This specification is developed on GitHub with the help of the ECMAScript community. There are a number of ways to contribute to the development of this specification:
Community:
Refer to the
This Ecma Standard defines the ECMAScript 2019 Language. It is the tenth edition of the ECMAScript Language Specification. Since publication of the first edition in 1997, ECMAScript has grown to be one of the world's most widely used general-purpose programming languages. It is best known as the language embedded in web browsers but has also been widely adopted for server and embedded applications.
ECMAScript is based on several originating technologies, the most well-known being JavaScript (Netscape) and JScript (Microsoft). The language was invented by Brendan Eich at Netscape and first appeared in that company's Navigator 2.0 browser. It has appeared in all subsequent browsers from Netscape and in all browsers from Microsoft starting with Internet Explorer 3.0.
The development of the ECMAScript Language Specification started in November 1996. The first edition of this Ecma Standard was adopted by the Ecma General Assembly of June 1997.
That Ecma Standard was submitted to ISO/IEC JTC 1 for adoption under the fast-track procedure, and approved as international standard ISO/IEC 16262, in April 1998. The Ecma General Assembly of June 1998 approved the second edition of ECMA-262 to keep it fully aligned with ISO/IEC 16262. Changes between the first and the second edition are editorial in nature.
The third edition of the Standard introduced powerful regular expressions, better string handling, new control statements, try/catch exception handling, tighter definition of errors, formatting for numeric output and minor changes in anticipation of future language growth. The third edition of the ECMAScript standard was adopted by the Ecma General Assembly of December 1999 and published as ISO/IEC 16262:2002 in June 2002.
After publication of the third edition, ECMAScript achieved massive adoption in conjunction with the World Wide Web where it has become the programming language that is supported by essentially all web browsers. Significant work was done to develop a fourth edition of ECMAScript. However, that work was not completed and not published as the fourth edition of ECMAScript but some of it was incorporated into the development of the sixth edition.
The fifth edition of ECMAScript (published as ECMA-262 5th edition) codified de facto interpretations of the language specification that have become common among browser implementations and added support for new features that had emerged since the publication of the third edition. Such features include accessor properties, reflective creation and inspection of objects, program control of property attributes, additional array manipulation functions, support for the JSON object encoding format, and a strict mode that provides enhanced error checking and program security. The fifth edition was adopted by the Ecma General Assembly of December 2009.
The fifth edition was submitted to ISO/IEC JTC 1 for adoption under the fast-track procedure, and approved as international standard ISO/IEC 16262:2011. Edition 5.1 of the ECMAScript Standard incorporated minor corrections and is the same text as ISO/IEC 16262:2011. The 5.1 Edition was adopted by the Ecma General Assembly of June 2011.
Focused development of the sixth edition started in 2009, as the fifth edition was being prepared for publication. However, this was preceded by significant experimentation and language enhancement design efforts dating to the publication of the third edition in 1999. In a very real sense, the completion of the sixth edition is the culmination of a fifteen year effort. The goals for this addition included providing better support for large applications, library creation, and for use of ECMAScript as a compilation target for other languages. Some of its major enhancements included modules, class declarations, lexical block scoping, iterators and generators, promises for asynchronous programming, destructuring patterns, and proper tail calls. The ECMAScript library of built-ins was expanded to support additional data abstractions including maps, sets, and arrays of binary numeric values as well as additional support for Unicode supplemental characters in strings and regular expressions. The built-ins were also made extensible via subclassing. The sixth edition provides the foundation for regular, incremental language and library enhancements. The sixth edition was adopted by the General Assembly of June 2015.
ECMAScript 2016 was the first ECMAScript edition released under
Ecma TC39's new yearly release cadence and open development process. A
plain-text source document was built from the ECMAScript 2015 source
document to serve as the base for further development entirely on
GitHub. Over the year of this standard's development, hundreds of pull
requests and issues were filed representing thousands of bug fixes,
editorial fixes and other improvements. Additionally, numerous software
tools were developed to aid in this effort including Ecmarkup,
Ecmarkdown, and Grammarkdown. ES2016 also included support for a new
exponentiation operator and adds a new method to Array.prototype called includes.
ECMAScript 2017 introduced Async Functions, Shared Memory, and
Atomics along with smaller language and library enhancements, bug fixes,
and editorial updates. Async functions improve the asynchronous
programming experience by providing syntax for promise-returning
functions. Shared Memory and Atomics introduce a new Object.values, Object.entries, and Object.getOwnPropertyDescriptors.
ECMAScript 2018 introduced support for asynchronous iteration via the AsyncIterator protocol and async generators. It also included four new regular expression features: the dotAll flag, named capture groups, Unicode property escapes, and look-behind assertions. Lastly it included rest parameter and spread operator support for object properties.
This specification, the 10th edition, introduces a few new built-in functions: flat and flatMap on Array.prototype for flattening arrays, Object.fromEntries for directly turning the return value of Object.entries into a new Object, and trimStart and trimEnd on String.prototype as better-named alternatives to the widely implemented but non-standard String.prototype.trimLeft and trimRight
built-ins. In addition, this specification includes a few minor updates
to syntax and semantics. Updated syntax includes optional catch binding
parameters and allowing U+2028 (LINE SEPARATOR) and U+2029 (PARAGRAPH
SEPARATOR) in string literals to align with JSON. Other updates include
requiring that Array.prototype.sort be a stable sort, requiring that JSON.stringify return well-formed UTF-8 regardless of input, and clarifying Function.prototype.toString by requiring that it either return the corresponding original source text or a standard placeholder.
Dozens of individuals representing many organizations have made very significant contributions within Ecma TC39 to the development of this edition and to the prior editions. In addition, a vibrant community has emerged supporting TC39's ECMAScript efforts. This community has reviewed numerous drafts, filed thousands of bug reports, performed implementation experiments, contributed test suites, and educated the world-wide developer community about ECMAScript. Unfortunately, it is impossible to identify and acknowledge every person and organization who has contributed to this effort.
Allen Wirfs-Brock
ECMA-262, Project Editor, 6th Edition
Brian Terlson
ECMA-262, Project Editor, 7th through 10th Editions
This Standard defines the ECMAScript 2019 general-purpose programming language.
A conforming implementation of ECMAScript must provide and support all the types, values, objects, properties, functions, and program syntax and semantics described in this specification.
A conforming implementation of ECMAScript must interpret source text input in conformance with the latest version of the Unicode Standard and ISO/IEC 10646.
A conforming implementation of ECMAScript that provides an application programming interface (API) that supports programs that need to adapt to the linguistic and cultural conventions used by different human languages and countries must implement the interface defined by the most recent edition of ECMA-402 that is compatible with this specification.
A conforming implementation of ECMAScript may provide additional types, values, objects, properties, and functions beyond those described in this specification. In particular, a conforming implementation of ECMAScript may provide properties not described in this specification, and values for those properties, for objects that are described in this specification.
A conforming implementation of ECMAScript may support program and
regular expression syntax not described in this specification. In
particular, a conforming implementation of ECMAScript may support
program syntax that makes use of the “future reserved words” listed in
subclause
A conforming implementation of ECMAScript must not implement any
extension that is listed as a Forbidden Extension in subclause
The following referenced documents are indispensable for the application of this document. For dated references, only the edition cited applies. For undated references, the latest edition of the referenced document (including any amendments) applies.
ISO/IEC 10646 Information Technology – Universal Multiple-Octet Coded Character Set (UCS) plus Amendment 1:2005, Amendment 2:2006, Amendment 3:2008, and Amendment 4:2008, plus additional amendments and corrigenda, or successor
ECMA-402, ECMAScript 2015 Internationalization API Specification.
https://www.ecma-international.org/publications-and-standards/standards/ecma-402/
ECMA-404, The JSON Data Interchange Format.
https://www.ecma-international.org/publications-and-standards/standards/ecma-404/
This section contains a non-normative overview of the ECMAScript language.
ECMAScript is an object-oriented programming language for performing computations and manipulating computational objects within a host environment. ECMAScript as defined here is not intended to be computationally self-sufficient; indeed, there are no provisions in this specification for input of external data or output of computed results. Instead, it is expected that the computational environment of an ECMAScript program will provide not only the objects and other facilities described in this specification but also certain environment-specific objects, whose description and behaviour are beyond the scope of this specification except to indicate that they may provide certain properties that can be accessed and certain functions that can be called from an ECMAScript program.
ECMAScript was originally designed to be used as a scripting language, but has become widely used as a general-purpose programming language. A scripting language is a programming language that is used to manipulate, customize, and automate the facilities of an existing system. In such systems, useful functionality is already available through a user interface, and the scripting language is a mechanism for exposing that functionality to program control. In this way, the existing system is said to provide a host environment of objects and facilities, which completes the capabilities of the scripting language. A scripting language is intended for use by both professional and non-professional programmers.
ECMAScript was originally designed to be a Web scripting language, providing a mechanism to enliven Web pages in browsers and to perform server computation as part of a Web-based client-server architecture. ECMAScript is now used to provide core scripting capabilities for a variety of host environments. Therefore the core language is specified in this document apart from any particular host environment.
ECMAScript usage has moved beyond simple scripting and it is now used for the full spectrum of programming tasks in many different environments and scales. As the usage of ECMAScript has expanded, so has the features and facilities it provides. ECMAScript is now a fully featured general-purpose programming language.
Some of the facilities of ECMAScript are similar to those used in other programming languages; in particular C, Java™, Self, and Scheme as described in:
ISO/IEC 9899:1996, Programming Languages – C.
Gosling, James, Bill Joy and Guy Steele. The Java™ Language Specification. Addison Wesley Publishing Co., 1996.
Ungar, David, and Smith, Randall B. Self: The Power of Simplicity. OOPSLA '87 Conference Proceedings, pp. 227-241, Orlando, FL, October 1987.
IEEE Standard for the Scheme Programming Language. IEEE Std 1178-1990.
A web browser provides an ECMAScript host environment for client-side computation including, for instance, objects that represent windows, menus, pop-ups, dialog boxes, text areas, anchors, frames, history, cookies, and input/output. Further, the host environment provides a means to attach scripting code to events such as change of focus, page and image loading, unloading, error and abort, selection, form submission, and mouse actions. Scripting code appears within the HTML and the displayed page is a combination of user interface elements and fixed and computed text and images. The scripting code is reactive to user interaction, and there is no need for a main program.
A web server provides a different host environment for server-side computation including objects representing requests, clients, and files; and mechanisms to lock and share data. By using browser-side and server-side scripting together, it is possible to distribute computation between the client and server while providing a customized user interface for a Web-based application.
Each Web browser and server that supports ECMAScript supplies its own host environment, completing the ECMAScript execution environment.
The following is an informal overview of ECMAScript—not all parts of the language are described. This overview is not part of the standard proper.
