VertexStepMode enum
Controls how a VertexBuffer advances through its elements while drawing.
The step mode is a property of the buffer slot, not of an individual attribute. All attributes in the same VertexBuffer advance together.
Values
- vertex → const VertexStepMode
-
Advance to the next buffer element for each vertex.
This is the default mode and is appropriate for ordinary mesh data such as positions, normals, texture coordinates, and vertex colors. During an instanced draw, a vertex-rate buffer supplies the same sequence of vertex elements to every instance.
- instance → const VertexStepMode
-
Advance to the next buffer element for each instance.
Use this for per-instance data such as an object offset, transform, or tint color. During a draw with
instanceCount: n, the first instance reads element 0 from this buffer, the second instance reads element 1, and so on.
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- index → int
-
A numeric identifier for the enumerated value.
no setterinherited
- name → String
-
Available on Enum, provided by the EnumName extension
The name of the enum value.no setter - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
VertexStepMode> - A constant List of the values in this enum, in order of their declaration.