sound to give much incentive for explo¬ 
ration. This is no problem if you like your simula¬ 
tions long, involved and ponderous. If you don’t, 
the repetitive diving and searching (which takes 
ages to reap any rewards and has practically no 
visual impact) will just get too tedious. One for 
very serious simulation fans only. 

• Kati Hamza 


GRAPHICS 3 IQ FACTOR 8 

AUDIO 1 FUN FACTOR 6 


Arrows : Head 1 ng ♦/-;Speed El Explore 
Zoom: Z-in X:Out S:Stop N; N avigate. 

.rntml-ia 

Careful navigation is essential in your search for 
the wreckage of the world’s greatest liner. 


70 Advanced Computer Entertainment 




















































r The 
a few 
tmment 
they're 
ng with 
n is the 
;a while 


*S?*>4Z* 

9 »o... *°u£ 


Gravity designed and 
programmed by Ross Goodley. 
Visuals by Pete Lyon. 

Not for distribution to the 
ftepublic of South Africa. 






















SCREENTEST 


SftZZA'S 


DAIII Gascoi § ne ’ as 

i MU L any football fan 
worth his salt will tell you, 
is like George Best. They’ll 
inform you that he’s one of 
those players who has an 
amazing amount of skill 
and potential, but his tem¬ 
perament lets him down. 

The Mars Bar Boy’ and 
‘Fatty’ are just a couple of 
this lovable, cheeky character’s previous appel¬ 
lations; most people these days call him ‘Gazza’ 
and this is where Empire and the programming 
boys at ODE step in. 

Gazza’s Super Soccer gives you three 
basic options; you can play a single game, cre¬ 
ate a league or generate a cup competition. If 
you play a one-off, you're offered the choice of 
one or two players, each of whom can select 
teams (drawn from the current First Division), 
name their players individually and 
decide on skill levels and tactics. 

League and Cup competitions 
follow a similar pattern. For exam¬ 
ple, in both you decide on the 
tournament size (between four 
and 20 teams for the League, and 
between eight and 64 for the 
Cup), then create a new team or 
load a saved one. You can also 
name the contest: unfortunately, 
the program doesn’t allow many 
letters, so if you wanted to call 
your cup ‘Littlewoods’, it would 
read ‘Littlewoo’. There's an extra 
option which allows saved code 
from any 8-bit machine to load 
into any other 8-bit machine - a 
nice touch. 


Unfortunately, the action 
doesn’t complement the 
meticulous pre-match pre¬ 
sentation. It’s displayed in 
three parts: a central sec¬ 
tion viewed from the side, 
and two end sections 
seen from the viewpoint of 
the attacking team. In any 
event, the player in pos¬ 
session is marked by a tri¬ 
angle above his head. 

The system used is a big let-down. The con¬ 
trols are fiddly (you have to change direction 
when the viewpoint changes, and you have to 
press ‘Enter’ to access the goalkeeper), and the 
graphics are poor, particularly the sense of per¬ 
spective, the pitch proportions and the player 
animation. This latter aspect is so jerky that it’s 
hard to see what’s going on a lot of the time, a 
fact aggravated by the seemingly aimless wan- 



In the centre of the pitch you get a side-on view similar to Match- 
day. 


EMPIRE and the Mars Bar 
Boy make a real soccer 
turkey with this no-go 
footie sim 



If you've ever played Matchday II, you’ll know 
what a Spectrum can do with a soccer game. 
It can provide easy-to-handle controls, tense 
and exciting gameplay and a wide variety of 
options. Gazza’s Soccer scores ten out of ten 
for options, but forgets the most important bit: 
the action! It's better to watch the man himself 
on tv than subject yourself to a football simula¬ 
tion which fails miserably in the gameplay 
department. 


GRAPHICS 3 IG FACTOR 6 
AUDIO 2 FUN FACTOR 2 


RELEASE BOX 


ATARI ST £24.99* 


SPECTRUM £9.99cs £14.99dk OUT NOW 


C64/128 £9.99cs£14.99dk IMMINENT 

AMSTRAD £9 99cs £ 14.99dk IMMINENT 


1 SPECTRUM 


Confusing and disappointing to begin with, 
Gazza’s Super Soccer never even scales the 
foothills of mediocrity, preferring the quiet, 
grassy plains of football game oblivion. If you 
do take to the style of gameplay (which is 
unlikely), the multiple options for generating 
your own leagues and cups may well keep you 
happy for a week or so. After that, the game 
will be consigned to the bin marked ‘I wish I 
hadn’t bought that’. 


derings of most of the other players on the 
pitch. To cap it all, the sound is limited to a few 
measly blips and vague roaring noises. 

If the other versions are anything like this, 
avoid them. The programmers don’t seem to 
have captured the feel, speed or excitement of 
real football, and certainly haven’t matched the 
addictiveness of other soccer sims. It’s enough 
to put Gazza back on the Mars Bars again. 


THE SOCCER SYNDROME 

Without a shadow of a doubt, Soccer simulations have 
always been the most popular sport titles for micros. Over 
the past decade there has been a whole plethora of 
games from huge turkeys to absolutely stunning timeless 
pieces of programming. 

Perhaps the first program to really make its mark 
was Ocean’s Matchday, developed by programming supre¬ 
mo Jon Ritman (also responsible for superlative games 
like Head over Heels and the original Batman isometric 3D 
adventure. 

Most recently, however, the crown has been taken 
easily by Anco’s superb Kick Off. This utilises an overhead 
view rather than Matchday ’s side-on perspective. 

With so many soccer games around at the moment, 
and in the face of such strong competition, it will be inter¬ 
esting to see whether titles like Gazza’s Super Soccer and 
Footballer of the Year 2 can hold their own. It also 
remains to be seen whether Anco can remain at the top of 
the league with their impending management sim Player 
Manager (see the review elsewhere in this issue for more 
details). 



72 Advanced Computer Entertainment 









































GREMLIN resurrects 
the footballer of yesteryear 
as yet another micro soccer game 
joins the ranks of the many 
that have gone before 



Like many existing soccer games, FOTY 2 relies 
on an overhead view of the pitch. 



Initial reaction is lukewarm, as understanding 
the system’s subtleties takes some time. After 
a period of playing on one skill level, interest 
may begin to wane, but once you replay at a 
higher standard it becomes rewarding again. 
With nine different skill levels the gameplay 
will remain challenging for some time. 



The strategy isn’t blindingly complex, nor are 
the arcade sequences the most fun you’ll have 
from a footy game, but despite that F0TY2 still 
remains playable - largely due to the neat 
graphical touches, and a wide variety of statis¬ 
tical information which you can access at any 
time. Had there been better action and more 
depth in all departments (but particularly the 
gambling section), the game would have been 
much more enjoyable. 


RELEASE BOX 

ATARI ST £19.99dk OUT NOW 

AMIGA £19.99dk IMMINENT 

SPECTRUM £9.99cs£12.99dk IMMINENT 
C64/128 £9.99cs £14.99dk IMMINENT 

AMSTRAD £9.99cs £14.99dk IMMINENT 
No other versions planned. 


FOOTBALLER 
OF THE YEAR 



WITH the World ^ up mere weeks away, 

Ivl III there’s bound to be a glut of soccer 
games on the market; Gremlin has decided to 
sidestep the conventional management/arcade 
footy sim and revive an aging formula they first 
used on 8-bit many moons ago. 

Before you even tie up those laces, you 
have the option of radically changing the game. 
Enter your first and second names, then edit 
the names of national and international teams. 
You begin in the UK Superleague, which incor¬ 
porates English, Irish, Scottish and Welsh clubs 
(well, that’s the only explanation for Swansea 
City appearing alongside Liverpool). 

The game proper offers you a choice of 
options: gamble money in a double or nothing 
trivia game, check your current team or individ¬ 
ual status, opt for a transfer (for which expen¬ 
sive transfer cards have to be purchased, but 
you also get a cut of the fee) - or play a match. 
Matches place you in a variety of national/inter¬ 
national league and cup competitions, and offer 
you the chance to purchase goalcards. Goal- 
cards boost your team’s score in that particular 
game, but only if you successfully memorise 
and execute a pre-match plan. 

What would a soccer star be without the 
option of an international career? Score goals 
and impress the right people and you may just 
get the nod from whichever national side you 
opted for at the beginning. If you don’t, you can 
always complain that the manager has constant¬ 
ly frowned upon players of extraordinary talent, 
and that you're in the same company as Alan 
Hudson and Glenn Hoddle. 

Score the most goals by the end of the sea¬ 
son (why can’t you win the title for being a 
defender?), and the accolade ‘Footballer of the 
Year’ is your rich reward. 




You begin the game in the U.K. Superleague. Here 
you can select which team to play for. 


Apart from the basic lack of variety, there are a 
couple of other problems with this game. First¬ 
ly, accessing the various tables means a short 
wait whilst they're drawn up, but they’re statisti¬ 
cally comprehensive and add a lot to the enjoy¬ 
ment of the game's strategic elements. 

More serious than this is the depth of the 
‘double or nothing’ section, which contains too 
few questions, many of which are repeated in a 
slightly different form too soon after they were 
first asked. During the same gambling 
sequence, the game threw up ‘Which side were 
beaten by Leeds in the 1973 final?' (Sunder¬ 
land), followed by ‘What was the year in which 
Sunderland beat Leeds in the FA Cup Final?’ This 
wouldn’t be too bad if the questions were hard¬ 
er, but they’re too simple for anyone with a 
moderate knowledge of football. 

If you don't know too much about soccer, 
FOTY 2 is a reasonable enough strategy game. 
It has plenty of tactical options, some compact 
arcade sequences and the ability to save/load 
games so that you can go on for seasons. In 
the end, though, you’ll wish there was a bit 
more to it. 

• Gordon Houghton 


*. MEVVII 



Advanced Computer Entertainment 73 


SCREENTEST 





































SCREENTEST 




GRAPHICS 4 IQ FACTOR 2 
AUDIO S FUN FACTOR 3 


GRAPHICS 4 IQ FACTOR 2 
AUDIO 6 FUN FACTOR 3 


It doesn’t take too long to get the hang of a 
beat ’em up so it doesn’t take long to discover 
that Wild Streets isn’t going to keep you glued 
to your screen. As it’s fairly easy, however, 
once you’ve started you may want to see if 
you can finish it. Whether you stay the course 
is likely to depend on what else you’ve got to 
play. Even so, in the long term, Wild Streets is 
the kind of program which makes you wish 
you’d waited for the reviews before you 
bought it. 


Stiff animation and an almost interminable 
series of lookalike sprites do little to improve 
on the woolly control method and tedious 
gameplay. The use of flick-screen rather than 
scrolling action, means that it's easy for the 
main character to get caught between 
screens. That way he gets a beating from both 
sides without you actually being able to see 
what’s going on. Sound-wise, the title tune is 
appropriately action-packed with some weak 
sampled speech, but the in-game FX are limit- 


ACE RATING 


The only significant difference between this 
and the ST version is slightly enhanced sound. 
The unremarkable title tune plays right through 
each level instead of at the start and the growl¬ 
ing panther and beating effects are slightly 
more realistic. Apart from that all the ST criti¬ 
cisms apply. 


ACE RATING 


RELEASE BOX 

ATARI ST 

£24.99dk 

OUT NOW 

AMIGA 

£24.99dk 

OUT NOW 

SPECTRUM 

£8.99cs 

IMMINENT 

AMSTRAD 

£9.99cs£14.99dk 

IMMINENT 

PC 

£24.99dk 

IMMINENT 

No other versions planned. 


There’s trouble ahead, but a knee to the groin 
soon fixes things! 


While the two goons are intent on you, they fail 
to notice Black Virgin springing from behind... 

This unusual beat-em-up 
from TITUS becomes 
something of a 


walk on the wild side 


WILD STREETS 


In theory the selection of ten different 
punching and kicking movements (not all that 
many by sophisticated standards) should pro¬ 
vide enough spice for a varied fight. In practice, 
the moves you select aren’t always translated 
accurately into what's going on on screen. That 
wouldn’t matter too much if you didn't have bul¬ 
lets to save but repeatedly firing your last bullet 
when all you actually wanted to do was a flying 
kick can get a little frustrating. 

Even so, the worst thugs New York City can 
muster don’t require too much complex punch¬ 
ing to beat. The fighting element lacks speed, 
fluidity and variety; it’s fairly easy to dispatch 
most villains with a couple of blows. 

Blow by blow, Wild Streets degenerates 
into less and less of a challenge. Technically the 
absence of scrolling and stiff animation are a 
disappointment. It doesn’t take long for the 
action to become repetitive and extremely 
tedious - and a couple of gimmicks can’t make 
up for that. 

• Kati Hamza 


MAtf a beat ’em up, any beat ’em up. What 
I IvIV does it contain? A Magnum 357 
maybe, but a black panther in the official 
employment of the CIA? - certainly not. Presum¬ 
ably that's why Titus have used them as gim¬ 
micks to add a touch of originality to their latest 
game. 

The scenario follows the standard urban 
beat ’em up line. It’s 1998 and downtown New 
York has degenerated into a ruinous shanty 
town. The guys in charge are the Mafia and 
their latest caper involved kidnapping the direc¬ 
tor of the CIA. 

Without further ado, James Taylor, Panama¬ 
nian veteran and professional CIA bully-boy, is 
helicoptered in. This isn’t the sort of mission 
even a guy on steroids accepts alone, so 
before he leaps out into the urban jungle he’s 
equipped with a limited ammunition gun and his 
own personal feline bodyguard, aptly named 
Black Virgin. 

There are five separate levels but the objec¬ 
tive in each one is roughly the same: beat your 
way through thugs and hoodlums along a flick 
screen city path to the end of the level and an 
even harder hoodlum. You can use your Mag¬ 
num any time but it’s wise to save any bullets 
you’ve got left for the final showdown, when it’s 
easier just to shoot the big guy down. Black Vir¬ 
gin trots obediently behind you most of the 
time, springing on the occasional street fighter 
to help you out. 


74 Advanced Computer Entertainment 




























































jroin 


ifferent 
all that 
Id pro- 
actice, 
islated 
n. That 
ive bul- 
t bullet 
a flying 


Tity can 
punch- 
speed, 
ispatch 


nerates 
:ally the 
i are a 
for the 
tremely 
't make 


iti Hamza 


I'm primed for action as my F-16 leaves the runway. This time 
my mission is to destroy a battalion of tanks. Suddenly, threat 
warning - interceptors closing fast! I quickly select dogfight 
mode and arm a Sidewinder. We both fire at the same time - 
chaff and a high-g turn out manoeuvres his missile. A loud 
explosion tells me he's not so lucky, 


Flying fast and low, I turn my F-16 towards my target. Time to 
switch on the ground radar and arm the laser-guided Mavericks. 
I fire six missiles in quick succession, Lantirn automatically 
locking on to each tank. With flak bursting around me I dive for 
cover and head for home. Approaching base, I contact the tower 
and request a talkdown for my night landing. 

Order your F-16 Combat Pilot now. simply telephone f0278i 684959 
quoting WSA or ACCESS credit card number, name and address. 


Digital Integration Limiteo. 
Watctaoor Trade Cette. 
WatctaaorRoat). Cambe% 
Surrev'GUlS 3AJ 


The Real World oi Simulation 


‘F-16 Combat Pilot is a milestone in C64 programming • a true achievement’ 


misim. IMCGMRCUlfS, IBUEGkm 525’or 35’ discs)124.95COMMODORE C64: cassette 114.95, discllM. 


-881- -Voir Commodore. 































Your dates: 



Continuing the tradition 
but dedicated to leisure. 



Sponsored by C&VG, SINCLAIR USER, CU, ACE and THE ONE. 

Contact: Sally Buller at EMAP International Exhibitions: 01 -251 6222 ext: 2406 
or Gary Williams ext 2518 































Don’t be decieved by the minimalist graphics in the simulator section - this game has bags of 
playability and is hellishly addictive. 




ROTOR 

ARCANA get into some heavy Gravitar style thrusting 
with their compelling shoot and collect game 


the future, so say Arcana, there will be two 
options for people such as us: work like 
slaves for no reward or enlist with the Roto- 
Raiders. These fine upstanding citizens are part 
of a crack squad of flying battle tank pilots on a 
mission. Mission objective: destroy enemy 
defences, steal energy, ammunition and fuel, 
then come home. 


THE ARCHIMEDES FACTOR! 


The Acorn Archimedes was supposed to be a milestone in 
microcomputer history - the first affordable machine to 
use RISC technology. It promised so much for the games 
player and yet, up to now, it has delivered so little. 

There can be no denying that for any serious games 
designer the machine is a prayer answered - not only do 
it’s graphic and sound capabilities rival those of the 
Amiga, but the presence of the RISC processor allows the 
programmer to indulge in more complex routines without 
sacrificing the speed of execution (and that is exactly 
what you want to hear if you are trying to generate hun¬ 
dreds of solid three-dimensional, fast moving polygons for 
instance). 

So why have companies been so slow to develop 
software for the machine? The answer, in part, can be put 
down to it's small, but rapidly growing, user base as well 
as Acorn’s reluctance to market the Archie as an enter¬ 
tainment machine. But that is becoming less of a reason¬ 
able excuse with each passing day. 

It is nice to see a relatively small company like 
Arcana developing Archimedes versions alongside tradi¬ 
tional 16 -bit games, even if this particular game doesn't 
really exploit the machine's capabilities to the full. Let us 
hope that other software developers are quick to follow 
Arcana’s example and give this superb micro the recogni¬ 
tion it deserves. 


Fair enough. But before you even get near 
the leather of a ROTOR'S yoke, you have to 
undergo six simulator levels in order to prove 
your worthiness. These pocket missions still 
end your game if you lose all three simulated 
ships, but you can take comfort in the fact that 
at least no one really died. Every three missions 
you gain a password which allows you to tackle 
the next set: eventually you get to tackle the 
eighteen non-simulator stages. 

Throughout the game you have a pocket 
computer informer. This handy gadget gives 
details about your mission successes and 
details your level of prestige units (PUs). PUs 
are necessary to gain access to later missions, 
and are acquired by carrying out tasks and 
blowing up empty containers. 

Your ship can be improved in the missions 
proper by opening caskets which contain 
pearls. An on-board transformer converts these 
into useful customisations such as extra rota¬ 
tion speed, engine upgrades, hull renewal and 
more powerful lasers. Once you start collecting 
these, the craft becomes appreciably easier to 
handle. On the negative side, opening contain¬ 
ers sometimes reveals mines, which weigh your 
ship down considerably. If you don't collect 
them they explode, and a life is lost. 

Each level is a self-contained unit, the size 
of which increases as the difficulty advances. 
The only way out is to find a randomly-generat- 



Ifs not just the poor scrolling (which some¬ 
times disorientates you) or the sparse effects 
which make the ST version less worthy; it’s 
also the fact that Rotor has OIDS as a direct 
competitor. OIDS is a far superior game, but 
anyone with a liking for Grav/tar-influenced 
action should check it out anyway. 


For a supposedly superior machine the 
Archimedes has yet to prove itself on the 
games front. Rotor is no exception in this 
case. This version does not really score much 
over the Amiga game. Slightly nicer sound and 
smoother scrolling are all that give it the edge 
over the other two versions. Nevertheless, full 
marks to Arcana for even bothering to think 
about this too often ignored machine. 


There are too few Grav/tar-style games on the 
Amiga, so anything half-decent is bound to 
prove by far and away the best. Even so, a 
great soundtrack, smooth and polished graph¬ 
ics, excellent presentation and a fair degree of 
difficulty help make it an appealing game in its 
own right. For the price, it’s worth a look. 


RELEASE BOX 


AMIGA £19.99dk 


ARCHIMEDES £24 99dk 


No other versions planned. 


m ARCHIMEDES 
I AMIGA WM ST 


GRAPHICS 8 IQ FACTOR 

AUDIO 8 FUN FACTOR 8 


PREDICTED INTEREST CURVE 


Quite tough to begin with, the ROTORS in all 
versions are difficult to control. Once you’ve 
eased through the excellent simulators, how¬ 
ever, the mission levels are challenging and 
(literally) rewarding: the upgrades give you 
greater control and keep you coming back for 
just one more go. The ST version falls shorter 
in appeal because poor graphic movement 
inhibits the gameplay, making it a little too 
frustrating. 


1 GRAPHICS 6 IQ FACTOR 6 


AUDIO 6 FUN FACTOR 7 


GRAPHICS 8 IQ FACTOR 6 

AUDIO 8 FUN FACTOR 9 




ed exit once you've successfully destroyed ene¬ 
mies and collected the spoils. Later missions 
contain nasty surprises like artificial gravity gen¬ 
erators, laser bases, snake bases and rapid-fir¬ 
ing cannon. If you haven't got some nifty control 
upgrades by then, you won't be coming home 
for tea. And even if you do defeat the enemies, 
you won’t be able to return unless you collect 
all the sun crystals lying in caskets. It's a tough 
old life, isn't it? 


• Gordon Houghton 


Advanced Computer Entertainment 77 





































SCREENTEST 


5 




W date the Last Ninja series 
have been System 3’s 
biggest products. All that seems 
set to change with Vendetta, a mix¬ 
ture of Ninja, Outrun and a lot of 
improvement. 

It may look like Last Ninja’s 
programming routines with differ¬ 
ent graphics, but the whole thing 
has been kicked up a gear. The 
opens with a video display depict¬ 
ing some of the kidnap of a nucle¬ 
ar physicists daughter. Rather than 
the usual ransom demands these 
terrorists are forcing the professor 
to build them a nuclear bomb, allowing them to 
spread even more fear throughout the world. 
Playing the part of a lone vigilante it's down to 
you to rescue the Prof, and his daughter before 


Oh dear, here comes trouble, and you ve yet to 
find anything more deadly than a knife. 


the bomb is completed. Seeing as 
you’re operating in an above the 
law status, it’s not only the terror¬ 
ists you have to look out for, but 
the police. 

The first level turns out to 
be a warehouse, staffed with ter¬ 
rorists. Though some of them are 
armed, most of them tend to be 
relatively harmless, especially 
when you find a weapon. No 
namby pamby bamboo staffs or 
bows here, we’re talking machine 
guns that can cut through most of 
the enemy forces. That, coupled 
with the ability to fire and run backward makes 
you pretty confident, until you come across ter¬ 
rorists in kevlar body suits. Then it's down to the 
thump and grind of martial arts to get you 
through. 

Discovery is the better part of progress in 
this case, which means keeping an eye out for 
every possible object. Apart from finding 
weapons you need to find computer disks, video 
recordings and other evidence to prove the bad 
guy’s exist and that you’re not one of them. 

It’s not just a case of leaving one level and 
entering the next. Nowadays hero’s travel from 
place to place in a turbo charged Porsche, in an 
excellent driving sequence. The road scrolls per¬ 
fectly, all the twist, turns and junctions move as 
realistically as roads can be on an 8-bit micro. 
With the addition of terrorist cars and missile 
launchers the whole thing's a tad hectic. 

Vendetta isn’t your usual run of the mill 
arcade adventure. The graphics are excellent, 
displayed fast and don't confuse matters too 


Guns, violence, 
terrorists and 
SYSTEM 3. 
Where’s a ninja 
game when you 
need one? 






Graphically, Vendetta is one of the best 64 
games I’ve seen in ages. The screens are 
drawn fast, and the detail is excellent. The pre¬ 
sentation impresses right from the start, and 
lots of extra touches are included throughout. 

A game which comes close to pushing the 
64 to its limits in speed, graphics and sound, 
leaving room for an absorbing, taxing game. 


GRAPHICS 9 IQ FACTOR 7 
AUDIO 9 FUN FACTOR 9 


RELEASE BOX 


C64/128 £9.99cs £12.99dk OUT NOW 


A classic easy to get into game. The only 
beginning problem is getting used to moving 
about on the perspective screen. Once that 
has been accomplished, it’s a case of getting 
to know where all the locations and useful 
objects are. 

With the addition of a separate, quality driv¬ 
ing section, the playability is strengthened 
even further. 

Once completed (which is no mean feat), 
Vendetta is one of those games that’s worth 
digging out again and again just because of 
the quality of the graphics and presentation. 


much. A driving soundtrack accompanies the 
graphics and adds even more atmosphere to an 
already tidy game. 

The last of the three levels in set in a terror¬ 
ist's favourite bolt hole, a plane. To give the 
effect of a confined space the screen is cut 
down to a third of it’s size. Leaving no room to 
manoeuvre and even less room to fight. It’s 
worth noting that the further you get the more 
bloodthirsty the action is. All the opponents 
come complete with Uzi’s and bullet proofing, all 
the useful items are guarded and the pace is 
really stepped up. 

Probably the best thing about Vendetta is 
it’s accessibility. It’s easy to get into, taxing and 
doesn’t leave you a gibbering wreck with awe¬ 
some problems. Definitely a game worth buying. 
If anything it tops Myth as one of the best origi¬ 
nal 64 games in a long time. 


• Mark Patterson 


Advanced Computer Entertainment 





























LORDS OF CHAOS 


the comedian Richard Digance observed 
recently, if a hurricane hit Harlow New 
Town it would make an improvement. ‘Concrete’ 
was the middle name of whoever designed the 
town centre, a geometric mass of the stuff, with 
post-war school-building aesthetics and a 
depressing line in sharp corners and bland 
paving stones. 

Hard then to believe that one of Britain’s 
most consistently good development houses 
haven't thrown themselves off a concrete walk¬ 
way in despair instead of writing a string of 
great strategy games. Yet Target Games are 
beavering away on the next potential hit now, a 
"fantasy, strategy, role-playing game” called 
Lords of Chaos. 

The aim of the game is simple - playing a 
wizard you must defeat other wizards and reach 
a portal somewhere on the landscape within a 
certain number of turns - it is the method of 
play and the execution of strategy which makes 
the game cause for interest. For the overriding 
aspect of the game is magic, the use, selection 
and potency of spells to defeat all of your oppo¬ 
nents. 

There are several types of spells. Creature 
spells range from the utterly pathetic giant bat, 
to the ultimate... red, green and gold dragons. 
Projectile spells such as lightning can be useful 
in times of crises and close combat; terrain 




Nick Gollop 
Julian Gollop 



TARGET GAMES reveals its 
strategy for the past, present 
and future 



Target Games, with the delightful Harlow in the 
background 


spells like Flood multiply insidiously to make a 
landscape impassable; more other-worldly incan¬ 
tations such as Subversion do things like turn an 
opponent's creature to your own side. 

Each spell costs “mana” to cast, which 
regenerates each turn and can be boosted by 
some of the objects found on the huge scrolling 
landscape (viewed from above with the crea¬ 
tures displayed in a psuedo-3D fashion). The 
amount of “mana” needed is dependent upon 
the level of the spell, the higher the level the 
greater the drain. 

Every creature, even a wizard, has a certain 
number of Action Points which are used up in a 
turn by movement, firing and, if a wizard is 
selected, casting spells. 

A wizard will send their creatures off to 
seek and destroy the other wizards (up to eight, 
which can be either human or computer con¬ 
trolled and who take it in turns to move) and 
their creations as well as pick up objects on the 
ground and in chests. These aid life and are vital 
for the casting of some spells - notably the 
dragon spells. 

The game ends when the last, surviving wiz¬ 
ard (who by this time should have many victory 
points) makes it to the portal and on to the next 
level. During the wizard definition section (which, 
at the moment, is a separate program) the play¬ 
er builds the strength and attributes of a charac¬ 
ter and chooses spells in return for points. 

“The idea of using magic in a strategy game 
gives an infinite variety of strategies,” says 
Julian Gollop, a founder of Target Games. He is 
one of the three programmers working on the 





project - his brother, Nick Gollop, is working on 
the Commodore 64 version whilst Martin Beadle 
is embarking upon 16-bit versions. 

Julian has an intriguing past. He began pro¬ 
gramming in 1984 for the short-lived Red Shift 
software before moving on to Games Workshop 
where he wrote the original Chaos (re-released 
on Firebird Silver last year) upon which Lords 
of Chaos is vaguely based. His break came in 
1986 with the highly acclaimed Rebelstar for 
Firebird Silver, followed by the sequel, Rebel- 
star 2, in 1987/8. 

His most recent work, Laser Squad, the 
first for Target Games, gained yet more 
acclaim, combining strategy with a touch of 
action. It was recently published by Blade Soft¬ 
ware for all major formats. 

Julian is programming the Z80 versions and 
is the ideas-force behind this game. What 
inspired him to get into strategy games? “A little 
set of tabletop figures for Lord of the Rings. 
Five or six fantasy figures - a few hobbits and 
ores and things like that”. In fact, the original 
Chaos was a board game. 

“To create things is good,” announces 
Julian, musing on a suitable philosophy for Tar¬ 
get Games - “Get drunk" shouts Martin beadle 
from the background - “to break the straitjacket 
of mediocre computer gaming” comes back 
Julian. 

“Lords of Chaos is as good as we can do 
on 8-bit,” he says, “it's fantastically complex 
compared to Laser Squad Of course, “the 16- 
bit versions will be significantly enhanced with 
more spells and adventurey-type things”. There 
may even be a quest: “to recover a magical 
staff or whatever”. 

And what about his hopes for the game? 
“For it to be liked by the people that play it... to 
be recognised as something a bit different. If 
people are playing the game in a few years 
time, I'd be happy.” 


• Jeffrey Davy 



Martin Beadle 


Advanced Computer Entertainment 79 


















SCREENTEST 


THE SEVEN GATES OF 


JAMBALA 


Discover if seven is 
GRANDSLAM/TH ALION ’s 
lucky number in their new 
platform cutie 


CUHDT on leg ancJ smal1 ' n stature big 

vfivnl in courage and cuteness factor), 
dwarves, pixies and Mario-clones are favourite 
heroes in arcade adventures. Dravion, the sor¬ 
cerer’s apprentice doesn't differ significantly 
from the norm - but then nor does his arcade 
adventure. In fact, it looks like a genetic hybrid, 
cleverly constructed from the components of 
several other platform games. 

The most notable resemblance is to Ubi 
Soft’s Twin World - the horizontally scrolling 
landscape looks very similar and though the 
execution isn't quite as slick, the plot runs along 
roughly the same lines. Partly by accident and 
partly by nefarious design, Dravion has fallen 
into the notorious labyrinth of Jambala. The only 
way out is to travel through seven different 
mazes in search of all the scattered pieces of a 
magic wand and then put them together again 
in a specially designed arcade sequence. 

As he’s skipping along ledges, leaping 
across chasms, searching through passages 
and trying to access the right sets of doors, our 
small and plucky hero has to fight his way 
through the usual selection of underground 
beasts. Giant wasps, nipping rats and strange 
green creatures get top billing in Jambala's 
magical menagerie. A couple of flashes with a 
hastily devised spell usually put them out of 
their misery; some even leave 
stronger, long-range spells behind - 
useful for defeating the slightly harder 
end-of-level meanie. 

Wandering around Jambala cast¬ 
ing spells at people does have its 
compensations. Every now and then 
you pick up goodies like extra lives, 
even bigger, better spells, and ham¬ 
mers. The latter are designed to help 
you in a DIY search of the ground for 
gold and other treasures. You can 
spend them in the locations marked 
by little wooden doors you find along 
the way. The idea is that their inhabi¬ 
tants dispense information, extra 
jumping ability and the like at a rea¬ 


sonable price. Unlike the streets of Dick Whit¬ 
tington's London, however, the paths of Jam¬ 
bala aren't paved with gold, so shopaholics 
won’t find much they can afford to buy. 

In fact, for a sophisticated platform based 
adventure, pickups are pretty thin on the 
ground. As a result Dravion's frantic to-ing and 
fro-ing scores lower on variety and action than 
you might expect. Coupled with the absence of 
two-way horizontal scrolling and some occasion¬ 
ally tight collision detection this does tend to 
reduce Jambala’s long-term appeal. 

There is a plus side though; the graphics 
and sound create just the right sort of magical 
atmosphere and the Dravion sprite is made all 
the more endearing (or nauseating depending 
on how you feel about it) by some slickly ani¬ 
mated touches. For serious games players its 
average content won't provide as much of a 
challenge as some of the other platformers 
around - Axel's Magic Hammer or Twin World, 
for example. Younger computer owners and 
platform addicts might find it has more appeal. 

• Kati Hamza 



Our hero leaps towards a not so cute nasty. 



No, it's not lunch - this bird is about to offer you something 
in return for a little gold. 



The cutsie hero contemplates which of the pretty 
houses to enter. 



Polished graphics, detailed animation and a 
mellow soundtrack manage to steep the game 
in a cute otde worlde fantasy atmosphere. FX 
on the other hand - a mish mash of familiar 
arcade adventure sounds - are less imagina¬ 
tive. The one-way horizontal scrolling is gener¬ 
ally smoother than the two-way vertical move¬ 
ment. 



RELEASE BOX 


ATARI ST 

£19.99dk 

OUT NOW 

AMIGA 

£24.99dk 

IMMINENT 

SPECTRUM 

£9.99cs £14.99dk 

IMMINENT 

C64/128 

£9.99cs £14.99dk 

IMMINENT 

AMSTRAD 

£9.99cs £14.99dk 

IMMINENT 

No other versions planned. 


GRAPHICS 7 IQ FACTOR 4 

AUDIO 7 FUN FACTOR 5 


PREDICTED INTEREST CURVE 


Pretty graphics and atmospheric sound are 
attractive enough to entice at first but a few 
minutes play reveal that there isn’t enough 
cake to go with the icing. The action lacks the 
variety and originality that should keep you 
playing past the first couple of hours - after 
that it’ll probably go straight back into the 
software drawer. 


80 Advanced Computer Entertainment 







































SSSs.i.i-'*' 

TEfiSSZSmv*”* 

sSSS£""°" 

SSSKSS-T 

O. 

ssassffis—• 

TO THE ARCADE & VERY 

1 NICELY DEFINED". __ 


6 jggOTal Mlnfirester • j®1 



























Ill 

I- 





Von demand a greater percentage olj the rfee hardest 
the peasants ^rwwhle, but you delfver a stern Message 
retfirndrnii thew that rt rs therr dut’j to obe'i. 

Time to crack the whip over the peasantry - the part of the game for sadists. 


when you thought 
Microprose were 
scraping the bottom of the 
contemporary simulation 
barrel, they changed the 
barrel. This time those mas¬ 
ters of sim and sophistica¬ 
tion are taking their cus¬ 
tomers back in time to feu¬ 
dal Japan, land of hard- 
nosed samurai warriors. 

Samurai have three out¬ 
standing traits: they’re easily offended, they 
have a great sense of loyalty and they don’t 
mind doing people over (only when necessary, 
of course). 

To succeed in this simulation, you need a 
whole host of other samurai qualities, too: tact, 
a knowledge of battlefield tactics, stealth and a 
ruthless willingness to succeed. If you’re the 
kind of person who worries about the choles¬ 
terol in a cream bun, this isn’t for you. 

A piece of advice before you start: read the 
102-page manual. Not only does it provide 
superb background knowledge about the peri¬ 
od, it also helps a lot in tactical planning. The 
action takes the form of a series of menus 
interspersed with some concise arcade 
sequences. The very first menu you’ll face gives 
you the option to practice some of these ele¬ 
ments, such as duelling or battle encounters: if 
you just want a short, snappy game this is quite 
handy. 


If you haven’t got a saved 
game to load in, it’s time to 
put on that ol’ ambition hat 
and get down to some seri¬ 
ous business. You name 
your samurai (a 15-year old 
novice) and align him to one 
of the clans. Each clan is 
distinguished by its relative 
strengths in honour, general¬ 
ship, swordsmanship and 
land management: statistics 
which you will need to learn well if you’re to suc¬ 
ceed in the variety of subtle situations the game 
offers you. 

It’s vital that you think thoroughly before 
you take any decision, as other samurai are 
competing with you for the immediate goal: to 
become daimyo, or clan leader. One rash action 
can end the game, and that means a lot of disk- 
access hassle. 

Becoming daimyo means gaining land, hon¬ 
our and strength. Once you’ve established your¬ 
self, you can then go on to conquer more terri¬ 
tory (at least 24 provinces) until you think your¬ 
self fit to be declared Shogun, a position grant¬ 
ed by the Emperor to the military ruler of feudal 
Japan. 

There's so much to do in Samurai that it will 
be a long time before you’ve exhausted its pos¬ 
sibilities: you can explore, conquer, wage wars, 
acquire honour, marry and reach a state of 
appeasement with your rivals, each action com- 


MICROPROSE 
invade feudal Japan 
with their latest 
sophisticated simulation 




As with every simulation Microprose produce, 
this is a very thorough emulation of the sub¬ 
ject. The only game to approach it for detail 
about feudal Japan is Cinemaware’s Lords of 
the Rising Sun: Samurai is far more in-depth, 
challenging and rewarding. As an added bonus, 
the game supports an AdLib sound board or a 
Roland MT-32 Midi board. In fact, the only 
aspect on which you can really fault Samurai is 
its graphical quality: even in VGA mode the 
sprites are poorly drawn, coloured and animat¬ 
ed. As a result, CGA mode is a better option, 
since the characters move a little more rapidly 
and there is little lost in aesthetic appeal. 


GRAPHICS 4 IQ FACTOR 9 


The massive instruction manual and confusion 
of options take some time to get used to, but 
they won’t deter serious simulation fans. The 
massive variety of options, four skill levels and 
great subtlety of the gameplay prove very 
compulsive with extended play, and the manu¬ 
al provides enough background information 
and atmosphere to help you ignore the poor 
visual effects. The only deterrent to lasting 
enjoyment is the repetitiveness of certain 
actions: some of the text options are limited 
and the disk access a little slow on low MHz 
PCs. Even so, it will take a long time to even 
become daimyo, and it’s the kind of game 
you’ll be coming back to in a year’s time. 


prising a complex sub-set of other actions. The 
only real trouble is the disk access time (very 
frustrating, but not too onerous on a hard disk) 
and the poor visual presentation. With those 
aspects up to scratch it would have been a seri¬ 
ous gamesplayer’s dream. 


• Gordon Houghton 



The map shows the disposition of the samurai 
in the game. 


82 Advanced Computer Entertainment 









































5 



Slick presentation, clear instructions and 
accessible controls ensure a high level of 
playability. The main drawback is the animation 
of the main sprites which aren't as well defined 
as they could be and can look rather stiff. 
Sound is a combination of C64-style oriental 
music and a few insignificant punching effects 
which don’t contribute much to the action. 


GRAPHICS 7 IQ FACTOR 5 
AUDIO 5 FUN FACTOR 8 


All multi-eventers take some getting used to, 
though the graded complexity of Shaolin’s 
events is definitely designed to break you in 
gently. It’s a game of two halves bound to gain 
double the attention, especially as the four 
and two-player options contribute to long-term 
playability. Once you’ve exhausted solo play, 
it’ll always be one to bring out when you’re 
playing with friends. 


RELEASE BOX 

ATARI ST 

£19,99dk 

OUT NOW 

AMIGA 

£24,95dk 

IMMINENT 

SPECTRUM 

£9.99cs £14.99dk 

IMMINENT 

C64/128 

£9.99cs £14.99dk 

IMMINENT 

AMSTRAD 

£9.99cs£14.99dk 

IMMINENT 

No other versions planned 


PREDICTED INTEREST CURVE 


IIAQY beat 'em ups include so many com- 
ItiWw I plex fighting moves that they require 
an initial learning period before you really start 
to get to grips with them. Chambers of Shaolin 
has the usual selection of punches, but instead 
of ignoring the learning curve, German software 
house Thalion has actually made a feature of it. 
The program works in two parts; first you build 
up your character's skills in six different training 
events, then when he's experienced enough you 
save him to disk and enter him in the fighting 
contest proper. 

There are six Chambers of Shaolin, each 
one dedicated to uniting the body and mind in 
harmony through a special discipline. Each is 
aimed at a particular ability like balance, speed 
or strength and features such supposedly orien¬ 
tal pursuits as jumping between four rising and 
sinking poles, dodging flying objects, kicking 
burning baskets off a wooden bridge and chop¬ 
ping through boards with your bare hands (the 
only joystick waggler). Up to four players can 
take part; each character can be separately 
saved to disk. 

All this eastern circuit training is very remi¬ 
niscent of the kind of multi-eventers (Winter 
Games, etc) Epyx used to produce in the good 
old 8-bit days. All the events (with the possible 
exception of the board chopping) are extremely 
well implemented, easy to get the hang of and 
good clean fun. In effect, they comprise a medi¬ 
um sized game in their own right. 



Surrounded by fire, our hero had better get kicking if he doesn't want his tootsies burned. 


(Hums of 

SHAOLIN 


Does GRANDSLAM/ 
THALION’ Oriental beat-em-up 
live up to its Eastern Promise 



In this test you must kick the ball high enough to 
hit the gongs in order to avoid a watery end... 


Having learnt how uncoordinated you really 
are, it's time to leap into the arena and face a 
number of opponents. The objective is to save 
your sister who's been kidnapped by a rival 
gang and to succeed you'll have to make use of 
all the skills you learned at the academy - and 
more. In addition to traditional punches, moves 
include such specialities as the splits and the 
Tigerclaw. The colour of your belt (and conse¬ 
quently your strength) are determined by how 


well you did in the Chambers. This is more 
important if you’re playing a computer rather 
than human opponent - the artificial variety is 
tougher to beat. 

Both sections are well-presented, absorbing 
and enjoyable. Neither outweighs the other; 
once you’ve played through the Chambers 
once, you’ve got two excellent games which are 
practically independent of one another and give 
you the added bonus of two and four player 
options. 

The only annoying aspects are the anima¬ 
tion - which is nearer adequate than outstand¬ 
ing - and the uneventful sound. In every other 
respect Chambers of Shaolin lives up to its 
eastern promise. 


• Kati Hamza 



The only ‘joystick waggler’ in the game - the tra¬ 
ditional karate chop on a piece of wood. 


Advanced Computer Entertainment 83 


SCREENTEST 









































































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^ 1 ARE HERE TO SA 

featuring Flash Gordon and his friends in an epic battle 
against the evil forces of Ming The Merciless / 

AVAILABLE FOR: C64, AMSTRAD CPC 

AMIGA, ATARI ST SPECTRUM 48/128K King Features Syndicate Inc. All Rights Reserved. t3 North Pal 


13 North Park Road, Harrogate HG1SPD Sales: (0322) 92518 


ION 




our 

Id 


ie 98. 






























BIT-MAP 

BLARNEY! 


Travel to a local soft¬ 
ware house, meet 
strange exotic pro¬ 
grammers, eat a won¬ 
drous buffet lunch, 
walk away with ACE 
freebies, and get your 
name in the maga¬ 
zine: all courtesy of 
the ACE Conferences. 


L ast month we told you all 
about the ACE Conferences. 
If you missed out, the mes¬ 
sage is that we’re organising 
a series of meetings between 
you, the readers, and 
Britain's top software houses. 
You not only get the chance 
to meet the programmers 
and publishers of today's 
greatest games, but you also get a light 
lunch, some ACE freebies, and the 
chance to let the software houses know 
exactly what you think about the games 
you play. Chances are you'll also pick up 
some freebies from the software houses 
themselves, but we're not promising any¬ 
thing! 

Last month we gave you advance 
warning of some of the conferences to 
be held in the London area. We're also 
arranging some in the North of the coun¬ 
try, details of which we were planning to 
print this month but which will now have 
to wait until the next issue while we com¬ 
plete the necessary arrangements. 
Expect, however, to get the opportunity 
to visit Ocean in Manchester, Psygnosis 
in Liverpool, and US Gold in Birmingham 
for starters. We'll also do our best to 
sort something out for readers in Scot¬ 
land. Any suggestions? 

Meanwhile, we've now fixed the date 
for the first conference (see box). This 
will be with the infamous Domark and will 
give you a chance to get first-hand expe¬ 
rience of one of Britain's longest estab- 



Castle Warrior artwork from Domark/Incentive. You can find out the 
reality behind the poster if you attend the Domark conference: there 
are still some places left, so write in now! 


WHAT YOU HAVE TO DO 

Each month, we'll Jet you know about forthcoming conferences around the country. If you think 
you might be interested in attending one, all you have to do is send us a postcard with your 
name and address clearly written, together with a daytime telephone number if at all possi¬ 
ble. You also need to tell us which conference you would be interested in attending (one choice 
only, please) and your age. We need to know how old you are so that we can ensure a good 
spread of age groups at each conference. 

Unfortunately we have to limit the number of people attending each conference to 15. In 
addition, we have to make a nominal charge of £5.00 to help cover costs. All places are allocat¬ 
ed on a first-come, first-served basis. There is however an exception to both these conditions: as 
a special offer to subscribers we are giving them priority allocations for the first ten places in 
each conference, and they may also attend free of charge. You can find out how to become a 
subscriber on page 49 (and you get other benefits too - a free issue, a special newsletter, and 
guaranteed delivery). 

As soon as we decide on a date, time and venue for a conference (Domark is the only one 
fixed at the time of going to press), we’ll select the lucky readers from those who have applied 
and inform them of the relevant details. If anyone can't attend, they’ll be shortlisted for a future 
conference and another selection will be made for someone who can take their place. 


lished software houses, with a great string of hits 
behind them including APB, the Bond games, Splitting 
Image, and Trivial Pursuit. Not only that, but you'll also 
be meeting the boys from Incentive - who in tha past 
have given you games like Darkside, GAC, and Driller. 
In particular, you'll be able to check out Castle War¬ 
rior, their latest release. 

MEET THE BIT-MAPS! 

We've also arranged another ACE Conference in Lon¬ 
don, with Mirrorsoft. In particular this should be a 
golden opportunity for Xenon fans, because the 
Bitmap Brothers are expected to attend. And, of 
course, you'll also get the chance to find out more 
about products from Cinemaware, Imageworks, FTL, 
and others. 

Just to very things a bit, well also be fixing up an 
ACE Conference...with ACE! This will give readers the 
opportunity to visit the ACE office, chat to all of use 
here, get a bite to eat, and give their frank opinions on 
the magazine. Details soon... 


Advanced Computer Entertainment 
























IP^oo 


Somewhere deep in the heart of the Amazonian jungle there beats a drum. Softly at first and then 
louder, the insistent beating awakens our hero, Kid, from a deep sleep. Last thing he can remember he was pulling 
on an old pair of boxing gloves he’d found in his uncle’s study... now, here he is, surrounded by trees and 
shrieking parrots. There’s something weird going on round here. 

Confused and uncertain, Kid’s troubles are just beginning - he’s yet to visit strange scenes in the Ice Age, the 
pyramids of Egypt, the psychedelic West Coast of the 60 s and more - but he’s still wearing the gloves and with 
your help he may yet find his way back home ! 

Five levels of play 

Collectables on every screen, including food, cash, keys, extra lives and smartbombs 
4 different weapons to buy as you can afford them, including mega laser and the death star 
Six unique magic spells - use with care! 

• Sampled sounds, great graphics and frantic gameplay 


AVAILABLE FOR ATARI ST AND COMMODORE AMIGA. PRICE 

IOGOTRON ENTERTAINMENT, CHANCERY HOUSE, 

107 SI PAULS R D , ISLINGTON, LONDON, N! 2 N A A Af 


THE LOGOTRON NAME AND MARK ARE USED UNDER LICENSE FROM LOGOTRON LTD. 






















mm 



E very once in a while a game comes 
along which cannot be classified into 
a convenient style. This is one of 
them. The plot centres around you as Prince 
Cirion of Morenor attempting to save the king¬ 
dom from the clutches of the evil goddess 
Medusa who is attempting to control the world 
with her hell army. 

As Medusa is not actually in the country 
Cirion must find five rings which have been 
scattered around the country, put them togeth¬ 
er in a temple and force her to battle. Sounds 



STARBYTE 

defies description with 
its new release 

easy enough but Cirion has no army and very 
little money. 

The landscape of Morenor is shown as an 
overhead view with a small blob indicating your 
position. Movement is simply a matter of using 
the mouse to place the cursor where you want 
to go, then holding the button down. The land¬ 
scape is beautifully depicted with mountains, 
forests, marshes, castles and towns looking 
quite real. Upon entering towns the display 
changes to a stylised view of the various build¬ 
ings there (the same view for all the towns, and 
buildings are entered simply by clicking on 
them). Inside buildings you are presented with 
various menus showing all the available 
options. 

Your first task is to make some money in 
order to pay for the army you will need. There 


are several ways this can be done such as 
gambling in the casino, attacking caravans, 
conquering towns and plundering their trea¬ 
suries, mining for raw materials and finding 
treasure. 

By far the most reliable though is trading 
which although slow to begin with has the 
advantage of being easy and more or less 
under your control. All sorts of items are avail¬ 
able for trade such as sheep, books, leather, 
beer etc. Horses and wagons are always avail¬ 
able and each such outfit can carry up to 80 
items. The trick is to buy cheap and sell dear 
which generally means a long trek across coun¬ 
try to a distant town. Assuming you aren’t 
ambushed on the way and robbed of all your 
possessions you can soon start generating a 
handsome profit. 

As the game progresses so the state of 
various towns changes. What begins as a 
booming commercial centre with a high cost of 
living may eventually degenerate to a ghost 
town where prices are low. Also the amount of 
stock of particular items in a town changes 
from time to time, so keeping careful records 
of different prices can be no more than a guide 
- intuition plays the major part. 

Once you have accumulated some money 
a variety of options are open to you. You can 
hire scouts and search for possible sources of 
raw materials then open mines and sell the 
products in town. Alternatively you might wish 
to buy a cargo ship and trade with distant 
islands. Whatever you decide the aim is to 
accumulate enough money to hire a big enough 
army to eventually defeat Medusa. 


| RELEASE BOX 

| ATARI ST 

£29.99dk 

OUT NOW 

j AMIGA 

£29.99dk 

OUT NOW 


£29.99dk 

OUT NOW 



LANDSCAPE ....90 

Beautifully detailed graphics and a large playing 
area enhance the atmosphere of the game. 


ENCOUNTERS.....75 

Except during battle between matched armies there 
is little for the player to try out. 

CHALLENGE. 90 

The game world is complex, has great depths and is 
well thought out. If you want a game to tax your 
intellect, intuition and memory simultaneously, this 
is it. 

SYSTEM .. 85 

The mouse control could have been rather more pre¬ 
cise and toading of the Amiga version more reliable. 

ACE RATING 
850 

An excellent game which has you liv¬ 
ing in its world rather than simply 
playing in it. 


88 Advanced Computer Entertainment 







































































Soldiers of various races and fighting 
styles are recruited in the towns. Each race 
has its own attributes which makes it more 
suitable for particular tasks. Thus elves make 
good scouts, while gnomes have the correct 
qualities to make good magicians. The more 
you recruit the stronger your army will be - and 
the higher the payroll. Fine economic balance 
is essential to ensure that your soldiers don’t 
kill you off because you haven’t enough money 
to pay them. 

Once you have accumulated enough wealth 
to support a large army you can begin attack¬ 
ing towns and castles. The castles, once con¬ 
quered can be used to train your soldiers while 
towns yield the contents of their treasuries and 
give you the opportunity to collect taxes. 

While this is happening you should also be 
searching for the five rings two of which are 
found on the main continent, two on the islands 
and the fifth is hidden among an army which 
must be defeated. Possession of the rings con¬ 
fers benefits which range from increasing 
your army's strength by 50% to giving the play¬ 
er information on which goods are produced in 



a particular town (and therefore where the 
prices are lowest). 