ECMAScript is object-based: basic language and host facilities
are provided by objects, and an ECMAScript program is a cluster of
communicating objects. In ECMAScript, an object is a collection of zero or more properties each with attributes that determine how each property can be used—for example, when the Writable attribute for a property is set to
ECMAScript defines a collection of built-in objects that round out the definition of ECMAScript entities. These built-in objects include the Object, Function, Boolean, Symbol, and various Error objects; objects that represent and manipulate numeric values including Math, Number, and Date; the text processing objects String and RegExp; objects that are indexed collections of values including Array
and nine different kinds of Typed Arrays whose elements all have a
specific numeric data representation; keyed collections including Map and Set objects; objects supporting structured data including the JSON object, ArrayBuffer, SharedArrayBuffer, and DataView; objects supporting control abstractions including generator functions and Promise objects; and reflection objects including Proxy and Reflect.
ECMAScript also defines a set of built-in operators. ECMAScript operators include various unary operations, multiplicative operators, additive operators, bitwise shift operators, relational operators, equality operators, binary bitwise operators, binary logical operators, assignment operators, and the comma operator.
Large ECMAScript programs are supported by modules which allow a program to be divided into multiple sequences of statements and declarations. Each module explicitly identifies declarations it uses that need to be provided by other modules and which of its declarations are available for use by other modules.
ECMAScript syntax intentionally resembles Java syntax. ECMAScript syntax is relaxed to enable it to serve as an easy-to-use scripting language. For example, a variable is not required to have its type declared nor are types associated with properties, and defined functions are not required to have their declarations appear textually before calls to them.
Even though ECMAScript includes syntax for class definitions,
ECMAScript objects are not fundamentally class-based such as those in
C++, Smalltalk, or Java. Instead objects may be created in various ways
including via a literal notation or via constructors which
create objects and then execute code that initializes all or part of
them by assigning initial values to their properties. Each "prototype" that is used to implement prototype-based inheritance and shared properties. Objects are created by using constructors in new expressions; for example, new Date(2009, 11) creates a new Date object. Invoking a Date() produces a string representation of the current date and time rather than an object.
Every object created by a "prototype" property. Furthermore, a prototype may have a non-null implicit reference to its prototype, and so on; this is called the prototype chain.
When a reference is made to a property in an object, that reference is
to the property of that name in the first object in the prototype chain
that contains a property of that name. In other words, first the object
mentioned directly is examined for such a property; if that object
contains the named property, that is the property to which the reference
refers; if that object does not contain the named property, the
prototype for that object is examined next; and so on.
In a class-based object-oriented language, in general, state is carried by instances, methods are carried by classes, and inheritance is only of structure and behaviour. In ECMAScript, the state and methods are carried by objects, while structure, behaviour, and state are all inherited.
All objects that do not directly contain a particular property that their prototype contains share that property and its value. Figure 1 illustrates this:
CF is a new expressions: cf1, cf2, cf3, cf4, and cf5. Each of these objects contains properties named q1 and q2. The dashed lines represent the implicit prototype relationship; so, for example, cf3's prototype is CFp. The P1 and P2, which are not visible to CFp, cf1, cf2, cf3, cf4, or cf5. The property named CFP1 in CFp is shared by cf1, cf2, cf3, cf4, and cf5 (but not by CF), as are any properties found in CFp's implicit prototype chain that are not named q1, q2, or CFP1. Notice that there is no implicit prototype link between CF and CFp.
Unlike most class-based object languages, properties can be added to objects dynamically by assigning values to them. That is, constructors are not required to name or assign values to all or any of the constructed object's properties. In the above diagram, one could add a new shared property for cf1, cf2, cf3, cf4, and cf5 by assigning a new value to the property in CFp.
Although ECMAScript objects are not inherently class-based, it
is often convenient to define class-like abstractions based upon a
common pattern of
The ECMAScript Language recognizes the possibility that some users of the language may wish to restrict their usage of some features available in the language. They might do so in the interests of security, to avoid what they consider to be error-prone features, to get enhanced error checking, or for other reasons of their choosing. In support of this possibility, ECMAScript defines a strict variant of the language. The strict variant of the language excludes some specific syntactic and semantic features of the regular ECMAScript language and modifies the detailed semantics of some features. The strict variant also specifies additional error conditions that must be reported by throwing error exceptions in situations that are not specified as errors by the non-strict form of the language.
The strict variant of ECMAScript is commonly referred to as the strict mode of the language. Strict mode selection and use of the strict mode syntax and semantics of ECMAScript is explicitly made at the level of individual ECMAScript source text units. Because strict mode is selected at the level of a syntactic source text unit, strict mode only imposes restrictions that have local effect within such a source text unit. Strict mode does not restrict or modify any aspect of the ECMAScript semantics that must operate consistently across multiple source text units. A complete ECMAScript program may be composed of both strict mode and non-strict mode ECMAScript source text units. In this case, strict mode only applies when actually executing code that is defined within a strict mode source text unit.
In order to conform to this specification, an ECMAScript implementation must implement both the full unrestricted ECMAScript language and the strict variant of the ECMAScript language as defined by this specification. In addition, an implementation must support the combination of unrestricted and strict mode source text units into a single composite program.
For the purposes of this document, the following terms and definitions apply.
set of data values as defined in clause
member of one of the types Undefined, Null, Boolean, Number, Symbol, or String as defined in clause
A primitive value is a datum that is represented directly at the lowest level of the language implementation.
member of the type Object
An object is a collection of properties and has a single prototype object. The prototype may be the null value.
The value of a prototype property is a prototype object that is used to implement inheritance and shared properties.
object that provides shared properties for other objects
When a prototype property for the purpose of resolving property references. The prototype property can be referenced by the program expression constructor.prototype,
and properties added to an object's prototype are shared, through
inheritance, by all objects sharing the prototype. Alternatively, a new
object may be created with an explicitly specified prototype by using
the Object.create built-in function.
object that has the default behaviour for the essential internal methods that must be supported by all objects
object that does not have the default behaviour for one or more of the essential internal methods
Any object that is not an ordinary object is an
object whose semantics are defined by this specification
object specified and supplied by an ECMAScript implementation
Standard built-in objects are defined in this specification.
An ECMAScript implementation may specify and supply additional kinds of
built-in objects. A built-in
primitive value used when a variable has not been assigned a value
type whose sole value is the
primitive value that represents the intentional absence of any object value
type whose sole value is the
member of the Boolean type
There are only two Boolean values,
type consisting of the primitive values
member of the Object type that is an instance of the standard built-in Boolean
A Boolean object is created by using the Boolean new
expression, supplying a Boolean value as an argument. The resulting
object has an internal slot whose value is the Boolean value. A Boolean
object can be coerced to a Boolean value.
primitive value that is a finite ordered sequence of zero or more 16-bit unsigned integer values
A String value is a member of the String type. Each integer value in the sequence usually represents a single 16-bit unit of UTF-16 text. However, ECMAScript does not place any restrictions or requirements on the values except that they must be 16-bit unsigned integers.
set of all possible String values
member of the Object type that is an instance of the standard built-in String
A String object is created by using the String new
expression, supplying a String value as an argument. The resulting
object has an internal slot whose value is the String value. A String
object can be coerced to a String value by calling the String
primitive value corresponding to a double-precision 64-bit binary format IEEE 754-2008 value
A Number value is a member of the Number type and is a direct representation of a number.
set of all possible Number values including the special “Not-a-Number” (NaN) value, positive infinity, and negative infinity
member of the Object type that is an instance of the standard built-in Number
A Number object is created by using the Number new
expression, supplying a number value as an argument. The resulting
object has an internal slot whose value is the number value. A Number
object can be coerced to a number value by calling the Number
number value that is the positive infinite number value
number value that is an IEEE 754-2008 “Not-a-Number” value
primitive value that represents a unique, non-String Object property key
set of all possible Symbol values
member of the Object type that is an instance of the standard built-in Symbol
member of the Object type that may be invoked as a subroutine
In addition to its properties, a function contains executable code and state that determine how it behaves when invoked. A function's code may or may not be written in ECMAScript.
built-in object that is a function
Examples of built-in functions include parseInt and Math.exp. An implementation may provide implementation-dependent built-in functions that are not described in this specification.
part of an object that associates a key (either a String value or a Symbol value) and a value
Depending upon the form of the property the value may be
represented either directly as a data value (a primitive value, an
object, or a
function that is the value of a property
When a function is called as a method of an object, the object is passed to the function as its
method that is a built-in function
Standard built-in methods are defined in this specification, and an ECMAScript implementation may specify and provide other additional built-in methods.
internal value that defines some characteristic of a property
property that is directly contained by its object
property of an object that is not an own property but is a property (either own or inherited) of the object's prototype
The remainder of this specification is organized as follows:
Clause 5 defines the notational conventions used throughout the specification.
Clauses 6-9 define the execution environment within which ECMAScript programs operate.
Clauses 10-16 define the actual ECMAScript programming language including its syntactic encoding and the execution semantics of all language features.
Clauses 17-26 define the ECMAScript standard library. They include the definitions of all of the standard objects that are available for use by ECMAScript programs as they execute.
Clause 27 describes the memory consistency model of accesses on SharedArrayBuffer-backed memory and methods of the Atomics object.
A context-free grammar consists of a number of productions. Each production has an abstract symbol called a nonterminal as its left-hand side, and a sequence of zero or more nonterminal and terminal symbols as its right-hand side. For each grammar, the terminal symbols are drawn from a specified alphabet.
A chain production is a production that has exactly one nonterminal symbol on its right-hand side along with zero or more terminal symbols.
Starting from a sentence consisting of a single distinguished nonterminal, called the goal symbol, a given context-free grammar specifies a language, namely, the (perhaps infinite) set of possible sequences of terminal symbols that can result from repeatedly replacing any nonterminal in the sequence with a right-hand side of a production for which the nonterminal is the left-hand side.
A lexical grammar for ECMAScript is given in clause
Input elements other than white space and comments form the
terminal symbols for the syntactic grammar for ECMAScript and are called
ECMAScript tokens. These tokens are the reserved words,
identifiers, literals, and punctuators of the ECMAScript language.
Moreover, line terminators, although not considered to be tokens, also
become part of the stream of input elements and guide the process of
automatic semicolon insertion (/*…*/ regardless of whether it spans more than one line) is likewise simply discarded if it contains no line terminator; but if a
A RegExp grammar for ECMAScript is given in
Productions of the lexical and RegExp grammars are distinguished by having two colons “::” as separating punctuation. The lexical and RegExp grammars share some productions.
Another grammar is used for translating Strings into numeric
values. This grammar is similar to the part of the lexical grammar
having to do with numeric literals and has as its terminal symbols
Productions of the numeric string grammar are distinguished by having three colons “:::” as punctuation.
