
Field Notes [08.2025]
Thoughts on world models and the latest on voice-enabled games.
A newsletter dedicated to the big ideas that start out as small games.
Subscribe:.rss.atom.json.md.m3u.pls
Live Last read · last published · next check

Thoughts on world models and the latest on voice-enabled games.

Meta leaks, spatial mapping, and AI-enabled games on Steam.

"Vibe coding" is having a moment...but to what end? Can the future of interactive entertainment be swayed by vibes alone?

Reviewing Meta's recent attempts to navigate short term challenges in the spatial gaming market while pursuing it's eponymous raison d'être.

What questions could possibly remain after digesting Matthew Ball's gargantuan industry treatise dissecting all angles of the games industry in painstaking detail? Turns out, at least three big ones.

Reviewing the major players, identifying the business opportunities, and unpacking the strategic considerations across the rapidly emerging market for VR and AR games.

Re-introducing the most optimistic, future-facing newsletter in games and interactive entertainment. Fresh coat of paint, same dedication to exploring what's next.

A report on the challenges and opportunities faced by founders seeking to grow their blockchain games and break through to a mass audience. Written in collaboration with BITKRAFT Ventures.

The unfulfilled promise of Massively Interactive Live Events and where they go from here.

Bringing a pragmatic, business-oriented approach to the under-explored world of fully onchain games.

Will the growth in generative AI tools for speech recognition kickstart a new wave of voice-enabled gaming experiences?

An examination of the inherent conflict between creative achievement and business performance in annual mobile “Game of the Year” awards.