Throughout the game your actions can 
influence other events. The banks can be 
robbed with impunity but they seem to have a 
central intelligence system so that while a life 
of plunder may be very profitable at first you’ll 
soon discover that stealing from one branch 
and depositing it in another is rather futile as 
once a theft has taken place the establishment 
will not deal with you again. 

Keeping in well with the bank is a must. 


You can borrow money but if you don’t pay the 
interest within a set time the local stores will 
refuse to deal with you. 

Attacking caravans is also a little risky. If 
you attack the same town’s caravan repeatedly 
the town will then refuse to deal with you. If you 
are attacked yourself there are a number of 
strategies. Bribery may get you off the hook as 
might bluffing the enemy. If the worst comes to 
the worst you'll have to fight it out, but until you 
have accumulated a fair sized army you’ll have 
no chance of winning. If you lose, all your 
goods and cash are stolen (but you will be left 
with your wagon). 

Overall this game is an excellent blend of 
strategy and role playing. The playing area is 
large (although much of it seems to be covered 
by water and it's easy to get lost at sea despite 
having a constant display of latitude and longi¬ 
tude), options are broad and each is well 
detailed and flexible, and the scope of game- 
play is vast. With such a lot to think about it will 
take many hours to complete but the difficul¬ 
ties you face increase nicely in conjunction with 
your increasing strength and powers. 


; ,v: : - 


■II ■§ HI 




■111 

1 JBHk 






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W ith Level 9 having pulled out of the 
text/graphics market it’s good to 
see Melbourne House weighing in 
with a contribution. Demon’s Tomb is set in 
rural England where a Edward Lynton, scholar 
of ancient Egyptology dies in a fire while explor¬ 
ing a burial tomb. His son Richard then sets 
out to find his father, only to discover a greater 
mystery. 

The game begins with a prologue in which 
you control Edward who has only a few moves 
before being overcome by the fire in which to 
preserve his belongings. Those coming after 
him must find various items intact if they are to 
solve the mystery. 

After Lynton Snr. expires, you take control 
of Richard and his dog Sam. Together they set 
out to discover the whereabouts and fate of 
Edward then use those possessions he has 
managed to save to help solve the riddle of his 
murder and the more horrifying mystery yet to 
come. 

I always enjoy adventures where interaction 
with other creatures is possible and in this 
game Sam is a classic example. Not only will 
he do as he’s told (usually) but he will also do 
his own thing at times (usually the most incon¬ 
venient times). For instance, try climbing down 
a cliff without taking proper precautions and 
your canine capers after you sending you to 
your death. Mind you, on another slippery slope 
nearby his help is invaluable. 

Problems are many and varied, not too dif¬ 
ficult with a bit of thought and observation and 
mainly logical. In addition to problems which 
need solving to progress, there are several 
background difficulties built-in which are prone 
to have you tearing your hair with frustration. 
The excessively litter conscious seagull needs 


MELBOURNE HOUSE 
goes for text adventuring 
in graphic detail 




ATARI ST 

£19.99dk 

OUT NOW 

AMIGA 

£19.99dk 

OUT NOW 

1 PC 

£19.99dk 

OUT NOW 


watching if you drop certain of your posses¬ 
sions. Your inability to progress in certain areas 
while carrying much weight means and end to 
the casual “drop all” to which we are so 
accustomed. Similarly water behaves realisti¬ 
cally destroying fragile materials for ever - don’t 
drop your notebook while crossing the ford! 

One thing which annoyed me was the prolif¬ 
eration of hints and clues written in to the text 
as “asides”. These often spoilt my enjoyment in 
solving a puzzle by giving me too much help 
too early. One of the things I like about adven¬ 
ture puzzles (and cryptic crosswords) is having 
to think laterally. Being pointed in the right 
direction rather than misled rather spoils the 
point. Since the manual contains a list of hints 
covering most of the problems (coded in a 
manner to allow simple access without giving 
away what you don’t want to know) the hints in 
the game seem rather superfluous. 

The adventure system itself is quite novel 
giving you the choice of normal typed input or 
menus. While in menu mode a list of verbs 
appears at the bottom of the screen where you 
simply click on the one you want. In theory this 
seems a good idea but in practice it is rather 
unworkable due to the sheer number of verbs 
listed. Scrolling through is rather tedious and 
also tends to give away yet more hints by sug¬ 
gesting possibilities you hadn't yet thought of. 
At one stage you find a piece of charcoal which 
is used with another object in a particular way. 
After seeing the relevant verb while scrolling 
through the menu I solved the problem without 
thinking. 

In addition to the input options a number of 
other aspects of display can be adjusted to 
your liking. Screen display can be adjusted to 
40, 60 or 80 column and even two columns of ! 


Advanced Computer Entertainment 89 




































LANDSCAPE .. 

Location descriptions are rather terse even in ver¬ 
bose mode but the graphics do provide some atmo¬ 
sphere. 

ENCOUNTENS.**-*«#.**»*»*#»»**«*»*.*.—*«*—SO 
The dog is exactly like my next-door-neightwur s - 
and just as likely to induce a to ve/hate relationship. 

CHALLENGE..................60 

Too many clues given away to what are not particu¬ 
larly difficult puzzles in the first place. 

SYSTEM......90 

About the only thing missing is an option to have 
graphics on all the time instead of only on demand 
at individual locations. 

ACE RATING 
760 

An excellent game tor beginners 
which will also be enjoyable to old 
hands looking for light relief. 


| 

1 


always seened much colder..** 


36 are possible. What with options to have the 
text free or enclosed in a border, status line on 
or off, menu height etc. your preferences can 
be accommodated easily. It is even possible to 
change the on-screen colours to your taste and 
echo text to the printer. 

Graphics are small but well drawn - nothing 
outstanding but pleasant. More pleasant is that 
they only come up if you deliberately ask for 
them. If you aren’t accessing the pictures you 
can play with your saved-game disk in the drive 
- useful in sections of the game where you are 
continually dying. A very handy graphic is acti¬ 
vated by another function key - it shows a blank 
screen except for a prompt in the top corner 
which implies you are actually programming. 
This also acts as a pause command. 

The parser is both friendly and flexible han¬ 
dling even complex inputs well. Multiple com¬ 
mands are generally understood - even some 
ambiguous ones where the program will 
prompt you if it gets stuck. Thus “get” on its 
own will furnish you with a list of available 
objects from which to choose. 

All the usual system commands such as 
ramsave, again, undo etc. are included togeth¬ 
er with verbose, brief and superbrief options 
for room descriptions. All in all the system is 
excellent in its handling of the game and the 
flexibility of display available to the player. 

I hope this isn’t a one-off attempt by the 
programmers and would like to see further 
plots (rather more difficult ones perhaps) in the 
future. 



■is 




ACE NEW WORLD'ERS 


At last - enough space to let you have your say again. Letters this month from Andy Bright- 
more and David Guest. If you have something to say why not write in to me at the following 
address: ACE NEW WORLD’ERS, Priory Court, 30-32 Farringdon Lane, London, EC1R 
3 AU. 

THERE’S MORE TO ADVENTURES... 

...than beautiful pictures. The main attributes that the game must have are a good game story 
and a well developed language. A game without graphics leaves more to the imagination and 
therefore the player can have different ideas about locations. With the C64 I used to buy Level 
9 adventures, not because they had the best graphics available for adventures on the Com¬ 
modore but because the language was 

well in advance of what other companies had to offer. Now on the ST with the stunning graph¬ 
ics capabilities I have started to buy adventures by Magnetic Scrolls because they have a com¬ 
bination of good graphics and an easy but detailed language. I also think that in a 
game where the player is a detailed assigned character (eg. Fish) then graphics actually help 
the flavour of the game. Lastly I think that comedy games are far better than the old serious 
adventures. I would much rather play Knight Ore or Guild of Thieves than any Zork game which 
have been exploited to the full and are getting boring and too easy to complete. Also when the 
Zork self-mapping system was introduced this took a lot of the playability out of the game. 
Couldn’t they just have a GOTO feature like Knight Ore?” 

• Larger memory machines and more use of disks means adventures can be virtually unlimit¬ 
ed in size and complexity but this in turn means 

longer development and thus higher costs. Whether or not a text based adventure has graph¬ 
ics should make no difference to the text side of things but too many programmers now rely 
on graphics to sell a game and plot/gameplay seems to be getting lost on the way. 

TRY THIS RIDDLE... 

...What did Level 9 used to do, clubs and mags try to do, SSI still do (all the way from Califor¬ 
nia!) but US Gold never do? Answer: Reply to the “I’m stuck” letters! What a golden opportunity 
to get feedback from customers, build mailing lists to rival Readers Digest and help you finish 
their old games so you can buy their new ones and get stuck all over again. They could even 
discourage piracy by replying only to the registered users, a tried and tested method of pro¬ 
tecting business software. I still have my handwritten tips for Adventure Quest, penned by the 
author himself (Mike Austin of Level 9) on the “fly back with a clue” sheet which was enclosed 
in each game together with the “eternal loading guarantee" given for each tape. None of your 
90 day limited warranty disclaimers in those days. They even included a stamped addressed 
envelope to send to them for your clue. Of course the games were great but could this level 
(no pun intended) of customer service have something to do with their subsequent rise to fame 
and fortune. I struggled through each new release with their help and kept coming back for 
more and others must have done the same. What chance of the same treatment nowadays. 
And Activision/lnfocom please note, hint books costing more dollars than the game from USA 
addresses only is no way to do it. Bring back the human touch. 

• Couldn’t agree more. Trouble is, mass distribution means masses of queries which cost 
money to answer. Perhaps the software houses could set up and finance a joint help service 
manned by experienced players with access to game programmers/authors. There again you 


NO PROBLEM 


DEJA VU - GETTING STARTED 

Get the coat and gun then find the door 
marked ‘private’ and go in. Take the bill from 
the desk and the key from the wallet. Use key 
then enter locked room and open body. Unlock 
the desk and get everything then go to the cel¬ 
lar. Hit the bottle on its own to open a secret 
passage. Go to the casino and use money in 
right hand machine until you win. Take lift to top 
floor and open wastebasket to get syringe. 
Take lift to bottom floor and kill the alligator! Go 
to the bar and unlock door to the street. 

UNINVITED - GETTING STARTED 

Get out of the car and open mailbox, wear 
amulet. Examine books in the library to get 
spell translations. Get the Spider Cider and No 
Ghost from the store cupboard upstairs. Take 


the axe from the staircase. Take the scroll from 
the nightstand in the bedroom and read the 
book. In the master bedroom wear the mask to 
ward off evil. Read the journal then go to the 
lounge and get a key from the chair which will 
open the cabinet in the master bedroom. Take 
the box then go to the downstairs hallway 
where opening any door will bring the skeletal 
belle who can be disposed of with No Ghost. 

LEISURE SUIT LARRY GOES 
LOOKING FOR LOVE IN SEVERAL 
WRONG PLACES 

The following tips should help on the cruise 
ship: Go to room and take fruit. Go next door 
and come back immediately. Return next door, 
open nightstand and take sewing kit. Go to bar 
and take dip. Go to room and change into 
swimsuit. Go to pool and rub sunscreen on 
body. Lie on chaise lounge. Enter pool and dive 
under and take bikini top. Go to barbers and sit 
down (get wig). Go to captain and pull blue 


90 Advanced Computer Entertainment 

































lever behind him. Go to lifeboat and jump in 
and wait for it to lower. Wear sunscreen, eat 
dip and wear wig ASAP. On the island head in 
to the undergrowth. 

MANHUNTER NEW YORK 

Day 1: Investigate explosion at Bellvue Hospi¬ 
tal. Access Mad and note suspect’s move¬ 
ments. At Bellvue, examine corpse for identity. 
Access Mad for more info. Go to Trinity and 
investigate left side of church. Go to the bar 
and play knives with bartender. Play video 
game: The game involves negotiating a maze 
where at several points one lands on red 
squares and can thus throw balls at three rows 
of kewpie dolls. If successful the game flashes 
a screen depicting a funfair. The game’s pack¬ 
aging contains a map of the maze. Make note 
of the kewpie dolls which are dislodged by the 
squares which cannot be avoided when pro¬ 
gressing through the maze (there are three of 
them). Go to ladies loo in Prospect Park and 
go to end cubicle. Sit and flush three times - 
woosh! 

CHAOS STRIKES BACK 

When using the oracle save your position as 
close as possible to the problem for specific 
help. 



ROS - PART ONE:- 

Don’t worry about the knives from the wall - col¬ 
lect them to throw past the moving force field 
(careful timing needed) to operate the pressure 
pads. The knights behind the wooden door are 
easily defeated by approaching from the other 
side and dropping them down TWO pits - the pit 
on the floor below is directly under the one 
above. In the corridor with pit and gate stand 
with back to pit to see force field. Throw dag¬ 
ger at field to pass through gate. Upstairs 
remove torch from bracket to move wall. Up 
again, full strength fireshields - lots of them - 
before removing gem - then back to the closed 
door which should now open. Up again - turn 
left then keep moving forward, stepping around 
pit. You'll be spun so watch your compass - 
about turn then keep moving forward. On enter¬ 
ing open room your final exit is in the centre of 
the far side. Follow the corridor to find the Dia¬ 
bolical Demons. 

NETA - PART ONE:- 

From the room with screamers go through 
door and bear left past the pit which generates 
hordes of red monsters. Up the stairs, fill the 
cells with mummies. Up again - simply keep 
walking straight on across the large open area. 
Cross the room with poison balls to gain 


access to the Diabolical Demons. These two 
routes should help you explore more of the 
game but there’s plenty to do along the way 
which you can discover for yourself! 

DUNGEON MASTER 

A healthy tip for those wanting to increase their 
skills ready for Chaos: Wizard - if you have the 
firestaff use INVOKE repeatedly. Priest - keep 
making potions. Ninja - find as many objects as 
possible then throw them back and forth along 
a corridor. Fighter - use any weapon repeatedly 
- into thin air if you like. Level 13 - (knights!) - 
you don't need to complete this level. Once you 
have found the Ra key and assuming you 
already have two, go to level 7 and collect the 
winged key then the long staircase which takes 
you to level 14. Deal with the dragon (or 
dodge) then up to level 12 for the master key 
which is needed to access the firestaff. Then 
retrace your steps to level 7. Long winded 
maybe but it avoids over two thirds of level 12. 

FISH - THE JAGGED WARP 

Put jeans on then go south. Move rubbish then 
take torch. Turn on torch then go outside. At 
the abbey take pew, turn off torch then north 
twice. Drop pew then go down and move rub¬ 
ble. Move lid then down for cord and back to 
pew. Stand on pew and climb up. Tie cord to 
gargoyle, down then pull cord, untie cord, take 
gargoyle then down. Put lid in doorway then go 
down. Put gargoyle in hole, take chalice and 
look inside. Take grommet and wait for mob to 
attack. 

SPACE QUEST II 

Can’t cross the ravine? Climb the tree - when it 
snaps press right cursor key to crawl across. 
Can’t escape from the hunter’s cage? Call 
hunter twice, throw the spore then get key and 
unlock door. Can't climb down the chasm? Tie 
rope to log then climb down. Then swing rope 
and jump. Little pink creatures won’t open the 
stone door? Type ‘word’. Can't find a light 
source in the caves of the killer squid? Hold the 
gem in your teeth. Can’t reach the landing plat¬ 
form? Blow whistle in clearing to get something 
to clear your way. Getting fried by acid on the 
asteroid base? Attach plunger to barrier. 

BARDS TALE I 

Try to get a barbarian as a special monster as 
he does a lot of damage. Get a hobbit with a 
dexterity of 18 and make him a monk. He will 
usually get first hit. To gain experience fast, 
pick a team, go south and fight samurai. Go 
back to guild, save then reboot, reload team 
and repeat. Each time you'll gain 204 experi¬ 
ence. El Cid has a horn of fire which does 40- 
50 damage. The Review board is the second 
house on Trumpet Street. High level (4) pal¬ 
adins and warriors get double hits. Dungeon 1 
is in the Scarlet bard. Develop a level 2 (level 3 
spells) conjuror fast! 

BARDS TALE II 

The tombs; Only have six members in your 
group. Join old warrior to group. Poison all but 
the old warrior by drinking water from the foun¬ 
tain. Kill toxic giant. Give torch to old warrior 
then put him at front of group and poison him. 
Then go back to entrance. 

BEYOND ZORK 

Pick up every scroll and stick/wand/stave you 


find. Go to the magic shop and ask the old 
woman about their uses. Sell Mischief and Fire¬ 
works - both useless. Sell valuable objects - 
tusk, crown, jewel, doubloon. To use the spells 

- point sticks and say scroll words. 

CHRONOQUEST 

The Chateau - 1922 AD Hall - Look lid of urn, 
pick up punch card. Study - Pick up oriental 
sphere. Hall - Use sphere on top of bannister. 
Landing - Look at feet of statue, get golden 
key, use on bureau, look at open drawer, get 
leather gloves, look at right hand corner of rug, 
get punchcard. Father's - Look under bed, get 
grapple and rope, look at pillows and get 
punchcard. Bedroom - Push drawer, look and 
get combination. Kitchen - look in bottom left 
cupboard, use combination on safe, drop com¬ 
bination and get lighter. Get bottle and drop 
wine. Hall - NE then light lighter Stairs - up, 
east. Chapel - Look left of photo, get candles, 
light candles and extinguish lighter. Look at 
book and get punchcard. Library - Drop photo, 
letter and bottle. Look mirror, push switch. Hall 

- Get sphere then drop it. Library - push drawer 
in desk, look then get fuses and drop candle. 
Machine - Push lever up, use fuses on fuse box, 
push lever down, go up, push switch, use 
punch card in slot. 

GUILD OF THIEVES 

How do I get out of the boat? Jump west. How 
do I get into the castle? Help man in the scrub. 
How do I bet on the rat race? Bet on the grey 
rat when the race is in the courtyard with note 
from cushion in drawing room. How do I pla¬ 
cate the bear? Fish in the moat with a rod made 
from cue, cotton, needle and maggot. Put poi¬ 
son on the fish. Why can’t I open the safe? 
Because it is a red herring! How do I get into 
the wine cellar? On the stairs, pull the pipe, 
open stopcock, wait then close stopcock. What 
do I do in the toilet? Another red herring. What 
do I do with the cauldron? Put an eye, heart, 
skin, berries and cube in it then open sachet. 
What can I do with the billiard balls? Open the 
red ball and look inside it. How do I get into the 
mill? Shout “Stop the mill”. How do I buy the 
lute? With your winnings on the rat race. How 
do I stop the lute from breaking? Put it in the 
bag. How do I climb the slippery slope? Wear 
gloves (in temple garden) 

INDIANA JONES AND THE LAST 
CRUSADE 

At the university; Enter your office after talking 
your way through the student. Take all the junk 
mail then the package and open it. Leave 
through the window. After meeting Donovan go 
to Henry’s house and take the painting then go 
to Venice. In Venice; At the restaurant look at 
the wine bottle then take it. Enter the library. 
Take the Mein Kampf in the bookshelf which is 
not completely filled (you’ll have to search for 
the correct shelf). At the stained glass window 
look at the Grail Diary. Note the picture of the 
window that is drawn in the diary and the state¬ 
ment (first on the right etc.) Press enter and 
leave the area. Search the place for the metal 
post and then take it (the red cordon comes 
too). Search the library for the stained glass 
window that matches the one in the diary. Look 
at the pillar corresponding to the statement in 
the diary, either left or right. Using the post, 
open the slab represented by the inscription on 
the pillar. Climb in to enter the sewers. 


Advanced Computer Entertainment® 1 





















ack in 1983, Carl Cropley had a 
very tough decision before him: 
should he become a computer 
graphics artist or start a career 
as a qualified refrigeration engineer? Fortunate¬ 
ly Cropley opted for art, designing graphics for 
such computer games as Redhawk, Kwah, 
The Mystery of Arkham Manor, Brian Clough's 
Football Fortunes, Colossus Ten Chess and 
Casino Roulette. More recently he’s worked on 
Demon’s Tomb, Imperium and Hound of Shad¬ 
ow. 

“Before starting the graphics for any game 
I usually research the project - referring to 
library books, taking photographs and produc¬ 
ing rough sketches. In the case of Hound of 
Shadow, the idea to produce all the pictures in 
sepia tones came from a discussion I had with 
Chris Elliot and Richard Edwards, the creators 
of the game. I began to research the 1920's 
and visited the locations in London that Chris 
and Richard had specifically requested appear 
in the game. I then produced my initial roughs 
before producing the final screen versions. The 
16 shades of brown used to pro¬ 
duce the sepia effect gave me the 
scope to produce more realistic 
images.” 

Cropley uses a 2Mb Amiga 
1000 and Electronic Arts’ Deluxe 
Paint III and Deluxe Video III to pro¬ 
duce his graphics. 

“All my pictures start out as 
simple filled line drawings. Using 
the shade, blend, smooth and sten¬ 
cil functions of Deluxe Paint III, I can 
then add shadows, highlights and 
textures. One screen I'm particular¬ 
ly pleased with is The Reading 
Room Desk in the British Museum’ 
in Hound of Shadow. The lights 
used in this room during the 1920’s 
were single light bulbs rather than 
the more modern fluorescent strips 
used today. This meant I had to 
completely recreate the way the 
light would have fallen in the 
1920’s. This, together with the per¬ 
spective in which the desks span 
out like spokes of a wheel, created 
quite a challenge to my abilities.” 


Cropley is currently working 
on the static and animated 
graphics for a Dragon's Lair 
style game, “I'm a big fan of 
both Don Bluth and Chuck 
Jones”. As for the future, 
Cropley believes: “artists and 
animators have been limited for 
quite a long time but with the 
advent of CD technology, games 
designers will have to become 
interactive storytellers - games 
will become more film orientat¬ 
ed”. 

In the meantime, Cropley 
would be pleased to hear from 
anyone who needs the talents of 
an experienced computer graph¬ 
ics artist. Write with SAE to: Carl 
Cropley, 111 Squires Avenue, 
Bulwell, Nottingham NG6 8GL. 




NOW ITS YOUR CHANCE 

Are you a talented computer graphics artist? Do 
you want to give your work international expo¬ 
sure? Are you looking for a lucrative contract 
with a games software company? ACE will try to 
help you achieve these ambitions, and more... 
just send examples of your -work, with a brief 
description of yourself and how you design com¬ 
puter graphics, and you may just see your tal¬ 
ents on display in a future issue of the magazine. 

Send to: ACE ART, Priory Court, 

30-32 Farringdon Lane, London EC1R 3AU. 


Advanced Computer Entertainment 




































THE ROUGHEST & TOUGHEST CRACKED BY ACE READERS 



Don Bluth's rather pricy, but very 
pretty interactive cartoon is fortu¬ 
nately not quite as frustrating as 
Dragon’s Lair owing to a very use¬ 
ful SAVE option. This complete 
solution will, however, undoubted¬ 
ly prove useful to those still meet¬ 
ing rather sticky ends. It has been 
compiled from the solutions sent 
in by David Williams of London, 
and Chris West of Egham, Sur¬ 
rey. 

Scene 1: solution is in the manual. 
Scene 2: When Dexter appears 
move right to avoid the first 
stomping arm. Once the arm goes 
up, move left. When the third 
crack appears in the ground, 
move left. Wait for the second 
stomping arm to go up then move 
left. 

Scene 3: When all three space¬ 
ships come close to Dexter, move 
down. When he reaches the rock, 
move up. 

Scene 4: When the spaceship 
starts heading down towards the 
station, move up. 

Scene 5: When the muck monster 
appears, press fire. 

Scene 6: Wait for the arm to go 
down, then up, then move right, 
and quickly up. 

Scene 7: Wait for the platform to 
come up for the second time, 
then move right. When Dexter 
lapds on the platform, move right 
again. 

Scene 8: When Dexter appears on 


the path move down, quickly fol¬ 
lowed by right. 

Scene 9: Just before Dexter 
reaches the corner in the path, 
move down, then quickly move 

left. 

Scene 10: When Dexter is 
grabbed by the monster's tenta¬ 
cle, press fire. 

Scene 11: When the right-hand 
monster drops below the bridge 
then move up. 

Scene 12: As soon as the dogs 
pounce, move up. 

Scene 13: When Dexter stops run¬ 
ning, move right. 

Scene 14: When Dexter stops run¬ 
ning, move up. 

Scene 15: When the robots begin 
to move their arms quickly, move 

right. 

Scene 16: When Ace approaches 
the corner in the corridor, move 

left. 

Scene 1 7: When Ace reaches the 
centre of the floor, move left. 
Scene 18: When Ace is approach¬ 
ing the corner in the corridor, 
move right. 

Scene 19: Just before Dexter 
reaches the ladder, move up. 
Scene 20: When Borf's staff is in 
mid-air, press fire. 

Scene 21: As above 
Scene 22: When Ace picks up the 
staff, press fire. When Borf's staff 
is in mid-air, move left or right. 
Scene 23: As soon as the scene 
begins, press fire. When Borf 
begins his round house kick, 


move down. 

Scene 24: When Borf’s staff is in 
mid-swing, press fire. 

Scene 25: When Borf swings his 
staff, move up. When he swings 
again, move down. 

Scene 26: When Borf swings, 
move left. When Ace is behind 
borf, move down. 

Scene 27: When Borf’s goons 
approach, move up. When the 
screen changes, move left. 

Scene 28: When Ace is over the 
platform, move down. 


Scene 29: Just as the platform is 
about to hit the lava, move right. 
Scene 30: When you see the ray, 
move right. 

Scene 31: When Ace reaches the 
corner of the corridor, move left. 
Scene 32: When Ace reaches the 
penultimate mirror, move right. 
Scene 33: When the ray hits the 
ground, move left, then immedi¬ 
ately right. 

All being well, you have now com¬ 
pleted the game. 


THE DUNGEON 
MASTER GUIDE 

Part Three 


A guide to help you through each 
level of the dungeon 

Locations of monsters have 
been omitted to leave some sur¬ 
prise. 

Level One 

All 24 characters exist here frozen 
in pictures. By clicking on one the 
inventory will be displayed along 
with the option to resurrect or 
reincarnate. 

Resurrecting a character will 
return him/her to life exactly as 
before death, retaining all 
attributes. 

Reincarnating a character will 
return him/her to life, but without 
previous attributes. 

A few items are to be found 
before going to level 2. 

Level Two 

Items to be found: 3 Falchions,'2 


Daggers, 1 Arrow, 3 Throwing 
Stars, 2 Small Rocks, 1 Buckler 
Shield, 2 Blue Magic Boxes, 1 
Copper Coin, 4 Torches, 5 Flasks, 
2 Chests, 2 YA Potions, 1 Elven 
Doublet, 2 Pairs of Leather Boots, 
1 pair of Leather Trousers, 1 pair 
of Ghi Trousers, Numerous Keys. 

‘Small details can hide great 
rewards’ - Press button on wall 
for a Falchion. 

Two pressure pads in room 
with gate - step on first pad, then 
one step right, two forward, one 
left, and out. 

Large room with gate and 9 
pressure pads - forward 3 steps, 
back one, forward 2 steps, back 
1, forward and out. 

Pressure pad with rock laying 
nearby - place rock on pad to 
open gate. 

‘Step inside, take a ride' - 
step into transporter and search 



Advanced Computer Entertainment 93 






























TNT 



the floor. 

Pressure pad and trap door - 
place an item on the pad to close 
the pit. 

Pressure pad with writing on 
wall - It says nothing useful, con¬ 
tinue. 

Large room with pressure pad 
and green button wall - Press but¬ 
ton to open gate and step around 
the pad to leave. 

Blue transporter and open pit 
- Place an item on floor to close 
the pit and search the floor. 

Wooden door closes as you 
approach - wall says ‘None shall 
pass’ - simply chop door with a 
sword to get to a chest. 

This fountain accepts one 
wish’ - Put a coin in fountain to 
open door. 

Unopenable gate with sword 
behind - Continue around corner 
and throw switch on wall. Go back 
to find gate open and throw 
switch to open secret room in 
place you’ve just come from. 


Level Three 

Items to be found: sword, sabre, 
sling, numerous small rocks for 
sling, 5 arrows, wooden shield, 
wand, 2 bezerker helms, helmet, 
blue magic box, rabbit’s foot, blue 
gem, Ra key, 2 flasks, 3 chests, 
mirror of dawn, compass, numer¬ 
ous coins, mail Aketon, suede 
boots, 2 leather pants, 2 leather 
jerkins, elven huke, 2 fine robes. 

On entering level 3, take 8 
paces forwards, button on left 
wall opens secret passage. A fast 
run is required to get through 
transporter. 

‘Choose your door, choose 
your fate’ - six cryptic rooms. 
One golden key to be looked for 
in each room. 

The Matrix. Enter room, 2 
steps right, 6 steps forward, turn 
left, 4 steps forwards, turn right, 
press button in alcove, proceed 
the way you were going to find a 
secret room. 

Time is of the Essence: Blue 
button on wall. ‘Hit and Run’. 
Press button and quickly move 4 
steps left, one forwards to get 
through wall. 

Blue button and open pit - 
press button and turn quickly to 
see a transporter, throw a fairly 
heavy item into it to shut pit. 

Second blue button and pit - 
Press button and immediately 
take 2 paces back while pit is 
shut (This pit can be opened for 
your exit by a blue button further 
in. 

Creature Cavern: Fight your 
way through the monsters to the 
gold key. 

Chambers of the Guardian: 
the last of the seven rooms con¬ 
tains a chest. Press the blue but¬ 
ton and a transporter moves the 



chest to another room, repeat this 
until a chest appears out side the 
last room. Use mirror of dawn to 
open secret room half way along 
corridor. 

The Vault: ‘You must pay for 
your entrance’ - 2 gold coins. 
‘Cast your influence, cast your 
might’ - ZO spell to open door, 
then throw an item onto pad to 
close pit. 

Take silver coin and replace it 
with something to keep the door 
open, use the silver coin to open 
next door. 

Open chest and use coins to 
open secret room on your right, 
enter room and press button to 
open secret room back the way 
you came. 

Room of the Gem: Place an 
object on the pad to close pit. 
Blue button opens gate and also 
opens the pit behind you. Turn 
around and throw object back 
onto pad. 

Find secret button at end of 
passages. Press to open a secret 
room and retrieve blue gem. You 
can now return to the entrance 
and open the door by placing gem 
in slot provided. 

When all rooms have been 
completed you will have 6 gold 
keys, use them to leave the level. 
Just before the stairs, to leave the 
level, you will find a wooden door 
which can be opened by one of 
the gold keys. In the room are 
some useful objects and a button 
on the wall. Press the button to 
open a secret room a few paces 
back down the corridor. 

Level Four 

Items to be found: Numerous 
coins, axe, rapier, bow, Teo wand, 
hosen, leg mail, elven boots, 
leather pants, leather jerkin, small 
shield, bassinet, 2 small rocks, 
blue magic box, 3 flasks, water 
bottle, Neta position, horn of fear. 

‘Don't let a closed door stop 
you’ - Chop down with axe. 

Coin slot in wall turns on blue 


haze, use unknown. 

‘Short cut’ and key hole - Use 
gold key to turn on transporter. 
Step in and appear further on. 

‘This is my prisoner, let him 
suffer’ - Throw something to kill 
the prisoner, it opens your exit at 
the end of level. 

Chop closed door. 

Level Five 

Items to be found: mace, 3 poi¬ 
son darts, dagger, staff of claws, 
large shield, 2 helmets, casque ‘n’ 
coif, mail Aketon, hosen, leg mail, 
choker, illumulet, mirror of dawn, 
rabbit’s foot, ekkhard cross, 4 
VEN potions, gem of ages, 3 blue 
gems, DANE potion, KU potion, 
chest, FUL bomb, blue magic box. 

The first left turn on this level 
takes you into a large room con¬ 
taining four doors, these are the 
treasure stores. Working anti¬ 
clockwise as you enter the room: 

First door: This room is full of 
transporters. Step into this room 
and move in the following order: 
right, back, forwards, left, right, 
back. Keep an eye on the floor as 
you do this. 

Open pit: behind you is a lever 
to close pit. 

Second door: Smaller of two 
rooms. Button in wall opens door. 
Larger of two rooms. Buttons 
around wall reveal more buttons 
until correct combination is 
achieved and secret panel opens. 

Third door: On entering the 
large room, turn right and walk 
into corner where you will find a 
button. Press and walk back past 
the entrance to the other corner. 
Turn right and walk to the next 
corner. Turn right again and walk 
until you find passage on left. For¬ 
get walking straight across room 
as it becomes never ending. 

Fourth Door: There are two 
passages on the other side of 
pits, the one on the left cannot be 
accessed until level six. The one 
on the right is reached by making 
your way through the pits on the 


right. A number of attempts may 
be needed before the pits close in 
the correct order. 

When all rooms have been 
explored, return to the starting 
corridor a few paces down where 
you will find a stair case. Climb 
and press button to open wall to a 
corridor on level 4. 

Level Six 

Items to be found: Large shield, 
casque ‘n’ coif, mail Aketon, torso 
plate, mitheral Aketon, mitheral 
mail, torches, crossbow, 2 throw¬ 
ing stars, 2 vorpal blades, 3 slay¬ 
ers, 2 green magic boxes, blue 
magic box, UNVEN potion, VEN 
potion, yew staff, water flask. 

1 am all, I am none’ - nothing. 

‘Hard as rocks, Blue as sky, 
Twinkle in a woman’s eye’ - Blue 
Gem. 

‘I arch yet I have no back’ - 
Bow. 

‘A golden head yet no body’ - 
Gold coin. 

Room with pit and gate that 
closes as you try to get to it - 
throw lever on right wall to turn on 
transporter, place an object in the 
transporter to open gate. Step 
into transporter to retrieve object, 
green button closes pit. 

‘The grave of King Filius’ - 
Press 4 buttons around wall until 
correct combination is found. This 
opens a secret panel. 

‘The grave of King Milias’ - 
Place a gold coin in hole in the 
wall to open secret room. 

‘If you want to stay alive, 
you’d better turn and run’ - Right 
hand corridor: On left wall soon 
after entering room is a button. 
Press this to open a secret room 
on far left. In this other room is 
another button which opens a 
room near the exit. 

There is also a room which 
opens when you step on a pres¬ 
sure pad and closes when you 
step off. No amount of weight 
seems to keep the door open. 

Left hand corridor: After 
passing through the gate you will 
find a door on the left. Nearly 
opposite is a metal ring set in the 
wall, press this to open a secret 
passage. Towards the end of the 
passage is another secret pas¬ 
sage opened with a button on the 
wall. 

Stuck between two gates with 
a blue haze turning on and off - 
cast a spell to open the gate then 
take off armour to move faster 
and run through haze. 

‘Test your strength’ - throw an 
item down corridor to open a gate 
further on. 

As you travel along you will 
find a room on your right with a 
staircase leading up. This is the 
way to the restricted area on level 
5 in the pit room. 


94 Advanced Computer Entertainment 















































Some useful additions 


Here are some additions to the Dungeon Master guide provided by fellow 
fan, Matthew Hill of Brighton, Sussex. 


(1) DELTA-Adds 1 to Mana 

(2) BOLT BLADE - is found on Level 7 (NOT 11) 

(3) SMALL ROCKS - are also found on Level 4 

(4) FUL BOMBS - are only found on Levels 7,8,9,10,11,12 

(5) WAND - also +1 to Mana 

(6) FIRESTAFF - +1 to all levels & Brandish, Spellshield, & Fireshield. 
FIRESTAFF + POWER GEM - +2 to all levels & Fuse 

FLUXCAGE & INVOKE - INVOKE produces varying strengths of fireball, 
poison bolt and spirit bolt (DES EW) 

(7) SCEPTRE OF LYFE - should be spelt LYF 

(8) STAFF OF MANA - should be spelt MANAR - has LIGHT spell, not 
Fireshield 

(9) DRAGONSPIT - +4 MANA not +7 

(10) YEW STAFF - Found on levels 8 +10, not 6 + 9 
(Yew Staff + Staff of Manar only have limited charge) 

(11) FERAL PENDANT - is called PENDANT FERAL, Level 9 

(12) HELLION - enhances physical skills 

(13) GEM OF AGES - enhances mental skills 

(14) EKKHARD CROSS - enhances character protection 

(15) JEWAL SYMBOL - should be JEWAL SYMAL which adds 15 to Anti- 
Magic 

(16) MIRROR OF DAWN - also an ‘answer’ to one of the riddles on Level 


(17) HORN OF FEAR - doesn’t just frighten water elementals, but also 
worms, spiders, winged snakes, triffids, blue trolls, rust monsters, 
beholders, wizards, ghosts, etc. - not all monsters, however. 


Do not enter transporter say¬ 
ing ‘Ha Ha Ha', you will end up 
back on Level 5. 

Towards the end of the level 
is a passage with a lever at one 
end and a gate and transporter at 
the other. Ignore the transporter - 
it only takes you to an earlier part 
of the level. To enter the room you 
must throw the lever and move 
quickly to the gate and enter 
before it closes. 

Level Seven 

Items to be found: the firestaff, 
Bolt Blade, flamebain, crown of 
Nerra, the inquisitor, FUL bomb, 
VEN potion, sceptre of lyfe, Gem 
of Ages, lllumulet, Dragon spit, 
Boots of Speed, 2 Green Magic 
Boxes, 4 Flasks, Water Flask, 
Orange gem, Corbamite, 
Magnifier, Torch, Ra Key, Winged 
key, Turquoise Key. 

Although all the following 
information guides you through 
level 7, on first entering the level 
you can only open one gate (with 
a Ra Key). The other three Ra 
Keys and other keys must be 
obtained from lower levels. 

The Tomb of the Firestaff - 
after passing through the first 3 
doors that require Ra Keys, you 
will come across 4 rooms on the 
right. Only one of these can be 
opened with the turquoise key that 
you will find on this level. A lift of 
items to be found within these 
rooms was given in an earlier part 
of this guide. 

‘Danger, Enter with caution' - 
First you will find alcoves that may 
prove rewarding. As you turn right 
along a long corridor with short 
passages on the right, a button 
will be found on the left wall (three 
and a half passages along), press 
this button to open a passage on 
your return journey. 

In the room at the end of cor¬ 
ridor will be found a Turquoise Key 
under some ashes. To the left is a 
button that opens a passage at 
the end of which are some scrolls 
and a Ra Key. 

On your return to the room 
with the alcoves you will find a 
passage has opened in front of 
you. Enter, turn left, right, left and 
seven paces forwards to find a 
button on your left, press the but¬ 
ton and walk back the way you 
came to find the winged key has 
been revealed. Travel down the 
corridor, it is a direct route to 
level 13. Open pan and return. 

Return to the ‘Danger, Enter 
with caution’ door. Opposite is 
another corridor at the end of 
which are some very useful items. 
Leave this corridor and open the 
door on your left with the Ra Key. 
Walk along this corridor for some 
distance taking many turns to find 
the Ra Key. Don't hang around 


when you find the Firestaff! You 
now need the Power Gem from 
Level 14. 

Ruby Key opens ‘Enter with 
caution’ door. 

Master Key opens door to 
retrieve Firestaff. 

Level Eight 

Items to be found: Delta, Rabbit’s 
Foot, 4 FUL bombs, 2 Chests, 
Mac of Order, Staff of Manar, Yew 
Staff, Throwing star, Green Magic 
Box, Jewal Symbol, Torch, Copper 
Coin. 

Level 8 consists of a very 
large room with a number of 
secret passages, also numerous 
pits. 

Around the wall you will find a 
short corridor with a chest and 
two holes in the wall. The holes 
fire fireballs which pass through 
various blue hazes and travel 
around the room. At the start of 
this passage you will find a but¬ 
ton on the wall. Press it to open a 
secret panel behind the blue haze 
on your right, press the green but¬ 
ton behind this panel to switch off 
the hazes and thus stop the fire¬ 
ball from hitting you as you search 
the level. If you stand with your 
back to the fireball holes and walk 
forwards you come to the end of 
a wall. Step around this to the 
other side and take a further 10 
steps forwards to find a key in 
front of you. 

One of the buttons around the 
wall will reveal a series of pas¬ 
sages culminating in what seems 
to be an endless passage. In 
effect you are being transported 
back top the start of the passage. 
Stand with your back to the begin¬ 
ning and take 26 paces forwards, 
then turn right and wait for a 
moment for a panel to open. You 
will find a gate behind which is a 
button on the left wall. Press to 
open a secret room. 

One passage you find will end 
in a gate (you should have a solid 
key on you to open it). At the end 
of the passage you will find a skull 
on the wall. Use the skeleton key 
that you found in the chest to 
open a secret panel. You will find 
a number of these in the levels to 
come. Always open them to reveal 
access to the master staircase 
which begins on Level 8 and fin¬ 
ishes on Level 14, opening on all 
the levels in between. 

If you drop down one of the 
pits in the room you will find a 
series of corridors, search them 
to find another pit at the bottom 
of which is a Yew Staff. 

Well, that lot should keep you 
happy for some time. In the final 
instalment, next month, levels 9 to 
14 get a similar treatment. 


Advanced Computer Entertainment 95 
































SUPER HACK 

OPERATION THUNDERBOLT 
(AMIGA) 

Master hacker, Mark Lawrence 
of Basildon, Essex here provides 
some relief for Amiga owners 
being shot to pieces in Operation 



Thunderbolt This gives you infi¬ 
nite life'. Type the program below 
in Amiga Basic and save it for 
future use. Now insert Operation 
Thunderbolt disk 1 in drive 0 and 
if an alert comes up click on can¬ 
cel to remove it. Now run the pro¬ 
gram and after a few seconds the 
screen should go black. Operation 
Thunderbolt will now load as usual 
but you should have infinite life’. 

10 DIM C0DE%(255) 

20 FOR N = 0 TO 95 

30 READ fl$ : fl = URL("&H M + 

R$) 

40 C0DE%(N)=R 
50 NEHTN 

60 CHEHT=URRPTR(C0DE%(0)) 

65 CALL CHERT 

70 REM TVPE IN THIS LISTING 
RND SRUE FOR FUTURE USE. 

80 REM INSERT OPERATION 
THUNDERBOLT DISK RND RUN 
THIS PROGRAM 

90 REM GAME SHOULD LORD RS 
USUAL WITH INFINITE LIUES 

100 DATA 70FF, 2C78, 0004, 
4ERE, FEB6, 2200, 5280, 6772 
110 DRTR 4BFR, OOEE, 3RFC, 
0400, 429D, 3RC1,93C9, 4ERE 
120 DRTR FEDfl, 2RC0, 2R8D, 
2B4D, 0008, 589D, 4295, 4BFR 
130 DRTR 0090, 1 BBC, 0005, 
3B7C, 0030, OOOR, 41ED, 0038 
140 DRTR 2B48, 0006, 41 Ffl, 
0060, 7000, 7200, 43FR, 006R 
150 DRTR 4ERE, FE44, 4R80, 
662R, 700C, 99CC, 6126, 7002 
160 DRTR 49F9, 0007, 0000, 

61 1C, 397C, 5340, 0030, 297C 
170 DRTR 343C, 4H69, 0032, 
297C, 31C2, 73BR, 0054, 4EEC 



Well, the animated puzzler from 
Defphine/Palace certainly seems 
to have got adventure addicts 
worldwide burning the midnight 
oil. We have been getting three or 
four calls a week, here at the 
ACE office, from frustrated read¬ 
ers anxious for help. So, to save 
your sanity and our ears, here is 
the complete solution courtesy of 
Phil Thompson. 

The Start 

Take bucket. Operate lift up but¬ 
ton. Operate open window. Enter 
room. 

First room 

Operate carpet to get key. Take 
plastic bag. Operate WC door to 


get red flag. Operate cupboard to 
get insecticide. Use bucket on 
sink to fill. Use bucket on centre 
door. Operate right hand door 
then exit right 
Office 

Open desk drawer to get paper. 
Operate cupboard to see type¬ 
writer. Make a note of number on 
typewriter. Examine map. Use red 
flag on hole. Exit right Examine 
keypad. Operate keypad entering 
number found on typewriter one 
digit at a time and exit to office 
after each one. After final digit go 
through passage. 

Control Room 

Use paper on slot. Operate green 
button. Operate red button and 


quickly move under spotlight. 

Swamp 

Go left walking on green areas 
only. Use insecticide on 
mosquitoes. Examine ray of light 
to get pendant. Go left. 

Lake 

Examine tree by lake to get rope. 
Use rope on branch. After peas¬ 
ant goes for swim, take clothes. 
Go left, 

Castle 

Go round back of castle. Operate 
large tree to get coin. Go back to 
pub in front of castle. Use coin to 
buy a drink. Listen to gossip. Go 
to castle. 

Inside Castle 

Listen to information then leave, 
taking lance from sleeping guard. 
Go back to large tree. Use lance 
to get monk's habit and put it on. 
Go to lake. Use plastic bag with 
lake. Go bak to castle and exit 
bottom of screen. 

Outside Monastery 
Use plastic bag on wolf. 

Inside Monastery 


Enter door on left, leave and 


FUTURE WARS 




KEY 

Wayl^ 

Way out 

<==i E 

= Stairs to be used 


96 Advanced Computer Entertainment 








































































































































































































































































enter door on right. Go to room 
on left. Take cup. Go middle 
door. Use cup on barrel. Give 
wine to leader. Examine him for 
remote control. Use remote 
control on cabinet. Take mag¬ 
netic card. Go to wine cellar. 
Use remote control on cabinet. 
Take magnetic card. Go to wine 
cellar. Use remote control on 
top barrel. Enter secret pas¬ 
sage. 

Control Room 

Examine glass case to get gas 
cannister. Use magnetic card 
on computer. 

Wastelands 

Take blowtorch from bottom 
right of first screen. Take fuses 
from white rubble. Go through 
manhole. 

Sewers 

Use blowtorch on tap to fill. Use 
blowtorch on monster. Go up 
steps. 

Metro 

Get coin from coin collection in 
newspaper machine. Use coin 
on money slot on newspaper 
machine. Repeat, get on metro 
train. 

Shuttleport 

Go down stairs. Use fuse on 
fuses in fuse box. Go upstairs. 
When recpetionist checks make¬ 
up go between arrows. 

Prison Cell 

Use metal key on grill. Use gas 
canister on metal grill. Use 
newspaper on metal grill. Exit 
through door. 

Control Room 

Use magnetic card on machine. 

Slippery slope 

Go to Lo-ann. 

Outside Spaceship 

Shoot any crughons in red dan¬ 
ger boxes until crughon leader 
appears on flying podium. 
Shoot him. When Lo-ann is shot 
search her body twice. Use pen¬ 
dant on Lo-ann. Search dead 
crughon. 

Spaceship Cockpit 

Use magnetic card on machine 
near door. Operate case. Take 
garment. Use garment on video 
camera. Get in case. Operate 
case. 

Crughon Base 

Use invisibility pill on hero as 
soon as door starts to open. 
Leave spaceship. Hide in box 
on lower left of screen. 

Cargo Hold 

Operate door at far end. Follow 
enclosed map to computer cen¬ 
tre. Use magnetic card on con¬ 
sole. Follow map to exit. This 
completes the game. 


CONS 


23635+256*PEEK 23636, and 

a five figure number will appear. 
Make a note of it. Now enter 
directly: POKE n+1,1 where n is 
the number you noted down. If 
you now rexamine the listing you 
will see that the number of the 
first line has changed to 1. You 
should now be able to edit it as 
normal. 

You may have problems if 
there is already a line 1. In this 
case you will have to repeat the 
procedure, but using a number 
other than 1 that is not in use (But 
make sure you reorder the lines 
afterwards). 

To remove the colour codes 
move the cursor onto the partly 
visible line and call it down with 
the EDIT key. Now move the cur¬ 
sor slowly along the line until it 
disappears. At this point press 
DELETE once. Now repeat the 
process until the line becomes vis¬ 
ible. Re-enter the line. 


You may have to do this with 
several lines to clear the whole 
listing. If you are using a +3 then 
the codes will be ingnored by the 
machine, but they are still there. 

Now you should have a clear 
listing. Find the last line in the pro¬ 
gram which loads a section of 
cpde, and the line with the first 
USR call. You must place any 
pokes you wish to employ 
between these points. Once you 
have done so, save your new load¬ 
er on a seperate tape. 

Now all you have to do is load 
your adjusted loader program, 
replace the original program cas¬ 
sette wound past the original load¬ 
er program, then run your new 
program and start the tape play¬ 
ing. 

Unfortunately most of the 
existing programs for the Spec¬ 
trum are not so ridiculously easy 
to access - more on this machine 
next month. 


180 DATA 000C, 4E75, 43FA, 
0032, 3340, 001 C, 234C, 0028 
190 DATA 42A9, 002C, 237C, 
0000, 0400, 0024, 337C, 0030 
200 DATA 0012, 4EEE, FE38, 
7472, 6163,6864, 6973, 6B2E 
210 DATA 6465, 7669, 6365, 
0000 , 0000 , 0000 , 0000 , 0000 

You can also gain infinite men by 
typing either WIGAN NINJA or 
EDOM TAEHC when you get a 
high score. From examining the 
program it appears that typing 
SPECCY MODE when you get a 
high score does something but I 
haven't managed to find what it 
does do (Switches to yukky two 
colour displays and tinny sound 
perhaps?). 


A TNT 
SURVIVAL 
GUIDE 

ZX SPECTRUM 

As promised last month, here is 
the first of our detailed run downs 
on how to use pokes for individual 
machines. 

If you are attempting to modi¬ 
fy a very early Spectrum game 
then the chances are that you 
won’t have to get round any tricky 
protection. Most of the early 
Spectrum titles used an auto-run¬ 
ning BASIC program to load one 
or more blocks of code into mem¬ 
ory and then execute them using 
a simple USR call. 

The best way to find out if the 
game is of this type is to use 
MERGE rather than LOAD to load 
the program (see your user manu¬ 
al for details on how to do this). 

This will load the program as 
normal, but will stop it from auto¬ 
running. All being well you can 
now examine the listing of the 
boot program. If you can’t, or the 
computer crashes, then the pro¬ 
gram is protected and you will 
have to resort to other methods. 

If you see a single line num¬ 
ber (possibly zero) and nothing 
else then the program has embed¬ 
ded colour codes which make it 
invisible. These can be edited out 
as normal, but if the first line has 
a number of 0 you will find that 
you are unable to bring it down for 
editing. This is the solution. 

Enter directly: PRINT PEEK 


Jojo Cicero and Mark Hook of Caerphilly, Mid- 
Glamorgan have already treated Sega Master System 
owners to some great tips from R-Type to Spy vs. Spy 
II. Now they’re back with some tips for Altered Beast. 


i) It is possible to continue in all five times. To continue 
the second and all later times just press both buttons 
but push a different diagonal direction. Some diagonals 
can be used more than once. 


ii) To destroy:- 

...boss 1: stay at the left of screen. Fire at him continu¬ 
ously (using fireballs). When a head is above you use the 
‘flaming arrow’ trick so you stop just outside boss body. 
Keep fireballing him. When another head is above you, 
face left and use ‘flaming arrow’. Keep repeating the pro¬ 
cess. 

...boss 2: not much to do really, just fire at eyeball 
and each spore endangering you. If a number of spores 
are close, electrify them! 

...boss 3: always remain relatively 
close. Duck the fireball waves, shoot¬ 
ing fireballs continuously. Never once 
use the ‘pillar of fire trick’. 

...boss 4: keep at opposite side of 
screen. Fire a single fireball at him and 
as he runs at you, jump and in mid-air 
use the ‘flaming arrow’ trick to gain 
distance. Keep repeating, and if he 
ever does take a life from you, fire like 
hell at him while he remains invincible. 