The syntactic grammar for ECMAScript is given in
clauses 11, 12, 13, 14, and 15. This grammar has ECMAScript tokens
defined by the lexical grammar as its terminal symbols (
When a stream of code points is to be parsed as an ECMAScript
When a parse is successful, it constructs a parse tree, a rooted tree structure in which each node is a Parse Node. Each Parse Node is an instance
of a symbol in the grammar; it represents a span of the source text
that can be derived from that symbol. The root node of the parse tree,
representing the whole of the source text, is an instance of the parse's
New Parse Nodes are instantiated for each invocation of the parser and never reused between parses even of identical source text. Parse Nodes are considered the same Parse Node if and only if they represent the same span of source text, are instances of the same grammar symbol, and resulted from the same parser invocation.
Parsing the same String multiple times will lead to different Parse Nodes, e.g., as occurs in:
eval(str); eval(str);
Productions of the syntactic grammar are distinguished by having just one colon “:” as punctuation.
The syntactic grammar as presented in clauses 12, 13, 14 and 15
is not a complete account of which token sequences are accepted as a
correct ECMAScript
In certain cases, in order to avoid ambiguities, the syntactic
grammar uses generalized productions that permit token sequences that do
not form a valid ECMAScript
Terminal symbols of the lexical, RegExp, and numeric string grammars are shown in fixed width
font, both in the productions of the grammars and throughout this
specification whenever the text directly refers to such a terminal
symbol. These are to appear in a script exactly as written. All terminal
symbol code points specified in this way are to be understood as the
appropriate Unicode code points from the Basic Latin range, as opposed
to any similar-looking code points from other Unicode ranges.
Nonterminal symbols are shown in italic type. The definition of a nonterminal (also called a “production”) is introduced by the name of the nonterminal being defined followed by one or more colons. (The number of colons indicates to which grammar the production belongs.) One or more alternative right-hand sides for the nonterminal then follow on succeeding lines. For example, the syntactic definition:
states that the nonterminal while, followed by a left parenthesis token, followed by an
states that an
The subscripted suffix “opt”, which may appear after a terminal or nonterminal, indicates an optional symbol. The alternative containing the optional symbol actually specifies two right-hand sides, one that omits the optional element and one that includes it. This means that:
is a convenient abbreviation for:
and that:
is a convenient abbreviation for:
which in turn is an abbreviation for:
so, in this example, the nonterminal
A production may be parameterized by a subscripted annotation of the form “[parameters]”, which may appear as a suffix to the nonterminal symbol defined by the production. “parameters” may be either a single name or a comma separated list of names. A parameterized production is shorthand for a set of productions defining all combinations of the parameter names, preceded by an underscore, appended to the parameterized nonterminal symbol. This means that:
is a convenient abbreviation for:
and that:
is an abbreviation for:
Multiple parameters produce a combinatory number of productions, not all of which are necessarily referenced in a complete grammar.
References to nonterminals on the right-hand side of a production can also be parameterized. For example:
is equivalent to saying:
and:
is equivalent to:
A nonterminal reference may have both a parameter list and an “opt” suffix. For example:
is an abbreviation for:
Prefixing a parameter name with “?” on a right-hand side nonterminal reference makes that parameter value dependent upon the occurrence of the parameter name on the reference to the current production's left-hand side symbol. For example:
is an abbreviation for:
If a right-hand side alternative is prefixed with “[+parameter]” that alternative is only available if the named parameter was used in referencing the production's nonterminal symbol. If a right-hand side alternative is prefixed with “[~parameter]” that alternative is only available if the named parameter was not used in referencing the production's nonterminal symbol. This means that:
is an abbreviation for:
and that:
is an abbreviation for:
When the words “one of” follow the colon(s) in a grammar definition, they signify that each of the terminal symbols on the following line or lines is an alternative definition. For example, the lexical grammar for ECMAScript contains the production:
which is merely a convenient abbreviation for:
If the phrase “[empty]” appears as the right-hand side of a production, it indicates that the production's right-hand side contains no terminals or nonterminals.
If the phrase “[lookahead ∉ set]” appears in the right-hand side of a production, it indicates that the production may not be used if the immediately following input token sequence is a member of the given set. The set can be written as a comma separated list of one or two element terminal sequences enclosed in curly brackets. For convenience, the set can also be written as a nonterminal, in which case it represents the set of all terminals to which that nonterminal could expand. If the set consists of a single terminal the phrase “[lookahead ≠ terminal]” may be used.
For example, given the definitions:
the definition:
matches either the letter n followed by one or more decimal digits the first of which is even, or a decimal digit not followed by another decimal digit.
Similarly, if the phrase “[lookahead ∈ set]” appears in the right-hand side of a production, it indicates that the production may only be used if the immediately following input token sequence is a member of the given set. If the set consists of a single terminal the phrase “[lookahead = terminal]” may be used.
If the phrase “[no
indicates that the production may not be used if a throw token and the
Unless the presence of a
When an alternative in a production of the lexical grammar or the numeric string grammar appears to be a multi-code point token, it represents the sequence of code points that would make up such a token.
The right-hand side of a production may specify that certain expansions are not permitted by using the phrase “but not” and then indicating the expansions to be excluded. For example, the production:
means that the nonterminal
Finally, a few nonterminal symbols are described by a descriptive phrase in sans-serif type in cases where it would be impractical to list all the alternatives:
The specification often uses a numbered list to specify steps in an algorithm. These algorithms are used to precisely specify the required semantics of ECMAScript language constructs. The algorithms are not intended to imply the use of any specific implementation technique. In practice, there may be more efficient algorithms available to implement a given feature.
Algorithms may be explicitly parameterized, in which case the names and usage of the parameters must be provided as part of the algorithm's definition.
Algorithm steps may be subdivided into sequential substeps. Substeps are indented and may themselves be further divided into indented substeps. Outline numbering conventions are used to identify substeps with the first level of substeps labelled with lower case alphabetic characters and the second level of substeps labelled with lower case roman numerals. If more than three levels are required these rules repeat with the fourth level using numeric labels. For example:
A step or substep may be written as an “if” predicate that conditions its substeps. In this case, the substeps are only applied if the predicate is true. If a step or substep begins with the word “else”, it is a predicate that is the negation of the preceding “if” predicate step at the same level.
A step may specify the iterative application of its substeps.
A step that begins with “Assert:” asserts an invariant condition of its algorithm. Such assertions are used to make explicit algorithmic invariants that would otherwise be implicit. Such assertions add no additional semantic requirements and hence need not be checked by an implementation. They are used simply to clarify algorithms.
Algorithm steps may declare named aliases for any value using the form “Let x be someValue”. These aliases are reference-like in that both x and someValue refer to the same underlying data and modifications to either are visible to both. Algorithm steps that want to avoid this reference-like behaviour should explicitly make a copy of the right-hand side: “Let x be a copy of someValue” creates a shallow copy of someValue.
Once declared, an alias may be referenced in any subsequent steps and must not be referenced from steps prior to the alias's declaration. Aliases may be modified using the form “Set x to someOtherValue”.
In order to facilitate their use in multiple parts of this specification, some algorithms, called abstract operations, are named and written in parameterized functional form so that they may be referenced by name from within other algorithms. Abstract operations are typically referenced using a functional application style such as OperationName(arg1, arg2). Some abstract operations are treated as polymorphically dispatched methods of class-like specification abstractions. Such method-like abstract operations are typically referenced using a method application style such as someValue.OperationName(arg1, arg2).
A syntax-directed operation is a named operation whose definition consists of algorithms, each of which is associated with one or more productions from one of the ECMAScript grammars. A production that has multiple alternative definitions will typically have a distinct algorithm for each alternative. When an algorithm is associated with a grammar production, it may reference the terminal and nonterminal symbols of the production alternative as if they were parameters of the algorithm. When used in this manner, nonterminal symbols refer to the actual alternative definition that is matched when parsing the source text. The source text matched by a grammar production is the portion of the source text that starts at the beginning of the first terminal that participated in the match and ends at the end of the last terminal that participated in the match.
When an algorithm is associated with a production alternative, the alternative is typically shown without any “[ ]” grammar annotations. Such annotations should only affect the syntactic recognition of the alternative and have no effect on the associated semantics for the alternative.
Syntax-directed operations are invoked with a parse node and, optionally, other parameters by using the conventions on steps 1, 3, and 4 in the following algorithm:
"value" as the argument.
Unless explicitly specified otherwise, all chain productions
have an implicit definition for every operation that might be applied to
that production's left-hand side nonterminal. The implicit definition
simply reapplies the same operation with the same parameters, if any, to
the
but the Evaluation operation does not associate an algorithm with that production. In that case, the Evaluation operation implicitly includes an association of the form:
Runtime Semantics: Evaluation
Algorithms which specify semantics that must be called at runtime are called runtime semantics. Runtime semantics are defined by
The algorithms of this specification often implicitly return
"Infinity".
means the same thing as:
"Infinity").
However, if the value expression of a “return” statement is a
The abstract operation
A “return” statement without a value in an algorithm step means the same thing as:
Any reference to a
Algorithms steps that say to throw an exception, such as
mean the same things as:
Algorithms steps that say or are otherwise equivalent to:
mean the same thing as:
Algorithms steps that say or are otherwise equivalent to:
mean the same thing as:
Where hygienicTemp is ephemeral and visible only in the steps pertaining to ReturnIfAbrupt.
Algorithms steps that say or are otherwise equivalent to:
mean the same thing as:
Invocations of ? indicate that
is equivalent to the following step:
Similarly, for method application style, the step:
is equivalent to:
Similarly, prefix ! is used to indicate that the following invocation of an abstract or syntax-directed operation will never return an
is equivalent to the following steps:
Syntax-directed operations for ! or ? before the invocation of the operation:
Context-free grammars are not sufficiently powerful to express
all the rules that define whether a stream of input elements form a
valid ECMAScript
Static Semantic Rules have names and typically are defined using an algorithm. Named Static Semantic Rules are associated with grammar productions and a production that has multiple alternative definitions will typically have for each alternative a distinct algorithm for each applicable named static semantic rule.
Unless otherwise specified every grammar production alternative in this specification implicitly has a definition for a static semantic rule named Contains which takes an argument named symbol whose value is a terminal or nonterminal of the grammar that includes the associated production. The default definition of Contains is:
The above definition is explicitly over-ridden for specific productions.
A special kind of static semantic rule is an Early Error Rule.
Mathematical operations such as addition, subtraction,
negation, multiplication, division, and the mathematical functions
defined later in this clause should always be understood as computing
exact mathematical results on mathematical real numbers, which unless
otherwise noted do not include infinities and do not include a negative
zero that is distinguished from positive zero. Algorithms in this
standard that model floating-point arithmetic include explicit steps,
where necessary, to handle infinities and signed zero and to perform
rounding. If a mathematical operation or function is applied to a
floating-point number, it should be understood as being applied to the
exact mathematical value represented by that floating-point number; such
a floating-point number must be finite, and if it is
The mathematical function
The mathematical function
The notation “
The mathematical function
Algorithms within this specification manipulate values each of which has an associated type. The possible value types are exactly those defined in this clause. Types are further subclassified into ECMAScript language types and specification types.
