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Andrew Dickson · Oct 28, 2022

Skill Leverage in Game Design

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Every time you play a game, part of the fun is getting better. But, the definition of “better” is trickier than I first thought, and there are some interesting implications for game design. How do you measure your skill in a game? The obvious answer is to just measure your success. If you can beat skyrim in 2 hours, get to level 30 in tetris, or beat competitive chess players, you know you’re…

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