More tips from the daring duo will be 
coming your way soon. 



| 






Advanced Computer Entertainment 97 





















QuickC hat 


BONDWELL UNITED KINGDOM LTD 

Bondwell House, Unit D1 Tariff Road, London N17 EOH Tel: 01 365 1993 Fax: 01 808 7553 


NOW SUPPLIED DIRECTLY FROM BONDWELL 


* N for Nintendo Entertainment System and F for Sega, Atari, Amstrad and Commodore game systems. 

) 1989 Spectravideo International Ltd.. QuickShot is a registered trademark and QS-123, QS-127, QS-128, QS-129N/F, QS-130N/F and QS-131 are tradenames of Spectravideo International Ltd.. Nintendo and Nintendo &( 
System are trademarks of Nintendo of America Inc.. All other product names are registered trademarks or trademarks of their respective companies. 


_ 


THE NEXT GENERATION 


QuickShot offers the most 
complete selection of video 
game controllers in the market. 
Models are available to suit all 
the most popular video game 
machines and just about any 
playing style. And no matter 
which model you choose, 
you can be sure you’re getting 
the kind of performance and 
value for the money that have 
made QuickShot the biggest 
name in the business. 

Contact us today! 


QuickS hot 

20 , 000,000 

JOYSTICKS SOLD WORLDWIDE 


QS-128 

UNIVERSAL 

ARCADE-STYLE 


QS-123 

PC ANALOG 


QS-127 

UNIVERSAL INFRARED 


QS-131 

NEW BASIC 


QS-129N/F* 

SPACEAGE CONTROL 


QS-130N/F* 

DELUXE DIGITAL 






































H ere's an interesting fact to slip out at one 
of those intimate soirees, where you are 
trying to impress A.N.Other with your 
cosmopolitan intellect and vast knowl¬ 
edge of world affairs - “Guess how many 
Walkmans were sold in America last 
year?” 

How about this then - an estimat¬ 
ed 22.5 million units, worth something 
just over a billion dollars over the counter. These are 
lean years for headset audio, however, gone are the 
days when the tape machine attached to the belt was 
de rigeur, but it does give you some idea, even in a 
relatively stable market, the kind of demand there is 
for entertainment on the move. 

Once Walkmans (and all the clones) became avail¬ 
able, a whole new area of personal entertainment was 
opened up and going to work on the bus became 
slightly more bearable. Those ghetto blasters disap¬ 
peared over night and - OK - so the treble leak from 
neighbours’ cheapo headsets could be annoying, but 
that can always be solved by turning your own up that 
little bit louder.... 

That was the revolution in portable audio, this year 
comes the revolution in portable video games which is 
going sweep across the USA like never before. I guess 
it’s true to say that portable video gaming has been 
with us for years. The first time most of us ever heard 
of Nintendo, it was probably because we found a 
Game and Watch tucked away in the depths of the 
Christmas Stocking. And companies such as 
Tomytronic have been producing larger non-pro- 
grammable battery operated games for, it seems like, 
even longer. 

But this is the year that every player in the 3.4 bil¬ 
lion dollar videogame market has either got a pro¬ 
grammable handheld in the shops or in the final 
stages of development. The big boys are taking this 
one very seriously - and you only have to look at the 
numbers that the Gameboy has been generating to 
comprehend why. 

From nothing to an installed base of one mill' 
units, all achieved in the last five months in 1 
my book, that goes under S for Spectac 
“We think Gameboy just showed 
potential in 1989 and we’re looking 
phenomenal sales in 1990,” said 
of America’s vice-president of ma 
means to sell four million more by 
year. He’s unlikely to be wrong. 

Atari has the Lynx - technologically 
Gameboy - and reports wonderful things 
demand”) of its test market in New York 
Christmas season, with a reported 75000 
the door. 

But poor old Atari. For a brief moment it 
claim to be the world’s only portable colour game 
tern - a fragile claim that was viciously spiked by NE 
previewing working model of its own handheld at the 
recent Las Vegas Show. 

The NEC handheld is colour alright, with a full 
400x270 pixel TV display and what’s more has an 
instant and rapidly growing software base, as it utilis¬ 
es existing PC Engine/Turbo Grafix-16 software. That 
has to be a big plus, although there is still some work 
in the lab to do on the battery life of the unit which will 
have to be better than the present three hours in order 
to be a competitor. 

Finally, bullish from its successful Christmas with 
the Genesis, there are rumours of a Sega handheld hit¬ 
ting the streets later this year - again in colour and 
compatible with, fancy that, Sega Master carts. Is this 
a bandwagon or is this a primitive transportation 
device piled high with a lot of musical instruments? 

OK. So which one of these babies is going to win 
out? There are a number of factors to be taken into 


John Cook reports 
from America where 
gaming on the move 
looks set to hammer 
home Nintendo’s 
domination of the 
videogame market 


Nintendo Entertai 


SPECIAL 















Gator and Shanghai: a fatal Game- 
boy combination devastating your 
spare time! 


Nintendo will be spend¬ 
ing around $30 million 
dollars in advertising the 
Gameboy and other Nin¬ 
tendo products in the 
first half of '90. Atari's 
initial ad spend for the 
Lynx is $1 million 



Gameboy Jordon vs Bird One on One 
Basketball from Milton Bradley 


Nintendo has been 
smart in the type 
of software it is 
'encouraging' its 
licensees to produce 



Acclaim is a major Nintendo devel¬ 
oper with both software and periph¬ 
erals 




consideration, but why don’t we cut them down to 
three major areas for consideration. Technological 
sophistication, software base and price. 


ware base can only grow larger and better. 

Again, if the Sega machine is compatible with 
Master System games, it already has a great number 
of very solid titles to plug in and go. The quality of 
Master System games to broadly acknowledged to be 
improving - the recent release of Golden Axe being a 
fine example. Old technology compared to the Lynx 
‘though. 

The Lynx has the original six games that were pro¬ 
grammed for it by Epyx and right now that’s it. I don’t 
suppose anyone can deny the impressive display of 
Blue Thunder - an AfterBurner clone - it’s out perform¬ 
ing even an Amiga. But do you want to play California 
Games again? 

Atari are bullish about future software develop¬ 
ment, of course, and substance has been added to 
that with the announcement of a link-up with Atari 
Games/Tengen which should ensure a goodly supply 
of reasonable coin-op originals. Here and now, howev¬ 
er, there must still remain a small question mark until 



Game and Watches have always been with us - well... 
that’s what it seems like anyway, but with the very 
rapid expansion of this programmable hand held mar¬ 
ket in the past year, a whole host of non-pro- 
grammable games have appeared from unlikely 
sources such as Konami and Aklaim (the latter being 
successful NES cart publishers). 

And know what? They’re all completely crap. For¬ 
give the blunt approach - and God knows I’m usually 
the type to call a spade a manually operated terrain 
moving device - but these game are universally going 
for the low, low end of the games market and this is 
reflected in the price of around $19.99. Which in turn is 
reflected in the quality and sophistication of the 
games. You don’t even get a watch in 
some of ‘em 

Maybe the Tetris might be 
worth a look - but other than 
that, take the advice of a 
sadly disillusioned man. 
/ Don’t! 


LOW BUDGET HANDHELDS 


TECHNOLOGY 

I suppose, first must come the Lynx which, when you 
first get your hands on it, is a very impressive piece of 
hardware. A backlit 160x102 display of 16 colours out 
of a 4096 palette. Cool. A 4 Meg 6502 does the house 
keeping, but there are custom chips in there to give 
hardware sprite scaling, hardware scrolling plus all the 
four channel hoopy sound you could eat. Fast and 
Loud. 

Joe 90 would have been happy with one of these - 
and this ‘gosh wow’ factor is the major plus of the 
machine. A minus factor is the power hungry screen 
giving a quoted six hours of battery life. That’ll be Dura- 
cell hours, not rechargeable hours, of course. That 
won’t get you across the Atlantic - let alone through US 
Immigration procedures. 

A strong second comes the NEC hand-held. Its true 
TV screen has astonishing clarity at only three inches 
across and it’s unlikely that anyone will notice the differ¬ 
ence that the 16 colours on the display only come from 
a 512 palette. Its 6502 may not have the super¬ 
charged aid of the Lynx’s, but there’s enough help for 
the thing to cope with wildly sprite intensive games 
such as Gunhed, although there is, of course, no hard¬ 
ware scaling. Big minus right now - only three hours of 
battery. It would be lunacy to release the thing to Joe 
Public like that, so expect it to at least double before 
you can get it in the shops. 

As the Sega machine is yet to be shown, any con¬ 
jecture about it is wildly speculative, but let’s hope its 
Master System compatibility (if indeed it is) is a low end 
capability rather than the thing performing at max out¬ 
put. 

But even if it was, the Gameboy would still look 
lame. Mono LCD screen. A blurry 160x144 dis¬ 
play. A cut down Z80. Mmmmm. State of the 
technological art this isn’t. But a battery 
life of thirty hours or so will keep you 
going all the way to the West Coast 
by plane, let you have the odd 
game while you’re over there and 
see you all the way through Cus¬ 
toms and Excise back at Heathrow. 

On technology alone, then, it’s Atari 
ahead by half a length, with Nintendo still 
at the starting game. 


we see the software on the streets. 

Again, on by any sophistication standard, the 
Gameboy must limp behind. That mono screen is 
never going to blow you away. But unexpectedly, the 
quality of the software that is available for the machine 
cannot fail to impress. Revenge of the ‘Gator, from 
Hal of America for instance, is a pinball simulation that 
has the best ball movement algorithms I’ve seen on 
any computer anywhere for the past ten years. When 
you find yourself tipping the Gameboy in a vain 
attempt to nudge the ball in the right direction, you 
know that someone, somewhere has done something 
rather clever. 

Nintendo has also been smart in the type of soft- 


SOFTWARE BASE 

Slo problem here - on a ratio of sophistication and 
availability, the NEC, when it comes out, must surely 
ae streets ahead. There are already 20 titles out there 
and the same number again are due to hit the streets 
in the first half of this year - with familiar titles such as 
the TV Sports series from Cinemaware. Most PC 
Engine games are impressive graphically and have 
great playability. In the short to medium term, the soft¬ 


Advanced Computer Entertainment 




































Kpefft R'OEK r 



Simple handheld fun with KIT and the Knight Rider 

ware it is ‘encouraging’ its licensees to produce. 
Smart move number one was to bundle Tetris with the 
thing - the game most likely to appeal to the widest 
possible audience across the age ranges and across 
the sexes. 

Many other puzzle games are in the works, includ¬ 
ing a surprisingly playable version of Shanghai. Sure 
there are arcade blasters - Nemesis being an unlikely 
example from Konami and Classic Invaders a forehead 
thumpingly obvious release from Taito. But there has 
been a deliberate approach to pitch much of the soft¬ 
ware away from the traditional shoot’em-up brigade 
and towards older users. The ones that take trains and 
planes to work. There’s only one way to describe this 
particular curve ball. Sneaky. 

The Lynx and the NEC neck and neck now, with 
Sega falling back and Nintendo just breaking into a 
brisk trot. 

PRICING 

This is where it all becomes really interesting. How 
much would you pay for a hand held machine? You’ve 
probably already got a computer or console, remem¬ 
ber. This is going to be your secondary device - the 
one you play on the way to work, in the back row of 
the classroom, down the canteen; whatever. 

Well, expect to see the Gameboy selling in the 
$80-90 dollar range. Sixty quid. Does that sound much 
to you? A nice birthday present, yes? Something you 
might get from a well-off granny at Christmas maybe. 
Carts for the things - most seem to be lining up at 
around $20-$25, that’s cheaper than the majority of 
NES cartridges. 

The Lynx - the only other contender yet to make it 
into the shops. Well, you can double the price of the 
basic Gameboy unit - say around $180 dollars. You 
can pick up a Genesis or NES for that kind of money 
and surely puts Atari’s machine well beyond the scope 
of the impulse buy. Software? To you, $35-$45 dollars 
- just a little bit more than the average Nintendo cart. 
Add to this the thirsty running cost in batteries and the 
Lynx becomes what the marketeers like to call a ‘pre¬ 
mium’ machine - wot you and me call ‘pricey’. 

The NES handheld, if anything, is likely to be a lit¬ 
tle bit higher than the Lynx - but will have the added 
advantage of being able to be used as a TV set with 

the addition of a low-cost tuner.which no doubt will 

be thrown in as part of the deal by particularly rabid 
retailers. Who knows about the Sega, but it can’t hope 
to undercut the Gameboy if anything that’s leaked out 
about its technical spec is true. 

The Gameboy suddenly puts on a spurt of speed 
and races up on the inside of the Lynx as the field 
approaches the Winning Post! 

CONCLUSION 

So - who wins? The NEC and Sega are bound to have 
an impact when they come to market, because of the 
large existing software bases - but here and now, 



Mousetrap Hotel: a wacky tacky 
slice of life as a mouse from MB 


In the cold hard 
reality of the market 
this is a one horse 
race... 

Nintendo clean up - 
again! 



He's lean. He's mean. He's a-maze- 
ing! He's Kwirk - the punk tomato... 


Atari Lynx... the 'gosh 
wow' factor is the major 
plus of the machine 


The Atari Lynx: in UK stores within 
the next three months for £149.99 


doesn’t the wunderkind Lynx seem to blow the techno¬ 
logical dwarfish Gameboy completely away? 

Well, hang on. We have forgotten one small point. 
Nintendo itself. Let us not forget that in the USA, Nin¬ 
tendo is now a phenomena like you would not believe. 
By the end of this year it will have an installed based 
of 26 million NES consoles in American homes. Every¬ 
one calls it, of course, the Nintendo. And the merchan¬ 
disers have not missed the opportunity to make large 
amounts of dosh on the back of this. 

There’s Nintendo breakfast cereal, you can wear 
the shirts, coats, jeans, slippers, sit on the chairs and 
bedspreads, use the Nintendo crockery and realise 
you’ve been playing Tetris for the past five hours by 
the Nintendo clock. Even when you turn the telly on, 
there’s a high probability you’ve tune into the Super 
Mario Bros. Show. 

And what does everybody outside the industry call 
the Gameboy. The New Nintendo. One kiddie goes up 
to another with this little hand held device (just the 
right size), says, “Have you seen the new Nintendo?” - 
the immediate reflex answer is, “Want One Now”. 

Here’s another thing - with an estimated $2.7 bil¬ 
lion dollars in sales generated by the Big N and its 
mates in ‘89 it isn’t short of a few bob when it wants 
to promote a new product. There’s 30 million - yes - 
30 million dollars being spent by Nintendo on advertis¬ 
ing alone in the first half on 1990. Not all of it is 
directed head-on at the Gameboy, but say “Nintendo” 
that often to the consumer and expect it to positively 
effect their buying choices even if you bring out a Nin¬ 
tendo brand of condoms. 

Nintendo expect to sell another four million Game- 
boys in 1990. Atari say they are going to sell one mil¬ 
lion Lynx machines. It’s publicly announced ad budget 
is presently one million dollars. I know who my money 
is on to succeed. 

Sure - the colour revolution in handhelds will come 
- but until all the major machines have been released 
(all likely to be around the $200 mark) I strongly sus¬ 
pect that many prospective Lynx buyers will wait and 
see what the competition will offer. And while they're 
waiting - what could be better than just one more 
game of Tetris on the Gameboy. 

In the cold hard reality of the market, this is a one 
horse race - and I’d put my shirt, jummy, Toyboy boxer 
shorts and anything else that came to hand, on a 
wager that this is the year that Nintendo clean up - 
again. 



Advanced Computer Entertainment 























After all the hustle bustle of the ATEI Show last month, 
it’s back down into the arcades - as John Cook gets 
through large amounts of small change and focuses on 
that ol’ Silver Ball 




BEAST BUSTERS 

SNK 



Regular readers will know that I have a virulent 
dislike of the “mow-em-down” style of game 
that has become so popular in the last couple 
of years. 

These are electronic shooting galleries, 
with the player gripping a simulacrum of an 
automatic weapon and blowing, away mousta¬ 
chioed loony letters, young children, nuns, etc, 
all in the cause of truth, justice and lower 
petroleum prices. 

Now I know it makes me sound like a bit of 
a wimp - but while I don’t mind giving all kinds 
of alien being pure hell, I draw the line at pre¬ 
tending to kill large sprites representing real 
human beings. 

Why? Well - cop this for a powerful intellec¬ 
tual arguement - it’s not 
nice. Shooting aliens is cre¬ 
ating a fantasy world to 
have fun in - putting realistic 
human beings in that world 
and then killing the odd hun¬ 
dred, is starting to impinge 
on the real world in a rather 
disturbing manner. 

So, as far as I’m con¬ 
cerned, you can trash Op 
Wolf, Mechanised Attack, 

Op Thunderbolt and Line of 

Fire.but I think you could 

save Beastbusters if you 
really wanted to. 

Beastbusters is the lat¬ 
est mow-em-down from 
SNK and has all the 


pharaoh we have come to know and love. 
Guns - three of 'em. Things to massacre by 
the score. But it’s the theme that saves 
Beastbusters from a sorry fate - it's slock- 
horror, straight out of the Evil Dead. 

The theme of the thing has you (plus two 
others if you like) entering a town where 
something has gone very wrong - it’s full of 
zombies, werewolves and nasty squidgy 
things. Imagine Southend High street on a 
Saturday afternoon. And you get to blow 
them all away - but do they lie down and 
stay dead? Nope! 

Apart from that, it's a bit conventional - you 
shoot special power-ups for more ammo, 
grenades, napalm, etc - but the novel theme 
and the ‘tasteful’ graphics bring it through. 

Having played it through to the end - and it 
look like SNK are planning a follow-up by the 
way - I can tell you that the surprises keep 
coming all the way through to the final screens, 
although you’d have to be phenomenally good, 
or spend a lot of dosh, to reach them. 

It’s not trying to make you feel like Rambo 
and all the time it’s obvious it’s just a game. 
Splatterhouse meets Op Wolf - give it a try. 

Incidently -1 played Line of Fire to the end 
in the same session...! won’t waste space 
describing it...suffice to say it was technically 
superb...but as a game, a load of rubbish. OK? 



SHADOW 

DANCER 

SEGA 

What do you get when you cross One Man and 
his Dog with Shinobi? Shadow Dancer, that's 
what, where, “The young Ninja battles together 
with his faithful pet dog.” 


m 1 , j 00 % * lr§ m£MA i n 

mr I 



These terrorists have set time bombs all 
over the city and you have to - excuse me a 
moment...get down Shep... you have to deacti¬ 
vate them. 

OK, so it’s a jumpy, jumpy, kicky, kicky 
clone with a novel twist, but it is very playable 
and quite challenging. Shep follows you around 
and when you crouch down and press both the 
jump and fire buttons at the same time, he 
leaps forward and starts gnawing at the throat 
of your nearest opponent. 

At this point you have to leap up and give 
some help, ‘coz left to his own devices, Shep 
might get hit - where upon he shrinks to the 
size of a poodle. 

He does get back to his full size after a bit, 
but all he’ll do in this state is “Siiiiittttttt”. As in 



102 Advanced Computer Entertainment 




































Shinobi, you can throw Shukren around are 
have a Ninja Magic smart bomb that kills all 
known terrorists dead. 

Hardly breath-takingly original, but an effort 
that’ll probably appeal to Shinobi fans and dog 
lovers everywhere. 



FINAL 

FIGHT 

CAPCOM 

What on earth does Capcom think it's doing 
with the super-fab CP System board? The 
release before last was UN Squadron - a banal 
horizontal scroller. Yawn. And now, we are 
offered Final Fight - a beat-em-up. 



OK, so the sprites are big, but does the 
world seriously need another one of these? 
Capcom are definitely suffering from a distinct 
lack of imagination, despite the fact that they 
have the hardware to out-perform almost every 
other system in the arcades. 

More, faster and prettier is not always bet¬ 
ter, boys. Anyone with some startlingly original 
game ideas - send them in to us and well pass 
them on to Capcom. They need 'em! 



AMERI 

DARTS 

AMERI CORP 

There have been a fair few darts games on 
home formats, but I can’t think of one on coin¬ 
op - until now. And y'know, it’s quite a laff. 

First you have to choose a type of game, 
traditional 301 and cricket, plus some hi-tech 
ones where you have to hit flashing sections of 
the board within a time limit. 

You then use a trackball to give force and 
direction to the throw and press the fire button 
for the precise to let go’ of the dart. 



despite most were for amusement only. 

Modern games don’t pay-out, of course, 
but you can win more than your initial (only in 
credits), so that pinball is firmly classified as a 
game of chance. 

This means you have to have a gaming 
licence to operate one and also limits the 
ways that the distributors can sell tables to 
the arcade operators. 

Despite all these problems, there seems 
to be a growing interest in pinball - largely 
because of a massive increase in the com¬ 
plexity of the hardware that runs the tables. 
Large amounts of flashing lights and 
Megabytes of digitised sound are now the 
order of the day. More about the mechanics 
of these new age tables in later issues - but 
why not rush off and try one of these newer 
efforts in the meantime. 

Bally had a big hit last Fall with a table 
based on the Elvira character - an easy to 
understand table with well defined goals, such 
as multiple ramp shots. 

It’s latest, Mousin' Around, is far more 
complex in design - although it’s still a good 
bash. My favourite manufacturer, however, is 
still Williams. This company has been produc¬ 
ing great table for a long, long time - with 
classics such as Cyclone, Comet, Taxi...but 
they've gone back to a simpler playfield with 
Bad Cats. 

Particularly good for the first-timer, if 
you’ve not played pinball for some time, try 
going back and giving this one a go. And 
don’t worry - it won’t make you deaf, dumb or 
blind. 


Hove pinball. I love vids too, but there is some¬ 
thing altogether more sophisticated about 
leaning on a pintable, trapping the ball on a 
flipper, surveying the admiring crowds of 
underlings, then nonchalantly taking the jack¬ 
pot with a single well placed shot. 

The skills involved are slightly different to 
those used by vid junkies and the concentra¬ 
tion needed to play well, produces a slightly 
different effect - less intense, slightly more 
refined. Ring any bells with anybody? 

In the US, where the coin-op business is 
worth about six billion dollars (compared to 
the five billion generated by the movie busi¬ 
ness), almost half of that is generated by pin¬ 
ball. 

In France, you can't walk into a cafe with¬ 
out bumping into a pinball table - and playing 
off the Champs Elysee, with a double expres- 
so on one side and a cognac on the other 
must surely be one of life’s more perfect 
moments. 

In the UK, you are lucky if an arcade has 
a single table...luckier if it's in full working 
order. Why? Well....it’s the Law. Very early pin¬ 
ball tables in the 30’s - this was in the pre-flip¬ 
per days, when the game was a variant of 
bagatelle - there were payout machines where 
you could bet where the ball would land. This 
resulted in the banning of almost all pinballs, 


Score is automatic, of course - although 
that is unlikely to stop some people chalking up 
on the side oTthe cabinet, I bet. 

The control system does take a bit of get¬ 
ting used to, but after a while you can control 
the flight of the dart very well and it becomes a 
lot of fun. 

I expect this will find its way into a fair num¬ 
ber of pubs - yippee for that, particularly if it 
gets rid of all those appalling Nintendo Play- 
Choice 10’s. 



Advanced Computer Entertainment 103 


ARCADE 



































The Magazine of the decade is about to take-off 



The complete guide to entertainment for the IBM PC 

and compatibles. 



SC 

fo 


FIRST ISSUE FEATURES INCLUDE 

FLIGHTS OF FANCY 


w< 

be 


We round up the 
latest in simulations 



re 

Ec 

ur 

ro 

yc 

us 

th 

ne 

wf 

su 

ne 

re 


ON SALE MARCH 15 - AT ALL MAJOR NEWSAGENTS 


























Roland CF-10 and CN-20: turn your simple 
music programs into state-of-the-art with these 
specially designed Roland computer mix and 
edit modules 



110 sample player and come in families of 
instruments: pipe organs and harpsichords, 
Latin percussion, orchestral strings, orchestral 
wind, etc. 

EFFECTS 

Contained on the LA side of the tracks is the 
rhythm section which incorporates 30 percus¬ 
sion sounds and an entertaining 33 sound 
effects. The latter cover a wide range from the 
sound of car crashes, punches being thrown, 
footsteps, thunder, screams, trains, jets, 
water, sea, etc. The drum sounds aren’t too 
bad either. 

The CM-64 also has two built-in digital 
reverb units which are preset on some voices. 
Each of the two sections has its own reverb 
unit, which are quite wide ranging with various 
room sizes and depths of effect. Unfortunately 
you will need programming software in order to 
use them. There are no easy commands to set 
them up, streams of system exclusive data are 
needed - that’s the heavy end of the MIDI code 
which needs handshaking routines and check 
sum data to even get a response, and you will 
need two entirely separate routines for each 
reverb unit. 

SOUNDS GOOD 

The range of sounds on offer is excellent. The 
LA sounds are quite good at impersonating 
instruments, though my own preference is to 
use them for the more synthesizer type of voic¬ 
es: lead solo, bass or general background. For 
realism the PCM department takes an awful lot 
of beating. It is also considerably quieter than 
the LA section which has a fair suspicion of 
hiss about the sounds on close inspection. I 
would go for the pianos, choirs and large bass 
department without any hesitation. 


Although the CM-64 is quite expensive, I 
doubt whether you could have 14 channels of 
sound and one percussion channel plus reverb 
for less money. 


m MELODY MAKER 
FROM HYBRID IRIS 
£ 69.95 


For less than one tenth of the outlay required 
for the CM-64 tone module, ST owners can pur¬ 
chase the FM Melody Maker. Comprising of a 
plug-in cartridgesand controlling software, the 
package does a surprising amount for your 
money. First of all you have a set of 78 Fre¬ 
quency Modulated sounds to go at output in 
stereo - well pseudo stereo. FM, by the way, 
was the method of syntheses spawned by 
Yamaha. Secondly, you can write you own 
songs in step-time and have them accompa¬ 
nied in no less than 16 styles. Thirdly, you have 
a drum programmer which supports MIDI, and 
finally there is a real-time sequencer. Its devel¬ 
opment company, Richard Watts Associates, 
were responsible for the very successful bolt- 
on FM 'Sound Expander’ for the C64 a few 
light-years ago. 

SEQUENCER 

On booting up the program you are presented 
with the step-time sequencer. As the name 
implies, step-time sequencing is the process 
where notes are inserted individually - rather in 
the manner of a typewriter. All notes are insert¬ 
ed by selecting the correct note value from the 
lower part of the screen and inserting in the 
single stave in the upper half of the screen. 
This could be a slight problem if you don’t hap¬ 
pen to read music. On the other hand you 
could always copy the music from one of the 
many books available in any music store. To 
help you position the note, the name of the 
note is displayed above and below the stave as 
you move it about. On clicking it into place it 
will sound and it has a range of four octaves 
you can choose from. You can perform the 
same trick for rests also. The spacing of the 
notes is automatically worked out for you and 
notes can be tied, although there is no option 
for joining the tails of notes - ‘beaming’ as it is 
known in the notation business. I found that you 
could fool the notation scoring a little without 
too much effort though. Bum notes can be con¬ 
demned to the trashcan and you can scroll 
back and forth through the music either by 
using the scroll bars on screen or the left and 
right cursor buttons. Most of the mouse fea¬ 
tures of Melody Maker are duplicated on the 
QWERTY keys. 

The clever part of this section comes when 
you add the chords. If you are copying from a 
score this should present few problems as the 



01 568 4578 


range of chords offered is quite wide from the 
simple straightforward chords to the outer lim¬ 
its of diminished sevenths and augmented 
chords. Wherever you want the chord to sound 
you simply click and it appears above the note 
on the stave in shorthand form: e.g. AM7. The 
reason for this is that Melody Maker has the 
ability to accompany your ditties in any one of 
sixteen styles - rather like a single keyboard. 
Having entered your song - complete with 
repeat sections, number of beats per bar and 
repeat sections - you can then play the whole 
work back and the accompaniment will chug 
merrily along with you in the style you have 
chosen, inserting drum breaks every eight and 
sixteenth bars for you. Even better is its ability 
to let you mix the relative volumes - but you 
can also change the four voices. Click on the 
mixer icon and not only can you alter their rela¬ 
tive volumes but you can also change the voic¬ 
es. You can assign MIDI channels to the voices 
used and select velocity sensing. This I found 
to be of great advantage as I found that the FM 
drums were lacking in depth. If you have a 
synth or tone module lying around then plug it 
in, and expand on the sound already wacking 
out of the speakers. 

OTHER SECTIONS 

The other parts of the program are sadly not 
integrated with the main part. The drum 
machine has an excellent grid display that lets 
you set up to 20 patterns with ease, using not 
only the internal drums but also several extra 
MIDI drum voices to which you assign both 
channel and note number to get the correct 
drum voice. You set the patterns up, then flip 
screen pages to find the song page which lets 
you sequence the patterns in any order you 
like. Up to thirty of the patterns can be 
sequenced. It is one of the easiest MIDI drum 
programmers I’ve seen. 

Option number two is a one-track, real-time 
MIDI recorder with a metronome click option, a 
selection of number of beats to the bar and the 
number of bars count-in. Really it is more like a 
jotter than a sequencer. You can't edit anything 
or overdub although you can save and reload 
your scribblings. But it works! 

Option number three turns the hardware 
into a nine-voice expander via any external MIDI 
keyboard. Each voice can be allocated a sepa¬ 
rate MIDI channel and there is provision to have 
only six pitched voices plus five drum sounds. 
You can beef up the sound considerably thanks 
to the page which lets you detune the voices 
and offset them up to two octaves up or down. 
It has a MIDI thru option as well and the sounds 
can respond to velocity. No recording possible 
here but as an expander it works too! 

VERDICT 

Although it only uses two operators (an FM 
term) to create sounds, the variety and clarity 
of them is very good and due to the ability of 
the internal chip to change one of the opera¬ 
tors wave forms to give greater tonal expan¬ 
sion. There is room to improve on the program 
but it represents excellent value for money. It is 
a pity that its facilities are not integrated: the 
various components cannot load into one 
another. FM Melody Maker is fun - it converts 
your ST into a low budget single keyboard. It is 
very easy to use, and the on-screen help pages 
(in three languages) are most welcome. As an 
easy-to-use starter music package, FM Melody 
Maker has very few rivals. 


Advanced Computer Entertainment 105 



















DIY MUSIC STUDIO 

HOW WOULD YOU LIKE TO SET UP A COMPLETE SOUND FACTORY AT HOME? JON BATES EXPLAINS HOW... 


Music companies are now selling tone modules 
for home consumption. These keyboard-less 
synthesizers - capable of producing many 
sounds simultaneously - were previously the 
domain of the professional studio or serious 
gigging musicians with lucre to spare. Now 
they are coming down in price and appearing in 
nice neat stand-alone boxes with rubber feet to 
fit on your best bit of Chippendale or MFI. 


iiftlli pm 

£299 


Top of the list for value has to be the brand 
new tone module from Kawai, who have been 
very successful in the synthesizer world with 
their ‘K’ series of keyboards and modules. 
From this they created a series of dinky little 
fixed sound keyboards - the ‘PH’ range. They 
look a bit of a joke - sort of plastic and remi¬ 
niscent of a Sooty organ. The modular version 
has 200 sounds on board and at least 70% of 
them are absolutely cracking. They can sound 
like real instruments - check out the acoustic 
guitar harmonics - or like the fattest synth 
imaginable and there are enough ‘spacey’ 
sounds to do the soundtrack for ‘Startrek VII’. 

SOUND AND RHYTHM 

Not only do you get the sounds but you also 
get 30 built-in rhythms complete with fill-ins and 
introductions. The percussion sounds can also 



a MIDI keyboard/synth into it - making sure 
that the MIDI channels match on both pieces of 
equipment - and play away. The Phm outputs 
in stereo or mono from the guitar jack sockets 
on the back, and the overall volume is con¬ 
trolled from the fader on the front. Perhaps a 
headphone socket on the front might have 
been a useful - as would a MIDI data light. The 
latter flashes any time any MIDI data is 
received by the instrument - very useful when 
working out why on earth your equipment is 
failing to work. Under the LCD display are the 
increment buttons to take you through all the 
sounds one by one and the Phm comes with a 
handy plastic card with a sound list on one side 
and the basic set-ups and percussion notes on 
the other. 

MIDI 

The internal MIDI functions are most compre¬ 
hensive: separate receive and transmit chan¬ 
nels, program changes, velocity and after¬ 
touch sensing, pitch bend, modulation, volume, 
sustain pedal. All these are separately switch- 
able from the front panel. Needless to say you 
can also transpose, fine tune, and alter the 
rhythm speed. If you are running the module 
with a sequencer on your computer you will 
doubtless want to access sounds on separate 
channels. This too is possible as the Phm is 
also a multi-timbral instrument capable of play¬ 
ing up to four sounds plus the percussion parts 
simultaneously. To help you set this up there 
are 30 ‘Forms’ contained on an internal table. 
These set up the instrument in a variety of 
ways. You can’t deviate from the preset forms, 
but they are pretty comprehensive. The forms 
include various dual settings, with two voices 
spread over the whole keyboard, and have sev¬ 
eral preset detunings and transpositions to var¬ 
ious split options. The latter will allow you to 
have several varieties of sound split into areas 
of the keyboard and sometimes overlapping. 
There are three presets for use with 
sequencers and even an optional chord facility 
where a chord is played under each note 
depressed. When used with sequencers there 
is even the possibility to change part of the 
preset sound and call up other preset combina¬ 
tions of sounds whilst the sequence is running. 


PRESETS 

On the minus side is the fact that you cannot 
really dive into any of the voices and alter them 
drastically to your own requirements. In other 
words its basically a preset tone module. 
Although there is a definite trend towards pre¬ 
set tone modules with less emphasis on the 
sound creating side - most players tend to 
either stick with the sounds in the instrument or 
buy them off the shelf in the form of memory 
cards or disks. The other slight boner is that 
you don’t seem to be able to store your 
favourite combinations for recall later on. 
Although it memorises the last set-up you 
made, it can't be encouraged, via MIDI, to 
recall any of your precious set-up's. 

The unit is also quiet. When stuck through 
a 300 watt professional recording studio moni¬ 
tor system the background noise was negligi¬ 
ble. At the price, the Kawai Phm is an excellent 
buy. 



As reported in the December issue of ACE, 
Roland have launched a series of tone modules 
specially designed for use with home comput¬ 
ers. There are three in the range; the CM-32L, 
which is an LA synthesis module and sounding 
very much like their MT-32 module. The CM- 
32P is a module of sampled sounds, very 
much like the U-110 rack mounted module. The 
Roland CM-64 is a combined version of the pre¬ 
vious two. All three are identical in appearance. 
On the back there are a pair of stereo/mono 
guitar jack outputs, MIDI in, out and thru and 
the power input. On the front there is a power 
switch, a volume control and a MIDI data light. 
Since they are designed at preset modules, all 
the sound requesting and set-up routines are 
performed by your micro’s sequencing soft¬ 
ware. This is achieved by putting the appropri¬ 
ate program number at the beginning of each 
MIDI channel used in the music. Changes in 
sound to each channel are inserted wherever 
you like. All the tone modules have fixed MIDI 
channels. 


A mighty baby, the Kawai Phm is small in 
dimensions and short on buttons but has more 
than enough sounds and features 

be accessed on MIDI channel 10 as indepen¬ 
dent instruments, and if this is not enough for 
you there are additional percussion instruments 
as part of the 200 sounds on board. These are 
sensibly arranged so that by picking one of the 
preset percussion sounds you will have a two 
or three split across the keyboard. To make 
sure of complete MIDI compatibility the 
rhythms can be synchronised to either internal 
or external clock pulse. It would have been nice 
to have the nifty patterns output in MIDI notes 
as well. 

Like all tone modules it has multiple func¬ 
tion buttons on the front panel - via these you 
can set up the instrument to your require¬ 
ments. At its most basic level you simply plug 


MIXING IT DIGITALLY 


As well as producing sound modules specifically 
designed for computers, Roland have taken two more 
steps down the road for computer based musicians. Both 
products are a way of ‘souping up’ a more basic 
sequencer with tangible hardware without having to learn 
a new system. The CF-10 is the digital equivalent of a 
mixing desk, and is a ‘hands-on’ MIDI mixer that will run 
up to 10 MIDI channels. As the sequencing software 
plays back your music you can mix it, altering the relative 
volumes via MIDI and also set the panning left and right. 
When used with a sequencer that allows real-time record¬ 
ing of this information (which will mean most sequencers) 
the effect will be of an automated mix down. 

When added to simple sequencers the CN-20 will let 
you edit the song data in detail and also enter notes and 
other functions such as pitch-bend, modulation, etc. It 
also contains data for ten types of chords that you can 
input at the touch of a button into your song. One area 
where these products would certainly be effective is the 
simple sequencers available on the Public Domain 
libraries. The CF-10 and CN-20 cost £129 each. Roland 
promise that there are more products in the pipeline for 
computer musicians. 


INSIDE 

The CM-64 is capable of producing a maximum 
of 63 notes simultaneously, spread across 15 
channels of MIDI which can also be run at the 
same time. The LA section operates on MIDI 
channels 2 to 9 with drums fixed on channel 
10. You can have different sounds on each 
channel, choosing from the 128 different 
instrument sounds available. Although in a dif¬ 
ferent box, the LA side of the module is essen¬ 
tially the ever popular MT-32 sound module and 
is thus compatible with the 32’s programming 
software. 

The PCM - that is the sampled sounds - 
are fixed on channels 11 to 16. Again you can 
assign a different sound to each part. There 
are 64 PCM sounds on board, including con¬ 
vincing pianos, strings and choirs. For an extra 
£45 you can get hold of one of the PCM cards 
which will add an extra 64 voices to the range. 
These are the same cards that fit into the U- 


Advanced Computer Entertainment 106 






















THE ACE UPGRADE GUIDE.108 

At last: a complete, highly detailed guide to the 
specifications of all the commonly available com¬ 
puters. This is the place to look for information on 
everything from disk drive reliability to games soft¬ 
ware prospects. And consoles are listed too... 


business. 

COMPO RESULTS. 136 

Did you win a Nintendo Gameboy, or a Deluxe 
Entertainment System, or have you got your paws 
on some great free games? Find out here... 


THE ACE PRIZE PUZZLE. 134 

Get your brain in gear and win yourself some 
cash. 


THE ACE STOCKMARKET.116 

Which games are heading for the top of the charts 
this month? And don't forget - these are the only 
charts that aren't based on hyped-up sales, 
they're based on a thorough market survey of the 
opinions of games reviewers throughout the coun¬ 


THE ACE PRIZE CROSSWORD.114 

Cryptic clues, anagrammatic hints, and a prize to 
boot. 


THE ACE DIARY. 130 

All the events you need to know about in the com 
ing month...and some you don't. 


GAMES YOU'VE GOT TO HAVE.121 

The ACE guide to the games you just have to buy 
includes simulations, puzzles games, arcade 
action and more — everything for the discerning 
reader who wants to build up a collection of defini¬ 
tive titles.. 


ACE DEALS. 128 

Free posters, special offers, and hot promotions. 
Find out who in your area is giving away the 
goodies... 


ACE READERS PAGES.135 

Small ads for ACE Readers who want to do big 





































1 08 PINK PAGES 



HERE IT IS: A COMPLETE, DETAILED GUIDE TO ALL THE MAJOR MACHINES AND CONSOLES CURRENTLY AVAILABLE IN 
THE SHOPS. YOU CAN COMPARE PRICES, POWER, AND POTENTIAL FOR EACH MACHINE, TOGETHER WITH THE GAMES 
SOFTWARE POSSIBILITIES AND PROSPECTS. WHETHER YOU'RE A MUSICIAN, A GRAPHIC ARTIST OR A PROLIFIC AUTHOR 
- WHATEVER YOU NEED A MACHINE FOR, THIS IS THE PLACE TO START. 



ere it is: the one and only hard¬ 
ware guide to give you COM¬ 
PLETE details on ALL the 
machines you're likely to be looking out 
for in the shops. Not only do we give you 
essential information on hardware, but 
we've also included equally vital informa¬ 
tion on software prospects for each 
machine - so you don't have to worry 
about buying a machine that will never 
have any games to play on it. 


ACORN ARCHIMEDES 


Models: Archimedes 310, 3000, 410 

420,440 

Package: keyboard, mouse and 

drive: keyboard mouse and drive 
plus monitor (colour or mono) 
Memory: 3000 512K; 310 1Mb; 

410 1Mb; 420 2Mb; 4404Mb 
Processor: Acorn ARM 

RRP: Prices range from £668.85 for 

A3000 alone to £2645 for 
A440 with colour monitor 
Contact: Acorn 0223 245200 

Still the cutting edge of microtechnology. 
Acorn’s ARM is about the fastest thing this 
side of a Cray. This very exciting machine - 
although gathering admirers since the intro¬ 
duction of the A3000 - still lacks a good soft¬ 
ware base and is best left to the enthusiast. 

GRAPHICS AND SOUND 

Resolution: 320 x 256 or 640 x 256 

with normal monitors. 
640 x 512 available 
with multi-sync monitors. 
Palette: 4096 

Colours: From mono up to 256 (320 

x256) or 16(640x512). 
TV: No 

Monitor Output: Mono composite video; 

colour - RGB + sync. 
Monitor Supplied: Depends on package. 

Monitor Options: Acorn dedicated 14 inch 

medium res.colour; 12 inch high res 
mono; Multi-sync colour. 
Sprites: 1 

Speed: Blistering. 

SOUND 

Speaker Quality: Good 


MIDI: With extra hardware. 

Stereo Output: Yes 

Performance: 16 channels (8 stereo pairs); 

6 octaves, 1 internal speaker. 

HARD FACTS - SOFT SELL 

Disk format: 3.5 inch - 800K 

Disk Price: From £1.20 upwards. 

Disk Performance: Good and fast. 

Keyboard: 103 keys with programmable 

auto-repeat. Early keyboards 
have a cheap feel given the 
quality of themachine. 
Joystick/Mouse: 3 button mouse; 

no support for joysticks. 

Interfaces: 

25 pin D parallel; 9 pin mouse; 3.5mmstereo 
headphone jack; 64 way din; 41612 expansion 
port; IEC 320 video outlet; I/O interface. 
SOFTWARE 

Existing Software Base: Still very limited. 

Some games available most software is 
for productivity and business. 
Current Releases: See above. 

Games: Most famous are Zarch (Virus) 

and Conqueror. 

Graphics: Potential is enormous. 

Some excellent packages available 
Music: Like graphics, but developers 

remain shy. 

Prospects: Limited. Even the cheaper models 
find it tough competing with STs and Amigas. 

Software Loading: Very reliable. 

BUYLINES 

Best Buy Price: As RRP 

Second Hand: Still scarce, 

some 305 and 310s starting to appear but 
expect to pay for them. 
Maintenance: One year’sguarantee. 

Return faulty machines to dealer. 


AMSTRAD CPC6128 


Package: Keyboard with built-in 

disk drive and dedicated colour monitor. 
Memory: 128K 

Processor: Zilog Z80B 

Recommended Retail Price: £399 

Contact: Amstrad 0277 228888 

Amstrad’s CPC6128 evolved from the compa¬ 


ny’s first excursion into home computers - the 
CPC64. Although it proved to be a very popu¬ 
lar machine at the time, the dedicated monitor 
caused problems for people wishing to 
upgrade to colour. This last incarnation sees 
the monochrome display dropped, twice as 
much memory and a disk drive. Nevertheless, 
at this price level an ST orAmiga is probably a 
better bet for gamesplayers. 

GRAPHICS AND SOUND 

Resolution: 160x200:320x200; 

640 x 200 

Palette: 27 

Colours: 16, 4 or 2 depending 

on resolution. 

TV: No 

Monitor Output: RGB 

Monitor Supplied: Yes 

Monitor Options: Dedicated monitor is 

supplied. 

Sprites: None 

Speed: Average 

SOUND 

Speaker Quality: Fair 

MIDI: No 

Stereo Output: Yes 

Performance: 3 channel stereo 

sound is reasonable but nothing special 
by current standards. 

HARD FACTS - SOFT SELL 

Disk Format: 3 inch - 180Kflippable. 

Disk Price: £2.50 - £3.00 

Disk Performance: Reliable 

Keyboard: 74 raised plastic keys 

with audible tactile feedback. Separate cursor 
cluster and redefinable numeric keypad. Very 
good for word processing etc. 
Joystick/Mouse: Standard 9 pin D type; 

mouse drivers available from third parties. 
Ports: Edge connector takes 

RS232 interface and Centronics parallel printer; 
sockets for disk drive, cassette and joystick; 
RBG output suppliescustom monitor. 
SOFTWARE 

Existing Software Base: Good 

considering the age of the machine. 
Current Releases: Most major titles 

appearing on 8 bit are converted. 
Games: Generally good, but some 

games run slower than other machines due to a 
more complex screen. Adventures OK. Runs 
existing Infocom CP/M based adventures (if you 


can still get hold of them). 
Graphics: A good selection of titles. 

Music: Reasonable, but poor when 

compared to C64. 
Prospects: Uncertain, as with all 

8-bit formats. Further weakened by lack of US 
user base: a source of titles that currently sup¬ 
port the C64. 

Software Loading: Tape is quick and 

reliable; disk is fast and secure. 

BUYLINES 

Best Buy Price: Shop around - 

large chainsoften offer good value but watch out 
for after sales service. 
Second Hand Availability: Very good. 

Plenty in the classified ads. Beware paying too 
much for the cassette based or monochrome 
versions. 

Maintenance: One year’s guarantee. 

Faulty machinesreturn to dealer. 


AMSTRAD PCW 


Models: 8256; 

8512;9512 

Package: 8256 - keyboard, monitor 

with built-in single diskdrive and dot-matrix 
printer. Locoscript word processor. 
CP/Moperating system, Dr Logo; 8512- 
as above with second (dualdensity) disk 
drive; 9512 - restyled keyboard, monitor 
with singledisk drive, daisy wheel printer, 
Locoscript 2 wordprocessor. 
Memory: 8256 256K; 8512 512K; 

9512 512K 

Processor: Zilog Z80 

Recommended Retail Price: 

PCW8256 £343.85; PCW8512£458.85; 

PCW 9512 £573.85 
Contact: Amstrad 0277228888 

The PCW was designed purely as a word pro¬ 
cessor and not a general purpose machine 
although the CP/M operating system gave it a 
vast - if outdated - software base. A great deal 
of third party software was produced as sales 
rocketed. It is not suitable for games although 
some do exist. 

GRAPHICS AND SOUND 

Resolution: 720 x 256 

Colours: 8256 &8512 green and black; 9512 
































































PINK PAGE 


1 09 


white and black 

TV: No 

Monitor Output: Monochrome only giving 90 

columns on the dedicateddisplay. 

Monitor Supplied: Yes 

Monitor Options: None 

Sprites: None 

Speed: Slow but adequate for what it 

wasdesigned to do. 

SOUND 

Speaker Quality: Dreadful 

MIDI: Extrahardware available. 

Stereo Output: No 

Performance: Beeps only, although some 

modules are available to improve matters. 

HARD FACTS - SOFT SELL 

Disk Format: 3 inch -173K flippable on8256 
720K second drive and 9512 
Disk Price: £2.50 -£3.00 
Disk Performance: Reliable 

Third parties have produced some add-on drives 
to allow ASCII file to be transferred to and from- 
CP/M 5.25 inch format. There is even a hard disk 
system available. 
Keyboard: Includes many extra keys for the 

word processor. Early keyboards felt cheap, 
although this was remedied on the 9512 
Joystick/Mouse: Not supported. Joysticks and 
mice can beattached via third party interfaces. 
SOFTWARE 

Existing Software Base: Limited by the disk 
format. Most programs are good quality though. 
Current Releases: Very few. 

Games: Arcade titles arescarce. Adventures are 
fading although some Infocom games and early- 
Magnetic scrolls titles are still to be had 
Graphics: Somelow-end CAD available. 

Music: None 

Prospects: Grim. A lot of machines in use, but 
sales are slowing down now. Software support- 
should be alright for the time being. 
Software Loading: Fast andreliable. 

BUYLINES 

Best Buy Price: Usually RRP - still too popular to 
discount. 

Second Hand Availability: Good. Older 

machines are more in abundance, hold out if you 
really want the9512. Beware faulty printers. 
Maintenance: One year’s guarantee. Faulty 

machines return todealer. 


APPLE MAC 


Models: 


Macintosh SE; Macintosh II 
SE30; IIX; IICX 
Package: Monitor with built-in CPU and 
disk drive, separate keyboard 
Memory: 1Mb 
Processor: SE Motorola 68000; 

II Motorola 68020; SE30/IIX/1ICX 68030 
Recommended Retail Price: SE: 

from £2,294.25 
II: £4329.75 upwards 
Contact: Apple 01-569-1199 

A very expensive up-market machine for those 
keen on desktop publishing, WIMP systems 
and up-market software. Software is very 
expensive. Imported games from US are very 
good but very expensive - and in monochrome 
on cheaper systems. Good for MIDI musicians 
but be prepared to pay extra for software. 

GRAPHICS AND SOUND 

Resolution: SE 512 x342; II10027 x 760 


Palette: SE - black and white; 

II (with colour monitor) 16 million. 
Colours: With colour monitor - 16 to256 

TV: No 

Monitor Output: Integral monitor. 

Monitor Supplied: Built-in 

Monitor Options: SE - use dedicated model only; 

II Apple hi-res monochrome or 
AppleColor hi-resRGB. 
Sprites: None 

Speed: SE reasonably fast; II veryfast. 

SOUND 

Speaker Quality: Good 

MIDI: Third party interfaces available. 

Stereo Output: SE no; llyes. 

Performance: 4 channels give good 

performance. 

HARD FACTS - SOFT SELL 

Disk Format: 3.5 inch - 800K 

Disk Price: £1.50 £2.00 

Disk Performance: Generally fast. 

Keyboard: Separate with 81 keys including 

function keys and numeric keypad. Optional extra 
is the Apple Extended keyboard with 105 keys. 
Joystick/Mouse: Joystick is not 

supported; high-quality single button mouse is 
supplied with machine. 
Ports: SE - Apple Desktop Bus connector. 

2 RS232/RS422 serial; external disk drive; 
96pin Euro-Din expansion slot; SCSI - DB-25 con¬ 
nector; external audio amplifier. 

II - 2 RS232/RS422 serial; DB-25 SCSIT. 
SOFTWARE 

Existing Software Base: A very wide base 

exists in all fields except games. 
Current Releases: Adequate, though largely of 
US origin and in the business or DTP field. 
Games: Very few arcade titles but otherwise 

varied. 

Graphics: State-of-the-art software for those 

interested in DIY publishing and 
colour illustration. 
Music: Very well supported for MIDI 

software - but it's expensive. 
Prospects: Excellent -especially in business 

and DTP. 

Software Loading: Quick and reliable. 

BUYLINES 

Best Buy Price: Generally the RRP - Macs 

are only sold through dealerships. Try to 
negotiate a quick sale/cash discount. 
Second Hand Availability: Scarce and 

expensive. A better market exists in 
older models (esp. Mac Plus) but these 
are best avoided. 
Maintenance: One year’s guarantee. 

Apple offers Applecare - “insurance” you take out 
to cover the cost of repairs after the guarantee 
has run out. 