Within this specification, the notation “Type(x)” is used as shorthand for “the type of x” where “type” refers to the ECMAScript language and specification types defined in this clause. When the term “empty” is used as if it was naming a value, it is equivalent to saying “no value of any type”.
An ECMAScript language type corresponds to values that are directly manipulated by an ECMAScript programmer using the ECMAScript language. The ECMAScript language types are Undefined, Null, Boolean, String, Symbol, Number, and Object. An ECMAScript language value is a value that is characterized by an ECMAScript language type.
The Undefined type has exactly one value, called
The Null type has exactly one value, called
The Boolean type represents a logical entity having two values, called
The String type is the set of all ordered sequences of zero or more 16-bit unsigned integer values (“elements”) up to a maximum length of 253 - 1 elements. The String type is generally used to represent textual data in a running ECMAScript program, in which case each element in the String is treated as a UTF-16 code unit value. Each element is regarded as occupying a position within the sequence. These positions are indexed with nonnegative integers. The first element (if any) is at index 0, the next element (if any) at index 1, and so on. The length of a String is the number of elements (i.e., 16-bit values) within it. The empty String has length zero and therefore contains no elements.
ECMAScript operations that do not interpret String contents apply no further semantics. Operations that do interpret String values treat each element as a single UTF-16 code unit. However, ECMAScript does not restrict the value of or relationships between these code units, so operations that further interpret String contents as sequences of Unicode code points encoded in UTF-16 must account for ill-formed subsequences. Such operations apply special treatment to every code unit with a numeric value in the inclusive range 0xD800 to 0xDBFF (defined by the Unicode Standard as a leading surrogate, or more formally as a high-surrogate code unit) and every code unit with a numeric value in the inclusive range 0xDC00 to 0xDFFF (defined as a trailing surrogate, or more formally as a low-surrogate code unit) using the following rules:
The function String.prototype.normalize (see String.prototype.localeCompare (see
The rationale behind this design was to keep the implementation of Strings as simple and high-performing as possible. If ECMAScript source text is in Normalized Form C, string literals are guaranteed to also be normalized, as long as they do not contain any Unicode escape sequences.
In this specification, the phrase "the string-concatenation of A, B, ..." (where each argument is a String value, a code unit, or a sequence of code units) denotes the String value whose sequence of code units is the concatenation of the code units (in order) of each of the arguments (in order).
The Symbol type is the set of all non-String values that may be used as the key of an Object property (
Each possible Symbol value is unique and immutable.
Each Symbol value immutably holds an associated value called [[Description]] that is either
Well-known symbols are built-in Symbol values that are
explicitly referenced by algorithms of this specification. They are
typically used as the keys of properties whose values serve as extension
points of a specification algorithm. Unless otherwise specified,
well-known symbols values are shared by all realms (
Within this specification a well-known symbol is referred to
by using a notation of the form @@name, where “name” is one of the
values listed in
| Specification Name | [[Description]] | Value and Purpose |
|---|---|---|
| @@asyncIterator |
"Symbol.asyncIterator"
|
A method that returns the default AsyncIterator for an object. Called by the semantics of the for-await-of statement.
|
| @@hasInstance |
"Symbol.hasInstance"
|
A method that determines if a instanceof operator.
|
| @@isConcatSpreadable |
"Symbol.isConcatSpreadable"
|
A Boolean valued property that if true indicates that an object should be flattened to its array elements by Array.prototype.concat |
| @@iterator |
"Symbol.iterator"
|
A method that returns the default Iterator for an object. Called by the semantics of the for-of statement. |
| @@match |
"Symbol.match"
|
A regular expression method that matches the regular expression against a string. Called by the String.prototype.match |
| @@replace |
"Symbol.replace"
|
A regular expression method that replaces matched substrings of a string. Called by the String.prototype.replace |
| @@search |
"Symbol.search"
|
A regular expression method that returns the index
within a string that matches the regular expression. Called by the String.prototype.search |
| @@species |
"Symbol.species"
|
A function valued property that is the |
| @@split |
"Symbol.split"
|
A regular expression method that splits a string at the
indices that match the regular expression. Called by the String.prototype.split |
| @@toPrimitive |
"Symbol.toPrimitive"
|
A method that converts an object to a corresponding primitive value. Called by the |
| @@toStringTag |
"Symbol.toStringTag"
|
A String valued property that is used in the creation of
the default string description of an object. Accessed by the built-in
method Object.prototype.toString |
| @@unscopables |
"Symbol.unscopables"
|
An object valued property whose own and inherited property names are property names that are excluded from the with environment bindings of the associated object.
|
The Number type has exactly 18437736874454810627 (that is, NaN.)
In some implementations, external code might be able to detect a
difference between various Not-a-Number values, but such behaviour is
implementation-dependent; to ECMAScript code, all
There are two other special values, called +Infinity (or simply Infinity) and -Infinity.)
The other 18437736874454810624 (that is,
Note that there is both a +0 (or simply 0) and -0.)
The 18437736874454810622 (that is,
18428729675200069632 (that is,
where s is +1 or -1, m is a positive integer less than 253 but not less than 252, and e is an integer ranging from -1074 to 971, inclusive.
The remaining 9007199254740990 (that is,
where s is +1 or -1, m is a positive integer less than 252, and e is -1074.
Note that all the positive and negative integers whose magnitude is no greater than 253 are representable in the Number type (indeed, the integer 0 has two representations,
A finite number has an odd significand if it is nonzero and the integer m used to express it (in one of the two forms shown above) is odd. Otherwise, it has an even significand.
In this specification, the phrase “the Number value for x” where x
represents an exact real mathematical quantity (which might even be an
irrational number such as π) means a Number value chosen in the
following manner. Consider the set of all finite values of the Number
type, with
Some ECMAScript operators deal only with integers in specific ranges such as
An Object is logically a collection of properties. Each property is either a data property, or an accessor property:
Properties are identified using key values. A property key value is either an ECMAScript String value or a Symbol value. All String and Symbol values, including the empty string, are valid as property keys. A property name is a property key that is a String value.
An integer index is a String-valued property key that is a canonical numeric String (see
Property keys are used to access properties and their values. There are two kinds of access for properties: get and set, corresponding to value retrieval and assignment, respectively. The properties accessible via get and set access includes both own properties that are a direct part of an object and inherited properties which are provided by another associated object via a property inheritance relationship. Inherited properties may be either own or inherited properties of the associated object. Each own property of an object must each have a key value that is distinct from the key values of the other own properties of that object.
All objects are logically collections of properties, but there are multiple forms of objects that differ in their semantics for accessing and manipulating their properties. Ordinary objects are the most common form of objects and have the default object semantics. An exotic object is any form of object whose property semantics differ in any way from the default semantics.
Attributes are used in this specification to define and explain the state of Object properties. A
| Attribute Name | Value Domain | Description |
|---|---|---|
| [[Value]] |
Any |
The value retrieved by a get access of the property. |
| [[Writable]] | Boolean |
If |
| [[Enumerable]] | Boolean |
If |
| [[Configurable]] | Boolean |
If |
An
| Attribute Name | Value Domain | Description |
|---|---|---|
| [[Get]] | Object | Undefined |
If the value is an Object it must be a |
| [[Set]] | Object | Undefined |
If the value is an Object it must be a |
| [[Enumerable]] | Boolean |
If |
| [[Configurable]] | Boolean |
If |
If the initial values of a property's attributes are not
explicitly specified by this specification, the default value defined in
| Attribute Name | Default Value |
|---|---|
| [[Value]] |
|
| [[Get]] |
|
| [[Set]] |
|
| [[Writable]] |
|
| [[Enumerable]] |
|
| [[Configurable]] |
|
The actual semantics of objects, in ECMAScript, are specified via algorithms called internal methods. Each object in an ECMAScript engine is associated with a set of internal methods that defines its runtime behaviour. These internal methods are not part of the ECMAScript language. They are defined by this specification purely for expository purposes. However, each object within an implementation of ECMAScript must behave as specified by the internal methods associated with it. The exact manner in which this is accomplished is determined by the implementation.
Internal method names are polymorphic. This means that
different object values may perform different algorithms when a common
internal method name is invoked upon them. That actual object upon which
an internal method is invoked is the “target” of the invocation. If, at
runtime, the implementation of an algorithm attempts to use an internal
method of an object that the object does not support, a
Internal slots correspond to internal state that is
associated with objects and used by various ECMAScript specification
algorithms. Internal slots are not object properties and they are not
inherited. Depending upon the specific internal slot specification, such
state may consist of values of any
Internal methods and internal slots are identified within this specification using names enclosed in double square brackets [[ ]].
The “Signature” column of
| Internal Method | Signature | Description |
|---|---|---|
| [[GetPrototypeOf]] | ( ) → Object | Null |
Determine the object that provides inherited properties for this object. A |
| [[SetPrototypeOf]] | (Object | Null) → Boolean |
Associate this object with another object that provides inherited properties. Passing |
| [[IsExtensible]] | ( ) → Boolean | Determine whether it is permitted to add additional properties to this object. |
| [[PreventExtensions]] | ( ) → Boolean |
Control whether new properties may be added to this object. Returns |
| [[GetOwnProperty]] |
(propertyKey) → Undefined | |
Return a |
| [[DefineOwnProperty]] | (propertyKey, PropertyDescriptor) → Boolean |
Create or alter the own property, whose key is propertyKey, to have the state described by PropertyDescriptor. Return |
| [[HasProperty]] | (propertyKey) → Boolean | Return a Boolean value indicating whether this object already has either an own or inherited property whose key is propertyKey. |
| [[Get]] | (propertyKey, Receiver) → any |
Return the value of the property whose key is propertyKey from this object. If any ECMAScript code must be executed to retrieve the property value, Receiver is used as the |
| [[Set]] | (propertyKey, value, Receiver) → Boolean |
Set the value of the property whose key is propertyKey to value. If any ECMAScript code must be executed to set the property value, Receiver is used as the |
| [[Delete]] | (propertyKey) → Boolean |
Remove the own property whose key is propertyKey from this object. Return |
| [[OwnPropertyKeys]] |
( ) → |
Return a |
| Internal Method | Signature | Description |
|---|---|---|
| [[Call]] |
(any, a |
Executes code associated with this object. Invoked via a
function call expression. The arguments to the internal method are a |
| [[Construct]] |
(a |
Creates an object. Invoked via the new or super
operators. The first argument to the internal method is a list
containing the arguments of the operator. The second argument is the
object to which the new operator was initially applied. Objects that implement this internal method are called constructors. A |
The semantics of the essential internal methods for ordinary objects and standard exotic objects are specified in clause
The Internal Methods of Objects of an ECMAScript engine must conform to the list of invariants specified below. Ordinary ECMAScript Objects as well as all standard exotic objects in this specification maintain these invariants. ECMAScript Proxy objects maintain these invariants by means of runtime checks on the result of traps invoked on the [[ProxyHandler]] object.