ATARI XE 


Models: 65XE; 130XE;4001XE 

Package: 65XE + datacorder and 

joystick; 130XE -t-datacorder and joystick; 
4001XE + datacorder, joystick, keyboard 
and light gun. 

Memory: 65XE 64K; 130XE 128K; 

4001XE 64K 

Processor: 6502C 

Recommended Retail Price: 

Depends on package. 65XE £79.99; 
130XE £89.99; 4001XE £79.99 
Contact: Atari 0753333344 


Created by some of the team that went on to 
create the Amiga, the 8 bit Atari was a world 
leader in its day. It has fallen behind its com¬ 
petitors due to a lack of affordable software 
and lousy BASIC. Now priced at the bargain 
end of the market these machines still repre¬ 
sent a worthwhile investment for games enthu¬ 
siasts on a low income, with some classic soft¬ 
ware titles still available. 

GRAPHICS AND SOUND 

Resolution: up to 320x 192 in monochrome 

Palette: 256 

Colours: up to 128. 16 is normally 

the maximum. 

TV: Yes 

Monitor Output: Yes 

Monitor Supplied: No 

Monitor Options: TV; composite monitor. 

Sprites: q 

Speed: Not stunning - this depends 

on software. 

SOUND 

Speaker Quality: Depends on monitor/TV. 

MIDI: no 

Stereo Output: No 

Performance: 4 channels cover 3.5octaves 

HARD FACTS - SOFT SELL 

Disk Format: 5.25 inch 

Disk Price: 60p upwards 

Disk Performance: Reliable but slow 

The XE range are not supplied with disk 
drives as standard. 
Keyboard: 62 keys with Help key and 4 function 
keys. Very good tactile feel (at least as good as 
an ST) and audio feedback for the price. 
Joystick/Mouse: Joystick supplied. Mouse 

and Trackball are extras. 
Ports: Software cartridge; monitor; 

TV; 2 x 9 pin D joystick connectors; serial I/O 
connector. 

SOFTWARE 

Existing Software Base: Mediocre 

Current Releases: Few - a few companies 

still specialising. 

Games: Most current titles are games but 

few major releases are converted. 
Graphics: Little that exploits the 

machine's potential. 
Music: As graphics. 

Prospects: Continues to sell in small numbers 
so should live for a while yet. 
Software Loading: Tape is very slow 

but reliable; disks are better. 

BUYLINES 

Best Buy Price: As RRP. 

Second Hand Availability: Common. Watch 

out for very old machines which may not be com¬ 
patible with newer software due 
to lack of memory. 
Maintenance: One year’s guarantee. 

Return to dealer. 


ACORN ARCHIMEDES 


Package: 


Processor: 

Price: 

Contact: 


Lynx with California Games 
pack 
Memory: 64K 
6502 
£149.95 
Atari 0753 33344 


The Lynx was designed by a team including 
RJ Mical, one of the men behind the Amiga. If 


that doesn’t convince you, consider that it has 
8Mb of game storage on its cards and sup¬ 
ports multi-player games. The graphics hard¬ 
ware has built-in hardware scrolling and image 
scaling. Although software is very thin at the 
moment - about 5 titles - Atari aim to have 
over 25 titles available by the end of 1990. 
Quite possibly the hand-held to buy if your wal¬ 
let can stretch to it. 

GRAPHICS AND SOUND 

Resolution: 160x102 

Palette: 4096 

Colours: 15 

TV: No 

Monitor Output: No 

Monitor Supplied: Yes - 3.5 inch backlit LCD 
Monitor Options. None 

Sprites: n/A 

Speed: Fast 

SOUND 

Speaker Quality: Very good 

MIDI: no 

Stereo Output: Yes 

Performance: 4 channel, 5 octave stereo sound 
has to be heard to be believed. 

HARD FACTS - SOFT SELL 

Cartridge Format: 8 Mb ROM 

Cartridge Price: n/A 

Joystick: 4 way joypad. 

Ports: Cartridge port; multi-player port; 

miniature stereo headphone jack. 
SOFTWARE 

Existing Software Base: Very small. 

Current Releases: California games is a great 
freebie. 

Prospects: Very good - provided software 

appears and support increases. 

Software Loading: Almost instant. 

BUYLINES 

Best Buy Price: As RRP 

Second Hand Availability: N/A 

Maintenance: One year’sguarantee 


ATARI ST 


Models: Atari 520STFM; 520STE; 

1040STE; Mega STs; Stacy 
Package: 520 and 1040 have 

keyboard with built-in disk drive; 
Mega versions have separate keyboard. 
Power Pack includes 520STFM with light 
gun, joystick and £400 of “free” software. 

New “Discovery” pack includes similar 
value software to Power pack but with an 
educational bent. 
Memory: 520STFM and 520STE 512K; 
1040STE 1Mb; Mega ST 1, 2 or 4Mb; 
Stacy 2 or 4Mb. STE machines expand 
internally to 4Mb. 
Processor: Motorola 68000 

Recommended Retail Price: 

520STFM £299; 520STFM (Power Pack) 
£399; 520STFM (Discovery Pack) £TBA; 
520STE TBA; 1040STE £499; Stacy N/A 
Contact: Atari 0753 33344 


Excellent as a general purpose home machine 
for games, small business and productivity. It’s 
the number one choice for MIDI musicians. 
The new baby ST - Stacy - is tipped by Atari to 
be the musician’s portable since it is a com¬ 
plete 2Mb or 4Mb ST with hard disk and mono 
monitor in a small box. 









































1 1 o 


INK PAG ES 


GRAPHICS AND SOUND 

Resolution: Low- res 320 x 200; 

medium-res 640 x 200; high-res 640 x 400 
Palette: STFM 512; STE 4096; 

Stacy 2 

Colours: Black and white in high-res; 

4 colours in medium-res; 16 in low- res. 
TV: Yes. Not Stacy. 

Monitor Output: STFM models only, 

others through TV modulator 
Monitor Supplied: No; Stacy has integral 

LCD monitor 

Monitor Options: Atari monitors SMI24 high-res 
mono; SC 1442 med res colour. 

Sprites: 1 

Speed: Fast 

Note: High resolution display is only available 
on monochrome monitor; medium and low res¬ 
olution displays only available on colour moni¬ 
tors or TVs. Blitter fitted to late STFMs (stan¬ 
dard on STE) (improves the GEM access.) 
SOUND 

Speaker Quality: Depends on monitor. 

MIDI: Yes 

Stereo Output: STEonly. 

Performance: 3 channel sound is average to 
good depending on software. STE features 8 bit 
PCM sound but no current software uses it. 

HARD FACTS - SOFT SELL 

Disk Format: 3.5 inch - 720K 

Disk Price: £1 -20 to £1.50 

Disk Performance: Reliable and fast. 

Note: Early machines were supplied with a 
single-sided disk drive. 

Keyboard: 96 keys including 10 

function keys. Has a cheap feel which can be 
improved with third party springkits. 
Joystick/Mouse: 2 Joystick ports are 

standard; 2 button mouse is supplied with 
machine. Stacy is supplied with a trackball. 
SOFTWARE 

Existing Software Base: Very good. A few 

budget titles are starting to appear now. 
Current Releases: None of the major 

software houses ignore the ST so it is well 
served with plenty of good software. 
Games: Range of arcade titles is 

constantly improving. Adventures remain thin 
but the few available are generally excellent. 
Graphics: Very good with some 

excellent software to manipulate them. 
Music: Excellent. Plenty of sound samplers, 

editors and MIDI software make this the musi- 
cian'schoice, 

Prospects: Excellent. Recent hardware 

improvements and price cuts make the ST range 
more competitive 
Software Loading: A hangover from the 

original machines is the 360K disk format which- 
means few companies bother to supply double¬ 
sided disks. This means large games require two 
or more disks with all the tedious diskswapping 
this entails. 

BUYLINES 

Best Buy Price: As RRP. Watch out for 

the twice yearly bundles. 
Second Hand Availability: Very common 

and quite cheap. STs do not hold their value well - 
beware very old, single-sided machines. 
Maintenance: One year’sguarantee. 

Return to dealer if faulty. 


ATARI VCS 


Package: TBA 

Memory: N/A 

Processor: 6507 (2600)/6502(7800) 

Recommended Retail Price: 

VCS2600 £39.99; VCS7800 £79.99 
Contact: Atari 0753 33344 

The VCS2600 is a reboxed version of the origi¬ 
nal Atari games console which until quite 
recently remained the best selling home video 
games system of all time. The VCS7800 is a 
revamped version of the VCS2600 with a 
faster processor, slightly better sound and 
vastly improved graphics. More recent offer¬ 
ings in the same price bracket have largely 
superceded these machines. 

GRAPHICS AND SOUND 

Resolution: 192 x 160(2600) 

320 x 242 (7800) 
Palette: 16(2600/256(7800) 

Colours: 4(2600/16(7800) 

TV: Yes 

Monitor Output: No 

Monitor Supplied: No 

Monitor Options: No 

Sprites: N/A/64 

Speed: Slow 

SOUND 

Speaker Quality: Depends on TV 

MIDI: No 

Stereo'Output: No 

Performance: Limited to 1 channel on 2600 

and two on 7800. 

HARD FACTS - SOFT SELL 

Joystick: Supplied 

Ports: 2 x 9 pin Dfor joysticks; TV; 

cartridge port. 

SOFTWARE 

Existing SoftwareBase: Small 

Current Releases: Rare 

Games: A few 

Prospects: Unsure in the light of new 

competition from Nintendo, NEC and handheld 
machines. 

Software Loading: Instant 

BUYLINES 

Best Buy Price: As RRP. 

Second Hand Availability: Rare. 

Maintenance: One year’sguarantee. 


COMMODORE 64 


Package: C64 Light Fantastic pack 

includes: C64 base unit, joystick, 3D 
glasses and light gun; plus a lot of soft¬ 
ware - some written specifically for the 3D 
glasses. There is even some “parent¬ 
pleasing” non-violent software like a pop 
quiz, typing tutor, music editor and art- 
package. 

Memory: 64K 

Processor: 6510 

Recommended Retail Price: 

Light Fantastic pack £149.99; existing 
owners can upgrade to the pack excluding 
C64 for £39.99 
Contact: Commodore 0628 878888 


hardware is outdated, programmers have 
learnt how to get the very best from it. It is not 
however, a good machine to learn to progra- 
mon due to a dire version of BASIC. 

GRAPHICS AND SOUND 

Resolution: 320 x200 

Palette: 16 

Colours: 8. N.B. attribute system places some 
limitation on the use of colours. 
TV: Yes 

Monitor Output: Composite video 

Monitor Supplied: No 
Monitor Options: C1900M £119.99 mono; 

C1901 £249.99 colour; C1084 medium res 
colour £349.99. 
Sprites: 8 

Speed: Good for scrolling and sprites,poor ot- 
erwise. 

SOUND 

Speaker Quality: depends on monitor/TV. 

MIDI: Many third-party interfaces available. 

Stereo Output: No 

Performance: Quite sophisticated sounds 

are possible thanks to custom sound hardware. 
Although sound from BASIC is very hard to pro¬ 
duce, many software packages make good use 
of the machine. 

HARD FACTS - SOFT SELL 

Disk Format: 5.25 inch; 1541 140K formatted; 

more recent 1571 340K formatted. 
Disk Price: Around 60p 

Disk Performance: Slow and noisy - improves 
considerably with 1571 
Keyboard: Raised plastic keys with audible 

tactile feedback plus function keys. Cursor key 
arrangement is very awkward. 
Joystick/Mouse: Provision for two standard 

joysticks. Commodore 1350 mouse available, 
plus some third party manufactured models. 
Ports: 2 x 9 pin D joystick; 

expansion; cassette; non-standard serial; com¬ 
posite video; TV; userport. 
SOFTWARE 

Existing Software Base: Still excellent, rivalled 
only by the Spectrum. 
Current Releases: Most titles still converted, 
but as with all 8-bit machines, there are an 
increasing number of more ambitious 16-bit titles 
which cannot be converted. 
Games: Arcade action second to none. 

Adventures - good selection. 
Graphics: Good selection. Quality of graphics 
means that programs can be 
reasonably sophisticated. 
Music: Good range of sound editors, some 

samplers. Many MIDI utilities available. 
Prospects: Supply will slow eventually, 

but titles have a longer life due to portability 
to/from US machines. 
Software Loading: Slow as always on cassette. 
Disk loading not as fast as it should be due to 
serial drive. Most software incorporates faster 
loading routines. 

BUYLINES 

Best Buy Price: Very old C64s can be picked 
up for a song (Stock, Aitken & Waterman?) other¬ 
wise look out for the special packs which repre¬ 
sent very good value for money. 
Second Hand Availability: Common. Older 

models and Cl28 machines are rarer though. 
Maintenance: One year’s guarantee. 

Return faulty machines to dealer. 


COMMODORE AMIGA 


The Commodore 64 is an excellent machine 
for playing games because even though its 


Models: Amiga A500; A2000 

Package: A500 has keyboard and built- 
in drive with s eparate PSU; A2000 has 
separate keyboard with built-in (fan assist¬ 
ed) PSU. Batman pack consists: A500 
with modulator, joystick and mouse plus 
Deluxe Paint II and other entertainment 
software. Class Of The 90’s pack includes 
A500, modulator, mouse, mouse mat, 
MIDI interface, Dr T’s music software, 
Deluxe Paint II, Superbase Personal, 
Amiga LOGO and BBC Emulator. 
Memory: A500 512K; A20001Mb 

Processor: Motorola 68000 

Recommended Retail Price: 

A500 £NA; A2000 £1236.25; Batman 
Pack £399.99; Class Of The 90's pack 
£579.99 

Contact: 0628 878888 

A stunning specification with custom chips to 
rival almost everything around, the Amiga is 
stillthe first choice for the most exigent of 
games players and videoprofessionals. After 
an initially shaky start the machine continuesto 
sell extremely well. A very serious competitor 
for theST. 

GRAPHICS AND SOUND 

Resolution: From 320 x 200 to 640 x 400 

(more possible in software) 
Palette: 4096 

Colours: 2, 4, 8,16, 32, 64 or 4096 

TV: With modulator. 

Monitor Output: SCART -i-composite video in 
monochrome. 

Monitor Supplied: No 

Monitor Options: C1084 £349.99 

Sprites: 16 in hardware + unlimited BOBS from 
soft/hardware. 

Speed: Very fast with goodsoftware. 

SOUND 

Speaker Quality: Depends on monitor. 

MIDI: No. Third party interfaces available. 

Stereo Output: 2 phono connectors. 

Performance: Among the best around. 

Custom hardware squeezes 9 octaves of 8 bit 
digital sound into the four channels. 

HARD FACTS - SOFT SELL 

Disk Format: 3.5inch - 837K formatted. 

Disk Price: £1.20 - £2.00 

Disk Performance: Noisy and sluggish. 

Third party software is available to 
improve matters. 
Keyboard: 94 keys. 10 function keys and 

separate cursor cluster. 
Joystick/Mouse: 2 button mouse supplied 

as standard. 

Ports: Two Joystick/mouse; stereo audio; 

external diskdrive(s); RS232 serial; Centronics 
parallel printer; SCART RGB/video; composite 
monochrome video; expansion bus (internal on 
A2000); clock/memory expansion on A500 only; 

internal PC expansionon A2000. 
SOFTWARE 

Existing Software Base: Similar to the ST - 

gaining a slight edge due to greater support for 
Amiga by US software houses.. 
Current Releases: Major software houses 

converting most titles now - some require extra 
memory, 

Games: Something for everyone here. 

Graphics: Quality and range is unsurpassed 


































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1 1 22 


INK PAGES 


for a home machine. 
Music: Needs better support for MIDI. 

Internal sound software is well supported thanks 
to IFF standards. 
Prospects: Excellent now the Amiga 500 

has gained a firm footing. 
Software Loading: Noisy but usually 

reliable. Plagued by viruses. 

BUYLINES 

Best Buy Price: Old Amiga 1000s can 

be picked up cheaply enough but these lacked 
the extra graphics modes of later models. Try to 
find a good value pack. Avoid grey imported 
Amiga 2000s. Although cheap, they will not be 
supported by Commodore or their official agents. 
Second Hand Availability: Becoming 

common. Best buys are late Amiga 500s with 
Kickstart 1.2 -1.3 can cause problems with 
games and only adds autoboot to hard disks. 
Maintenance: One years guarantee. 

Return faulty machines to dealers. 


KONIX MULTI-SYSTEM 


Package: Multi-system plus joystick 

and Bikers game. 
Memory: 256K + 512K expansion. 

Processor: 8086 + 12Mhzcustom RISC 

chip 

Price: £229 

Contact: Michael Baxter 0273675503 

The Konix multi-system looked a winner when 
it was first exclusively unveiled in ACE. For the 
first time, a games console has the option of 
changing between a joystick yoke, steering 
wheel and a handle bar - depending on the 
game being played. There is also a motorised 
chair - (the Power Chair, changed from Elec- 
tricChair!) although it remains to be seen if it 
can be produced in large enough quantities to 
bring the price down - currently around £350. 
The only bug in the lettuce is the constant 
delay in bringing the machine to market - the 
competition gets more impressive every day. 

GRAPHICS AND SOUND 

Resolution: 256 x 200 to 512 x 200 

(software programmable) 
Palette: 4096 

Colours: 512 available at low resolutions; 

16 in hi-res. 

TV: Yes 

Monitor Output: Yes 

Monitor Supplied: No 

Monitor Options: Analogue RBG + 

sound; composite 

Sprites: No 

Note: Multi-system uses four hardware screen- 
planes (like Amiga’s dual-playfield). The blitter 
is capable of 12 million pixels per second. In 
other words, over 50 frames per second. 
Speed: Very fast 

SOUND 

Speaker Quality: Depends onTV/monitor. 

MIDI: No 

Stereo Output: 3.5mm jack toheadphones 

Performance: Digital Signal Processor could 
produce up to 40 channels of sampled sound. If 
you want a game as well this drops to a 8 chan¬ 
nels (4 left, 4 right) over 9 octaves - superb. 

HARD FACTS - SOFT SELL 

Disk Format: 3.5in - 880K (similar toAmiga). 
Disk Price: Applies to developers only. 

Disk Performance: Fast + reliable 

Keyboard: No 


Joystick/Mouse: 3 proportional channels 

built in. 

Ports: Joystick; Sound 3.5mmjack; 8 pin 

DIN RGB; expansion port for light gun and Power- 

Chair. 

SOFTWARE 

Existing Software Base: Almost non-existent. 
Current Releases: Last Ninja II; Bikers; Mutant 
camels‘90; Hammerfist; Star Ray .. . 
Games: All likely to be arcade titles. 

Jeff Minter (Llamasoft) and Jez San (Argonaut) 
have beenlinked with the machine so what soft¬ 
ware eventually appears should be good. 
Prospects: Weakening - would improve if 

Konix can get something on the shelves before 
the Japanese and Americans take over. 

BUYLINES 

Best Buy Price: As RRP 

Second Hand Availability: Not on sale yet - 
so no S/H market. 
Maintenance: Expect one year’s guarantee with 
normal return procedures. 


NINTENDO 


Package: Nlintendo Entertainment 

System: Standard version: 
console, plus game controllers plus 1 
game (Super Mario Brothers ); Deluxe ver¬ 
sion - console, game controller, light gun, 
ROB Robot, 2 games. 
Recommended Retail Price: 

Standard model £99; 
Deluxe model £149 
Contact: Deighton PR 01-836 2973 

A reasonable buy if a console is what you 
want. Interesting too, because we may see 
more add-ons from Japan that give it extra 
power. However, at the moment all the soft¬ 
ware is Japanese in origin and this is not to 
everyone’s taste.lt remains to be seen if it will 
receive any third party support. 

GRAPHICS AND SOUND 

Resolution: 256 x 240 

Palette: 52 

Colours: 16 

TV: Yes 

Monitor Output: No 

Monitor Supplied: No 

Monitor Options: None 

Sprites: N/A 

Speed: Average 

SOUND 

Speaker Quality: N/A 

Stereo Output: No 

Performance: Average 

HARD FACTS - SOFT SELL 

Joystick/Mouse: 2 dedicated controllers 

supplied. IR wireless controllers with 30ft range 
now available for £39.95. 
SOFTWARE 

Existing Software Base: Around 50 titles 

available here. Many more available in Japan but 
these require a converter to run. 
Current Releases: Nintendo predict about 2-3 
titles per month. 

Prospects: Reasonable. The machines strongest 
selling point are extras like the ROB robot. 

Software Loading: Instant 

BUYLINES 

Best Buy Price: As RRP. 

Second Hand Availability: Rather thin on t 


ground. 

Maintenance: One year’s guarantee. 

Faulty machines return to dealer. 


NINTENDO GAMEBOY 


Package: Main unit + 1 game ( Tetris ) 

Memory: 64Kbit (8Kbytes) 

Processor: Custom 8 bit 

Price: Not yet released in theUK. 

US price is around $89. 
Contact: Deighton PR 01-836 2973 


Nintendo were the first company to produce a 
dedicated console of this type and now it 
seems everyone wants to get in on the act. On 
reflection even the Game Boy was along time 
coming since the technology employed by the 
display is starting to look old. Although this 
means the machine looks like a “Game and 
Watch” it has not stopped sales in Japan 
breaching the 1 Million barrier. 

GRAPHICS AND SOUND 

Resolution: N/A 

Colours: 2 (monochrome) 

Monitor Supplied: Yes - LCD display is lit by 
ambient light. 

Sprites: N/A 

Speed: Fast for what itis. 

SOUND 

Speaker Quality: Depends on headphones. 

Stereo Output: Yes 

Performance: Good. 

HARD FACTS - SOFT SELL 

Keyboard: Select and Start + 2 option buttons. 
Joystick: Single 8 way controller. 

Ports: Headphone socket; dual-machine 

interface. 

SOFTWARE 

Existing Software Base: 12 titles available. 

Current Releases: N/A 

Games: All games software is arcade type. 

Prospects: Not due for UK release until at least 
September, Game Boy will be hard pressed to 
beat the Lynx, although it will be cheaper. 
Software Loading: Instant 

BUYLINES 

Best Buy Price: Only availablethrough g 

imports as yet. 

Second Hand Availability: None. 

Maintenance: Watch out - grey imported 

machines rarely have any real warranty. 


NEC PC ENGINE 


Models: PC Engine, PC Engine 2 

Package: PC Engine + controller and 1 game 
Memory: 64K internal + 8K video; 

2 - 128K internal 32K video 
Processor: 8 bit custom 

Price: N/A (US price around $199) 

Contact: No official contact as yet in UK. 

This is one of those machines every one has 
waited for and by the way things are looking, 
we will all have to keep waiting. In reality the 
machine has been available from grey 
importers for quite some time. If and when the 
machine does get an official release it is likely 
the software for the UK version will be incom¬ 
patible with grey imported machines. 

GRAPHICS AND SOUND 


Resolution: 256 x 216 

Palette: 512;2 -1024 

Colours: 32-16 background and 16 shared by 
sprites. 

TV: Yes 

Monitor Output: N/A 

Monitor Supplied: N/A 

Monitor Options: N/A 

Sprites: 64; 2-128 

Speed: Very fast considering 

this is an 8 bit! 

SOUND 

Speaker Quality: Depends on monitor. 

MIDI: No 

Stereo Output: Yes 

Performance: 6 channel stereo sound is very 
impressive. 

HARD FACTS - SOFT SELL 

Disk Format: CD ROM at extra cost. 

Disk Price: N/A 

Disk Performance: Superb - the CD ROM adds 
a new dimension. 
Joystick: Supplied with dedicated 

controller. 

SOFTWARE 

Existing Software Base: Large 

Current Releases: Appearing 

constantly in Japan. 
Games: Arcade only - but they look very good. 
Prospects: Very good - if the machine 

ever appears in the UK officially. 
Software Loading: Cartridge is instant; 

CD very fast. 

BUYLINES 

Best Buy Price: Only available through 

grey imports as yet. 
Second Hand Availability: N/A 

Maintenance: Watch out - grey imported 

machines rarely have any real warranty. 


IBM PC & CLONES 


Model: IBM's PC was the first PC to 

be accepted in large quantities (not the 
first PC) and remains the standard by 
which all others arejudged. There are hun¬ 
dreds (literally) of clones and variations on 
the theme including offerings from 
Amstrad, Atari and Commodore. The 
specifications here apply to most models 
but check first before you buy. In general, 
with PCs you pay for speed - cheap 
machines are slow.. 
Package: Depends on the 

manufacturer although most are supplied 
with monitors. They can even be bought in 
kit form at no extra saving 
Memory: Usually 512K or 640K. 

Can be anything from 64K to lMb+. 
Processor: Intel 8088/8086 in base 

machine is sometimes replaced with the 
faster NEC V20/30. More expensive 
machines are based on Intel’s much faster 
286, 386SX, 386 and even the latest 
486. 

Recommended Retail Price: 

Can be picked up for as little as £299 for 
a “no frills” machine. With top-of-the-range 
486 based clones - and the official IBM 
versions - the sky’s the limit. 

Superb value if you want the ultimate all- 
rounder, the PC still betrays its business ori¬ 
gins. Almost every major software house now 





























PINK PAG 


113 


port their titles to the PC but these remain lim¬ 
ited by the constraints of the basic (most com¬ 
mon) machines - which means they tend to be 
limited in sound and graphics. Definitely NOT 
first choice if entertainment is your preferred 
use for computers. 

GRAPHICS AND SOUND 

The first PCs weren’t fitted with graphics as 
standard but most clones incorporate the nec¬ 
essary hardware and come with a monitor. 
There are three main standards:CGA - a nasty 
but all too common colour display, EGA about 
the lowest colour display worth considering, 
and Hercules monochrome. To get Amiga/ST 
graphics you must go for at least VGA which 
are usually only fitted as standard to more 
expensive machines (Amstrad’s PC2086 is 
one exception). 

Resolution: CGA 320 x 200; EGA 640 x 350; 

Hercules 720 x 384 
Palette: CGA 8 (in two fixed sets); EGA 64; VGA 

256 

Colours: CGA 4; EGA 16; Hercules 2 

Monitor Output: TTL RGB/RGBI (CGA); 

analogue RGB (EGA) 
Monitor Options: Vast. Many monitors are 

dedicated to just one or two modes - some have 
amber, green or white monochrome displays - 
check before buying. 
Sprites: None 

Speed: From very slow - 8088 to very fast 

80486 

SOUND 

Speaker Quality: Anything from poor to 

downright diabolical. 
MIDI: Third part interfaces available. 

Stereo Output: No 

Performance: Not a machine for the musically 
bent - an Atari ST offers more for MIDI, the Amig- 
amore for software sound purists. 

HARD FACTS - SOFT SELL 

Disk Format: 5.25in -180/360K/1.2Mb; 

3.5in 720K/1,44Mb 
Disk Price: 60p - £3.00 

Disk Performance: Average. 

Note: Most PC owners also buy hard disks. 
Especially for the larger machines since the 
floppy disk drive isfar too limiting in terms of 
speed, storage and overall performance. 
Some PC software refuses to work unless you 
have a hard disk or second floppy drive. 

Keyboard: Almost as many variations as 

there are clones. Go for the AT or extended AT 
layouts rather then the XT layout since it's easier 
to use. 

Joystick/Mouse: Neither supplied as standard. 

The better clones include a mouse or at least a 
mouse port. 

SOFTWARE 

Existing Software Base: Vast! 

Current Releases: All major software houses 
now produce something for the PC although few 
UK companies bother to support VGA - you may 
still have to play with dreadful CGA colours and 
resolution. 

Games: Many of the latest games are now being 
converted - older titles will not. 
Graphics: Given the right graphics adaptor, 

the PC has nice graphics and the software is usu¬ 
ally excellent. On a standard CGA PC the graph¬ 
ics are very poor no matter how good the soft¬ 
ware is. 

Music:Pathetic. Even the very best PCs can only 
manage a weak bleep unless fitted with a sound 
expansion card. 
Prospects: The PC is the eternal 


champion - as others fall by the wayside it carries 
on getting faster and better all the time. This is 
aided by Intel constantly improving the machine's 
processor and the vast user base demanding 
better equipment. 
Software Loading: Fast and reliable; 

very fast from hard disk. 

BUYLINES 

Best Buy Price: Watch out for package 

deals from large chains and mail order compa¬ 
nies. If you don’t know too much about PCs go 
for a name you know. 
Second Hand Availability: Common, but rarely 
much below RRP. S/H PCs can sometimes be 
had at office auctions but be careful you do not 
get a clapped out monitor/keyboard. 
Maintenance: Usually one year’s guarantee - 

but competition has forced the price of mainte¬ 
nance contracts down to an affordable level. This 
often means they fix the machine in-situ for free. 


SAM COUPE 


Models: SAM Coupe 

Package: T.B.A. 

Memory: 256K expands to512K 

(£39.95) 

Processor: Zilog Z80B (6Mhz) 

Recommended Retail Price: 

£172 with cassette; £251 with single disk 
system; £329.85 dual disk system; 
£89.95 second disk drive. 
Contact: Miles Gordon Technology 

0792 791100 

MGT’s machine started life as a low-cost 
Spectrum clone but in response to apparent 
market trends its specification has changed for 
the better. Nevertheless, it should still run the 
majority of Spectrum 48K software bridging the 
“no software base” rift faced by most new 
micros. The price is keen and the specification 
good - but with the price of STs dropping ever- 
lower only time will decide its eventual success 
or failure. Check out the ACE review next 
month. 

GRAPHICS AND SOUND 

Resolution: 32 x 24; 32 x 192; 

256 xl92; 512x192 

Palette: 128 

Colours: 16 or 4 depending onscreen resolution. 

128 possible insoftware. 
TV ; Yes 

Monitor Output: SCART RGB 

Monitor Supplied: No 

Monitor Options: Anything suitable for an ST 
or Amiga will do nicely. 
Sprites: No 

Speed: Fast in its class 

SOUND 

Speaker Quality: Depends on TV/monitor 

MIDI: In and out. Thru supported in software. 

Stereo Output: Yes 

Performance: 6 channel stereo sound puts the 
SAM Coupe at thetop of the tree in terms of 8 bit 
sound performance. 

HARD FACTS - SOFT SELL 

Disk Format: 3.5in - 720K using new 

Citizen ultra-slim drives. 
Disk Price: £1.50 to £2.00 

Disk Performance: Very good. 

Keyboard: 72 full travel keys including 

10 function keys. Unusual designplaces the keys 
further back than normal. 


Joystick/Mouse: Yes 

Ports: UHF PAL; SCART RGB; Mouse; 

Lightpen; Lightgun; Cassette; MIDI in and out; 
Network 7-pin DIN; 64-pin expansion;RS232 and 
parallel via interface. 
SOFTWARE 

Existing Software Base: Massive since it 

can use many Spectrum titles. 10 major software 
houses are developing for the Coupe. 
Current Releases: First release is U.S. Gold’s 
Strider 

Games: Not much specific Coupe software avail¬ 
able yet.. 

Graphics: Too early for good software to 

appear - the machine can display static Atari ST 
low-res picturesthough. 
Music: The standard MIDI interface could 

be a bonus if developers bother to use it. Just 
look at the ST. 

Prospects: Depend heavily on the machine’s 

acceptance among the buying public.If it sells 
well, then more developers will start to write soft- 
warefor it - if not. . . 
Software Loading: Should be reliable. Tape 

based systems will always be slow. 

BUYLINES 

Best Buy Price: As RRP -remains in short 

supply. 

Second Hand Availability: Still too early for a 
lot of machines to be changing hands legally. 
Maintenance: One years guarantee. Faulty 

machines return to dealer. 


SPECTRUM 


Models: Plus 2, Plus3 

Package: Keyboard and build-in tape, 

plus joystick, light gun and selection of 
software; Plus 3 replaces cassette with 
disk drive and adds CP/M compatibility. 
Memory: 128K 

Processor: Zilog Z80 

Recommended Retail Price: 

Plus 2 £139.00; Plus 3£199.00 
Contact: Amstrad 0277 228888 

The Spectrum is games machine and should 
nowadays only ever be bought as such. Its low 
memory capacity and 32 column screen dis¬ 
play make it unsuited to business applications. 
For productivity - graphics and sound - the 
Spectrum lacks the sophistication of its rivals 
to make it useful for serious projects. Utilities 
fair, but serious users will quickly outgrow this 
generally limited machine. 

GRAPHICS AND SOUND 

Resolution: 256x192 

Palette: 8 

Colours: 8. Only two colours can be used 

within any one character (8x8 pixel) square. 
This limits the graphics potential although this 
hasn’t stopped some remarkable games 
appearing. 

TV: Yes 

Monitor Output: TTL RGB 

Monitor Supplied: No 

Monitor Options: No dedicated monitor is 

available but most low- end RGB monitors should 
suffice. 

Sprites: None 

Speed: Average to fast for an 8 bit 

SOUND 

Speaker Quality: n/A 

MIDI: Yes - but uses non-standard socket 

Stereo Output: No 


Performance: 3 channels give poor sound. 

This has never been a selling point and never will 
be. Few software titles attempt much more than 
a casual beep. 

HARD FACTS - SOFT SELL 

Disk Format: 3in -180K formatted on 

built-in drive. 

Disk Price: £2.50-£3.00 

Disk Performance: Generally fast and reliable. 
Some problems may arise with commercial soft¬ 
ware, however none have shown up as yet. 
Keyboard: All new Spectrums have a hard 

plastic keyboard which - although a vast improve¬ 
ment on the original model - still feels a bit 
“squidgy.” 

Joystick/Mouse: Non-standard joystick 

on all models but suitable interfaces are widely 
available. Mouse interfaces are available but pre¬ 
cious few titles use them. 
SOFTWARE 

Existing Software Base: Vast 

Current Releases: Very common - Spectrum 
versions are almost always the first 8 bit version 
to appear. Even impossible conversions like 
larch have been performed (albeit with major 
surgery on the graphics and sound). 
Games: A huge number of arcade titles exist 

ranging from brilliant to abysmal. There isalso a 
wide range of home-brew adventures thanks to 
the Quill. 

Graphics: Fair selection some of which manage 
to squeeze far better performance from the 
machine than many would have dared imagine. 
Music: A couple of MIDI interfaces are available, 
plus Cheetah Specdrum drum synthesizer. 
Prospects.lt must die eventually but still showing 
signs of life thanks to a healthy software market. 
Software Loading: Cassette games still 

take ages; disk improves matters. 

BUYLINES 

Best Buy Price: Older Spectrums can be 

got second-hand very cheaply but the keyboards 
tend to suffer. If you are prepared to risk the very 
old machine make sure you get the 48K models - 
the 16K machine is completely useless for 
today’s software. Better go for a newer model. 
Second Hand Availability: Numerous. 

Maintenance: Amstrad badged Spectrums 

have a year's guarantee - take the machine back 
to the dealer. Other models are now out of war¬ 
ranty. 


SEGA MASTER SYSTEM 


Package: Console using cartridge or 

smart card plus game controller and 
lgame (Hang On). 
Recommended Retail Price: 

£79.95; £99.95 (+lightgun); £129.95 (+ 
light gun and 3D glasses). 
Contact: Virgin Mastertronic 

01-727 8070 

Japanese software base is not as good as Nin¬ 
tendo’s but what counts is how many titles 
reach ou rshores. Mastertronic have given 
good support to the machine so the prospects 
look good. The only problem is that the 
machine is getting a little long-in-the-tooth. 

GRAPHICS AND SOUND 

Resolution: 256x 192 

Palette: 64 

Colours: 16 

TV ; Yes 

Monitor: No 









































-1-14 


INK PAGES 


SOUND 

Speaker Quality: Depends on TV. 

Performance: 3 channels give good 

sound effects on most games. 

HARD FACTS - SOFT SELL 

Joystick: Game controller supplied. 

Existing Software Base: Very good. 

Current Releases: Slowing down 

Games: All arcade. 

Prospects: Continued support ensured, but new 
machines on the horizon. 
Software Loading: Instant. 

BUYLINES 

Best Buy Price: As RRP 

Second Hand Availability: N/A 

Maintenance: One years guarantee. 

Faulty machines return to dealer. 


SEGA MEGADRIVE 


Machine: Megadrive 

Package: Megadrive plus controller 

and one game. 
Memory: 74K main + 64K video 


Processor: 68000 +Z80B 

Price: “Expected" to be under £200 

when it finallyappears. 
Contact: Virgin Mastertronic 01-727 

8070 

The cutting edge in the console market - at 
least the one we will be able to buy this year. 
Although the Megadrive is still not officially 
available, grey importers are laughing all the 
way to the bank. All will cease when Virgin- 
Mastertronic start importing the official UK ver¬ 
sion. If you wait, your machine will run the new 
software - if not, you may find the software well 
drying up very quickly 


GRAPHICS AND SOUND 

Resolution: 

Palette: 

Colours: 

TV: 


Sprites: 

Speed: 

Speaker Quality: 
MIDI: 


SOUND 


320 x 224 
512 
64 
Yes 

Monitor: No 
80 

Very fast 

N/A 

No 


Stereo Output: Yes 

Performance: 12 channel stereo sound is 

produced by a custom FM chip and soundsfan- 
tastic. 

HARD FACTS - SOFT SELL 

Joystick: Supplied with dedicated 

controller. 

SOFTWARE 

Existing Software Base: Very few titles. 

Current Releases: N/A 

Games: All arcade - can you tell the difference 
from the coin-op original? 
Prospects: The processing muscle of 

this machine virtually guarantees it resounding 
success. Even though the software base is limit¬ 
ed what there is, is good. Release date shouldbe 
around Easter 1990. 
Software Loading: Instant 

BUYLINES 

Best Buy Price: Only available 

through grey imports as yet 
Second Hand Availability: N/A 

Maintenance: Watch out - grey 

imported machines rarely have any real warranty. 


NOTES ON LISTINGS: 

All prices are correct at time of going 
to press - but shop around and try for 
special deals, especially with bundled 
software or peripherals. 

'Sprites' refers to software 
sprites and is really only included for 
specialist interest: most modern pro¬ 
grammers use software sprite rou¬ 
tines. 

Many machines are available via 
'grey imports' - units individually 
imported by retailers. These machines 
ought to be avoided since you may 
experience warranty problems or 
even, with some of the latest con¬ 
soles, software loading problems 
when the machine is finally officially 
released in the UK. This is because 
Japanese companies frequently engi¬ 
neer deliberate incompatibilities 
between machines supplied to differ¬ 
ent territories. 


PRIZE CROSSWORD 

APRIL ’90 



CLUES ACROSS 

5. Game played by Rod and 
I in Bono’s house (8) 

6. Basic instructions, pe 
rhaps (4) 

7. Person striking joker’s 
enemy in game (6) 

9. A few bits - sounds like a 
bit? (6) 

10. Intends to change 
names. (5) 

11. Wired up in a strange 
way. (5) 

14. CIA is cracking the code 

(5) 

15. Nonsense about old boy 
being an android. (5) 

17. The French female gets 
caught in a senile game. (6) 

18. Doctor gets a satellite 
receiver - it’s fashionable. (6) 

19. One with branches in 
every street. (4) 

-| 20. Rex notes characters for 
a game. (8) 

CLUES DOWN 

1. Ocean traveller’s game (7) 

2. Indication that top 


game’s in the wrong. (4) 

3. One is about to go ahead 
with game. (7) 

4. Solid state of stars. (5) 

6. Unusually nice boy Dr. 
Hewson produces. (9’) 

8. Mental picture of a soft¬ 
ware house.(9) 

12. Traipse around for a 
computer game. 

13. Addictive game for a 
marksman. (7) 

16. Rolls Royce layabout 
lounge lizard appears with. 
(5) 

18. Team playing friend. (4) 

Completed crosswords 
should be sent to: 

April ’90 Crossword 
ACE Magazine, 
30-32 Farringdon Lane, 
LONDON. 
EC1R3AU. 


To arrive not later than 4th 
April 1990. 
































































































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AMIGA 3.5 EXTERNAL DRIVE 

WITH ON/OFF SWITCH AND 
STEEL SUM CASE 

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AF880 3.5 EXTERNAL DRIVE 

ON/OFF SWITCH 

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33 32 

MEGALAND SUPERPACK FOUR PLUS AMIGA A500 

(SEE STANDARD FEATURES) 

BATMAN THE MOVIE (GAME), F18 INTERCEPTOR, NEW ZEALAND 
STORY, DELUXE PAINT II, QUICK SHOT II JOYSTICK, 

A501 RAM EXPANSION 

-£422 

31 

PANASONIC KXP 1081 

9 PIN PRINTER 

PLUS FREE IBM CABLE 

PRICE 

£130 

25 

PSION ORGANISER 

WE STOCK THE FULL RANGENK' 

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STORY, DELUXE PAINT II, ZYNAPS, BATTLE VALLEY, EXOLON, 
SLAYER, CYBERNOID II, CRUNCHER FACTORY, KARTING GRAND 
PRIX, ICE HOCKEY, MEGA-BLASTER JOYSTICK. 10 BLANK DISKS. 

PRICE£34 7 X ^ 

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MASTER SYSTEM 

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ATARI 520 

EXPLORER PACKS 

PRICE 

£232 

24 

EPSON LQ550 24 PIN PRINTER 

PLUS FREE IBM CABLE 

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EPSON LX850 9 PIN 

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PANASONIC KXP1124 / 

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THE NEW LIGHT FANTASTIC PACK COMMODORE 64 

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I 7/ and Time Traveller. Plus arts package, music creator, typing 

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r\£ 131 

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MEGALAND SUPERPACK ONE PLUS AMIGA A500 

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PRCE £347 

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12 STAR LC10 MONO PRINTER 

9 PIN DOT MATRIX 

NLQ STILL A VERY POPULAR 
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IBM CABLE 

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AMIGA A501 RAM EXPANSION/^ 

WITH CLOCK & CALENDARZC 

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AMIGA A1010 3.5 DRIVE 

WV PRICE 

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116 XH 


PINK PAG 


THE ACE 
STOCK MARKET 

EVERY MONTH ACE PRINTS ITS OWN GAMES CHARTS. UNLIKE OTHER CHARTS, THEY’RE BASED ON REVIEW MARKS 
AND NOT ON SALES...SO YOU CAN USE THEM AS A RELIABLE GUIDE TO WHICH GAMES TO BUY. NOT ONLY THAT, 
BUT IF YOU CAN PREDICT NEXT MONTH’S ENTRIES YOU CAN WIN SOME GREAT PRIZES. 


C or blimey! You're getting good at this! 
Last month, several people got very 
close to getting all the entries right - 
AND in the right order. Check out the prize win¬ 
ners for round two on page 120. 

One small point for entrants to round four: 
the closing date for that round was incorrectly 
printed as 27th March 1990 (that’s the closing 


date for THIS month's round) so we'll do the 
usual: put all entries into a hat and pick out 
seven winners at random. Sorry about that, 
everyone, but it's the fairest way of dealing 
with the situation. Everything's back to normal 
this month and well take especial care to see it 
doesn’t happen again. Make sure you get your 
entries for this month in on time... 


NOW IT S EVEN EASIER TO WIN! 

You now only need to fill in your predictions for 
the top three entries in each chart and you don't 
even have to get them all right to stand a chance 
of winning. The entry form is on p. 118, latest 
winners on p. 120. 


THE COMPANY COUNTER 


FTL, which has been basking in some ecstatic reviews for Chaos Strikes Back, 
has managed to hold its own near the top of the Company Counter,while, Micro 
Style is still riding high on the acclaim 
received tor Stunt Car Racer. System 3’s 
high placing comes from a very small num¬ 
ber of highly favourable reviews. The 
Company Counter is based on publishers’ 
performance according to how well received 
their titles are by reviewers in all the UK’scomputer magazines. The column 
headed ‘Rating’ is a rating based on actual review scores received during the 
previous month.‘+/-’ indicates whether this rating has gone up or down from the 
previous month. 

The Share Price tells you how well a company is doing relative to itspast 
performances. Here, ‘100’ is the base’ amount: if a company’sprice is over 100, 


the firm’s reviews are improving; anything under 100, and this month’s batch 
just aren’t up to previous standards. 100 is also the initial share price given to all 

newcomers to the CompanyCounter; 
these ‘new entries’ are marked with 
an asterisk (*). In order to earn a 
Share Price, companies must be 
releasing games and getting them 
reviewed in the magazines. No releas¬ 
es, no reviews, and we’ll dock 10 points from their Share Price until they come 
up with the goods. 

Finally, there’s the Index figure. The average score for all games reviewed 
this month is printed below; each publisher’s index figure shows how well its 
games have done compared to the average mark. This month’s average mark of 
70.33 is the lowest yet in what is often a quiet time of year for games releases. 


THIS MONTH’S SOFTWARE INDEX RATING: 

71.58 



Rating 

+/- 

Shares 

Index 

Thalion 

71.09 

n/a 

100* 

0.76 

Exocet 33 

n/a 

100* 

-37.33 

Micro Style 

96 

+18.17 

123.35 

25.67 

Accolade 

71 

+1.79 

102.59 

0.67 

Alternative 

n/a 

45.06 

n/a 

System 3 

93.5 

n/a 

112.99 

23.17 

Encore 

70.86 

+13.96 

124.53 

0.53 

Beau Jolly 

n/a 

75 

n/a 

FTL 

93 

+0.17 

100.18 

22.67 

Titus 

70.42 

+10.36 

117.25 

0.09 

Bethesda 

n/a 

70 

n/a 

Innerprise 

92 

+11.33 

114.04 

21.67 

Logotron 

70.25 

+6.5 

110.2 

-0.08 

Byte back 

n/a 

64.37 

n/a 

Thalamus 

86.5 

n/a 

102.44 

16.17 

SSI/US Gold 

69.56 

-1.77 

97.52 

-0.77 

CDS 

n/a 

45.5 

n/a 

PSS/Mirrorsoft 

84.3 

n/a 

159.06 

13.97 

Infogrames 

69.49 

+2.25 

103.35 

-0.84 

Cinemaware 

n/a 

74.14 

n/a 

Palace 

84 

n/a 

100* 

13.67 

Edge 

69.25 

+5.06 

107.88 

-1.08 

CP Software 

n/a 

75 

n/a 

ARC 

82.4 

+23.9 

140.85 

12.07 

Loriciels/US Gold 

68.5 

n/a 

100* 

-1.83 

Digital Int’n 

n/a 

75.6 

n/a 

Microprose 

81.75 

+3.42 

104.37 

11.42 

Artronic 

68 

n/a 

127.7 

-2.33 

Digitek 

n/a 

55 

n/a 

Anco 

81.5 

+10.83 

115.32 

11.17 

Players Premier 

67.88 

+6.34 

110.3 

-2.45 

Dinamic 

n/a 

106.72 

n/a 

Delphine/Palace 

81 

-8.5 

90.5 

10.67 

Domark 

67.75 

-3.69 

94.83 

-2.58 

Dynamix 

n/a 

86.5 

n/a 

Rainbird 

80.7 

+6.87 

109.31 

10.37 

Actionware 

67.5 

n/a 

100* 

-2.83 

Epyx/US Gold 

n/a 

59 

n/a 

Goliath Games 

79.67 

n/a 

100* 

9.34 

Cartoon Time 

66.5 

n/a 

100* 

-3.83 

Gainstar 

n/a 

81.97 

n/a 

Electronic Arts 

79.54 

-0.88 

98.91 

9.21 

Activision 

65.99 

-7.94 

89.26 

-4.34 

Hit Squad 

n/a 

68.96 

n/a 

Ocean 

79.5 

-1.57 

98.06 

9.17 

Grandslam 

65.61 

-1.14 

98.29 

-4.72 

Image Works 

n/a 

79.53 

n/a 

Virgin 

78.17 

+3.91 

105.27 

7.84 

Empire 

65.36 

-15.89 

80.44 

-4.97 

Infocom 

n/a 

55.21 

n/a 

Mindscape 

77.75 

+5.85 

108.14 

7.42 

Microillusions 

64.5 

n/a 

81.23 

-5.83 

Kixx 

n/a 

48 

n/a 

Sierra On-Line 

77.42 

-4.08 

94.99 

7.09 

Mastertronic 

62.29 

-5.01 

92.56 

-8.04 

Level 9 

n/a 

73.91 

n/a 

Origin/Mindscape 77.33 

-20.17 

79.31 

7 

Code Masters 

62 

-6.13 

91 

-8.33 

Magic Bytes 

n/a 

50 

n/a 

Leisure Genius 

76.75 

+11.75 

118.08 

6.42 

Psyclapse 

61.67 

-13.92 

81.58 

-8.66 

Novagen 

n/a 

70 

n/a 

Addictive 

76.5 

+5.3 

107.44 

6.17 

New Line 

60.5 

n/a 

100* 

-9.83 

Players 

n/a 

51 

n/a 

Gremlin 

76.25 

+4.03 

105.58 

5.92 

Linel 

60 

n/a 

100* 

-10.33 

Psygnosis 

n/a 

57 

n/a 

Firebird 

76 

no change 100 

5.67 

Elite 

59.17 

-6.16 

90.57 

-11.16 

RAD 

n/a 

91.82 

n/a 

Smash 16 

76 

+11 

116.92 

5.67 

Readysoft 

58.7 

-8.05 

87.94 

-11.63 

Reline 

n/a 

90.5 

n/a 

UbiSoft 

74.93 

+0.29 

100.39 

4.6 

16 Blitz 

57.36 

-6.97 

89.17 

-12.97 

Screen 7 

n/a 

65 

n/a 

Digital Magic 

73 

n/a 

100* 

2.67 

Tynesoft 

55.2 

-7.11 

88.59 

-15.13 

Shades (G’Slam) 

n/a 

70 

n/a 

US Gold 

72.67 

-4.06 

94.71 

2.34 

Image Tech 

55 

n/a 

100* 

-15.33 

Starbyte 

n/a 

46.67 

n/a 

Arcana 

72 

n/a 

100* 

1.67 

Hewson 

54.13 

-10.41 

83.87 

-16.2 

SubLogic 

n/a 

60 

n/a 

Blade 

72 

-12.75 

84.96 

1.67 

Impressions 

45.75 

n/a 

109.58 

-24.58 

Wicked 

n/a 

55.5 

n/a 

Rainbow Arts 

71.88 

-4.3 

94.36 

1.55 

Pandora 

44.33 

-39.17 

53.09 

-26 





Tomahawk 

71.5 

n/a 

100* 

1.17 

Act'l Screenshots 

36.67 

-9.08 

80.15 

-33.66 




















Special Reserve 


It's expensive not to join 


Club Privileges 


membership £5.00 


• Bi-monthly Buyer's Guide each with details of 40 games. 

• Membership Card, Release Schedule and a folder for the Buyer's Guides. 

• Fast despatch of stock items. Most lines in stock. 

• Games sent individually by 1st class post. Most fit through your letter box. 

• 7-day hotline, until 8pm weekdays, 10 to 5.30 Saturdays, 11 to 5 Sundays. 

• Written confirmation of order (with receipt). 

• Instant refunds on request if there is a delay. 

• No commitment, no obligation to buy anything and no "minimum purchase". 

We're miles cheaper than elsewhere. Below are a selection of offers at prices 
you might not believe. You can buy games at the same time as joining - or join 
now and select from our full catalogue. All items advertised are only for sale to 
members and are subject to availability. 

Note: Upgrade to Official Secrets is offered to members of Special Reserve. 


AMIGA ST 


AMIGA ST 


3D POOL .15.49 

A.P.B .12.99 

AFTERBURNER. 