Any implementation provided exotic objects must also maintain these invariants for those objects. Violation of these invariants may cause ECMAScript code to have unpredictable behaviour and create security issues. However, violation of these invariants must never compromise the memory safety of an implementation.
An implementation must not allow these invariants to be circumvented in any manner such as by providing alternative interfaces that implement the functionality of the essential internal methods without enforcing their invariants.
An object's prototype chain should have finite length (that
is, starting from any object, recursively applying the
[[GetPrototypeOf]] internal method to its result should eventually lead
to the value
As a consequence of the third invariant, if a property is described as a
Well-known intrinsics are built-in objects that are
explicitly referenced by the algorithms of this specification and which
usually have
Within this specification a reference such as %name% means the intrinsic object, associated with the current
| Intrinsic Name | Global Name | ECMAScript Language Association |
|---|---|---|
|
|
Array
|
The Array |
|
|
ArrayBuffer
|
The ArrayBuffer |
|
|
ArrayBuffer.prototype
|
The initial value of the prototype |
|
|
The prototype of Array iterator objects ( |
|
|
|
Array.prototype
|
The initial value of the prototype |
|
|
Array.prototype.entries
|
The initial value of the entries |
|
|
Array.prototype.forEach
|
The initial value of the forEach |
|
|
Array.prototype.keys
|
The initial value of the keys |
|
|
Array.prototype.values
|
The initial value of the values |
|
|
The prototype of async-from-sync iterator objects ( |
|
|
|
The |
|
|
|
The initial value of the prototype |
|
|
|
The initial value of the prototype property of |
|
|
|
The |
|
|
|
The initial value of the prototype property of |
|
|
|
An object that all standard built-in async iterator objects indirectly inherit from | |
|
|
Atomics
|
The Atomics object ( |
|
|
Boolean
|
The Boolean |
|
|
Boolean.prototype
|
The initial value of the prototype |
|
|
DataView
|
The DataView |
|
|
DataView.prototype
|
The initial value of the prototype |
|
|
Date
|
The Date |
|
|
Date.prototype
|
The initial value of the prototype |
|
|
decodeURI
|
The decodeURI function ( |
|
|
decodeURIComponent
|
The decodeURIComponent function ( |
|
|
encodeURI
|
The encodeURI function ( |
|
|
encodeURIComponent
|
The encodeURIComponent function ( |
|
|
Error
|
The Error |
|
|
Error.prototype
|
The initial value of the prototype |
|
|
eval
|
The eval function ( |
| %EvalError% |
EvalError
|
The EvalError |
| %EvalErrorPrototype% |
EvalError.prototype
|
The initial value of the prototype |
| %Float32Array% |
Float32Array
|
The Float32Array |
| %Float32ArrayPrototype% |
Float32Array.prototype
|
The initial value of the prototype |
| %Float64Array% |
Float64Array
|
The Float64Array |
| %Float64ArrayPrototype% |
Float64Array.prototype
|
The initial value of the prototype |
|
|
Function
|
The Function |
|
|
Function.prototype
|
The initial value of the prototype |
|
|
The initial value of the prototype |
|
|
|
The |
|
|
|
The initial value of the prototype |
|
| %Int8Array% |
Int8Array
|
The Int8Array |
| %Int8ArrayPrototype% |
Int8Array.prototype
|
The initial value of the prototype |
| %Int16Array% |
Int16Array
|
The Int16Array |
| %Int16ArrayPrototype% |
Int16Array.prototype
|
The initial value of the prototype |
| %Int32Array% |
Int32Array
|
The Int32Array |
| %Int32ArrayPrototype% |
Int32Array.prototype
|
The initial value of the prototype |
|
|
isFinite
|
The isFinite function ( |
|
|
isNaN
|
The isNaN function ( |
|
|
An object that all standard built-in iterator objects indirectly inherit from | |
|
|
JSON
|
The JSON object ( |
|
|
JSON.parse
|
The initial value of the parse |
| %JSONStringify% |
JSON.stringify
|
The initial value of the stringify |
|
|
Map
|
The Map |
|
|
The prototype of Map iterator objects ( |
|
|
|
Map.prototype
|
The initial value of the prototype |
|
|
Math
|
The Math object ( |
|
|
Number
|
The Number |
|
|
Number.prototype
|
The initial value of the prototype |
|
|
Object
|
The Object |
|
|
Object.prototype
|
The initial value of the prototype |
|
|
Object.prototype.toString
|
The initial value of the toString |
|
|
Object.prototype.valueOf
|
The initial value of the valueOf |
|
|
parseFloat
|
The parseFloat function ( |
|
|
parseInt
|
The parseInt function ( |
|
|
Promise
|
The Promise |
|
|
Promise.prototype
|
The initial value of the prototype |
|
|
Promise.prototype.then
|
The initial value of the then |
|
|
Promise.all
|
The initial value of the all |
|
|
Promise.reject
|
The initial value of the reject |
|
|
Promise.resolve
|
The initial value of the resolve |
|
|
Proxy
|
The Proxy |
| %RangeError% |
RangeError
|
The RangeError |
| %RangeErrorPrototype% |
RangeError.prototype
|
The initial value of the prototype |
| %ReferenceError% |
ReferenceError
|
The ReferenceError |
| %ReferenceErrorPrototype% |
ReferenceError.prototype
|
The initial value of the prototype |
|
|
Reflect
|
The Reflect object ( |
|
|
RegExp
|
The RegExp |
|
|
RegExp.prototype
|
The initial value of the prototype |
|
|
Set
|
The Set |
|
|
The prototype of Set iterator objects ( |
|
|
|
Set.prototype
|
The initial value of the prototype |
|
|
SharedArrayBuffer
|
The SharedArrayBuffer |
|
|
SharedArrayBuffer.prototype
|
The initial value of the prototype |
|
|
String
|
The String |
|
|
The prototype of String iterator objects ( |
|
|
|
String.prototype
|
The initial value of the prototype |
|
|
Symbol
|
The Symbol |
|
|
Symbol.prototype
|
The initial value of the prototype |
| %SyntaxError% |
SyntaxError
|
The SyntaxError |
| %SyntaxErrorPrototype% |
SyntaxError.prototype
|
The initial value of the prototype |
|
|
A |
|
|
|
The super class of all typed Array constructors ( |
|
|
|
The initial value of the prototype |
|
| %TypeError% |
TypeError
|
The TypeError |
| %TypeErrorPrototype% |
TypeError.prototype
|
The initial value of the prototype |
| %Uint8Array% |
Uint8Array
|
The Uint8Array |
| %Uint8ArrayPrototype% |
Uint8Array.prototype
|
The initial value of the prototype |
| %Uint8ClampedArray% |
Uint8ClampedArray
|
The Uint8ClampedArray |
| %Uint8ClampedArrayPrototype% |
Uint8ClampedArray.prototype
|
The initial value of the prototype |
| %Uint16Array% |
Uint16Array
|
The Uint16Array |
| %Uint16ArrayPrototype% |
Uint16Array.prototype
|
The initial value of the prototype |
| %Uint32Array% |
Uint32Array
|
The Uint32Array |
| %Uint32ArrayPrototype% |
Uint32Array.prototype
|
The initial value of the prototype |
| %URIError% |
URIError
|
The URIError |
| %URIErrorPrototype% |
URIError.prototype
|
The initial value of the prototype |
|
|
WeakMap
|
The WeakMap |
|
|
WeakMap.prototype
|
The initial value of the prototype |
|
|
WeakSet
|
The WeakSet |
|
|
WeakSet.prototype
|
The initial value of the prototype |
A specification type corresponds to meta-values that are used
within algorithms to describe the semantics of ECMAScript language
constructs and ECMAScript language types. The specification types
include
The List type is used to explain the evaluation of argument lists (see new
expressions, in function calls, and in other algorithms where a simple
ordered list of values is needed. Values of the List type are simply
ordered sequences of list elements containing the individual values.
These sequences may be of any length. The elements of a list may be
randomly accessed using 0-origin indices. For notational convenience an
array-like syntax can be used to access List elements. For example, arguments[2] is shorthand for saying the 3rd element of the List arguments.
For notational convenience within this specification, a literal syntax can be used to express a new List value. For example, « 1, 2 » defines a List value that has two elements each of which is initialized to a specific value. A new empty List can be expressed as « ».
The Record type is used to describe data aggregations within the algorithms of this specification. A Record type value consists of one or more named fields. The value of each field is either an ECMAScript value or an abstract value represented by a name associated with the Record type. Field names are always enclosed in double brackets, for example [[Value]].
For notational convenience within this specification, an object
literal-like syntax can be used to express a Record value. For example,
{ [[Field1]]: 42, [[Field2]]:
In specification text and algorithms, dot notation may be used to refer to a specific field of a Record value. For example, if R is the record shown in the previous paragraph then R.[[Field2]] is shorthand for “the field of R named [[Field2]]”.
Schema for commonly used Record field combinations may be
named, and that name may be used as a prefix to a literal Record value
to identify the specific kind of aggregations that is being described.
For example: PropertyDescriptor { [[Value]]: 42, [[Writable]]:
The Set type is used to explain a collection of unordered elements for use in the
The Relation type is used to explain constraints on Sets. Values of the Relation type are Sets of ordered pairs of values from its value domain. For example, a Relation on events is a set of ordered pairs of events. For a Relation R and two values a and b in the value domain of R, a R b is shorthand for saying the ordered pair (a, b) is a member of R. A Relation is least with respect to some conditions when it is the smallest Relation that satisfies those conditions.
A strict partial order is a Relation value R that satisfies the following.
For all a, b, and c in R's domain:
The two properties above are called, in order, irreflexivity and transitivity.
A strict total order is a Relation value R that satisfies the following.
For all a, b, and c in R's domain:
The three properties above are called, in order, totality, irreflexivity, and transitivity.
The Completion type is a break, continue, return and throw) that perform nonlocal transfers of control.
Values of the Completion type are
| Field Name | Value | Meaning |
|---|---|---|
| [[Type]] |
One of |
The type of completion that occurred. |
| [[Value]] |
any |
The value that was produced. |
| [[Target]] |
any ECMAScript string or |
The target label for directed control transfers. |
The term “abrupt completion” refers to any completion with a [[Type]] value other than
Algorithm steps that say
mean the same thing as:
where all variables in the above steps, with the exception of completion, are ephemeral and visible only in the steps pertaining to Await.
Await can be combined with the ? and ! prefixes, so that for example
means the same thing as:
An
When an
The "length" property of an
An
When an
The "length" property of an
The abstract operation NormalCompletion with a single argument, such as:
Is a shorthand that is defined as follows:
The abstract operation ThrowCompletion with a single argument, such as:
Is a shorthand that is defined as follows:
The abstract operation UpdateEmpty with arguments completionRecord and value performs the following steps:
The Reference type is used to explain the behaviour of such operators as delete, typeof, the assignment operators, the super keyword and other language features. For example, the left-hand operand of an assignment is expected to produce a reference.
A Reference is a resolved name or property binding.
A Reference consists of three components, the base value component, the
referenced name component, and the Boolean-valued strict reference
flag. The base value component is either
A Super Reference is a Reference that is used to represent a name binding that was expressed using the super keyword. A
The following
The object that may be created in step 5.a.ii is not accessible outside of the above abstract operation and the ordinary object [[Get]] internal method. An implementation might choose to avoid the actual creation of the object.
The object that may be created in step 6.a.ii is not accessible outside of the above algorithm and the ordinary object [[Set]] internal method. An implementation might choose to avoid the actual creation of that object.
The Property Descriptor type is used to explain the
manipulation and reification of Object property attributes. Values of
the Property Descriptor type are Records. Each field's name is an
attribute name and its value is a corresponding attribute value as
specified in
Property Descriptor values may be further classified as data
Property Descriptors and accessor Property Descriptors based upon the
existence or use of certain fields. A data Property Descriptor is one
that includes any fields named either [[Value]] or [[Writable]]. An
accessor Property Descriptor is one that includes any fields named
either [[Get]] or [[Set]]. Any Property Descriptor may have fields named
[[Enumerable]] and [[Configurable]]. A Property Descriptor value may
not be both a data Property Descriptor and an accessor Property
Descriptor; however, it may be neither. A generic Property Descriptor is
a Property Descriptor value that is neither a data Property Descriptor
nor an accessor Property Descriptor. A fully populated Property
Descriptor is one that is either an accessor Property Descriptor or a
data Property Descriptor and that has all of the fields that correspond
to the property attributes defined in either
The following
When the abstract operation IsAccessorDescriptor is called with
When the abstract operation IsDataDescriptor is called with
When the abstract operation IsGenericDescriptor is called with
When the abstract operation FromPropertyDescriptor is called with
"value", Desc.[[Value]])."writable", Desc.[[Writable]])."get", Desc.[[Get]])."set", Desc.[[Set]])."enumerable", Desc.[[Enumerable]])."configurable", Desc.[[Configurable]]).When the abstract operation ToPropertyDescriptor is called with object Obj, the following steps are taken:
"enumerable")."configurable")."value")."value")."writable")."get")."get")."set")."set").When the abstract operation CompletePropertyDescriptor is called with
The
The Data Block specification type is used to describe a distinct and mutable sequence of byte-sized (8 bit) numeric values. A Data Block value is created with a fixed number of bytes that each have the initial value 0.
For notational convenience within this specification, an array-like syntax can be used to access the individual bytes of a Data Block value. This notation presents a Data Block value as a 0-origined integer-indexed sequence of bytes. For example, if db is a 5 byte Data Block value then db[2] can be used to access its 3rd byte.
A data block that resides in memory that can be referenced from multiple agents concurrently is designated a Shared Data Block. A Shared Data Block has an identity (for the purposes of equality testing Shared Data Block values) that is address-free: it is tied not to the virtual addresses the block is mapped to in any process, but to the set of locations in memory that the block represents. Two data blocks are equal only if the sets of the locations they contain are equal; otherwise, they are not equal and the intersection of the sets of locations they contain is empty. Finally, Shared Data Blocks can be distinguished from Data Blocks.
The semantics of Shared Data Blocks is defined using Shared Data Block events by the
Shared Data Block events are modeled by Records, defined in the
The following
When the abstract operation CreateByteDataBlock is called with integer argument size, the following steps are taken:
When the abstract operation CreateSharedByteDataBlock is called with integer argument size, the following steps are taken:
"Init", [[NoTear]]: When the abstract operation CopyDataBlockBytes is called, the following steps are taken:
"Unordered", [[NoTear]]: "Unordered", [[NoTear]]: These operations are not a part of the ECMAScript language; they
are defined here to solely to aid the specification of the semantics of
the ECMAScript language. Other, more specialized
The ECMAScript language implicitly performs automatic type
conversion as needed. To clarify the semantics of certain constructs it
is useful to define a set of conversion
The abstract operation ToPrimitive takes an input argument and an optional argument PreferredType. The abstract operation ToPrimitive converts its input argument to a non-Object type. If an object is capable of converting to more than one primitive type, it may use the optional hint PreferredType to favour that type. Conversion occurs according to the following algorithm:
"default"."string"."number"."default", set hint to "number".When ToPrimitive is called with no hint, then it generally
behaves as if the hint were Number. However, objects may over-ride this
behaviour by defining a @@toPrimitive method. Of the objects defined in
this specification only Date objects (see
When the abstract operation OrdinaryToPrimitive is called with arguments O and hint, the following steps are taken:
"string" or "number"."string", then"toString", "valueOf" »."valueOf", "toString" ».The abstract operation ToBoolean converts argument to a value of type Boolean according to
| Argument Type | Result |
|---|---|
| Undefined |
Return |
| Null |
Return |
| Boolean | Return argument. |
| Number |
If argument is |
| String |
If argument is the empty String (its length is zero), return |
| Symbol |
Return |
| Object |
Return |
The abstract operation ToNumber converts argument to a value of type Number according to
| Argument Type | Result |
|---|---|
| Undefined |
Return |
| Null |
Return |
| Boolean |
If argument is |
| Number | Return argument (no conversion). |
| String | See grammar and conversion algorithm below. |
| Symbol |
Throw a |
| Object |
Apply the following steps:
|
The terminal symbols of this grammar are all composed of
characters in the Unicode Basic Multilingual Plane (BMP). Therefore, the
result of
All grammar symbols not explicitly defined above have the definitions used in the Lexical Grammar for numeric literals (
Some differences should be noted between the syntax of a
0 digits.
+ or - to indicate its sign.
Infinity and -Infinity are recognized as a The conversion of a String to a Number value is similar
overall to the determination of the Number value for a numeric literal
(see
Once the exact MV for a String numeric literal has been
determined, it is then rounded to a value of the Number type. If the MV
is 0, then the rounded value is "-", in which case the rounded value is
0; or
The abstract operation ToInteger converts argument to an integral numeric value. This abstract operation functions as follows:
The abstract operation ToInt32 converts argument to one of 232 integer values in the range
Given the above definition of ToInt32:
The abstract operation ToUint32 converts argument to one of 232 integer values in the range 0 through
Given the above definition of ToUint32:
The abstract operation ToInt16 converts argument to one of 216 integer values in the range -32768 through 32767, inclusive. This abstract operation functions as follows:
The abstract operation ToUint16 converts argument to one of 216 integer values in the range 0 through
Given the above definition of ToUint16:
The abstract operation ToInt8 converts argument to one of 28 integer values in the range -128 through 127, inclusive. This abstract operation functions as follows:
The abstract operation ToUint8 converts argument to one of 28 integer values in the range 0 through 255, inclusive. This abstract operation functions as follows:
The abstract operation ToUint8Clamp converts argument to one of 28 integer values in the range 0 through 255, inclusive. This abstract operation functions as follows:
Unlike the other ECMAScript integer conversion abstract
operation, ToUint8Clamp rounds rather than truncates non-integer values
and does not convert Math.round which does “round half up” tie-breaking.
The abstract operation ToString converts argument to a value of type String according to
| Argument Type | Result |
|---|---|
| Undefined |
Return "undefined".
|
| Null |
Return "null".
|
| Boolean |
If argument is If argument is |
| Number |
Return |
| String | Return argument. |
| Symbol |
Throw a |
| Object |
Apply the following steps:
|
The abstract operation NumberToString converts a Number m to String format as follows:
"NaN"."0"."-" and ! "Infinity".The following observations may be useful as guidelines for implementations, but are not part of the normative requirements of this Standard:
For implementations that provide more accurate conversions than required by the rules above, it is recommended that the following alternative version of step 5 be used as a guideline:
Implementers of ECMAScript may find useful the paper and code written by David M. Gay for binary-to-decimal conversion of floating-point numbers:
Gay, David M. Correctly Rounded Binary-Decimal and
Decimal-Binary Conversions. Numerical Analysis, Manuscript 90-10.
AT&T Bell Laboratories (Murray Hill, New Jersey). November 30, 1990.
Available as
http://ampl.com/REFS/abstracts.html#rounding. Associated code available as
http://netlib.sandia.gov/fp/dtoa.c and as
http://netlib.sandia.gov/fp/g_fmt.c and may also be found at the various netlib mirror sites.
The abstract operation ToObject converts argument to a value of type Object according to
| Argument Type | Result |
|---|---|
| Undefined |
Throw a |
| Null |
Throw a |
| Boolean |
Return a new Boolean object whose [[BooleanData]] internal slot is set to argument. See |
| Number |
Return a new Number object whose [[NumberData]] internal slot is set to argument. See |
| String |
Return a new String object whose [[StringData]] internal slot is set to argument. See |
| Symbol |
Return a new Symbol object whose [[SymbolData]] internal slot is set to argument. See |
| Object | Return argument. |
The abstract operation ToPropertyKey converts argument to a value that can be used as a property key by performing the following steps:
The abstract operation ToLength converts argument to an integer suitable for use as the length of an array-like object. It performs the following steps:
The abstract operation CanonicalNumericIndexString returns argument converted to a numeric value if it is a String representation of a Number that would be produced by "-0". Otherwise, it returns
A canonical numeric string is any String value for which the CanonicalNumericIndexString abstract operation does not return
The abstract operation ToIndex returns value argument converted to a numeric value if it is a valid
The abstract operation RequireObjectCoercible throws an error if argument is a value that cannot be converted to an Object using
| Argument Type | Result |
|---|---|
| Undefined |
Throw a |
| Null |
Throw a |
| Boolean | Return argument. |
| Number | Return argument. |
| String | Return argument. |
| Symbol | Return argument. |
| Object | Return argument. |
The abstract operation IsArray takes one argument argument, and performs the following steps:
The abstract operation IsCallable determines if argument, which must be an
The abstract operation IsConstructor determines if argument, which must be an
The abstract operation IsExtensible is used to determine whether additional properties can be added to the object that is O. A Boolean value is returned. This abstract operation performs the following steps:
The abstract operation IsInteger determines if argument is a finite integer numeric value.
The abstract operation IsPropertyKey determines if argument, which must be an
The abstract operation IsRegExp with argument argument performs the following steps:
The abstract operation IsStringPrefix determines if String p is a prefix of String q.
The internal comparison abstract operation SameValue(x, y), where x and y are ECMAScript language values, produces
This algorithm differs from the
The internal comparison abstract operation SameValueZero(x, y), where x and y are ECMAScript language values, produces
SameValueZero differs from
The internal comparison abstract operation SameValueNonNumber(x, y), where neither x nor y are Number values, produces
The comparison x < y, where x and y are values, produces
Step 3 differs from step 7 in the algorithm for the addition operator + (
The comparison of Strings uses a simple lexicographic ordering on sequences of code unit values. There is no attempt to use the more complex, semantically oriented definitions of character or string equality and collating order defined in the Unicode specification. Therefore String values that are canonically equal according to the Unicode standard could test as unequal. In effect this algorithm assumes that both Strings are already in normalized form. Also, note that for strings containing supplementary characters, lexicographic ordering on sequences of UTF-16 code unit values differs from that on sequences of code point values.