ALTERED BEAST.15.99 

AMERICAN ICE HOCKEY . 

AQUANAUT .14.49 

ARTHUR (INFOCOM) .19.99 

BAAL.6.99 

BAD COMPANY .15.99 

BALLISTIX .6.99 

BALLYHOO (INFOCOM).16.49 

BARBARIAN 2 (PALACE) .18.49 

BARDS TALE 1 .7.99 

BARDS TALE 2.16.49 

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BATMAN THE MOVIE.15.99 

BATTLE OF AUSTERLITZ .16.49 

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BATTLECHESS.16.49 

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CABAL .15.49 

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CARRIER COMMAND .7.99 

CHAMBERS OF SHAOLIN.14.99 

CHAMP (USA) FOOTBALL .4.99 

CHAOS STRIKES BACK . 

CHASE H.Q .15.99 

CHESSMASTER 2000.15.49 

CHRONO QUEST .9.49 

COLLOSUS CHESS X.15.49 

CONFLICT EUROPE.9.99 

CONTINENTAL CIRCUS.12.99 

CORRUPTION (M/SCROLLS) .13.99 

CUTTHROATS .16.49 

CYBERBALL.12.99 

DAMOCLES .15.49 

DAY OF THE VIPER .16.49 

DEADLINE (INFOCOM). 

DEFENDER OF THE CROWN.8.49 

DEJAVU . 

DEJA VU 2.15.49 

DELUXE MUSIC CONSTR SET .46.47 

DELUXE PAINT III .51.49 

DEMONS WINTER (SSI).17.49 

DOUBLE DRAGON 2 .13.49 

DRAGON NINJA.9.49 

DRAGON’S LAIR (1 MEG) .28.49 

DRAGONS BREATH .18.99 

DRAGONS OF FLAME (SSI) .17.49 

DRAKKHEN .16.99 

DRIVING FORCE.16.49 

DUNGEON MASTER. 

DUNGEON MASTER (1 MEG) .15.49 

DUNGEON MASTER EDITOR.7.49 

DYNAMITE DUX .15.99 

EDDIE EDWARDS SUPER SKI .6.49 

ELIMINATOR . 

ELIMINATOR (1.2 AMIGAS ONLY).5.49 

ELITE .15.49 

ELVIRA - MISTRESS OF THE DARK 19.49 

ENCHANTER (INFOCOM) .18.49 

EXOLON . 

EYE OF HORUS .15.99 

FI 6 COMBAT PILOT .15.99 

FI 6 FALCON.18.49 

FI 6 FALCON MISSION DISK .8.99 

F29 RETALIATOR.15.99 

FEDERATION OF FREE TRADERS... 19.49 
FERRARI FORMULA 1 .16.49 


15.49 

12.99 

8.49 

12.99 

15.49 

14.49 

6.99 

12.99 

6.99 

9.99 

15.49 

7.99 

9.99 

15.99 

16.49 

16.49 

16.49 

16.49 

12.99 

9.99 

15.99 

14.49 

15.49 

9.99 

18.49 

18.49 

8.99 

13.49 


12.49 

4.99 

15.99 

12.99 

15.49 

9.49 

15.49 

16.49 

12.99 

13.99 

12.99 

15.49 

16.49 

16.49 

8.49 

5.99 

15.49 


17.49 

13.49 

8.99 

18.99 

17.49 

16.99 

16.49 

15.49 

7.49 

13.49 

6.49 

5.49 

15.49 

19.49 

4.99 

15.99 
15.99 

15.49 

8.99 
15.99 

19.49 

16.49 


FIENDISH FRED'S BIG TOP FUN ...17.49 

FIFTH GEAR.15.99 

FIRE BRIGADE (1 MEG) .17.49 

FIRST CONTACT . 

FIRST WORD PLUS . 

FISH I (M/SCROLLS) .13.99 

FLIGHT SIMULATOR 2 .25.49 

FLYING SHARK . 

FOOTBALL MANAGER 2.8.49 

FM2 EXPANSION KIT .6.99 

FUN SCHOOL 2 (2-6) .12.49 

FUN SCHOOL 2 (6-8) .12.49 

FUN SCHOOL 2 (8+) .12.49 

FUTURE WARS .16.49 

GALDREGON’S DOMAIN .12.49 

GATO (SUBMARINE SIM). 

GAUNTLET 2.16.49 

GHOSTBUSTERS 2.15.99 

GHOULS ‘N’ GHOSTS.16.49 

GOLD RUSH! (SIERRA).16.49 

GRAND PRIX CIRCUIT .16.49 

GRAVITY .16.49 

GREG NORMAN’S ULTIMATE GOLF 16.99 

GRIDIRON (U.S FOOTBALL).15.49 

GUILD OF THIEVES (M/SCROLLS) ...13.99 

GUNSHIP .15.99 

HARDDRIVIN’ .12.99 

HARLEY DAVIDSON .15.49 

HELLFIRE ATTACK . 

HEWSON PREMIER VOL1 . 

HILLSFAR (SSI) .17.49 

HIT DISKS VOLUME 2 
(LEATHERNECKS, MAJOR MOTION, 

TIME BANDIT, TANGLEWOOD) .9.49 

HITCH HIKERS GUIDE (INFOCOM) . 

HOLLYWOOD HIJINX (INFOCOM) ... 19.49 

HONDA RVF750 .15.49 

HOSTAGES.7.49 

HOUND OF SHADOW.16.99 

HYBRIS 7.49 

HYPERFORCE &'ARTIFICIAL DREAMS 7^99 

INCREDIBLE SHRINKING SPHERE . 

INDIANA JONES ACTION .11.99 

INDIANA JONES ADVENTURE.16.99 

INFESTATION .14.99 

INFIDEL (INFOCOM) .18.49 

INGRID’S BACK (LEVEL 9) .7.99 

INTERNATIONAL KARATE + . 

INTERPHASE .15.99 

IRON LORD .15.99 

IT CAME FROM THE DESERT (1 MEG) 18.49 

I.C.F.T.D. DATA DISK (1 MEG) .10.49 

JACK NICKLAUS GOLF.16.49 

JEWELS OF DARKNESS (LEVEL 9) . 

JINXTER (M/SCROLLS).13.99 

JOURNEY (INFOCOM) .19.99 

KAMPFGRUPPE (SSI) .19.99 

KARTING GRAND PRIX .:4.49 

KEEF THE THIEF.16.99 

KICKOFF .12.99 

KICK OFF EXPANSION DISK .7.49 

KIND WORDS 2.0 (W/PROCESSOR) 29.99 

KING OF CHICAGO .8.49 

KINGSQUEST1.2&3 (SIERRA) ...21.49 

KINGS QUEST 2 (SIERRA) .6.99 

KINGS QUEST 4 (SIERRA) . 

KNIGHT ORC (LEVEL 9) . 

KNIGHTFORCE . 

KRISTAL .9.99 

KULT.7.99 

LANCASTER.13.49 

LANCELOT (LEVEL 9).13.49 

LASER SQUAD.12.99 

LEADERBOARD BIRDIE.16.49 

LEATHER GODDESSES (INFOCOM) . 

LEATHERNECKS .5.99 

LEGEND OF THE SWORD . 

LEISURE SUIT LARRY 1 (SIERRA) ...18.99 
LEISURE SUIT LARRY 2 (SIERRA) .. .21.49 
LIGHT FORCE (R-TYPE, VOYAGER, 
BIO-CHALLENGE, IK+) .15.99 


AMIGA ST 


17.49 

15.99 

16.49 

58.99 

13.99 

25.49 
6.99 

8.49 
6.99 

12.49 
12.49 

12.49 

16.49 

12.49 

7.49 

13.49 

15.99 

13.49 

16.49 

16.49 

16.99 

15.49 

13.99 

15.49 

12.99 

3.49 

17.99 

17.49 


13.49 
9.99 

9.99 

15.49 
7.49 

16.99 

7.99 

7.49 

13.49 

16.99 

14.99 

9.99 

7.99 

8.49 

15.99 
15.99 


6.99 

13.99 


LIFE AND DEATH.15.49 

LIVERPOOL .11.99 

LOMBARD RAC RALLY .14.99 

LORDS OF THE RISING SUN.9.99 

LURKING HORROR (INFOCOM) .19.99 

MAGNUM 4 (COMPILATION).18.99 

MANHUNTER NEW YORK (SIERRA) 18.49 

MANHUNTER SAN FRANCISCO.18.49 

MANIAC MANSION .16.99 

MATRIX MARAUDERS .12.49 

MAVIS BEACON TEACHES TYPING 17.99 

MENACE .6.99 

MICKEY MOUSE . 

MICROPROSE SOCCER .15.49 

MIDWINTER . 

MILLENIUM 2.2 .6.99 

MIND FOREVER VOYAGING .19.99 

MINI OFFICE PRO’COMMS . 

MINI OFFICE PRO’ PRO' GRAPHICS . 

MINI OFFICE PRO’ SPREADSHEET. 

MOONMIST (INFOCOM).19.99 

NEUROMANCER.16.99 

NEVERMIND .12.49 

NEW ZEALAND STORY.15.99 

NIGEL MANSELL’S GRAND PRIX .4.99 

NINJA WARRIORS .16.49 

NORTH AND SOUTH .10.49 

OIDS. 

OIL IMPERIUM.16.49 

OMEGA .17.49 

OMEGA (DOUBLE SIDED DRIVE). 

OMNI-PLAY BASKETBALL.15.49 

OMNI-PLAY HORSE RACING .15.49 

ONSLAUGHT .15.49 

OOZE .15.99 

OPERATION THUNDERBOLT .15.99 

OUTLANDS .12.49 

P47 THUNDERBOLT .16.49 

PACLAND.7.49 

PACMANIA . 

PANDORA . 

PAPERBOY .12.99 

PASSING SHOT (TENNIS) .8.99 

PAWN (M/SCROLLS) .13.99 

PERSONAL NIGHTMARE .18.99 

PHANTASIE 3 (SSI).17.49 

PHOBIA .12.49 

PHOTON PAINT .6.49 


11.99 

14.99 

9.99 

18.99 

18.49 

16.99 

12.49 

17.99 

6.99 

5.99 

15.99 
15.99 


17.49 

17.49 

17.49 

16.49 

12.49 
12.99 

4.99 
12.99 

10.49 

6.99 

16.49 

17.49 


15.49 

15.99 

12.99 

12.49 

16.49 
5.99 

5.99 
5.49 

12.99 

8.99 

13.99 

18.99 

17.49 

12.49 


OFFICIAL SECRETS 


Annual Membership costs £22 (UK) 
including 

Myth by Magnetic Scrolls 

Gnome Ranger by Level 9 
6 issues of Confidential 
Adventure Helpline and 
Special Reserve membership. 

Please write for full details or enter 
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Myth is exclusive to members of 
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available in the shops. 





PIRATES . 

.15.99 

15.99 

12.99 

PLANET BUSTERS. 

.15.49 

15.49 

7.49 

PLANETFALL . 

.19.99 

16.49 


PLAYER MANAGER . 

.12.99 

12.99 


POLICE QUEST 1 (SIERRA). 

.15.99 

15.99 

22.49 

POLICE QUEST 2 (SIERRA) . 


16.49 

6.99 

POOL OF RADIANCE (SSI) . 

.17.49 

17.49 

21.49 

POPULOUS . 

,.16.49 

16.49 

5.99 

POPULOUS PROMISED LANDS ... 

...7.99 

7.99 

14.49 

POWER DRIFT. 

.15.99 

15.99 

17.49 

POWERDROME . 

.16.49 


7.99 

PRO TENNIS TOUR . 

..16.49 

16.49 


PROTEXT WORD PROCESSOR. 

.64.99 

47.99 

13.49 

PUBLISHERS CHOICE DTP (1 MEG) 

59.99 


12.99 

PURPLE SATURN DAY. 

...7.49 

7.49 

13.49 

QUEST FOR THE TIMEBIRD. 

..16.99 

16.99 

9.99 

QUESTRON 2 (SSI). 

..17.49 

17.49 


R-TYPE. 


7.49 

5.99 

RALLY CROSS CHALLENGE . 

..12.99 

12.99 

11.99 

REAL GHOSTBUSTERS . 

...7.49 

7.49 

11.99 

RED LIGHTNING (SSI) . 

.19.99 

19.99 


RED STORM RISING . 

..16.49 

16.49 

15.99 

RICK DANGEROUS. 

..15.49 

15.49 


ROBOCOP.15.49 

ROCK’N’ROLL .12.99 

ROCKET RANGER.9.99 

RUNNING MAN .8.49 

SARGON 3 CHESS.13.97 

SCAPEGHOST (LEVEL 9) .12.49 

SCRABBLE DE LUXE.12.99 

SDI (ACTIVISION) . 

SEASTALKER (INFOCOM).19.99 

SHADOW OF THE BEAST.19.99 

SHADOWGATE.10.49 

SHINOBI.12.99 

SHOGUN (INFOCOM).15.49 

SHOOT ‘EM-UP CONSTR’ KIT .18.49 

SIDEWINDER .7.49 

SILICON DREAMS (LEVEL 9). 

SILKWORM .12.99 

SIM CITY .11.99 

SKYCHASE.5.99 

SORCERER (INFOCOM) . 

SPACE ACE .27.49 

SPACE HARRIER 2.12.49 

SPACE QUEST 1 (SIERRA) .16.49 

SPACE QUEST 2 (SIERRA) .12.49 

SPACE QUEST 3 (SIERRA) .21.49 

SPEEDBALL .8.99 

SPELL BOOK (4-6 YEARS) .13.49 

SPELL BOOK (7+ YEARS).13.49 

SPELLBREAKER (INFOCOM) .18.49 

ST ADVENTURE CREATOR . 

STAR BLAZE.16.49 

STAR COMMAND (SSI) .19.99 

STAR WARS TRILOGY .15.99 

STARCROSS (INFOCOM) .18.49 

STARFLIGHT.16.99 

STARGLIDER .5.49 

STARGLIDER 2 .6.99 

STATIONFALL (INFOCOM) . 

STEVE DAVIS SNOOKER .12.49 

STORMLORD .15.99 

STOS (GAMES CREATOR) . 

STRIDER .16.99 

STRYX .12.49 

STUNT CAR RACER .15.99 

SUPER HANG ON. 

SUPER LEAGUE SOCCER .15.49 

SUPER WONDERBOY .15.99 

SUSPENDED (INFOCOM) . 

SWITCHBLADE .13.99 

SWORD OF SODAN .8.49 

SWORDS OF TWILIGHT .16.4 9 

TEENAGE QUEEN.8.49 

TETRIS.4.49 

THE LOST PATROL.16.49 

THINGS TO DO WITH NUMBERS ...13.49 

THINGS TO DO WITH WORDS.13.49 

THREE STOOGES (CINEMAWARE) ...6.99 

THUNDERBIRDS .7.49 

TIME .18.99 

TIME & MAGIK (LEVEL 9) .13.49 

TIME BANDIT . 

TIMES OF LORE . 

TIMEWORKS DESK TOP PUBLISHER. 

TOWER OF BABEL.16.49 

TRACKER . 

TRIAD VOL1 . 

TRIAD VOL2 (MENACE, BAAL, TETRIS) 14.99 

TRINITY (INFOCOM). 

TRIVIAL PURSUIT .12.99 

TURBO CUP .6.49 

TURBO CUP (WITH CAR) . 

TURBO OUTRUN.16.49 

TV SPORTS BASKETBALL .18.49 

TV SPORTS FOOTBALL (U.S.A.).11.99 

ULTIMA 5. 

UNINVITED .13.49 

UNTOUCHABLES .15.99 

VETTE (CORVETTE) .18.49 

VIRUS.12.49 

VIXEN .4.49 

VOYAGER .9.49 

WAR IN MIDDLE EARTH .15.49 

WATERLOO .10.49 

WAYNE GRETZKY HOCKEY.15.99 

WHIRLIGIG . 

W/FRAMED ROGER RABBIT (1 MEG) 8.49 

WICKED . 

WILD STREETS .15.99 

WINDWALKER.17.49 

WISHBRINGER (INFOCOM) .19.99 

WITNESS (INFOCOM) .19.49 

X-OUT.13.49 

XENOMORPH .15.49 

XENON II, MEGABLAST.15.49 

ZOMBIE . 

ZORK 1 (INFOCOM) . 

ZORK 2 (INFOCOM) . 

ZORK TRILOGY (INFOCOM) . 

ZORK ZERO (INFOCOM) .19.99 


12.99 

12.99 

7.99 

7.49 

12.49 

12.99 

7.99 

9.99 

7.49 

12.99 


5.99 

12.99 

7.49 

16.49 

27.49 

12.49 

16.49 

16.49 

19.49 

8.99 

13.49 

13.49 

9.99 

26.99 

16.49 

19.99 

15.99 

16.49 

6.49 

6.99 

9.99 

12.49 
15.99 

17.49 

13.49 

12.49 

15.99 
8.49 

15.49 

12.99 

16.49 

13.99 


8.49 

5.49 

12.99 
13.49 
13.49 

7.49 

18.99 

13.49 

5.49 

16.49 

74.99 
16.49 

5.49 

9.49 

14.99 

16.49 
8.45 

7.49 

13.49 

10.99 

17.99 
5.99 

12.99 

5.99 

4.49 
5.99 

15.49 

10.49 

15.99 

5.99 

8.99 

15.99 

9.99 

16.49 

13.49 

15.49 
15.49 

12.99 
9.99 
9.99 

19.99 


SONY 3.5" 

DS/DD DISK 


69p 


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1-18 THE PINK PAG 


THE ACE STOCKMARKET ENTRY FORM 


NAME:. 

ADDRESS. 


..Tel. Number.. 


ROUND 

FIVE 

Post this form or a photocopy 
to ACE Stockmarket, Priory 
Court, 30-32 Farringdon 
lane, EC1R 3AU. Closing 
date 27th March 1990.. 


My prediction for next month's top three My prediction for next month's top three My prediction for next month's top three 

entries in the Company Counter is: games on the Spectrum is: games on the Atari ST is: 


My prediction for next month's top three 
games on the PC is: 


My prediction for next month's top three 
game on the Commodore 64 is: 


My prediction for next month's top three 
games on the Amstrad CPC is: 


My prediction for next month's top three 
games on the Amiga is: 


3. 

Rules: 

All entries must be received by the closing 
date for this round of March 27th1990. 

No employees of EMAP, or of any company 
involved in the production, distribution, or sale 
of ACE Magazine are eligible for entry. 

Only one entry per household. 

The decision of the judges is final and corre¬ 
spondence cannot be entered into. 


THE MACHINE COUNTER 


AMIGA RATINGS 


AMSTRAD CPC RATINGS 


SPECTRUM RATINGS 


Stunt Car Racer 

Micro Style 

90.5 

Chase HQ 

Ocean 

86.75 

Dan Dare III 

Virgin 

89.17 

It Came From the Desert 

Cinemaware 

88.57 

Dan Dare III 

Virgin 

84.5 

Operation Thunderbolt 

Ocean 

79.38 

Space Quest III 

Sierra On-Line 

87.75 

Wild Streets 

Titus 

72 

Turbo Outrun 

US Gold 

77 

Battle Squadron 

Innerprise 

86.34 

Knight Force 

Titus 

71 

Leisure Genius Compnd’m Leisure Genius 

66 

Dragon’s Breath 

Palace 

84 

Turbo Outrun 

US Gold 

61 

Moonwalker 

US Gold 

61.5 


Stunt Car Racer and Desert have been around for 
several months now, but as Micro Style and Cine- 
maware stagger their format releases, reviewers 
continue to be amazed by them. 


Better late than never, Chase HQ has found gen¬ 
eral favour, and the Z80 version of Dan Dare III 
(see Spectrum, below) is obviously the one to go 
for. 


No question where Spectrum owners should be 
placing their orders this Easter. Dan Dare III has 
cleaned up all the awards, leaving everything else 
as an also-ran. 


COMMODORE 64 RATINGS 


Dragon Wars 
Ghouls’n’Ghosts 
Blue Angels 
Dan Dare III 
Toobin’ 


Electronic Arts 86.75 


US Gold 
Accolade 
Virgin 
Domark 


76.88 

67.25 

67.17 

66.75 


It’s no secret that many software houses are hav¬ 
ing difficulties finding top notch Commodore 64 
programmers these days and these marks bear 
this out. C64 ratings have been dropping since we 
began the Stock Market - come on, programmers, 
give buyers the conversions they deserve. 


PC-COMPATIBLE RATINGS 


ATARI ST RATINGS 


Conflict 

16 Blitz 

86.5 

Chaos Strikes Back 

FTL 

92.92 

Pro Tennis Tour 

UbiSoft 

85.33 

Tower of Babel 

Rainbird 

86.25 

Indianapolis 500 

Electronic Arts 

84.59 

Future Wars 

Delphine/Palace 

85 

Austerlitz 

PSS/Mirrorsoft 

77.6 

North and South 

Infogrames 

83.5 

European Space Simulator Tomahawk 

74 

Untouchables 

Ocean 

83 


In the (admittedly short) history of the Stock Mar¬ 
ket, the quantity of PC titles has been rising steadi¬ 
ly - and, until this month, the quality was consis¬ 
tently high as well. This month, we see a clear split 
between the top three and the rest. 


While current 8-bit games are generally getting a 
lukewarm reception at present, 68000-based titles 
are keeping the standards high, although with an 
unchanged top three from last month, the market 
isn’t exactly flooded with new releases. 


THE 16-BIT COUNTER ■ THE 8-BIT COUNTER 


Midwinter 

Rainbird 

PC, ST 

94.75 

Chaos Strikes Back 

FTL 

ST 

92.92 

Stunt Car Racer 

Micro Style 

Amiga 

90.5 

It Came From the Desert 

Cinemaware 

Amiga 

88.57 

Space Quest III 

Sierra On-Line 

Amiga 

87.75 

Battle Squadron 

Innerprise 

Amiga 

86.34 

Tower of Babel 

Rainbird 

ST 

86.25 

Future Wars 

Delphine/Palace ST 

85 

Lost Patrol 

Ocean 

Am, ST 

85.17 

Indianapolis 500 

Electronic Arts 

PC 

84.59 


Bubbling under: Pro Tennis Tour (UbiSoft) on Am, PC, Austerlitz (PSS/Mir- 
rorsoft) on Am, PC, The Untouchables (Ocean) on Am, ST. 

Look out for Midwinter in the machine-specific counters next month. 
Everyone is raving about the graphics and gameplay in Mike Singleton’s lat¬ 
est effort. 


Dragon Wars 

Electronic Arts 

C64 

86.75 

Buggy Boy 

Encore 

C64, CPC, Sp 

86 

Dan Dare III 

Virgin 

C64, CPC, Sp 

80.28 

Ghouls’n’Ghosts 

US Gold 

C64 

76.88 

Operation Thunderbolt 

Ocean 

C64, Sp 

75.19 

Leisure Genius Compend’m 

Leisure Genius 

C64, CPC, Sp 

72.67 

Duel: Test Drive II 

Accolade 

C64, CPC, Sp 

71.33 

Elven Warrior 

Players Premier CPC, Sp 

70.75 

Chase HQ 

Ocean 

C64, CPC 

69.88 

Turbo Outrun 

US Gold 

CPC, Sp 

69 


Bubbling under: Sailing (Mastertronic) on C64, Sp, Blue Angels (Accolade) on 
C64, and Toobin’ (Domark) 

Some games date very quickly; some still look fresh and exciting two 
years after their original release. Buggy Boy, now from Encore at u2.99, is a 
case in point - and now at an irresistible price. 


























































Action Fighter. 

Afterburner. 

Alex Kidd in Miracle World... 

Alex Kidd Lost Stars. 

Alien Syndrome. 

d Beast. 

American Baseball. 

Astro Warrier. 

Aztec Adventure. 

Bank Panic. 

Black Bull. 

Blade Eagle 30. 

Bomber Raid. 

California Games. 

Captain Silver. 

Chop lifter. 

Cyborg Hunter. 

Double Dragon. 

Enduro Racer. 

F16. 

Fantasy Zone. 

Fantasy Zone 2. 

Fantasy Zone 3. 

Galaxy Force 2. 

Ganster Town. 

Ghostbusters. 

Ghost House. 

Global Defence. 

Golvelious. 

Great Baseball. 

Great Basketball. 

Great Football. 

Great Golf. 

Great Volleyball. 

Kenseiden. 

Kung Fu Kid. 

Lord of the Sword. 

Maze Hunter 3D. 

Miracle Warrior. 

Missile Defence 3D. 

Monopoly. 

My Hero. 

Ninja. 

Outrun 3D. 

Outrun. 

Penquin Land. 

Phantasy Star. 

Phodeien Wars 3D. 

Power Strike. 

Pro Football. 

Pro Wrestling. 

Quartet. 

R-Type. 

Rambo 3. 


Rescue Mission. 

Rocky . 

Secret Command. 

Shanghai. 

Shinobi. 

Shooting Gallery. 

Shooting Games. 

Space Harrier. 

Harrier 3D. 

Spyv.Spy. 

Super Tennis. 

Teddy Boy. 

Thunderblade. 

Time Soldiers. 

Transbot. 

Vigilante. 

Wonderboy. 

Wonderboy 3. 

Wonderboy Monsterland. 

World Grand Prix. 

World Soccer. 

Vs. 

Zaxxon 3D. 

Zillion. 

Zillion 2y. 

SEGA HARDWARE 

3D Glasses. 

Light Phaser. 

Light Phaser + Software. 

Master System + Software. 

Master System + gun/glasses. 

Master System + Phaser. 

Rapid Fire Unit. 


.21.95 

.22.95 

.21.95 

.22.95 

... .22.95 

.22 95 

.22.95 

.21.95 

.21.95 

.13.95 

.21.95 

.22.95 

.22.95 

.25 95 

.22.95 

.21.95 

.22.95 
.22.95 
...21.95 
.13.95 
...21.95 
.22.95 
.22.95 
.. .25.95 
...18.95 
...25.95 
...13.95 
...21.95 
. .22.95 
...21.95 
....21.95 
...21.95 
.21.95 
...21.95 
.22.95 
.21.95 
...22.95 
. .22.95 
....21.95 
...22.95 
...27.95 
...13.95 
...21.95 
.22.95 
.22.95 
.. .27.95 
....37.95 
.22.95 
...21.95 
...22.95 
.. .18.95 
.18.95 
.27.95 
...22.95 
.. .22.95 
...22.95 
.22.95 
...22.95 
...22.95 
...21.95 
...22.95 
...21.95 
...21.95 
.22.95 
...22.95 
...13.95 
...13.95 
...13.95 
...22.95 
...22.95 
...13.95 
...22.95 
...21.95 
...25.95 
...22.95 
...21.95 
...21.95 
...30.95 
...22.95 
...18.95 
...21 95 


.39.95 

.27.95 

. .44.95 

.79.95 

.129.95 
99.95 
.5.99 


CHART TOPPERS TOP 30 
.SPEC .+3 . 


Altered Beast. 

Batman the Movie. 

Cabal. 

Chase HQ. 

Continental Circus. 

Crazy Cars 2. 

Footballer of the Year II 

Forgotten Worlds. 

Ghostbusters 2. 

Ghouls and Ghosts. 

Hard Drivin. 

Indy Jones Last Crusade. 

Kick Off. 

Moonwalker. 

Stunt Car Racer. 

Super Wonderboy. 

Untouchables. 

Turbo Outrun. 

Powerdrift. 

Gazzas Soccer. 

Operation Thunderbolt. 

Ninja Warriors. 

Double Dragon II. 

Myth. 

Beach Volley. 

Wild Streets. 

Dynamite Dux. 

Robocop. 

Tusker. 

Mr Heli. 


...6.99... 

...6.99... 

6 99 . 

...6.99... 


.6 99 . 
.6.99 
.6 99 . 
. 6 99 . 


.6.99 .. 
6 99... 
6 99... 
6 99 


...10.99... 

10.99 
10.99 . . 

.. 10.99... 


...10.99 

...1099. . 

...1099 


...6.99... 

...6.99... 

...6.99... 


..6.99. 

6.99. 

...6.99.... 


...5.99... 

...6.99... 

...6.99... 


...5.99. 

.699. 

...6.99. 

...6.99. 


...6.99 

.6.99 

.6.99 

...6.99. 

...699. 

...5.99 


Gunship. 

Heroes of the Lance. 

War in Middle Earth 

Colossus Chess 4. 

Treble Champions. 

Football Director. 

Football Director II. 

Airbourne Ranger. 

Silkworm. 

Dragon Ninja. 

Operation Wolf.. . 

Emlyn Hughes Int Soccer... 

Chuck Yeagers (AFT). 

Boxing Manager. 

The National. 

Times of Lore. 

Shinobi. 

Scape Ghost. 

Silent Service. 

FI5 Strike Eagle. 


CLASSIC COLLECTION 

.6.99.9.99 . 

.6 99.N'A 

.6.99.10 99 

.6.99.10.99. 


.12.99.12.99. 

6.99.10 99.. 

.6.99.10 99 

6 99.10.99 . 

6.99.10.99.. 

6 99.10 99 .. 

. 6 99.10.99 . 

6.99.N\A... 

6 99.N\A... 

699.10 99 

.699.1099 

. 9.99.9.99 . 


CHART TOPPERS TOP 30 


...6.99 

...6.99 

...6.99 

...9.99 

.799 


6 99 
.6.99... 
6 99 


6.99 
. 6.99 . 
.6.99 
.699.. 

...6.99... 


6 99 
9 99 

...6.99... 


699 

...6.99 

...6.99 

...6.99 


6.99 

...6.99... 

.6.99 


...10.99 
...10.99 
...10.99 
...10.99 
...10.99 
...10.99 
...10.99 
. .10.99 
...10.99 
.10.99 
....10.99 
.. .10.99 
...10.99 
.10.99 
...10.99 
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.9 99 

...10.99 

...10.99 

...10.99 

...10.99 

...10.99 

.9 99 

...10.99 

...10.99 

...10.99 

...10.99 

...13.99 

.12.99 

...10.99 

.10.99 

...10.99 

.N\A 

...12.99 
...13.99 
. .10.99 
.10.99 
...10.99 
...10.99 
...10.99 


Ghouls and Ghosts. 

Batman the. Movie. 

Xenon 2 Megablast. 

Chase HQ. 

Ferrari Formula One. 

Hard Drivin. 

Gazzas Super Soccer. .. 

Califonia Games. 

Turbo Outrun. 

Double Dragon II. 

Chaos Strikes Back. 

Cabal. 

Pro Tennis Tour. 

Ninja Warriors. 

Bomber. 

Manic Mansion. 

Powerdrift. 

Future Wars. 

Stunt Car Racer. 

Iron Lord. 

TV Sports Football. 

SIM City. 

Super Wonderboy. 

Untouchables. 

Wild Streets. 

Operation Thunderbolt... 

Drakhen. 

Lombard RAC Rally 

Dungeon Master. 

Indy Jones Adventure.... 


Balance of Power 1990 .... 

Bards Tale I. 

Battlechess. 

FI6 Falcon. 

Flacon Mission Disc. 

Kings Quest Triple Pack. 

Leisuresuit Larry. 

FI6 Combat Pilot. 

R.V.F Honda. 

Gunship. 

Brian Cloughs Football. 

Hunt for Red October. 

Collossus Chess X. 

Elite.. 

interphase. 

Battletech. 

Oil Imperium. 

Red Lightening. 


...ST .. 


...13.99 . 

13.99 

.16.99. 

.1399. 

.16 99. 

...12 99 

14 99. 

...13.99. 


..1699.. 

...13.99... 

16 99 

...13.99 . . 

1999 

...17.99... 


...1699... 

.1999 

..13.99. 

...13.99 . 

.12.99. 

.. 13.99... 

...19.99.. 
...16.99 . 
...16.99... 
...16.99.. 


...AMIGA .. 
...16.99 
.9.99 

...16.99... 

.16.99 
16.99 
...12.99 ... 

14 99. 

. 16.99 
.16.99... 

13.99.. 
...16.99... 
.16.99... 
...16.99 . 
...13.99 ... 


1699 

16.99 

.14.99 


CLASSIC COLLECTION 


...16.99... 

.7.99 

.1699 
...16 99 
...13.99... 
.24 99 
...16.99... 
16.99 
16 99 
16.99. 

.6 99 . 

.9.99 

...12.99... 


...16.99... 
...16.99... 
...Iif.99... 


...16.99... 

.7.99 

. 16.99... 
..19.99 
...13.99... 
...24 99.. 
.16.99 
...16.99... 
16.99 


...16.99. 

.16 99 . 
.16 99... 


. .24.99. 

16.99 .. 
. 16 99.. 


16.99.. 
16 99 . 
19 99 
16.99 
19 99 .. 


...16.99 

...19.99 

...19.99 


24.99 

.1699 

...16.99 


Pacland. 

Pacmania. 

Running Man. 

Lords of Midnight. 

Afterburner. 

Captain Blood. 

Trivial Pursuits New Beginning.. 

Wolfman. 

Loads of Midnight. 

The Train. 

Hunt for Red October. 

Passing Shot. 


Pacland . 

Pacmania . 

Running Man. 

Trivial Pursuits New Beginning. . 


Game Over II. 

Firezone. 

Afterburner. 

Bombuzal. 

Dark Castle. 

President is Missing... 
Mini Golf. 


Elite. 

Fighter Pilot. 

Pacland. 

Pacmania. 

Running Man. 

Trivial Pusrsuits. 

Trivial Pursuits New Beginning. . 

Blasteroids. 

Tai Pan. 

Sorceror Lord. 

Nebulus. 

FT Type. 


AMS CASS Specials 


.4.99 
4 99 
599 


Dark Sceptre. 

Bards Tale 1. 

Afterburner. 

Galaxy Force. 

R-Type. 

L.E.D. Storm. 

Pacmania. 

Pacland. 

Thundercats. 

Overlander. 

Beyond the Ice Palace.. 
Hopping Mad. 


Legend of the Sword. 

Starglider 2. 

De Ja Vu. 

Oids. 

Powerplay. 

Asterix. 

Spitfire 40. 

Uninvited. 

Shadowgate. 

Millenium 2.2. 

Fish. 

Rocket Ranger. 

Speedball. 

Pacland. 

Pacmania. 

Super Hang-on. 

Afternburner. 

Dragon Spirit. 

Shuffle Pack Cafe. 

R-Type. 

Manhunter in New York... 

Rings of Zilfin. 

Ikari Warriors. 

Crazy Cars II. 

President is Missing. 


AMS DISC Specials 


.6.99 

.12.99 
.9.99 


Rocket Ranger. 

Speedball. 

Sorceror Lord. 

Dragon Spirit. 

Shutflepack Cafe. 

Breach. 

Terrorpods. 

Pacmania. 

Pacland. 

Emmanuelle. 

Chariots of Wrath. 

Saint and Grevsie. 

Sicidoo. 

Daily Double Racing. 

Blasteroids. 

Fish. 

Carrier Command. 

FI8 Interceptor. 

Nebulus. 

Quest for the Time Bird. 

New Zealand Story 

Cybernoid 2. 

Trivial Pursuits New Beginning.. 

Phobia. 

Lords of the Rising Sun. 


AMIGA Specials 


.6 99 

.12.99 


41 SOUTH STREET, LEIGHTON BUZZARD, BEDS, LU7 8NT TEL: 0525 377974 FAX: 0525 852278 



ORDER FORM 


Please supply me with the following for 
Computer. 

Titles 


Prjce 


DATE: 


NAME:. 

ADDRESS: 


.Post Code. 


TEL:. 


ACE APRIL 90 


Please make cheques 
& PO payable to 
Turbosoft 


Orders under £5 please 
add 50p per item. Over 
£5 p&p FREE in UK. 
Elsewhere please add £1.50 
per item. 

N.B. Please state clearly 
mode of computer & 
also cassette or disc 
when ordering 













































































































-I 20 THI 


PINK 


STOCKMARKET WINNERS! 

ROUND TWO 

E veryone's getting much better this, you know. In round one, 
hardly anyone got anywhere close to picking forecasting the 
names that would appear the following month, let alone which 
order they would appear in. This month, however, not only did people 
frequently pinpoint as many as four entries in a section, but R.S. Eadie 
of Wedmore even managed to get four entries for the Spectrum chart 
in their correct places! Just one more right and he would have hit the 
jackpot with £150 worth of software. As it is, he is one of our six prize 
winners this month. 

Other winners include R.P.Maxfield of Rotherham, who managed to 
pinpoint the top three entries in the Amiga chart in their correct order. 
People with long memories may recall that the closing date for this 
round was wrongly printed, so that it ws possible to fill in your forms 
AFTER the next issue had appeared, therefore getting all the answers 
right! As it was, both RPM and CE got their entries in before the next 
issue appeared. All other entries, regardless of when they were 
received, were given an equal chance of winning through random selec¬ 
tion from the traditional hat. 

The winners of round two were: 

R.P.Maxfield, Rotherham 
Daniel Grenham, Herne Bay 
R.S. Eadie, Wedmore 
James Verdier, Welwyn 
Darren Garbutt, Leeds 
S. Cresci, Clapton 

Each entrant wins £25 of software for their machine. Prize winners 
please contact us if you have any special preferences. 


[for the'grTatesTdeals'. 

1 ON HARDWARE, SOFTWARE & PERIPHERALS 1 




GMEX • Manchester 
15-18 March 1990 


FOR FULL DETAILS OF THIS 4 DAY 
EXTRAVAGANZA, SEE PAGE 132 


SAVE £1 

on admission - simply 
cut and bring along this 
advertisement when you visit! 


i 

i 

i 

i 

i 

i 

i 



MONTHLY PAYMENT TERMS ARE NOW AVAILABLE THROUGH LOMBARD TRICITY FINANCE ON ALL PURCHASES OVER £150.00. PLEASE RING FOR DETAILS 


ATARI 520ST 


*********************** 

** 

FREEH With All Atari Computers 

** 

** 

Hyper Paint, Hyper Draw, Borodino 

** 

** 

ONLY WHILE STOCKS LAST 

** 

** 


** 

*********************** 


NEW!! POWER PACK 



PACK A 



Atari 520STFM with 1MB Disc Drive 
Mouse, 20 Game Software Pack, 
Business Organiser, First Basic, 

Basic Guide, First Music, 

Owners Handbook, Atari Joystick 
ONLY 
£359.95 

PLUS FREEH A Superb Starter Pack 
including Wordprocessor, Spreadsheet, Word 
Count, Spellchecker, Neochrome, Mono Monitor 
Emulator, Database, Towers of Hanoi, Virus Killer, 
Sensori, Fruit Machine Simulation. 


CONTAINS ALL ITEMS IN PACK A 
PLUS !! 

Vinyl Computer Cover, Disk Cleaner 
Lockable Disc Box - Holds 80 Disks, 

Twin Joystick Extension Lead, 

Ten DS Disks, 2nd Joystick, Mouse Mat. 

ONLY 

£389.95 

PLUS FREEH Our Superb Starter Pack as detailed in 
Pack A Above. 


CONTAINS ALL ITEMS IN PACK A 
PLUS !! 

A Philips CM8833 Colour Monitor 
with Connecting Lead 

ONLY 

£599.95 

PLUS FREEH Our Superb Starter Pack as 
detailed in Pack A Above 


ATARI 520ST 


ATARI 520ST with Imb DRIVE 
Mouse, owners manual, Ranarma game, 
sourcebook and tutorial, UK Basic Tutorial disk 
ONLY 
£279.95 

PLUS FREEH Our Superb Starter Pack as detailed in 
Pack A Above 


COMMODORE AMIGA A500 
MONSTER PACK 


Commodore Amiga A500, Mouse, 
Workbench 1.3, Workbench Extras, 

Very First Tutorial Disk, 

Owners Handbook,Basic Handbook, 

TV Modular,Mouse Mat. 

Word Processsor, Paint Package 
Music Package, Title Game, Disk Storage Box - 
holds 80 discs, Ten Blank Disks, Vinyl Dust 
Cover, Commodore Bag, FI 8 Interceptor, Bat¬ 
man the Movie, N.Z. Story, Microswitch Joystick 
ONLY 
£ 399.95 

Including VAT, Delivery and Plug. 

Hurry Limited Stock of this Pack 


NEW! THE MOVIE PACK 


I GUiiiinuuuie Mimya mouu, iviuuse, vronajencn 
1.3, Workbench Extras, Very First Tutorial Disk, 
Owners Handbook, Basic Handbook, TV Modu¬ 
lator, Mouse Mat, PLUS!! Deluxe Paint 2, FI 8 
Interceptor, New Zealand Story, Batman 
ONLY 
£ 369.95 

' Including VAT, Delivery and Plug. 


NEW! THE MOVIE + PACK 


I UUiiIillUUUlc r\lIliya rwuv/, muuoc, VYUirvuciiuii 

_ 1.3, Workbench Extras, Very First Tutorial Disk, 
Owners Handbook, Basic Handbook, TV Modu¬ 
lator, Mouse Mat, PLUS!! Deluxe Paint 2, FI8 
Interceptor, New Zealand Story, Batman, 
PLUS!! Ten Blank Discs, Disk Storage Box - 
Holds 80 disks, Microswitch Joystick, Vinyl 
Cover. 

ONLY 

£ 389.95 

Including VAT, Delivery and Plug. 


MOVIE MONITOR PACK 


above PLUSH A Philips CM8833 Colour Stereo 
Monitor with connecting Lead 

£ 599.95 

No TV Modulator in this Pack 


ACCESSORIES 

PRINTERS 


*********************** 

** Star LC10 Printer ** 

** ONLY ** 

** £169.95 ** 

* * WHILST STOCKS LAST * * 

*********************** 

* * Star LC10 Colour Printer * * 

** ONLY ** 

** £209.95 ** 

** WHILST STOCKS LAST ** 

*********************** 
Panasonic KXP1081 £169.95 

Panasonic KXP1180 £189.95 

Panasonic KXP1124 £269.95 

Citizen 120D £138.00 

Citizen 180E £158.00 

Citizen HOP 45 £369.95 

Star LC10/24 £259.95 

All printer prices include connecting lead 


*********************** 

** Philips CM8833 *■* 

** Colour Monitor ** 

** ONLY £239.95 ** 

** INCLUDING LEAD ** 

*********************** 


| Atari SMI 24 

£139.95 1 

DISC DRIVES 

Cumana CSA354 Imb 

ST £92.95 

Cumana CAX354 Imb 

AM £89.95 

Mail Centa Amiga 1 mb 

£79.95 

ACCESSORIES 

ST Mouse 

£24.95 

Amiga Mouse 

£29.95 

Twin Joystick Lead 

£5.95 

Mouse Mat 

£4.95 

Amiga TV Modulator 

£14.95 

VINYL DUST COVERS 

Amiga A500 

£5.95 

Atari 520STFM 

£5.95 

Atari 1040STFM 

£5.95 

Philips CM8833 

£6.95 

Commodore 1084/S 

£6.95 

Star LC10 

£4.95 

Star LC24/10 

£4.95 

Citizen 120D 

£4.95 

Panasonic KXP1081 

£4.95 

Commodore 64C 

£5.95 


Euromax Arcade.£15.95 

Euromax Professional.£13.95 

Euromax Professional +.£15.95 

Euromax Professional 9000.£11.95 

Euromax Elite Pistol Grip.£10.45 

Euromax Ultimate.£15.95 

Cheetah 125+.£6.95 

Cheetah Mach 1 .£9.95 

Cheetah Starprobe.£10.95 

Konix Speedking.£9.95 

Konix Speedking Auto Fire.£10.95 

Konix Navigator Auto Fire.£11.95 

Cruiser Black.£10.95 

Cruiser Clear.£10.95 

Cruiser Multicoloured.£8.95 

Crystal Red.£10.95 

Crystal Green.£10.95 

Crystal Clear.£12.45 

Crystal Red Auto Fire.£12.45 

Crystal Green Auto Fire.£12.45 

Crystal Clear Auto Fire.£13.95 


PC ENGINE SOFTWARE TO CLEAR 


Winning Shot.£22.95 

Pacland.£22.95 

Moto Roader.£22.95 

Deep Blue. £22.95 

Drunken Master.£22.95 

Fantasy Zone.£22.95 

Five Player Adaptor.£19.95 

Joystick.£16.95 


ATARI VCS2600 CARTRIDGES 


Donkey Kong.£8.95 

Carnival.£8.95 

River Raid 2.£11.95 

Keystone Capers.£8.95 

Crossbow.£8.95 

Volleyball.£8.95 

Double Dragon.£11.95 


16 BIT CLEARENCE SOFTWARE 


Milenium 2.2 . 

Puffys Saga*. 

Corruption. 

Fish. 

Running Man. 

Thunderbirds. 

Flying Shark*. 

Ploice Quest. 

Manhunter. 

* Not Atari STE 


.ST .AMI 

..£8.95.£8.95 

..£6.95.- 

..£6.95.- 

..£6.95.- 

.—.£7.95 

.—.£7.95 

..£5.95.— 

.—.£9.95 

.—.£9.95 


MAIL - CENTA 

17 CAMPBELL ST, BELPER, DERBY. DE5 1AP. TEL: 0773 826830 

ALL prices include VAT and delivery. However for orders under £10.00 please add 50p handling charge. Personal callers welcome at our retail shop but 
please bring this advert as prices may vary. Closed Wednesdays.All items despatched same day whenever possible. Cheques may require a seven day 

clearance period. Proprietor Martin Bridges 





















































































































HE PINK PAGES 


121 



SOMETIMES YOU KNOW YOU'VE GOT TO FACE UP TO THE TRUTH. YOUR SOFTWARE COLLECTION IS GETTING YOU 
DOWN, YOUR DOG'S SICK, YOUR FRIENDS ARE CONVINCED IT WAS YOU THAT LOST THE WINNING POOLS COUPON, 
YOUR MOTHER HAS DECIDED YOU NEED TO CHANGE YOUR IMAGE, AND YOUR GIRLFRIEND (OR BOYFRIEND) HAS JUST 
BECOME A MISSIONARY...THERE'S ONLY ONE THING FOR IT...GO OUT AND GET A NEW GAME. AND TO MAKE SURE YOU 
REALLY SEE THE BRIGHT SIDE, HERE’S A LIST OF GAMES YOU'VE JUST GOT TO ADD TO YOUR COLLECTION. 


ARCADE 

STYLE 

Including coin-op conversions. Games with a high fun factor 
and plenty of addictive action feature in this category. 


ARKANOID 

Imagine • Spectrum 
£7.95cs • C64 £8.95cs 
£12.95dk • Amstrad 
£8.95cs £14.95dk • 

Atari XL/XE £8.95cs • 
Atari ST£14.95dk* 

MSX £8.95cs • IBM PC 
£19.95dk 

Conversion from 
Arkanoid the coin-op, in 
its turn the best version 
of the classic Breakout 
Simple in concept: the 
player controls a bat at 
the base of the screen, 
whizzing it left and right. 
The object is to keep a 
small ball in play, bounc¬ 
ing it off the bat to 
destroy formations of 
bricks in the top half of 
the screen. Eliminate all 
the bricks and move on to 
the next of 33 screens. 
Clever extra features con¬ 
tribute to the addictive¬ 
ness. As a faithful coin-op 
conversion, Arkanoid 
comes out top, but for a 
different slant on the 
same theme and some 
nifty music, try ASL’s 
Impact which also builds 
up the difficulty levels 
more gradually. 

★ ACE CLASSIC 


BOUNDER 

Gremlin Graphics • Spec¬ 
trum £7.95cs • C64 
£9.95cs £12.95dk • 
Amstrad £8.95cs 
£13.95dk 

A great arcade bounce- 
em-up, and very addictive 
too. You guide a ball as it 
bounces from one plat¬ 
form to another, high 
above the vertically 
scrolling landscape. Land 
on marked squares and 
you can stay aloft longer 
or gain a mystery bonus. 
Fill in a gap or hit one of 
the game's many nasties, 
however, and you’ll lose a 
life. Bonus bouncing sec¬ 
tions at the end of each 
level help vary the pace, 
and those tough gaps 
really keep you coming 
back for more. Bright, 
witty graphics, great 
music - and it’s so 
playable. 

★ ACE CLASSIC 

BUBBLE BOB¬ 
BLE 

Firebird • Spectrum 
£7.95cs • C64 £8.95cs 
£12.95dk • Amstrad 
£8.95cs £14.95dk • 
Atari ST £19.95dk 


Playability is the essence 
of this two-player coin-op 
conversion. You and a 
friend play bubble-blowing 
dinosaurs, travelling 
through 100 maze-and- 
platform screens, fighting 
off the ’bullies' by encap¬ 
sulating them in your bub¬ 
bles to turn them into 
juicy fruit. More firepower 
and various bonuses 
await as you reach the 
more difficult later 
screens. Enormously 
good fun, if a little on the 
cutesy side. Can also be 
played as one player 
against the computer. 

★ ACE RATED 958 

CONQUEROR 

Superior • Archimedes 
£24.95dk (Amiga and ST 
versions under develop¬ 
ment) 

Drive around in your very 
own tank! Blast the enemy 
in close combat and plan 
your strategy for the cam¬ 
paign. This is a tricky 
game to get to grips with, 
but if you persevere you'll 
find you soon become 
mesmerised by the thing. 
If you ain't got a 1Mb 
Archie though - forget it! 

★ ACE RATED 931 


ELIMINATOR 

Hewson • Spectrum 
£7.99cs £12.99dk • 

C64 £9.99cs £14.99dk 

★ Amstrad £9.99cs 
£14.99dk# Atari ST 
£19.99dk • Amiga 
£19.99dk 

Graphically wonderful 
roadway blast-em-up by 
John Phillips, which will 
twist your joystick inside- 
out. It'll even have you 
driving on the ceiling. 
Though it’s tough to get 
to grips with at first, the 
addiction level's so great 
you'll keep coming back 
for more. 

★ ACE RATED 904 

EXOLON 

Hewson • Spectrum 
£7.95cs • C64 £8.95cs 
£12.95dk • Amstrad 
£8.95cs £14.95dk 

Graphically superb hori¬ 
zontally scrolling shoot- 
em-up in which you run, 
duck and jump your way 
along a planet's surface 
blasting away at alien 
defences. A gun and a 
missile launcher are used 
to blast the foes, but if 
things are still too tough 
then you can grab an 
exoskeleton for extra pro¬ 
tection and fire power. 

★ ACE CLASSIC 

NEW 

ZEALAND 

STORY 

Ocean • Spectrum 
£8.95cs, C64 £9.95cs, 
Amstrad £9.95cs, ST 
£19.99, Amiga £24.99 


Although pipped at the 
post in a head to head 
with Rainbow Islands, New 
Zealand Story is not a 
game to be ruled out. It is 
immense fun to play, pro¬ 
vides lots of varied action 
across many levels. Defi¬ 
nitely worth checking out. 

★ ACE RATED 875 

OIDS 

Mirrorsoft • Atari ST 
£19.99dk 

A magnificent Thrust-ish 
blast. The Oids are relying 
on you to save them, but 
the Biocretes aren’t going 
to let them go without 
throwing missiles, rockets 
and a number of other 
weapons at you. Included 
with the program is an 
edit facility that allows 
you to design your own 
planetoids - great stuff! 