The comparison x == y, where x and y are values, produces
The comparison x === y, where x and y are values, produces
This algorithm differs from the
The abstract operation Get is used to retrieve the value of a specific property of an object. The operation is called with arguments O and P where O is the object and P is the property key. This abstract operation performs the following steps:
The abstract operation GetV is used to retrieve the value of a specific property of an
The abstract operation Set is used to set the value of a specific property of an object. The operation is called with arguments O, P, V, and Throw where O is the object, P is the property key, V is the new value for the property and Throw is a Boolean flag. This abstract operation performs the following steps:
The abstract operation CreateDataProperty is used to create a new own property of an object. The operation is called with arguments O, P, and V where O is the object, P is the property key, and V is the value for the property. This abstract operation performs the following steps:
This abstract operation creates a property whose attributes
are set to the same defaults used for properties created by the
ECMAScript language assignment operator. Normally, the property will not
already exist. If it does exist and is not configurable or if O is not extensible, [[DefineOwnProperty]] will return
The abstract operation CreateMethodProperty is used to create a new own property of an object. The operation is called with arguments O, P, and V where O is the object, P is the property key, and V is the value for the property. This abstract operation performs the following steps:
This abstract operation creates a property whose attributes
are set to the same defaults used for built-in methods and methods
defined using class declaration syntax. Normally, the property will not
already exist. If it does exist and is not configurable or if O is not extensible, [[DefineOwnProperty]] will return
The abstract operation CreateDataPropertyOrThrow is used to create a new own property of an object. It throws a
This abstract operation creates a property whose attributes
are set to the same defaults used for properties created by the
ECMAScript language assignment operator. Normally, the property will not
already exist. If it does exist and is not configurable or if O is not extensible, [[DefineOwnProperty]] will return
The abstract operation DefinePropertyOrThrow is used to call
the [[DefineOwnProperty]] internal method of an object in a manner that
will throw a
The abstract operation DeletePropertyOrThrow is used to remove a specific own property of an object. It throws an exception if the property is not configurable. The operation is called with arguments O and P where O is the object and P is the property key. This abstract operation performs the following steps:
The abstract operation GetMethod is used to get the value of a specific property of an
The abstract operation HasProperty is used to determine whether an object has a property with the specified property key. The property may be either an own or inherited. A Boolean value is returned. The operation is called with arguments O and P where O is the object and P is the property key. This abstract operation performs the following steps:
The abstract operation HasOwnProperty is used to determine whether an object has an own property with the specified property key. A Boolean value is returned. The operation is called with arguments O and P where O is the object and P is the property key. This abstract operation performs the following steps:
The abstract operation Call is used to call the [[Call]] internal method of a
The abstract operation Construct is used to call the [[Construct]] internal method of a
If newTarget is not present, this operation is equivalent to: new F(...argumentsList)
The abstract operation SetIntegrityLevel is used to fix the set of own properties of an object. This abstract operation performs the following steps:
"sealed" or "frozen"."sealed", then"frozen",The abstract operation TestIntegrityLevel is used to determine if the set of own properties of an object are fixed. This abstract operation performs the following steps:
"sealed" or "frozen"."frozen" and The abstract operation CreateArrayFromList is used to create an Array object whose elements are provided by a
The abstract operation CreateListFromArrayLike is used to create a
The abstract operation Invoke is used to call a method property of an
The abstract operation OrdinaryHasInstance implements the default algorithm for determining if an object O inherits from the instance object inheritance path provided by
"prototype").The abstract operation SpeciesConstructor is used to retrieve the
"constructor").When the abstract operation EnumerableOwnPropertyNames is called with Object O and String kind the following steps are taken:
The abstract operation GetFunctionRealm with argument obj performs the following steps:
Step 5 will only be reached if obj is a non-standard function
When the abstract operation CopyDataProperties is called with arguments target, source, and excludedItems, the following steps are taken:
The target passed in here is always a newly created object which is not directly accessible in case of an error being thrown.
See Common Iteration Interfaces (
The abstract operation GetIterator with argument obj and optional arguments hint and method performs the following steps:
"next").The abstract operation IteratorNext with argument iteratorRecord and optional argument value performs the following steps:
The abstract operation IteratorComplete with argument iterResult performs the following steps:
The abstract operation IteratorValue with argument iterResult performs the following steps:
The abstract operation IteratorStep with argument iteratorRecord requests the next value from iteratorRecord.[[Iterator]] by calling iteratorRecord.[[NextMethod]] and returns either
The abstract operation IteratorClose with arguments iteratorRecord and completion is used to notify an iterator that it should perform any actions it would normally perform when it has reached its completed state:
"return").The abstract operation AsyncIteratorClose with arguments iteratorRecord and completion is used to notify an async iterator that it should perform any actions it would normally perform when it has reached its completed state:
"return").The abstract operation CreateIterResultObject with arguments value and done creates an object that supports the IteratorResult interface by performing the following steps:
"value", value)."done", done).The abstract operation CreateListIteratorRecord with argument list creates an Iterator (
next (The list iterator object is never directly accessible to ECMAScript code.
The ListIterator next method is a standard built-in
A Lexical Environment is a specification type used to define the association of
An
The outer environment reference is used to model the logical
nesting of Lexical Environment values. The outer reference of a (inner)
Lexical Environment is a reference to the Lexical Environment that
logically surrounds the inner Lexical Environment. An outer Lexical
Environment may, of course, have its own outer Lexical Environment. A
Lexical Environment may serve as the outer environment for multiple
inner Lexical Environments. For example, if a
A global environment is a Lexical Environment which does not have an outer environment. The
A module environment is a Lexical Environment that contains the bindings for the top level declarations of a
A function environment is a Lexical Environment that corresponds to the invocation of an ECMAScript this binding. A super method invocations.
Lexical Environments and
There are two primary kinds of Environment Record values used in this specification: declarative Environment Records and object Environment Records. Declarative Environment Records are used to define the effect of ECMAScript language syntactic elements such as
For specification purposes Environment Record values are values of the
| Method | Purpose |
|---|---|
| HasBinding(N) |
Determine if an |
| CreateMutableBinding(N, D) |
Create a new but uninitialized mutable binding in an |
| CreateImmutableBinding(N, S) |
Create a new but uninitialized immutable binding in an |
| InitializeBinding(N, V) |
Set the value of an already existing but uninitialized binding in an |
| SetMutableBinding(N, V, S) |
Set the value of an already existing mutable binding in an |
| GetBindingValue(N, S) |
Returns the value of an already existing binding from an |
| DeleteBinding(N) |
Delete a binding from an |
| HasThisBinding() |
Determine if an this binding. Return |
| HasSuperBinding() |
Determine if an super method binding. Return |
| WithBaseObject() |
If this with statement, return the with object. Otherwise, return |
Each declarative
The behaviour of the concrete specification methods for declarative Environment Records is defined by the following algorithms.
The concrete
The concrete
The concrete
The concrete
The concrete
An example of ECMAScript code that results in a missing binding at step 2 is:
function f(){eval("var x; x = (delete x, 0);")}
The concrete
The concrete
Regular declarative Environment Records do not provide a this binding.
Regular declarative Environment Records do not provide a super binding.
Declarative Environment Records always return
Each object
Object Environment Records created for with statements (
The behaviour of the concrete specification methods for object Environment Records is defined by the following algorithms.
The concrete
The concrete
Normally envRec will not have a binding for N but if it does, the semantics of
The concrete
The concrete
In this specification, all uses of CreateMutableBinding
for object Environment Records are immediately followed by a call to
InitializeBinding for the same name. Hence, implementations do not need
to explicitly track the initialization state of individual object
The concrete
The concrete
The concrete
Regular object Environment Records do not provide a this binding.
Regular object Environment Records do not provide a super binding.
Object Environment Records return
A function Environment Record is a declarative this binding. If a function is not an super, its function Environment Record also contains the state that is used to perform super method invocations from within the function.
Function Environment Records have the additional state fields listed in
| Field Name | Value | Meaning |
|---|---|---|
| [[ThisValue]] | Any |
This is the |
| [[ThisBindingStatus]] |
"lexical" | "initialized" | "uninitialized"
|
If the value is "lexical", this is an |
| [[FunctionObject]] | Object |
The |
| [[HomeObject]] |
Object | |
If the associated function has super property accesses and is not an |
| [[NewTarget]] |
Object | |
If this |
Function Environment Records support all of the declarative
| Method | Purpose |
|---|---|
| BindThisValue(V) | Set the [[ThisValue]] and record that it has been initialized. |
| GetThisBinding() |
Return the value of this this binding. Throws a this binding has not been initialized.
|
| GetSuperBase() |
Return the object that is the base for super property accesses bound in this super property accesses will produce runtime errors.
|
The behaviour of the additional concrete specification methods for function Environment Records is defined by the following algorithms:
"lexical"."initialized", throw a "initialized"."lexical", return "lexical", return "lexical"."uninitialized", throw a A global
A global
Properties may be created directly on a
Global Environment Records have the additional fields listed in
| Field Name | Value | Meaning |
|---|---|---|
| [[ObjectRecord]] |
Object |
Binding object is the |
| [[GlobalThisValue]] | Object |
The value returned by this in global scope. Hosts may provide any ECMAScript Object value.
|
| [[DeclarativeRecord]] |
Declarative |
Contains bindings for all declarations in global code for the associated |
| [[VarNames]] |
|
The string names bound by |
| Method | Purpose |
|---|---|
| GetThisBinding() |
Return the value of this this binding.
|
| HasVarDeclaration (N) |
Determines if the argument identifier has a binding in this |
| HasLexicalDeclaration (N) |
Determines if the argument identifier has a binding in this |
| HasRestrictedGlobalProperty (N) |
Determines if the argument is the name of a |
| CanDeclareGlobalVar (N) | Determines if a corresponding CreateGlobalVarBinding call would succeed if called for the same argument N. |
| CanDeclareGlobalFunction (N) | Determines if a corresponding CreateGlobalFunctionBinding call would succeed if called for the same argument N. |
| CreateGlobalVarBinding(N, D) |
Used to create and initialize to var binding in the [[ObjectRecord]] component of a global var. The String value N is the bound name. If D is |
| CreateGlobalFunctionBinding(N, V, D) |
Create and initialize a global function binding in the [[ObjectRecord]] component of a global function. The String value N is the bound name. V is the initialization value. If the Boolean argument D is |
The behaviour of the concrete specification methods for global Environment Records is defined by the following algorithms.
The concrete
The concrete
The concrete
The concrete
The concrete
The concrete
The concrete
Global Environment Records always return
The concrete
The concrete
The concrete
Properties may exist upon a undefined is an example of such a property.