★ ACE RATED 969 

PITSTOP 2 

Epyx/US Gold • Available 
only on Epyx Epics compi¬ 
lation • C64 £9.95cs 
£14.95dk • IBM PC 
£29.95dk 

(in compilation with Win¬ 
ter Games and Summer 
Games 2) 

Thrilling racing game 
where the screen is split 
into two and you can race 
the computer or a friend. 
Lots of different Grand 
Prix circuits, tyre blow¬ 
outs and of course the all- 
important pitstops guar¬ 
antee to give you hand 
cramp and your brain a 
real racing treat. 

★ ACE CLASSIC 


POWER- 

DROME 

Electronic Arts • Atari ST 
£24.95dk 

This superb arcade-style 
futuristic driving simula¬ 
tion will have you 
enthralled for months to 
come. It may not be terri¬ 
bly easy to get straight 
into but it's well worth 
persevering with. You'll be 
playing this for months. 

★ ACE RATED 925 

PURPLE SAT¬ 
URN DAY 

Exxos • Atari ST 
£24.95dk • Amiga 
£24.95 

A terrific mix of games 
that delivers punch both 
audio and visual. The con¬ 
sistently good gameplay 
ensures you'll enjoy play¬ 
ing each sub-game time 
and again. It's a little 
tricky to get the hang off, 
but master it and you'll be 
pleased you persevered. 

★ ACE RATED 912 

RAINBOW 

ISLANDS 

Firebird, Spectrum 
£9.95cs £14.95dk, C64 
£9.99cs $14.99dk, 
Amstrad £9.99cs 
£14.99dk, ST £24.99, 
Amiga £24.99 

The sequel to Bubble Bob¬ 
ble is nothing short of fan¬ 
tastic. The graphics and 
sound are superb, as is 
the gameplay. 

One of the best (and 
cutest arcade conver- 





















































PINK PAG 


sions of the year that 
should not be missed. 

★ ACE RATED 934 

RVF 

Microstyle, ST £24.99, 
Amiga £29.99 

RVF offers a near endless 
supply of fast paced bike 
action as you race your 
Honda RVF. Attention to 
detail is paid out all along 
the route with your rider 
giving the bike a push 
start after a crash. 

An excellent mix of 
arcade and simulation. 

★ ACE RATED 915 

SPIDERTRON- 

IC 

Ere International • Atari 
ST £19.95dk 

Guide your spider-like 
character around the 
game area, collecting 
coloured panels in the 
correct order. The built-in 
construction set means 
you'll be knocking out 
your own levels till the 
cows come home. 

★ ACE RATED 903 

SUMMER 

GAMES 

Epyx/US Gold • C64 
£9.95 cs £14.95dk • 

IBM PC £29.95dk 

Epyx sporting simulations 
are of high quality but 
none have quite captured 
the playability and style of 
the 'original Summer 
Games and its immediate 
successor, Summer 
Games 2. One to six play¬ 
ers can take part in high 
jump, gymnastics, spring¬ 
board diving, clay pigeon 
shooting, swimming, pole 
vault - and others - with 
lovely large graphics and 
smooth animation 
throughout. Control of 
your athlete can be com¬ 
plex so practice is recom¬ 
mended. 

★ ACE CLASSIC 

SUPER 

SPRINT 

Electric Dreams • C64 
£9.99cs £14.99dk 
Amstrad £9.99cs Spec¬ 
trum £9.99cs • Atari ST 
£19.99dk 

One of the better coin-op 
conversions currently 
available. With up to three 
players all competing at 
once, the action is fast 


ADVENTURES 

After a brief surge of RPG_related 
popularity, the traditional text-entry 
adventure is rapidly disappearing. 
But for those of you who savour the 
powers of the imagination, the ver¬ 
bal twist, and the thrill of encounter¬ 
ing other characters, this game 
genre still has much to recommend 
it. Here are some of the all-time 
great computer fantasies... 


and furious and it will take 
a finely-tuned car to com¬ 
plete some of the more 
tortuous circuits that 
appear later in the game. 

★ ACE RATED 907 

THRUST 

Firebird • Spectrum 
£1.99cs • C64 £1.99cs 

★ Amstrad £1.99cs 

Terrifyingly sensitive con¬ 
trols and a large helping 
of real-life physics make 
this budget title an abso¬ 
lute must. Flying down 
through the caverns of an 
enemy-held planet, you 
have to pick up fuel and 
destroy hostile gun tur¬ 
rets without crashing into 
the tunnel walls. Tough 
enough as it is, but then 
you've got to make the 
return journey with a 
heavy load slung under 
your craft. Very mean, 
very addictive. 

★ ACE CLASSIC 

URIDIUM 

Hewson • Spectrum 
£8.95cs • C64 £9.95cs 
£12.95dk • BBC 
£9.95cs £14.95dk 

The piece de resistance 
of scrolling shoot-em-ups: 
blast the dreadnought and 
attacking ships while 
dodging around any large 
structures. Great metallic- 
looking dreadnoughts and 
the smoothest scrolling 
you'll ever see put this 
head and shoulders above 
the opposition. A game 
not to be missed, espe¬ 
cially now that C64 ver¬ 
sions come packaged 
with the excellent 
Paradroid. 

ACE CLASSIC 

ZARCH/ 
VIRUS 

Superior Software • 
Archimedes £19.95dk • 
Firebird (16 and 8-bit ver¬ 
sions) Amiga £19.95dk 

★ Atari ST £19.95dk# 
Some 8-bit versions under 
development 

A solid three dimensional 
shoot-em-up with such 
graphic perfection and 
timelessly addictive game- 
play that it became an 
instant classic. Now the 
16-bit versions have 
arrived and they're just as 
good as the 32-bit ver¬ 
sions. 

★ ACE RATED 981 


BEYOND 

ZORK 

Infocom/Activision • C64 
£19.99dk • PC £24.99dk 

• Amiga £24.99dk • Atari 
ST £24.99dk 

Infocom's attempt to mus¬ 
cle in on the role-playing 
market is a great success. 
Locate the fabulous 
Coconut of Quendor in a 
game that combines the 
wit and ingenuity of one of 
the world's most original 
software companies with 
state-of-the-art parsing and 
gameplay. Text-only, but 
with an on-screen mapping 
facility. 

★ ACE RATED 902 

CORRUPTION 

Rainbird • Atari ST 
£24.95dk® Amiga 
£24.95dk • PC £24.95dk 

• Spectrum £15.95dk# 
C64 £17.95dk • Amstrad 
6128 £19.95dk 

This tale of insider deal¬ 
ings, infidelity and crooked 
business deals is unlikely 
to appeal to adventurers 
who prefer to wander 
through vast dungeon net¬ 
works seeking treasure. 
But for those who are fed 
up with traditional adven¬ 
turing, it's like a breath of 
fresh air. Superb graphics, 
great atmosphere and a 
nail-biting plot makes this a 
terrific game that grips 
from the start. 

★ ACE RATED 920 

FISH 

Magnetic Scrolls • PC 
£24.99dk Amiga 
£24.99dk 

More gameplay than Cor¬ 
ruption, better game 
design than Jinxter, and 
not as quirky as The 
Pawn. This is definitely 


MS's best release since 
Guild Of Thieves. Good 
stuff indeed. 

★ ACE RATED 

GUILD OF 
THIEVES 

Rainbird • C64 £19.95dk 

• Spectrum £15.95dk® 
Amstrad 6128 £19.95dk 

• Amiga £24.95dk • Atari 
ST £24.95dk • PC 
£24.95dk 

One of Britain's newer 
adventure software houses 
- Magnetic Scrolls - man¬ 
aged to produce a tradi¬ 
tional treasure hunt with 
superb graphics and some 
very tricky puzzles. Power¬ 
ful parser helps to create 
a convincing game world 
with humour and imagina¬ 
tion. 

★ ACE CLASSIC 


INGRIDS 

BACK 

Level 9 • Atari ST 
£19.95dk 

A great follow-up to 
Gnome Ranger. Level 9 
have really got to grips 
with the use of characters 
in their games and how to 
program them very effec¬ 
tively. 

• ACE RATED 920 

JEWELS OF 
DARKNESS 

Rainbird • C64 £14.95cs 

• Spectrum 128 £14.95cs 

• Amstrad £14.95cs 
£19.95dk • PC £19.95dk 

• Amiga £19.95dk • Atari 
ST £19.95dk 

Level 9 have put together 
three of their classic 
releases, Colossal Adven¬ 
ture, Dungeon Adventure 
and Adventure Quest in 


one bundle. The games 
have been updated with 
graphics and larger vocab¬ 
ularies and are as close to 
the original spirit of adven¬ 
turing as you're likely to 
find. 

★ ACE CLASSIC 

LURKING 

HORROR 

Infocom/Mediagenic • 

C64 £19.99dk • ST 
£24.99 I Amiga £24.99 • 
PC £24.99 

Infocom's tribute to H.P. 
Lovecraft and the horror- 
fantasy genre sends you 
into a cold sweat as you 
discover something very 
nasty lurking beneath your 
college laboratory. Superb 
text-only game that defies 
you to play it after dark... 

★ ACE CLASSIC 


TIME AND 
MAGIK 

Mandarin • Spectrum 
£14.95cs£14.95dk® 
C64 £14.95cs £14.95dk 
• Amstrad £14.95cs 



£14.95dk® Atari ST 
£19.99dk® Amiga 
£19.99dk«PC £19.99dk 

This compilation of the 
Level 9 games, Lords Of 
Time, Red Moon and The 
Price Of Magik have been 
re-vamped with better 
parsing, bigger vocabular¬ 
ies and pictures added. 
Superb value if you don't 
already own them. 

★ ACE RATED 919 


ZORK ZERO 

Infocom Versions due out 
about now. Watch this 
space for price info. 
Highly enjoyable with a 
variety of challenges that 
make for instant addic¬ 
tion. A bit more character 
interaction would have 
made this a real 
humdinger, but even so it 
remains one of the best 
games of the year so far. 
★ ACE RATED 



PUZZLES 

If you're after a game that will pro* 
vide you with a real challenge, 
without necessarily requiring large 
doses of strategic thinking, then 
it's a puzzle game you want. 


BONE- 

CRUNCHER 

Superior Software • C64 
£9.95csl 1.95dk • Amiga 
£14.95 

At first sight this recent 
release may appear to be 
nothing more than a boul- 
derdash rip-off. However 
there are a number of 
innovative gameplay fea¬ 
tures which give 
Bonecruncher a feel all of 
its own. Highly recom¬ 
mended for those who pre¬ 
fer to solve problems 
rather than shoot them. 

★ ACE RATED 948 - 
AMIGA 

BOULDERDASH 

Prism Leisure Corporation 

• Spectrum £2.99cs • 
C64 £2.99cs • Amstrad 
£2.99cs 

A game that has every¬ 
thing - instant addiction, 
long-term challenge, fre¬ 


netic excitement as the 
clock ticks down and 
extremely tricky puzzles. 
You must collect jewels 
hidden in caverns, digging 
away earth and boulders 
to get tat them. Boulders 
can drop and cause you 
serious damage, while the 
jewels are often hidden by 
seemingly impenetrable 
walls. Complex but great 
fun. Boulderdash is a clas¬ 
sic you can't afford to 
miss in its budget incarna¬ 
tion. 

★ ACE CLASSIC 

DEFLEKTOR 

Gremlin/Vortex • C64 
£9.99cs • Spectrum 
£7.99cs • ST £19.95dk 

Optics are the order of the 
day here (not the spirit dis¬ 
pensers) as the player 
tries to connect a laser 
beam to a receiver and at 
the same time destroy a 




























INK 


ES -I 23 


number of cells that are 
on screen as well. You'll 
need to make full use of 
the mirrors, fibre-optic 
conduits and polarising 
and refracting blocks if 
you're to achieve your 
aim. Clear the first screen 
and you'll only have 59 
more to do. Fascinating 
stuff that's horribly addic¬ 
tive. 

★ ACE RATED 906 - 
ST 

NEBULUS 

Hewson • C64 £9.99cs 
£14.99 dk^ Atari ST 
£14.99 dk 

Guide pogo to the top of 
eight towers using the spi¬ 
ral of platforms, lifts and 
ledges that form the 
route. It's a highly original 
game that strikes a fine 
balance between frustra¬ 
tion and addiction, added 
to which is the rotary 
scroll, thus making it a 
good-looking, playable 
winner of a game. 

★ ACE RATED 943 - 
C64 

SENTINEL 

Firebird • Spectrum £9.95 
cs • C64 £9.95cs 
£14.95dk •Amstrad 
£9.95Cs £14.95 dk • 

Atari ST £19.95dk® 

Amiga £19.99dk 

Bizarre and compelling 
strategy game played 
over the chequered sur¬ 
face of a planet dominat¬ 
ed by the Sentinel. Funda¬ 
mentally you have to 
absorb energy while trying 
to stop the Sentinel from 
absorbing yours. A clean 
brain and fast trigger fin¬ 
ger are both necessary in 
this very original and large 
-10,000 possible land¬ 
scapes - game. 

★ ACE RATED 963 - 
AMIGA 

SKULL 

DIGGERY 

Nexus® Atari ST £19.95 

Boulderdash clone that 
completely outdoes the 
original on this particular 
machine. Again (see Boul¬ 
derdash above) you're dig¬ 
ging for diamonds in cav¬ 
erns over a hundred differ¬ 
ent screens - with a time 
limit for each screen. 
Skulldiggery scores on 
playability (easier screens 
to begin with and a choice 
of starting point) and its 
entertaining two-player 


option. 

★ ACE RATED 919-ST 

SPORE 

Bulldog • C64 £1.99cs • 
Amstrad £1.99cs • Spec¬ 
trum £1.99cs 

The winning combination 
of strategy, frenzied blast¬ 
ing and great graphics 
make Spore a worthy full- 
priced release - what a 
bargain then to be able to 
pick it up for £1.99! 

★ ACE RATED 919- 
C64 

TETRIS 

Mirrorsoft • Spectrum 
£8.99 cs • C64 £8.99cs 
£12.99dk •Amstrad 
£8.99cs £12.99 dk • 

Atari ST£19.95dk# 
Amiga £19.99dk#IBM 
PC £19.99dk 

A fascinating geometrical 
oddity, this Russian puz¬ 
zler turns the obscure 
mathematical topic of 
packing into a cult game. 
One at a time, shapes fall 
downwards into a rectan¬ 
gular playing area. Left to 
their own devices they'll 
pile up until they reach the 
top of the screen; your 
task is to guide them 
down and pack them tight¬ 
ly so that doesn't happen. 
Different versions have 
proved to be rather vari¬ 
able in their arcade 
aspects, but the brilliantly 
simple idea behind them 
means they're well worth 
a look whatever your 
machine. 

★ ACE RATED 959 - 
C64 

THINK! 

Firebird • C64 £1.99cs • 
Amstrad £1.99cs • Spec¬ 
trum £1.99cs 

Originally released by Ario- 
lasoft at full price, but now 
available for a fraction of 
that from Firebird. It's a 
horribly addictive game 
played on a 6x6 grid - 
either one or two player - 
in which you attempt to 
connect four counters, 
horizontally, vertically or 
diagonally. 

★ ACE CLASSIC 

XOR 

Logotron • BBC £9.95cs 
£12.85dk • Amstrad 
£9.95cs £14.95dk« 
Spectrum £7.95cs 

Extremely tricky maze 
game involving the player 


controlling two shields, and 
collecting masks through 15 
mazes, which increase in 
complexity as you progress. 
Also in later stages, fish and 
chickens lie in wait, often 
blocking the masks and just 
waiting to fall on you and 


ATF 

Digital Integration • C64 
£8.95cs £12.95dk • 
Amstrad £8.95cs 
£12.95dk® Spectrum 
£8.95cs £13.95dk 

Excellent combat/flight 
simulator that's a bit of a 
change for Digital Integra¬ 
tion, the simulation spe¬ 
cialist. The emphasis is on 
solid action, the result 
being a sure-fire hit. 

★ ACE RATED 956 - 
SPECTRUM 

DARK SIDE 

Incentive • C64 £9.95cs 
£14.95dk •Amstrad 
£9.95cs £14.95dk® 
Spectrum £9.95cs 
£14.95dk 

The second game using 
the Freescape program¬ 
ming system, which sets 
more of an arcade chal¬ 
lenge. The 3-D graphics 
are again superb as are 
the tasks and puzzles. 

★ ACE RATED 915- 
AMSTRAD 

ELITE 

Firebird • C64 £14.95cs 
£17.95dk • Amstrad 
£12.95cs£14.95dk® 
Spectrum £14.95cs • 

BBC £13.95cs £14.95dk 
(available from Superior 
software) 

Still the best space trading 
game, Elite set a standard 
for other companies to fol¬ 
low. One of the first space 
games to use vector 
graphics, it's a shooting 
and trading effort set 
across several galaxies, 
with plenty of variety to 
the game play. You can 
trade legal goods in (rela¬ 
tively) safe systems, or 
run the gauntlet of pirates 
in the galaxies' danger 
spots with your hold full of 
contraband. Either way 


bring your quest to a prema¬ 
ture end. Later still, things 
hot up as bombs, trans¬ 
porters and dolls conspire 
against you. Smooth 
scrolling, simple graphics, 
this one requires planning to 
complete successfully. 


there's a nice line in zero-G 
dogfighting, and as big a 
task as you'll find any¬ 
where. 

★ ACE CLASSIC 

INCREDIBLE 

SHRINKING 

SPHERE 

Electric Dreams • C64 
£8.99cs £14.99dk • 
Amstrad £9.99cs 
£14.99dk •Spectrum 
£9.99cs £14.99dk • Atari 
ST £19.99dk • Amiga 
£24.99dk 

A manic maze world where 
mass, size and inertia 
combine to provide wicked 
gameplay. Tricky puzzles 
and endless nasty obsta¬ 
cles will have you rolling 
around in delight. 

★ ACE RATED 923 - 
C64 

Ml TANK PLA¬ 
TOON 

Microprose • PC 
£39.99dk 

This is a welcome break 
from flight-sims that 
boasts enough detail to 
keep even the most com¬ 
pulsive nitpicker happy, 
and at the same time has 
a breadth of challenge and 
combat scenarios that 
should satisfy the most 
ardent gamester. A winner. 

★ ACE RATED 926 

MAGNETRON- 

Firebird • C64 £8.95cs 
£12.95dk • Spectrum 
£8.95cs £12.95dk 

Puzzles and action Steve 
Turner style. Save the 
world by dismantling eight 
satellites. Steal parts from 
enemy droids to upgrade 
your own droid and hopeful¬ 
ly make your job a little eas¬ 
ier. The ideal game for 
Quazatron fans looking for 
a similar, new challenge. 


★ ACE RATED 904 - 
SPECTRUM 

QUEDEX 

Thalamus • C64 £9.95cs 
£14.95dk 

In this impressively chal¬ 
lenging game you must 
steer a metallic ball 
through ten different 
screens of mazes, bonus¬ 
es and obstacles, all within 
a set time limit. This simple 
game concept has a host 
of added features to make 
it particularly pleasing: you 
can carry over unused time 
to the next screen, for 
example, and tackle the dif¬ 
ferent screens or 'planes' 
in any order you wish. 
Excellent graphics and 
utterly absorbing play. 

★ ACE RATED 934 - 
C64 

SPINDIZZY 

Electric Dreams • C64 
£9.95cs £14.95dk • 
Spectrum £9.95cs • 
Amstrad £9.95cs £14.95 
Disk 

Tremendous stuff; steer 
your spinning top over 
tough obstacles and col¬ 
lect jewels, against a 
fiendish time limit. The 
game landscape is a vast 
system of catwalks, 
ramps, towers and trampo¬ 
lines surrounded by lethal 
drops - and NO safety rails. 
Floor switches activate lifts 
and bridge traps, but trip¬ 
ping them in the right order 
can be harder than it looks. 
A few bad guys and a lot of 
nice touches, but the 
explorations the thing. 

★ ACE CLASSIC 

STARGLIDER 

II 

Rainbird • Atari ST 
£24.95dk • Amiga 
£24.99dk 

One of the finest examples 
of a game using vector 
graphics to their full advan¬ 
tage, gets the solid 3D 
treatment and comes out 
looking every bit a winner. 
You've got a large task to 
complete and there’s plen¬ 
ty of Egron's to destroy, 
making this combination of 
blasting and exploration 
that stands head above the 
competition. 

★ ACE RATED 927 - ST 

STAR TREK V 

Mindscape • PC £34.99dk 

★ MAC £34.99dk 


SPECIALS 

Original works that are simply 
unclassifiable feature in this sec' 
tion. 


This is easily the best inter¬ 
pretation of Star Trek yet. 
The gameplay provides 
absorbing and challenging 
hours of fun. A must for 
Trekkies and an entertain¬ 
ing space strategy /simula¬ 
tor for everyone else. 

★ ACE RATED 930 

TAU CETI/ 
ACADEMY 

CRL« C64 £9.95cs 
£14.95dk • Amstrad 
£9.95cs £14.95dk • 
Spectrum £9.95cs • Atari 
ST £19.99dk •Amiga 
£19.95 

Flight simulator/shoot 'em 
up and its sequel which are 
both incredibly smooth and 
well put together. The 
attention to detail is impec¬ 
cable as you set off on 
hair-raising missions as a 
space cadet. In Academy 
you get to design your own 
space skimmer craft as 
well. 

★ ACE CLASSIC 

TOTAL 

ECLIPSE 

Incentive • C64 £9.95cs 
£12.95dk •Amstrad 
£9.95cs £12.95dk • Spec¬ 
trum £9.95cs £14.95dk 

The third game using the 
Freescape system is a bit 
of a departure from the 
first two, but it's still an 
incredible game. In total 
eclipse you’re battling 
against time back in the 
1930‘s trying to prevent 
the moon exploding. For 
arcade adventurers who 
love puzzles, the 
Freescape system is a god¬ 
send. 

★ ACE RATED 907- 
AMSTRAD 

WIZBALL 

OCEAN® C64£8.95cs 
£14.95dk • Amstrad 
£8.95cs$12.95dk« Spec¬ 
trum £8.95cs £14.95dk 

Become Wizball and con¬ 
quer the 'colour creatures' 
which are intent on eliminat¬ 
ing the spectrum and ren¬ 
dering the landscape grey 
and drab. One of the most 
playable games around, 
despite the simple sce¬ 
nario. 

ACE Classic 
















-I 24 TH 


INK PAG 



RPQ 


Role-playing games have exerted 
an enormous influence on modern 
game-styles. They combine the 
atmosphere of text adventures with 
the action of arcade games and the 
brain exercise of strategy - but 
their graphical presentatio tends to 
be weaker than other game genres. 
Gameplay centres around develop¬ 
ing characters by raising their 
experience and skill levels in con¬ 
flict with other, computer-controlled 
nasties. All that - and a quest too.... 



THE BARD S 
TALE II 

Electronic Arts, C64 
£16.95, Amiga £24.95dk 


plete, full game. A bril¬ 
liant RPG purchase even 
though it missed out on 
an Ace rating. 

★ ACE RATED 801 


The highly successful pre¬ 
decessor to Bards Tale III. 
BTII has the advantage of 
being slightly easier to 
advance. THe Amiga ver¬ 
sion features some very 
nice sampled monk chants 
when you enter a temple 
and excellently coloured 
graphics. And of course, 
you can update your 
favourite characters, their 
attributes and equipment 
for use in BT III. 

★ ACE RATED 920 

THE BARD S 
TALE Bll 

Electronic Arts • C64 
£14.95dk 

The latest Bard's Tale 
game offers a number of 
refinements over its pre¬ 
decessors (all of which 
are still well worth taking 
a good look at). First, the 
graphics are better ani¬ 
mated. Second, there 
are ranged combat rou¬ 
tines which take careful 
account of the distance 
between you and your 
opponents. Finally, the 
game's large and repre¬ 
sents excellent value for 
money. 

★ ACE RATED 920 

BATTLETECH 

Infocom, PC £29.95, ST 

Battletech features some 
incredible cartoon 
sequences, arcade style 
action, role play and 
strategy. In short a com- 


DUNGEON 

MASTER 

Electronic Arts • C64 
£14.95dk 

Quoted as being a "mile¬ 
stone in Advanced Com¬ 
puter Entertainment", 
Dungeon Master offers 
14 levels, loads of 
spells, atmospheric 
graphics and sound. All 
going to make Dungeon 
Master one of the best 
roleplaying adventures to 
have appeared on any 
machine. 

★ ACE RATED 949 

POOL OF 
RADIANCE 

US GOLD/SSI 

• C64 £14.99dk 

SSI were very brave to 
attempt to capture the 
complex concept of the 
AD&D system on a com¬ 
puter, but they managed 
superbly. An RPG-influ- 
enced game that will 
appeal to not only AD&D 
fans but to anyone look¬ 
ing for an enthralling 
game that will keep them 
playing for months. 

★ ACE RATED 921 

ULTIMA V 

OriginSystems/Microprose 

# C64 £24.95dk e PC 
£29.95 • ST/Amiga to be 
announced 

Astonishing level of detail 
in this role-playing influ¬ 


enced epic. Travel round 
Britannia trashing the 
opposition and learning the 
magical, tactical, and 
geographical secrets that 
will enable you to defeat 
the forces of evil far under¬ 
ground. Superb romp, 



great lasting interest, and 
tough challenges galore. 

★ ACE RATED 928 


WASTELAND 

Electronic Arts • C64 
£14.95dk 


Charge around irradiated 
USA whopping mutant bun¬ 
nies and biker scum in this 
role-playing epic. The 
atmosphere may not be 
as good as the Bard's 
Tale series of games, but 
the extra dimension of 


strategy leaves the cut, 
slash and spell scenario of 
the BT series way behind. 


★ ACE RATED 921 


BRAIN GAMES 

Fed up with mindless blasting? Want a game that offers you an opponent who's 
worthy of your skills? Then this is your section... 


CHESS MAS¬ 
TER 2000 

Electronic Arts • C64 
£9.95cs £14.95dk • 
Amiga £24.95dk • Atari 
ST £24.95dk • IBM PC 
£24.95dk 

Strongest chess game on 
the Amiga, with excellent 
graphics, 2D or 3D view¬ 
point, 12 levels of difficul¬ 
ty and all the playing 
options you could wish for. 
Plus some fairly nifty 
speech synthesis. 

★ ACE CLASSIC 

COLOSSUS 
CHESS 4 

CDS® C64 £9.95cs 
£14.95dk • Amstrad 
£9.95cs £14.95dk® 
Spectrum £9.95 

Best bet for 8-bit machine 
owners, with a choice of 
2D or 3D view, umpteen 
levels of difficulty, and a 


myriad options which 
enable you to play, watch, 
work out chess problems, 
etc against a fine comput¬ 
er opponent. 

★ ACE CLASSIC 

COLOSSUS 
MAH JONG 

CDS® C64 £9.99cs 
£14.99dk • Amstrad 
£9.99cs £14.99dk 

Rummy-like oriental game 
of stratagy and chance. A 
tutor program and a short 
manual make this an easy 
to use and highly entertain¬ 
ing piece of software for 
veterans and novices 
alike.. 

★ ACE RATED 937 - 
C64 

INFOGRAMES 1 

BRIDGE 

Infogrames • Amstrad 
£12.95cs £15.95dk • 
MSX £12.95 


Graphically the best of all 
contract bridge simula¬ 
tions, with large playing 
cards depicted against a 
suitably green baize back¬ 
ground. Plays a good 
game (for a computer, 
which after all is a bit 
short in the imangination 
and flair department), and 
features a wide range of 
options and bidding con¬ 
ventions which you can 
toggle of according to 
your style. 

★ ACE CLASSIC 

POWERPLAY 

Arcana® C64£8.95cs 
£14.95dk • Amstrad 
£8.95cs £14.95dk • 
Amiga £19.95dk • Atari 
ST £19.95dk 

If you want to try out your 
general knowledge, we 
reckon you'd be better off 
with this original and chal¬ 
lenging combination of 


strategy game and quiz 
than with the admittedly 
monster selling Trivial Pur¬ 
suits. Powerplay is graphi¬ 
cally very pretty in its set¬ 
ting on Mount Olympus, 
home of the Gods. 

★ ACE RATED 935 - 
Amiga 

SCRABBLE 

Leisure Genius • C64 
£12.95cs £14.95dk • 
Amstrad £9.95cs £14.95 

★ IBM PC £24.95dk 

The hugely popular word 
game translated very suc¬ 
cessfully onto the micro. 
Fast, excellent display, and 
a suprisingly large vocabu¬ 
lary (even if it does include 
some strange looking 
words on some occa¬ 
sions). Good enough to 
give even strong human 
opponents a tough game 
at the higher levels. 

★ ACE CLASSIC 


WAR GAMES 

Fancy yourself as a master of grand strategy, marshalling hordes of troops and 
sending them of to do battle on your behalf? Look no further than the ACE war 
games section... 


ARNHEM 

CCS, Spectrum £8.95cs, 
Amstrad £9.95cs, C64 
£9.95cs 

One of the oldest quality 
wargames featured in the 
section, Arnham was easi- 
oly the best in the field. It 
has all the expected atmo¬ 
sphere, five seperate sce¬ 
narios and one of the 
toughest computer oppo¬ 
nents you could ever wa't 
to meet. A thoroughly 
absobing wargame which 
can be classed as one of 
the old masters. 

★ ACE RATED 910 


CONFLICT 

EUROPE 

Mirrorsoft, ST 24.99, 
Amiga £24.99, PC TBA 

The 16 bit progression of 
Theatre Europe. Lots of 
extra graphical and sound 
effects. The computer 
controlled intelligence was 
marginally sophisticated 
but still enough to give a 
challenging game. The 
correct balance between 
strategy and exitement 
throughout. Great for 
beginners and intermedi¬ 
ate players. 

★ ACE RATED 882 


THEATRE 

EUROPE 

PSS, Spectrum £9.95cs, 
C64 £0.95cs £14.95dk, 
Amstrad £9.95cs 
£14.95dk 

The perfect game for 8 bit 
owners who go green with 
envy when they look at 
Conflict Europe. Theatre 
Europe is the forerunner to 
the excellent 16 bit game. 
The graphics and overall 
play are not as sophisticat¬ 
ed, but on the whole it still 
is one heck of a game. 

★ ACE RATED 915 


UMS 

Rainbird, ST £24.95, PC 
£24.95, Macintosh 
£34.95, Amiga £24.95 

Probably the greatest war 
game to date. UMS' uniqe 
3D systems enables the 
creation of almost any bat¬ 
tle in history. As well as a 
very sophisticated comput¬ 
er opponents yet. On top 
of this are add on scenar¬ 
ios and a very neat con¬ 
duction kit to keep you 
going for even longer. An 
essential purchase 
★ ACE RATED 907 


. 


Isa fiHo 




















PINK PAGES 1 25 


FLIGHT SIMULATIONS 

How about flying the latest US Stealth Fighter on a mission over Siberia? Or perhaps a quick flight over Hawaii would be 
more relaxing? Computer flight simulations can fulfill any flight of fancy 



BATTLE- 
HAWKS 1942 

Lucasfilm Games/US Gold 

# ST £24.95dk • Amiga 
£24.95dk • PC £24.95dk 

A WWII NAVAL AIR 
COMBAT SIMULATOR 
COVERING THE FOUR 
MOST IMPORTANT BAT¬ 
TLES OF THE 1942 
PACIFIC WAR. FOR 
KNUCKLE-WHITENING 
ACTION THIS ONE HAS 
EVERYTHING-THE 
SENSE OF BEING 
THERE’ IS TREMDOUS. 
THRILLING AND SUR- 
PRISNGLY ADDICTIVE 
STUFF. 

★ ACE RATED 
928 


BOMBER 

Activision • Spectrum 
£14.99cs £19.99dk • 
C64 £14.99cs £19.99dk 

• Amstrad £14.99cs 
£19.99dk • ST £24.99dk 

• Amiga £24.99dk • PC 
£34.99dk 

Vector Grafix has spent a 
long time on this one - 
and it certainly shows. The 
game gets the balance 
just right between convinc¬ 
ing simulation and enter¬ 
taining game. Highly rec¬ 
ommended. 

• ACE RATED 
925 


CHUCK 

YEAGERS 

ADVANCED 

FLIGHT 

TRAINER 

Electronic Arts • Spec¬ 
trum • C64 • CPC • ST 

• Amiga • PC £24.95dk 

Fly a multiude of aircraft 
from an early bi-plane to 
the Space Shuttle. It s 
entertainingly different 
from your standard flight 
sim and there's so much in 
this game that it will take 
many hours of instructive 
fun to experience and 
master all the available 
options. 

★ ACE RATED 
912 

F-16 COMBAT 
PILOT 


Digital Integration • ST 
£24.95dk • Amiga 
£24.95dk • PC £24.95dk 

This took nine person 
years to develop, and you 
can feel that quality of 
work when playing it - it's 
one of the most realistic 
flight sims on the market. 

If you are a connoisseur of 
flight simulators then this 
is an essential addition to 
your collection. 

★ ACE RATED 
970 

FALCON 

Spectrum Holobyte/Mirror- 
soft • ST £24.95dk • 
Amiga £24.95dk • PC 
£24.95dk • MAC 

If you really want the ter¬ 
ror, exhilaration and sheer 
everything-happens-at- 


once confusion of combat 
flying, this game delivers. 
Make no mistake, this 
game is the real thing. An 
essential purchase for 
fastyet fans. 

★ ACE RATED 
945 


FLIGHT 
SIMULATOR II 

Sublogic • C64 
£39.95dk • ST £49.95dk 
• Amiga £49.95dk • PC 
£49.95dk • MAC 
£49.95dk 

The flight sim that put the 
genre on to the map. Thor¬ 
oughly realistic flight sim 
of a domestic Cessna 
plane, which is even used 
by flight schools to train 
would be pilots. Can be 


enhanced by a variety of 
Scenery Disks. 

★ ACE CLASSIC 

INTERCEPTOR 

Electronic Arts • Amiga 
£24.95dk 

A low level flight sim with a 
hi-level of fun.Purists may 
dispute the label 'simula¬ 
tor' - it certainly wouldn't 
train you to fly a real life 
Hornet - but this program 
combines realism and 
gameplay far too well for 
that to matter. If you want 
seat-of-the-pants air com¬ 
bat action, miraculous 
graphics and NO six 
month training period, look 
no further! 

★ ACE RATED 
934 


RACING SIMULATIONS 

In You can’t have too much of a good thing, even if the excitement is liable to giv ethe old ticker a good going over. Racing 
sims have really come into their own over the past couple of years - and this is where you find out how to get the best of 
motor raciong action - all from the comfort of that armchair in fromt of your computer.... 


LOMBARD 
RAC RALLY 

Mandarin • ST • Amiga 
• PC 

Race through many types 
of terrain, such as moun¬ 
tain or forest, and through 
many types of weather 
condition, such as fog or 
night. The game has a 
nice atmosphere, and 
though the variety of 
gameplay may be a little 
low, it's still a game you'd 
be playing for a good 
while. 


FERRARI 

FORMULA 

ONE 

Electronic Arts • ST 
£24.99dk • Amiga 
£24.99dk • PC £24.99dk 

A bit old this one, but still 
a game that was way 


ahead of its time to start 
with. Take the wheel of a 
Formula One Ferrari racer 
on some of the most 
famous racecourses in the 
world. A true thorough¬ 
bred. 


R.V.F. 

Microstyle • ST £24.99dk 
• Amiga £24.99dk 

The champion in the Best 
Sprite Based Racing Game 
stakes, and a superb simu¬ 
lation, this one puts you 
into the world of perfor¬ 
mance bike racing on none 
other than the Honda 
RVF750. Brilliant graphics, 
brilliant sound, brilliant 
game. 

STUNT CAR 
RACER 

Microstyle • Spectrum 


£9.99cs £14.99dk • C64 
£9.99cs £14.99dk • ST 
£24.99dk • Amiga 
£24.99dk • PC £24.99dk 

This places itself in the 
annals of computer history 
as being one of the most 
amazing spectacles to 
watch, let alone play. The 
game is first-person per¬ 
spective, with the outside 
world made up of really 
fast smooth filled vectors, 
and the impression of real¬ 
ism is unbelievable. An 
amazing experience, and a 
clear winner. Where can 
things go from here? 

SUPER HANG 
ON 

Electric Dreams • Spec¬ 
trum £9.99cs • C64 
£9.99cs £14.99dk • 
Amstrad £9.99cs 
£14.99dk • ST £24.99dk 


• Amiga £24.99dk 

Not so much a simulation 
as a perfect arcade con¬ 
version of a brilliant bike 
racing Sega coin-op. 

Great game, excellent con¬ 
version. 


THE DUEL - 
TEST DRIVE II 

Accolade • C64 • ST • 
Amiga • PC • MAC 

Accolade tried to right all 
the Test Drive wrongs with 
this sequel, and to an 
extent they succeeded. 
There’s nothing serious 
about the game. It’s just a 
lot of fun. It doesn’t claim 
to be technically or visually 
accurate, but why should 
it? 


THE BOOKS YOU HAVE TO 
HAVE! 

If you ever find it possible to drag yourself away 
from your computer and watch the TV instead you 
might have seen a programme on BBC last month 
about computer junkies - those people who just 
can’t get enough of their micros and are quite 
happy to burn the midnight oil just to be with them. 
The program suggested that such activities might 
be unhealthy (could it be true?). Never being a 
magazine to promote ill health ACE has decided to 
back a sensible, adult activity, namely READING. 

So here goes with the books you have to have: 

1. Doctor Seuss's ABC - A very colourful read, 
and just the right place to start if you've never 
done any before. 

2. Fox in Sox - A toungue twisting Dr. Seuss book 
for more advanced readers. 

3. Dougal and the Blue Cat - Probably the best 
book ever written (well, with pictures anyway). 

4. Any Pooh Book - Any hours you spend with the 
bear of little brain are hours well-spent. All the 
philospophy you need for survival is contained 
herin. 

5. The Tao of Pooh - All that philosophy explained! 

















PREMIER MAIL ORDER 


8 BIT TITLES 


16 BIT TITLES 


GAME 

SPEC 


CBM 


AMS 



CASS 

DISC CASS 

DISC CASS 

DISC 

Airbourne Ranger 

6.99 

9.99 

9.99 

13.99 

9.99 

13.99 

Altered Beast 

6.99 


6.99 

9.99 

6.99 

9.99 

APB 

6.99 

9.99 

6.99 

9.99 

6.99 

9.99 

Bards Tale 

2.99 


2.99 

5.99 

2.99 


Bards Tale 2 or 3 




12.99 



Batman The Movie 

6.99 

9.99 

6.99 

9.99 

6.99 

9.99 

Battlechess 




10.99 



*Beach Volley 

6.50 

9.99 

6.99 

9.99 

6.99 

9.99 

Bomber 

10.99 

13.99 

10.99 

13.99 

10.99 

13.99 

Buggy Boy 

2.99 


2.99 


2.99 


Cabal 

6.50 

9.99 

6.99 

9.99 

6.99 

9.99 

Carrier Command 

9.99 

13.99 

9.99 

13.99 


13.99 

Carriers at War 




14.99 



Chase HQ 

6.99 

9.99 

6.99 

9.99 

6.99 

9.99 

Continental Circus 

6.99 

9.99 

6.99 

9.99 

6.99 

9.99 

Crazy Cars 2 

6.50 




6.50 

9.99 

Cricket Master 

6.50 


6.50 


6.50 



Curse of Azure Bands 
*Cyberball 
Double Dragon 2 
Dragon Spirit 
Dragon Ninja 
Dynamite Dux 


6.99 9.99 6.99 9.99 6.99 9.99 

6.99 9.99 6.99 9.99 6.99 9.99 

6.99 9.99 6.99 9.99 6.99 9.99 

6.50 9.99 6.99 9.99 6.99 9.99 


6.99 


6.99 9.99 6.99 9.99 


Emlyn Hughes FBall 6.99 9.99 6.99 9.99 6.99 9.99 

Fighting Soccer 6.99 

Foot Man 2 Exp Kit 5.50 

Football Director 


6.99 9.99 6.99 9.99 
5.50 7.99 5.50 7.99 


6.50 

Football Manager 1 2.99 


6.45 

2.99 


Football Manager 2 6.99 9.99 6.99 
Forgotten World 6.99 7.50 


6.45 

2.99 

6.99 9.99 

7.45 


Fun School 2 (6-8) 

7.99 

9.99 

7.99 

9.99 

Fun School2 (Over 8) 

7.99 

9.99 

7.99 

9.99 

Fun School 2 (Under 6) 7.99 

9.99 

7.99 

9.99 

Game,Set & Match 2 

8.99 


8.99 


Garfield Winter 

6.00 


6.50 

9.99 

Ghostbusters 2 

6.99 


6.99 

9.99 

Ghouls and Ghosts 

7.50 


7.50 

10.99 

* Golden Shoe 

6.99 

9.99 

6.99 

9.99 

Grand Prix Circuit 



7.45 

10.99 

Gunship 

6.99 

9.99 

9.99 

13.99 

Hard Drivin 

6.99 

9.99 

6.99 

9.99 

Hillstar 




13.99 

Indy Jones Crusade 

6.99 


8.90 

10.99 

Ikari Warriors 

2.99 


2.99 


*Klax 

6.99 

9.99 

6.99 

9.99 

Kick Off 

6.99 


6.99 

9.99 

Laser Squad 

6.99 

9.99 

6.99 

9.99 

License to Kill 

6.99 

9.99 

6.99 

9.99 

Mega Mix 

8.99 


8.99 

12.99 

Micro Soccer 

6.99 

9.99 

9.99 

13.99 

Mini Office 2 



10.99 

13.99 

Mr Heli 

6.99 


6.99 


Myth 

7.99 


7.99 


New Zealand Story 

6.50 

9.99 

6.99 

9.99 

Ninja Warriors 

6.99 

9.99 

6.99 

9.99 

100% Dynamite 

9.99 


9.99 

12.99 

Operation Thunderbolt6.99 

9.99 

6.99 

9.99 

Operation Wolf 

6.50 

9.99 

6.99 

9.99 


2.99 


Pitstop 2 
Quaterback 
*Rainbow Islands 
Red Heat 
Red Storm Rising 
Rick Dangerous 
Robocop 
Rocket Ranger 
Run the Gauntlet 
Shinobi 

Shoot em up con Kit 

Shoot Out 

Silent Service 

Skate or Die 

Speedball 

Star Wars Trilogy 

Strider 

Stunt Car Racer 
Super Wonderboy 
Taito Coin Op 
The Biz 
The In Crowd 
The National 
Tolkien Trilogy 
Toobin 

Tracksuit Manager 
Turbo Outrun 
Tusker 
Ultimate Golf 
Untouchables 
Vendetta 


6.99 


2.99 

6.99 


6.99 

7.99 


6.99 


6.99 9.99 6.99 9.99 6.99 9.99 

5.99 7.50 6.50 

9.99 12.99 

6.99 9.99 6.99 9.99 6.99 9.99 

5.99 9.99 6.50 9.99 6.50 9.99 

12.99 


5.99 


3.99 6.99 3.99 

6.99 


8.99 


8.99 


8.99 12.99 8.99 


8.99 


8.99 


6.50 

7.50 
7.99 

6.50 


6.99 


6.99 


GAME... 


6.50 9.99 6.50 9.99 


6.99 9.99 6.99 9.99 6.99 9.99 

10.99 14.99 


7.45 10.99 


6.99 9.99 6.99 9.99 

6.99 10.50 7.50 10.99 7.45 10.99 

7.99 9.99 

8.99 10.99 8.99 10.99 8.99 10.99 

6.99 ' 7.50 9.99 7.50 9.99 

6.99 9.99 6.99 9.99 

6.99 9.99 6.99 9.99 


6.99 
8.50 

8.99 

8.99 

6.99 

8.99 

6.99 9.99 6.99 9.99 6.99 9.99 


6.99 

8.99 13.99 8.99 13.99 


7.50 10.99 7.50 
7.99 7.99 

9.99. 14.99 

9.99 6.99 9.99 6.99 9.99 

7.99 10.99 


3D Pool. 

8.88 Attack Bub. 

A-Max. 

A-Max with ROM. 

Abrahams Battle Tank. 

Airbourne Ranger. 

APB. 

Altered Beast. 

Alien Strike. 

‘Amos. 

Austerlitz. 

Balance of Power 1990. 

Bar Games. 

Bards Tale 2. 

Batman Caped Crusader. 

Battlechess. 

Battlehawks 1942. 

Bermuda Project. 

Blackjack Academy. 

Blasteroids. 

Blood Money. 

Bloodwych. 

Ballyhoo. 

Barbarian (pal). 

Batman the Movie. 

* Battle of Britain. 

Battle Squadren. 

Beach Volley. 

Bionic Commando. 

Bloodwych Data. 

‘Bomber. 

‘Cabal. 

Carrier Command. 

Chuck Yeager AFT. 

Colossus Chess X. 

Crazy Cars 2. 

Chase HQ. 

Captain Blood. 

Craps Academy. 

Chaos Strikes Back. 

City Defence. 

Continental Circus. 

Cyberball. 

Day of the Viper. 

Degas Elite. 

Deluxe Music Con Set. 

Deluxe Paint 3 (1 meg). 

Deluxe Photolab. 

Deluxe Paint 2. 

Deluxe Production. 

Deluxe Video. 

Don’t go Alone. 

Dragon Ninja. 

Dragonlair (1 meg). 

Dungeon Master. 

Dynamite Dux. 

Double Dragon 2. 

Drakkhen. 

Dragons of Flame. 

Elite. 

Empire Strikes Back. 

Eagles Nest. 

FI 5 Strike Eagle 2. 

FI 6 Combat Pilot. 

FI 9 Stealth Fighter. 

Flacon FI 6. 

Falcon Mission Disk 1. 

Fantavision. 

Ferrari Formula 1. 

Flight Sim 2. 

Fit Disc7 or II. 

Fit Disc European. 

Fit Disc Japan. 

Fit Disc 1 to 7. 

Football Manager2 Exp Kit. 

Football Director 2. 

Football Manager 2. 

Fun School 2 (6-8). 

Fun School 2 (over 8). 

Fun School 2 (under 6). 

Fighting Soccer. 

Fusion. 

Future Wars. 

Foundations Waits. 

‘Final Battle. 

*F29 Retaliator. 

Fast Break. 

Grand Prix Circuit. 

Gunship. 

Ghostbusters 2. 

‘Golden Shoe. 

Ghouls and Ghosts. 

Garfield. 

Hellfire Attack. 

Hard Drivin. 

Hounds of Shadow. 

Hillsfar. 

Hollywood Hijack. 

Indy Jones Action. 

Indy Jones Adventure. 

Insanity Flight. 

Intercepter. 

Iron Lord. 

It Came From the Desert (1 meg).. 

Ins Shrink Sphere. 

‘It Came From the Desert Data. 

Indy 500. 

Jump Jet. 

Jack Nicklaus Golf. 

Jet. 

Joe Blade 1 or 2. 

John Maddon Football. 

Keef the Theif. 

Kennedy Approach. 

Kick Off. 

Kick Off Extra Time. 

Kind Words 2. 

Kings Quest 4. 

*Klax. 

Kristal. 

Kult. 

Knight Force. 

Leaderboard Birdie. 

Leisure Suit Larry 1 or 2. 


..ST .. 

..11.99.. 


..PC 


..14.99... 
..12.99... 
. 13.99... 


..16.99... 

..16.99.. 


...11.99... 
...15.99... 
...16.99... 
.7.99... 

.....9.99... 

...16.99... 

...16.99... 

.7.99... 

.7.99... 

...13.99... 

...16.99... 

'.'J3.99'.'.'. 

.7.99... 

.9.99... 

...21.99... 

...13.99... 

...14.99... 

...11.99... 
...13.99... 
.4.99... 

'.'J6.99.'.'. 

13^99^' 

...13.99... 

...15.99... 

...17.99... 


..15.99... 

..13.99... 

..13.99... 


...194.95... 

...249.95... 

!""l4!99"! 

.12.99... 

.... 16.99... 

.3.99... 

.34.99... 

.16.99... 

.16.99... 

!".’.!l7!99"! 

.16.99... 

.15.99... 

.16.99... 

.7.99... 

.7.99... 

.9.99... 

.16.99 

.16.99... 

ZZZj.&Z 

.16.99... 

.16.99... 

.16.99... 

.16.99... 

.7.99... 

...9.99... 


..19.95 
"'l JL95 


..16.99 

..15.00 

..18.99 

..19.95 

!!l7.95 

..17.00 


...21 .£ 


6.99... 


...26.99 


.14.99.26.99 

.—.19.95 

/.14.99/././////. 14*99 

...16.99.— 

.4.99.— 

.7.99.— 


.3.99... 

..13.99... 

...13.99... 

...15.99... 


.49.99.— 

...49.99.69.99 

...49.99.— 

...49.99.— 

...49.99.— 

...49.99.— 


...15.99... 

...29.99... 

...15.99... 

.16.9... 

...13.99... 


..16.99. 

. £ 1 .W . 

.16.99. 

.16.99 

..14.99. 

.14.99. 

.— 

.7.99. 

.7.99. 

.— 

.4.99. 

.4.99. 

.. 

. — . 

— 

.26.99 

...16.99. 

.16.99. 

.16.95 

.—. 

— 

.26.99 

...16.99. 

.19.99. 

.24.99 

...13.99. 

.13.99. 

.— 

.—. 

.29.99. 

.— 

!".16.99Z"! 

.16.99. 

.19.95 

...26.99. 

.26.99. 

.32.95 

...13.99. 

.13.99. 

.— 

...13.99. 

.,13.99. 

.19.99 

...13.99. 

.13.99. 

.19.99 



.11.95 

.8.99. 

.8.99. 

.8.99 

...11.99. 

.11.99. 

.11.95 

...11.99. 

.11.99. 

.11.95 

...15.99. 

.16.99. 

.16.99 

...15.99. 

.15.99..'. 

.15.99 

...15.99. 

.15.99. 

.15.99 

...13.99. 

.16.99. 

.— 

.7.99. 

.-..7.99. 

.— 

...16.99. 

.16.99. 

.— 

.7.99. 

.7.99. 

. — 

. —. 

.16.99. 

.— 

...16.99. 

.16.99. 

.— 

. —. 

.—. 

.7.99 

. —. 

.16.99. 

.— 

...14.99. 

.14.99. 

.25.95 

...16.99. 

.16.99. 

.— 

...13.99. 

.16.99. 

.— 

...13.99. 

.16.99. 

.— 

.9.99. 

.9.99. 

.— 

.9.99. 

.9.99. 

.— 

...13.99. 

.13.99. 

.16.99 

...16.99. 

.16.99. 

..— 

...16.99. 

.16.99. 

.16.99 

.7.99. 

.—. 

.— 

...13.99. 

.13.99. 

.13.99 

...16.99. 

.16.99. 

.16.99 


...16.99... 

ZZ.7.99Z. 


...16.99... 
...26.99... 
.4.99... 


..14.99... 
...11.99... 
.7.99... 

!"2L99i!! 

...16.99... 

...17.99... 

...14.99... 

...16.99... 

...13.99... 

...19.99... 


.7.99... 

...15.99... 

...16.99... 

...19.99... 

.7.99... 

.9.99... 

’""3*99’.' 

...16.99... 
...26.99... 
.4.99... 

"! 16.99!!! 

...14.99... 

...11.99... 

.7.99... 

...34.99... 

...21.99... 

...16.99... 

...17.99... 

...14.99... 

...16.99... 

...13.99... 

...19.99... 


...25.95 

""l6.99 


..19.95 

..14.99 

..16.99 


...6.99.6.99.6.99 

12.99 .12.99.12.99 

.16.99.16.99.16.99 

.14.95.14.99.16.99 

.—.10.99.- 

.16.99.16.99.19.99 

16.99 .15.99 

12.99 .12.99 


Leisure Suit Larry 1 or 2 Hints. 

License to Kill. 

Life and Death. 

Lombard RAC Rally. 

Lords of the Rising Sun. 

‘Loom.... 

Light Force. 

Laser Squad. 

Lost Patrol.13.99.16.99... 

Las Vegas.7.99.—.- I 

Leather Goddess.—.—.9.99 

Micropose Soccer.14.99.14.99.15.99 

Mini Office Comms.16.99.—.— 

Mini Office Personal.—.—.22.951 

Mini Office Spread.16.99... 

Moonmist.7.99... 

Mr Hell.15.99... 

Ml Tank Platoon.—... 

* Mid Winter.15.99... 

Maria Whittaker.7.99... 

Magnum 4. 16.99... 

Manic Mansion.16.99... 

New Zealand Story.13.99... 

Ninja Warriors.13.99... 

Nord and Bert.—... 

Nigel Mansell.7.99... 

North and South.16.99... 

Nitro Boost.4.99 ... 

Operation Wolf.11.99... 

Orbitor.9.99... 

Outrun.8.99... 

Operation Thunderbolt.13.99... 

Orbitor.7.99... 

Omega.21.99... 

Papaerboy.12.99... 

Pirate.15.99... 

Police Quest 1 Or 2.16.99... 

Police Quest 1 or 2 Hints.6.99... 

‘Pools of Radience.16.99... 

Populous.16.99... 

Populous Promised Land.7.99.. 

Powerdrome.16.99... 

Precious Metal.16.99... 

PT 109.:...—... 

Powerdrift...16.99... 

Pro Tennis Tour.16.99.. 

‘Player Manager.12.99.. 

Perry Mason.7.99.. 

Pacland. 9.99.. 

P47.15.99.. 

R-Type.13.99.. 

‘Rainbow Island. 15.99.. 

Red Storm Rising.—.. 

Rick Dangerous.15.99.. 

Robocop.12.99.. 

Rocket Ranger.16.99.. 


RVF Honda.14.99... 

Return of the Jedi.7.99... 

Rack em.—... 

Romantic Encounters.—... 

Sentinel Worlds.—... 

Shoot em up Con Kit.19.99.. 

Sidewinder 1 or 2.4.99.. 


Silkworm......12.99.. 

Space Harrier 2.13.99.. 

Space Quest 1 or 2.—. 

Space Quest 3.19.99. 

Space Quest 3 Hints.6.99. 

Starglider 2.14.99. 

Steve Davis Snooker.9.99. 

Stos. 14.99. 

Stos Compiler.13.99. 

Stos Meastro.,.16.99. 

Stos Sprites 600.11.99. 

Strip Poker 2 +.9.99 

Stuntcar Racer.16.99. 

Swords of Twilight.—. 

Star Wars Trilogy.16.99. 

Shinobi.12.99. 

Shadow of the Beast.—. 

Super Wonderboy.13.99. 

Strider.13.99. 

Star Wars.7.99. 

Serve and Volley.—. 

SDI (Activision).7.99. 

Sea Stalker.,.—. 

Shadowgate.9.99. 

Skychase. 7.99. 

Soldier of light.7.99. 

Speedball.10.99. 

Spy v Spy 1 or 3.6.99. 

Sundog.7.99. 

Seconds Out.—. 

TD2 Supercars.—. 

TD2 California Cheif. —. 

TD2 Muscle Cars.—. 

Testdrive 2 The Dual.—. 

The Cyclops. —. 

The Third Courier.:.—. 

TV Sports Football.16.99 

Toobin.13.99 

Turbo Outrun. 13.99 

TKO.*.— 

Tetris.7.99 

Trivia Trove. 3.99 

*TV Sports Basketball.— 

‘Ultimate Golf.16.99 

UMS Scenario 1.6.99 

UMS Scenario 2.8.99.8.99... 

*UMS 2.16.99.15.99.. 

Univ Military Sim.14.99.14.99.14.95 

Untouchables.13.99.16.99.- 

Verminater.14.99.14.99.14.95 

Virus Killer.—.6.99 

Vette.—.—.19.99 

Vixen.7.99.7.99. 

W Graizky Hockey.—.14.99. 

War in Middle Earth.14.99.14.99. 

Waterloo.14.99.14.99.14.95 

Weird Dreams.14.99.14.99.14.99 

Wishbringer.7.99 

Xenon 2 Megablast.16.99.16.99.16.99 1 

Xenophobe.15.99.15.99.- I 

Xybots.12.99.12.99. -I 

Zac McKraken.16.99.16.99.- I 

Zorkl or2.7.99.—.-I 


"A5.99ZZ 

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..15.99. 

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....7.99. 

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....4.99. 

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..14.99. 

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..12.99. 


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.6.99. 

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.16.99 

.7.99. 

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...16.99. 

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...16.99. 

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.14.99 

...16.99. 


...16.99. 

.— 

...12.99. 


.9.99. 

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...15.99. 

— 

...16.99. 

— 

...16.99. 



.25.99 

...15.99. 

.15.99 

...15.99. 

.12.99 

...19.99. 

.19.99 

...15.99. 

— 

...14.99. 

— 

.7.99. 

— 


.7.99 

.7.99. 



.17.99 

...19.99. 


.4.99. 

— 

...14.99. 

.14.99 

...12.99. 


...16.99. 

.— 

.—. 

.16.99 

...2899. 

.26.99 

.6.99. 

.6.99 

...14.99. 

.25.99 

.9.99. 


ZZ'.9J&9ZZ.\ 

::::::::::::: 

...16.99. 

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...16.99. 

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....16.99. 

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...12.99. 

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....26.99. 

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....16.99. 

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“."" 7.99 

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.7.99 

.7.99. 


.3.99. 

_ 

....19.99. 


.16.99. 

.16.99 

.6.99. 

.9.99 


PC Owners please state 51/4” or 31/2” DISC. Titles Marked * are not yet available and will be sent on day of release. Please send cheque/PO/Acces/Visa No. 
and EXPIRY DATE to: DEPT AC02, TRYBRIDGE LTD, 8 BUCKWINS SQ, BURNT MILLS, BASILDON, ESSEX. SS13 1BJ. Please state make and model of computer 
WHEN ORDERING. P & P INC. UK ON ORDERS OVER £5.00. LESS THAN £5.00 AND EUROPE ADD £1.00 PER ITEM. ELSEWHERE PLEASE ADD £2.00 PER ITEM FOR AIRMAIL. THESE 

OFFERS ARE AVAILABLE MAIL ORDER ONLY. TEL ORDERS: 0268-590766 
















































































































































































































































































































































...6.99 

.12.99 

.16.99 

.16.99 

'l£L99 

^9*99 

.15.99 

.22.95 

^2CL99 

.15.99 

...7.99 

...9’99 
.11 *95 

’ 16^99 
...6.99 
.1.6.99 
.16.99 

.U.99 

’ 2^99 

.15.99 

.12.99 

.19.99 

...7.99 

J7L99 

14^99 

16^99 

.26.99 

...6.99 

.25.99 

’"T99 

19*99 

'"^99 

...8.99 

...8.99 

.14.99 

.16.99 

.16.99 

.19.99 

.'.‘.7.99 

16^99 

...9.99 

...8.99 

.15.99 

.14.95 

"i^95 

19^99 

!l4!95 

.14.99 

’l6'99 



R 


RAPID SERVICE SOFTWARE 

SUPPLIERS OF QUALITY SOFTWARE 


TITLE 

Afterburner 
Altered Beast 
Aquanaut 
Armada 

Barbarian (Palace) 

Barbarian II (Palace) 

Bards Tale 
Batman the Movie 
Battle of Austerlitz 
Battle Chess 
Bloodwych 
Bloodwych Data Disc 
Blood Money 
Bomber 

Bridge Player 2150 Galactica 
Bruce Lee Lives 
Budokan 
Cabal 

Captain Blood 
Cartoonors 
Chaos Strikes Back 
Chigago 90's 
Conflict Europe 
Cycles 

Daily Double Horse Racing 

Damocles 

Demons Tomb 

Deluxe Strip Poker 

Double Dragon II 

Drakken 

Dungeon Master 
Empire 

FI 5 Strike Eagle II 
FI 6 Combat Pilot 
FI 9 Stealth Fighter 
F29 Retaliator 
Ferrari Formula 1 
Fun School 2 (Educational) 
Gazza's Super Soccer 
Galdregons Domain 
Ghostbusters II 
Ghouls and Ghosts 
Giants (Compilation) 

Hard Drivin 
Harley Davidson 
Hole In One Mini Golf 


17.50 

13.99 

18.99 

18.99 

22.50 

14.99 


AMIGA 

IBM/PC 

ST 

Indy 500 

_ 

18.99 

_ 

18.99 

22.50 

14.99 

Infestation 

It Came From the Desert 

17.50 

— 

17.50 

17.50 

z 

17.50 

17.50 

(1 meg only) 

It Came From the Desert 

22.50 

— 

— 

7.50 

— 

7.50 

Data Disc 

10.99* 

_ 

_ 

17.50 

20.99 

17.50 

Kick Off 

13.99 

_ 

13.99 

7.50 

— 

7.50 

Leisure Suit Larry 3 

— 

33.75 


18.99 

— 

14.99 

Lombard RAC Rally 

17.50 

17.50 

17.50 

18.99 

— 

18.99 

Magnum 4 Compilation 

22.50 

_ 

22.50 

18.99 

18.99 

18.99 

Manic Mansion 

18.99 

_ 

18.99 

18.99 

18.99* 

18.99 

Menace 

17.50 

17.50 

17.50 

11.25 

— 

11.25 

Microprose Soccer 

17.50 

17.50 

17.50 

17.50 

17.50 

17.50 

North and South 

17.50 

_ 

17.50 

22.50 

26.25 

22.50 

Operation Thunderbolt 

18.99 

_ 

14.99 

20.99 

20.99 

20.99 

Populous 

18.99 

18.99 

18.99 

— 

18.99 

— 

Populous Promised Lands 

7.50 

7.50 

7.50 

— 

18.99 

— 

P47 

17.50* 

TBA* 

17.50* 

18.99 

— 

14.99 

Player Manager 

13.99* 

— 

13.99 

7.50 

— 

7.50 

Postman Pat 

7.50 

_ 

7.50 

— 

18.99 

— 

Rainbow Islands 

18.99* 

_ 

14.99* 

— 

— 

18.99 

Rik Dangerous 

17.50 

17.50 

17.50 

14.99 

— 

14.99 

Robocop 

18.99 

14.99 

14.99 

18.99 

18.99 

18.99 

Shoot em up Construction Set 

20.99 

_ 

20.99 

— 

18.99 

— 

Space Ace 

33.49 

33.49* 

33.49* 

13.99 

13.99 

13.99 

Space harrier II 

14.99* 

_ 

14.99 

17.50 

— 

17.50 

Star Flight 

_ 

18.99 


18.99 

18.99 

18.99 

Stunt Car Racer 

17.50 

17.50 

17.50 

13.99 

13.99 

13.99 

Swords of Samurai 


22.50 


14.99 

— 

14.99 

Turbo Outrun 

18.99 


14.99 

22.50 

22.50 

22.50 

TV Sports Football 

22.50 

22.50 

18.99 

18.99 

29.99* 

18.99 

Ultima 5 

_ 

22.50 

22.50 

7.50 

— 

— 

Untouchables 

18.99 


14.99 

— 

24.50 

— 

Vette 


22.50 


17.50 

17.50 

17.50 

Wayne Gretzsky Hockey 

— 

22.50 

_ 

TBA* 

27.99 

— 

Windwalker 

22.50 

22.50 

22.50 

18.99 

TBA* 

18.99 

World Class Leaderboard 

7.50 

7.50 

7.50 

18.99 

18.99 

18.99 

Xenon II 

18.99 

18.99 

18.99 

13.99 

13.99 

13.99 

Zak McKracken 

18.99 

18.99 

18.99 


R 


17.50 

22.50 


PERIPHERALS 

Disc Drive Head Cleaners 3” 

Disc Drive Head Cleaners 3.5" 

Disc Drive Head Cleaner 5.25" 

10x3” CF2 Discs 
C64 Power Supply 
Spectrum 48k Power Supply 
C16/+4/C64/VIC20 Tape Player 
Load It Tape Player 
(with 6 free games) 

SPE/MSX/BBC/ELE Tape Player 
Amstrad 664/6128 Tape Lead 
Spectrum 48/128 Loading Leads 
+3 Tape Lead 

PC/AMIGA/ST Centronics Printer Lead 2m 
Amiga to Amiga ST to ST Amiga to ST lead 
Amiga Scart Lead 
ST Scart Lead 

Amiga A500 RAM Expansion 0.5 meg 

Amiga Modualator 

ST Mouse 

Amiga Mouse 

ST 1 meg Internal Drive 

ST Second Drive 

Amiga Second Drive 

ST/Amiga Pair of Joystick Extenders 

ST/AMIGA/64C/+2 Dust Cover 

Mouse Mat 


4.99 

4.99 

4.99 

23.99 

18.99 

9.99 

24.99 

37.99 


15.00 

4.99 

3.99 

3.99 

6.99 

9.99 
10.99 

10.99 

83.99 

24.99 

24.99 

34.99 

74.99 

89.99 
89.99 

6.99 

4.99 

3.99 


L©0K! LOOK! L©0K! 


22.50 


18.99 

22.50 

22.50 


FREE PUBLIC DOMAIN OR DEMO DISC ON ALL 
ST/AMIGA ORDERS OVER £10 


JOYSTICKS 

Quickshot II 
Cruiser 
Cheetah 125+ 

(Suitable for Spectrum +2 and +3) 
Cheetah Mach I 

Zipstick Super Professional with A/F 
Competition Pro 5000 
Zip Stick BBC 

Spectrum Single Port Interface 
Spectrum Twin Port Interface 
PC Joystick 
PC Game Card 

Amstrad 464/664/6128 Joystick 
Convertor for 2 joysticks 
Amstrad Autofire Unit 
40 Capacity x 3.5” Disc Box 
100 Capacity x 3.5" Disc Box 


6.99 

9.99 


For your FREE Catalogue and £1.00 Software 
Voucher (•): Call 0625 615639 

(•) Valid against orders of £10.00 and over 
“ Not released at the time of publication. Please 
phone for details. 


ALL ST/ AMIGA SOFTWARE CHECKED FOR LOADING 


3.5" BULK PACKED DISCS 


PLEASE MAKE CHEQUES/PO PAYABLE TO: 


This is a small selection of the software we supply. 
Please phone us for a title you want that is not listed. 


NOW WITH OUT OF HOURS 
ORDERING ON OUR ANSWERPHONE 


RAPID SERVICE SOFTWARE 

P.O. BOX 57 

MACCLESFIELD 

CHESHIRE 

SK11 6JE 

TEL 0625 615639 


10 -£ 6.00 
25-£14.75 
50 - £27.00 
100-£52.00 
Individually Wrapped 
* . ~80k 


Certified 880 


ALL PRICES INCLUDE VAT AND DELIVERY 
Overseas orders please add £1.00 per item 


********** 


SHEKHANA COMPUTERS 


********** 


Software Title - 

Ageis Sonixs — 


-ATARI - 
-ST - 


Amas Sound Disc - 
Aust 


A-Max + Roms— 


-19.99- 


Batman - Movie-15.99 - 

Battle Chess-19.99 - 

Black Tiger-16.99 - 

Blood Wych Data-11.99 - 

Boxing Manager -15.99 - 

Bridge Player 2000 -15.99 - 

Cabal-15.99 - 

Chamber of Shaolin-15.99 - 

Chaos Strikes Back-19.99— 

Chase HQ-15.99 - 

Chessmaster 2000 -19.99 - 

Clownamanja-12.99 - 


-CBM 

-AMIGA 

-44.99 

-19.99 

-89.99 

—19.99 

—229.99 

-19.99 

-19.99 

-19.99 

-11.99 

-15.99 

-15.99 

-19.99 

—19.99 


Drakken - 


De Luxe Paint 2- 


-24.99 - 


De Luxe Scrabble-15.99 - 

De Luxe Paint 3 - 


De Luxe Photo Lab - 


De Luxe Productions 


De Luxe Strip Poker-15.99 - 

De Luxe Video 3- 

Double Dragon II-15.99 - 

Dungeon Master-19.99 - 


Dynamic Debugger-19.99 - 

D Master Editor-9.99 - 

FI 6 Falcon-19.99 - 


FI 6 Combat Pilot-19.99 - 

Falcon Mission-15.99 - 

Fighter Bomber-24.99 - 

Fighting Soccer-15.99 - 

Flight Simulator 2-27.99 - 

Football Director II-15.99 - 


Foot Man World Cup-16.99 - 

Footballer Year 2-15.99 - 

F-29 Retaliator-24.99 - 

F.Man II Comp -9.99 - 


Ghouls and Ghosts-15.99 - 

Ghostbusters II-19.99 - 

Giants-24.99 - 


Gold of Americas - 


Greg Norman Golf-19.99 - 

Hard Drivin-15.99 - 

Hawiian Scenary-15.99 - 

Home Accounts-23.99 - 


Home office Kit - 
Horse Racing— 

Infestation- 

Iron Lord - 


-19.99- 

-19.99- 


It came From the Desert - 

John Lowe Darts-15.99 - 

Kick Off-15.99 - 


—19.99 
—19.99 
—12.99 
—24.99 
—29.99 
—15.99 
—69.99 
—59.99 
-129.99 
—15.99 
—79.99 
—15.99 
—24.99 
—19.99 

-9.99 

—23.99 

—19.99 

—15.99 

—24.99 

—19.99 

—27.99 

—15.99 

—15.99 

—15.99 

—24.99 

-9.99 

—19.99 

—19.99 

—24.99 

—19.99 

—19.99 

—15.99 

—15.99 

—23.99 

-134.99 

—19.99 

—19.99 

—19.99 

—24.99 

—15.99 

—15.99 


***** ACCESSORIES ***** 

1/2 Meg Upgrade.79.99 

1/2 Meg + Clock.89.99 

2nd Drive Amiga.89.99 

2nd Drive ST.89.99 

3" head Cleaner.4.99 

3.5" Head Cleaner.4.99 

4-Way adapter.7.99 

A500 Modulator Ext.9.99 

A501 Ram Expansion.99.99 

Amiga Modulator.19.99 

Amiga Mouse.29.99 

Amiga Scart Lead.9.99 

Amiga to 1084.9.99 

Amiga to Ferguson.9.99 

C24 Data Recorder.29.99 

Disk Box 3.5 x 40.5.99 

Disk Box 3.5 x 80.7.99 

Disk Box 5.25 x 40.6.99 

Disk Box 5.25 x 80.9.99 

J/Stick Extension Lead.6.99 

Kempstin i'Face.9.99 

Mouse Bracket.2.99 

Mouse Mat........4.99 

Multiface 128X.34.99 

Multiface 2 - AMS.39.99 

Multiface 3.34.99 

Multiface 3+ I.Port.39.99 

Parallel Print Lead.9.99 

Spec +2 +3 Cover.4.99 

Spec +3 Cass Lead.4.99 

St Mouse.29.99 

ST to Ferguson.9.99 

ST to Scart.9.99 

ST/AMIGA Cover.5.99 


***** Joysticks ***** 

Cheetah 125 plus.7. 

Cheetah Mach 1.9. 

Comp Pro Extra.14. 

Comp Pro Glow.14. 


Control Stick - Sega 

Navigator. 

Quickshot 2 . 

Quickjoy Board. 

Quickjoy Infared... 

Quickjoy Super. 

Quickoy Jetfighter 
Quickshot 2 Turbo 
Rapid Fire - Sega. 

Speedking. 

Speedking Nintendo.12. 

Speedking Sega.10. 

Star Probe.14. 

Zipstick Super Auto.16. 

Racemaker.26. 

SG Controller Sega.3. 

IBM j.Stick and Card.34. 


***** PC ENGINE ***** 

PC - Scart + Game.199.99 

PC - Pal.UK + Game.199.99 

CD Rom Unit.299.99 

Joystick XE-1 ST.39.99 

Joystick XE -1 PRO.69.99 

Control Pad.19.99 

PC-UK Power Supply.14.99 

Altered Beast.34.99 

Atomic Robo Kid.34.95 

Bloody Wolf.34.99 

Chase HQ.34.99 

Digital Champ.34.99 

Dragon Spirit.27.99 

Drunken Master.24.99 

Dungeon Explorer.34.99 

Galaga 88.29.99 

Heavy Unit.34.99 

Mr Hell.34.99 

Naxat Open Golf.29.99 

Neoromancer.24.99 

Ninja Warrior.34.99 

Pacland.29.99 

PC Kidd.34.99 

Rock On.34.99 

Shinobi.34.99 

Side Arms.34.99 

Space Harrier.29.99 

Tales Monstermath.24.99 

Tiger Hell.34.99 

Vigilante.29.99 

***** SEGA 16-BIT ***** 

Sega 16-bit Scart.199.99 

Sega 16-bit Pal.199.99 

Joypad.24.99 

Joystick XE-1 ST.39.99 

Air Driver.44.99 

Alex Kidd.34.99 

Altered Beast.34.99 

Atomic Robo Kid.44.99 

Curse.44.99 

Ghouls and Ghosts.44.99 

Golden Axe.44.99 

Herzog Zuei.44.99 

Kooyakvo King II.44.99 

New Zealand Story.44.99 

Rambo 3.44.99 

Sokodan.44.99 

Space Harrier II.34.99 

Super Baseball.34.99 

Super Hang On.44.99 

Super Hyglide.39.99 

Super Shinobi.44.99 

Super Thunderblade.34.99 

Tatsujin.44.99 

Thunderforce II.44.99 

Varmillion.44.99 

World Cup Soccer.44.99 


***** NINTENDO 

Gameboy System 


Gameboy + Game.. 

Alleyway. 

Asmic World. 

Baseball. 

Beach Volleyball. 

Castlevania. 

Golf. 

Hyper Loadrunner... 

Master Karateka. 

Micky Mouse. 

Motocross. 

Navy Moves. 

Nemisis. 

Northstar Ken. 

Pinball. 

Puzzleboy. 

Super Mario Land... 

Tennis. 

Tetris. 


GAMEBOY * 

.89.99 

.110.00 

.26.99 


...24.99 

...26.99 

...26.99 

...26.99 

...26.99 

...26.99 

...24.99 

...26.99 

..26.99 

..26.99 

...26.99 

...24.99 

..26.99 

..26.99 

..26.99 

..26.99 

.26.99 


Software Title - 

Kick Off - Extra - 
Kindwords V.2 — 
Lost Patrol- 


-7.99 


Magnum 4 - 


-15.99 

-24.99 

Manic Mansion -19.99 

Micropose Soccer-19.99 

Mid Winter-24.99 

Mini Office Spread-19.99- 

Moon Walker-15.99 



Music - X - 


Ninja Warrior - 


-15.99- 


Operation Thunderbolt—15.99 - 
Photom Paint- 
Pictionary-19.99 - 


Player Manager- 
Populous - 


-15.99- 
-19.99- 
Populous Scenary-8.99 - 


Lynxs System.. 

Mains Power Supply... 

Blue Lightening. 

Californaia Games. 

Electrocop. 

Gates of Zendoccon... 


* ATARI LYNXS ***** 


Pro Tennis Tour - 
P-47— 


..199.99 

..14.99 

..34.99 

..34.99 

...34.99 

.34.99 


RAC Rally - 


Rainbow Island - 


Red Lightening - 


-19.99- 
-19.99- 
-19.99- 
-15.99- 
-23.99 - 


Replay Professional-119.00- 

Robocop-15.99 - 

RVF Honda-19.99 - 


—19.99 

-199.99 

—15.99 

—19.99 

—19.99 

—19.99 

—15.99 

—19.99 

-8.99 

—19.99 

—19.99 

—19.99 

—19.99 

—23.99 


***** SEGA 8-BIT * 

Basketball Nightmare. 


California Games.. 

Casino Games. 

Dead Angle. 

Double Dragon .... 

Dynamite Dux. 

Galaxy Force. 

Golden Axe. 

Psycho Fox. 

R-Type. 

Scramble Spirits.. 

Tennis Ace. 

Wonderboy III. 


...24.99 

...27.99 

...24.99 

...24.99 

...24.99 

...24.99 

...27.99 

...29.99 

...24.99 

...29.99 

...24.99 

...24.99 

...27.99 


Shadow of the 
Shinobi- 


■15.99- 

Shoot em up Con Kit-24.99 - 

Sim City-24.99- 


Space Ace - 


Space Harrier II - 
Star Command - 


Star Wars Trilogy- 
Stellar Crusade — 
Stos- 


-15.99- 
-23.99 - 
-19.99- 


Stos Compiler - 
Studio 21 - 


-27.99 - 
-24.99- 
-15.99- 


-19.99 

-19.99 

-29.99 

-15.99 

-24.99 

-24.99 

-39.99 

-15.99 

-23.99 

-19.99 

-27.99 


Stunt Car Racer— 


***** NINTENDO * 

Castlevania. 

Goonies II. 

Ikari Warriors. 

Kid Icarus. 

Megaman. 

Mike Tyson. 

Pro Wrestling. 

Rush N Attack. 

Super Mario 2. 

Top Gun. 

Track + Field II. 

Wild Gunman. 

Wizards and Warriors. 

Xevious. 


...29.99 
...29.99 
...29.99 
...29.99 
...29.99 
...29.99 
...29.99 
...29.99 
...39.9*9 
...29.99 
...39.99 
...29.99 
...29.99 
...29.99 


-19.99- 

Super Wonderboy--15.99 - 

Test Drive II-19.99 - 

The Beast - 


The Untouchables-15.99 - 

Triad-Compilation -23.99 - 

Turbo-Outrun-15.99 - 

T.PursuitNew-15.99- 

TV Basketball -19.99 - 

TV Sports-19.99 - 


Ultima 5 - 
Waterloo - 


Winners US Gold- 


-24.99 - 
-19.99- 
-19.99- 
-24.99 - 


-139.99 

—19.99 

—19.99 

—19.99 

—27.99 

—19.99 

—23.99 

—19.99 

—15.99 

—24.99 

—23.99 

—24.99 


Workbench 1.3- 
Xenon II - 


—23.9! 


-19.99 

-24.99 

-23.99 

-14.99 

-15.99 


PERSONAL CALLERS MAIL ORDER CUSTOMERS 

Can purchase software at our branch at 221 TOTTENHAM CHQ/P.O payable to: S.C.S. (ACE), 655 GREEN LANES, LONDON, N8 0QY 
COURT ROAD, LONDON W1R (Near Goodge Street P+P add 50p per software and £1.00 for accessories. £5.00 for machines. EEC add 

Tube Station) Tel: 01-631 - 4627 OR 2 GLADSTONE HOUSE, \£1.00 per item, elsewhere add £2.00 per item for airmail. Please specify machine 

HIGH ROAD, WOOD GREEN N22 type in order new releases will be sent to you on day of release E & OE 

(opp Top Rank Club) Tel: 01-889 - 9412 Tel: 01-348 8565, 01-348 2907, Fax: 01-889 9413 


CREADIT CARD HOLDERS 


ACCESS AND VISA CARDS ACCEPTED 
Credit Card orders dispatched same day subject 
to availability 

Tel: 01-340 - 8565, 01-348 - 2907 Fax: 01-889 - 9413 


' 






















































































































































































































































































































-I 28 PINK 



IF YOU GO DOWN TO YOUR STORE TODAY, YOU’RE IN FOR A BIG SURPRISE... ACE DEALERS GIVES YOU THE LOW-DOWN 
ON ALL THE LATEST BARGAINS, SPECIAL OFFERS, PROMOTIONS, STICKERS, POSTERS, FREEBIES, DEMOS, CARRIER 

BAGS, AND THINGS THAT GO BUMP IN THE NIGHT... 


GREAT APRIL 
BARGAINS 

There are posters 
galore available around 
the country in the next 
month or so, to pro¬ 
mote various games. If 
you think your bed¬ 
room walls could do 
with brightening up, 
wander down to your 
local independent retail¬ 
er, where some, if not 
all, of the following 
should be available free 
of charge, with the 
game concerned: 

All FORMATS: 

X-Out (Rainbow Arts); 
Space Harrier II (Grand- 
slam); 

Cyberball (Domark); 

PC ONLY: 

Samurai (Microprose) 
Knights of Legend 
(Mindscape) 

Space Rogue (Min 
scape) 

Windwalker (Mind- 
scape) 


Bruce Lee Lives (Mind- 
scape) 

FREE MGT 
BROCHURE 

Many retailers are also 
stocking free 
brochures to tell you 
everything you ever 
wanted to know about 
this Sam Coupe beast, 
the new Spectrum 
compatible machine 
from MGT. So, if you’re 
interested in the Sam, 
pick up some literature 
- again from your 
friendly local. 

MICROBYTE 

JACKETS 

From the end of March, 
there will be Blue Angel 
baseball jackets 
just waiting to be won 
from selected branch¬ 
es of Microbyte in a 
competition organised 
with Accolade. Free¬ 
bies will be given away 
with each Blue Angel 
purchase, and your 


name goes into the 
draw for the big prizes 
- there's one jacket to 
be won per store (par¬ 
ticipating stores are 
Microbyte in 
Gateshead, Bradford, 
Birmingham and Wake¬ 
field). 

AND THERE'S 
MORE... 

Microbyte has also 
launched a special card 
scheme for its regular 
customers. You can 
‘earn' some exciting 
free gifts through your 
Microbyte purchases 
when you pick up one 
of the free 

Coilecfn’Select cards. 

Every time you buy 
a product from any 
branch of Microbyte 
software shops (see 
store list below), your 
card will be stamped 
in one of the 60 
squares on the card. 

As you fillup the 
squares, 


you can choose when 
to stop and claim your 
gift - the more 
squares you’ve filled, 
the bigger the prize! 

For example, 
seven stamps gets you 
a special Microbyte 
pen. After that there 
are T-shirts, sweat¬ 
shirts, sports bags, 
baseball caps software 
vouchers, and joysticks 
to be claimed. 

The Collect'n’¬ 
Select scheme is oper¬ 
ating in all Microbyte 
stores, and you can 
join in right away. To 
get the scheme off to a 
flying start, the store is 
offering ACE readers 
an exclusive headstart. 
See the voucher below 
for details. 

POT OF GOLD 

Ocean is bringing out 
Rainbow Islands at long 
last, after the game 
never made it out of 
Telecomsoft when the 
British Telecom division 


was sold off to Micro¬ 
prose. The Computer 
Shop chain is offering 
you a once-in-a-lifetime 
opportunity to get your 
hands on your very 
own special edition 
Rainbow Islands pen - 
with every purchase of 
the game. Whew! 

You can find Com¬ 
puter Shop outlets in 
the Arndale Centre, 
Manchester; Newcas¬ 
tle, Leeds, Preston, 
Sunderland, Stockton 
and Nottingham. Also 
part of the Computer 
Shop chain are the two 
Games Store outlets in 
Carlisle and Middles¬ 
brough, which stock 
role-playing games as 
well as computer soft¬ 
ware. 

There are 

Microbyte stores in the 
Arndale Centre, Manch¬ 
ester; the Broadmarsh 
Centre, Nottingham; 
Kirkgate, Wakefield; the 
Metro Centre, 
Gateshead; the Green- 


PRIZE CROSSWORD 
SOLUTION 



PRIZE 

CROSSWORD 
SOLUTION 
FOR FEB ’90 

The winner of the February 
Crossword is Paul Sin¬ 
clair, Wimbledon. 

Fans of the Cross¬ 
word please note that a 
new puzzle appears on 
page 114. 

Meanwhile, to keep 
all you brainboxes happy, 
the Prize Puzzle appears 
on page 134. 


BONUS 

PUZZLER 

I know that a lot of ACE 
readers enjoy the Cross¬ 
words and Puzzles in the 
Pink Pages (quite naturally 
of course, as you are all a 
lot smarter than the read¬ 
ership of most other Com¬ 
puter Entertainment maga¬ 
zines). So as we have got 
a bit of space left over on 
this page, here is a bit of 
a quizzer for you to pon¬ 
der over. The answer will 
be printed in the Pinks 
next month. 


THE PUZZLE 

A short while ago our illustri¬ 
ous editor came into the office 
in aremarkably good mood 
(possibly because he had just 
spent in fortnight in the states 
researching this special US 
issue). 

Because he was in such 
a good mood he decided that 
he would allow one of the edi¬ 
torial team to be unchained 
from his Mac for the day in 
order that the lucky individual 
could go and remind himself 
what the sun looked like. 

To select the person he 
picked up five 3 and half inch 
discs (three blue ones and two 
white ones) and pinned one of 
them on the back of each of 
the other three members of 
the team (leaving two discs 
spare). None of us were 


market, Newcastle 
Upon Tyne; the Kirk¬ 
gate Centre, Bradford; 
the Bull Ring Centre, 
Birmingham; and the 
County Arcade, Leeds. 

THIS IS A 

PUBLIC 

WARNING 

All offers and promo¬ 
tions are subject to 
availability of stock. 
Although we do our 
best to ensure our 
dealer promotion infor¬ 
mation is accurate at 
the time of going to 
press, ACE cannot take 
any responsibility for 
changes or cancella¬ 
tions to dealers’ plans. 

GET IT FOR 
FREE! 

Attention dealers! Don’t 
keep your promotions, 
competitions, special 
offers, etc, a secret. 
Tell us at ACE and we'll 
tell everybody else. 


allowed to speak to each other f 
(or look in a mirror), but we 
could look at each other's 
backs. 

Whoever correctly 
announced the colour of his 
disc first would be allowed to 
go free for the day. 

I ought to mention that 
we were only allowed one 
guess, and if we got it wrong 
we’d be consigned to Gary 
William’s desk for the rest of 
the month. (How horrible!) 

Eventually Rik (the man¬ 
agement) Haynes piped up and [ 
went free. How did he logically I 
work out the colour of the disk | 
on his back. 


That should keep you 
thinking till next month. 
See you then. 






























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16. TOLKIEN TRILOGY 

7.99 11.99 

1.BATMAN -THE MOVIE 

6.99 

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17. RICK DANGEROUS 

6.99 10.99 

2. GHOSTBUSTERS II 

6.99 

10.99 

18. NINJA WARRIOR 

6.99 10.99 

3. SHINOBI 

6.99 

10.99 

19. SPIDER 

6.99 10.99 

4. HARD DRIVIN 

6.99 

10.99 

20. FOOTBALL MANAGER II 

6.99 10.99 

5.CHASEH.Q. 

6.99 

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21. LAZER SQUAD 

6.99 10.99 

6. FIGHTER BOMBER 

6.99 

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22. NEW ZEALAND STORY 

6.99 10.99 

7. ROBOCOP 

6.99 

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23. CONTINENTAL CIRCUS 

6.99 10.99 

8. POWER DRIFT 

6.99 

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24. RED HEAT 

6.99 10.99 

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25. LIVERPOOL 

6.99 10.99 

10 ALTERED BEAST 

6.99 

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26. KENNY DALGLEISH 

6.99 10.99 

11, TURBO OUTRUN 

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27. BOMBER 

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12 KICK OFF 

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6.99 10.99 

13 OPERATION THUNDERBOLT 6.99 

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29. LAZER SQUAD 

6.99 10.99 

| 14. DOUBLE DRAGON II 

6.99 

10.99 

30. MOONWALKER 

6.99 10.99 

1 

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16 BIT 



AMIGA 

ST 

10. THE UNTOUCHABLES 

16.99 14.99 




11. XENON II 

16.99 16.99 

1. CHASE HQ 

16.99 

14.99 

12. TURBO OUTRUN 

16.99 14.99 

2. HARD DRIVIN 

14.99 

14.99 

13. CONTINENTAL CIRCUS 

14.99 14.99 

3. NORTH AND SOUTH 

14.99 

14.99 

14. DOUBLE DRAGON II 

14.99 14.99 

4. F.16 FALCON 

16.99 

16.99 

15. FALCON 

21.99 16.99 

5. BATMAN THE MOVIE 

14.99 

14.99 

16. GHOSTBUSTERS II 

16.99 16.99 

6. NINJA WARRIORS 

14.99 

14.99 

17. GHOULS AND GHOSTS 

16.99 16.99 

7. GHOULS AND GHOSTS 

16.99 

14.99 

18. SHADOW OF THE BEAST 24.99 - 

8. ALTERED BEAST 

16.99 

16.99 

19. STUNT CAR RACER 

16.99 16.99 

9. POWERDRIFT 

16.99 

16.99 

20. STRYX 

16.99 14.99 

TOP 20 SEGA 

1. AFTERBURNER 


23.95 

11. DOUBLE DRAGON 

23.95 

2. ALTERED BEAST 


23.95 

12. R-TYPE 

28.95 

3. WONDERBOY III 


26.95 

13. VIGILANTE 

23.95 

4. GHOSTBUSTERS 


26.95 

14. SPACE HARRIER 2D/3D 23.95 

5. TIME SOLDIERS 


23.95 

15. WORLD SOCCER 

21.95 

6. GALAXY FORCE 


26.95 

16. RAMBO 3 

23.95 

7. CYBORG HUNTER 


21.95 

17. ALEX KIDD 

23.95 

8. SHINOBI 


23.95 

18. CALIFORNIA GAMES 

26.95 

9. THUNDERBLADE 


23.95 

19. OUTRUN 2D/3D 

23.95 

10. AMERICAN PRO FOOTBALL 23.95 

20. ROCKY 

23.95 

JOYSTICKS 


BLANK DISCS 1 

KONIX SPEED KING 

14.95 

31/2" DSDD (all guaranteed) 

COMPETITION PRO EXTRA 

16.99 

10. 

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20. 

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50 (♦ free storage box)... 

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100 (+ free storage boxes).69.99 

1 128 (keyboard overlay) DISC 

12.99 

500 (+ free storage boxes).304.99 


CASS 

A.P.B. 6.99 

ACTION COUNTDOWN 6.99 

ACTION FIGHTER 6.99 

AFTER BURNER 6.99 

AIRBORNE RANGER 6.99 

BARBARIAN 2 6.99 

BEACH VOLLEY 6.99 

BEVERLY HILLS COP 6.99 

BIONIC COMMANDO 6.99 

BLOODWYCH 6.99 

CABAL 6.99 

CAPTAIN FIZZ 6.99 

CRAZY CARS 2 6.99 

DOUBLE DRAGON 6.99 

DRAGON NINJA 6.99 

DYNAMITE DUX 6.99 

ELIMINATOR 6.99 

EMLYN HUGHES SOCCER 6.99 

FIGHTER BOMBER 6.99 

FOOTBALLER OF THE YEAR 2 6.99 
FOOTBALL DIRECTOR 6.99 

FOOTBALL MANAGER 2 6.99 

GARFIELD'S WINTER TAIL 6.99 

GRAND PRIX MASTER 6.99 


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HEROES OF THE LANCE 6.99 

HUMAN KILLING MACHINE 6.99 

INC. SHRINKING SPHERE 6.99 

I. JONES-LAST CRUSADE 6.99 

K. DALGEISH SOCC. MAN 6.99 

KICK OFF 6.99 

LAST DUEL 6.99 

LAST NINJA 2 9.99 

LICENCE TO KILL 6.99 

LIVE AND LET DIE 6.99 

MICROPROSE SOCCER 6.99 

MOONWALKER 6.99 

MYTH 6.99 

NEW ZEALAND STORY 6.99 

NIGHTRAIDER 6.99 

OPERATION WOLF 6.99 

OUT RUN 6.99 

PACLAND 5.99 

PACMANIA 5.99 

PURPLE SATURN DAY 6.99 

R-TYPE 6.99 

RALLY CROSS 6.99 

REAL GHOSTBUSTERS 5.99 

RED HEAT 6.99 

RENEGRADE 3 6.99 

RUNNING MAN 5.99 

SAINT & GREAVSIE 5.99 

SCRABBLE DE LUXE 7.99 

SKATE OR DIE 6.99 

SPACE HARRIER 2 6.99 

STARGLIDER 2 9.99 

STUNT CAR 6.99 

TANK ATTACK 8.99 

TEST DRIVE 2 6.99 

THUNDERBIRDS 7.99 

THUNDERBLADE 6.99 

TRACKSUIT MANAGER 6.99 

TRIVIAL PURSUIT 9.99 

TRIVIAL PUSUIT NEW BEG 9.99 

TYPHOON 6.99 

VIGILANTE 6.99 

VINDICATORS 6.99 

WAR IN MIDDLE EARTH 6.99 

WEC LE MANS 6.99 

XENON 6.99 

XENOPHOPE 6.99 


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AMIGA 


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AUSTERUTZ 17.99 

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BEACH VOLLEY 17.99 

BLOOD MONEY 16.99 

BLOODWYCH 17.99 

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CABAL 17.99 

CARRIER COMMAND 16.99 

COMMANDO 15.99 

DAY OF THE VIPER 16.99 

DE LUXE SCRABBLE 15.99 

DRAGONS OF FLAME 18.99 

DUNGEON MASTER 19.99 

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F16 COMBAT PILOT 17.99 

FAST LANE 15.99 

FERRARI FORMULA 1 19.99 

FLIGHT SIMULATOR 2 27.99 

FOOTBALL DIRECTOR 2 15.99 

FOOTBALL MANAGER 2 15.99 

GALAXY FORCE 19.99 

GAMES-SUMMER 17.99 

GAZZA'S SUPER SOCCER 16.99 

KICK OFF 14.99 

LAZER SQUAD 14.99 

LOMBARD RAC RALLY 16.99 

MICROPOSE SOCCER 16.99 

MOONWALKER 15.99 

NEVERMIND 15.99 

NEW ZEALAND STORY 13.99 

PACLAND 8.99 

PAPERBOY 14.99 

PLAYER MANAGER 15.99 

POPUCOUS 19.99 

RED LIGHTNING 23.99 

RED STORM RISING 
RICK DANGEROUS 14.99 

ROBOCOP 19.99 

SAINT & GREAVSIE 9.99 

SHINOBI 14.99 

SILKWORM 14.99 

STRIDER 15.99 

SUPER WONDERBOY 19.99 

TEST DRIVE 2-DUEL 19.99 

TOOBIN 14.99 

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ZENOPHOBE 17.99 


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SIMPLY PRESENT THIS VOUCHER IN ANY MICROBYTE 
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THE ARNDALE CENTRE, MANCHESTER; COUNTY ARCADE, LEEDS, 
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KIRKGATE, WAKEFIELD. 















































































1 30 PINK PAGES 



THE APRIL SHOWERS, THEY BRING THE RAIN, THAT GROW THE FLOWERS, WHICH BLOOM IN MAY - DRIP, DRIP, DROP 

LITTLE APRIL SHOWERS - APRIL LOVE - ETC, ETC, ETC... 


MARCH 

WEEK ONE 
11 
12 

13 

14 


SUNDAY 

MONDAY 

TUESDAY 

WEDNESDAY 


Birthday of Michael Caine, 1933 

15 THURSDAY 

16 FRIDAY 

Anniversary of the first English FA Cup final 
between Wanderers (1) and the Royal Engineers 
( 0 ). 

17 SATURDAY 

St Patrick's Day. St Patrick was born on the west 
coast of Britain and abducted by slave traders at 
the age of 16. He became a slave in Ireland. After 
six years, he escaped, but returned to Ireland to 
preach after being summoned in a dream. 

WEEK S RELEASES AT A GLANCE 

Image Works • Gravity (ST, Amiga) 

Empire • Pipemania (ST, Amiga, PC, Spectrum, 
C64, CPC, BBC/Electron, MSX, C16, Archimedes, 
Macintosh) Puzzle game very loosely based on 
sliding blocks with Lucasfilm backing. 

Titus • Dark Century (ST, Amiga, CPC, PC) 
Arcade game with sophisticated graphics. 

Arcana • Rotor (ST, Amiga, Archimedes) Futuris¬ 
tic shoot 'em up with flight sim elements. 
Microprose • Pirates (Amiga) Junketing on the 
high seas: an old(ish) 8-bit game makes it on to 
the Amiga. 

Microprose • Red Storm Rising (Amiga) Taken 
from Tom Clancy's book, itself a sequel to Red 
October (which was computerised by Grandslam). 

Micro Style • RVF Honda (PC) Conversion of 
popular motorbike racing sim. 

Rainbird • First Contact (Amiga) 


WEEK TWO 
18 


SUNDAY 

MONDAY 

TUESDAY 


Birthday of Alex Higgins, 1949. 

19 

20 

First day of Spring. 

21 WEDNESDAY 

Feast Day of St Nicholas von Flue, a Swiss farmer 
born in 1417. Married and father of ten children, 
he vowe to become a hermitafter 20 years of fam¬ 
ily life. As a recluse, he became much in demand 


as an advisor to politicians and ecclesiastical fig¬ 
ures, and his reputation reached its peak when his 
counsel averted a Swiss Civil War. 

22 THURSDAY 

Birthday of William “Captain Kirk” Shatner, 1931. 

23 FRIDAY 

Pakistan Day - celebrated in Pakistan, funnily 
enough. 

24 SATURDAY 

How about a quick flutter on the horses at the Lin¬ 
coln Handicap? 

WEEK S RELEASES AT A GLANCE 

Electronic Arts • Imperium (ST, Amiga) Strategy 
game of global expansion and intergalactic poli¬ 
tics. 

EA • Starflight (ST, C64 disk only) Strategy cum 
arcade game set in outer space. 

EA • Budokan (Amiga) Martial arts game with 
heavy emphasis on learning authentic moves and 
techniques. 

WEEK THREE 

25 SUNDAY 

Mother's Day 

British Summer Time begins - clocks forward one 
hour. 

Independence Day, Greece. 

26 MONDAY 

Independence Day, Bangladesh. 

Birthday of Leonard “Mr Spock” Nimoy, 1931. 


27 


TUESDAY 


28 WEDNESDAY 

Beginning of Ramadan - Mosle month of fasting 

during daylight 

hours. 

Birthday of Neil Kinnock, Leader of the Labour 
party, 1942. 

29 THURSDAY 

Anniversary of the first London Marathon, 1981. 


30 

31 


FRIDAY 

SATURDAY 


WEEK S RELEASES AT A GLANCE 

Digital Integration • Advanced Tactical Fight¬ 
er (ATF) PC/ST Another old 8-bit game is convert¬ 
ed to 16-bit formats - can Dl repeat the critical 
success of FI6 Combat Pilot? 

Activision • Sonic Boom (all formats) 

Activision • Warhead (ST, Amiga) Space combat 
game with 40 linked missions. 

Ocean • The Official Liverpool FC Soccer 
game (all formats) After a right old licensing mud¬ 
dle, this management and playing soccer game 


features the team of the last decade and quite 
possibly this one as well. 

WEEK FOUR 


APRIL 


1 SUNDAY 

April Fool’s Day 

Last day of the Ideal Home Exhibition 


MONDAY 

TUESDAY 

WEDNESDAY 


2 

3 

4 

Liberation Day, Hungary. 

5 THURSDAY 

Brush up on your Leaderboard skills - the US Mas¬ 
ters begins at Augusta, Georgia. 

6 FRIDAY 

7 SATURDAY 

Armchair racegoers will have their eyes peeled on 
the 3.20 steeplechase at Aintree - better known as 
the Grand National. The FA Cup reaches the semi¬ 
final stage today. 

WEEK S RELEASES AT A GLANCE 

Image Works • Dungeon Master (PC) 
Role-playing exploration game par excellence. 
Cinemaware • TV Sports Football (C64 disk 
only) Yet more footie. 

Domark • Castle Master (all formats) Incentive’s 
latest arcade-adventure based on its Freescape 
programming system, part of a Domark-lncentive 
publishing deal. 

Domark • Hard Drivin’ (C64) 

Better late than never - the C64 version of the 
Christmas hit finally sees the light of day. 

Electronic Arts • Ski Or Die (PC) 

Skate Or Die on ice. 

EA • Low Blow (PC) Boxing game in which the 
object is to knock out your foe by fair means or 
foul. 

EA • Inferno (PC) 

EA • Ferrari Formula One (C64) 

Another racing game making a belated appear¬ 
ance on this format. 


GET YOURSELF IN 
THE DIARY! 

Whether you're a software house with a launch or a 
charity with a lunch: let us know and we'll put you in 
the ACE diary. Write to the ACE Diary, 30-32 Farring- 
don Lane, London, EC1R 3AU. 

Print deadlines: the second Thursday in every month 
for the issue on the shelves in the following month. 
































FREE DISKS ! ! ! 

1 FREE DISK FOR EVERY 10 
THAT YOU BUY 


10 3.5" DISKS + BOX.£09.00 

25 3.5" DISKS.... £19.00 

50 3.5" DISKS.£33.50 

50 3.5" DISKS + BOX.£38.00 

100 3.5" DISKS.£63.00 

100 3.5" DISKS + BOX.£67.50 



ALL PRICES INCLUDE VAT 


ALL PRICES INCLUDE DELIVERY 
ORDER DESPATCHED SAME DAY 


COMPUTER SPECIALIST 


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EATON ncno 

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NORFOLK 503382 


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Tel: (0424) 718961 



Office Hours: 10pm -1 pm 2pm - 6pm Mon-Fri 

TOP GAMES FOR THE AMIGA 500 & ATARI ST 

Section 1. (All games in this section are priced at £14.99). 

GHOULS AND GHOSTS, BATMAN THE MOVIE, NINJA WARRIORS, HARD DRIVIN, X- 
OUT , SWITCHBLADE, ONSLAUGHT, NEVERMIND, LASER SQUAD, FAST LANE, 
STRIDER, MOONWALKER, PASSING SHOT, SILK WORM, DOUBLE DRAGON II. 

Section 2. (Individually priced specials). 

UNTOUCHABLES (ST) £14.49, STUNT CAR RACER £17.50, SPACE ACE £32.50, 
CAME FROM THE DESERT (1 MEG/AMIGA) £22.50, CHAOS STRIKES BACK £17.50, 
DRAKKHEN £22.50, FOOTBALL DIRECTOR II (AMIGA) £14.49, SIM CITY £22.50*, 
SHADOW OF THE BEAST (AMIGA) £24.50, PIPELINE £1 7.50*. 

(ST) or (AMIGA) means it is available for this format only. SORRY! 

* not released when advert placed. 

Special note for SEGA-MEGADRIVE & PC ENGINE OWNERS, WE HAVE STOCK!!! 

Please ring for latest (changing) details. And, yes, we do answer the 'phone. Prices for qames 
range between £28.50 & £38.99. Go on, we dare you, try us. 

We do try and supply the Consoles for the SEGA and PC ENGINE, but it is not easy Please 
ring as we may be able to help. 

All prices, whatever format, include VAT, post and packaging (please add £1 50 per item 
overseas). Despatch will be quicker than you think 


I To: CONSOLE QUEST, P.O. BOX 115, HASTINGS, EAST SUSSEX TN34~2TT~ 


1 1 wish to order_ 

jl enclose cheque/P.O for £_ 
I or charge Access/Visa No. 

I Name--- 


TICK AM 
FORMAT_ 

Expiry Date - 


Address- 


WE SPECIALISE IN BRI TISH/IMPORTED SOFTWARE for ST AMIGA IB M C 64 AP PLE 

Iadventures-fantasy-wargames-strategyI 

qur.newstorfand 318 Kensington.Liverpool. L7 OEY 

MAI L ORPER addrlss: Telephone . [051] 26 3 630 6. 