The concrete
The concrete
The concrete
The concrete
Global function declarations are always represented as own properties of the
A module
Module Environment Records support all of the declarative
| Method | Purpose |
|---|---|
| CreateImportBinding(N, M, N2) |
Create an immutable indirect binding in a module |
| GetThisBinding() |
Return the value of this this binding.
|
The behaviour of the additional concrete specification methods for module Environment Records are defined by the following algorithms:
The concrete
S will always be
The concrete
Module Environment Records are only used within strict code and an
Module Environment Records provide a this binding.
The concrete
The following
The abstract operation GetIdentifierReference is called with a
When the abstract operation NewDeclarativeEnvironment is called with a
When the abstract operation NewObjectEnvironment is called with an Object O and a
When the abstract operation NewFunctionEnvironment is called with arguments F and newTarget the following steps are performed:
"lexical"."uninitialized".When the abstract operation NewGlobalEnvironment is called with arguments G and thisValue, the following steps are performed:
When the abstract operation NewModuleEnvironment is called with a
Before it is evaluated, all ECMAScript code must be associated with a realm. Conceptually, a
A
| Field Name | Value | Meaning |
|---|---|---|
| [[Intrinsics]] |
|
The intrinsic values used by code associated with this |
| [[GlobalObject]] | Object |
The |
| [[GlobalEnv]] |
|
The |
| [[TemplateMap]] |
A |
Template objects are canonicalized separately for each Once a |
| [[HostDefined]] |
Any, default value is |
Field reserved for use by host environments that need to associate additional information with a |
The abstract operation CreateRealm with no arguments performs the following steps:
The abstract operation CreateIntrinsics with argument realmRec performs the following steps:
The abstract operation SetRealmGlobalObject with arguments realmRec, globalObj, and thisValue performs the following steps:
The abstract operation SetDefaultGlobalBindings with argument realmRec performs the following steps:
An execution context is a specification device that
is used to track the runtime evaluation of code by an ECMAScript
implementation. At any point in time, there is at most one execution
context per
The execution context stack is used to track execution contexts. The
An execution context contains whatever implementation specific
state is necessary to track the execution progress of its associated
code. Each execution context has at least the state components listed in
| Component | Purpose |
|---|---|
| code evaluation state |
Any state needed to perform, suspend, and resume evaluation of the code associated with this |
| Function |
If this |
|
|
The |
| ScriptOrModule |
The |
Evaluation of code by the
The value of the
Execution contexts for ECMAScript code have the additional state components listed in
| Component | Purpose |
|---|---|
| LexicalEnvironment |
Identifies the |
| VariableEnvironment |
Identifies the |
The LexicalEnvironment and VariableEnvironment components of an execution context are always Lexical Environments.
Execution contexts representing the evaluation of generator objects have the additional state components listed in
| Component | Purpose |
|---|---|
| Generator |
The GeneratorObject that this |
In most situations only the
An execution context is purely a specification mechanism and need not correspond to any particular artefact of an ECMAScript implementation. It is impossible for ECMAScript code to directly access or observe an execution context.
The GetActiveScriptOrModule abstract operation is used to determine the running script or module, based on the
The ResolveBinding abstract operation is used to determine the binding of name passed as a String value. The optional argument env can be used to explicitly provide the
The result of ResolveBinding is always a
The abstract operation GetThisEnvironment finds the this. GetThisEnvironment performs the following steps:
The loop in step 2 will always terminate because the list of environments always ends with the this binding.
The abstract operation ResolveThisBinding determines the binding of the keyword this using the LexicalEnvironment of the
The abstract operation GetNewTarget determines the NewTarget value using the LexicalEnvironment of the
The abstract operation GetGlobalObject returns the
A Job is an abstract operation that initiates an ECMAScript computation when no other ECMAScript computation is currently in progress. A Job abstract operation may be defined to accept an arbitrary set of job parameters.
Execution of a Job can be initiated only when there is no
| Field Name | Value | Meaning |
|---|---|---|
| [[Job]] | The name of a Job abstract operation | This is the abstract operation that is performed when execution of this PendingJob is initiated. |
| [[Arguments]] |
A |
The |
| [[Realm]] |
A |
The |
| [[ScriptOrModule]] |
A |
The script or module for the initial |
| [[HostDefined]] |
Any, default value is |
Field reserved for use by host environments that need to associate additional information with a pending Job. |
A Job Queue is a FIFO queue of PendingJob records. Each Job Queue
has a name and the full set of available Job Queues are defined by an
ECMAScript implementation. Every ECMAScript implementation has at least
the Job Queues defined in
Each
A request for the future execution of a Job is made by
enqueueing, on a Job Queue, a PendingJob record that includes a Job
abstract operation name and any necessary argument values. When there is
no
The PendingJob records from a single Job Queue are always
initiated in FIFO order. This specification does not define the order in
which multiple Job Queues are serviced. An ECMAScript implementation
may interweave the FIFO evaluation of the PendingJob records of a Job
Queue with the evaluation of the PendingJob records of one or more other
Job Queues. An implementation must define what occurs when there are no
Typically an ECMAScript implementation will have its Job Queues
pre-initialized with at least one PendingJob and one of those Jobs will
be the first to be executed. An implementation might choose to free all
resources and terminate if the current Job completes and all Job Queues
are empty. Alternatively, it might choose to wait for a some
implementation specific
The following
The EnqueueJob abstract operation requires three arguments: queueName, job, and arguments. It performs the following steps:
The abstract operation InitializeHostDefinedRealm performs the following steps:
this binding in realm's global scope return an object other than the this binding should be the The abstract operation RunJobs performs the following steps:
"ScriptJobs", "ScriptJobs", An agent comprises a set of ECMAScript execution contexts, an
An
Some web browsers share a single
While an
| Field Name | Value | Meaning |
|---|---|---|
| [[LittleEndian]] | Boolean | The default value computed for the isLittleEndian parameter when it is needed by the algorithms |
| [[CanBlock]] | Boolean | Determines whether the |
| [[Signifier]] | Any globally-unique value | Uniquely identifies the |
| [[IsLockFree1]] | Boolean | |
| [[IsLockFree2]] | Boolean | |
| [[CandidateExecution]] | A |
See the |
Once the values of [[Signifier]], [[IsLockFree1]], and [[IsLockFree2]] have been observed by any
The values of [[IsLockFree1]] and [[IsLockFree2]] are not necessarily determined by the hardware, but may also reflect implementation choices that can vary over time and between ECMAScript implementations.
There is no [[IsLockFree4]] property: 4-byte atomic operations are always lock-free.
In practice, if an atomic operation is implemented with any type of lock the operation is not lock-free. Lock-free does not imply wait-free: there is no upper bound on how many machine steps may be required to complete a lock-free atomic operation.
That an atomic access of size n is lock-free does not imply anything about the (perceived) atomicity of non-atomic accesses of size n, specifically, non-atomic accesses may still be performed as a sequence of several separate memory accesses. See
An
The abstract operation AgentSignifier takes no arguments. It performs the following steps:
The abstract operation AgentCanSuspend takes no arguments. It performs the following steps:
In some environments it may not be reasonable for a given
An agent cluster is a maximal set of agents that can communicate by operating on shared memory.
Programs within different agents may share memory by unspecified means. At a minimum, the backing memory for SharedArrayBuffer objects can be shared among the agents in the cluster.
There may be agents that can communicate by message passing that cannot share memory; they are never in the same agent cluster.
Every
All agents within a cluster must have the same value for the [[LittleEndian]] property in their respective
If different agents within an agent cluster have different values of [[LittleEndian]] it becomes hard to use shared memory for multi-byte data.
All agents within a cluster must have the same values for the [[IsLockFree1]] property in their respective
All agents within a cluster must have different values for the [[Signifier]] property in their respective
An embedding may deactivate (stop forward progress) or activate (resume forward progress) an
The purpose of the preceding restriction is to avoid a situation where an
The implication of the restriction is that it will not be possible to share memory between agents that don't belong to the same suspend/wake collective within the embedding.
An embedding may terminate an
Prior to any evaluation of any ECMAScript code by any
All agents in an agent cluster share the same
An agent cluster is a specification mechanism and need not correspond to any particular artefact of an ECMAScript implementation.
For an
An
Implementations must ensure that:
This, along with the liveness guarantee in the "SeqCst" writes eventually become observable to all agents.
All ordinary objects have an internal slot called [[Prototype]]. The value of this internal slot is either
Every ordinary object has a Boolean-valued [[Extensible]]
internal slot which is used to fulfill the extensibility-related
internal method invariants specified in
In the following algorithm descriptions, assume O is an ordinary object, P is a property key value, V is any
Each ordinary object internal method delegates to a similarly-named abstract operation. If such an abstract operation depends on another internal method, then the internal method is invoked on O rather than calling the similarly-named abstract operation directly. These semantics ensure that exotic objects have their overridden internal methods invoked when ordinary object internal methods are applied to them.
When the [[GetPrototypeOf]] internal method of O is called, the following steps are taken:
When the abstract operation OrdinaryGetPrototypeOf is called with Object O, the following steps are taken:
When the [[SetPrototypeOf]] internal method of O is called with argument V, the following steps are taken:
When the abstract operation OrdinarySetPrototypeOf is called with Object O and value V, the following steps are taken:
The loop in step 8 guarantees that there will be no circularities in any prototype chain that only includes objects that use the ordinary object definitions for [[GetPrototypeOf]] and [[SetPrototypeOf]].
When the [[IsExtensible]] internal method of O is called, the following steps are taken:
When the abstract operation OrdinaryIsExtensible is called with Object O, the following steps are taken:
When the [[PreventExtensions]] internal method of O is called, the following steps are taken:
When the abstract operation OrdinaryPreventExtensions is called with Object O, the following steps are taken:
When the [[GetOwnProperty]] internal method of O is called with property key P, the following steps are taken:
When the abstract operation OrdinaryGetOwnProperty is called with Object O and with property key P, the following steps are taken:
When the [[DefineOwnProperty]] internal method of O is called with property key P and
When the abstract operation OrdinaryDefineOwnProperty is called with Object O, property key P, and
When the abstract operation IsCompatiblePropertyDescriptor is called with Boolean value Extensible, and Property Descriptors Desc, and Current, the following steps are taken:
When the abstract operation ValidateAndApplyPropertyDescriptor is called with Object O, property key P, Boolean value extensible, and Property Descriptors Desc, and current, the following steps are taken:
If
When the [[HasProperty]] internal method of O is called with property key P, the following steps are taken:
When the abstract operation OrdinaryHasProperty is called with Object O and with property key P, the following steps are taken:
When the [[Get]] internal method of O is called with property key P and
When the abstract operation OrdinaryGet is called with Object O, property key P, and
When the [[Set]] internal method of O is called with property key P, value V, and
When the abstract operation OrdinarySet is called with Object O, property key P, value V, and
When the abstract operation OrdinarySetWithOwnDescriptor is called with Object O, property key P, value V,