LA TEST TITLES: including imports from the us a 

CHAMPIONS OF KRYNN .. LATEST SSI/TSR FANTASY RPG IN TOOLS OF RADIANCE/AZURE ROND? <rr Yi P mu 
dVt-/! 7 SIM IV LATEST ULTRA REALISTIC SIM FROM SUB LOGICiINCLUDES DESIGN OWN AIRCRAFT IBM E4? sn 
nf 1T A u USIERL,T2 -• FROM USA:REALT!ME SIMULATION:? SCENARIOsfMANY NEWFEATURES ST/ BM. E 37 50 

«« T: H<<>HLrD I T ..LED:H raBS 0«si«™™«T™™T7”V-S 

™Za» “JlIrTlM BIOMCT GRA, ' H ' C “^DETAILED WOULD ... AM/J BM/C6, ... £3! 50 

EMPIRE of 1 nNrnnr?,m lT BEST YET:COMPLETE WITH ORIGINS DETAILED HINT BOOK .. ST/AM/IBM ... £29-50 
MPIRE OF 3 KINGDOMS .. EXCELLENT & DETAILED SIM OF THE UNIFICATION OF ANCIFNT thin a a u b, idu 

UNIVERSE HI .... OMNITREND-S LARGE GRAHIC QUEST R PG ’: A N IMA TED COMB AT: ZOOfcf FTC AT^I! R F ~ auA ' 
s-TABJi^tT A |? ,C 11 HUGE FANTASY GRAPHIC PARTY RPG.DETAILED WORLD-MANY QUESTS IBM/C64/APPLE 

SJSeaow basebaS n LE waegameiElaheyae y “v,"Z“T^o.e “bmso , 4R 

I r T£D BOAKD VAKGAMESA VA/LABLEATtJS-OO: ST/A M/IBM/C64 

OUFST^rv^rruE r & SOLUTION’ BOOKS: MANY IMPORTED TITLES : 

SFND I ARfF OQ » OR II . £10-50 : WASTELAND £7-95 : MAM T MORE A VA/LABLE! 

xu ^ LARGE 38p SAE FOR FREE DESCRIPTIVE CATALOG & DISCOUNT VOUCHFR 

your computer format when 

POSTAGE 'OR POSTAL ORDEREUROCHEQUEREGfSTEREO CASH 
^^^^^^j^^£^ m ^ H 0^jf£ m £OROP£fJ_±ELSEfPOERE£S. SENT 1ST. CLASS RECORDED /AIR MAIL 


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£39-95 

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Computer Venture £)orlt) 

Bank Buildings, 1A Charing Cross, Birkenhead L41 6EJ 
Telephone: 051-6661132 


1 


Advanced Computer Entertainment 131 



















































WORLDWIDE SOFTWARE 
106A CHILWELL ROAD, BEESTON 
NOTTINGHAM 
NG91ES 


WORLDWIDE 


SOFTWARE 


WORLDWIDE SOFTWARE 
106A CHILWELL ROAD, BEESTON 
NOTTINGHAM 
NG91ES 


TITLE.AMIGA ST 

Aquanaut.17.95 17.95 

Adv Ski Sim.4.99 4.99 

Altered Beast.17.95 14.95 

Amiga A500 Cover.6.99 — 

Amiga Gold Hits.17.95 — 

Atersix.16.95 16.95 

Atari ST Cover.— 6.99 

Austerlitz.17.95 17.95 

Australian Rules F/balll4.95 14.95 

Axels Magic Hammer.14.95 14.95 

Bards Tale 2.17.95 — 

Bards Taie.7.25 7.25 

Batman the Movie.17.95 14.95 

Battlehawks 1942.17.95 17.95 

Battle of Britain.17.95 17.95 

Battletech.17.95 17.95 

Beach Volley.17.95 14.95 

Betrayal.17.95 17.95 

Black Tiger.17.95 17.95 

Blade Warrior.17.95 17.95 

Bloodwych.17.95 17.95 

Bloodwych Data Disk. 11.99 11.99 

Bomber.22.95 22.95 

Boxing Manager.17.95 17.95 

BMXSim.4.99 4.99 

Beverly Hills Cop.17.95 17.95 

Bridge Player 2150 

Galatica.21.95 21.95 

Cabal.17.95 14.95 

Carthage.17.95 17.95 

Carrier Command.16.95 16.95 

Chambers of Shaolin . 16.95 14.95 

Chaos Strikes Back.— 17.95 

Chase HQ.17.95 14.95 

Chess Player 2150.16.95 16.95 

Cloud Kingdoms.17.95 17.95 

Colossus Chess X.16.95 16.95 

Commando.14.95 14.95 

Conflict in Europe.17.95 — 

Conflict.4.99 4.99 

Cyberball.14.95 14.95 

Continental Circus.14.95 14.95 

Conqueror.17.95 17.95 

Damocles.16.95 16.95 

Dark Century.16.95 16.95 

Day of the Viper.16.95 16.95 

Day of the Pharoah....16.95 16.95 

De Luxe Scrabble.14.95 14.95 

De Luxe Strip Poker.,.14.95 14.95 

Debut.16.95 16.95 

Double Dragon 2.14.95 14.95 

Dr Dooms Revenge ...16.95 16.95 

Dragon Spirit.14.95 14.95 

Dragons of Flame.17.95 17.95 

Dragons Breath.22.95 22.95 

Drakkhen.21.95 21.95 

Drivin Force.16.95 — 

Dungeon Master (1 meg) 17.95 17.95 
Dungeon Master Editor 7.99 7.99 

Dynamic Debuger.17.95 17.95 

Eskimo Games.17.95 17.95 


TITLE.AMIGA ST 

Elite.16.95 16.95 

EyeofHorus.16.95 16.95 

FI 6 Combat Pilot.16.95 16.95 

FI 6 Falcon.21.95 16.95 

FI 6 Falcon 

Mission Disc.14.95 14.95 

F29 Retaliator.17.95 17.95 

Fast Lane.14.95 14.95 

Ferrari Formula 1.17.95 17.95 

Fiendish Freddies 

Big Top.17.95 17.95 

Fire Brigade (1 Meg) ..21.95 — 

First Contact.16.95 16.95 

Flight Simulator 2.28.95 28.95 

Football Director 2.14.95 14.95 

Footballer Year 2.14.95 14.95 

Forgotten Worlds.14.95 14.95 

Fun School 2 ( 6 - 8 ).14.95 14.95 

Fun School 2 (over 8 ) 14.95 14.95 

Fun School 2 under 6.14.95 14.95 

Future Wars.17.95 17.95 

Flight Path 737.4.99 4.99 

Final Battle.17.95 17.95 

Full Metal Pianete.17.95 17.95 

Foot Man 2 Gift Pack .14.95 14.95 

Gravity.17.95 17.95 

Galaxy Force.17.95 17.95 

Games Summer Editionl7.95 17.95 
Gazza Super Soccer..16.95 16.95 
Gold of the 

America's.17.95 

Ghostbusters 2.17.95 17.95 

Ghouls and Ghosts ....17.95 17.95 

Giants US Gold.22.95 — 

Gin and Cribbage.22.95 — 

Grand Prix Circuit.17.95 — 

Gravity.17.95 17.95 

Gridiron.16.95 16.95 

Gunship.16.95 16.95 

Hard Drivin.14.95 14.95 

Heroes Quest.26.95 26.95 

Highway Patrol 2.16.95 16.95 

Hollywood Poker Pro ...9.99 9.99 

Hound of Shadow.17.95 17.95 

Indy Last Crusade 

Adventure.17.95 17.95 

Infestation.16.95 16.95 

Interceptor.17.95 — 

Interphase.17.95 17.95 

Iron Lord.22.95 — 

It Came from the 

Desert (1 meg).21.95 — 

It came from the Desert 

Data Disk.11.99 — 

Jump Jet.4.99 4.99 

John Lowe Darts.14.95 14.95 

Jack Nicklaus Golf.16.95 16.95 

Joan of Arc.9.99 9.99 

Keef the Thief.17.95 — 

Kennedy Approach ...16.95 16.95 

Kenny Dalglish 

Soccer Match.14.95 14.95 


TITLE SPEC SPEC C64 

CASS DISK CASS 

100% Dynamite.10.50 — 10.50 

Ballistix.6.90 9.90 6.90 

Batman The Movie.6.90 9.90 6.90 

Beach Volley.6.90 9.90 6.90 

Betrayal.7.25 11.20 7.25 

Black Tiger.7.25 11.20 7.25 

Bomber.10.50 13.99 10.50 

Boxing Manager.7.25 11.20 7.25 

Cabal.6.90 9.90 6.90 

Carrier Command.10.50 12.99 6.99 

Championship Golf.6.90 — 6.90 

Chase HQ.6.90 9.90 6.90 

Coin op Hits.10.50 13.00 10.50 

Continental Circus.6.90 9.90 6.90 

Curse of the 

Azure Bond.— — — 

Double Dragon 2 .6.90 9.90 6.90 

Dr Dooms Revenge.6.90 9.90 6.90 

Dragon Ninja.6.90 9.90 6.90 

Emlyn Hughes Soccer..6.90 9.90 6.90 

Eye of Horus.— — 6.90 

First Over Germany.— — — 

Footballer/Year 2.6.90 9.90 6.90 


C64 

DISK 

13.00 

9.90 

9.90 

9.90 

11.20 

11.20 

13.99 

11.20 

9.90 


9.90 

13.00 

9.90 

17.95 
9.90 
9.90 
9.90 
9.90 
9.90 

19.95 
9.90 


TITLE.SPEC SPEC 

.CASS DISK 

Forgotten Worlds.6.90 9.90 

Galaxy Force.6.90 — 

Gazzas Super Soccer ..6.90 — 

Ghostbusters 2.7.90 9.90 

Ghouls and Ghosts.6.90 9.90 

Grand Prix Circuit.— — 

Hard Drivin.6.90 9.90 

Indy Last Crusade.6.90 — 

Kenny Dalglish Soccer .6.90 9.90 

Kick Off.6.90 — 

Laser Squad.6.90 14.95 

Microprose Soccer.6.90 9.90 

New Zealand Story.6.90 9.90 

Operation Thunderbolt .6.90 9.90 

Player Manager.6.90 9.90 

Powerboat USA.— — 

Power Drift.6.90 9.90 

Pro Tennis Tour......7.25 11.20 

Project Stealth 

Fighter.6.99 10.50 

Retrograde.— — 

Rainbow Island.6.90 9.90 

Rally Cross Challenge..6.90 9.90 


C64 

CASS 

6.90 

6.90 

6.90 

7.90 

6.90 
7.99 
6.90 
6.90 
6.90 
6.90 


10.85 

7.25 

6.90 

6.90 


9.90 

9.90 

9.90 

9.90 

11.99 

9.90 

9.90 

9.90 

9.90 

14.95 

14.95 

9.90 

9.90 

9.90 

11.20 

9.90 

11.20 

14.95 

11.20 

9.90 

9.90 


CREDIT CARD ORDER TELEPHONE LINES 

0602 252113 (24 hrs) 0602 252368 
Delivery by 1st Class Mail in the UK 
Phone for prices of titles NOT Advertised 


***************************************************** j|j| p SPFH fiPFC 

AMIGA 512K EXPANSION + DUNGEON . CASS D | S K 

MASTER ONLY £89.99 _ ■*_- ft on 9.90 

..* * DOirc Rock n Roll.6.90 9.90 

™ Shinobi.6.90 9.90 

.fixg Silkworm.6.90 9.90 

ZZ .'.'.2295 Sim City.— — 

. .26.95 Snare.— — 

17 95 Space Harrier 2.7.25 11.20 

7.17.95 Strider.6.90 9.90 

.22.95 Stunt Car.10.50 16.95 

.28.95 Super League Soccer...6.90 — 

.17.95 Test Drive 2.6.90 — 

.17.95 Thalamus the Hits.— — 

.28.95 The Buzz.11.20 13.50 

.]£95 Tolkien Trilogy.9.99 — 

. 7-95 Toobin.6.90 9.90 

.Treble Champions.6.90 — 

.^ Turbo Outrun.6.90 11.20 

.7c 95 Ultimate Golf.— — 

. 17 95 Untouchables.6.90 — 

irq<; Xenophobe.— — 

Disk' X-Out.7.25 11.20 


IBM/PC TITLES 

Beyond the Blackhole. 

Bloodwych*. 

Bridge Player 2150 Galactica*. 

Carrier Command*. 

Chessmaster 2000 *. 

Conflict in Europe *. 

Curse of the Azure Bond*. 

F15II. 

Ferrari Formula One *. 

Indy 500* . 

Ml Tank Platoon*. 

Omni Horse Racing. 

Populous*. 

Rick Dangerous. 

Sleeping Gods Lie*. 

Space Max. 

Stunt Car. 

Xenon 2 Megablast*. 

Xenophobe. 

* Avaiable both 3.5" & 5.25" 


C64 

CASS 

6.90 

6.90 

6.90 

6.90 

7.25 

7.25 

6.90 

10.50 


C64 

DISK 

9.90 

9.90 

9.90 

9.90 

14.95 
9.50 
11.20 
9.90 

16.95 

13.50 

13.50 

13.50 

13.50 

9.90 

9.90 

13.99 

9.99 

9.90 

11.20 


TITLE.AMIGA ST 

Karate.— 4.99 

Kick Off.14.95 14.95 

Kick Off Extra Time.7.99 7.99 

Kid Gloves.17.95 17.95 

Killing Game Show.17.95 17.95 

Kings Quest 4.26.95 26.95 

Kings Quest 

Triple Pack.26.95 26.95 

Lancaster.14.95 14.95 

Laser Squad.14.95 14.95 

Leaderboard Collectionl 7.95 14.95 

Leisuresuit Larry.17.95 17.95 

Leisuresuit Larry 2.21.95 21.95 

Life and Death.17.95 — 

Light Force.17.95 17.95 

Lombard RAC Rally... 16.95 16.95 

Lords of Rising Sun....21.95 — 

Lost Patrol.17.95 14.95 

Maniac Mansion.17.95 17.95 

Matrix Marauders.14.95 14.95 

Microprose Soccer.16.95 16.95 

Moonwalker.17.95 17.95 

Myth (System 3).17.95 17.95 

Midwinter.17.95 17.95 

Magnum 4 Compilation22.95 22.95 

Nitro Boost Chafi.4.99 4.99 

New Zealand Story ....17.95 14.95 

Ninja Warriers.14.95 14.95 

North and South.16.95 16.95 

Oil Imperium.16.95 16.95 

Omega.21.95 21.95 

Onslaught.17.95 17.95 

Omni Morse Racing....17.95 — 

Omni Play Basketball. 17.95 — 

Ooze.16.95 16.95 

Operation Thunderbolt 17.95 14.95 

Outlands.14.95 14.95 

Overlander.14.95 14.95 

P47.16.99 16.95 

Paper Boy.14.95 14.95 

Paris Dakar Rally.17.95 17.95 

Pinball Magic.17.95 14.95 

Pirates.— 16.95 

Player Manager.14.95 14.95 

Populous Promised 

Lands.7.99 7.99 

Populous.17.95 17.95 

Powerboat USA.— 17.95 

Powerdrome.17.95 17.95 

Pro Tennis Tour.17.95 17.95 

Prince.17.95 17.95 

Power Drift.17.95 17.95 

Quartz.17.95 17.95 

Quest for time Bird.21.95 21.95 

Renaissance.14.95 14.95 

Rainbow Islands.17.95 17.95 

Reach for the Stars....17.95 — 

Red Lightning.22.95 22.95 

Red Storm Rising.16.95 16.95 

Rick Dangerous.17.95 17.95 

Robocop.17.95 14.95 

Rock n Roll.14.95 14.95 


TITLE.AMIGA ST 

RVF Honda.16.95 16.95 

Shadow of the Beast..28.95 — 

Shinobi.14.95 14.95 

Shoot Em Up 

Const Kit.22.95 22.95 

Silent Service.16.95 16.95 

Silkworm.14.95 14.95 

Sim City.21.95 — 

Skidz.14.95 14.95 

Space Ace.34.95 34.95 

Space Harrier 2.14.95 14.95 

Space Quest 3.26.95 26.95 

Space Rogue.21.95 21.95 

Star Blaze.14.95 14.95 

Star Command.22.95 — 

Starflight.17.95 — 

Stellar Crusade.28.95 — 

Strider.17.95 14.95 

Stryx.14.95 14.95 

Stunt Car.16.95 16.95 

Super Cars (Gremilin) 14.95 14.95 

Super Leagure Soccerl 6.95 16.95 

Super Wonderboy.17.95 14.95 

Switchblade.14.95 14.95 

Swords of Twilight.17.95 — 

The Cycles.17.95 ' — 

Test Drive 2 Musclecarsl 1.99 — 

Treasure Island Dizzy ..4.99 4.99 

Twin World.17.95 17.95 

The Krystal.— 22.95 

TV Sport Basketball ...17.95 — 

Targhan.16.95 16.95 

Test Drive 2 

California Chall.11.20 — 

Test Drive 2 The Duel 17.95 — 

Test Driver 2 

Supercars.11.20 — 

Time.21.95 21.95 

Toobin.14.95 14.95 

Tower of Babel.16.95 16.95 

Tracksuit Manager.14.95 14.95 

Triad 2.16.95 16.95 

TripaTron.26.95 — 

Turobo Outrun.17.95 14.95 

TV Sport Football.21.95 17.95 

Ultimate Golf.17.95 17.95 

Untouchables.17.95 14.95 

Vulcan.14.95 14.95 

Wall Street.17.95 17.95 

Waterloo.17.95 — 

Wayne Gretzky 

Hockey.17.95 17.95 

Weird Dreams.16.95 16.95 

Wild Streets.16.95 16.95 

Winners US Gold.22.95 22.95 

X Out.14.95 14.95 

Xenon 2 Megablast .... 17.95 17.95 

Xenomorph.17.95 17.95 

Xenophobe.16.95 16.95 

Zombi.17.95 17.95 


Europe (other than UK) 
shipping costs are: 

£1.50 per disc for normal airmail 
£2.50 per disc for express airmail 


Please make cheques or postal orders payable to WORLDWIDE SOFTWARE. 
All prices include postage and packing in UK. 

ADVERTISED PRICES ARE FOR MAIL AND TELEPHONE ORDERS 


Outside Europe shipping costs are: 
£2.00 per disc for normal airmail 
£3.00 per disc for express airmail 



A GREAT DEAL ALL ROUND! 


Visit the ultimate 4 day computer extravaganza 
featuring over 100 nationwide suppliers. 

Thousands of bargains at unbelievable prices 
wait you at the largest show of its kind ever 
staged outside London. 

Whatever your interest - business, home or leisure 



- you'll find Computer Cash 
great deal all round! 


'n' Carry '90 offers a 


GMEX • Manchester 
15 -18 March 1990 


HARDWARE 

SOFTWARE 

PERIPHERALS 


GAMES 

ACCESSORIES 

SUPPLIES 


OPEN HOURS: Thursday 1 5 and 
Friday 16 March: 10am - 8pm 
Saturday 17 March: 10am - 6pm 
Sunday 18 March: 10am - 4pm 


ADMISSION - SAVE £1 

£4.50 per person or £10 family ticket 
(2 adults + 2 children) 

Save £1 on entry - simply cut the 
voucher from page 1 20 




















































































































































































































































































































A ATARI* Hardware Offers 

520 ST POWER PACK 

Ama?lnn wol» 10 auji i i « i. . . . .... 


'?■!? from Ataril includes the latest 520ST with 1Mb internal drive, 

^ ous ®* user 9 uide, 5 disks of public domain software, plus an Incredible 
selection of chart-topping software (over £500 RRP in total) Software includes- 
"-Type Pacmanla Out Run Nebulus 

Afterburner StarglkJer Bombuzal Stargoose 

Double Dragon Super Huey Xenon First Music 

Super Hangon Eliminator Gauntlet II First Basic 

Space Harrier Predator Black l 

Overtander Bombjack Starray 


... for £339.00 

B^Unp Organiser Cn /y |nc VAT & de| , very 


NEW! 520 and 1040 STE 

New STE models feature an extended palette of 4096 
colours, enhanced PCM stereo sound, an additional two 
analogue device inputs and TOS 1.6 operating system. 

520 STE Explorer Pack with 512K RAM, 1Mb Drive_£259.00 

1040 STE with 1Mb RAM and 1Mb Drive.£399.00 


520STFM 1MEG internal drive upgrade kit with full instructions. 

520 STFM 1 MEG memory uprade kit, requires soldering. 

520 STFM 1MEG memory upgrade fitted by us.”... 

Mega ST 1 with mono monitor. 

Mega ST 2 with mono monitor. 

Mega ST4 with mono monitor.*"**’*’’*’’””*****”^ 

SMI 24 high resolution monochrome monitor. 

SCI224 colour monitor. 

Megafile 30Mb hard disk. 

Megafile 60Mb hard disk.’**’*"’**”*” 

Vortex HDplus 40Mb hard disk.. 

5.25" External 40/80 track drive (360/720K) IBM compatibie"!."!.!!...." 

Vidi-ST 16-tone video frame grabber inc. digitising software. 

Philips CM8833 medium res. stereo colour monitor, with A/V inputs 

Contriver Hi-Res. Mouse including mouse mat & pocket. 

520/1040 STF/STFM Joystick accessibility extension adapter. 


.£74.95 

.£79.00 

... £109.00 
... £599.00 
... £849.00 
. £1099.00 
... £119.00 
... £279.00 
... £439.00 
... £589.00 
... £499.00 

.£99.00 

.£95.00 

... £249.00 

.£22.95 

.£ 4.95 


AMIGA 500 LOW COST RAM UPGRADE 


512K RAM/CLOCK unit: directly replaces A501 expansion 
'ft Now Includes ON/OFF memory switch 
ft Auto-recharging battery backed Real-time Clock 
ft Compact unit size ; Ultra-neat design 
tV Uses only 4 D-RAM chips for high reliability 
ft Low power consumption 


RAM Expansion only £65.00 inc. VAT/delivery 

Also available without clock for only £57.00 


External 5.25" 40/80 track switchable floppy drive for Amiga.£114.95 

Omega Projects MIDI Interface including 30" serial connection lead .... £29.95 

Philips CM8833 stereo sound colour monitor, c/w Amiga cable.£249.00 

Pye 2325 15" TV/Monitor with Teletext, rem/ctri, c/w Amiga cabie"!.. £249.00 
MimGEN Genlock Adapter. £95 qq 


DOUBLE TAKE! 
PYE 15" FST 
TV/MONITOR 

(MODEL 2325) 


Superb quality, stylish medium 

resolution FST colour TV/moni¬ 
tor to suit the ST or Amiga. 
Features teletext, full infra-red 
remote control, Euroconnector, 
Video/Audio input and head¬ 
phone output connectors, 40 
tuner presets, external aerial 
connector and loop aerial. Sup¬ 
plied with cable (please state 
computer type when ordering). 


r GREAT 
VALUE i 

£ 249.00 

Includes VAT 
and computer 
Connection lecri/ 


3.5" Disks 


10 Bulk packed DS/DD 3.5" disks 

with labels, fully guaranteed.£ 9.95 

25 bulk disks as above.£22.95 

10 disks as above with plastic case.£ 11.95 

25 disks as above, with 40 capacity 

lockable storage unit.£29.95 

Kodak DS/DD 3.5" disks, top quality 

storage media, fully guaranteed. Box of 10 ... £17.95 



Hugely successtSTb pin printer, the Star 
LC10 provides 4 NLQ fonts (96 print 
combinations) at 36cps and 144cps draft. 
Includes 4K buffer and IBM/parallel inter¬ 
face, front panel operation, plus paper 
parking, allowing single sheets to be used 
without removing tractor paper. 


Only £169.00 

Colour version also available. 

Only £215.00 

Prices Include 2 extra 

____ black ribbons free of charge. 

Star LC24-10 multifont 24pin printer, amazing low price . £239 OO 

Star FR-10 9pin 300/76cps with 31K buffer, 16 NLQ fonts, . 

EE-PROM memory & 12 months on-site maintenance. 

Star FR-15 wide carriage version of above FR-10. 

Star LC-15 wide carriage version of above LC10. 

Olivetti DM1 OOS super 9pln 200/30cps, 1 year on-slto warranty 
Panasonic KXP1081 reliable + sturdy 9pin 10" printer 120/24 cps 

Panasonic KXP1180 feature-packed multifont 9 pin 11". 

Panasonic KXP1124 good specification multifont 24 pin 11". 

NEC P2+ (replaces P2200) 192/64cps multifont 24pin..** 

Epson LX400 (was LX800) budget 10" 180/25 cps. 

Epson LQ400 (features as LQ550) 10" 24pin, 180/30cps."!!!!!!.! 

Monnnnmnnn TmII.. IIT A A 4 nn » a_ 


... £399.00 
... £499.00 
... £329.00 
...£129.95 
... £159.00 
...£179.00 
... £269.00 
... £299.00 
... £159.00 
... £229.00 


How to order from 

All prices include VAT and delivery. Express Courier delivery £5.00 extra. 

[>(] Send cheque, Postal Order 
or ACCESSIVISA card details 

Evesham Micros Ltd 

UNIT 9 ST RICHARDS RD 
EVESHAM 

WORCS WR11 6XJ 
© 0386-765500 

fax 0386-765354 

ES 

MAIL ORDER SALES: 
“S 0386-765500 

Govt-, educ. & PLC orders welcome 

Same day despatch whenever possible 
All products covered by 1 year guarantee 
AU goods subject to availability, E.&O.E. 

(Technical Support (Mon-Frl): 

1 0386-40303 

Ketail 1762 Pershore Road, Cotteridge, Birmingham B30 3BH Tel: 021 458 4564 

outlets 63 Bridge Street, Evesham, Worcs WR11 4SF Tel: 0386 765180 



























































































































1 34 TH 


PINK 


PINK PUZZLE 


APRIL ’90 

PRIZE 

PUZZLE 

Set by Archie Medes 

Down at the ‘Dog and Pud¬ 
dle' the usual Saturday 
afternoon darts match was 
in progress. At one point 
in the game a rather 
unusual score was noted. 

Three darts had been 
thrown and each had 
scored a ‘single'. What 
was unusual was that if the 
three darts had landed in 
the next sector clockwise 
from where they actually 
were, the score would 
have been the same. 

Even more remarkably, the 
same total would also 


have resulted had they all 
landed one sector of the 
board anticlockwise. 

For example, if a 20, 
a 5 and a 6 had been 
score (totalling 31) the 
next sectors of the board 
clockwise are 1, 20, and 
10 respectively. These also 
total 31. However, in this 
case the anticlockwise 
scores of 5,12 and 13 
only come to 30 - so this 
obviously was not the posi¬ 
tion of the darts in the ‘Dog 
and Puddle'. 

Can you determine 
what the score was for 
each of the three darts? 
(Remember, there were no 
doubles or trebles, neither 
was any ‘bull’ scored!) 

In case you don’t have 
one to hand, a picture of a 
dart board has been pro¬ 
vided for your convenience 
(aren’t we nice?). 


SOLUTION TO JAN ’90 
PRIZE PUZZLE 

The winner was Mr. 

Saleem Siddiqui, 
Chiswick, London. 

Answer: In the crossnum¬ 
ber puzzle A=462 and 
B=323. 

Solution: The problem 
involves finding values for 
A and B such that the grid 
can be filled in accordance 
with the clues given. For 
example, the second digit 
of the product A times B 
must be the same as the 
fifth digit of the value of A 
squared. Only if this is the 
case can the two values fit 
into the grid and interlock 
correctly. As both A 
squared and B squared 
have six-digit totals, the 
values of A and B must lie 


in the range 317 to 999. 

These are the bound¬ 
ary values defined in the 
two FOR/NEXT loops in 
the program (lines 100 to 
130). From these two val¬ 
ues the remaining three 
values in the grid are com¬ 
puted (lines 110,140, and 
180). In each case the 
numeric variables so cal¬ 
culated are converted to 
their string equivalents. 
Note that some computers 
introduce an extra space 
at the beginning of the 
string formed when using 
the STR$ command. For 
example, the line 
X= 1234:X$=STR$(X):PRIN 
TLEN(X$) would give the 
result of 5 and not the 
expected 4. This is 
because the string is actu¬ 
ally represented as 
71234" (here the space is 
indicated by the /). To get 



rid of this simply use 
thwe command 
X$=MID$(X$,2). So if 
your computer produces 
a length of 5 in the 
above example you will 
need to use this tech¬ 
nique to bring the first 
digit of the answer into 
first position of the 
string, failure to do so 


may result in strange 
answers appearing! 

After each string is 
created the positions of 
matching digits are 
checked. The failure of 
any match will result in 
that pair of values being 
ditched, only if all tests 
are passed is the result 
printed out at line 210. 


t 00 FOR fl=317 TO 999:R$*STR$(A) 

110 flS=R*fl:RS$ as STR$(RS) 

120 IF MID$(RS$,2,1 )<>" 1" THEN GOTO 230 
130 FOR B=317T0 999:B$=STR$(B) 

140 BS=B*B:BS$=STR$(BS) 

150 IF MID$(BS$,3,1)<>MID$(R$,1,1) THEN 
GOTO 220 

160 IF MI0$(RS$,3,1 )<>MID$(B$,3,1) THEN 
GOTO 220 

170 IF MIB$(B$,2,1 )<>"0" THEN GOTO 220 

180 M=fl*B:M$=STR$(M) 

190 IF MID$(M$,2,1X>MID$(RS$,5,1) THEN 

GOTO 220 

200 IF MID$(M$,5,1 )<>MID$(BS$,5,1) THEN 
GOTO 220 

210 PRINT fl;" H ;B; n H ;B$;” H ;M 

220 NEHTB 
230 NEHTR 


[" APRIL’9d"PRTZE PUZZLE" " 

■NAME:. 

1 ADDRESS:. 


TELEPHONE:. | 

ANSWER 

DART ONE SCORED:. 

DART TWO SCORED:. 

DART THREE SCORED:. j 

LISTING ENCLOSED (optional): □ 

Send your completed entry to: 

ACE April ’90 Prize Puzzle 
Priory Court, 

30-32 Farringdon Lane, 

LONDON. EC1R 3AU. | 

To arrive not later than 5th April 1990. 

i_i 


(Nintendo) 


Europes Largest Stock of Video Games & Cartridges For — 


NINTENDO 
GAMEBOY LYNX 


PC SUPER GRAFX 

The leading Video game specialists. Send for lists (state make of game) 



MAM 

2600 

and 

7800 


TELEGAMES, WIGSTON, LEICESTER, 118 1TE. (0553-880445) 



































PINK 


PAGES 


ACE 

READERS' PAGES 


FOR SALE 


ATARI ST520FM + over 
£850 worth of software 
titles. Total package for 
£350, Tel: Paul 0494 
729173 for details 
(evenings). 

ATARI 520STFM D Drive 
excellent boxed £700's 
games 4 joysticks adap¬ 
tor basic, demo, disks, 
mouse, 80 magazines, 
£450, Marcus 751 0523. 

NEW ATARI 520 STFM 
power pack games, 
mouse 20 extra games. 
Phone 0268 411014. Sell 
£425 unwanted gift worth 
£750. 

AMSTRAD CPC464, colour 
monitor, £240's software 
(originals) + cheetah mach 
1+ joystick, instruction 
manual, introductory tape. 
In perfect condition. Worth 
£500+ sell £240 ono Tel: 
Ross 0621 741224 after 
5pm. 

COMMODORE 64, disk 
drive, datasettes, 30 
games, joystick and disk 
box. A bargain at £180. 
Tel:0543 257762 after 
4pm. 

C64, datasette, lots of 
games, perfect working 
order, £75ono. Also Atari 
ST originals, £8 will swap 
Call 0889 564554 after 
4.30pm. 

C64 PD Demos, 10 disks 
£1.70 each £13 for the 
lot. Full instructions, 
demos include Batdance, 
contex, S-Xpress, Crunch¬ 
es, music and hundreds 


more. D Walton, 18 
Heysham Park, Fleysham, 
Lancs, LA32 2UD. 

AMSTRAD 6128, colour, 
£450 of software, Op. 
Wolf, Stargliders, multi¬ 
face 2. Boxed, Worth 
£900 plus accept £450. 
Tel:0378 75577 after 
5pm (Kris). 

ORIGINAL CPC games on 
tape and disk. Many 
recent titles. Phone Mark 
for list 0428 717440. 
Evenings. 

520STM 1 meg ram fitted 
on 4 meg expansion 
board Atari and comana 1 
meg drives. Mouse mat, 
manuals etc. Excellent 
condition £330.Tel:0708 
866014. 

STAR LC10 printer for 
C64 £100 ono Tel: 061 
773 5815. Before 5pm 
0706 877320 after 7pm 
(Manchester/Lancs area). 

PC Engine, CD Rom, 5 
player adaptor, 2 joypads, 
15 games, boxed, cost 
£980 sell £550 Tel: 0908 
618937. 

LOADS of Computer mag¬ 
azines backcopies, lots of 
titles. Send to S Williams, 

7 Holly Grove, Upton-on- 
Severn, Worcs. WR8 0PH 

ATARI 520STFM, 
computer mouse, philips 
CM8852 colour monitor, 
boxed games including 
UMJ Dungeon Master, 
Carrier Command. £375. 
Tel: 0827 717136. 


PENPALS 


CONTACTS needed! every¬ 
one welcome write to: Dorn, 
49 Ruskin Av, Manor Park, 
London. El 2 6PJ guaran¬ 
teed reply.(AMIGA) 

AMIGA CONTACTS wanted to 
swap latest stuff. Write to 
Skyfire, 27 New Penkridge 
Rd, Cannock, Staffs. WS11 
1HW. 

ASIAN LASS, otherwise very 
lonely, seek Amiga, ST pen¬ 
pals for swap, chit chat and 
friendship. Worldwide. SAE 
for reply appreciated. MS SH 
Haridas, 33 Rutland Rd, 
Chesterfield, Derbyshire. 

WANT a cool Australian con¬ 
tact? If you're fast and cool 
contact Judas! c/o 22 Gold¬ 
en Court, Shepparton 3630, 
Victoria, Australia. (Amiga) 

AMIGA contacts waanted 
wrote to Will 24 Gosplegate, 
Louth, Lines. 

ST contacts wanted 100% 
reply. Send lists/disks to 
Danny Russel, 7 South 
Close. Burgess Hill, West 
Sussex. RH15 9PZ. 

AMIGA CONTACTS: Garfield, 

5 Straand Rd, Clonakility, Co 
Cork, Ireland. Acid demos 
(esp) and games also. 

AMIGA CONTACTS wanted, 
send disks and lists to Paul 
Richards, 63 Manor Rd, Des- 
ford, Leicester. LE9 9JQ. 

100% reply guaranteed. 

AMIGA CONTACTS wanted 
100% reply all users wel¬ 
come. Write now to Adam 
Shaw, 273 Rush Green Rd, 
Romford, Essex. 


HELPLINE 


URGENTLY needed, some¬ 
one with spare who is over 
18 and would like to write a 
6 page magazine for free (a 
computer magazine). It is a 
free magazine so quite a bit 
of work must go into it. If 
you are interested send 
SSAE with some small 
pieces of your work to 
William, 13 West Parade, 
Norwich. NR2 3DN. 

Software exchange service 
for Amiga/ST/C64/Spec- 
trum/PC/Amstrad 
CPC/Sega/Nintendo. 50p 
registration fee, £2 for 
swap. Send form to: CRB, 
22 Roman Rd, Bearsden, 
Glasgow G61 2SL. 

FREE Amstrad CPC464 or 
664 computer games for 
you. Send a £1 coin for a 
upto date list. In the list are 
Robo cop: Zynaps, Zub, Bat¬ 
man the movie, Xcel, Blas- 
troids, Jet set Willy 2, Silk¬ 
worm, Purple Saturn Day, 
Space Harrier, Jail Break, 

Red Heat, Stormlord, and 
loads more over 100. 

Please only write to Free 
games of 1990, C Wilson, 

64 Fishponds Rd, Kenil¬ 
worth, Warks, CV8 1EZ, 
England, Earth, 1990. 

HELP I seriously need to sell 
my C64 (slimline) I have 
over 100 games, a joystick 
an a mouse (needs repair¬ 
ing). For £200ono. I also 
have a radio controlled car 
up for sale £70. Phone 
Hornoaurca 49011 ask for 
Jamie. 

SECOND Hand software 
service for the Atari ST. 

Even though these games 


are second hand they retain 
the standard of new 
games. For a membership 
form and full free list of all 
the games on offer send a 
SSAE to: William Pacgrave- 
moore, 13 West Parade, 
Norwich. NR2 3 DN. It will 
be worth it!! 

BLOODWYCH help urgently 
req'd contact Phil on Bristol 
698914 or 109 Pretoria Rd, 
Patchway, Bristol. BS12 
5PY. 

PROGRAMMERS! Amiga 
sprites, music, bitmaps, 
Blitter, copper ect, 

Explained in a new book: 
“Amiga Games Program¬ 
mers Guide". All you need to 
know about the Amigas cus¬ 
tom Hardware to write that 
Mega game! All budding and 
existing games writers must 
get a copy! Send SAE to: 

C.J Ditchburn, 12 Eden 
Court, The Scores, St 
Andrews, Fife, Scotland 
KYI 6 9BD. 

HELP wanted does anyone 
know how to get the mis¬ 
sions in Elite (C64) version, 
once Elite rank is reached. 
Also has anyone got any 
pokes or listings for Boul- 
derdash 4. Any help would 
be appreciated. Contact: 
Peter, 42 Brightfield Rd, Lee 
Green, London. SE12 8QF 


HELP needed with Myth and 
The Last Ninja on the C64. 
On Myth how do you get 
past the one headed Green 
Dragon in Ancient Norse 
(level 4) and so on? And how 
do you get past the two fire 
breathing dragons at the 
end of level 2 on The Last 
Ninja? Any assistance grat- 
fully accepted. Paul 
Nichloas, 206 Neath Rd, 
Briton, Ferry Neath, West 
Glamorgan, S Wales. 

IBM owner wants help with 
Hitchikers guide to the 
Galaxy. I can help with 
Defenders of the crown plus 
others. Write to David But¬ 
ler, PO Box 35771 Menlo 
Park. 0102. S.AFRICA. 


WANTED 


ST POWER transformer 
urgently required or old ST 
with working power. Contact 
Phil on 0272 698914. Or 
wrote to 109 Pretoria Rd, 
Patchway, Bristol. BS12 
5PY. 

WANTED Pokes, tips, maps, 
and cheats for Amiga. Write 
to Gareth Keyes, 4 Glanmor 
Cres, Newport, Gwent. NP9 
8AX, UK or Tel: 0633 
280958 


NOTICE!! 

DO YOU HAVE ANYTHING 
TO SELL? NEED HELP ON 
ANY GAMES? YES? 
THEN JUST GO TO PAGE 
121, FILL IN THE ENTRY 
FORM AND SEND IT TO 
US- NO PROBLEM! 


XX Advanced Computer Entertainment 































136 THE PINK PAGES 


PINK RESULTS 


YES! Its back again, the 
bastion of the (soon to be) 
rich (slightly) and famous 
(vaguely). Yep, it’s the spot 
where we announce those 
lucky souls whose post¬ 
cards, letters, etc have 
managed to crawl out of 
the confines of the editor’s 
hat (and who can blame 
them?), and lustily declare 
themselves as winners of 
Ye Olde Pinke Page Com¬ 
pos. So without more ado, 
read on, and see if you're 
one of ’em. 


NO NONSENSE 
NINTENDO 

Back in the Jan issue we 
ran a little compo in con¬ 
junction with Nintendo. The 
prizes up for grabs were a 
Deluxe NES set (oooh!) 
and a Nintendo Game Boy 
complete with the abso¬ 
lutely fabby Tetris (aaah!). 

Winner of the NES set 
is Miss K. Stirzaker, 
Wokingham, Berkshire. 

Winner of the Game- 
boy, with Tetris (yeah!) is 
Gareth O’ Hara, Lisburn, 
Co. Antrim, Northern 
Ireland. 

Congratulations to 
both of you. Get the kettle 
on next weekend, ’cose 
the ACE team will be round 
for a few quick games. 


LOGOTRON 

LOVELIES 

Remember last decade? 
Good, ’cos that’s when we 
ran our Pink Compo with 
Logotron in which five 
copies of Bad Company 
and Starblaze were up for 
grabs. The lucky winners 
are: 

Tony Skinner, Newbury, 
Berks.; Philip Anthony 
Bram, Gedling, Notting¬ 
ham; Steve Wood, Penn, 
Wolverhampton; Nathan 
Hill, Woking, Surrey; 
David Exton, Stafford, 
Staffordshire. 


VIRGIN ON THE 
RIDICULOUS! 

Thanks for your good 
response to our crazy cap¬ 
tion compo in the Jan issue. 
You will remember that we 
asked you to supply a suit¬ 
able caption for a piccy of 
Richard Branson promoting 
the Sega Light Gun. 

The winner (who wins 
on the basis of his tip more 
than his caption is Alan 
Johnson, Fleetwood, 
Lancs. 

CAPTION: 

Who said this is a light gun? 
It’s really quite heavy! 

TIP: Don't go on any balloon 
trips with this man. 

Hmmm! Says it all really... 


PICTURE THIS! 

Back in Feb we had a com¬ 
petition in conjuction with 
Domark in which there wer 
five copies of the Pic- 
tionary board game up for 
grabs. 

To win these wonder¬ 
ful prizes all you had to do 
was identify three piccies 
produced by the worst art- 
sist we could find in the 
building (namely our very 
own reviews editor!). Unfor¬ 
tunately nearly everybody 
managed to identify what 
he meant by his childish 
doodles, so we have to 
give away the games 
rather than keeping them 
ourselves to play next 
Christmas. Oh well, C’est 
La Vie! These are the lucky 


people who have deprived 
the ACE team of their fun: 

Mark Daniel Wake, 
Southend-on-Sea, 

Essex; Arthur Owen, 
Caernarvon, Gwynedd; 
Sean Glover, Throney, 
Cambs., Steven Gal¬ 
lagher, Canterbury, 
Kent; Richard Moore, 
Leeds. 

O.K. That’s all folks! There 
will of course be more Pink 
Results next month. Mean¬ 
while, this month’s winners 
can sit back and wait for 
their prizes! 


HOW TO PLACE YOUR ENTRY 

All you have to do is send off the form below, together with your payment; 
Entries to the Pink Pages cost just £4.00 each. (Except for helpline which is free). 

• The maximum is 20 words except for Helpline. (Helpline entries can be extended to 
100 words max - use another sheet of paper if necessary). 

• The service is NOT open to trade advertisers. 

• We will print your advertisement in the first available issue. 

• Entries which could be interpreted as encouraging software piracy will not be accepted. 


ENTRY FORM 

i 

POST TO: ACE Readers Page, Category of entry: Write your Advertisement here, one word per box. ! 

Emap B+CP, Priory Court, Include your name, address and phone number if ! 

30-32 Farringdon Lane, ’ □ Helpline □ For Sale you want them printed. 

London EC1R 3AU. riWantAri n Pen Pals 

□ User Groups □ Other 

Please place my ad in the 

next available issue of ACE. Method of Payment 

3 □ Cheque □ P.O. 

Address. 




l 

l 




i 

l 





Please make cheques and 





postal orders payable to 

. ACE MAGAZINE. 






__ .1 


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HOW TO ORDER 

Complete the coupon below OR send your details on plain paper OR ring our special 24hr. Orderline service on 0858 41088 and quote your credit card number. 

ANNUAL RATES 

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Please charge C-to my Access/Visa/Diners/Amex account. 

Card Number.. Signature. 






Anco 


ADVERTISERS INDEX 


57 Future.66,67 Ocean.IFC,IBC,81,22 


Bondwell.98 


Computer Ad 


World. 

,...131 

Console Quest. 

...131 

C + VG. 

16,17 

CES. 


Digital Intergration 

.75 

Elite. 


E.A. 


Evesham. 

...133 

Euromax. 

...111 

EMAP.120,132 


Graphic Music 


Centre.69 

Hewson. 43 

Intermediates.117 

Logotron.87 

Mirrorsoft.8,32,71 

MCD.......126 

Megaland.115 

Mail Centa. 120 

Microbyte.129 

MPH. 131 


PC Leisure....104 

Rapid...127 

Rainbow Arts.46 

Shekhana.127 

Star...129 

Turbosoft.119 

Telegames.134 

US Gold.IBC,6,7,18 

Virgin.64 

Worldwide.132 






































































The BLITTER END 


^ Ye gods! Is this the future 
of mankind after the great 
console takeover? We could¬ 
n't believe our eyes when 
this little baby showed up in 
the office, featuring the 'New 
Ecto Popper' and 'Ecto Gog¬ 
gles' from the Real Ghost- 
buster range. With kids like 
this on the block, who needs 
ghostbusters? 


CD REVOLUTION 



G or blimey! Can this be true? Are we 
about to get the games of the future 
right now? Could it just possibly be that 
hardware manufacturers are about to blast our 
woolly socks off with a whole string of exciting 
new games machines? 

The almost unbelievable answer is yes. Last 
month you would have been forgiven for thinking 
that here in the UK we were settling down to a 
couple of years of ST/Amiga dominated gaming. 
No real CD-ROM development for at least two 
years, no CD-I, no FM Towns (unless you win one 
in this month's competition), in fact nothing very 
exciting on the horizon at all. 

How wrong you would have been. In the 
space of three weeks, there have been three sep¬ 
arate developments that together will revolutionise 
the games scene here in Britain within the next 
twelve months. 

Development number one. NEC are seriously 
contemplating importing the PC Engine officially 
into Europe. And why is this so important, dear 
reader? Aren't we sick to death of the PC wotsit? 

Aha, but of the world's entire installed base of 
CD-ROM drives, over half are attached to PC 
Engines. And lots of people are developing CD- 
ROM software for the NEC machine. The PC 
Engine could be the first major CDR-compatible 
unit in the UK with a decent games software base 
- and that's the first step towards CD-I, since it 
gives software companies the CD production 
experience they'll need for the interactive optical 
disk games. 

Development number two. Commodore are 
producing a CD-ROM games console. No, it is not 
(apparently) a CD-ROM with an Amiga attached (or 
•vice-versa) but a stand-alone keyboardless unit, 
codenamed 'Baby', retailing for under £500, and 
styled more like a hi-fi unit than a computer. 

If this is Commodore's answer to the 
Japanese (see last month's column) then Blitter 
takes back everything he said about C64 based 


consoles last month. In fact, Blitter dashes out 
and buys Commodore shares. Blitter joins a 
Christmas Club and starts saving up. Because 
make no mistake, a standalone CDR unit at that 
price from a major company with a strong involve¬ 
ment in the games market could, if the hardware 
spec is OK (if...), prove to be the most exciting 
item on the market this year. 

And finally, Amstrad are planning their own 
console. Long rumoured, not yet officially 
announced, it joins a couple of upgraded CPC 
models capable of taking cartridge software to be 
released this autumn - or so we hear on the 
grapevine. Whatever the specs, it'll be cheap, 
widely available, and probably well supported by 
UK software houses. The only questionmark hangs 
(as in the case of Commodore's 'Baby') over the 
hardware spec. There's a lot of powerful competi¬ 
tion looming up in the console market. 

One thing's for certain. With at least one, and 
possibly two CD-ROM compatible systems about 
to hit these shores, ACE readers are guaranteed 
some exciting software developments during the 
next year. 


• 

Meanwhile, in another significant development for 
the UK CD-ROM games scene, Mirrorsoft has just 
taken over the marketing and development of 
leisure (e.g. Guinness Book of Records) and 
games CD titles from sister company Pergamon 
Compact Solutions (now disbanded). 

One of the machines Mirrorsoft will be looking 
very closely at will doubtless be the Commodore 
unit. According to company boss Peter Bilotta, 
'...CD based games will be big news within the 
next two to three years.' He also reckons that 
Commodore's machine could do '...very well 
indeed in the European market'. Don't miss next 
month's special ACE free CD guide... 

Blit-Blit! 


GREAT 

■ SHIKilE 

GIFT! 

We've got a great freebie 
for you next month that 
will put you right at the 
forefront of the CD 
games revolution. 
After giving you an exclu¬ 
sive chance to win an FM 
Towns machine this 
month, next month we're 
giving away a special 
ACE cover-mounted 
guide to the world of 
compact disk games 
technology. You'll be able 
find out which games are 
currently on CD, the 
specs of the machines 
they run on, how CD 
games work, and what 
both British and Ameri¬ 
can software houses are 
planning for this new 
medium in the near 
future. 

We're also hoping to 
bring you our interviews 
with Cyan, which we had 
to leave out of this chock- 
full issue, and AIM - 
American Interactive 
Media, plus an in-depth 
investigation of 'cute¬ 
ness'. Don't miss it, 
sweetie pie. 


Ooops! 

Pepe Merino's system, as detailed last 
month, boasts 256 colours per panel, 
NOT per page! Sorry, Pepe - it's even 
more impressive than we thought. 


138 Advanced Computer Entertainment 














;af T >E «F«wijM0fl9ro| 


nter a niediaeval era in a mystical world’Where ivanhoe, our 
|' fi|lp^ chivalrous hero, pursues a perilous quest ... a quest from which most 
|N||ffi|MpS^ mortals would run ... an adventure which mast men would fear l 
j|_ $£§^<4 Strop on your armour, take up your sword and brace yourself to face 

^ ie nmyical powers of the most evil of wizards, the plunderous pirates, 
the most awesome of dragons and a host of hideous ‘beings’ in this land of legends . 

Superb animation, by the cartoonist whose brush gave ns the Asterfcv 
movie, and beautifully executedgraphics create a zHsual impact as yet unseen in the 
media of interactive entertainment. Ix’anfroe - fight for your life ... and legend! 
























: PETER ANDREW JONES COPYRIGHT .SOL ARWIND LIMITED. 



Available on: CBM 64/128 cassette & disk. Amstrad cass 
Spectrum 48/^ 28|£cassette Atari ST. CBM Ami 


© 1990 CAPCOM CO., LTD. Manufactured under license from CAPCOM CO., LTD., JAPAN. BLACK TIGER™ and CAPCOM™ are trademarks of Capcom Co., Ltd. 

U.S. Gold Ltd., Units 2/3 Holford Way, Holford, Birmingham B6 7AX. Tel: 021 625 3388. 



















































MONS & DRAGONS 
OU ARE THE.... 



^ ^ ^ v 

>lr * M r* 

75- _>o 


i., LTD., JAPAN. BLACK TIGER™ and CAPCOM™ are trademarks of Capcom Co., Ltd. 

olford, Birmingham B6 7AX. Tel: 021 625 3388. 


ISSUE 31 • AF 

▲ 

'RIL 1 9^ 

>0 • £1.60 



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c 

H 

m 

30 


ADVANCED COMPUTE! 


H 

m 

30 

H 

> 


State-of-the-art 
ART OF THE STATE! 
Special American Issu 


s 

m 



Revealed: the secrets of LucasTTl 
h Cinemaware, FTL, Electronic Arts, and 0 


Q 



> 

"0 

30 


s £1500 CD-ROM c< 


(O 

(0 

O 


BE THE FIR 


THIS CARD could win you the staggering FM TOWNS ( 
(Worth over £1500 - not normally available in UK) 




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